Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
55 lines
1.7 KiB
Plaintext
55 lines
1.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Snare
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//:: FileName sp_snare.nss
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//:://////////////////////////////////////////////
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/**@file Snare
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Transmutation
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Level: Rgr 2, Drd 3
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Components: V, S, DF
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Range: Touch
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Target: Area with a 2 ft. diameter + 2 ft./level
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Duration: Until triggered or broken
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Saving Throw: None
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Spell Resistance: No
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This spell enables you to make a snare that functions
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as a magic trap. When you cast this spell,
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a cordlike object blends with its surroundings
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(Search DC 23 for a character with the trapfinding
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ability to locate). One end of the snare is tied in a
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loop that contracts around one or more of the limbs of
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any creature stepping inside the circle.
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When triggered, the cordlike object tightens around
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the creature, dealing no damage but causing it to
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be entangled.
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The snare is magical. To escape, a trapped creature must
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make a DC 23 Strength check that is a full-round action.
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A successful escape from the snare breaks the loop
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and ends the spell.
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Author: Tenjac
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Created: 8/9/07
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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object oPC = OBJECT_SELF;
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effect eAOE = EffectAreaOfEffect(VFX_PER_SNARE);
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location lLoc = PRCGetSpellTargetLocation();
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 1.0));
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ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, eAOE, lLoc);
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DelayCommand(1.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AC_BONUS), lLoc));
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PRCSetSchool();
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} |