Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
61 lines
2.2 KiB
Plaintext
61 lines
2.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Battletide
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//:: X2_S0_BattTide
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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You create an aura that steals energy from your
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enemies. Your enemies suffer a -2 circumstance
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penalty on saves, attack rolls, and damage rolls,
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once entering the aura. On casting, you gain a
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+2 circumstance bonus to your saves, attack rolls,
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and damage rolls.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Dec 04, 2002
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//:://////////////////////////////////////////////
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//:: Last Updated By: Andrew Nobbs 06/06/03
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//:: modified by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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//Declare major variables
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object oCaster = OBJECT_SELF;
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int nCasterLvl = PRCGetCasterLevel(oCaster);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nAOE = AOE_MOB_TIDE_OF_BATTLE;
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//Make nDuration at least 1 round.
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if (nCasterLvl < 1)
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nCasterLvl = 1;
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float fDuration = RoundsToSeconds(nCasterLvl);
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//Make metamagic check for extend
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if(nMetaMagic & METAMAGIC_EXTEND)
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fDuration *= 2; //Duration is +100%
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effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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effect eLink = EffectSavingThrowIncrease(SAVING_THROW_ALL, 2);
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eLink = EffectLinkEffects(eLink, EffectDamageIncrease(2));
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eLink = EffectLinkEffects(eLink, EffectAttackIncrease(2));
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eLink = EffectLinkEffects(eLink, EffectAreaOfEffect(nAOE));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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SignalEvent(oCaster, EventSpellCastAt(oCaster, SPELL_BATTLETIDE, FALSE));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oCaster, fDuration, TRUE, SPELL_BATTLETIDE, nCasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oCaster);
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//Setup Area Of Effect object
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object oAoE = GetAreaOfEffectObject(GetLocation(oCaster), "VFX_MOB_BATTLETIDE");
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SetAllAoEInts(SPELL_BATTLETIDE, oAoE, PRCGetSpellSaveDC(SPELL_BATTLETIDE, SPELL_SCHOOL_TRANSMUTATION), 0, nCasterLvl);
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PRCSetSchool();
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} |