From 7d9e37445dc8ae9739f80ff06549878b00a6faea Mon Sep 17 00:00:00 2001 From: Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com> Date: Mon, 13 Oct 2025 08:12:36 -0400 Subject: [PATCH] Initial Commit Added Ebonfowl's character builds. Updated readme. --- Elf, Drow, Male/Ebonfowl - Drowtrageous.txt | 68 +++ Elf, Drow, Male/Ebonfowl - Rake.txt | 76 +++ Githzerai/Ebonfowl - Bruce Leech.txt | 62 +++ Half-Drow/Ebonfowl - Janitor.txt | 67 +++ Half-Drow/Ebonfowl - Shiftblade.txt | 64 +++ Half-Drow/Ebonfowl - War Cubed.txt | 65 +++ Half-Drow/Ebonfowl - War Squared.txt | 65 +++ Half-Drow/Ebonfowl - Warcarnate.txt | 68 +++ Half-Ogre/Ebonfowl - Ghost Whisperer.txt | 72 +++ Half-Ogre/Ebonfowl - Serial Crusher.txt | 71 +++ Half-Ogre/Ebonfowl - Shadzilla.txt | 64 +++ Orog/Ebonfowl - Stand and Deliver.txt | 62 +++ README.md | 17 +- nasher.cfg | 487 -------------------- pack_haks.cmd | 1 - pack_module.cmd | 1 - unpack_haks.cmd | 1 - unpack_module.cmd | 1 - update_src_from_haks.cmd | 1 - update_src_from_module.cmd | 1 - 20 files changed, 807 insertions(+), 507 deletions(-) create mode 100644 Elf, Drow, Male/Ebonfowl - Drowtrageous.txt create mode 100644 Elf, Drow, Male/Ebonfowl - Rake.txt create mode 100644 Githzerai/Ebonfowl - Bruce Leech.txt create mode 100644 Half-Drow/Ebonfowl - Janitor.txt create mode 100644 Half-Drow/Ebonfowl - Shiftblade.txt create mode 100644 Half-Drow/Ebonfowl - War Cubed.txt create mode 100644 Half-Drow/Ebonfowl - War Squared.txt create mode 100644 Half-Drow/Ebonfowl - Warcarnate.txt create mode 100644 Half-Ogre/Ebonfowl - Ghost Whisperer.txt create mode 100644 Half-Ogre/Ebonfowl - Serial Crusher.txt create mode 100644 Half-Ogre/Ebonfowl - Shadzilla.txt create mode 100644 Orog/Ebonfowl - Stand and Deliver.txt delete mode 100644 nasher.cfg delete mode 100644 pack_haks.cmd delete mode 100644 pack_module.cmd delete mode 100644 unpack_haks.cmd delete mode 100644 unpack_module.cmd delete mode 100644 update_src_from_haks.cmd delete mode 100644 update_src_from_module.cmd diff --git a/Elf, Drow, Male/Ebonfowl - Drowtrageous.txt b/Elf, Drow, Male/Ebonfowl - Drowtrageous.txt new file mode 100644 index 0000000..4e607c9 --- /dev/null +++ b/Elf, Drow, Male/Ebonfowl - Drowtrageous.txt @@ -0,0 +1,68 @@ +NOTE: this build expects epic bonus feats (TWF) that the Duelist doesn't receive after the epic PrC update in spring 2025. If anyone fixes this build, let me know & I'll update it. + +Swashbuckler 7/Duelist 29/Champion of Corellon 4 (Drowtrageous) + +This build is designed to be a well-rounded melee powerhouse. AC will be unmatched in this build (at least among builds that don't include PnP Shifter), and damage output will be excellent as well thanks to Elegant Strike, Insightful Strike and Lolth's Meat all being applied to TWF. + +What this build gives you: extremely high AC capable of breaking 60 without any equipment, armor, or buffs; full BAB; dexterity bonus to attack, AC, and damage (weapon finesse and elegant strike); intelligence bonus to AC and damage (canny defense and insightful strike); damage, attack and save bonus that stacks with each kill (lolth's meat); perfect two-weapon fighting; good scaling SR (drow). + +Weak points: no healing to speak of making this build a good candidate for equipment with regeneration; saves are nothing special - I would prioritize equipment that offers increased saves and immunities for this build. + +Build Name: Drowtrageous + +Race: Drow + +Alignment: Any nonevil + +STR 12 +DEX 20 +CON 10 +WIS 8 +INT 16 +CHA 10 + +Lvl Class +1 Swashbuckler 1: Weapon Finesse, Dodge +2 Swash 2 +3 Swash 3: Exotic Weapon Proficiency (Elven Thinblade) +4 Swash 4: 21 DEX +5 Swash 5 +6 Swash 6: Mobility, Tumble 5, Perform 3 +7 Duelist 1 +8 Duel 2: 22 DEX +9 Duel 3: Medium Armor Proficiency +10 Duel 4 +11 Duel 5 +12 Duel 6: Heavy Armor Proficiency, 23 DEX +13 Duel 7: Lore 2, Persuade 4 +14 Duel 8 +15 Duel 9: Expertise +16 Champion of Correlon 1: B: Improved Trip/Improved Disarm, 24 DEX +17 CoC 2 +18 CoC 3: Improved Critical (Rapier) +19 Duelist 10 +20 Swash 7: 25 DEX +21 Duel 11: Lolth’s Meat +22 Duel 12 +23 Duel 13: B: Two-Weapon Fighting +24 Duel 14: Oversized TWF, 26 DEX +25 Duel 15 +26 Duel 16: B: Improved TWF +27 CoC 4: Daylight Adaptation, B: Greater TWF +28 Duel 17: 27 DEX +29 Duel 18 +30 Duel 19: Perfect TWF, B: Great Dexterity +31 Duel 20 +32 Duel 21: 29 DEX +33 Duel 22: Epic Fortitude/Will, B: Great Dexterity +34 Duel 23 +35 Duel 24 +36 Duel 25: Great Dexterity, B: Great Dexterity, 33 DEX +37 Duel 26 +38 Duel 27 +39 Duel 28: Great Dexterity, B: Great Dexterity +40 Duel 29: 36 DEX + +Note, make sure to buy off the drow level adjustment as soon as you can (level 6 and 9). For all this build's abilities to work you must 1) not wear any actual armor (clothes with an AC bonus and robes are fine) and 2) have fighting defensively turned on (enabling sticky combat modes is recommended). +@Jaysyn904 +Comment diff --git a/Elf, Drow, Male/Ebonfowl - Rake.txt b/Elf, Drow, Male/Ebonfowl - Rake.txt new file mode 100644 index 0000000..dc9379e --- /dev/null +++ b/Elf, Drow, Male/Ebonfowl - Rake.txt @@ -0,0 +1,76 @@ +I noticed there aren't many places to find epic level build ideas for the updated incarnations of the PRC. I love building epic characters in NWN and I keep my designs in a spreadsheet so I figured I would share them here for anyone else who wants ideas. Here is my first one. I also believe this is the best high-level NWN build I have ever played. + +What this build gives you: full warlock invoking by level 25, 16 pre-epic BAB for 4 attacks/round; charisma bonus to saves and an additional charisma bonus to one save of your choice; access to shifter forms starting at mid-to-high levels for massive AC, physical stats, and immunities; the ability to infinitely heal yourself (undead shape and utterdark eltritch doom); doubled eldritch blasts (eldritch sculptor, quadrupled with haste); doubled eldritch essences (lord of all essences); damage, attack and save bonus that stacks with each kill (lolth's meat); devastating critical with either falchion or scimitar (your choice, falchion is best but is not in the vanilla game); good scaling spell resistance; and CHILLING TENTACLES! + +Weak points: invocations only have a caster level of 25; invocation save DCs are not super high; slows down a bit killing constructs, undead, and other critical-immune monsters. It may be worth working in extra invocation somewhere to get vitriolic blast to deal with spell resistance and the critical-immune stuff, but lolth's meat generally boosts the damage enough for me. You could also replace Flee the Scene after level 11 with vitriolic blast, but I would read the notes at the end before doing that - it will essentially force you to primarily use smaller Shifter forms until level 35. + +Build Name: Rake (Malazan fans will get the name) + +Race: Drow + +Alignment: Any evil + +STR 18 +DEX 10 +CON 10 +WIS 13 +INT 10 +CHA 15 + +Lvl Class +1 Warlock 1: Power Attack, Eldritch Blast, Sickening Blast, Hide 2 +2 WL 2: Eldritch Spear +3 WL 3: Cleave, DR 1/Cold Iron, Hide 3 +4 WL 4: Deceive Item, Dark One's Own Luck, 19 STR +5 WL 5: Hide 4 +6 WL 6: Lolth's Meat, Eldritch Chain +7 WL 7: DR 2/Cold Iron, Hide 5 +8 WL 8: Fiendish Resilience 1, Beshadowed Blast, 20 STR +9 WL 9: Great Cleave +10 WL 10: Elemental Resistance 5, Flee the Scene +11 WL 11: DR 3/Cold Iron, Chilling Tentacles +12 Blackguard 1: Improved Critical (Falchion/Scimitar), Use Poison, 21 STR +13 BG 2: Smite Good, Dark Blessing +14 WL 12: Imbue Item +15 WL 13: Alertness, Fiendish Resilience 2, Noxious Blast +16 WL 14: 22 STR +17 BG 3: Turn Undead, Create Undead +18 BG 4: Sneak Attack +1d6 +19 WL 15: DR 4/Cold Iron, Eldritch Cone +20 WL 16: Eldritch Doom, 23 STR +21 WL 17: Eldritch Sculptor +22 WL 18: Fiendish Resilience 5, Utterdark Blast +23 BG 5: Summon Fiend +24 WL 19: Lord of all Essences, DR 4/Cold Iron, 24 STR +25 WL 20: Elemental Reistance 10, Mask of Flesh +26 Shifter (PnP) 1: Greater Wild Shape, Creature Weapon Proficiency +27 Shifter 2: Overwhelming Critical (Falchion/Scimitar), Animal/Monstrous Humanoid Shape +28 Shifter 3: Large/Tiny/Beast Shape, Greater Wildshape 3/day, 25 STR +29 Shifter 4: Giant/Vermin Shape +30 Shifter 5: Devastating Critical (Falchion/Scimitar), Magical Beast Shape, Greater Wildshape 5/day +31 Shifter 6: Abberation/Ooze Shape +32 Shifter 7: Huge/Dragon Shape, Greater Wildshape 7/day, 16 CHA +33 Shifter 8: Daylight Adaptation, Undead/Construct Shape +34 Shifter 9: Elemental/Outsider Shape, Greater Wildshape 9/day +35 Shifter 10: Evershifting Form +36 WL 21: Epic Eldritch Blast, 17 CHA +37 WL 22 +38 WL 23: B: Epic Eldritch Blast, DR 5/Cold Iron, Fiendish Resilience 7 +39 WL 24: Epic Eldritch Blast +40 WL 25: 18 CHA + +Some shape suggestions for Shifter if you can find them: + +27: Asabi Chieftan, Dire Tiger +28: Brown Bear Companion, Bulette +29: Hill/Mountain Giant +30: Androsphinx +31: Battle Devourer +32: Old Red Dragon, Fire Giant +33: Demilich +34: Ancient Red Dragon +37: Dracolich (Best all-around form IMHO) +38: Mithral Golem +40: Prismatic Dragon, Adamantine Golem + +Note, this is a great candidate for an undead template like necropolitan for the infinite utterdark eldritch doom healing mentioned above. Make sure to buy off the drow level adjustment with XP as soon as you can (level 6 and 9). \ No newline at end of file diff --git a/Githzerai/Ebonfowl - Bruce Leech.txt b/Githzerai/Ebonfowl - Bruce Leech.txt new file mode 100644 index 0000000..a53a527 --- /dev/null +++ b/Githzerai/Ebonfowl - Bruce Leech.txt @@ -0,0 +1,62 @@ +Monk 6/Soul Eater 10/Assassin 24 (Bruce Leech) + +What this build gives you: 17 pre-epic BAB for 6 unarmed attacks per round (7 with flurry of blows); your unarmed attacks apply 2 negative levels each giving you temp HP each time; enemies you kill with your fists are transformed into level-scaled wights you control; wights explode like a bomb on death damaging everyone around (destruction retribution); can shapeshift into any creature you kill with your unarmed attacks for 24 hours (you can even use their special abilities) giving you a boost to physical abilities and AC; wisdom to AC; flurry of blows; hide in plain sight; 17d6 death attack; true death attack; additional bonuses to strength, dexterity, constitution, saves and skill checks for 24 hours after draining levels. + +Weak points: critical-immune and sneak attack-immune enemies must just be beat down, no sneak attack damage boost. High DR and enemies with immunity to level drain may give you trouble - I suggest always having a good enchanted kama handy you can quickly switch to and deal with those enemies. Not many options for healing - it is a good idea to get regeneration equipment on this build. The saves and AC are good in this build, but not as crazy high as I like them to be. + +Build Name: Bruce Leech + +Race: Githzerai + +Alignment: Lawful Evil + +STR 12 +DEX 20 +CON 10 +WIS 18 +INT 14 +CHA 8 + +Lvl Class +1 Monk 1: Expertise, Lore 2, Hide 4, Move Silently 4 +2 Monk 2: Hide 5, Move Silently 5 +3 Monk 3: Weapon Focus (Unarmed Strike), Hide 6, Move Silently 6 +4 Monk 4: 19 WIS, Hide 7, Move Silently 7 +5 Monk 5: Hide 8, Move Silently 8 +6 Assassin 1: Alertness +7 Assn 2 +8 Soul Eater 1: 20 WIS +9 SE 2: Improved Disarm +10 SE 3 +11 SE 4 +12 SE 5: Corpse Crafter, 21 WIS +13 SE 6 +14 SE 7 +15 SE 8: Destruction Retribution +16 SE 9: 22 WIS +17 SE 10 +18 Assn 3: OPEN FEAT +19 Assn 4 +20 Monk 6: 23 WIS +21 Assn 5: Epic Skill Focus (Hide) +22 Assn 6 +23 Assn 7 +24 Assn 8: Epic Skill Focus (Move Silently), 24 WIS +25 Assn 9 +26 Assn 10 +27 Assn 11: Epic Fortitude +28 Assn 12: 25 WIS +29 Assn 13 +30 Assn 14: Epic Will, B: Epic Reflexes +31 Assn 15 +32 Assn 16: 26 WIS +33 Assn 17: Improved Sneak Attack +34 Assn 18: B: Improved Sneak Attack +35 Assn 19 +36 Assn 20: Improved Sneak Attack, 27 WIS +37 Assn 21 +38 Assn 22: B: Improved Sneak Attack +39 Assn 23: Improved Sneak Attack +40 Assn 24: 28 WIS + +Note, this is a great candidate for an undead template like necropolitan (you will need to use Soul Radiance to get a humanoid's form to qualify) for the immunities and getting healed by the negative energy burst when your wights explode. Make sure to buy off the githzerai level adjustment as soon as you can (level 6 and 9). \ No newline at end of file diff --git a/Half-Drow/Ebonfowl - Janitor.txt b/Half-Drow/Ebonfowl - Janitor.txt new file mode 100644 index 0000000..bf88485 --- /dev/null +++ b/Half-Drow/Ebonfowl - Janitor.txt @@ -0,0 +1,67 @@ +I named this build "The Janitor" because it straight sweeps everything up. I am confident in saying this is the highest damage one can achieve with current PRC options, even higher than my previous Warcarnate build. Like the Warcarnate, this build does this every single round, all day long. + +What this build gives you: 17 pre-epic BAB; great attack bonus (Lolth's Meat and Epic Weapon Focus); absolutely crazy damage output - between soulmelds (Necrocarnum Weapon, Incarnate Avatar, Bluesteel Bracers), feats (Lolth's Meat, Cobalt Power, Weapon Specialization), Sweeping Strike (hit two enemies with every single swing!), and maneuvers (Pouncing Charge, Raging Mongoose, Time Stands Still, and Prey on the Weak) this character can average ~6000 melee damage a round (~8000 if you begin combat with a pounce) and ~2050 on a single pouncing charge***; the damage caused by this build is persistent and not constrained by abilities limited to times/day; immunity to nearly all status effects (Curst); the best saving throw boost there is (Diamond Defense); the ability to heal once per minute when recovering maneuvers (Vital Recovery); INT to reflex saves, crit confirmation, combat maneuvers, and damage against flat-footed enemies; the ability to instantly clear status effects (Ironheart Surge); uncanny dodge; some minor psionic manifesting abilities + +Weakpoints: not the best AC (Curst helps with this) or base saves (though Lolth's Meat mitigates this short-coming after a few kills and Curst makes you immune to almost everything) - get equipment to boost AC and saves; you lose a small amount of damage output against non-living opponents (Necrocarnum Weapon), but the difference is small and won't slow you down + +Build Name: The Janitor + +Race: Half-Drow +Alignment: Neutral Evil + +Strength 16 +Dexterity 16 +Constitution 12 +Intelligence 8 +Wisdom 14 +Charisma 8 + +Lvl Class +1 Incarnate 1: Lolth's Meat +2 IC2 +3 IC3: Power Attack +4 IC4: 17 STR +5 IC5: Lore 8 +6 IC6: Wild Talent +7 War Mind 1 +8 WM 2: 18 STR +9 WM 3: Undead Meldshaper, Curst Template (take Curst right before leveling up) +10 WM 4 +11 WM 5 +12 Warblade 1: Improved Critical (Scimitar), Maneuvers: Sudden Leap, Disarming Strike, Iron Heart Surge, Stance: Blood in the Water, 19 STR +13 WB 2: Maneuver: Saphire Nightmare Blade +14 WB 3: Maneuver: Emerald Razor +15 WB 4: Cobalt Power, Stance: Pearl of Black Doubt +16 WB 5: B: Vital Recovery, Maneuver: Pouncing Charge, 20 STR +17 WB 6 +18 IC 7: Weapon Focus (Scimitar) +19 WB 7: Maneuvers: Avalanche of Blades +20 WB 8: 17 DEX +21 WB 9: Weapon Specialization (Scimitar), B: Iron Will, Maneuver: Raging Mongoose +22 WB 10: Stance: Prey on the Weak +23 WB 11: Maneuver: Time Stands Still +24 IC 8: Two-Weapon Fighting, 18 DEX +25 IC 9 +26 IC 10 +27 IC 11: Improved TWF +28 IC 12: 19 DEX +29 IC 13 +30 IC 14: Greater TWF +31 IC 15 +32 IC 16: 21 STR +33 IC 17: Cleave +34 IC 18 +35 IC 19 +36 IC 20: Great Cleave, 22 STR +37 IC 21 +38 IC 22: B: Epic Weapon Focus (Scimitar) +39 WB 12: Epic Weapon Specialization (Scimitar) +40 WB 13: Maneuver: Diamond Defense, 20 DEX + +Recommended Martial Maneuvers: Pouncing Charge, Raging Mongoose, Iron Heart Surge, Time Stands Still, Diamond Defense, Blood in the Water (Stance) for more damage or Prey on the Weak (Stance) for more attacks. I think Prey on the Weak is the way to go. + +Recommended Soul Melds: Necrocarnum Weapon, Incarnate Avatar, Bluesteel Bracers + +Notes: you can buy off the level adjustment from Curst at 9, 15, and 18 - I recommend buying off at least one LA, but probably the other 2 as well if you are going to level 40. As a general strategy, this build should begin combat by charging the strongest opponent, initiate raging mongoose as soon as possible, then initiate Time Stands Still, recover maneuvers, repeat. Always make sure to recover your maneuvers immediately at/near the end of each combat - otherwise you will have to wait a full minute while they recover. + +***Damage calculations updated after the scripted combat system was updated to pull in all the damage boosts. They assume max level, enemies that are alive and not crit-immune and +20 damage from Lolth's Meat (which seems like a good average that I am doing in combat-heavy modules). \ No newline at end of file diff --git a/Half-Drow/Ebonfowl - Shiftblade.txt b/Half-Drow/Ebonfowl - Shiftblade.txt new file mode 100644 index 0000000..8cc7513 --- /dev/null +++ b/Half-Drow/Ebonfowl - Shiftblade.txt @@ -0,0 +1,64 @@ +I think this is my best overall melee build. Does massive damage, has incredible defenses, and eventually gets full divine casting. The only thing it can't do is insta-kill. Ever wanted to be a pouncing dragon? Then this build is for you! + +What this build gives you: 16 pre-epic BAB for 4 attacks/round; very high damage output - between Lolth's Meat, (Epic) Weapon Specialization, Two-Weapon Fighting, Two-Weapon Rend, massive Strength from Shifter, Power Attack, Holy Warrior, Maneuvers, and Blood in the Water, this character can average ~2900 melee damage a round (~3500 if you begin combat with a pounce) and ~900 on a single pouncing charge***; you also get charisma bonus to saves and the best saving throw boost there is (Diamond Defense); Intelligence to reflex saves, critical confirmation, damage against flat-footed opponents and rolls to disarm, trip, etc.; the ability to clear any status effect that it somehow does get hit with (Iron Heart Surge); an animal companion that scales with level (even non-Shaman levels); Shaman spellcasting; turn undead (but tops out at level 21); ability to see invisible creatures (Spirit Sight); healing once a minute while recovering maneuvers (Vital Recovery); can switch all weapon-specific feats to match your best weapon; it can obtain huge DR and AC from Shifter forms as well as immunities; and there is no LA with this build. + +Weak points: low Strength and low Constitution until level 13, then it doesn't matter anymore. + +Build Name: Shiftblade + +Race: Half-Drow + +STR 8 +DEX 16 +CON 8 +WIS 13 +INT 13 +CHA 16 + +Lvl Class +1 Shaman 1: Lolth's Meat, Domains: War, any other +2 Sha 2 +3 Sha 3: Two-Weapon Fighting +4 Sha 4: B: Expertise, DEX 17 +5 Sha 5 +6 Sha 6: Alertness +7 Sha 7 +8 Sha 8: B: Improved Trip, DEX 18 +9 Warblade 1: Weapon Focus (Aptitude), Stance: Blood in the Water, Manueuvers: Flesh Ripper, Emerald Razor, Disarming Strike +10 WB 2: Maneuver: Iron Heart Surge +11 WB 3: Maneuver: Ruby Nightmare Blade +12 WB 4: Improved Critical (Aptitude), Stance: Pearl of Black Doubt, WIS 14 +13 WB 5: B: Endurance, Maneuver: Pouncing Charge +14 Shifter 1 +15 Shft 2: Improved TWF +16 Shft 3: INT 14 +17 Shft 4 +18 WB 6: Weapon Specialization (Aptitude) +19 Shft 5 +20 Shft 6: DEX 19 +21 Shft 7: Greater TWF +22 Shft 8 +23 Shft 9 +24 WB 7: Epic Weapon Focus (Aptitude), Maneuver: Raging Mongoose, WIS 15 +25 Shft 10 +26 WB 8 +27 WB 9: Epic Weapon Specialization (Aptitude), B: Vital Recovery, Maneuver: Diamond Defense +28 WB 10: WIS 16 +29 WB 11: Maneuver: Time Stands Still +30 Sha 9: Holy Warrior +31 Sha 10 +32 Sha 11: WIS 17, Domain: Any +33 Sha 12: Two-Weapon Rend, B: Improved Disarm +34 Sha 13 +35 Sha 14: +36 Sha 15: Power Attack, WIS 18 +37 Sha 16: B: Armor Skin +38 Sha 17 +39 Sha 18: Cleave +40 Sha 19: WIS 19 + +Recommended Readied Martial Maneuvers: Pouncing Charge, Iron Heart Surge, Raging Mongoose, Time Stands Still, and Diamond Defense + +Note, this a good candidate for an undead template, especially Curst. As a general strategy, this build should begin combat by charging the strongest opponent, initiate raging mongoose as soon as possible, recover maneuvers, repeat. When it comes to domains, it is generally best to pick those that add good melee buffs to the Shaman's arsenal. Offensive spells generally won't be super useful in this build. Keep a spell from the War domain of the highest level you can cast prepared to max out the bonus damage from Holy Warrior. + +***Damage calculations updated after the scripted combat system was updated to pull in all the damage boosts. They assume max level, that enemies are not crit-immune, and +20 damage from Lolth's Meat (which seems like a good average that I am doing in combat-heavy modules). \ No newline at end of file diff --git a/Half-Drow/Ebonfowl - War Cubed.txt b/Half-Drow/Ebonfowl - War Cubed.txt new file mode 100644 index 0000000..10d1e51 --- /dev/null +++ b/Half-Drow/Ebonfowl - War Cubed.txt @@ -0,0 +1,65 @@ +I made this build as an upgrade to my War Squared build. It focuses on the same three playstyles 1) warlock invoking, 2) instant death attacks through PRC Vorpal, and 3) high damage output through martial maneuvers and damage boosts. You still get all those highlights plus Sweeping Strike, allowing you to potentially hit two enemies on every swing, and you only really lose 4 warlock caster levels and Path of Shadows (which no longer heals) in the bargain. Plus, the names of all the classes start with War, which is cool. + +What this build gives you 17 pre-epic BAB; dual keen, vorpal kukris; great attack and damage bonus (Lolth's Meat and Blood in the Water); very high damage output - between Lolth's Meat, (Epic) Weapon Specialization, Two-Weapon Fighting, Epic Crafting, Power Attack (from Blooded), Sweeping Strike, Maneuvers, and Blood in the Water, this character can average ~5200 melee damage a round (~6250 if you begin combat with a pounce) and ~1600 on a single pouncing charge; the damage caused by this build is persistent and not constrained by abilities limited to timesday; you also get an army of meat shield skeletons (The Dead Walk); immunities (Curst) and the ability to pass every save (Diamond Defense and Lolth's Meat); great spell resistance (Curst); at-will Creeping Doom (Verminlord); at-will 50% miss chance and invisibility (Retributive Invisibility), and before this you can get a 50% miss chance with Concealing Amphora, Greater; at-will healing for you and all your skeletons (Utterdark Eldritch Doom); healing once per minute when recovering maneuvers (Vital Recovery); at-will short-range teleport and my favorite ability for kiting (Flee the Scene); minor psionic powers, class ability buffs, and DR 2- from War Mind; and tentacles! + +Weakpoints not the best AC - get equipment to boost AC (Curst and Blooded help with this as well); low saves on invocations, but only one useful invocation uses a save (Frightful Blast), so this really doesn't matter + +Build Name War Cubed + +Race Half-Drow +Alignment Lawful Evil or Neutral Evil + +Strength 16 +Dexterity 16 +Constitution 10 +Intelligence 14 +Wisdom 8 +Charisma 10 + +Lvl Class +1 Warlock 1 Lolth's Meat, Invocation Frightening Blast, Skills Concentration, Lore, Spellcraft, UMD at each level (Blooded Template) +2 WL 2 Invocation Eldritch Glaive +3 WL 3 Two-Weapon Fighting +4 WL 4 Invocation Summon Swarm, 17 STR +5 WL 5 +6 WL 6 Craft Magic Arms & Armor, Invocation Eldritch Chain +7 WL 7 +8 WL 8 Invocation The Dead Walk, 18 STR +9 Warblade 1 Weapon Focus (Kukri), Stance Blood in the Water, Maneuvers Sudden Leap, Emerald Razor, Action Before Thought +10 WL 9 +11 WL 10 Invocation Flee the Scene +12 WL 11 Wild Talent, Invocation Chilling Tentacles, 17 DEX +13 WL 12 +14 War Mind 1 Psionic Power Force Screen +15 WM 2 Improved Critical (Kukri), Psionic Power Precognition, Defensive +16 WB 2 Maneuver Pouncing Charge, 18 DEX +17 WM 3 +18 WM 4 Improved TWF, Psionic Power Prescience, Offensive +19 WM 5 +20 WM 6 Psionic Power Concealing Amphora, Greater, 19 DEX +21 WL 13 Invocation Vitriolic Blast, Greater TWF +22 WL 14 +23 WL 15 Invocation Eldritch Cone +24 WL 16 Invocation Eldritch Doom, Epic Weapon Focus (Kukri), 19 STR +25 WL 17 28 Lore and Spellcraft, no more Spellcraft but I keep investing in Lore (not required) +26 WL 18 Invocation Utterdark Blast (Curst) +27 WB 3 Craft Epic Magic Arms & Armor, Maneuver Raging Mongoose +28 WB 4 Stance Pearl of Black Doubt, 20 STR +29 WB 5 B Vital Recovery, Maneuver Diamond Defense +30 WB 6 Weapon Specialization (Kukri) +31 WL 19 +32 WL 20 Invocation Tenacious Plague, 21 STR +33 WB 7 Epic Weapon Specialization (Kukri), Maneuver Time Stands Still +34 WL 21 +35 WL 22 +36 WL 23 Verminlord, B Eldritch Sculptor, 22 STR +37 WL 24 +38 WL 25 +39 WL 26 Great Strength, B Epic Extra Invocation (Retributive Invisibility) +40 WL 27 24 STR + +Readied Martial Maneuvers Pouncing Charge, Raging Mongoose, Time Stands Still, and Diamond Defense + +Notes buyoff the LA from Blooded at level 3 - you can buyoff the LA from Curst, but it will only amount to about a 9% or less XP reduction by the time you take it. Taking Curst at 9 would allow full buyoff early and allow much more top-end XP for kukri crafting - the ones I'm using (+10, keen, vorpal, psychokinetic, sonic blast) eventually cost around 40k XP each... As a general strategy, this build should begin combat by charging the strongest opponent, initiate raging mongoose as soon as possible, then recover maneuvers, repeat. Once you get Time Stands Still, Pouncing Charge into an immediate Raging Mongoose on-hit (no action required), then immediately initiate Time Stands Still and then as soon as you see the first hit from Time Stands Still, recover maneuvers. Always make sure to recover your maneuvers immediately atnear the end of each combat - otherwise you will have to wait a full minute while they recover. You can use Power Attack to transform the attack bonuses you get from (Epic) Weapon Focus into damage - Lolth's Meat and Blood in the Water will keep you hitting on every attack. For super tough, crit-immune enemies, you can drop several Creeping Dooms, let them build up to high damage, then kite the bad guys through the AOE while it slows them to a crawl. + +Damage calculations updated after the scripted combat system was updated to pull in all the damage boosts. They assume max level, that enemies are not crit-immune, Sweeping Strike hitting something on every swing, and +20 damage from Lolth's Meat (which seems like a good average that I am doing in combat-heavy modules). diff --git a/Half-Drow/Ebonfowl - War Squared.txt b/Half-Drow/Ebonfowl - War Squared.txt new file mode 100644 index 0000000..12d6886 --- /dev/null +++ b/Half-Drow/Ebonfowl - War Squared.txt @@ -0,0 +1,65 @@ +I made this build to integrate three very powerful offensive playstyles: 1) warlock invoking, 2) instant death attacks either through DevCrit or PRC Vorpal, and 3) high damage output through martial maneuvers and damage boosts. This build does that while maintaining excellent aptitude in all three areas. You can do all this while either being immune or passing every save check and enjoying at-will healing. This is about as much of a cannon as you can make, and it isn't even the glass variety. + +What this build gives you: 16 pre-epic BAB; dual keen, vorpal kukris; great attack and damage bonus (Lolth's Meat and Blood in the Water); very high damage output - between Lolth's Meat, (Epic) Weapon Specialization, Two-Weapon Fighting, Two-Weapon Rend, Epic Crafting, Power Attack (from Blooded), Bloodclaw Master class abilities, Maneuvers, and Blood in the Water, this character can average ~2600 melee damage a round (~3100 if you begin combat with a pounce) and ~800 on a single pouncing charge***; the damage caused by this build is persistent and not constrained by abilities limited to times/day; you also get an army of meat shield skeletons (The Dead Walk); immunities (Curst) and the ability to pass every save (Diamond Defense and Lolth's Meat); great spell resistance (Curst); at-will Creeping Doom (Verminlord); at-will 50% miss chance and invisibility (Retributive Invisibility); at-will healing for you and all your skeletons (Utterdark Eldritch Doom, Path of Shadow); healing once per minute when recovering maneuvers (Vital Recovery); at-will teleportation for quality of life (Path of Shadow); and tentacles! + +Weakpoints: not the best AC - get equipment to boost AC (Curst and Blooded help with this as well); low saves on invocations, but only one useful invocation uses a save (Frightful Blast), so this really doesn't matter; you have to use kukris (yuck) + +Build Name: War Squared + +Race: Half-Drow + +Alignment: Any evil or chaotic + +STR 16 +DEX 16 +CON 10 +WIS 8 +INT 14 +CHA 10 + +1 Warlock 1: Lolth's Meat, Invocation: Frightening Blast, Skills: Concentration, Lore, Spellcraft, UMD at each level (Blooded Template) +2 WL 2: Invocation: Eldritch Glaive +3 WL 3: Two-Weapon Fighting +4 WL 4: Invocation: Summon Swarm, STR 17 +5 WL 5 +6 WL 6: Craft Magic Arms & Armor, Invocation: Eldritch Chain +7 WL 7 +8 WL 8: Invocation: The Dead Walk, STR 18 +9 Warblade 1: Weapon Focus (Kukri), Stance: Blood in the Water, Maneuvers: Sudden Leap, Emerald Razor, Action Before Thought, Jump 1 +10 WL 9 +11 WL 10: Invocation: Beshadowed Blast +12 WL 11: Improved Critical (Kukri), Invocation: Chilling Tentacles, DEX 17 +13 WL 12 +14 WL 13: Invocation: Vitriolic Blast +15 WL 14: Improved TWF +16 WL 15: Invocation: Eldritch Cone, DEX 18 +17 WB 2: Maneuver: Pouncing Charge, Jump 3 +18 WL 16: Extra Invocation (Tenacious Plague), Invocation: Eldritch Doom +19 WB 3: Maneuver: Dancing Mongoose, Jump 5 +20 WB 4: Stance: Pearl of Black Doubt, Jump 7, DEX 19 +21 WL 17: Greater TWF +22 WL 18: Invocation: Utterdark Blast (Curst Template) +23 WL 19: +24 WL 20: Epic Weapon Focus (Kukri), Invocation: Path of Shadow, STR 19 +25 WB 5: B: Vital Recovery, Maneuver: Diamond Defense, Jump 9 +26 Bloodclaw Master 1: Maneuver: Raging Mongoose +27 WL 21: Craft Epic Magic Arms and Armor, 28 Lore and Spellcraft, no more Spellcraft +28 WL 22: STR 20 +29 BCM 2 +30 WB 6: Weapon Specialization (Kukri) +31 WL: B: Eldritch Sculptor +32 WL 24: STR 21 +33 WB 7: Epic Weapon Specialization (Kukri), Maneuver: Time Stands Still +34 WL 25 +35 WL 26: B: Verminlord +36 WL 27: Two-Weapon Rend, STR 22 +37 WL 28 +38 WL 29: B: Epic Extra Invocation (Retributive Invisibility) +39 WL 30: Great Strength +40 WL 31: STR 24 + +Readied Martial Maneuvers: Pouncing Charge, Dancing Mongoose (trade out for Time Stands Still when you get it), Raging Mongoose, and Diamond Defense + +Notes: buyoff the LA from Blooded at level 3 - you can buyoff the LA from Curst, but it will only amount to about a 9% or less XP reduction by the time you take it. Taking Curst at 9 would allow full buyoff early and allow much more top-end XP for kukri crafting - the ones I'm using (+10, keen, vorpal, psychokinetic, sonic blast) eventually cost around 40k XP each... As a general strategy, this build should begin combat by charging the strongest opponent, initiate raging mongoose as soon as possible, then initiate dancing mongoose, recover maneuvers, repeat. Once you get Time Stands Still, Pouncing Charge into an immediate Raging Mongoose on-hit (no action required), then immediately initiate Time Stands Still and then as soon as you see the first hit from Time Stands Still, recover maneuvers. Always make sure to recover your maneuvers immediately at/near the end of each combat - otherwise you will have to wait a full minute while they recover. You can use Power Attack to transform the attack bonuses you get from (Epic) Weapon Focus and Bloodclaw Master into damage - Lolth's Meat and Blood in the Water will keep you hitting on every attack. For super tough, crit-immune enemies, you can drop several Creeping Dooms, let them build up to high damage, then kite the bad guys through the AOE while it slows them to a crawl. + +***Damage calculations updated after the scripted combat system was updated to pull in all the damage boosts. They assume max level, that enemies are not crit-immune, and +20 damage from Lolth's Meat (which seems like a good average that I am doing in combat-heavy modules). \ No newline at end of file diff --git a/Half-Drow/Ebonfowl - Warcarnate.txt b/Half-Drow/Ebonfowl - Warcarnate.txt new file mode 100644 index 0000000..865d535 --- /dev/null +++ b/Half-Drow/Ebonfowl - Warcarnate.txt @@ -0,0 +1,68 @@ +Couldn't figure out a good name for this one, but this is (I think) the highest consistent damage build that can be made with the current PRC options. The damage output is absolutely ludicrous and in my testing it kills ALL enemies at a faster rate than a devcrit build can kill enemies susceptible to critical hits. Best of all, this build can inflict this massive damage every single round without limitation as none of the abilities are use-limited. + +What this build gives you: 16 pre-epic BAB; great attack bonus (Lolth's Meat and Blood in the Water); absolutely enormous damage output - between soulmelds (Necrocarnum Weapon, Incarnate Avatar, Bluesteel Bracers), feats (Lolth's Meat, Cobalt Power), and maneuvers (Dancing Mongoose, Raging Mongoose, Blood in the Water) this character can average ~3000 melee damage a round (~3600 if you begin combat with a pounce) and ~925 on a single pouncing charge***; the damage caused by this build is persistent and not constrained by abilities limited to times/day; you also get a couple decent necrocarnum zombies (Necrocarnum Circlet) that you can summon at-will to serve as meat shields to keep the enemies off you; persistent 50% miss chance (Fellmist Robe); infinite essentia at level 8 (Harvest Soul) so your melds will always be maxed out; the ability to heal once per minute when recovering maneuvers (Vital Recovery); the ability to adapt to the best weapons you find (Weapon Aptitude); INT to reflex saves, crit confirmation, combat maneuvers, and damage against flat-footed enemies; the ability to instantly clear status effects (Ironheart Surge); uncanny dodge; and no level adjustment with this build + +Weakpoints: not the best AC (Midnight Dodge will eventually help) or base saves (though Lolth's Meat mitigates this short-coming after a few kills) - get equipment to boost AC and saves, as well as equipment that gives immunity to status effects; you lose a small amount of damage output against non-living opponents (Necrocarnum Weapon), but the difference is small and won't slow you down + +Build Name: Warcarnate + +Race: Half-Drow + +Alignment: Neutral Evil + +STR 16 +DEX 16 +CON 15 +WIS 8 +INT 10 +CHA 8 + +Lvl Class +1 Incarnate 1: Lolth's Meat, Spellcraft 4, Lore 4 +2 IC 2: Spellcraft 5, Lore 5 +3 IC 3: Necrocarnate Acolyte, Concentration 1, Spellcraft 6 +4 Warblade 1: STR 17, Concentration 5 +5 WB 2 +6 WB 3: Power Attack, Save 2 unused skill points +7 IC 4: Spellcraft 10 +8 Necrcarnate 1: DEX 17 +9 NC 2: Two-Weapon Fighting +10 NC 3 +11 NC 4 +12 WB 4: Improved Critical (Aptitude Weapon) , DEX 18 +13 WB 5: Bonus Feat: Vital Recovery +14 WB 6 +15 WB 7: Improved TWF +16 WB 8: DEX 19 +17 WB 9: B: Iron Will +18 WB 10: Greater TWF +19 WB 11 +20 WB 12: STR 18 +21 NC 5: Cobalt Power +22 NC 6 +23 NC 7 +24 NC 8: Split Chakra (Soul), STR 19 +25 NC 9 +26 NC 10 +27 NC 11: Double Chakra (Soul) +28 NC 12: STR 20 +29 NC 13 +30 IC 5: Midnight Dodge +31 IC 6 +32 IC 7: STR 21 +33 IC 8: Oversized TWF +34 IC 9 +35 IC 10 +36 IC 11: Great Constitution, STR 22 +37 IC 12 +38 IC 13 +39 IC 14: Great Strength +40 IC 15: STR 24 + +Recommended Martial Maneuvers: Pouncing Charge, Dancing Mongoose, Raging Mongoose, Iron Heart Surge, Blood in the Water (Stance). You could also take more Warblade levels in epic, at the expense of 1 point of meld essentia capacity at 40th level, to get additional diamond mind maneuvers: Diamond Defense (best defensive saving throw ability in the game - will totally eliminate any problem with low saves), Time Stands Still, and Avalanche of Blades. This is likely the way to go. + +Recommended Soul Melds: Necrocarnum Weapon, Incarnate Avatar, Bluesteel Bracers, Necrocarnum Circlet (bound), Fellmist Robe (bound) + +Notes: as a general strategy, this build should begin combat by charging the strongest opponent, initiate raging mongoose as soon as possible, then initiate dancing mongoose, recover maneuvers, repeat. Always make sure to recover your maneuvers immediately at/near the end of each combat - otherwise you will have to wait a full minute while they recover. + +***Damage calculations updated after the scripted combat system was updated to pull in all the damage boosts. They assume max level, enemies that are alive and not crit-immune, that the player took the advice in the recommended maneuvers section and picked up Time Stands Still, and +20 damage from Lolth's Meat (which seems like a good average that I am doing in combat-heavy modules). \ No newline at end of file diff --git a/Half-Ogre/Ebonfowl - Ghost Whisperer.txt b/Half-Ogre/Ebonfowl - Ghost Whisperer.txt new file mode 100644 index 0000000..dd62606 --- /dev/null +++ b/Half-Ogre/Ebonfowl - Ghost Whisperer.txt @@ -0,0 +1,72 @@ +This build is an extremely powerful divine gish with a twist. This build has access to several "I win" buttons between high-DC Implosions, crazy ghost gang summoning, and devcrit. + +What this build gives you: full cleric casting with no loss of caster levels and extremely good SR penetration; cleric buffing and healing; 17 pre-epic BAB for 4 attacks/round; 35/40 undead turning; devastating critical at level 24; extremely high save DCs for their spells, particularly evocation (implosion will end up with DCs in the 50s with WIS-boosting gear) and necromancy; heavy armor and tower shields; bonus Death and Evil domains; and the ability to summon up to 8 ghosts at once - the ghosts summoned by this build get ridiculously powerful, becoming epic wizards with epic spells at high levels. + +Weak points: only constructs with magic immunity will give this build trouble - it can devcrit or implode anything else; AC on this build is decent due to heavy armor use, tower shields and racial natural armor bonus but is not godly; saves don't really get any notable boosts - be sure to mitigate this shortcoming with the best save-boosting equipment you can find; you have to wait until character level 25 for 7th level spells, 28 for 8th level spells, and 31 for 9th level spells. The ghosts you summon are incredibly powerful but will sometimes turn on you after all the enemies are destroyed (at levels 34, 37, and 40 the ghosts cannot turn if you have gear granting +12 to CHA), it is a good idea to run away before all the enemies are dead and wait for the ghosts duration to expire. If you absolutely want to avoid them turning, you can take the Weapon of Legacy Holy Symbol of Ravenkind, but you will take an attack penalty or the Sunsword which would require you to take bastard sword for the weapon-specific feats. + +Build Name: Ghost Whisperer + +Race: Half-Ogre +Alignment: Any Evil + +Strength 20 +Dexterity 6 +Constitution 10 +Intelligence 12 +Wisdom 16 +Charisma 14 + +Lvl Class +1 Cleric 1: Weapon Proficiency (Scimitar), Domains: War, Protection, skill points all into Concentration, Lore, Spellcraft +2 Clr 2 +3 Clr 3: Power Attack +4 Clr 4: 17 WIS +5 Clr 5 +6 Clr 6: Cleave +7 Clr 7: Spellcraft 10 then no more points into Spellcraft +8 Master of Shrouds 1: 21 STR +9 MoS 2: Spell Focus (Evocation) +10 MoS 3 +11 MoS 4 +12 MoS 5: Improved Critical (Scimitar/Rapier), 22 STR +13 MoS 6 +14 MoS 7 +15 MoS 8: Extend Spell +16 MoS 9: 23 STR +17 Hierophant 1: Spell Power +2 +18 Hiero 2: Great Cleave, Spell Power +4 +19 Hiero 3: Spell Power +6 +20 Hiero 4: Spell Power +8, 24 STR +21 Hiero 5: Spell Power +10, Overwhelming Critical (Scimitar/Rapier) +22 MoS 10 +23 MoS 11 +24 MoS 12: Devastating Critical (Scimitar/Rapier), 25 STR +25 MoS 13: B: Great Wisdom +26 MoS 14 +27 MoS 15: Greater Spell Focus (Evocation) +28 MoS 16: B: Epic Spell Focus (Evocation), 18 WIS +29 MoS 17 +30 MoS 18: Holy Warrior +31 MoS 19: B: Great Wisdom +32 MoS 20: 20 WIS +33 MoS 21: Improved Turning +34 MoS 22: B: Great Charisma +35 MoS 23 +36 MoS 24: Spell Focus (Necromancy), 16 CHA +37 MoS 25: B: Great Wisdom +38 MoS 26 +39 MoS 27: Greater Spell Focus (Necromancy) +40 MoS 28: B: Epic Spell Focus (Necromancy), 22 WIS + +Spell Suggestions: + +- Implosion: instant death to everything, even those things immune to death magic, in a medium-sized area +- Wail of the Banshee: instant death in a huge area (you can spontaneously cast this from the Death bonus domain 1/day) +- Sun Burst: huge damage to undead and permanent blindness to all +- Aura Versus Alignment: protects against some nasty status effects like fear and paralyze +- Hammer of the Gods: a good mid-level battlefield control spell +- Wrack: good low- to mid-level save-or-lose spell +- Sound Burst: good low-level battlefield control spell +- Buffs: the cleric's real strength. Some suggestions, and remember you have Extend Spell to stretch them out: Divine Favor, Righteous Might, Battletide, Prayer, Recitation, Freedom of Movement, True Seeing, Premonition (fate), Mantle of Egregious Might (war) +- Recovery Spells: Heal, Lesser Restoration, Restoration, Greater Restoration, Regeneration +- War Domain Spells: keep one copy of the highest War Domain spell you have available prepared at all times to maximize the damage bonus from Holy Warrior \ No newline at end of file diff --git a/Half-Ogre/Ebonfowl - Serial Crusher.txt b/Half-Ogre/Ebonfowl - Serial Crusher.txt new file mode 100644 index 0000000..2fd894e --- /dev/null +++ b/Half-Ogre/Ebonfowl - Serial Crusher.txt @@ -0,0 +1,71 @@ +A divine caster gish monster that can serial crush with implosion. I love this build because of how clean it is. You don't really lose anything compared to a base cleric but you gain a ton. Even the epic feats and epic bonus feats line up perfectly. It seems like these 3 classes were meant to be combined in exactly this fashion. + +What this build gives you: full cleric casting with no loss of caster levels and extremely good SR penetration; cleric buffing and healing; 17 pre-epic BAB for 4 attacks/round; 35/40 undead turning; devastating critical at level 21; extremely high save DCs for their spells, particularly evocation (implosion will end up with DCs in the 50s with WIS-boosting gear); heavy armor and tower shields; and uncanny dodge. + +Weak points: only constructs with magic immunity will give this build trouble - it can devcrit or implode anything else; AC on this build is decent due to heavy armor use, tower shields, armor skin and racial natural armor bonus but is not godly; saves don't really get any notable boosts - be sure to mitigate this shortcoming with the best save-boosting equipment you can find. + +Build Name: Serial Crusher Theory + +Race: Half-Ogre + +STR 21 +DEX 6 +CON 12 +WIS 18 +INT 10 +CHA 6 + +Lvl Class +1 Cleric 1: Spell Focus (Evocation), Domain: Weapon Focus (Scimitar), Domain: Uncanny Dodge, Domains: War, Fate, Turn Undead, Heal 4, Ride 2 +2 Clr 2: Heal 5 - begin taking Lore at every subsequent level to at least Lore 15 +3 Clr 3: Greater Spell Focus (Evocation), Ride 3 +4 Clr 4: 22 STR +5 Clr 5: Ride 4 +6 Clr 6: Mounted Combat +7 Clr 7: Ride 5 +8 Clr 8: 23 STR +9 Clr 9: Mounted Archery +10 Clr 10 +11 Clr 11 +12 Clr 12: Improved Critical (Scimitar), 24 STR +13 Hospirtaler 1: Lay on Hands +14 Hosp 2 +15 Hosp 3: Holy Warrior, Bonus: Power Attack, Remove Disease, Turn Undead (Stacking) +16 Hosp 4: 19 WIS +17 Hosp 5: B: Cleave, Lore 15 +18 Hosp 6: Extend Spell +19 Hosp 7: B: Great Cleave +20 Hosp 8: 25 STR +21 Hosp 9: Overwhelming Critical (Scimitar), Bonus: Devastating Critical (Scimitar) +22 Hierophant 1: Spell Power +2 +23 Hiero 2: Spell Power +4 +24 Hiero 3: Epic Spell Focus (Evocation), Spell Power +6, 20 WIS +25 Hiero 4: Spell Power +8 +26 Hiero 5: Spell Power +10 +27 Hosp 10: Armor Skin +28 Hosp 11: 21 WIS +29 Hosp 12 +30 Hosp 13: Great Wisdom x2 +31 Hosp 14 +32 Hosp 15: 24 WIS +33 Hosp 16: Great Wisdom x2 +34 Hosp 17 +35 Hosp 18 +36 Hosp 19: Great Wisdom x2, 29 WIS +37 Hosp 20 +38 Hosp 21 +39 Hosp 22: Great Wisdom x2 +40 Hosp 23: 32 WIS + +Spell Suggestions: + +- Implosion: instant death to everything, even those things immune to death magic, in a medium-sized area +- Sun Burst: huge damage to undead and permanent blindness to all +- Aura Versus Alignment: protects against some nasty status effects like fear and paralyze +- Hammer of the Gods: a good mid-level battlefield control spell +- Sound Burst: good low-level battlefield control spell +- Buffs: the cleric's real strength. Some suggestions, and remember you have Extend Spell to stretch them out: Divine Favor, Righteous Might, Battletide, Prayer, Recitation, Freedom of Movement, True Seeing, Premonition (fate), Mantle of Egregious Might (war) +- Recovery Spells: Heal, Lesser Restoration, Restoration, Greater Restoration, Regeneration +- War Domain Spells: keep one copy of the highest War Domain spell you have available prepared at all times to maximize the damage bonus from Holy Warrior + +Note, make sure to buy off the half-ogre level adjustment as soon as you can (level 6 and 9). Because all the active abilities in this build are in the vanilla game, this one makes a great custom cohort. If you are OK with a high level of cheese (and have level adjustment turned off) you could switch Lightning Reflexes for Craft Wonderous Items at level 15 and you would then qualify for the lich template and the demilich template at level 21. You must be lawful evil or neutral evil for that though. \ No newline at end of file diff --git a/Half-Ogre/Ebonfowl - Shadzilla.txt b/Half-Ogre/Ebonfowl - Shadzilla.txt new file mode 100644 index 0000000..0c22f89 --- /dev/null +++ b/Half-Ogre/Ebonfowl - Shadzilla.txt @@ -0,0 +1,64 @@ +Build: Shaman 7/Shifter (PnP) 10/Duelist 23 (ShaDZilla) + +This build yields probably the best tank possible with the current PRC options. This build can take unheard of amounts of punishment that scales with level all the way to level 40. This build, however, can also dish out a serious beating as well. I call it Shaman-Duelist-Zilla. + +What this build gives you: absolutely enormous AC capable of easily breaking 100 without any armor or buffs; 16 pre-epic BAB for 4 attacks/round; intelligence bonus to AC; charisma bonus to saves; devastating critical; +4d6 damage per attack when not wearing armor (Precise Strike); an animal companion that scales with level (even non-Shaman levels); a few spells from the Shaman list; turn undead (but only progresses until level 7); ability to see invisible creatures (Spirit Sight); and it can obtain huge DR from Shifter forms. + +Weak points: enemies with critical immunity will slow you down, but you are a tank so you will win eventually; no healing to speak of making this build a good candidate for equipment with regeneration; due to low wisdom, this build cannot cast 4th level Shaman spells despite qualifying for them - I wouldn't worry about it, Shaman spellcasting is garbage. + +Build Name: ShaDZilla + +Race: Half-Ogre + +STR 20 +DEX 12 +CON 10 +WIS 13 +INT 12 +CHA 11 + +Lvl Class +1 Shaman 1: Alertness, Tumble 2, Perform 2 +2 Sha 2 +3 Sha 3: Endurance, Tumble 3, Perform 3 +4 Sha 4: B: Dodge, 13 DEX +5 Sha 5: Tumble 4 +6 Sha 6: Weapon Finesse +7 Sha 7: Tumble 5 +8 Shifter (PnP) 1: 13 INT +9 Shft 2: Mobility +10 Duelist 1 +11 Duel 2 +12 Duel 3: Improved Critical (Rapier), 21 STR +13 Duel 4 +14 Duel 5 +15 Duel 6: Power Attack +16 Duel 7: 22 STR +17 Shft 3 +18 Shft 4: Cleave +19 Shft 5 +20 Shft 6: 23 STR +21 Shft 7: Great Cleave +22 Shft 8 +23 Shft 9 +24 Shft 10: Epic Willpower, 24 STR +25 Duel 8 +26 Duel 9 +27 Duel 10: Overwhelming Critical (Rapier) +28 Duel 11: 25 STR +29 Duel 12 +30 Duel 13: Devastating Critical (Rapier), B: Epic Reflexes +31 Duel 14 +32 Duel 15: 12 CHA +33 Duel 16: Armor Skin, B: Great Dexterity +34 Duel 17 +35 Duel 18 +36 Duel 19: Epic Fortitude, B: Great Dexterity, 13 CHA +37 Duel 20 +38 Duel 21 +39 Duel 22: Great Intelligence, B: Great Dexterity +40 Duel 23: 14 CHA + +Suggested forms: the biggest, baddest dragon equal to or less than your HD you can find! Or anything with a high AC and DR that can fit through doors. + +Note, make sure to buy off the half-ogre level adjustment as soon as you can (level 6 and 9). For all this build's abilities to work you must 1) not wear any actual armor (clothes with an AC bonus and robes are fine), 2) wield a light piercing weapon (rapier works as you are innately large-sized), 3) not have anything in your off-hand, and 4) have fighting defensively turned on (enabling sticky combat modes is recommended). \ No newline at end of file diff --git a/Orog/Ebonfowl - Stand and Deliver.txt b/Orog/Ebonfowl - Stand and Deliver.txt new file mode 100644 index 0000000..ba83ed7 --- /dev/null +++ b/Orog/Ebonfowl - Stand and Deliver.txt @@ -0,0 +1,62 @@ +This build is designed to produce a well-rounded melee warrior with great defense, saves, and damage potential. AC and damage output will scale all the way to max level, and thanks to Paladin and Champion of Torm, saves will be high across the board. Nothing fancy with this build, maybe even a bit boring, but you can count on it to reliably dish it out and take it. + +What you get with this build: full BAB; up to 8 attacks per round with Perfect TWF (7 if you decide to skip it); devastating critical at level 22; extremely high AC (tops out at 48 completely naked before any equipment bonuses); intelligence bonus to AC; good saves with charisma bonus to saves and +5 from Champion of Torm; immunity to disease and fear. + +Weak Points: due to the high attacks per round, monsters that can avoid Devastating Critical can still be taken down quickly; this build has great saves, but its Will save may be just good instead of great; this build has no innate healing abilities outside of low-level Lay on Hands, making them a good candidate for equipment with regeneration; with expertise turned on and nothing to offset the TWF penalties you may miss sometimes with your melee attacks, this can be addressed by taking the following feats instead of Perfect TWF and some of the Great Dexterity selections: Oversized TWF, Weapon Focus (scimitar) and Epic Weapon Focus (scimitar) - you will lose one attack per round but have a higher chance of connecting. This build does not take Daylight Adaptation, so it will experience an annoying blinding effect periodically when outside, this is not a serious problems as most battles take place indoors and the blinding is temporary, but you can swap a Great Dexterity feat if you are dropping Perfect TWF for Daylight Adaptation. + +Build Name: Stand and Deliver + +Race: Orog + +Alignment: Lawful Good + +STR 20 +DEX 14 +CON 10 +WIS 11 +INT 13 +CHA 12 + +Lvl Class +1 Paladin 1: Dodge +2 Pal 2 +3 Pal 3: Weapon Finesse +4 Pal 4: STR 21 +5 Pal 5 +6 Pal 6: Mobility +7 Pal 7 +8 Duelist 1: STR 22 +9 Duel 2: Expertise +10 Duel 3 +11 Duel 4 +12 Duel 5: Weapon Focus (Scimitar), STR 23 +13 Duel 6 +14 Duel 7 +15 Champion of Torm 1: Improved Critical (Scimitar) +16 CoT 2: B: Ambidexterity, STR 24 +17 CoT 3 +18 CoT 4: Power Attack, B: Cleave +19 CoT 5 +20 CoT 6: B: Great Cleave, STR 25 +21 CoT 7: Overwhelming Critical (Scimitar) +22 CoT 8: B: Devastating Critical (Scimitar) +23 CoT 9 +24 CoT 10: Great Dexterity, B: Two-Weapon Fighting, DEX 16 +25 Duel 8 +26 Duel 9 +27 Duel 10: Great Dexterity +28 Duel 11: DEX 18 +29 Duel 12 +30 Duel 13: Improved TWF, B: Great Dexterity +31 Duel 14 +32 Duel 15: DEX 20 +33 Duel 16: Greater TWF , B: Great Dexterity +34 Duel 17 +35 Duel 18 +36 Duel 19: Great Dexterity, B: Great Dexterity, DEX 24 +37 Duel 20 +38 Duel 21 +39 Duel 22: B: Great Dexterity +40 Duel 23: Perfect TWF, STR 26 + +Note, make sure to buy off the orog level adjustment as soon as you can (level 6 and 9). For all this build's abilities to work you must 1) not wear any actual armor (clothes with an AC bonus and robes are fine) and 2) have Fighting Defensively turned on (enabling sticky combat modes is recommended). You may choose to wear armor and still get the huge AC boost from ellaborate dodge as long as expertise is turned on but you will lose your intelligence bonus to AC - this may or may not be beneficial. It is probably a good idea to stick with a scimitar and tower shield until levels 24-30 when the off-hand attacks start to come online before switching to dual scimitars. \ No newline at end of file diff --git a/README.md b/README.md index 4bc96e3..20fec26 100644 --- a/README.md +++ b/README.md @@ -1,20 +1,9 @@ -# Default Module Template +# PRC8 Character Builds -Repository for the development of the PRC8 version of ..... +Repository for the collectoin and organization of PRC8 character builds. [Discussion Thread on Discord](https://discord.gg/ca2ru3KxYd) -## Requirements -1.) [Nasher](https://github.com/squattingmonk/nasher), installed in your system path. - -2.) [Original module resources]() - -3.) [PRC8](https://gitea.raptio.us/Jaysyn/PRC8/releases) - -3.) [CEP3](https://neverwintervault.org/project/nwnee/hakpak/combined/cep-3-community-expansion-pack) - -4.) [CEP2](https://neverwintervault.org/cep) - ## Instructions - Run the pack_module.cmd & pack_hakpaks.cmd files to generate the module & related resources. \ No newline at end of file + Builds are simple text files and sorted by race. \ No newline at end of file diff --git a/nasher.cfg b/nasher.cfg deleted file mode 100644 index f133a86..0000000 --- a/nasher.cfg +++ /dev/null @@ -1,487 +0,0 @@ -[package] -name = "Default Module" -description = "PRC8 version of ..." -version = "1.01prc8" -url = "https://discord.gg/ca2ru3KxYd" -author = "Original Author" -author = "Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com>" - - [package.sources] - include = "src/module/**/*.{nss.json}" - include = "src/include/**/*.{nss}" - - [package.rules] - "*" = "src/module/$ext" - -[target] -name = "default" -file = "Default Module.mod" -description = "PRC8 version of ..." - [target.sources] - include = "src/module/**/*" - include = "src/include/**/*" - filter = "bnd_inc_bndfunc.nss" - filter = "bnd_vestig_const.nss" - filter = "inc_2dacache.nss" - filter = "inc_abil_damage.nss" - filter = "inc_acp.nss" - filter = "inc_addragebonus.nss" - filter = "inc_area.nss" - filter = "inc_array_sort.nss" - filter = "inc_cache_setup.nss" - filter = "inc_debug.nss" - filter = "inc_dispel.nss" - filter = "inc_draw.nss" - filter = "inc_draw_prc.nss" - filter = "inc_draw_text.nss" - filter = "inc_draw_tools.nss" - filter = "inc_dynconv.nss" - filter = "inc_ecl.nss" - filter = "inc_epicspellai.nss" - filter = "inc_epicspelldef.nss" - filter = "inc_epicspellfnc.nss" - filter = "inc_epicspells.nss" - filter = "inc_eventhook.nss" - filter = "inc_heap.nss" - filter = "inc_item_props.nss" - filter = "inc_logmessage.nss" - filter = "inc_lookups.nss" - filter = "inc_metalocation.nss" - filter = "inc_newspellbook.nss" - filter = "inc_npc.nss" - filter = "inc_nwnx_funcs.nss" - filter = "inc_persistsql.nss" - filter = "inc_persist_loca.nss" - filter = "inc_pers_array.nss" - filter = "inc_poison.nss" - filter = "inc_prc_npc.nss" - filter = "inc_prc_poly.nss" - filter = "inc_rand_equip.nss" - filter = "inc_ravage.nss" - filter = "inc_rend.nss" - filter = "inc_sbr_readme.nss" - filter = "inc_set.nss" - filter = "inc_spirit_weapn.nss" - filter = "inc_sp_gain_mem.nss" - filter = "inc_sql.nss" - filter = "inc_switch_setup.nss" - filter = "inc_target_list.nss" - filter = "inc_threads.nss" - filter = "inc_time.nss" - filter = "inc_timestop.nss" - filter = "inc_uniqueid.nss" - filter = "inc_utility.nss" - filter = "inc_vfx_const.nss" - filter = "inv_inc_blast.nss" - filter = "inv_inc_invfunc.nss" - filter = "inv_inc_invknown.nss" - filter = "inv_inc_invoke.nss" - filter = "inv_invoc_const.nss" - filter = "inv_invokehook.nss" - filter = "lookup_2da_spell.nss" - filter = "moi_inc_moifunc.nss" - filter = "moi_meld_const.nss" - filter = "nw_o2_coninclude.nss" - filter = "pnp_lich_inc.nss" - filter = "pnp_shft_main.nss" - filter = "pnp_shft_poly.nss" - filter = "prcsp_archmaginc.nss" - filter = "prcsp_engine.nss" - filter = "prcsp_reputation.nss" - filter = "prc_add_spell_dc.nss" - filter = "prc_add_spl_pen.nss" - filter = "prc_allow_const.nss" - filter = "prc_alterations.nss" - filter = "prc_ccc_const.nss" - filter = "prc_ccc_readme.nss" - filter = "prc_class_const.nss" - filter = "prc_compan_inc.nss" - filter = "prc_craft_inc.nss" - filter = "prc_effect_inc.nss" - filter = "prc_feat_const.nss" - filter = "prc_getbest_inc.nss" - filter = "prc_inc_actions.nss" - filter = "prc_inc_array.nss" - filter = "prc_inc_assoc.nss" - filter = "prc_inc_breath.nss" - filter = "prc_inc_burn.nss" - filter = "prc_inc_castlvl.nss" - filter = "prc_inc_chat.nss" - filter = "prc_inc_chat_dm.nss" - filter = "prc_inc_chat_pow.nss" - filter = "prc_inc_chat_shf.nss" - filter = "prc_inc_clsfunc.nss" - filter = "prc_inc_combat.nss" - filter = "prc_inc_combmove.nss" - filter = "prc_inc_core.nss" - filter = "prc_inc_damage.nss" - filter = "prc_inc_descrptr.nss" - filter = "prc_inc_domain.nss" - filter = "prc_inc_dragsham.nss" - filter = "prc_inc_drugfunc.nss" - filter = "prc_inc_effect.nss" - filter = "prc_inc_factotum.nss" - filter = "prc_inc_fork.nss" - filter = "prc_inc_function.nss" - filter = "prc_inc_hextor.nss" - filter = "prc_inc_itmrstr.nss" - filter = "prc_inc_leadersh.nss" - filter = "prc_inc_listener.nss" - filter = "prc_inc_material.nss" - filter = "prc_inc_natweap.nss" - filter = "prc_inc_nat_hb.nss" - filter = "prc_inc_newip.nss" - filter = "prc_inc_nwscript.nss" - filter = "prc_inc_onhit.nss" - filter = "prc_inc_racial.nss" - filter = "prc_inc_sbheir.nss" - filter = "prc_inc_sb_const.nss" - filter = "prc_inc_scry.nss" - filter = "prc_inc_shifting.nss" - filter = "prc_inc_skills.nss" - filter = "prc_inc_skin.nss" - filter = "prc_inc_smite.nss" - filter = "prc_inc_sneak.nss" - filter = "prc_inc_spells.nss" - filter = "prc_inc_sp_tch.nss" - filter = "prc_inc_stunfist.nss" - filter = "prc_inc_switch.nss" - filter = "prc_inc_s_det.nss" - filter = "prc_inc_teleport.nss" - filter = "prc_inc_template.nss" - filter = "prc_inc_turning.nss" - filter = "prc_inc_unarmed.nss" - filter = "prc_inc_util.nss" - filter = "prc_inc_wpnrest.nss" - filter = "prc_ipfeat_const.nss" - filter = "prc_ip_srcost.nss" - filter = "prc_misc_const.nss" - filter = "prc_racial_const.nss" - filter = "prc_shifter_info.nss" - filter = "prc_spellf_inc.nss" - filter = "prc_spellhook.nss" - filter = "prc_spell_const.nss" - filter = "prc_sp_func.nss" - filter = "prc_template_con.nss" - filter = "prc_weap_apt.nss" - filter = "prc_x2_craft.nss" - filter = "prc_x2_itemprop.nss" - filter = "prgt_inc.nss" - filter = "prgt_inc_trap.nss" - filter = "psi_inc_ac_const.nss" - filter = "psi_inc_ac_convo.nss" - filter = "psi_inc_ac_manif.nss" - filter = "psi_inc_ac_spawn.nss" - filter = "psi_inc_augment.nss" - filter = "psi_inc_const.nss" - filter = "psi_inc_core.nss" - filter = "psi_inc_enrgypow.nss" - filter = "psi_inc_metapsi.nss" - filter = "psi_inc_onhit.nss" - filter = "psi_inc_powknown.nss" - filter = "psi_inc_ppoints.nss" - filter = "psi_inc_psicraft.nss" - filter = "psi_inc_psifunc.nss" - filter = "psi_inc_pwresist.nss" - filter = "psi_inc_soulkn.nss" - filter = "psi_power_const.nss" - filter = "psi_spellhook.nss" - filter = "sbr_include.nss" - filter = "shd_inc_metashd.nss" - filter = "shd_inc_myst.nss" - filter = "shd_inc_mystknwn.nss" - filter = "shd_inc_shdfunc.nss" - filter = "shd_mysthook.nss" - filter = "shd_myst_const.nss" - filter = "spinc_bolt.nss" - filter = "spinc_burst.nss" - filter = "spinc_cone.nss" - filter = "spinc_dimdoor.nss" - filter = "spinc_engimm.nss" - filter = "spinc_fdisk.nss" - filter = "spinc_greenfire.nss" - filter = "spinc_lessorb.nss" - filter = "spinc_maze.nss" - filter = "spinc_necro_cyst.nss" - filter = "spinc_orb.nss" - filter = "spinc_remeffct.nss" - filter = "spinc_telecircle.nss" - filter = "spinc_teleport.nss" - filter = "spinc_trans.nss" - filter = "tob_inc_martlore.nss" - filter = "tob_inc_move.nss" - filter = "tob_inc_moveknwn.nss" - filter = "tob_inc_recovery.nss" - filter = "tob_inc_tobfunc.nss" - filter = "tob_movehook.nss" - filter = "tob_move_const.nss" - filter = "true_inc_metautr.nss" - filter = "true_inc_truespk.nss" - filter = "true_inc_trufunc.nss" - filter = "true_inc_truknwn.nss" - filter = "true_inc_utter.nss" - filter = "true_utterhook.nss" - filter = "true_utter_const.nss" - filter = "utl_i_sqluuid.nss" - filter = "x0_i0_transport.nss" - filter = "x2_inc_cutscenep.nss" - filter = "x2_inc_spellhook.nss" - filter = "x3_inc_horse.nss" - filter = "prc_nui_sc_inc.nss" - filter = "prc_nui_scd_inc.nss" - filter = "prc_nui_consts.nss" - filter = "nw_inc_nui.nss" - filter = "xchst_inc.nss" - filter = "prc_string_inc.nss" - filter = "prc_nui_sb_inc.nss" - filter = "prc_nui_sbd_inc.nss" - filter = "prc_nui_lv_inc.nss" - filter = "prc_nui_com_inc.nss" - filter = "prc_inc_json.nss" - filter = "nw_inc_nui.nss" - filter = "nw_inc_gff.nss" - filter = "inc_infusion.nss" - [target.rules] - "*" = "src/module/$ext" - -[target] -name = "tlk" -file = "custom.tlk" -description = "Merge tlk for the PRC8 version ..." - [target.sources] - include = "src/tlk/*.json" - - [target.rules] - "*" = "src/tlk/$ext" - -[target] -name = "tophak" -file = "HAKNAME.hak" -description = "PRC8 merge hakpak for PRC8 version of ..." - [target.sources] - include = "src/hakpak/HAKNAME/**/*" - include = "src/include/**/*" - filter = "bnd_inc_bndfunc.nss" - filter = "bnd_vestig_const.nss" - filter = "inc_2dacache.nss" - filter = "inc_abil_damage.nss" - filter = "inc_acp.nss" - filter = "inc_addragebonus.nss" - filter = "inc_area.nss" - filter = "inc_array_sort.nss" - filter = "inc_cache_setup.nss" - filter = "inc_debug.nss" - filter = "inc_dispel.nss" - filter = "inc_draw.nss" - filter = "inc_draw_prc.nss" - filter = "inc_draw_text.nss" - filter = "inc_draw_tools.nss" - filter = "inc_dynconv.nss" - filter = "inc_ecl.nss" - filter = "inc_epicspellai.nss" - filter = "inc_epicspelldef.nss" - filter = "inc_epicspellfnc.nss" - filter = "inc_epicspells.nss" - filter = "inc_eventhook.nss" - filter = "inc_heap.nss" - filter = "inc_item_props.nss" - filter = "inc_logmessage.nss" - filter = "inc_lookups.nss" - filter = "inc_metalocation.nss" - filter = "inc_newspellbook.nss" - filter = "inc_npc.nss" - filter = "inc_nwnx_funcs.nss" - filter = "inc_persistsql.nss" - filter = "inc_persist_loca.nss" - filter = "inc_pers_array.nss" - filter = "inc_poison.nss" - filter = "inc_prc_npc.nss" - filter = "inc_prc_poly.nss" - filter = "inc_rand_equip.nss" - filter = "inc_ravage.nss" - filter = "inc_rend.nss" - filter = "inc_sbr_readme.nss" - filter = "inc_set.nss" - filter = "inc_spirit_weapn.nss" - filter = "inc_sp_gain_mem.nss" - filter = "inc_sql.nss" - filter = "inc_switch_setup.nss" - filter = "inc_target_list.nss" - filter = "inc_threads.nss" - filter = "inc_time.nss" - filter = "inc_timestop.nss" - filter = "inc_uniqueid.nss" - filter = "inc_utility.nss" - filter = "inc_vfx_const.nss" - filter = "inv_inc_blast.nss" - filter = "inv_inc_invfunc.nss" - filter = "inv_inc_invknown.nss" - filter = "inv_inc_invoke.nss" - filter = "inv_invoc_const.nss" - filter = "inv_invokehook.nss" - filter = "lookup_2da_spell.nss" - filter = "moi_inc_moifunc.nss" - filter = "moi_meld_const.nss" - filter = "nw_o2_coninclude.nss" - filter = "pnp_lich_inc.nss" - filter = "pnp_shft_main.nss" - filter = "pnp_shft_poly.nss" - filter = "prcsp_archmaginc.nss" - filter = "prcsp_engine.nss" - filter = "prcsp_reputation.nss" - filter = "prc_add_spell_dc.nss" - filter = "prc_add_spl_pen.nss" - filter = "prc_allow_const.nss" - filter = "prc_alterations.nss" - filter = "prc_ccc_const.nss" - filter = "prc_ccc_readme.nss" - filter = "prc_class_const.nss" - filter = "prc_compan_inc.nss" - filter = "prc_craft_inc.nss" - filter = "prc_effect_inc.nss" - filter = "prc_feat_const.nss" - filter = "prc_getbest_inc.nss" - filter = "prc_inc_actions.nss" - filter = "prc_inc_array.nss" - filter = "prc_inc_assoc.nss" - filter = "prc_inc_breath.nss" - filter = "prc_inc_burn.nss" - filter = "prc_inc_castlvl.nss" - filter = "prc_inc_chat.nss" - filter = "prc_inc_chat_dm.nss" - filter = "prc_inc_chat_pow.nss" - filter = "prc_inc_chat_shf.nss" - filter = "prc_inc_clsfunc.nss" - filter = "prc_inc_combat.nss" - filter = "prc_inc_combmove.nss" - filter = "prc_inc_core.nss" - filter = "prc_inc_damage.nss" - filter = "prc_inc_descrptr.nss" - filter = "prc_inc_domain.nss" - filter = "prc_inc_dragsham.nss" - filter = "prc_inc_drugfunc.nss" - filter = "prc_inc_effect.nss" - filter = "prc_inc_factotum.nss" - filter = "prc_inc_fork.nss" - filter = "prc_inc_function.nss" - filter = "prc_inc_hextor.nss" - filter = "prc_inc_itmrstr.nss" - filter = "prc_inc_leadersh.nss" - filter = "prc_inc_listener.nss" - filter = "prc_inc_material.nss" - filter = "prc_inc_natweap.nss" - filter = "prc_inc_nat_hb.nss" - filter = "prc_inc_newip.nss" - filter = "prc_inc_nwscript.nss" - filter = "prc_inc_onhit.nss" - filter = "prc_inc_racial.nss" - filter = "prc_inc_sbheir.nss" - filter = "prc_inc_sb_const.nss" - filter = "prc_inc_scry.nss" - filter = "prc_inc_shifting.nss" - filter = "prc_inc_skills.nss" - filter = "prc_inc_skin.nss" - filter = "prc_inc_smite.nss" - filter = "prc_inc_sneak.nss" - filter = "prc_inc_spells.nss" - filter = "prc_inc_sp_tch.nss" - filter = "prc_inc_stunfist.nss" - filter = "prc_inc_switch.nss" - filter = "prc_inc_s_det.nss" - filter = "prc_inc_teleport.nss" - filter = "prc_inc_template.nss" - filter = "prc_inc_turning.nss" - filter = "prc_inc_unarmed.nss" - filter = "prc_inc_util.nss" - filter = "prc_inc_wpnrest.nss" - filter = "prc_ipfeat_const.nss" - filter = "prc_ip_srcost.nss" - filter = "prc_misc_const.nss" - filter = "prc_racial_const.nss" - filter = "prc_shifter_info.nss" - filter = "prc_spellf_inc.nss" - filter = "prc_spellhook.nss" - filter = "prc_spell_const.nss" - filter = "prc_sp_func.nss" - filter = "prc_template_con.nss" - filter = "prc_weap_apt.nss" - filter = "prc_x2_craft.nss" - filter = "prc_x2_itemprop.nss" - filter = "prgt_inc.nss" - filter = "prgt_inc_trap.nss" - filter = "psi_inc_ac_const.nss" - filter = "psi_inc_ac_convo.nss" - filter = "psi_inc_ac_manif.nss" - filter = "psi_inc_ac_spawn.nss" - filter = "psi_inc_augment.nss" - filter = "psi_inc_const.nss" - filter = "psi_inc_core.nss" - filter = "psi_inc_enrgypow.nss" - filter = "psi_inc_metapsi.nss" - filter = "psi_inc_onhit.nss" - filter = "psi_inc_powknown.nss" - filter = "psi_inc_ppoints.nss" - filter = "psi_inc_psicraft.nss" - filter = "psi_inc_psifunc.nss" - filter = "psi_inc_pwresist.nss" - filter = "psi_inc_soulkn.nss" - filter = "psi_power_const.nss" - filter = "psi_spellhook.nss" - filter = "sbr_include.nss" - filter = "shd_inc_metashd.nss" - filter = "shd_inc_myst.nss" - filter = "shd_inc_mystknwn.nss" - filter = "shd_inc_shdfunc.nss" - filter = "shd_mysthook.nss" - filter = "shd_myst_const.nss" - filter = "spinc_bolt.nss" - filter = "spinc_burst.nss" - filter = "spinc_cone.nss" - filter = "spinc_dimdoor.nss" - filter = "spinc_engimm.nss" - filter = "spinc_fdisk.nss" - filter = "spinc_greenfire.nss" - filter = "spinc_lessorb.nss" - filter = "spinc_maze.nss" - filter = "spinc_necro_cyst.nss" - filter = "spinc_orb.nss" - filter = "spinc_remeffct.nss" - filter = "spinc_telecircle.nss" - filter = "spinc_teleport.nss" - filter = "spinc_trans.nss" - filter = "tob_inc_martlore.nss" - filter = "tob_inc_move.nss" - filter = "tob_inc_moveknwn.nss" - filter = "tob_inc_recovery.nss" - filter = "tob_inc_tobfunc.nss" - filter = "tob_movehook.nss" - filter = "tob_move_const.nss" - filter = "true_inc_metautr.nss" - filter = "true_inc_truespk.nss" - filter = "true_inc_trufunc.nss" - filter = "true_inc_truknwn.nss" - filter = "true_inc_utter.nss" - filter = "true_utterhook.nss" - filter = "true_utter_const.nss" - filter = "utl_i_sqluuid.nss" - filter = "x0_i0_transport.nss" - filter = "x2_inc_cutscenep.nss" - filter = "x2_inc_spellhook.nss" - filter = "x3_inc_horse.nss" - filter = "prc_nui_sc_inc.nss" - filter = "prc_nui_scd_inc.nss" - filter = "prc_nui_consts.nss" - filter = "nw_inc_nui.nss" - filter = "xchst_inc.nss" - filter = "prc_string_inc.nss" - filter = "prc_nui_sb_inc.nss" - filter = "prc_nui_sbd_inc.nss" - filter = "prc_nui_lv_inc.nss" - filter = "prc_nui_com_inc.nss" - filter = "prc_inc_json.nss" - filter = "nw_inc_nui.nss" - filter = "nw_inc_gff.nss" - filter = "inc_infusion.nss" - - [target.rules] - "*" = "src/hakpak/HAKNAME/$ext" \ No newline at end of file diff --git a/pack_haks.cmd b/pack_haks.cmd deleted file mode 100644 index 8957f59..0000000 --- a/pack_haks.cmd +++ /dev/null @@ -1 +0,0 @@ -nasher pack tophak --verbose \ No newline at end of file diff --git a/pack_module.cmd b/pack_module.cmd deleted file mode 100644 index 2308124..0000000 --- a/pack_module.cmd +++ /dev/null @@ -1 +0,0 @@ -nasher pack default --verbose \ No newline at end of file diff --git a/unpack_haks.cmd b/unpack_haks.cmd deleted file mode 100644 index a4401c0..0000000 --- a/unpack_haks.cmd +++ /dev/null @@ -1 +0,0 @@ -nasher unpack tophak --verbose --removeDeleted:false \ No newline at end of file diff --git a/unpack_module.cmd b/unpack_module.cmd deleted file mode 100644 index faad5fb..0000000 --- a/unpack_module.cmd +++ /dev/null @@ -1 +0,0 @@ -nasher unpack default --verbose --removeDeleted:false \ No newline at end of file diff --git a/update_src_from_haks.cmd b/update_src_from_haks.cmd deleted file mode 100644 index dd1d285..0000000 --- a/update_src_from_haks.cmd +++ /dev/null @@ -1 +0,0 @@ -nasher unpack tophak --verbose -y \ No newline at end of file diff --git a/update_src_from_module.cmd b/update_src_from_module.cmd deleted file mode 100644 index 44d2155..0000000 --- a/update_src_from_module.cmd +++ /dev/null @@ -1 +0,0 @@ -nasher unpack default --verbose -y \ No newline at end of file