PRC8/nwn/trunk/spells/sp_snare.nss
Jaysyn904 5914ed2ab5 Updated Release Archive
Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
2023-08-22 10:00:21 -04:00

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//::///////////////////////////////////////////////
//:: Name Snare
//:: FileName sp_snare.nss
//:://////////////////////////////////////////////
/**@file Snare
Transmutation
Level: Rgr 2, Drd 3
Components: V, S, DF
Range: Touch
Target: Area with a 2 ft. diameter + 2 ft./level
Duration: Until triggered or broken
Saving Throw: None
Spell Resistance: No
This spell enables you to make a snare that functions
as a magic trap. When you cast this spell,
a cordlike object blends with its surroundings
(Search DC 23 for a character with the trapfinding
ability to locate). One end of the snare is tied in a
loop that contracts around one or more of the limbs of
any creature stepping inside the circle.
When triggered, the cordlike object tightens around
the creature, dealing no damage but causing it to
be entangled.
The snare is magical. To escape, a trapped creature must
make a DC 23 Strength check that is a full-round action.
A successful escape from the snare breaks the loop
and ends the spell.
Author: Tenjac
Created: 8/9/07
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_spells"
void main()
{
if(!X2PreSpellCastCode()) return;
PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
object oPC = OBJECT_SELF;
effect eAOE = EffectAreaOfEffect(VFX_PER_SNARE);
location lLoc = PRCGetSpellTargetLocation();
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 1.0));
ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, eAOE, lLoc);
DelayCommand(1.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AC_BONUS), lLoc));
PRCSetSchool();
}