Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
79 lines
2.3 KiB
Plaintext
79 lines
2.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Sunmantle
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//:: FileName sp_sunmantle.nss
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//:://////////////////////////////////////////////
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/**@file Sunmantle
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Abjuration
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Level: Sanctified 4
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Components: S, Sacrifice
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Casting Time: 1 standard action
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Range: Touch
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Target: One creature touched
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Duration: 1 round/level
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Saving Throw: None
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Spell Resistance: Yes
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This spell cloaks the target in a wavering cloak of
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light that illuminates an area around the target
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(and dispels darkness) as a daylight spell. However,
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its ability to generate bright light is not the
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spell's primary function.
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The sunmantle grants the target damage reduction
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5/-. Furthermore, if the target is struck by a melee
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attack that deals hit point damage, a tendril of
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light lashes out at the attacker, striking
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unerringly and dealing 5 points of damage.
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Because of the brilliance of the sunmantle,
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creatures sensitive to bright light (such as dark
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elves) take the usual attack penalties when in the
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light radius of the sunmantle.
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Sacrifice: 1d4 points of Strength damage.
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Author: Tenjac
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Created: 6/20/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_ABJURATION);
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLvl = PRCGetCasterLevel(oPC);
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float fDur = RoundsToSeconds(nCasterLvl);
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int nMetaMagic = PRCGetMetaMagicFeat();
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if(nMetaMagic & METAMAGIC_EXTEND)
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{
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fDur += fDur;
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}
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//Darkness dispelling
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//DR
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effect eLink = EffectLinkEffects(EffectDamageShield(4, DAMAGE_BONUS_1, DAMAGE_TYPE_MAGICAL), EffectDamageResistance(DAMAGE_TYPE_BLUDGEONING, 5, 0));
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eLink = EffectLinkEffects(EffectDamageResistance(DAMAGE_TYPE_PIERCING, 5, 0), eLink);
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_SLASHING, 5, 0));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur);
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DoCorruptionCost(oPC, ABILITY_STRENGTH, d4(1), 0);
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//Sanctified spells get mandatory 10 pt good adjustment, regardless of switch
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AdjustAlignment(oPC, ALIGNMENT_GOOD, 10, FALSE);
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//SPGoodShift(oPC);
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PRCSetSchool();
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}
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