diff --git a/CEP1/_tlk/prc8_cep1_merge.xml b/CEP1/_tlk/prc8_cep1_merge.xml index f638c2a..6dd818c 100644 --- a/CEP1/_tlk/prc8_cep1_merge.xml +++ b/CEP1/_tlk/prc8_cep1_merge.xml @@ -16096,7 +16096,7 @@ Use: Selected. Summon Hellcat Type of Feat: Class Specific Prerequisite: Disciple of Asmodeus level 4. -Specifics: A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon monster spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day. If the Disciple has no effective caster level, the duration will be 2 rounds per Disciple of Asmodeus class level. +Specifics: A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon creature spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day. If the Disciple has no effective caster level, the duration will be 2 rounds per Disciple of Asmodeus class level. Use: Selected. Evil Authority Type of Feat: Class Specific @@ -17490,7 +17490,7 @@ Use: Selected. Summon Hamatula Type of Feat: Class Specific Prerequisite: Disciple of Mephistopheles Level 5 -Specifics: Disciple of Mephistopheles can summon 1 hamatula once per day. This functions as a summon monster spell cast by a 15th-level caster. +Specifics: Disciple of Mephistopheles can summon 1 hamatula once per day. This functions as a summon creature spell cast by a 15th-level caster. Use: Selected. Hellfire Type of Feat: Class Specific @@ -23922,7 +23922,7 @@ This bonus starts at +1 at 3rd level, and increases by one at level 3, 5, 7, 11, Summon Demon Type of Feat: Class Prerequisite: Thrall of Graz'zt -At 4th level, a Thrall of Graz'zt can summon a demon of 5 HD or less once per day. This spell functions as a summon monster spell. +At 4th level, a Thrall of Graz'zt can summon a demon of 5 HD or less once per day. This spell functions as a summon creature spell. The HD of the demon summoned increases to 10 HD at level 9, 15 HD at level 15, 20 HD at level 20, 25 HD at level 25, and 30 HD at level 30. Your mindblade enhancements have been reset and your mindblades destroyed due to level loss. @@ -26150,7 +26150,7 @@ Area of Effect / Target: Single Duration: 1 Hour / Level Target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. -Summon Monster I +Summon Creature I Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -26180,7 +26180,7 @@ Duration: 2 Hours / Level Spell Resistance: Yes This spell imbues an area with negative energy, Charisma check make to turn undead within suffers -3. Undead gains +1 to attack, damage and save. Undead create within this area gains +1 HP per HD. -Summon Monster II +Summon Creature II Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -26221,7 +26221,7 @@ Spell Resistance: No When this spell is cast, the caster chooses to be protected from good. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. -Summon Monster III +Summon Creature III Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -26295,7 +26295,7 @@ Area of Effect / Target: Single Duration: 1 Hour / Level Target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. -Summon Monster I +Summon Creature I Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -26325,7 +26325,7 @@ Duration: 2 Hours / Level Spell Resistance: Yes This spell imbues an area with negative energy, Charisma check make to turn undead within suffers -3. Undead gains +1 to attack, damage and save. Undead create within this area gains +1 HP per HD. -Summon Monster II +Summon Creature II Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -26366,7 +26366,7 @@ Spell Resistance: No When this spell is cast, the caster chooses to be protected from good. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. -Summon Monster III +Summon Creature III Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -27240,9 +27240,9 @@ Level 20: Smite Good 5/day SPELL LIST: -Level 1: Bane, Inflict Light Wounds, Protection from Good, Summon Monster 1. -Level 2: Bull's Strength, Darkness, Desecrate, Summon Monster 2. -Level 3: Blindness/Deafness, Greater Magic Weapon, Inflict Moderate Wounds, Magic Circle against Good, Summon Monster 3. +Level 1: Bane, Inflict Light Wounds, Protection from Good, Summon Creature 1. +Level 2: Bull's Strength, Darkness, Desecrate, Summon Creature 2. +Level 3: Blindness/Deafness, Greater Magic Weapon, Inflict Moderate Wounds, Magic Circle against Good, Summon Creature 3. Level 4: Death Ward, Fear, Inflict Serious Wounds, Poison, Unholy Sword. Darkness Domain Powers Corrupter @@ -32589,7 +32589,7 @@ Use: Selected Prerequisite: Artificer level 5 Specifics: At 5th level, an artificer gains the ability to salvage the XP from a magic item and use those points to create another magic item. The artificer must spend a day with the item, and he must also have the appropriate item creation feat for the item he is salvaging. After one day, the item is destroyed and the artificer adds the XP it took to create the item to his craft reserve. These points are lost if the artificer does not use them before gaining his next level. -For example, an artificer wants to retain the essence of a wand of summon monster IV that has 20 charges. Originally created (like all wands) with 50 charges, it required 840 XP when initially made, or 16.8 XP (840 - 50) per charge. The artificer is able to recover the XP from the remaining charges. He puts 336 XP (16.8 X 20) into his craft reserve. +For example, an artificer wants to retain the essence of a wand of summon creature IV that has 20 charges. Originally created (like all wands) with 50 charges, it required 840 XP when initially made, or 16.8 XP (840 - 50) per charge. The artificer is able to recover the XP from the remaining charges. He puts 336 XP (16.8 X 20) into his craft reserve. Use: Selected Metamagic Spell Trigger @@ -47377,17 +47377,17 @@ This spell imbues the caster with the might of his deity, giving him a +8 Streng Recitation Caster Level(s): Cleric 4 Innate Level: 4 -School: Conjuration +School: Conjuration (Creation) Descriptor(s): Component(s): Verbal, Somatic Range: Personal -Area of Effect / Target: Colossal, centered on you +Area of Effect / Target: 60 ft., centered on you Duration: 1 Round / Level Additional Counter Spells: Save: None -Spell Resistance: Yes (for detrimental effects) +Spell Resistance: Yes -You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected.. +You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. Forceblast Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 @@ -59048,7 +59048,7 @@ Alien Mind: Your mind is alien and does not work like that of a normal mortal. Y Bolts of Madness: You can fire a ray that dazes an opponent for 1d3 rounds. You must succeed on a ranged touch attack with a range of 100 ft. + 10 ft./binder level. A successful Will save negates the effect. Once you have used this ability, you cannot do so again for 5 rounds. -Summon Alien: You can summon any creature from the summon monster list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon monster I-V list. When you reach 14th level, you can summon any creature from the summon monster I-VII list.Once you have used this ability, you cannot do so again for 5 rounds. +Summon Alien: You can summon any creature from the summon creature list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon creature I-V list. When you reach 14th level, you can summon any creature from the summon creature I-VII list.Once you have used this ability, you cannot do so again for 5 rounds. Zceryll, the Star Spawn Bolts of Madness Zceryll, the Star Spawn Summon Alien Eligor, Dragon's Slayer @@ -60088,7 +60088,7 @@ Duration: 1 round/level You summon a creature of shadow to serve you, calling it through the barriers between worlds. -This mystery functions like the spell summon monster I, except as noted here. You can summon one Huge shadow elemental. +This mystery functions like the spell summon creature I, except as noted here. You can summon one Huge shadow elemental. Far Sight Master, Eyes of the Night Sky Level/School: 8th/Divination (Scrying) @@ -60163,7 +60163,7 @@ Duration: 1 minute/ level Reality seems to tear open, revealing a dark rift. From the blackness, a shadow elemental emerges. -This mystery functions like the spell summon monster I, except as noted here. You can summon one Elder shadow elemental. +This mystery functions like the spell summon creature I, except as noted here. You can summon one Elder shadow elemental. Consume Essence Master, Ebon Walls Level/School: 9th/Necromancy [Death] @@ -78140,7 +78140,7 @@ The demilich can cast all the spells it knows without gestures. Spell-like Abilities -At will:alter self, astral projection, create greater undead, create undead, death knell, enervation, greater dispel magic, harm (usually used to heal itself), summon monster I-IX, telekinesis, and weird; 2/day: greater planar ally. Demiliches use these abilities as casters of a level equal to their spellcaster level, but the save DCs are equal to 10 + the demilich's HD + the demilich's Charisma modifier. +At will:alter self, astral projection, create greater undead, create undead, death knell, enervation, greater dispel magic, harm (usually used to heal itself), summon creature I-IX, telekinesis, and weird; 2/day: greater planar ally. Demiliches use these abilities as casters of a level equal to their spellcaster level, but the save DCs are equal to 10 + the demilich's HD + the demilich's Charisma modifier. Special Qualities @@ -79894,7 +79894,7 @@ Use: Activated Summon Elemental Type of Feat: Reserve Prerequisite: Ability to cast 4th-level spells -Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon monster spell (PH 285). The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells. +Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon creature spell (PH 285). The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells. Use: Activated Dimensional Reach Type of Feat: Reserve @@ -87181,7 +87181,7 @@ Throwing Axes Warblade (Default) (STARTING PACKAGE) -The default package focuses on improving strength and proficiency with the longsword.. +The default package focuses on improving strength and proficiency with the longsword. Equipment: Torch @@ -87239,6 +87239,80 @@ Light Crossbow Wilder4 Wilder5 Wilder5 + ## PRC8 Clerical Domain Expansion ## + + Chaos + Type of Feat: Domain +Prerequisite: Access to Chaos domain. +Specifics: +You cast chaos spells at +1 caster level. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Protection From Law (1), Color Spray (2), Magic Circle vs. Law (3), Confusion (4), Sphere of Chaos (5), Animate Objects (6), Word of Chaos (7), Cloak of Chaos (8), Summon Creature IX (9) + +Use: Automatic + Law + Type of Feat: Domain +Prerequisite: Access to Law domain. +Specifics: +You cast law spells at +1 caster level. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Protection from Chaos (1), Calm Emotions (2), Magic Circle against Chaos (3), Divine Hammer (4), Planar Ally (5), Hold Monster (6), Dictum (7), Shield of Law (8), Summon Creature IX (9) + +Use: Automatic + Luck + Type of Feat: Domain +Prerequisite: Access to Luck domain. +Specifics: +Lucky: You gain the Luck of Heroes feat as a bonus feat. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Entropic Shield (1), Bestow Curse (2), Protection from Elements (3), Freedom of Movement (4), Break Enchantment (5), Mislead (6), Spell Turning (7), Moment of Prescience (8), Premonition (9) + +Use: Automatic. + Glory + Type of Feat: Domain +Prerequisite: Access to the Glory domain. +Specifics: +Powerful Turning: Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Disrupt Undead (1), Bless Weapon (2), Searing Light (3), Hammer of the Gods (4), Holy Sword (5), Bolt of Glory (6), Sunbeam (7), Aura of Glory (8), Gate (9) + +Use: Automatic. + Madness + Type of Feat: Domain +Prerequisite: Access to the Madness domain. +Specifics: +Aberrant Turning: Able to turn aberrations as if they were undead. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Color Spray (1), Daze Monster (2), Rage (3), Confusion (4), Mind Fog (5), Phantasmal Killer (6), Insanity (7), Symbol of Insanity (8), Weird (9) + +Use: Automatic. + Mind + Type of Feat: Domain +Prerequisite: Access to the Mind domain. +Specifics: +Granted Power: Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2 bonus on Will saves against enchantment spells and effects. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Nybor's Gentle Reminder (1), Blindness / Deafness (2), Crushing Despair (3), Lesser Mind Blank (4), Feeblemind (5), Mind Fog (6), Nybor's Stern Reproof (7), Mind Blank (8), Weird (9) + +Use: Automatic. + Moon + Type of Feat: Domain +Prerequisite: Access to the Moon domain. +Specifics: +Lycanthrope Turning: Able to turn or destroy lycanthropes as if they were undead. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Faerie Fire (1), Moonbeam* (2), Moonblade* (3), Good Hope* (4), Moon Path* (5), Countermoon* (6), Insanity (7), Animal Shapes* (8), Moonfire* (9) + +Use: Automatic. + +*Not implemented + Chaos Domain Powers + Law Domain Powers + Luck Domain Powers + Glory Domain Powers + Madness Domain Powers + Mind Domain Powers + Moon Domain Powers ### CRAFT INFUSION RESERVE### Create Infusion Type of Feat: Item Creation @@ -87968,15 +88042,15 @@ Tortoise shell slows a creature's movement as if it were wearing heavy armor. An Tortoise Shell (18) Sanctify Ki Strike Type of Feat: Exalted -Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike +Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Good alignment. Specifics: A Your unarmed strikes deal 1 extra point of damage to evil creatures, or 1d4 points to evil outsiders and evil undead. In addition, they are considered good-aligned for purposes of overcoming damage reduction. Holy Ki Strike Type of Feat: Exalted -Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Sanctify Ki Strike +Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Sanctify Ki Strike, good alignment Specifics: Your unarmed strike deals 2d6 points of extra holy damage to evil creatures. In addition, it is considered holy, which means that it can bypass the damage reduction of some evil outsiders. This does not stack with the extra damage from the Sanctify Ki Strike feat. Fist of the Heavens Type of Feat: Exalted -Prerequisite: Improved Unarmed Strike, WIS 15, Sanctify Ki Strike +Prerequisite: Improved Unarmed Strike, WIS 15, Sanctify Ki Strike, good alignment Specifics: The saving throw DC of your Stunning Fist increases by 2 when you use it against an evil creature. If the stunning attack succeeds, the creature is staggered for 1 round following the round it is stunned. Vow of Abstinence Type of Feat: Exalted diff --git a/CEP2/2.71/_tlk/prc8_cep271_mrg.xml b/CEP2/2.71/_tlk/prc8_cep271_mrg.xml index 296af28..f2cfdad 100644 --- a/CEP2/2.71/_tlk/prc8_cep271_mrg.xml +++ b/CEP2/2.71/_tlk/prc8_cep271_mrg.xml @@ -836,12 +836,12 @@ Special: Prior contact with an alienist or a pseudonatural creature. CLASS FEATURES: Level -1: Summon Alien - when casting any summon monster spell, Alienist summons "pseudonatural" version of a creature. +1: Summon Alien - when casting any summon creature spell, Alienist summons "pseudonatural" version of a creature. 2: Alien blessing - +1 insight bonus on all saving throws, but permanently loses 2 points of Wisdom. 3: Metamagic secret - bonus metamagic feat. 4: Mad certainty - -2 penalty to saving throws, attack rolls, and Charisma based skill and ability checks against specified kind of creatures. 5: Pseudonatural familiar - Alienists familiar gains the pseudonatural template. -6: Extra summoning - once pre day Alienist can cast summon monster spell at her highest spell level. +6: Extra summoning - once pre day Alienist can cast summon creature spell at her highest spell level. 7: Metamagic secret - bonus metamagic feat. 8: Insane certainty - penalties increase to -6. 9: Timeless secret - The Alienist learns the secret of perpetual youth. She no longer suffers ability penalties for aging and cannot be magically aged. @@ -16104,7 +16104,7 @@ Use: Selected. Summon Hellcat Type of Feat: Class Specific Prerequisite: Disciple of Asmodeus level 4. -Specifics: A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon monster spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day. If the Disciple has no effective caster level, the duration will be 2 rounds per Disciple of Asmodeus class level. +Specifics: A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon creature spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day. If the Disciple has no effective caster level, the duration will be 2 rounds per Disciple of Asmodeus class level. Use: Selected. Evil Authority Type of Feat: Class Specific @@ -17498,7 +17498,7 @@ Use: Selected. Summon Hamatula Type of Feat: Class Specific Prerequisite: Disciple of Mephistopheles Level 5 -Specifics: Disciple of Mephistopheles can summon 1 hamatula once per day. This functions as a summon monster spell cast by a 15th-level caster. +Specifics: Disciple of Mephistopheles can summon 1 hamatula once per day. This functions as a summon creature spell cast by a 15th-level caster. Use: Selected. Hellfire Type of Feat: Class Specific @@ -23930,7 +23930,7 @@ This bonus starts at +1 at 3rd level, and increases by one at level 3, 5, 7, 11, Summon Demon Type of Feat: Class Prerequisite: Thrall of Graz'zt -At 4th level, a Thrall of Graz'zt can summon a demon of 5 HD or less once per day. This spell functions as a summon monster spell. +At 4th level, a Thrall of Graz'zt can summon a demon of 5 HD or less once per day. This spell functions as a summon creature spell. The HD of the demon summoned increases to 10 HD at level 9, 15 HD at level 15, 20 HD at level 20, 25 HD at level 25, and 30 HD at level 30. Your mindblade enhancements have been reset and your mindblades destroyed due to level loss. @@ -26158,7 +26158,7 @@ Area of Effect / Target: Single Duration: 1 Hour / Level Target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. -Summon Monster I +Summon Creature I Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -26188,7 +26188,7 @@ Duration: 2 Hours / Level Spell Resistance: Yes This spell imbues an area with negative energy, Charisma check make to turn undead within suffers -3. Undead gains +1 to attack, damage and save. Undead create within this area gains +1 HP per HD. -Summon Monster II +Summon Creature II Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -26229,7 +26229,7 @@ Spell Resistance: No When this spell is cast, the caster chooses to be protected from good. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. -Summon Monster III +Summon Creature III Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -26303,7 +26303,7 @@ Area of Effect / Target: Single Duration: 1 Hour / Level Target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. -Summon Monster I +Summon Creature I Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -26333,7 +26333,7 @@ Duration: 2 Hours / Level Spell Resistance: Yes This spell imbues an area with negative energy, Charisma check make to turn undead within suffers -3. Undead gains +1 to attack, damage and save. Undead create within this area gains +1 HP per HD. -Summon Monster II +Summon Creature II Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -26374,7 +26374,7 @@ Spell Resistance: No When this spell is cast, the caster chooses to be protected from good. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. -Summon Monster III +Summon Creature III Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -27248,9 +27248,9 @@ Level 20: Smite Good 5/day SPELL LIST: -Level 1: Bane, Inflict Light Wounds, Protection from Good, Summon Monster 1. -Level 2: Bull's Strength, Darkness, Desecrate, Summon Monster 2. -Level 3: Blindness/Deafness, Greater Magic Weapon, Inflict Moderate Wounds, Magic Circle against Good, Summon Monster 3. +Level 1: Bane, Inflict Light Wounds, Protection from Good, Summon Creature 1. +Level 2: Bull's Strength, Darkness, Desecrate, Summon Creature 2. +Level 3: Blindness/Deafness, Greater Magic Weapon, Inflict Moderate Wounds, Magic Circle against Good, Summon Creature 3. Level 4: Death Ward, Fear, Inflict Serious Wounds, Poison, Unholy Sword. Darkness Domain Powers Corrupter @@ -32597,7 +32597,7 @@ Use: Selected Prerequisite: Artificer level 5 Specifics: At 5th level, an artificer gains the ability to salvage the XP from a magic item and use those points to create another magic item. The artificer must spend a day with the item, and he must also have the appropriate item creation feat for the item he is salvaging. After one day, the item is destroyed and the artificer adds the XP it took to create the item to his craft reserve. These points are lost if the artificer does not use them before gaining his next level. -For example, an artificer wants to retain the essence of a wand of summon monster IV that has 20 charges. Originally created (like all wands) with 50 charges, it required 840 XP when initially made, or 16.8 XP (840 - 50) per charge. The artificer is able to recover the XP from the remaining charges. He puts 336 XP (16.8 X 20) into his craft reserve. +For example, an artificer wants to retain the essence of a wand of summon creature IV that has 20 charges. Originally created (like all wands) with 50 charges, it required 840 XP when initially made, or 16.8 XP (840 - 50) per charge. The artificer is able to recover the XP from the remaining charges. He puts 336 XP (16.8 X 20) into his craft reserve. Use: Selected Metamagic Spell Trigger @@ -47385,17 +47385,17 @@ This spell imbues the caster with the might of his deity, giving him a +8 Streng Recitation Caster Level(s): Cleric 4 Innate Level: 4 -School: Conjuration +School: Conjuration (Creation) Descriptor(s): Component(s): Verbal, Somatic Range: Personal -Area of Effect / Target: Colossal, centered on you +Area of Effect / Target: 60 ft., centered on you Duration: 1 Round / Level Additional Counter Spells: Save: None -Spell Resistance: Yes (for detrimental effects) +Spell Resistance: Yes -You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected.. +You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. Forceblast Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 @@ -59097,7 +59097,7 @@ Alien Mind: Your mind is alien and does not work like that of a normal mortal. Y Bolts of Madness: You can fire a ray that dazes an opponent for 1d3 rounds. You must succeed on a ranged touch attack with a range of 100 ft. + 10 ft./binder level. A successful Will save negates the effect. Once you have used this ability, you cannot do so again for 5 rounds. -Summon Alien: You can summon any creature from the summon monster list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon monster I-V list. When you reach 14th level, you can summon any creature from the summon monster I-VII list.Once you have used this ability, you cannot do so again for 5 rounds. +Summon Alien: You can summon any creature from the summon creature list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon creature I-V list. When you reach 14th level, you can summon any creature from the summon creature I-VII list.Once you have used this ability, you cannot do so again for 5 rounds. Zceryll, the Star Spawn Bolts of Madness Zceryll, the Star Spawn Summon Alien Eligor, Dragon's Slayer @@ -60137,7 +60137,7 @@ Duration: 1 round/level You summon a creature of shadow to serve you, calling it through the barriers between worlds. -This mystery functions like the spell summon monster I, except as noted here. You can summon one Huge shadow elemental. +This mystery functions like the spell summon creature I, except as noted here. You can summon one Huge shadow elemental. Far Sight Master, Eyes of the Night Sky Level/School: 8th/Divination (Scrying) @@ -60212,7 +60212,7 @@ Duration: 1 minute/ level Reality seems to tear open, revealing a dark rift. From the blackness, a shadow elemental emerges. -This mystery functions like the spell summon monster I, except as noted here. You can summon one Elder shadow elemental. +This mystery functions like the spell summon creature I, except as noted here. You can summon one Elder shadow elemental. Consume Essence Master, Ebon Walls Level/School: 9th/Necromancy [Death] @@ -78189,7 +78189,7 @@ The demilich can cast all the spells it knows without gestures. Spell-like Abilities -At will:alter self, astral projection, create greater undead, create undead, death knell, enervation, greater dispel magic, harm (usually used to heal itself), summon monster I-IX, telekinesis, and weird; 2/day: greater planar ally. Demiliches use these abilities as casters of a level equal to their spellcaster level, but the save DCs are equal to 10 + the demilich's HD + the demilich's Charisma modifier. +At will:alter self, astral projection, create greater undead, create undead, death knell, enervation, greater dispel magic, harm (usually used to heal itself), summon creature I-IX, telekinesis, and weird; 2/day: greater planar ally. Demiliches use these abilities as casters of a level equal to their spellcaster level, but the save DCs are equal to 10 + the demilich's HD + the demilich's Charisma modifier. Special Qualities @@ -79943,7 +79943,7 @@ Use: Activated Summon Elemental Type of Feat: Reserve Prerequisite: Ability to cast 4th-level spells -Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon monster spell (PH 285). The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells. +Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon creature spell (PH 285). The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells. Use: Activated Dimensional Reach Type of Feat: Reserve @@ -87235,7 +87235,7 @@ Throwing Axes Warblade (Default) (STARTING PACKAGE) -The default package focuses on improving strength and proficiency with the longsword.. +The default package focuses on improving strength and proficiency with the longsword. Equipment: Torch @@ -87293,6 +87293,80 @@ Light Crossbow Wilder4 Wilder5 Wilder5 + ## PRC8 Clerical Domain Expansion ## + + Chaos + Type of Feat: Domain +Prerequisite: Access to Chaos domain. +Specifics: +You cast chaos spells at +1 caster level. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Protection From Law (1), Color Spray (2), Magic Circle vs. Law (3), Confusion (4), Sphere of Chaos (5), Animate Objects (6), Word of Chaos (7), Cloak of Chaos (8), Summon Creature IX (9) + +Use: Automatic + Law + Type of Feat: Domain +Prerequisite: Access to Law domain. +Specifics: +You cast law spells at +1 caster level. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Protection from Chaos (1), Calm Emotions (2), Magic Circle against Chaos (3), Divine Hammer (4), Planar Ally (5), Hold Monster (6), Dictum (7), Shield of Law (8), Summon Creature IX (9) + +Use: Automatic + Luck + Type of Feat: Domain +Prerequisite: Access to Luck domain. +Specifics: +Lucky: You gain the Luck of Heroes feat as a bonus feat. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Entropic Shield (1), Bestow Curse (2), Protection from Elements (3), Freedom of Movement (4), Break Enchantment (5), Mislead (6), Spell Turning (7), Moment of Prescience (8), Premonition (9) + +Use: Automatic. + Glory + Type of Feat: Domain +Prerequisite: Access to the Glory domain. +Specifics: +Powerful Turning: Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Disrupt Undead (1), Bless Weapon (2), Searing Light (3), Hammer of the Gods (4), Holy Sword (5), Bolt of Glory (6), Sunbeam (7), Aura of Glory (8), Gate (9) + +Use: Automatic. + Madness + Type of Feat: Domain +Prerequisite: Access to the Madness domain. +Specifics: +Aberrant Turning: Able to turn aberrations as if they were undead. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Color Spray (1), Daze Monster (2), Rage (3), Confusion (4), Mind Fog (5), Phantasmal Killer (6), Insanity (7), Symbol of Insanity (8), Weird (9) + +Use: Automatic. + Mind + Type of Feat: Domain +Prerequisite: Access to the Mind domain. +Specifics: +Granted Power: Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2 bonus on Will saves against enchantment spells and effects. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Nybor's Gentle Reminder (1), Blindness / Deafness (2), Crushing Despair (3), Lesser Mind Blank (4), Feeblemind (5), Mind Fog (6), Nybor's Stern Reproof (7), Mind Blank (8), Weird (9) + +Use: Automatic. + Moon + Type of Feat: Domain +Prerequisite: Access to the Moon domain. +Specifics: +Lycanthrope Turning: Able to turn or destroy lycanthropes as if they were undead. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Faerie Fire (1), Moonbeam* (2), Moonblade* (3), Good Hope* (4), Moon Path* (5), Countermoon* (6), Insanity (7), Animal Shapes* (8), Moonfire* (9) + +Use: Automatic. + +*Not implemented + Chaos Domain Powers + Law Domain Powers + Luck Domain Powers + Glory Domain Powers + Madness Domain Powers + Mind Domain Powers + Moon Domain Powers ### CRAFT INFUSION RESERVE### Create Infusion Type of Feat: Item Creation @@ -88022,15 +88096,15 @@ Tortoise shell slows a creature's movement as if it were wearing heavy armor. An Tortoise Shell (18) Sanctify Ki Strike Type of Feat: Exalted -Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike +Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Good alignment. Specifics: A Your unarmed strikes deal 1 extra point of damage to evil creatures, or 1d4 points to evil outsiders and evil undead. In addition, they are considered good-aligned for purposes of overcoming damage reduction. Holy Ki Strike Type of Feat: Exalted -Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Sanctify Ki Strike +Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Sanctify Ki Strike, good alignment Specifics: Your unarmed strike deals 2d6 points of extra holy damage to evil creatures. In addition, it is considered holy, which means that it can bypass the damage reduction of some evil outsiders. This does not stack with the extra damage from the Sanctify Ki Strike feat. Fist of the Heavens Type of Feat: Exalted -Prerequisite: Improved Unarmed Strike, WIS 15, Sanctify Ki Strike +Prerequisite: Improved Unarmed Strike, WIS 15, Sanctify Ki Strike, good alignment Specifics: The saving throw DC of your Stunning Fist increases by 2 when you use it against an evil creature. If the stunning attack succeeds, the creature is staggered for 1 round following the round it is stunned. Vow of Abstinence Type of Feat: Exalted diff --git a/CEP3/_tlk/prc8_cep3_merge.xml b/CEP3/_tlk/prc8_cep3_merge.xml index c0342e7..25852bc 100644 --- a/CEP3/_tlk/prc8_cep3_merge.xml +++ b/CEP3/_tlk/prc8_cep3_merge.xml @@ -16385,7 +16385,7 @@ Use: Selected. Summon Hellcat Type of Feat: Class Specific Prerequisite: Disciple of Asmodeus level 4. -Specifics: A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon monster spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day. If the Disciple has no effective caster level, the duration will be 2 rounds per Disciple of Asmodeus class level. +Specifics: A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon creature spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day. If the Disciple has no effective caster level, the duration will be 2 rounds per Disciple of Asmodeus class level. Use: Selected. Evil Authority Type of Feat: Class Specific @@ -17779,7 +17779,7 @@ Use: Selected. Summon Hamatula Type of Feat: Class Specific Prerequisite: Disciple of Mephistopheles Level 5 -Specifics: Disciple of Mephistopheles can summon 1 hamatula once per day. This functions as a summon monster spell cast by a 15th-level caster. +Specifics: Disciple of Mephistopheles can summon 1 hamatula once per day. This functions as a summon creature spell cast by a 15th-level caster. Use: Selected. Hellfire Type of Feat: Class Specific @@ -24211,7 +24211,7 @@ This bonus starts at +1 at 3rd level, and increases by one at level 3, 5, 7, 11, Summon Demon Type of Feat: Class Prerequisite: Thrall of Graz'zt -At 4th level, a Thrall of Graz'zt can summon a demon of 5 HD or less once per day. This spell functions as a summon monster spell. +At 4th level, a Thrall of Graz'zt can summon a demon of 5 HD or less once per day. This spell functions as a summon creature spell. The HD of the demon summoned increases to 10 HD at level 9, 15 HD at level 15, 20 HD at level 20, 25 HD at level 25, and 30 HD at level 30. Your mindblade enhancements have been reset and your mindblades destroyed due to level loss. @@ -26439,7 +26439,7 @@ Area of Effect / Target: Single Duration: 1 Hour / Level Target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. -Summon Monster I +Summon Creature I Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -26469,7 +26469,7 @@ Duration: 2 Hours / Level Spell Resistance: Yes This spell imbues an area with negative energy, Charisma check make to turn undead within suffers -3. Undead gains +1 to attack, damage and save. Undead create within this area gains +1 HP per HD. -Summon Monster II +Summon Creature II Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -26510,7 +26510,7 @@ Spell Resistance: No When this spell is cast, the caster chooses to be protected from good. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. -Summon Monster III +Summon Creature III Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -26584,7 +26584,7 @@ Area of Effect / Target: Single Duration: 1 Hour / Level Target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. -Summon Monster I +Summon Creature I Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -26614,7 +26614,7 @@ Duration: 2 Hours / Level Spell Resistance: Yes This spell imbues an area with negative energy, Charisma check make to turn undead within suffers -3. Undead gains +1 to attack, damage and save. Undead create within this area gains +1 HP per HD. -Summon Monster II +Summon Creature II Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -26655,7 +26655,7 @@ Spell Resistance: No When this spell is cast, the caster chooses to be protected from good. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. -Summon Monster III +Summon Creature III Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -27529,9 +27529,9 @@ Level 20: Smite Good 5/day SPELL LIST: -Level 1: Bane, Inflict Light Wounds, Protection from Good, Summon Monster 1. -Level 2: Bull's Strength, Darkness, Desecrate, Summon Monster 2. -Level 3: Blindness/Deafness, Greater Magic Weapon, Inflict Moderate Wounds, Magic Circle against Good, Summon Monster 3. +Level 1: Bane, Inflict Light Wounds, Protection from Good, Summon Creature 1. +Level 2: Bull's Strength, Darkness, Desecrate, Summon Creature 2. +Level 3: Blindness/Deafness, Greater Magic Weapon, Inflict Moderate Wounds, Magic Circle against Good, Summon Creature 3. Level 4: Death Ward, Fear, Inflict Serious Wounds, Poison, Unholy Sword. Darkness Domain Powers Corrupter @@ -32878,7 +32878,7 @@ Use: Selected Prerequisite: Artificer level 5 Specifics: At 5th level, an artificer gains the ability to salvage the XP from a magic item and use those points to create another magic item. The artificer must spend a day with the item, and he must also have the appropriate item creation feat for the item he is salvaging. After one day, the item is destroyed and the artificer adds the XP it took to create the item to his craft reserve. These points are lost if the artificer does not use them before gaining his next level. -For example, an artificer wants to retain the essence of a wand of summon monster IV that has 20 charges. Originally created (like all wands) with 50 charges, it required 840 XP when initially made, or 16.8 XP (840 - 50) per charge. The artificer is able to recover the XP from the remaining charges. He puts 336 XP (16.8 X 20) into his craft reserve. +For example, an artificer wants to retain the essence of a wand of summon creature IV that has 20 charges. Originally created (like all wands) with 50 charges, it required 840 XP when initially made, or 16.8 XP (840 - 50) per charge. The artificer is able to recover the XP from the remaining charges. He puts 336 XP (16.8 X 20) into his craft reserve. Use: Selected Metamagic Spell Trigger @@ -47666,17 +47666,17 @@ This spell imbues the caster with the might of his deity, giving him a +8 Streng Recitation Caster Level(s): Cleric 4 Innate Level: 4 -School: Conjuration +School: Conjuration (Creation) Descriptor(s): Component(s): Verbal, Somatic Range: Personal -Area of Effect / Target: Colossal, centered on you +Area of Effect / Target: 60 ft., centered on you Duration: 1 Round / Level Additional Counter Spells: Save: None -Spell Resistance: Yes (for detrimental effects) +Spell Resistance: Yes -You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected.. +You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. Forceblast Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 @@ -59337,7 +59337,7 @@ Alien Mind: Your mind is alien and does not work like that of a normal mortal. Y Bolts of Madness: You can fire a ray that dazes an opponent for 1d3 rounds. You must succeed on a ranged touch attack with a range of 100 ft. + 10 ft./binder level. A successful Will save negates the effect. Once you have used this ability, you cannot do so again for 5 rounds. -Summon Alien: You can summon any creature from the summon monster list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon monster I-V list. When you reach 14th level, you can summon any creature from the summon monster I-VII list.Once you have used this ability, you cannot do so again for 5 rounds. +Summon Alien: You can summon any creature from the summon creature list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon creature I-V list. When you reach 14th level, you can summon any creature from the summon creature I-VII list.Once you have used this ability, you cannot do so again for 5 rounds. Zceryll, the Star Spawn Bolts of Madness Zceryll, the Star Spawn Summon Alien Eligor, Dragon's Slayer @@ -60377,7 +60377,7 @@ Duration: 1 round/level You summon a creature of shadow to serve you, calling it through the barriers between worlds. -This mystery functions like the spell summon monster I, except as noted here. You can summon one Huge shadow elemental. +This mystery functions like the spell summon creature I, except as noted here. You can summon one Huge shadow elemental. Far Sight Master, Eyes of the Night Sky Level/School: 8th/Divination (Scrying) @@ -60452,7 +60452,7 @@ Duration: 1 minute/ level Reality seems to tear open, revealing a dark rift. From the blackness, a shadow elemental emerges. -This mystery functions like the spell summon monster I, except as noted here. You can summon one Elder shadow elemental. +This mystery functions like the spell summon creature I, except as noted here. You can summon one Elder shadow elemental. Consume Essence Master, Ebon Walls Level/School: 9th/Necromancy [Death] @@ -78429,7 +78429,7 @@ The demilich can cast all the spells it knows without gestures. Spell-like Abilities -At will:alter self, astral projection, create greater undead, create undead, death knell, enervation, greater dispel magic, harm (usually used to heal itself), summon monster I-IX, telekinesis, and weird; 2/day: greater planar ally. Demiliches use these abilities as casters of a level equal to their spellcaster level, but the save DCs are equal to 10 + the demilich's HD + the demilich's Charisma modifier. +At will:alter self, astral projection, create greater undead, create undead, death knell, enervation, greater dispel magic, harm (usually used to heal itself), summon creature I-IX, telekinesis, and weird; 2/day: greater planar ally. Demiliches use these abilities as casters of a level equal to their spellcaster level, but the save DCs are equal to 10 + the demilich's HD + the demilich's Charisma modifier. Special Qualities @@ -80183,7 +80183,7 @@ Use: Activated Summon Elemental Type of Feat: Reserve Prerequisite: Ability to cast 4th-level spells -Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon monster spell (PH 285). The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells. +Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon creature spell (PH 285). The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells. Use: Activated Dimensional Reach Type of Feat: Reserve @@ -87532,6 +87532,80 @@ Light Crossbow Wilder4 Wilder5 Wilder5 + ## PRC8 Clerical Domain Expansion ## + + Chaos + Type of Feat: Domain +Prerequisite: Access to Chaos domain. +Specifics: +You cast chaos spells at +1 caster level. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Protection From Law (1), Color Spray (2), Magic Circle vs. Law (3), Confusion (4), Sphere of Chaos (5), Animate Objects (6), Word of Chaos (7), Cloak of Chaos (8), Summon Creature IX (9) + +Use: Automatic + Law + Type of Feat: Domain +Prerequisite: Access to Law domain. +Specifics: +You cast law spells at +1 caster level. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Protection from Chaos (1), Calm Emotions (2), Magic Circle against Chaos (3), Divine Hammer (4), Planar Ally (5), Hold Monster (6), Dictum (7), Shield of Law (8), Summon Creature IX (9) + +Use: Automatic + Luck + Type of Feat: Domain +Prerequisite: Access to Luck domain. +Specifics: +Lucky: You gain the Luck of Heroes feat as a bonus feat. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Entropic Shield (1), Bestow Curse (2), Protection from Elements (3), Freedom of Movement (4), Break Enchantment (5), Mislead (6), Spell Turning (7), Moment of Prescience (8), Premonition (9) + +Use: Automatic. + Glory + Type of Feat: Domain +Prerequisite: Access to the Glory domain. +Specifics: +Powerful Turning: Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Disrupt Undead (1), Bless Weapon (2), Searing Light (3), Hammer of the Gods (4), Holy Sword (5), Bolt of Glory (6), Sunbeam (7), Aura of Glory (8), Gate (9) + +Use: Automatic. + Madness + Type of Feat: Domain +Prerequisite: Access to the Madness domain. +Specifics: +Aberrant Turning: Able to turn aberrations as if they were undead. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Color Spray (1), Daze Monster (2), Rage (3), Confusion (4), Mind Fog (5), Phantasmal Killer (6), Insanity (7), Symbol of Insanity (8), Weird (9) + +Use: Automatic. + Mind + Type of Feat: Domain +Prerequisite: Access to the Mind domain. +Specifics: +Granted Power: Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2 bonus on Will saves against enchantment spells and effects. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Nybor's Gentle Reminder (1), Blindness / Deafness (2), Crushing Despair (3), Lesser Mind Blank (4), Feeblemind (5), Mind Fog (6), Nybor's Stern Reproof (7), Mind Blank (8), Weird (9) + +Use: Automatic. + Moon + Type of Feat: Domain +Prerequisite: Access to the Moon domain. +Specifics: +Lycanthrope Turning: Able to turn or destroy lycanthropes as if they were undead. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Faerie Fire (1), Moonbeam* (2), Moonblade* (3), Good Hope* (4), Moon Path* (5), Countermoon* (6), Insanity (7), Animal Shapes* (8), Moonfire* (9) + +Use: Automatic. + +*Not implemented + Chaos Domain Powers + Law Domain Powers + Luck Domain Powers + Glory Domain Powers + Madness Domain Powers + Mind Domain Powers + Moon Domain Powers ### CRAFT INFUSION RESERVE### Create Infusion Type of Feat: Item Creation @@ -88261,15 +88335,15 @@ Tortoise shell slows a creature's movement as if it were wearing heavy armor. An Tortoise Shell (18) Sanctify Ki Strike Type of Feat: Exalted -Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike +Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Good alignment. Specifics: A Your unarmed strikes deal 1 extra point of damage to evil creatures, or 1d4 points to evil outsiders and evil undead. In addition, they are considered good-aligned for purposes of overcoming damage reduction. Holy Ki Strike Type of Feat: Exalted -Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Sanctify Ki Strike +Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Sanctify Ki Strike, good alignment Specifics: Your unarmed strike deals 2d6 points of extra holy damage to evil creatures. In addition, it is considered holy, which means that it can bypass the damage reduction of some evil outsiders. This does not stack with the extra damage from the Sanctify Ki Strike feat. Fist of the Heavens Type of Feat: Exalted -Prerequisite: Improved Unarmed Strike, WIS 15, Sanctify Ki Strike +Prerequisite: Improved Unarmed Strike, WIS 15, Sanctify Ki Strike, good alignment Specifics: The saving throw DC of your Stunning Fist increases by 2 when you use it against an evil creature. If the stunning attack succeeds, the creature is staggered for 1 round following the round it is stunned. Vow of Abstinence Type of Feat: Exalted diff --git a/ProjectQ/3.1/_hak/prc8_pq31_merge/spells.2da b/ProjectQ/3.1/_hak/prc8_pq31_merge/spells.2da index bb061b3..ee8c322 100644 --- a/ProjectQ/3.1/_hak/prc8_pq31_merge/spells.2da +++ b/ProjectQ/3.1/_hak/prc8_pq31_merge/spells.2da @@ -2531,7 +2531,7 @@ 2527 CALL_DRETCH_HORDE 16829490 is_call_dretch C S vs 0x38 0x0c sp_call_dretch **** **** **** **** **** 5 5 1500 head VCO_MEHEDEVIL01 **** **** SCO_MEHEDEVIL01 VS_CHANT_CONJ_HM VS_CHANT_CONJ_HF up 1000 **** **** **** sff_summevil 0 **** **** **** **** **** **** 1 **** **** **** **** **** 15 **** 1 16829491 1 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2528 CALL_LEMURE_HORDE 16829492 is_call_lemure C S vs 0x38 0x0c sp_call_lemure **** **** **** **** **** 5 5 1500 head VCO_MEHEDEVIL01 **** **** SCO_MEHEDEVIL01 VS_CHANT_CONJ_HM VS_CHANT_CONJ_HF up 1000 **** **** **** sff_summevil 0 **** **** **** **** **** **** 1 **** **** **** **** **** 15 **** 1 16829493 1 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2529 CLAWS_OF_THE_BEBILITH 16829494 is_claw_bebil T P vs 0x3a 0x09 sp_claw_bebil **** 5 5 **** **** 5 5 1500 head VCO_MEHEDEVIL01 **** **** SCO_MEGRDEVIL01 VS_CHANT_CONJ_HM VS_CHANT_CONJ_HF self 1000 VCO_MEHEDEVIL01 **** **** SDR_WEB 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16829495 1 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 5 **** 5 **** -2530 CLAWS_OF_THE_SAVAGE 16829496 is_claws_savage T P vs 0x3b 0x2b sp_claws_savage **** 4 4 **** **** **** 4 1500 head VCO_MEHEDEVIL01 **** **** SCO_MEGRDEVIL01 vs_chant_conj_lm vs_chant_conj_lf self 1000 VCO_MEHEDEVIL01 **** **** SDR_PARALYZED 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16829497 1 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 **** **** **** **** **** **** **** +2530 CLAWS_OF_THE_SAVAGE 16829496 is_claws_savage T P vs 0x0b 0x2b sp_claws_savage **** 4 4 **** **** **** 4 1500 head VCO_MEHEDEVIL01 **** **** SCO_MEGRDEVIL01 vs_chant_conj_lm vs_chant_conj_lf self 1000 VCO_MEHEDEVIL01 **** **** SDR_PARALYZED 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16829497 1 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 **** **** **** **** **** **** **** 2531 CLOUD_OF_THE_ACHAIERAI 16829498 is_cloud_achai C P vs 0x3a 0x0c sp_cloud_achai **** 6 **** **** **** **** 6 1500 hand **** VCO_MEHANEVIL03 **** SCO_LGRINEVIL01 VS_CHANT_CONJ_HM VS_CHANT_CONJ_HF area 1000 **** VCA_OUTNEG **** SAR_CONEDISEA 0 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 1 16829499 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2532 CLUTCH_OF_ORCUS 16829500 is_clutch_orcus N M vs 0x38 0x0a sp_clutch_orcus **** 3 **** **** **** **** 3 1500 hand **** VCO_MEHANEVIL02 **** SCO_LGRINEVIL01 VS_CHANT_NECR_HM vs_chant_necr_hf out 1000 **** VCA_OUTEVIL01 **** SCA_OUTNEG 0 **** **** **** **** **** **** 1 **** **** **** **** **** 2 **** 1 16829501 1 0 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2533 CRUSHING_FIST_OF_SPITE 16829502 is_crush_fs V M vs 0x3a 0x0c sp_crush_fs **** **** **** **** **** 9 9 1500 head VCO_MEHEDEVIL01 **** **** SCO_MEGRDEVIL01 VS_CHANT_EVOC_HM VS_CHANT_EVOC_HF up 1000 **** **** **** SDR_GHOSTLY 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829503 1 0 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -2790,7 +2790,7 @@ 2786 Blight_Touch 16824947 ife_x2humanshp **** T vs **** 0x02 prc_blight_touch **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** touch 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 2253 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2787 SE_Soul_Radiance 16832123 ife_wildshape G P **** **** 0x01 prc_sleat_sradia **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 3 16832124 0 0 **** 0 3997 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2788 SE_Energy_Drain 16832120 ief_leveldrn G T **** **** 0x02 prc_sleat_edrain **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** touch 1000 **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** 3 **** 1 16832121 0 0 **** 1 3995 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -2789 SE_Soul_Blast 16832125 ife_x2immfire G L **** **** 0x32 prc_sleat_sblast **** **** **** **** **** **** 1 1500 hand **** VCO_MEHANEVIL02 vco_lgupevil01 sco_mehanevil03 **** **** touch 1000 **** **** **** sim_shwngevil01 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 3 16832126 0 0 **** 1 3996 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +2789 SE_Soul_Blast 16832125 ife_x2immfire G L **** **** 0x32 prc_sleat_sblast **** **** **** **** **** **** 1 1500 hand **** VCO_MEHANEVIL02 vco_lgupevil01 sco_mehanevil03 **** **** touch 1000 **** **** **** sim_shwngevil01 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 3 16832126 0 0 **** 1 3996 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2790 BlightMind 16824995 is_DomMon E M 0 0x00 0x2a prc_tlbl_dmblght **** **** **** **** **** **** 9 1500 head **** **** vco_lgsprmind01 sco_lgsprmind01 vs_chant_ench_hm vs_chant_ench_hf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 6141 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2791 AnvilofThunder 16834981 is_SlayLive N T 0 **** 0x02 prc_ft_anvlthndr **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** attack 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 **** **** 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2792 HammersEdge 16834983 is_SlayLive N T 0 **** 0x02 prc_ft_hmmredge **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** attack 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 **** **** 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -16010,7 +16010,7 @@ 16006 Crusader_TacticsOfTheWolf 16837222 im_TacticsWolf N P 0 0x01 0x09 tob_CRU_generic **** **** **** **** **** **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16830197 0 **** **** **** 8203 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16007 Crusader_WarLeadersCharge 16837223 im_WarLeaderChrg N L 0 0x02 0x0a tob_CRU_generic **** **** **** **** **** **** 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16830198 0 **** **** **** 8204 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16008 Crusader_WarMastersCharge 16837224 im_WarMasterChrg N L 0 0x02 0x0a tob_CRU_generic **** **** **** **** **** **** 9 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16830200 0 **** **** **** 8205 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -16009 Crusader_WhiteRavenHammer 16837225 im_WRHammer N T 0 0x02 0x0a tob_CRU_generic **** **** **** **** **** **** 8 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16830120 0 **** **** **** 8206 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +16009 Crusader_WhiteRavenHammer 16837225 im_WRHammer N T 0 0x02 0x0a tob_CRU_generic **** **** **** **** **** **** 8 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16832219 0 **** **** **** 8206 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16010 Crusader_WhiteRavenStrike 16837226 im_WRStrike N T 0 0x02 0x0a tob_CRU_generic **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16830118 0 **** **** **** 8207 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16011 Crusader_WhiteRavenTactics 16837227 im_WRTactics N S 0 0x04 0x0a tob_CRU_generic **** **** **** **** **** **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16830116 0 **** **** **** 8208 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16012 Swordsage_BlisteringFlourish 16837228 im_BlistFlrsh V P 0 0x02 0x3E tob_SWD_generic **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829788 0 **** **** **** 8209 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -16221,7 +16221,7 @@ 16217 Swordsage_TacticsOfTheWolf 16837433 im_TacticsWolf N P 0 0x01 0x09 tob_SWD_generic **** **** **** **** **** **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16830197 0 **** **** **** 8411 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16218 Swordsage_WarLeadersCharge 16837434 im_WarLeaderChrg N L 0 0x02 0x0a tob_SWD_generic **** **** **** **** **** **** 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16830198 0 **** **** **** 8412 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16219 Swordsage_WarMastersCharge 16837435 im_WarMasterChrg N L 0 0x02 0x0a tob_SWD_generic **** **** **** **** **** **** 9 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16830200 0 **** **** **** 8413 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -16220 Swordsage_WhiteRavenHammer 16837436 im_WRHammer N T 0 0x02 0x0a tob_SWD_generic **** **** **** **** **** **** 8 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16830120 0 **** **** **** 8414 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +16220 Swordsage_WhiteRavenHammer 16837436 im_WRHammer N T 0 0x02 0x0a tob_SWD_generic **** **** **** **** **** **** 8 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16832219 0 **** **** **** 8414 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16221 Swordsage_WhiteRavenStrike 16837437 im_WRStrike N T 0 0x02 0x0a tob_SWD_generic **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16830118 0 **** **** **** 8415 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16222 Swordsage_WhiteRavenTactics 16837438 im_WRTactics N S 0 0x04 0x0a tob_SWD_generic **** **** **** **** **** **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16830116 0 **** **** **** 8416 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16223 Warblade_BlisteringFlourish 16837439 im_BlistFlrsh V P 0 0x02 0x3E tob_WAR_generic **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829788 0 **** **** **** 8417 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -17510,7 +17510,7 @@ 17506 TacticsOfTheWolf 16830195 im_TacticsWolf N P 0 0x01 0x09 tob_wtrn_tctwlf **** **** **** **** **** **** 3 0 **** **** **** **** **** **** **** attack 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 2 16830197 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17507 WarLeadersCharge 16830197 im_WarLeaderChrg N L 0 0x02 0x0a tob_wtrn_warldrc **** **** **** **** **** **** 6 0 **** **** **** **** **** **** **** attack 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 2 16830198 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17508 WarMastersCharge 16830199 im_WarMasterChrg N L 0 0x02 0x0a tob_wtrn_warmtrc **** **** **** **** **** **** 9 0 **** **** **** **** **** **** **** attack 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 2 16830200 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -17509 WhiteRavenHammer 16832218 im_WRHammer N T 0 0x02 0x0a tob_wtrn_wtrvnhr **** **** **** **** **** **** 8 0 **** **** **** **** **** **** **** attack 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 2 16830120 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +17509 WhiteRavenHammer 16832218 im_WRHammer N T 0 0x02 0x0a tob_wtrn_wtrvnhr **** **** **** **** **** **** 8 0 **** **** **** **** **** **** **** attack 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 2 16832219 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17510 WhiteRavenStrike 16830117 im_WRStrike N T 0 0x02 0x0a tob_wtrn_whtrvns **** **** **** **** **** **** 4 0 **** **** **** **** **** **** **** attack 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 2 16830118 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17511 WhiteRavenTactics 16830115 im_WRTactics N S 0 0x04 0x0a tob_wtrn_whtrvnt **** **** **** **** **** **** 3 0 **** **** **** **** **** **** **** attack 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 2 16830116 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17512 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -17654,7 +17654,7 @@ 17650 Warblade_TacticsOfTheWolf 16837644 im_TacticsWolf N P 0 0x01 0x09 tob_WAR_generic **** **** **** **** **** **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16830197 0 **** **** **** 8619 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17651 Warblade_WarLeadersCharge 16837645 im_WarLeaderChrg N L 0 0x02 0x0a tob_WAR_generic **** **** **** **** **** **** 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16830198 0 **** **** **** 8620 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17652 Warblade_WarMastersCharge 16837646 im_WarMasterChrg N L 0 0x02 0x0a tob_WAR_generic **** **** **** **** **** **** 9 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16830200 0 **** **** **** 8621 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -17653 Warblade_WhiteRavenHammer 16837647 im_WRHammer N T 0 0x02 0x0a tob_WAR_generic **** **** **** **** **** **** 8 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16830120 0 **** **** **** 8622 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +17653 Warblade_WhiteRavenHammer 16837647 im_WRHammer N T 0 0x02 0x0a tob_WAR_generic **** **** **** **** **** **** 8 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16832219 0 **** **** **** 8622 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17654 Warblade_WhiteRavenStrike 16837648 im_WRStrike N T 0 0x02 0x0a tob_WAR_generic **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16830118 0 **** **** **** 8623 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17655 Warblade_WhiteRavenTactics 16837649 im_WRTactics N S 0 0x04 0x0a tob_WAR_generic **** **** **** **** **** **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 2 16830116 0 **** **** **** 8624 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17656 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -17680,9 +17680,9 @@ 17676 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17677 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17678 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -17679 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 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**** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +17680 SPELL_DOMAIN_POWER_MADNESS 16989030 ID_MADNESS V M s 0x00 0x09 NW_S2_TurnDead **** **** **** **** **** **** 1 1500 head vco_mehanodd03 **** **** sco_lgsprodd01 vs_chant_conj_hm vs_chant_conj_hf up 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 3 **** 0 0 **** 1 25138 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +17681 SPELL_DOMAIN_POWER_MOON 16989032 ID_MOON V M s 0x00 0x09 NW_S2_TurnDead **** **** **** **** **** **** 1 1500 head vco_mehannatr03 **** **** sco_lgsprnatr01 vs_chant_conj_hm vs_chant_conj_hf up 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 3 **** 0 0 **** 1 25139 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17682 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17683 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17684 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -18930,7 +18930,7 @@ 18926 KrensharMaskTotemBind 16836826 is_AcidFog V M 0 **** 0x02 moi_mld_krnshrft **** **** **** **** **** **** 6 1500 head **** vco_mebalacid01 **** sco_mebalacid01 vs_chant_conj_hm vs_chant_conj_hf area 1000 **** **** **** **** 1 vpr_ectoacid01 homing hand spr_ectoacid01 path Acid 1 **** **** **** **** **** 11 **** 1 6096 0 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 18927 LammasuMantleTotemBind 16836833 is_BurnHands T S 0 **** 0x3E moi_mld_lmsmntft **** **** **** **** **** **** 1 1500 hand **** vco_smhanfire01 **** sco_mehanfire01 vs_chant_ench_lm vs_chant_ench_lf out 1700 **** var_conefire **** sar_conefire 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 **** 1 6106 0 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 18928 LandsharkBootsFeetBind 16836836 is_ShadShld T P 0 **** 0x01 moi_mld_lndshrkf **** **** **** **** **** **** 8 1500 hand **** **** vco_lgrinodd01 sco_lgrinodd01 vs_chant_illu_hm vs_chant_illu_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 16836717 0 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -18929 LandsharkBootsTotemBind 16836837 is_BurnHands T S 0 **** 0x02 moi_mld_lndshrkt **** **** **** **** **** **** 1 1500 hand **** vco_smhanfire01 **** sco_mehanfire01 vs_chant_ench_lm vs_chant_ench_lf out 1700 **** var_conefire **** sar_conefire 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 **** 1 6106 0 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +18929 LandsharkBootsTotemBind 16836837 is_BurnHands T S 0 **** 0x02 moi_mld_lndshrkt **** **** **** **** **** **** 1 1500 hand **** **** vco_lgrinfire01 sco_mehanfire01 vs_chant_ench_lm vs_chant_ench_lf out 1700 **** **** VCA_UPHEXFIRE01 sar_conefire 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 1 6106 0 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 18930 LifebondVestmentsHeal 16836840 is_CurCrWnds C T 0 **** 0x02 moi_mld_lfbndft **** **** **** **** **** **** 1 1500 head vco_mehanheal03 **** **** sco_mehanheal03 vs_chant_conj_hm vs_chant_conj_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** Positive 1 **** **** **** **** **** 5 **** 1 6127 0 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 18931 LifebondVestmentsArmsBind 16836841 is_CurCrWnds C M 0 **** 0x02 moi_mld_lfbndft **** **** **** **** **** **** 1 1500 head vco_mehanheal03 **** **** sco_mehanheal03 vs_chant_conj_hm vs_chant_conj_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** Positive 1 **** **** **** **** **** 5 **** 1 6127 0 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 18932 LightningGauntletsZap 16836844 is_ChLightn V T 0 **** 0x02 moi_mld_lghtgnzp **** **** **** **** **** **** 6 1500 hand **** vco_mebalelec01 **** sco_mebalelec01 vs_chant_evoc_hm vs_chant_evoc_hf area 1000 **** **** **** **** 0 **** linked hand **** path Electricity 1 **** **** **** **** **** 1 **** 1 6110 0 0 **** 1 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** diff --git a/ProjectQ/3.1/_tlk/prc8_pq31_merge.xml b/ProjectQ/3.1/_tlk/prc8_pq31_merge.xml index 3f1925e..ff02c18 100644 --- a/ProjectQ/3.1/_tlk/prc8_pq31_merge.xml +++ b/ProjectQ/3.1/_tlk/prc8_pq31_merge.xml @@ -836,12 +836,12 @@ Special: Prior contact with an alienist or a pseudonatural creature. CLASS FEATURES: Level -1: Summon Alien - when casting any summon monster spell, Alienist summons "pseudonatural" version of a creature. +1: Summon Alien - when casting any summon creature spell, Alienist summons "pseudonatural" version of a creature. 2: Alien blessing - +1 insight bonus on all saving throws, but permanently loses 2 points of Wisdom. 3: Metamagic secret - bonus metamagic feat. 4: Mad certainty - -2 penalty to saving throws, attack rolls, and Charisma based skill and ability checks against specified kind of creatures. 5: Pseudonatural familiar - Alienists familiar gains the pseudonatural template. -6: Extra summoning - once pre day Alienist can cast summon monster spell at her highest spell level. +6: Extra summoning - once pre day Alienist can cast summon creature spell at her highest spell level. 7: Metamagic secret - bonus metamagic feat. 8: Insane certainty - penalties increase to -6. 9: Timeless secret - The Alienist learns the secret of perpetual youth. She no longer suffers ability penalties for aging and cannot be magically aged. @@ -7377,7 +7377,7 @@ Use: Selected. Summon Hellcat Type of Feat: Class Specific Prerequisite: Disciple of Asmodeus level 4. -Specifics: A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon monster spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day. If the Disciple has no effective caster level, the duration will be 2 rounds per Disciple of Asmodeus class level. +Specifics: A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon creature spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day. If the Disciple has no effective caster level, the duration will be 2 rounds per Disciple of Asmodeus class level. Use: Selected. Evil Authority Type of Feat: Class Specific @@ -8771,7 +8771,7 @@ Use: Selected. Summon Hamatula Type of Feat: Class Specific Prerequisite: Disciple of Mephistopheles Level 5 -Specifics: Disciple of Mephistopheles can summon 1 hamatula once per day. This functions as a summon monster spell cast by a 15th-level caster. +Specifics: Disciple of Mephistopheles can summon 1 hamatula once per day. This functions as a summon creature spell cast by a 15th-level caster. Use: Selected. Hellfire Type of Feat: Class Specific @@ -15203,7 +15203,7 @@ This bonus starts at +1 at 3rd level, and increases by one at level 3, 5, 7, 11, Summon Demon Type of Feat: Class Prerequisite: Thrall of Graz'zt -At 4th level, a Thrall of Graz'zt can summon a demon of 5 HD or less once per day. This spell functions as a summon monster spell. +At 4th level, a Thrall of Graz'zt can summon a demon of 5 HD or less once per day. This spell functions as a summon creature spell. The HD of the demon summoned increases to 10 HD at level 9, 15 HD at level 15, 20 HD at level 20, 25 HD at level 25, and 30 HD at level 30. Your mindblade enhancements have been reset and your mindblades destroyed due to level loss. @@ -17431,7 +17431,7 @@ Area of Effect / Target: Single Duration: 1 Hour / Level Target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. -Summon Monster I +Summon Creature I Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -17461,7 +17461,7 @@ Duration: 2 Hours / Level Spell Resistance: Yes This spell imbues an area with negative energy, Charisma check make to turn undead within suffers -3. Undead gains +1 to attack, damage and save. Undead create within this area gains +1 HP per HD. -Summon Monster II +Summon Creature II Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -17502,7 +17502,7 @@ Spell Resistance: No When this spell is cast, the caster chooses to be protected from good. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. -Summon Monster III +Summon Creature III Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -17576,7 +17576,7 @@ Area of Effect / Target: Single Duration: 1 Hour / Level Target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. -Summon Monster I +Summon Creature I Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -17606,7 +17606,7 @@ Duration: 2 Hours / Level Spell Resistance: Yes This spell imbues an area with negative energy, Charisma check make to turn undead within suffers -3. Undead gains +1 to attack, damage and save. Undead create within this area gains +1 HP per HD. -Summon Monster II +Summon Creature II Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -17647,7 +17647,7 @@ Spell Resistance: No When this spell is cast, the caster chooses to be protected from good. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. -Summon Monster III +Summon Creature III Range: Short Area of Effect / Target: Point Duration: 24 Hours @@ -18521,9 +18521,9 @@ Level 20: Smite Good 5/day SPELL LIST: -Level 1: Bane, Inflict Light Wounds, Protection from Good, Summon Monster 1. -Level 2: Bull's Strength, Darkness, Desecrate, Summon Monster 2. -Level 3: Blindness/Deafness, Greater Magic Weapon, Inflict Moderate Wounds, Magic Circle against Good, Summon Monster 3. +Level 1: Bane, Inflict Light Wounds, Protection from Good, Summon Creature 1. +Level 2: Bull's Strength, Darkness, Desecrate, Summon Creature 2. +Level 3: Blindness/Deafness, Greater Magic Weapon, Inflict Moderate Wounds, Magic Circle against Good, Summon Creature 3. Level 4: Death Ward, Fear, Inflict Serious Wounds, Poison, Unholy Sword. Darkness Domain Powers Corrupter @@ -23870,7 +23870,7 @@ Use: Selected Prerequisite: Artificer level 5 Specifics: At 5th level, an artificer gains the ability to salvage the XP from a magic item and use those points to create another magic item. The artificer must spend a day with the item, and he must also have the appropriate item creation feat for the item he is salvaging. After one day, the item is destroyed and the artificer adds the XP it took to create the item to his craft reserve. These points are lost if the artificer does not use them before gaining his next level. -For example, an artificer wants to retain the essence of a wand of summon monster IV that has 20 charges. Originally created (like all wands) with 50 charges, it required 840 XP when initially made, or 16.8 XP (840 - 50) per charge. The artificer is able to recover the XP from the remaining charges. He puts 336 XP (16.8 X 20) into his craft reserve. +For example, an artificer wants to retain the essence of a wand of summon creature IV that has 20 charges. Originally created (like all wands) with 50 charges, it required 840 XP when initially made, or 16.8 XP (840 - 50) per charge. The artificer is able to recover the XP from the remaining charges. He puts 336 XP (16.8 X 20) into his craft reserve. Use: Selected Metamagic Spell Trigger @@ -38658,17 +38658,17 @@ This spell imbues the caster with the might of his deity, giving him a +8 Streng Recitation Caster Level(s): Cleric 4 Innate Level: 4 -School: Conjuration +School: Conjuration (Creation) Descriptor(s): Component(s): Verbal, Somatic Range: Personal -Area of Effect / Target: Colossal, centered on you +Area of Effect / Target: 60 ft., centered on you Duration: 1 Round / Level Additional Counter Spells: Save: None -Spell Resistance: Yes (for detrimental effects) +Spell Resistance: Yes -You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected.. +You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. Forceblast Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 @@ -50329,7 +50329,7 @@ Alien Mind: Your mind is alien and does not work like that of a normal mortal. Y Bolts of Madness: You can fire a ray that dazes an opponent for 1d3 rounds. You must succeed on a ranged touch attack with a range of 100 ft. + 10 ft./binder level. A successful Will save negates the effect. Once you have used this ability, you cannot do so again for 5 rounds. -Summon Alien: You can summon any creature from the summon monster list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon monster I-V list. When you reach 14th level, you can summon any creature from the summon monster I-VII list.Once you have used this ability, you cannot do so again for 5 rounds. +Summon Alien: You can summon any creature from the summon creature list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon creature I-V list. When you reach 14th level, you can summon any creature from the summon creature I-VII list.Once you have used this ability, you cannot do so again for 5 rounds. Zceryll, the Star Spawn Bolts of Madness Zceryll, the Star Spawn Summon Alien Eligor, Dragon's Slayer @@ -51369,7 +51369,7 @@ Duration: 1 round/level You summon a creature of shadow to serve you, calling it through the barriers between worlds. -This mystery functions like the spell summon monster I, except as noted here. You can summon one Huge shadow elemental. +This mystery functions like the spell summon creature I, except as noted here. You can summon one Huge shadow elemental. Far Sight Master, Eyes of the Night Sky Level/School: 8th/Divination (Scrying) @@ -51444,7 +51444,7 @@ Duration: 1 minute/ level Reality seems to tear open, revealing a dark rift. From the blackness, a shadow elemental emerges. -This mystery functions like the spell summon monster I, except as noted here. You can summon one Elder shadow elemental. +This mystery functions like the spell summon creature I, except as noted here. You can summon one Elder shadow elemental. Consume Essence Master, Ebon Walls Level/School: 9th/Necromancy [Death] @@ -69302,7 +69302,7 @@ The demilich can cast all the spells it knows without gestures. Spell-like Abilities -At will:alter self, astral projection, create greater undead, create undead, death knell, enervation, greater dispel magic, harm (usually used to heal itself), summon monster I-IX, telekinesis, and weird; 2/day: greater planar ally. Demiliches use these abilities as casters of a level equal to their spellcaster level, but the save DCs are equal to 10 + the demilich's HD + the demilich's Charisma modifier. +At will:alter self, astral projection, create greater undead, create undead, death knell, enervation, greater dispel magic, harm (usually used to heal itself), summon creature I-IX, telekinesis, and weird; 2/day: greater planar ally. Demiliches use these abilities as casters of a level equal to their spellcaster level, but the save DCs are equal to 10 + the demilich's HD + the demilich's Charisma modifier. Special Qualities @@ -71056,7 +71056,7 @@ Use: Activated Summon Elemental Type of Feat: Reserve Prerequisite: Ability to cast 4th-level spells -Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon monster spell (PH 285). The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells. +Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon creature spell (PH 285). The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells. Use: Activated Dimensional Reach Type of Feat: Reserve @@ -77404,6 +77404,80 @@ Light Crossbow Wilder4 Wilder5 Wilder5 + ## PRC8 Clerical Domain Expansion ## + + Chaos + Type of Feat: Domain +Prerequisite: Access to Chaos domain. +Specifics: +You cast chaos spells at +1 caster level. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Protection From Law (1), Color Spray (2), Magic Circle vs. Law (3), Confusion (4), Sphere of Chaos (5), Animate Objects (6), Word of Chaos (7), Cloak of Chaos (8), Summon Creature IX (9) + +Use: Automatic + Law + Type of Feat: Domain +Prerequisite: Access to Law domain. +Specifics: +You cast law spells at +1 caster level. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Protection from Chaos (1), Calm Emotions (2), Magic Circle against Chaos (3), Divine Hammer (4), Planar Ally (5), Hold Monster (6), Dictum (7), Shield of Law (8), Summon Creature IX (9) + +Use: Automatic + Luck + Type of Feat: Domain +Prerequisite: Access to Luck domain. +Specifics: +Lucky: You gain the Luck of Heroes feat as a bonus feat. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Entropic Shield (1), Bestow Curse (2), Protection from Elements (3), Freedom of Movement (4), Break Enchantment (5), Mislead (6), Spell Turning (7), Moment of Prescience (8), Premonition (9) + +Use: Automatic. + Glory + Type of Feat: Domain +Prerequisite: Access to the Glory domain. +Specifics: +Powerful Turning: Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Disrupt Undead (1), Bless Weapon (2), Searing Light (3), Hammer of the Gods (4), Holy Sword (5), Bolt of Glory (6), Sunbeam (7), Aura of Glory (8), Gate (9) + +Use: Automatic. + Madness + Type of Feat: Domain +Prerequisite: Access to the Madness domain. +Specifics: +Aberrant Turning: Able to turn aberrations as if they were undead. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Color Spray (1), Daze Monster (2), Rage (3), Confusion (4), Mind Fog (5), Phantasmal Killer (6), Insanity (7), Symbol of Insanity (8), Weird (9) + +Use: Automatic. + Mind + Type of Feat: Domain +Prerequisite: Access to the Mind domain. +Specifics: +Granted Power: Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2 bonus on Will saves against enchantment spells and effects. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Nybor's Gentle Reminder (1), Blindness / Deafness (2), Crushing Despair (3), Lesser Mind Blank (4), Feeblemind (5), Mind Fog (6), Nybor's Stern Reproof (7), Mind Blank (8), Weird (9) + +Use: Automatic. + Moon + Type of Feat: Domain +Prerequisite: Access to the Moon domain. +Specifics: +Lycanthrope Turning: Able to turn or destroy lycanthropes as if they were undead. +Bonus Spells: +The cleric gains access to the following spells at the specified spell level: Faerie Fire (1), Moonbeam* (2), Moonblade* (3), Good Hope* (4), Moon Path* (5), Countermoon* (6), Insanity (7), Animal Shapes* (8), Moonfire* (9) + +Use: Automatic. + +*Not implemented + Chaos Domain Powers + Law Domain Powers + Luck Domain Powers + Glory Domain Powers + Madness Domain Powers + Mind Domain Powers + Moon Domain Powers ### CRAFT INFUSION RESERVE### Create Infusion Type of Feat: Item Creation @@ -78133,15 +78207,15 @@ Tortoise shell slows a creature's movement as if it were wearing heavy armor. An Tortoise Shell (18) Sanctify Ki Strike Type of Feat: Exalted -Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike +Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Good alignment. Specifics: A Your unarmed strikes deal 1 extra point of damage to evil creatures, or 1d4 points to evil outsiders and evil undead. In addition, they are considered good-aligned for purposes of overcoming damage reduction. Holy Ki Strike Type of Feat: Exalted -Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Sanctify Ki Strike +Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Sanctify Ki Strike, good alignment Specifics: Your unarmed strike deals 2d6 points of extra holy damage to evil creatures. In addition, it is considered holy, which means that it can bypass the damage reduction of some evil outsiders. This does not stack with the extra damage from the Sanctify Ki Strike feat. Fist of the Heavens Type of Feat: Exalted -Prerequisite: Improved Unarmed Strike, WIS 15, Sanctify Ki Strike +Prerequisite: Improved Unarmed Strike, WIS 15, Sanctify Ki Strike, good alignment Specifics: The saving throw DC of your Stunning Fist increases by 2 when you use it against an evil creature. If the stunning attack succeeds, the creature is staggered for 1 round following the round it is stunned. Vow of Abstinence Type of Feat: Exalted