generated from Jaysyn/ModuleTemplate
67 lines
4.2 KiB
Plaintext
67 lines
4.2 KiB
Plaintext
I named this build "The Janitor" because it straight sweeps everything up. I am confident in saying this is the highest damage one can achieve with current PRC options, even higher than my previous Warcarnate build. Like the Warcarnate, this build does this every single round, all day long.
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What this build gives you: 17 pre-epic BAB; great attack bonus (Lolth's Meat and Epic Weapon Focus); absolutely crazy damage output - between soulmelds (Necrocarnum Weapon, Incarnate Avatar, Bluesteel Bracers), feats (Lolth's Meat, Cobalt Power, Weapon Specialization), Sweeping Strike (hit two enemies with every single swing!), and maneuvers (Pouncing Charge, Raging Mongoose, Time Stands Still, and Prey on the Weak) this character can average ~6000 melee damage a round (~8000 if you begin combat with a pounce) and ~2050 on a single pouncing charge***; the damage caused by this build is persistent and not constrained by abilities limited to times/day; immunity to nearly all status effects (Curst); the best saving throw boost there is (Diamond Defense); the ability to heal once per minute when recovering maneuvers (Vital Recovery); INT to reflex saves, crit confirmation, combat maneuvers, and damage against flat-footed enemies; the ability to instantly clear status effects (Ironheart Surge); uncanny dodge; some minor psionic manifesting abilities
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Weakpoints: not the best AC (Curst helps with this) or base saves (though Lolth's Meat mitigates this short-coming after a few kills and Curst makes you immune to almost everything) - get equipment to boost AC and saves; you lose a small amount of damage output against non-living opponents (Necrocarnum Weapon), but the difference is small and won't slow you down
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Build Name: The Janitor
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Race: Half-Drow
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Alignment: Neutral Evil
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Strength 16
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Dexterity 16
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Constitution 12
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Intelligence 8
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Wisdom 14
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Charisma 8
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Lvl Class
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1 Incarnate 1: Lolth's Meat
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2 IC2
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3 IC3: Power Attack
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4 IC4: 17 STR
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5 IC5: Lore 8
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6 IC6: Wild Talent
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7 War Mind 1
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8 WM 2: 18 STR
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9 WM 3: Undead Meldshaper, Curst Template (take Curst right before leveling up)
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10 WM 4
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11 WM 5
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12 Warblade 1: Improved Critical (Scimitar), Maneuvers: Sudden Leap, Disarming Strike, Iron Heart Surge, Stance: Blood in the Water, 19 STR
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13 WB 2: Maneuver: Saphire Nightmare Blade
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14 WB 3: Maneuver: Emerald Razor
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15 WB 4: Cobalt Power, Stance: Pearl of Black Doubt
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16 WB 5: B: Vital Recovery, Maneuver: Pouncing Charge, 20 STR
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17 WB 6
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18 IC 7: Weapon Focus (Scimitar)
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19 WB 7: Maneuvers: Avalanche of Blades
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20 WB 8: 17 DEX
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21 WB 9: Weapon Specialization (Scimitar), B: Iron Will, Maneuver: Raging Mongoose
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22 WB 10: Stance: Prey on the Weak
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23 WB 11: Maneuver: Time Stands Still
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24 IC 8: Two-Weapon Fighting, 18 DEX
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25 IC 9
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26 IC 10
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27 IC 11: Improved TWF
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28 IC 12: 19 DEX
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29 IC 13
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30 IC 14: Greater TWF
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31 IC 15
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32 IC 16: 21 STR
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33 IC 17: Cleave
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34 IC 18
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35 IC 19
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36 IC 20: Great Cleave, 22 STR
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37 IC 21
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38 IC 22: B: Epic Weapon Focus (Scimitar)
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39 WB 12: Epic Weapon Specialization (Scimitar)
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40 WB 13: Maneuver: Diamond Defense, 20 DEX
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Recommended Martial Maneuvers: Pouncing Charge, Raging Mongoose, Iron Heart Surge, Time Stands Still, Diamond Defense, Blood in the Water (Stance) for more damage or Prey on the Weak (Stance) for more attacks. I think Prey on the Weak is the way to go.
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Recommended Soul Melds: Necrocarnum Weapon, Incarnate Avatar, Bluesteel Bracers
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Notes: you can buy off the level adjustment from Curst at 9, 15, and 18 - I recommend buying off at least one LA, but probably the other 2 as well if you are going to level 40. As a general strategy, this build should begin combat by charging the strongest opponent, initiate raging mongoose as soon as possible, then initiate Time Stands Still, recover maneuvers, repeat. Always make sure to recover your maneuvers immediately at/near the end of each combat - otherwise you will have to wait a full minute while they recover.
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***Damage calculations updated after the scripted combat system was updated to pull in all the damage boosts. They assume max level, enemies that are alive and not crit-immune and +20 damage from Lolth's Meat (which seems like a good average that I am doing in combat-heavy modules). |