Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
50 lines
2.1 KiB
Plaintext
50 lines
2.1 KiB
Plaintext
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// Rain of Blood AoE HB
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// sp_rain_bloodC.nss
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///////////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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location lLoc = GetLocation(OBJECT_SELF);
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int nType;
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float fDur = HoursToSeconds(24);
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//Define effects
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effect eBuff = EffectAttackIncrease(1);
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eBuff = EffectLinkEffects(eBuff, EffectDamageIncrease(1));
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eBuff = EffectLinkEffects(eBuff, EffectSavingThrowIncrease(SAVING_THROW_ALL, 1));
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eBuff = EffectLinkEffects(eBuff, EffectVisualEffect(VFX_DUR_SPELLTURNING_R));
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eBuff = SupernaturalEffect(eBuff);
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effect eDebuff = EffectAttackDecrease(1);
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eDebuff = EffectLinkEffects(eDebuff, EffectDamageDecrease(1, DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING));
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eDebuff = EffectLinkEffects(eDebuff, EffectSavingThrowDecrease(SAVING_THROW_ALL, 1));
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eDebuff = EffectLinkEffects(eDebuff, EffectVisualEffect(VFX_DUR_SPELLTURNING_R));
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eDebuff = SupernaturalEffect(eDebuff);
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, 500.0f, lLoc, FALSE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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int nType = MyPRCGetRacialType(oTarget);
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if (nType == RACIAL_TYPE_UNDEAD)
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{
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//Apply bonus
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBuff, oTarget, fDur);
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}
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else
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//Apply penalty if alive
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{
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if(nType != RACIAL_TYPE_CONSTRUCT && nType != RACIAL_TYPE_ELEMENTAL)
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDebuff, oTarget, fDur);
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}
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, 500.0f, lLoc, FALSE, OBJECT_TYPE_CREATURE);
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}
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} |