generated from Jaysyn/ModuleTemplate
65 lines
5.4 KiB
Plaintext
65 lines
5.4 KiB
Plaintext
I made this build to integrate three very powerful offensive playstyles: 1) warlock invoking, 2) instant death attacks either through DevCrit or PRC Vorpal, and 3) high damage output through martial maneuvers and damage boosts. This build does that while maintaining excellent aptitude in all three areas. You can do all this while either being immune or passing every save check and enjoying at-will healing. This is about as much of a cannon as you can make, and it isn't even the glass variety.
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What this build gives you: 16 pre-epic BAB; dual keen, vorpal kukris; great attack and damage bonus (Lolth's Meat and Blood in the Water); very high damage output - between Lolth's Meat, (Epic) Weapon Specialization, Two-Weapon Fighting, Two-Weapon Rend, Epic Crafting, Power Attack (from Blooded), Bloodclaw Master class abilities, Maneuvers, and Blood in the Water, this character can average ~2600 melee damage a round (~3100 if you begin combat with a pounce) and ~800 on a single pouncing charge***; the damage caused by this build is persistent and not constrained by abilities limited to times/day; you also get an army of meat shield skeletons (The Dead Walk); immunities (Curst) and the ability to pass every save (Diamond Defense and Lolth's Meat); great spell resistance (Curst); at-will Creeping Doom (Verminlord); at-will 50% miss chance and invisibility (Retributive Invisibility); at-will healing for you and all your skeletons (Utterdark Eldritch Doom, Path of Shadow); healing once per minute when recovering maneuvers (Vital Recovery); at-will teleportation for quality of life (Path of Shadow); and tentacles!
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Weakpoints: not the best AC - get equipment to boost AC (Curst and Blooded help with this as well); low saves on invocations, but only one useful invocation uses a save (Frightful Blast), so this really doesn't matter; you have to use kukris (yuck)
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Build Name: War Squared
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Race: Half-Drow
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Alignment: Any evil or chaotic
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STR 16
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DEX 16
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CON 10
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WIS 8
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INT 14
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CHA 10
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1 Warlock 1: Lolth's Meat, Invocation: Frightening Blast, Skills: Concentration, Lore, Spellcraft, UMD at each level (Blooded Template)
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2 WL 2: Invocation: Eldritch Glaive
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3 WL 3: Two-Weapon Fighting
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4 WL 4: Invocation: Summon Swarm, STR 17
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5 WL 5
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6 WL 6: Craft Magic Arms & Armor, Invocation: Eldritch Chain
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7 WL 7
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8 WL 8: Invocation: The Dead Walk, STR 18
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9 Warblade 1: Weapon Focus (Kukri), Stance: Blood in the Water, Maneuvers: Sudden Leap, Emerald Razor, Action Before Thought, Jump 1
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10 WL 9
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11 WL 10: Invocation: Beshadowed Blast
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12 WL 11: Improved Critical (Kukri), Invocation: Chilling Tentacles, DEX 17
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13 WL 12
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14 WL 13: Invocation: Vitriolic Blast
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15 WL 14: Improved TWF
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16 WL 15: Invocation: Eldritch Cone, DEX 18
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17 WB 2: Maneuver: Pouncing Charge, Jump 3
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18 WL 16: Extra Invocation (Tenacious Plague), Invocation: Eldritch Doom
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19 WB 3: Maneuver: Dancing Mongoose, Jump 5
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20 WB 4: Stance: Pearl of Black Doubt, Jump 7, DEX 19
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21 WL 17: Greater TWF
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22 WL 18: Invocation: Utterdark Blast (Curst Template)
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23 WL 19:
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24 WL 20: Epic Weapon Focus (Kukri), Invocation: Path of Shadow, STR 19
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25 WB 5: B: Vital Recovery, Maneuver: Diamond Defense, Jump 9
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26 Bloodclaw Master 1: Maneuver: Raging Mongoose
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27 WL 21: Craft Epic Magic Arms and Armor, 28 Lore and Spellcraft, no more Spellcraft
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28 WL 22: STR 20
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29 BCM 2
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30 WB 6: Weapon Specialization (Kukri)
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31 WL: B: Eldritch Sculptor
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32 WL 24: STR 21
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33 WB 7: Epic Weapon Specialization (Kukri), Maneuver: Time Stands Still
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34 WL 25
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35 WL 26: B: Verminlord
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36 WL 27: Two-Weapon Rend, STR 22
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37 WL 28
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38 WL 29: B: Epic Extra Invocation (Retributive Invisibility)
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39 WL 30: Great Strength
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40 WL 31: STR 24
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Readied Martial Maneuvers: Pouncing Charge, Dancing Mongoose (trade out for Time Stands Still when you get it), Raging Mongoose, and Diamond Defense
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Notes: buyoff the LA from Blooded at level 3 - you can buyoff the LA from Curst, but it will only amount to about a 9% or less XP reduction by the time you take it. Taking Curst at 9 would allow full buyoff early and allow much more top-end XP for kukri crafting - the ones I'm using (+10, keen, vorpal, psychokinetic, sonic blast) eventually cost around 40k XP each... As a general strategy, this build should begin combat by charging the strongest opponent, initiate raging mongoose as soon as possible, then initiate dancing mongoose, recover maneuvers, repeat. Once you get Time Stands Still, Pouncing Charge into an immediate Raging Mongoose on-hit (no action required), then immediately initiate Time Stands Still and then as soon as you see the first hit from Time Stands Still, recover maneuvers. Always make sure to recover your maneuvers immediately at/near the end of each combat - otherwise you will have to wait a full minute while they recover. You can use Power Attack to transform the attack bonuses you get from (Epic) Weapon Focus and Bloodclaw Master into damage - Lolth's Meat and Blood in the Water will keep you hitting on every attack. For super tough, crit-immune enemies, you can drop several Creeping Dooms, let them build up to high damage, then kite the bad guys through the AOE while it slows them to a crawl.
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***Damage calculations updated after the scripted combat system was updated to pull in all the damage boosts. They assume max level, that enemies are not crit-immune, and +20 damage from Lolth's Meat (which seems like a good average that I am doing in combat-heavy modules). |