Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
79 lines
2.8 KiB
Plaintext
79 lines
2.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Spell: Teleport
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//:: sp_teleport
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//:://////////////////////////////////////////////
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/** @file
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Teleport
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Conjuration (Teleportation)
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Level: Sor/Wiz 5, Travel 5
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Components: V
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Casting Time: 1 standard action
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Range: Personal and touch
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Target: You and touched objects or other touched willing creatures
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: No
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This spell instantly transports you to a designated destination, which may
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be as distant as 100 miles per caster level. Interplanar travel is not
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possible. You may also bring one additional willing Medium or smaller
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creature or its equivalent (see below) per three caster levels. A Large
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creature counts as two Medium creatures, a Huge creature counts as two Large
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creatures, and so forth. All creatures to be transported must be in contact
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with one another, and at least one of those creatures must be in contact
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with you. *
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You must have some clear idea of the location and layout of the destination.
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The clearer your mental image, the more likely the teleportation works.
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Areas of strong physical or magical energy may make teleportation more
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hazardous or even impossible. **
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To see how well the teleportation works, roll d% and consult the Teleport
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table. Refer to the following information for definitions of the terms on
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the table.
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On Target: You appear where you want to be.
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Off Target: You appear safely a random distance away from the destination
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in a random direction.
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Far Off Target: You wind up somewhere completely different.
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Mishap: You and anyone else teleporting with you have gotten “scrambled.”
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You each take 1d10 points of damage, and you reroll on the chart to see
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where you wind up. For these rerolls, roll 1d20+80. Each time “Mishap”
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comes up, the characters take more damage and must reroll.
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On Target Off Target Way Off Target Mishap
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01–90 91–94 95–98 99–100
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Notes:
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* Implemented as within 10ft of you due to the lovely quality of NWN location tracking code.
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** Implemented as you having to have marked the location beforehand using the "Mark Location"
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feat, found under the Teleport Options radial.
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@author Ornedan
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@date Created 2005.11.05
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "spinc_teleport"
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void main()
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{
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// Set the spell school
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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// Spellhook
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if(!X2PreSpellCastCode()) return;
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/* Main script */
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object oCaster = OBJECT_SELF;
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int nCasterLvl = PRCGetCasterLevel();
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int nSpellID = PRCGetSpellId();
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Teleport(oCaster, nCasterLvl, nSpellID == SPELL_TELEPORT_PARTY, FALSE, "");
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PRCSetSchool();
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}
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