Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			63 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
 | |
| //:: Spell Name Mage Armor, Lesser
 | |
| //:: Spell FileName XXX_S_MageArmLes
 | |
| //:://////////////////////////////////////////////
 | |
| //:: In Game Spell desctiption
 | |
| //:://////////////////////////////////////////////
 | |
|     Conjuration (Creation) [Force]
 | |
|     Level: Sor/Wiz 0
 | |
|     Components: V, S
 | |
|     Casting Time: 1 standard action
 | |
|     Range: Touch
 | |
|     Target: Creature touched
 | |
|     Duration: 3 rounds + 1 round/level (D)
 | |
|     Saving Throw: Will Negates (Harmless)
 | |
|     Spell Resistance: Yes (Harmless)
 | |
|     Source: Various (Capn Charlie)
 | |
| 
 | |
|     An invisible but tangible field of force surrounds the subject of a
 | |
|     lesser mage armor spell, providing a +1 armor bonus to AC. Unlike mundane
 | |
|     armor, mage armor entails no armor check penalty or arcane spell failure
 | |
|     chance.
 | |
| //:://////////////////////////////////////////////
 | |
| //:: Spell Effects Applied / Notes
 | |
| //:://////////////////////////////////////////////
 | |
|     A lesser version, a cantrip, +1 AC instead of +4, and a much lower duration.
 | |
| //:://////////////////////////////////////////////
 | |
| //:: Created By: Jasperre
 | |
| //::////////////////////////////////////////////*/
 | |
| 
 | |
| #include "SMP_INC_SPELLS"
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     // Spell Hook Check.
 | |
|     if(!SMP_SpellHookCheck(SMP_SPELL_MAGE_ARMOR_LESSER)) return;
 | |
| 
 | |
|     // Declare Major Variables
 | |
|     object oCaster = OBJECT_SELF;
 | |
|     object oTarget = GetSpellTargetObject();
 | |
|     int nMetaMagic = SMP_GetMetaMagicFeat();
 | |
|     int nCasterLevel = SMP_GetCasterLevel();
 | |
| 
 | |
|     // 3 + 1 Round/level
 | |
|     float fDuration = SMP_GetDuration(SMP_ROUNDS, nCasterLevel + 3, nMetaMagic);
 | |
| 
 | |
|     // Delcare effects
 | |
|     effect eVis = EffectVisualEffect(VFX_IMP_AC_BONUS);
 | |
|     effect eAC = EffectACIncrease(1, AC_ARMOUR_ENCHANTMENT_BONUS);
 | |
|     effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
 | |
| 
 | |
|     // Link effects
 | |
|     effect eLink = EffectLinkEffects(eAC, eCessate);
 | |
| 
 | |
|     // Remove previous castings
 | |
|     SMP_RemoveSpellEffectsFromTarget(SMP_SPELL_MAGE_ARMOR_LESSER, oTarget);
 | |
| 
 | |
|     // Signal spell cast at
 | |
|     SMP_SignalSpellCastAt(oTarget, SMP_SPELL_MAGE_ARMOR_LESSER, FALSE);
 | |
| 
 | |
|     // Apply effects
 | |
|     SMP_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
 | |
| }
 |