Renamed inc_array to stop nwnx include collisions Added missing bonus feat 2da for Forest Master. Changed prc_newspellbook.hak to prc_nsb.hak to prevent issues with nwserver. Updated tester module. Updated release archive.
432 lines
14 KiB
Plaintext
432 lines
14 KiB
Plaintext
# Include the file with the NWN_DIR definition and version number
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include config.make
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# Specify targets that do not correspond to files
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.PHONY : default all clean install hak nsis rar
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# Suffixes for inference rules. Delete the default list first
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.SUFFIXES:
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.SUFFIXES: .nss .ncs .erf .hak .zip .rar
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#SHELL := $(ComSpec)
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MAKEDIR = .
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NULL :=
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SPACE := $(NULL) # One space between
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# Names of the output files.
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RAR = $(OUTPATH)\PRC8$(PRC_VERSION).rar
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ERF = $(OUTPATH)\prc8_consortium.erf
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TLK = $(TLKPATH)\prc8_consortium.tlk
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HIF = $(OUTPATH)\PRC8\ Pack.hif
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MISCRESOURCES = $(OUTPATH)\PRC8ModuleUpdater.exe
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INCLUDEHAK = $(OUTPATH)\prc8_include.hak
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SCRIPTSHAK = $(OUTPATH)\prc8_scripts.hak
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SPELLSHAK = $(OUTPATH)\prc8_spells.hak
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EPICSPELLSCRIPTSHAK = $(OUTPATH)\prc8_epicspells.hak
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2DASHAK = $(OUTPATH)\prc8_2das.hak
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MISCHAK = $(OUTPATH)\prc8_misc.hak
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TEXTURESHAK = $(OUTPATH)\prc8_textures.hak
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CRAFT2DASHAK = $(OUTPATH)\prc8_craft2das.hak
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RACEHAK = $(OUTPATH)\prc8_race.hak
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PSIONICSHAK = $(OUTPATH)\prc8_psionics.hak
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NEWSPELLBOOKHAK = $(OUTPATH)\prc8_nsb.hak
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# The NSIS script used to build setup.exe
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INSTALLSCRIPT = Setup\install.nsi
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# The list of include paths to look for nss include files. If there are multiple
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# folders separate by ',', eg. include1,include2,include3
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NSSINCLUDE = include
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# If an install path for NSIS is not given, assume "C:\program files\nsis"
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ifndef NSISPATH
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NSISPATH = C:\program files\nsis
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endif
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# If no pretty install version is defined then just use the PRC_VERSION
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ifndef PRC_INSTALLVERSION
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PRC_INSTALLVERSION = PRC_VERSION
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endif
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# Define the locations of the various EXE's used by the makefile. All
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# should be in the tools folder, except the script compiler which
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# comes with NWN.
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RARCOMPILER = tools\rar
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ERFCOMPILER = tools\erf
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NSSCOMPILER = tools\nwnnsscomp
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NSISCOMPILER = "$(NSISPATH)\makensis.exe"
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SED = tools\ssed
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# Redefine various paths set by the bat file to give them prettier more
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# generic names.
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OUTPATH = CompiledResources
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ERFFILESPATH = $(MAKEERFPATH)
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2DAPATH = $(MAKE2DAPATH)
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OBJPATH = $(MAKEOBJSPATH)
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SPELLOBJPATH = $(MAKESPELLOBJSPATH)
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EPICSPELLOBJSPATH = $(MAKEEPICSPELLOBJSPATH)
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SRCPATH = $(MAKESCRIPTPATH)
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SPELLSRCPATH = $(MAKESPELLSPATH)
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EPICSPELLSRCPATH = $(MAKEEPICSPELLSCRIPTPATH)
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TLKPATH = $(MAKETLKPATH)
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CRAFT2DASPATH = $(MAKECRAFT2DASPATH)
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RACE2DASPATH = $(MAKERACE2DASPATH)
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RACESRCPATH = $(MAKERACESRCPATH)
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RACEOBJSPATH = $(MAKERACEOBJSPATH)
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PSIONICSSRCPATH = $(MAKEPSIONICSSRCPATH)
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PSIONICSOBJSPATH = $(MAKEPSIONICSOBJSPATH)
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NEWSPELLBOOKSRCPATH = $(MAKENEWSPELLBOOKPATH)
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NEWSPELLBOOKOBJSPATH = $(MAKENEWSPELLBOOKOBJSPATH)
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MISCPATH = $(MAKEMISCPATH)
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INCLUDEPATH = include
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# Paths for the various folders in the NWN install directory.
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NWN_ERF = $(NWN_DIR)\erf
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NWN_HAK = $(NWN_DIR)\hak
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NWN_TLK = $(NWN_DIR)\tlk
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# Arguments for various rules
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NSS_FLAGS = -cgoq -I "$(MAKEDIR)\include"
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# variables to hold all of the contents of the various directories.
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ERFFILES=~~~erffiles~~~
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INCLUDE=~~~include~~~
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SCRIPTS=~~~scripts~~~
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SPELLS=~~~spells~~~
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EPICSPELLSCRIPTS=~~~epicspellscripts~~~
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OBJS=~~~objs~~~
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SPELLOBJS=~~~spellobjs~~~
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EPICSPELLOBJS=~~~epicspellobjs~~~
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2DAS=~~~2das~~~
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GFX=~~~gfx~~~
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OTHERS=~~~others~~~
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CRAFT2DAS=~~~craft2das~~~
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RACE2DAS=~~~race2das~~~
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RACESCRIPTS=~~~racescripts~~~
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RACEOBJS=~~~raceobjs~~~
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PSIONICSSCRIPTS=~~~psionicsscripts~~~
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PSIONICSOBJS=~~~psionicsobjs~~~
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NEWSPELLBOOKSCRIPTS=~~~newspellbook~~~
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NEWSPELLBOOKOBJS=~~~newspellbookobjs~~~
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#
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# Top level virtual rules that just associate pretty text names with various
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# targets
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#
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default: all
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# The top rule is the one run by default, we want to build the hak and install.
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all: hak
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# Rule to build the rar file.
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rar: hak $(RAR)
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# Rule to build the 2.x haks
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hak: $(SCRIPTSHAK) $(2DASHAK) $(MISCHAK) $(TEXTURESHAK) $(ERF) \
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$(SPELLSHAK) $(EPICSPELLSCRIPTSHAK) $(RACEHAK) $(PSIONICSHAK) $(NEWSPELLBOOKHAK) \
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$(CRAFT2DASHAK) $(INCLUDEHAK) $(HIF) install
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# Rule to build the NSIS installer.
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nsis:
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@echo Setup$(PRC_VERSION).exe
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@$(NSISCOMPILER) /DPRCVERSION=$(PRC_VERSION) \
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/DPRCINSTALLVERSION=$(PRC_INSTALLVERSION) /V1 $(INSTALLSCRIPT)
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#################################################################################
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# Rules to install content in NWN begin here
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# Rule that does the real work to install the content
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# to the NWN install directory.
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install:
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@echo Installing PRC files
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-@copy /y "$(ERF)" "$(NWN_ERF)" >nul
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-@copy /y "$(INCLUDEHAK)" "$(NWN_HAK)" >nul
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-@copy /y "$(TLK)" "$(NWN_TLK)" >nul
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-@copy /y "$(SCRIPTSHAK)" "$(NWN_HAK)" >nul
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-@copy /y "$(SPELLSHAK)" "$(NWN_HAK)" >nul
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-@copy /y "$(2DASHAK)" "$(NWN_HAK)" >nul
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-@copy /y "$(MISCHAK)" "$(NWN_HAK)" >nul
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-@copy /y "$(TEXTURESHAK)" "$(NWN_HAK)" >nul
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-@copy /y "$(CRAFT2DASHAK)" "$(NWN_HAK)" >nul
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-@copy /y "$(EPICSPELLSCRIPTSHAK)" "$(NWN_HAK)" >nul
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-@copy /y "$(RACEHAK)" "$(NWN_HAK)" >nul
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-@copy /y "$(PSIONICSHAK)" "$(NWN_HAK)" >nul
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-@copy /y "$(NEWSPELLBOOKHAK)" "$(NWN_HAK)" >nul
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-@copy /y "$(HIF)" "$(NWN_HAK)" >nul
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# Rule to install all the override files. This one is a bit tricky, the '!'
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# operator tells nmake to run the rule once for each target, and $** will
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# expand to each target once, so this in effect copies every file in the
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# OVERRIDEFILES variable to NWN_OVERRIDE.
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#installoverrides: $(OVERRIDEFILES)
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# !@copy /y "$**" "$(NWN_OVERRIDE)" >nul
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# Rules to install content in NWN end here
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#################################################################################
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#################################################################################
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# Rule for cleaning
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clean:
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-@del "$(ERF)" 2>nul
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-@del "$(INCLUDEHAK)" 2>nul
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-@del "$(TLK)" 2>nul
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-@del "$(SCRIPTSHAK)" 2>nul
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-@del "$(SPELLSHAK)" 2>nul
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-@del "$(2DASHAK)" 2>nul
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-@del "$(MISCHAK)" 2>nul
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-@del "$(TEXTURESHAK)" 2>nul
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-@del "$(CRAFT2DASHAK)" 2>nul
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-@del "$(EPICSPELLSCRIPTSHAK)" 2>nul
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-@del "$(RACEHAK)" 2>nul
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-@del "$(PSIONICSHAK)" 2>nul
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-@del "$(NEWSPELLBOOKHAK)" 2>nul
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-@del "$(HIF)" 2>nul
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-@del "$(RAR)" 2>nul
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-@del $(OBJPATH)\*.ncs 2>nul
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-@del $(SPELLOBJPATH)\*.ncs 2>nul
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-@del $(EPICSPELLOBJSPATH)\*.ncs 2>nul
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-@del $(RACEOBJSPATH)\*.ncs 2>nul
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-@del $(PSIONICSOBJSPATH)\*.ncs 2>nul
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-@del $(NEWSPELLBOOKOBJSPATH)\*.ncs 2>nul
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#################################################################################
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#
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# Rules to build the final targets
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#
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# This rule builds the 2.x RAR
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$(RAR): $(SCRIPTSHAK) $(2DASHAK) $(TEXTURESHAK) $(MISCHAK) $(ERF) \
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$(OVERRIDEFILES) $(TLK) $(MISCRESOURCES) $(CRAFT2DASHAK) \
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$(EPICSPELLSCRIPTSHAK) $(SPELLSHAK) $(RACEHAK) $(INCLUDEHAK) \
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$(HIF) $(PSIONICSHAK) $(NEWSPELLBOOKHAK)
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@echo $(@F)
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-@del "$@" 2>nul
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@"$(RARCOMPILER)" a -ep -inul $@ $^
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# Rule to build the 2.0 ERF file. Only areas should be in here, they are
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# the only things that do not work in hak files.
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$(ERF): $(ERFFILES)
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@echo $(@F)
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-@del "$@" 2>nul
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@"$(ERFCOMPILER)" -c $@ $^
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# Rule to build the include ERF, containing the nss files in the include directory
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$(INCLUDEHAK): $(INCLUDE)
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@echo $(@F)
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-@del "$@" 2>nul
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@"$(ERFCOMPILER)" -c $@ $(INCLUDEPATH)\*.nss
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# @"$(ERFCOMPILER)" -c $@ $^
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# Rule to build the 2.0 scripts HAK file.
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$(SCRIPTSHAK): $(OBJS) $(SCRIPTS)
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@echo $(@F)
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-@del "$@" 2>nul
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@"$(ERFCOMPILER)" -c $@ $(SRCPATH)\*.nss
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@"$(ERFCOMPILER)" -u $@ $(OBJPATH)\*.ncs >nul
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# The old version. This one seems to have hit the command line too long problem.
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# @"$(ERFCOMPILER)" -c $@ $(SCRIPTS)
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# @"$(ERFCOMPILER)" -u $@ $(OBJS) >nul
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#
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# At some point we may need to use the below method to generate the hak
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# it will add the files to the hak one at a time to prevent command line
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# too long errors, but it runs orders of magnitude slower.
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# @"$(ERFCOMPILER)" -c $@ howto.txt >nul
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# !@"$(ERFCOMPILER)" -u $@ $** >nul
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$(SPELLSHAK): $(SPELLOBJS) $(SPELLS)
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@echo $(@F)
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-@del "$@" 2>nul
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@"$(ERFCOMPILER)" -c $@ $(SPELLSRCPATH)\*.nss
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@"$(ERFCOMPILER)" -u $@ $(SPELLOBJPATH)\*.ncs >nul
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# @"$(ERFCOMPILER)" -c $@ $(SPELLS) >nul
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# @"$(ERFCOMPILER)" -u $@ $(SPELLOBJS) >nul
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# Rule to build the 2.0 scripts HAK file.
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$(EPICSPELLSCRIPTSHAK): $(EPICSPELLOBJS) $(EPICSPELLSCRIPTS)
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@echo $(@F)
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-@del "$@" 2>nul
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@"$(ERFCOMPILER)" -c $@ $(EPICSPELLSRCPATH)\*.nss
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@"$(ERFCOMPILER)" -u $@ $(EPICSPELLOBJSPATH)\*.ncs >nul
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# @"$(ERFCOMPILER)" -c $@ $(EPICSPELLSCRIPTS)
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# @"$(ERFCOMPILER)" -u $@ $(EPICSPELLOBJS) >nul
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# Rule to build the 2.0 scripts HAK file.
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$(RACEHAK): $(RACE2DAS) $(RACEOBJS) $(RACESCRIPTS)
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@echo $(@F)
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-@del "$@" 2>nul
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@"$(ERFCOMPILER)" -c $@ $(RACE2DASPATH)\*.2da
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@"$(ERFCOMPILER)" -u $@ $(RACESRCPATH)\*.nss >nul
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@"$(ERFCOMPILER)" -u $@ $(RACEOBJSPATH)\*.ncs >nul
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# Rule to build the 2.0 scripts HAK file.
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$(PSIONICSHAK): $(PSIONICSSCRIPTS) $(PSIONICSOBJS)
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@echo $(@F)
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-@del "$@" 2>nul
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@"$(ERFCOMPILER)" -c $@ $(PSIONICSSRCPATH)\*.nss
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@"$(ERFCOMPILER)" -u $@ $(PSIONICSOBJSPATH)\*.ncs >nul
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# @"$(ERFCOMPILER)" -c $@ $(PSIONICSSCRIPTS)
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# @"$(ERFCOMPILER)" -u $@ $(PSIONICSOBJS) >nul
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# Rule to build the 2.0 scripts HAK file.
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$(NEWSPELLBOOKHAK): $(NEWSPELLBOOKSCRIPTS) $(NEWSPELLBOOKOBJS)
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@echo $(@F)
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-@del "$@" 2>nul
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@"$(ERFCOMPILER)" -c $@ $(NEWSPELLBOOKSRCPATH)\*.nss
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@"$(ERFCOMPILER)" -u $@ $(NEWSPELLBOOKOBJSPATH)\*.ncs >nul
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# @"$(ERFCOMPILER)" -c $@ $(NEWSPELLBOOKSCRIPTS)
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# @"$(ERFCOMPILER)" -u $@ $(NEWSPELLBOOKOBJS) >nul
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# Rule to build the 2.0 2das HAK file.
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$(2DASHAK): $(2DAS)
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@echo $(@F)
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-@del "$@" 2>nul
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"$(ERFCOMPILER)" -c $@ $(2DAPATH)\*.2da
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# @"$(ERFCOMPILER)" -c $@ $^
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# Rule to build the 2.0 textures HAK file.
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$(TEXTURESHAK): $(GFX)
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@echo $(@F)
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-@del "$@" 2>nul
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@"$(ERFCOMPILER)" -c $@ $^
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# Rule to build the 2.0 misc HAK file.
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$(MISCHAK): $(OTHERS)
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@echo $(@F)
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-@del "$@" 2>nul
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@"$(ERFCOMPILER)" -c $@ $(MISCPATH)\*.*
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# Another hak that broke on too many parameters
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# @"$(ERFCOMPILER)" -c $@ $**
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# Rule to build the 2.0 craft HAK file.
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$(CRAFT2DASHAK): $(CRAFT2DAS)
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@echo $(@F)
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-@del "$@" 2>nul
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@"$(ERFCOMPILER)" -c $@ $^
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# Rule to build the HIF file from it's template.
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$(HIF): PRCPackTemplate.hif config.make
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@echo $(@F)
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@-del "$@" 2>nul
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@type PRCPackTemplate.hif | $(SED) -R "s/XXXversionXXX/$(PRC_INSTALLVERSION)/" >"$@"
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#
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# Rule to add makefile dependencies. This will run makedep to build the include
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# file dependencies for all source scripts files that get built to object files
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# (i.e. it ignores include scripts files).
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#
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depends:
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@echo Updating dependencies
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@java -jar tools\prc.jar makedep -a -n -s$(NSSINCLUDE),$(SRCPATH),$(SPELLSRCPATH),$(EPICSPELLSRCPATH),$(RACESRCPATH),$(PSIONICSSRCPATH),$(NEWSPELLBOOKSRCPATH) -o$(MAKEFILE) objs.temp spellobjs.temp epicspellobjs.temp raceobjs.temp psionicsobjs.temp newspellbookobjs.temp
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# @echo Start: %TIME% >> time.txt
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# @java -jar tools\prc.jar makedep -a -n -s$(NSSINCLUDE),$(SRCPATH),$(SPELLSRCPATH),$(EPICSPELLSRCPATH),$(RACESRCPATH),$(PSIONICSSRCPATH),$(NEWSPELLBOOKSRCPATH) -o$(MAKEFILE) objs.temp spellobjs.temp epicspellobjs.temp raceobjs.temp psionicsobjs.temp newspellbookobjs.temp
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# @echo End: %TIME% >> time.txt
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#
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# @tools\makedep -a -w -n -l -s$(SRCPATH) -i$(NSSINCLUDE) -o$(MAKEFILE) $(OBJS)
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# @tools\makedep -a -w -n -l -s$(SPELLSRCPATH) -i$(NSSINCLUDE) -o$(MAKEFILE) $(SPELLOBJS)
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# @tools\makedep -a -w -n -l -s$(EPICSPELLSRCPATH) -i$(NSSINCLUDE) -o$(MAKEFILE) $(EPICSPELLOBJS)
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# @tools\makedep -a -w -n -l -s$(RACESRCPATH) -i$(NSSINCLUDE) -o$(MAKEFILE) $(RACEOBJS)
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# @tools\makedep -a -w -n -l -s$(PSIONICSSRCPATH) -i$(NSSINCLUDE) -o$(MAKEFILE) $(PSIONICSOBJS)
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# @tools\makedep -a -w -n -l -s$(NEWSPELLBOOKSRCPATH) -i$(NSSINCLUDE) -o$(MAKEFILE) $(NEWSPELLBOOKOBJS)
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# The code below will compile scripts by copying them to the TEMPPATH and doing the
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# compile there. This can be used along with an include directory to get all scripts
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# to use the shared include files. These lines need to replace the 2 compile lines
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# (the lines after the echo) in each of the inference rules below.
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# @copy /y "$(MAKEDIR)\$<" "$(MAKEDIR)\$(TEMPPATH)"
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# @"$(NSSCOMPILER)" "$(MAKEDIR)\$(TEMPPATH)\$(<F)" "$(MAKEDIR)\$(@D)" >nul
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# -@del "$(MAKEDIR)\$(TEMPPATH)\$(<F)" 2>nul
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# -@del "$(MAKEDIR)\$(@R).ndb" 2>nul
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# Inference rule to compile scripts.
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#{$(SRCPATH)\}.nss{$(OBJPATH)\}.ncs:
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# @echo $(<F)
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# @"$(NSSCOMPILER)" $(NSS_FLAGS) "$(MAKEDIR)\$<" "$(MAKEDIR)\$@"
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#
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#{$(SPELLSRCPATH)\}.nss{$(SPELLOBJPATH)\}.ncs:
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# @echo $(<F)
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# @"$(NSSCOMPILER)" $(NSS_FLAGS) "$(MAKEDIR)\$<" "$(MAKEDIR)\$@"
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#
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#{$(EPICSPELLSRCPATH)\}.nss{$(EPICSPELLOBJSPATH)\}.ncs:
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# @echo $(<F)
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# @"$(NSSCOMPILER)" $(NSS_FLAGS) "$(MAKEDIR)\$<" "$(MAKEDIR)\$@"
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#
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#{$(RACESRCPATH)\}.nss{$(RACEOBJSPATH)\}.ncs:
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# @echo $(<F)
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# @"$(NSSCOMPILER)" $(NSS_FLAGS) "$(MAKEDIR)\$<" "$(MAKEDIR)\$@"
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#
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#{$(PSIONICSSRCPATH)\}.nss{$(PSIONICSOBJSPATH)\}.ncs:
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# @echo $(<F)
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# @"$(NSSCOMPILER)" $(NSS_FLAGS) "$(MAKEDIR)\$<" "$(MAKEDIR)\$@"
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#
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#{$(NEWSPELLBOOKSRCPATH)\}.nss{$(NEWSPELLBOOKOBJSPATH)\}.ncs:
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# @echo $(<F)
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# @"$(NSSCOMPILER)" $(NSS_FLAGS) "$(MAKEDIR)\$<" "$(MAKEDIR)\$@"
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#$(OBJPATH)\%.ncs : $(SRCPATH)\%.nss
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# @echo $(<F)
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# @"$(NSSCOMPILER)" $(NSS_FLAGS) "$(MAKEDIR)\$<" "$(MAKEDIR)\$@"
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|
#
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|
#$(SPELLOBJPATH)\%.ncs : $(SPELLSRCPATH)\%.nss
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|
# @echo $(<F)
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|
# @"$(NSSCOMPILER)" $(NSS_FLAGS) "$(MAKEDIR)\$<" "$(MAKEDIR)\$@"
|
|
#
|
|
#$(EPICSPELLOBJSPATH)\%.ncs : $(EPICSPELLSRCPATH)\%.nss
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|
# @echo $(<F)
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|
# @"$(NSSCOMPILER)" $(NSS_FLAGS) "$(MAKEDIR)\$<" "$(MAKEDIR)\$@"
|
|
#
|
|
#%$(RACEOBJSPATH)\%.ncs : $(RACESRCPATH)\%.nss
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|
# @echo $(<F)
|
|
# @"$(NSSCOMPILER)" $(NSS_FLAGS) "$(MAKEDIR)\$<" "$(MAKEDIR)\$@"
|
|
#
|
|
#$(PSIONICSOBJSPATH)\%.ncs : $(PSIONICSSRCPATH)\%.nss
|
|
# @echo $(<F)
|
|
# @"$(NSSCOMPILER)" $(NSS_FLAGS) "$(MAKEDIR)\$<" "$(MAKEDIR)\$@"
|
|
#
|
|
#$(NEWSPELLBOOKOBJSPATH)\%.ncs : $(NEWSPELLBOOKSRCPATH)\%.nss
|
|
# @echo $(<F)
|
|
# @"$(NSSCOMPILER)" $(NSS_FLAGS) "$(MAKEDIR)\$<" "$(MAKEDIR)\$@"
|
|
|
|
.nss.ncs:
|
|
@echo $(<F)
|
|
@"$(NSSCOMPILER)" $(NSS_FLAGS) "$(MAKEDIR)\$<" "$(MAKEDIR)\$@"
|
|
|
|
#################################################################################
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|
# Depends updates will go here. DO NOT ADD ANYTING BELOW THIS LINE!
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