Files
PRC8/nwn/nwnprc/trunk/include/prc_inc_size.nss
Jaysyn904 f7d00cf6f8 2025/12/04 Update
Added Intrinsic Armor builder's feat to prevent any Disarming.
Added Intrinsic Weapon builder's feat to prevent Ruin Armor.
GetEpicSorcerer() should allow racial hit dice casters.
Enlarge / Reduce Person now stores object's original scale.
Added prc_inc_size for the above changes.
Updated PRC8 version.
Reverted Vow of Poverty to use PRC event system.
Reverted Forsaker to use PRC event system.
Updated Spell Cancel NUI to not show "system" spells @Rakiov)
Added notes on instanced Maze system.
Organized notes.
2025-12-04 18:44:36 -05:00

154 lines
6.3 KiB
Plaintext

#include "prc_inc_util"
#include "prc_inc_spells"
#include "prc_inc_function"
// Wrapper function for delayed visual transform with generation tracking
void DelayedSetVisualTransform(int nExpectedGeneration, object oTarget, int nTransform, float fValue)
{
// Read current generation at execution time, not when scheduled
if (nExpectedGeneration != GetLocalInt(oTarget, "PRC_SIZE_GENERATION"))
{
// Generation has changed, don't apply the transform
return;
}
SetObjectVisualTransform(oTarget, nTransform, fValue);
}
// Main wrapper function that handles generation tracking
void DelaySetVisualTransform(float fDelay, object oTarget, string sGenerationName, int nTransform, float fValue)
{
int nExpectedGeneration = GetLocalInt(oTarget, sGenerationName);
DelayCommand(fDelay, DelayedSetVisualTransform(nExpectedGeneration, oTarget, nTransform, fValue));
}
/**
* Creates a size change effect that can enlarge or reduce a creature
*
* @param oTarget Object to affect
* @param nObjectType Object type filter (OBJECT_TYPE_CREATURE, etc.)
* @param bEnlarge TRUE to enlarge, FALSE to reduce
* @param nChanges Number of size categories to change (0 = reset to original)
* @return The size change effect
*/
effect EffectSizeChange(object oTarget, int nObjectType, int bEnlarge, int nChanges)
{
effect eBlank;
// Increment generation for any size change
int nGeneration = PRC_NextGeneration(GetLocalInt(oTarget, "PRC_SIZE_GENERATION"));
SetLocalInt(oTarget, "PRC_SIZE_GENERATION", nGeneration);
// Store original size if not already stored - READ ACTUAL CURRENT SCALE
if(GetLocalFloat(oTarget, "PRC_ORIGINAL_SIZE") == 0.0f)
{
float fCurrentScale = GetObjectVisualTransform(oTarget, OBJECT_VISUAL_TRANSFORM_SCALE);
SetLocalFloat(oTarget, "PRC_ORIGINAL_SIZE", fCurrentScale);
}
// Reset to original size
if(nChanges == 0)
{
float fOriginalSize = GetLocalFloat(oTarget, "PRC_ORIGINAL_SIZE");
DelaySetVisualTransform(0.0f, oTarget, "PRC_SIZE_GENERATION", OBJECT_VISUAL_TRANSFORM_SCALE, fOriginalSize);
// DON'T delete PRC_ORIGINAL_SIZE here - keep it for future casts
return eBlank;
}
// Get the original scale
float fOriginalScale = GetLocalFloat(oTarget, "PRC_ORIGINAL_SIZE");
// Calculate scale factor relative to original size
float fScale = fOriginalScale;
if(bEnlarge)
fScale = fOriginalScale * pow(1.5f, IntToFloat(nChanges));
else
fScale = fOriginalScale * pow(0.5f, IntToFloat(nChanges));
// Create the effect link with sanctuary VFX
effect eReturn = EffectLinkEffects(EffectVisualEffect(VFX_DUR_SANCTUARY),
EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
if(bEnlarge)
{
eReturn = EffectLinkEffects(eReturn, EffectAttackDecrease(nChanges));
eReturn = EffectLinkEffects(eReturn, EffectAbilityDecrease(ABILITY_DEXTERITY, 2 * nChanges));
eReturn = EffectLinkEffects(eReturn, EffectAbilityIncrease(ABILITY_STRENGTH, 2 * nChanges));
eReturn = EffectLinkEffects(eReturn, EffectACDecrease(nChanges));
eReturn = TagEffect(eReturn, "PRC_SIZE_INCREASE");
}
else
{
eReturn = EffectLinkEffects(eReturn, EffectAttackIncrease(nChanges));
eReturn = EffectLinkEffects(eReturn, EffectAbilityIncrease(ABILITY_DEXTERITY, 2 * nChanges));
eReturn = EffectLinkEffects(eReturn, EffectAbilityDecrease(ABILITY_STRENGTH, 2 * nChanges));
eReturn = EffectLinkEffects(eReturn, EffectACIncrease(nChanges));
eReturn = TagEffect(eReturn, "PRC_SIZE_DECREASE");
}
// Apply visual transform using wrapper
DelaySetVisualTransform(0.0f, oTarget, "PRC_SIZE_GENERATION", OBJECT_VISUAL_TRANSFORM_SCALE, fScale);
return eReturn;
}
/* effect EffectSizeChange(object oTarget, int nObjectType, int bEnlarge, int nChanges)
{
effect eBlank;
// Increment generation for any size change
int nGeneration = PRC_NextGeneration(GetLocalInt(oTarget, "PRC_SIZE_GENERATION"));
SetLocalInt(oTarget, "PRC_SIZE_GENERATION", nGeneration);
// Store original size if not already stored (fixed check)
if(GetLocalFloat(oTarget, "PRC_ORIGINAL_SIZE") == 0.0f)
{
SetLocalFloat(oTarget, "PRC_ORIGINAL_SIZE", 1.0f);
}
// Reset to original size
if(nChanges == 0)
{
float fOriginalSize = GetLocalFloat(oTarget, "PRC_ORIGINAL_SIZE");
DelaySetVisualTransform(0.0f, oTarget, "PRC_SIZE_GENERATION", OBJECT_VISUAL_TRANSFORM_SCALE, fOriginalSize);
DeleteLocalFloat(oTarget, "PRC_ORIGINAL_SIZE");
return eBlank;
}
// Calculate scale factor using pow() for multi-step changes
float fScale = 1.0f;
if(bEnlarge)
fScale = pow(1.5f, IntToFloat(nChanges)); // 1.5, 2.25, 3.375...
else
fScale = pow(0.5f, IntToFloat(nChanges)); // 0.5, 0.25, 0.125...
// Create the effect link based on enlarge/reduce
effect eReturn;
if(bEnlarge)
{
eReturn = EffectLinkEffects(EffectAttackDecrease(nChanges),
EffectAbilityDecrease(ABILITY_DEXTERITY, 2 * nChanges));
eReturn = EffectLinkEffects(eReturn, EffectAbilityIncrease(ABILITY_STRENGTH, 2 * nChanges));
eReturn = EffectLinkEffects(eReturn, EffectACDecrease(nChanges));
eReturn = TagEffect(eReturn, "PRC_SIZE_INCREASE");
}
else
{
eReturn = EffectLinkEffects(EffectAttackIncrease(nChanges),
EffectAbilityIncrease(ABILITY_DEXTERITY, 2 * nChanges));
eReturn = EffectLinkEffects(eReturn, EffectAbilityDecrease(ABILITY_STRENGTH, 2 * nChanges));
eReturn = EffectLinkEffects(eReturn, EffectACIncrease(nChanges));
eReturn = TagEffect(eReturn, "PRC_SIZE_DECREASE");
}
// Apply visual transform using wrapper
DelaySetVisualTransform(0.0f, oTarget, "PRC_SIZE_GENERATION", OBJECT_VISUAL_TRANSFORM_SCALE, fScale);
return eReturn;
}
*/
//:: void main(){}