2026/02/14 Update

Updated merge content.
Added PRC utcs using CEP2 appearances.
This commit is contained in:
Jaysyn904
2026-02-14 22:03:01 -05:00
parent e8dea91d67
commit 27b487628a
123 changed files with 2005 additions and 557 deletions

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@@ -5182,6 +5182,7 @@ Feats Required: Exotic</entry>
<entry id="16516" lang="en" sex="m">Weapon Proficiency: Quarterstaff</entry> <entry id="16516" lang="en" sex="m">Weapon Proficiency: Quarterstaff</entry>
<entry id="16517" lang="en" sex="m">Weapon Proficiency: Dagger</entry> <entry id="16517" lang="en" sex="m">Weapon Proficiency: Dagger</entry>
<entry id="16518" lang="en" sex="m">Weapon Proficiency: Club</entry> <entry id="16518" lang="en" sex="m">Weapon Proficiency: Club</entry>
<entry id="16519" lang="en" sex="m">****</entry>
<entry id="16520" lang="en" sex="m">Forest Master</entry> <entry id="16520" lang="en" sex="m">Forest Master</entry>
<entry id="16521" lang="en" sex="m">Forest Masters</entry> <entry id="16521" lang="en" sex="m">Forest Masters</entry>
<entry id="16522" lang="en" sex="m">forest master</entry> <entry id="16522" lang="en" sex="m">forest master</entry>
@@ -16110,7 +16111,7 @@ Use: Selected.</entry>
<entry id="45424" lang="en" sex="m">Summon Major Devil</entry> <entry id="45424" lang="en" sex="m">Summon Major Devil</entry>
<entry id="45425" lang="en" sex="m">Type of Feat: Class Specific <entry id="45425" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Disciple of Asmodeus level 8. Prerequisite: Disciple of Asmodeus level 8.
Specifics: Once per day, you may summon a Cornugon, Gelugon, Glabrezu, Hamatula, or Osyluth. Specifics: Once per day, you may summon a Cornugon, Gelugon, Pit Fiend, Hamatula, or Osyluth.
Use: Selected.</entry> Use: Selected.</entry>
<entry id="45426" lang="en" sex="m">Dread Might</entry> <entry id="45426" lang="en" sex="m">Dread Might</entry>
<entry id="45427" lang="en" sex="m">Type of Feat: Class Specific <entry id="45427" lang="en" sex="m">Type of Feat: Class Specific
@@ -16397,16 +16398,24 @@ Prerequisite: Duelist Level 1, Iaijutsu Master Level 1
Specifics: The duelst may add their intelligence bonus to AC, this is capped by class level and does not function while wearing armor. The iaijutsu master may also add their intelligence bonus to AC, but is not capped by class level. The iaijutsu master must be wielding a katana and wearing no armor for this ability to function. Specifics: The duelst may add their intelligence bonus to AC, this is capped by class level and does not function while wearing armor. The iaijutsu master may also add their intelligence bonus to AC, but is not capped by class level. The iaijutsu master must be wielding a katana and wearing no armor for this ability to function.
Use: Automatic. </entry> Use: Automatic. </entry>
<entry id="45506" lang="en" sex="m">Precise Strike</entry> <entry id="45506" lang="en" sex="m">Precise Strike</entry>
<entry id="45507" lang="en" sex="m">****</entry>
<entry id="45508" lang="en" sex="m">Type of Feat: Class Specific <entry id="45508" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Duelist Level 5 Prerequisite: Duelist Level 5
Specifics: The Duelist adds +1d6 bonus damage per 5 class levels to any light piercing weapon wielded in the main hand. This damage only applies against enemies vulnerable to critical hits, and the left hand must be empty. Specifics: The Duelist adds +1d6 bonus damage per 5 class levels to any light piercing weapon wielded in the main hand. This damage only applies against enemies vulnerable to critical hits, and the left hand must be empty.
Use: Automatic.</entry> Use: Automatic.</entry>
<entry id="45509" lang="en" sex="m">Grace</entry> <entry id="45509" lang="en" sex="m">Grace</entry>
<entry id="45510" lang="en" sex="m">****</entry>
<entry id="45511" lang="en" sex="m">****</entry>
<entry id="45512" lang="en" sex="m">****</entry>
<entry id="45513" lang="en" sex="m">****</entry>
<entry id="45514" lang="en" sex="m">Type of Feat: Class Specific <entry id="45514" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Duelist Level 4 Prerequisite: Duelist Level 4
Specifics: The Duelist gains a +2 bonus to reflex saving throws. This ability does not function while wearing armor. Specifics: The Duelist gains a +2 bonus to reflex saving throws. This ability does not function while wearing armor.
Use: Automatic.</entry> Use: Automatic.</entry>
<entry id="45515" lang="en" sex="m">Acrobatic Charge</entry> <entry id="45515" lang="en" sex="m">Acrobatic Charge</entry>
<entry id="45516" lang="en" sex="m">****</entry>
<entry id="45517" lang="en" sex="m">****</entry>
<entry id="45518" lang="en" sex="m">****</entry>
<entry id="45519" lang="en" sex="m">Type of Feat: Class Specific <entry id="45519" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Duelist Level 6 Prerequisite: Duelist Level 6
Specifics: You may make a charge attack with freedom of movement against enemies at least 10 feet away from you. Specifics: You may make a charge attack with freedom of movement against enemies at least 10 feet away from you.
@@ -16451,6 +16460,13 @@ Precise Strike: Your attack with light piercing weapons continues to become more
Epic Duelist Bonus Feats List: Epic Duelist Bonus Feats List:
Blinding Speed, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Weapon Focus, Epic Reflexes, Improved Whirlwind, Superior Initiative, Greater Two-Weapon Fighting, Great Dexterity</entry> Blinding Speed, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Weapon Focus, Epic Reflexes, Improved Whirlwind, Superior Initiative, Greater Two-Weapon Fighting, Great Dexterity</entry>
<entry id="45524" lang="en" sex="m">****</entry>
<entry id="45525" lang="en" sex="m">Great Circle Leader - Rasheman</entry>
<entry id="45526" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Hathran level 10.
Specifics: Allows caster to initiate Hathran Circle Magic. Two to nine participants can sacrifice spells to augment the Circle Leader's spell casting abilities for one rest cycle.
Use: Activate Feat.</entry>
<entry id="45527" lang="en" sex="m">****</entry>
<entry id="45528" lang="en" sex="m">Hierophant</entry> <entry id="45528" lang="en" sex="m">Hierophant</entry>
<entry id="45529" lang="en" sex="m">Hierophants</entry> <entry id="45529" lang="en" sex="m">Hierophants</entry>
<entry id="45530" lang="en" sex="m">hierophant</entry> <entry id="45530" lang="en" sex="m">hierophant</entry>
@@ -16676,89 +16692,28 @@ Use: Selected.</entry>
Prerequisite: Knight of the Chalice Level 10 Prerequisite: Knight of the Chalice Level 10
Specifics: The Knight of the Chalice may create Holy Aura against demons. This functions just like the spell, but the effects only apply to outsiders. This ability may be used at will. Specifics: The Knight of the Chalice may create Holy Aura against demons. This functions just like the spell, but the effects only apply to outsiders. This ability may be used at will.
Use: Selected.</entry> Use: Selected.</entry>
<entry id="45590" lang="en" sex="m">****</entry>
<entry id="45591" lang="en" sex="m">Type: Class <entry id="45591" lang="en" sex="m">Type: Class
Prerequisite: Scout level 3 Prerequisite: Scout level 3
Starting at 3rd level, a Scout gains a +10 feet enhancement bonus to her base land speed. At 11th level, this bonus increases to +20 feet. A Scout loses this benefit when wearing medium or heavy armor or when carrying a medium or heavy load.</entry> Starting at 3rd level, a Scout gains a +10 feet enhancement bonus to her base land speed. At 11th level, this bonus increases to +20 feet. A Scout loses this benefit when wearing medium or heavy armor or when carrying a medium or heavy load.</entry>
<entry id="45592" lang="en" sex="m">Hunter of the Dead</entry> <entry id="45592" lang="en" sex="m">****</entry>
<entry id="45593" lang="en" sex="m">Hunters of the Dead</entry> <entry id="45593" lang="en" sex="m">&lt;CUSTOM0&gt; attempts to join a Circle Magic ritual.</entry>
<entry id="45594" lang="en" sex="m">hunter of the dead</entry> <entry id="45594" lang="en" sex="m">&lt;CUSTOM0&gt; initiates a Circle Magic ritual.</entry>
<entry id="45595" lang="en" sex="m">(PRESTIGE CLASS) <entry id="45595" lang="en" sex="m">****</entry>
The Hunter of the Dead is the hated enemy of all undead. She spends each restless night tracking undead to their lairs and cleansing the land of their foul presence forever. <entry id="45596" lang="en" sex="m">****</entry>
<entry id="45597" lang="en" sex="m">****</entry>
- Hit Die: d10 <entry id="45598" lang="en" sex="m">****</entry>
- Proficiencies: The Hunter of the Dead is proficient will all simple and martial weapons, armor and shields. <entry id="45599" lang="en" sex="m">****</entry>
- Skill Points: 2+ Int Modifier. <entry id="45600" lang="en" sex="m">****</entry>
<entry id="45601" lang="en" sex="m">****</entry>
REQUIREMENTS: <entry id="45602" lang="en" sex="m">****</entry>
<entry id="45603" lang="en" sex="m">****</entry>
Alignment: Any non-evil <entry id="45604" lang="en" sex="m">****</entry>
Base Attack Bonus: +5 <entry id="45605" lang="en" sex="m">****</entry>
Skills: Lore 5 ranks <entry id="45606" lang="en" sex="m">****</entry>
Special: Turn Undead Ability <entry id="45607" lang="en" sex="m">****</entry>
<entry id="45608" lang="en" sex="m">****</entry>
CLASS FEATURES: <entry id="45609" lang="en" sex="m">****</entry>
Level
1: Detect Undead - May sense undead at will
2: Smite Undead - Can use holy power to smite undead once a day. Adds wisdom bonus to attack roll and uses level as damage bonus.
Cure Light Wounds - As the spell, once a day.
3: Spurn Death's Touch - Add wisdom bonus to save versus level/ability drain
4: Lesser Restoration - As the spell, once a day.
5: True Death - Attacks against undead have the "Slay Undead" property
6: Extra Turning
Smite Undead - Twice per day.
Searing Light - As the spell, once per day.
7: Cure Light Wounds - As the spell, once per day.
8: Positive Energy Burst - Use 2 turn attempts to damage nearby undead
Restoration - As the spell, twice per day.
9: Lesser Restoration - As the spell, twice per day
10: Sealed Life - Immune to level/ability drain
Smite Undead - Three times per day.
Searing Light - As the spell, twice per day.</entry>
<entry id="45596" lang="en" sex="m">Detect Undead</entry>
<entry id="45597" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Hunter of the Dead Level 1
Specifics: The Hunter of the Dead may sense the direction and distance of the nearest undead creature at will.
Use: Selected.</entry>
<entry id="45598" lang="en" sex="m">Smite Undead</entry>
<entry id="45599" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Hunter of the Dead Level 2
Specifics: The Hunter of the Dead may channel holy power into a single standard attack. She may add her wisdom bonus (if positive) to the attack roll, and does bonus damage equal to her class level.
Use: Selected.</entry>
<entry id="45600" lang="en" sex="m">Spurn Death's Touch</entry>
<entry id="45601" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Hunter of the Dead Level 3
Specifics: The Hunter of the Dead may add her wisdom bonus (if positive) to all saving throws against level/ability drain and death magic.
Use: Selected.</entry>
<entry id="45602" lang="en" sex="m">True Death</entry>
<entry id="45603" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Hunter of the Dead Level 5
Specifics: Any weapon wielded by the Hunter of the Dead is treated as having the "Slay Racial Type: Undead" property. Any undead creature struck by the Hunter must make a fortitude save (DC 14) or be destroyed.
Use: Automatic.</entry>
<entry id="45604" lang="en" sex="m">Positive Energy Burst</entry>
<entry id="45605" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Hunter of the Dead Level 8
Specifics: The Hunter of the Dead may spend two Turn Undead attempts to unleash a burst of holy energy. This burst deals 1d6 damage per class level to every undead creature within 20 feet.
Use: Selected.</entry>
<entry id="45606" lang="en" sex="m">Sealed Life</entry>
<entry id="45607" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Hunter of the Dead Level 10
Specifics: The Hunter of the Dead is immune to level/ability drain and death magic.
Use: Automatic.</entry>
<entry id="45608" lang="en" sex="m">Epic Hunter of the Dead</entry>
<entry id="45609" lang="en" sex="m">You are the bane of all unlife. Lesser undead crumble at your barest touch, and even the mightiest of the dead fear your wrath.
Hit Die: d10
Skill Points at Each Additional Level: 2+ Int Modifier
Bonus Feats: The epic Hunter of the Dead gains a bonus feat every four levels.
Special:
Smite Undead - Gains an additional use per day every four levels.
Spells - Gain additional uses per day every five levels.
Positive Energy Burst - Gains an additional 1d6 damage every other level
True Death - DC increases by 2 every five levels.
Epic Hunter of the Dead Bonus Feats List:
Armor Skin, Epic Toughness, Great Wisdom, Epic Energy Resistance, Great Smiting, Perfect Health</entry>
<entry id="45610" lang="en" sex="m">Blindsense (Ex)</entry> <entry id="45610" lang="en" sex="m">Blindsense (Ex)</entry>
<entry id="45611" lang="en" sex="m">Type: Class <entry id="45611" lang="en" sex="m">Type: Class
Prerequisite: Scout level 10 Prerequisite: Scout level 10
@@ -28503,9 +28458,11 @@ Use: Selected.
(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</entry> (*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</entry>
<entry id="48696" lang="en" sex="m">Nimbus of Light</entry> <entry id="48696" lang="en" sex="m">Nimbus of Light</entry>
<entry id="48697" lang="en" sex="m">Type of Feat: Exalted <entry id="48697" lang="en" sex="m">Type of Feat: Exalted
Prerequisite: Cha 15, Nimbus of Light, Good Alignment*. Prerequisite: Good alignment
Specifics: You can increase the intensity of the light surrounding you to damage undead creatures. At will, as a free action, you can empower the radiance surrounding you into a blazing glow that sheds bright light in a 10-foot radius. Undead within 10 feet of you take 1d4 damage per round they remain within your halo. You are cloaked in a radiant light that marks you as a servant of the purest ideals. All who look upon you know without a doubt that you are a champion of good and are favored by the powers of the Upper Planes. The nimbus may take the form of a cloud surrounding your entire body, or it may appear as beams of light around your head.
Use: Selected. Good creatures automatically recognize the radiance surrounding you as a sign of your purity and devotion to the powers of good. You gain a +2 circumstance bonus on all Diplomacy and Sense Motive checks made when interacting with good creatures.
Your radiance sheds light as a common lamp: bright light to a radius of 5 feet and shadowy illumination to 10 feet. You can extinguish this radiance at will and reactivate it again as a free action.
Use: Automatic.
(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</entry> (*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</entry>
<entry id="48698" lang="en" sex="m">Intuitive Attack</entry> <entry id="48698" lang="en" sex="m">Intuitive Attack</entry>
@@ -31902,6 +31859,9 @@ Favored Class (Rogue): A multiclass shadowswyft's rogue class does not count whe
Special Abilities: Special Abilities:
- Darkvision: Shadowswyfts can see in the dark. - Darkvision: Shadowswyfts can see in the dark.
- Weapon Proficiency (Simple): All shadowswift are proficient with Simple Weapons.
- Weapon Proficiency (Martial): All shadowswift are proficient with Martial Weapons.
- Armor Proficiency (Lightl): All shadowswift are proficient with Light armor.
- Base movement of 40. - Base movement of 40.
- Skill Affinity (Hide): +4 racial bonus to Hide checks. - Skill Affinity (Hide): +4 racial bonus to Hide checks.
- Skill Affinity (Move Silently): +4 racial bonus to Move Silently checks. - Skill Affinity (Move Silently): +4 racial bonus to Move Silently checks.
@@ -32003,7 +31963,7 @@ Level Adjustment: +4
Racial Hit Dice/Class: NA</entry> Racial Hit Dice/Class: NA</entry>
<entry id="49750" lang="en" sex="m">Summon Cornugon</entry> <entry id="49750" lang="en" sex="m">Summon Cornugon</entry>
<entry id="49751" lang="en" sex="m">Summon Gelugon</entry> <entry id="49751" lang="en" sex="m">Summon Gelugon</entry>
<entry id="49752" lang="en" sex="m">Summon Glabrezu</entry> <entry id="49752" lang="en" sex="m">Summon Pit Fiend</entry>
<entry id="49753" lang="en" sex="m">Summon Hamatula</entry> <entry id="49753" lang="en" sex="m">Summon Hamatula</entry>
<entry id="49754" lang="en" sex="m">Summon Osyluth</entry> <entry id="49754" lang="en" sex="m">Summon Osyluth</entry>
<entry id="49755" lang="en" sex="m">Conjuration (Creation or Calling) <entry id="49755" lang="en" sex="m">Conjuration (Creation or Calling)
@@ -36408,7 +36368,7 @@ REQUIREMENTS:
Race: Any elven or half-elven. Race: Any elven or half-elven.
Alignment: Any non-evil. Alignment: Any non-evil.
Feats: All Martial Weapon Proficiencies, Heavy Armor Proficiency, Dodge, Expertise, Weapon Focus with Longsword or Weapon Proficiency with Thinblade or Courtblade. Feats: All Martial Weapon Proficiencies, Mounted Combat, Heavy Armor Proficiency, Dodge, Expertise, Weapon Focus with Longsword or Weapon Proficiency with Thinblade or Courtblade.
Skills: Lore 2, Persuade 4. Skills: Lore 2, Persuade 4.
Base Attack Bonus: +7. Base Attack Bonus: +7.
Special: Must worship Corellon Larethian. (Clerics taking this class must have two of the following domains: Chaos, Good, Magic, Protection, War) Special: Must worship Corellon Larethian. (Clerics taking this class must have two of the following domains: Chaos, Good, Magic, Protection, War)
@@ -47175,7 +47135,7 @@ Area of Effect / Target: Single
Duration: 10 minutes / level Duration: 10 minutes / level
Additional Counter Spells: Additional Counter Spells:
You bestow upon a character a scintillating aura around his head, imbuing him with great power. The target receives a +4 deflection bonus to AC and a +4 luck bonus to attack rolls, saving throws, and all ability scores.</entry> You bestow upon a character a scintillating aura around his head, imbuing him with great power. The target receives a +4 luck (dodge) bonus to AC and a +4 luck bonus to attack rolls, saving throws, and all ability scores.</entry>
<entry id="53026" lang="en" sex="m">Energy Immunity</entry> <entry id="53026" lang="en" sex="m">Energy Immunity</entry>
<entry id="53027" lang="en" sex="m">Caster Level(s): Cleric 6, Druid 6, Wizard / Sorcerer 7 <entry id="53027" lang="en" sex="m">Caster Level(s): Cleric 6, Druid 6, Wizard / Sorcerer 7
Innate Level: 6 Innate Level: 6
@@ -53792,8 +53752,8 @@ Specifics: A male kapak can lick his weapon, coating it with a poison that does
A female kapak does not secrete poison but a healing agent. She can lick the wounds of any creature, healing it for 2d6. She can do this to any given creature once every 4 hours, and cannot use it on herself. A female kapak does not secrete poison but a healing agent. She can lick the wounds of any creature, healing it for 2d6. She can do this to any given creature once every 4 hours, and cannot use it on herself.
Use: Selected.</entry> Use: Selected.</entry>
<entry id="55901" lang="en" sex="m">Racial Flare</entry> <entry id="55901" lang="en" sex="m">Racial Flare</entry>
<entry id="55902" lang="en" sex="m">Shapeshifter</entry> <entry id="55902" lang="en" sex="m">Shapechanger</entry>
<entry id="55903" lang="en" sex="m">Creature is a member of the Shapeshifter race.</entry> <entry id="55903" lang="en" sex="m">Creature is a member of the Shapechanger race.</entry>
<entry id="55904" lang="en" sex="m">Skill Affinity (Intimidate)</entry> <entry id="55904" lang="en" sex="m">Skill Affinity (Intimidate)</entry>
<entry id="55905" lang="en" sex="m">Type of Feat: Racial <entry id="55905" lang="en" sex="m">Type of Feat: Racial
Prerequisite: Race-Specific. Prerequisite: Race-Specific.
@@ -55864,16 +55824,16 @@ Necromancy is usually a poor choice for arcane spellcasters. Those who really wa
- Hit Die: d6. - Hit Die: d6.
- Proficiencies: A pale master does not gain any additional weapon or armor proficiencies. - Proficiencies: A pale master does not gain any additional weapon or armor proficiencies.
- Skill Points: 2+ Int Modifier. - Skill Points: 2 + Int Modifier.
REQUIREMENTS: REQUIREMENTS:
Arcane Spellcasting: Level 3 or higher. Alignment: Any nongood.
Alignment: Any non good Lore: 8 ranks.
Skill: Lore 8 Feat: Skill Focus: Lore
Feat: Skill Focus (Lore) Spells: Ability to cast arcane spells of 3rd level or higher.
CLASS FEATURES: ABILITIES:
Level Level
1: Bone Skin I - Add +2 to AC. This increases by another +2 for every four levels of Pale Master. 1: Bone Skin I - Add +2 to AC. This increases by another +2 for every four levels of Pale Master.
@@ -55886,11 +55846,11 @@ Level
8: Undead Graft II - Paralyze touch can be used three times a day. 8: Undead Graft II - Paralyze touch can be used three times a day.
9: Summon Greater Undead - Once per day spell-like ability summons a powerful undead. 9: Summon Greater Undead - Once per day spell-like ability summons a powerful undead.
10: Deathless Mastery - Immune to critical hits. 10: Deathless Mastery - Immune to critical hits.
Deathless Master Touch - Touch of the undead arm instantly kills (DC 17). Deathless Master Touch - Touch of the undead arm instantly kills (DC 17).
BONUS SPELLS BONUS SPELLS
Upon reaching level 1, 3, 5, 7, and 9 the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer or wizard). He does not learn any new spells through this ability, however. </entry> At every odd level gained in the pale master class, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effected level of spellcasting.</entry>
<entry id="57296" lang="en" sex="m">Frostrager</entry> <entry id="57296" lang="en" sex="m">Frostrager</entry>
<entry id="57297" lang="en" sex="m">Frostragers</entry> <entry id="57297" lang="en" sex="m">Frostragers</entry>
<entry id="57298" lang="en" sex="m">frostrager</entry> <entry id="57298" lang="en" sex="m">frostrager</entry>
@@ -56625,10 +56585,9 @@ Use: Selected</entry>
<entry id="57580" lang="en" sex="m">Flame of the Shadow Sun - Touch</entry> <entry id="57580" lang="en" sex="m">Flame of the Shadow Sun - Touch</entry>
<entry id="57581" lang="en" sex="m">Void of the Shadow Sun - Blast</entry> <entry id="57581" lang="en" sex="m">Void of the Shadow Sun - Blast</entry>
<entry id="57582" lang="en" sex="m">Balance of Light and Dark - Drain</entry> <entry id="57582" lang="en" sex="m">Balance of Light and Dark - Drain</entry>
<entry id="57583" lang="en" sex="m">Default Samurai</entry> <entry id="57583" lang="en" sex="m">****</entry>
<entry id="57584" lang="en" sex="m"> <entry id="57584" lang="en" sex="m">****</entry>
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry> <entry id="57585" lang="en" sex="m">****</entry>
<entry id="57585" lang="en" sex="m">Default Marshal</entry>
<entry id="57586" lang="en" sex="m"> <entry id="57586" lang="en" sex="m">
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry> These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.</entry>
<entry id="57587" lang="en" sex="m">Default Swashbuckler</entry> <entry id="57587" lang="en" sex="m">Default Swashbuckler</entry>
@@ -57114,7 +57073,7 @@ You get a 2nd use at 4th, 3rd at 6th, 4th at 8th, and 5th at 10th levels. You al
Use: Selected</entry> Use: Selected</entry>
<entry id="57828" lang="en" sex="m">Undead Bear</entry> <entry id="57828" lang="en" sex="m">Undead Bear</entry>
<entry id="57829" lang="en" sex="m">Undead Panther</entry> <entry id="57829" lang="en" sex="m">Undead Panther</entry>
<entry id="57830" lang="en" sex="m">Undead Wolve</entry> <entry id="57830" lang="en" sex="m">Undead Wolf</entry>
<entry id="57831" lang="en" sex="m">Undead Boar</entry> <entry id="57831" lang="en" sex="m">Undead Boar</entry>
<entry id="57832" lang="en" sex="m">Undead Badger</entry> <entry id="57832" lang="en" sex="m">Undead Badger</entry>
<entry id="57833" lang="en" sex="m">Animate Dead Animal</entry> <entry id="57833" lang="en" sex="m">Animate Dead Animal</entry>
@@ -60855,7 +60814,7 @@ Benefit: When using the Rapid Shot feat, you may ignore the -2 penalty on all yo
Use: Automatic</entry> Use: Automatic</entry>
<entry id="59236" lang="en" sex="m">Ranged Recall</entry> <entry id="59236" lang="en" sex="m">Ranged Recall</entry>
<entry id="59237" lang="en" sex="m">Type of Feat: General <entry id="59237" lang="en" sex="m">Type of Feat: General
Prerequisite: Point Blank Shot, Weapon Focus (Ray), Spellcraft 4 Prerequisite: Point Blank Shot, Weapon Focus (ray), Spellcraft 4
Benefit: When you miss with a spell or spell-like ability ranged attack against a target within 30 feet, you can spend a swift action to reroll the attack with a -5 penalty. You can use this ability three times per day. Benefit: When you miss with a spell or spell-like ability ranged attack against a target within 30 feet, you can spend a swift action to reroll the attack with a -5 penalty. You can use this ability three times per day.
Use: Automatic</entry> Use: Automatic</entry>
<entry id="59238" lang="en" sex="m">Somatic Weaponry</entry> <entry id="59238" lang="en" sex="m">Somatic Weaponry</entry>
@@ -84807,8 +84766,7 @@ Vestige Metamagic: Continues increasing at a rate of 1 use per 2 epic Anima Mage
Caster/ Binder Level: Increases as if gaining a level in both your arcane spellcasting class and your soul binding class at each level. Caster/ Binder Level: Increases as if gaining a level in both your arcane spellcasting class and your soul binding class at each level.
Epic Anima Mage Bonus Feat List: Epic Anima Mage Bonus Feat List:
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Spell Focus, Spell Mastery, Spell Penetration, Tenacious Magic, Improved Binding, Favored Vestige, Ignore Special Requirements, Rapid Pact Making, Rapid Recovery, Skilled Pact Making. In addition to the feats on this list, the anima mage may select any item creation feat or metamagic feat not l Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Spell Focus, Spell Mastery, Spell Penetration, Tenacious Magic, Improved Binding, Favored Vestige, Ignore Special Requirements, Rapid Pact Making, Rapid Recovery, Skilled Pact Making, Eldritch Sculptor, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Verminlord, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience. In addition to the feats on this list, the anima mage may select any item creation feat or metamagic feat not listed here.</entry>
isted here.</entry>
<entry id="205008" lang="en" sex="m">Epic Serene Guardian</entry> <entry id="205008" lang="en" sex="m">Epic Serene Guardian</entry>
<entry id="205009" lang="en" sex="m">You are a transcendent guardian of the Luminous Order, channeling disciplined meditation into devastating resonance with every strike. <entry id="205009" lang="en" sex="m">You are a transcendent guardian of the Luminous Order, channeling disciplined meditation into devastating resonance with every strike.
@@ -84839,7 +84797,7 @@ Spells: The epic virtuoso increases caster level by one per level gained above 1
Bard Song: The epic virtuoso's bard song continues into epic levels. Bard Song: The epic virtuoso's bard song continues into epic levels.
Epic Virtuoso Bonus Feat List: Epic Virtuoso Bonus Feat List:
Combat Casting, Curse Song, Epic Inspiration, Epic Leadership, Epic Reputation, Epic Skill Focus, Epic Spell Focus, Epic Spellcasting, Extra Music, Great Charisma, Great Intelligence, Improved Combat Casting, Lasting Inspiration, Lingering Song, Master Staff, Master Wand, Tenacious Magic</entry> Combat Casting, Curse Song, Epic Inspiration, Epic Leadership, Epic Reputation, Epic Skill Focus, Epic Spell Focus, Epic Spellcasting, Extra Music, Great Charisma, Great Intelligence, Improved Combat Casting, Lasting Inspiration, Lingering Song, Master Staff, Master Wand, Tenacious Magic, Eldritch Sculptor, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Verminlord, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience.</entry>
<entry id="205014" lang="en" sex="m">Epic Spellsword</entry> <entry id="205014" lang="en" sex="m">Epic Spellsword</entry>
<entry id="205015" lang="en" sex="m">At epic levels, you have perfected the art of melding martial might with potent arcane force. No longer hampered by the clashing demands of armor and magic, your mastery of arcane combat has reached new heights. Your weapon becomes a flawless conduit for your spells—each strike unleashing stored arcane power with lethal precision, and your "Channel Spell" ability continues to deliver devastating magical strikes in the thick of battle. <entry id="205015" lang="en" sex="m">At epic levels, you have perfected the art of melding martial might with potent arcane force. No longer hampered by the clashing demands of armor and magic, your mastery of arcane combat has reached new heights. Your weapon becomes a flawless conduit for your spells—each strike unleashing stored arcane power with lethal precision, and your "Channel Spell" ability continues to deliver devastating magical strikes in the thick of battle.
@@ -84873,7 +84831,7 @@ Electricity Resistant (Ex): At 18th level, the fiendish skin grants electricity
Telepathy (Su): A 19th-level acolyte of the skin can communicate telepathically with any creature within 100 feet that has a language. Telepathy (Su): A 19th-level acolyte of the skin can communicate telepathically with any creature within 100 feet that has a language.
Epic Acolyte of the Skin Bonus Feat List: Epic Acolyte of the Skin Bonus Feat List:
Arcane Defense, Armor Skin, Blinding Speed, Combat Casting, Energy Resistance, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Greater Spell Focus, Improved Combat Casting, Spell Focus, Spell Penetration, Toughness.</entry> Arcane Defense, Armor Skin, Blinding Speed, Combat Casting, Energy Resistance, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Greater Spell Focus, Improved Combat Casting, Spell Focus, Spell Penetration, Toughness, Eldritch Sculptor, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Verminlord, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience.</entry>
<entry id="205018" lang="en" sex="m">Epic Unseen Seer</entry> <entry id="205018" lang="en" sex="m">Epic Unseen Seer</entry>
<entry id="205019" lang="en" sex="m">At epic levels, you have become the ultimate master of secrets and shadows. Your uncanny ability to blend devastating sneak attacks with potent divinatory insight grows ever sharper. <entry id="205019" lang="en" sex="m">At epic levels, you have become the ultimate master of secrets and shadows. Your uncanny ability to blend devastating sneak attacks with potent divinatory insight grows ever sharper.
@@ -84886,7 +84844,7 @@ Spellcasting: The epic unseen seer continues to increase in caster level (and sp
Sneak Attack: The epic unseen seer's sneak attack continues to increase by 1d6 every 3 levels. Sneak Attack: The epic unseen seer's sneak attack continues to increase by 1d6 every 3 levels.
Epic Unseen Seer Bonus Feat List: Epic Unseen Seer Bonus Feat List:
Arcane Defense, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Great Charisma, Great Intelligence, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Spell Focus, Spell Penetration, Tenacious Magic, Blinding Speed, Epic Dodge, Epic Skill Focus, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative</entry> Arcane Defense, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Great Charisma, Great Intelligence, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Spell Focus, Spell Penetration, Tenacious Magic, Blinding Speed, Epic Dodge, Epic Skill Focus, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative, Eldritch Sculptor, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Verminlord, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience.</entry>
<entry id="205020" lang="en" sex="m">Epic Celebrant Sharess</entry> <entry id="205020" lang="en" sex="m">Epic Celebrant Sharess</entry>
<entry id="205021" lang="en" sex="m">At epic levels, you transcend the ordinary revelry to become a living embodiment of Sharess's dual nature—a mesmerizing blend of irresistible charm and fierce martial prowess. <entry id="205021" lang="en" sex="m">At epic levels, you transcend the ordinary revelry to become a living embodiment of Sharess's dual nature—a mesmerizing blend of irresistible charm and fierce martial prowess.
@@ -85042,7 +85000,7 @@ Random Deflector: Continues increasing at a rate of 1 use per 3 epic Wild Mage l
Caster Level: Increases as if gaining a level in your arcane spellcasting class. Caster Level: Increases as if gaining a level in your arcane spellcasting class.
Epic Wild Mage Bonus Feat List: Epic Wild Mage Bonus Feat List:
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. In addition to the feats on this list, the wild mage may select any item creation feat or metamagic feat not listed here.</entry> Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic, Eldritch Sculptor, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Verminlord, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience. In addition to the feats on this list, the wild mage may select any item creation feat or metamagic feat not listed here.</entry>
<entry id="205044" lang="en" sex="m">Epic Shadowsmith</entry> <entry id="205044" lang="en" sex="m">Epic Shadowsmith</entry>
<entry id="205045" lang="en" sex="m">A master of shaping darkness, the epic shadowsmith refines their control over shadowstuff to near-divine levels. Their creations become nearly indestructible, their armor of shadow rivals the strongest magical defenses, and their presence warps the battlefield with darkness itself. <entry id="205045" lang="en" sex="m">A master of shaping darkness, the epic shadowsmith refines their control over shadowstuff to near-divine levels. Their creations become nearly indestructible, their armor of shadow rivals the strongest magical defenses, and their presence warps the battlefield with darkness itself.
@@ -85551,7 +85509,7 @@ Homunculus: the epic Blood Magus' Homunculus continues to scale in power with th
Spellcasting: At every even level, the epic Blood Magus continues to increase in arcane caster level (and spells known, if applicable). Spellcasting: At every even level, the epic Blood Magus continues to increase in arcane caster level (and spells known, if applicable).
Epic Blood Magus Bonus Feat List: Epic Blood Magus Bonus Feat List:
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic.</entry> Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic, Eldritch Sculptor, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Verminlord, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience.</entry>
<entry id="205122" lang="en" sex="m">Epic Diabolist</entry> <entry id="205122" lang="en" sex="m">Epic Diabolist</entry>
<entry id="205123" lang="en" sex="m">At the epic scale, the Diabolist no longer imitates the damned, they command them. Every whispered invocation sears the Weave with the echoes of Hell's will, and each spell drips with the essence of infernal corruption. They walk among mortals cloaked in fire and dread, their ambition smoldering like embers beneath skin. Devils no longer tempt the Diabolist, they envy them. For what greater blasphemy than a mortal who dares not serve, but instead seeks to ascend? <entry id="205123" lang="en" sex="m">At the epic scale, the Diabolist no longer imitates the damned, they command them. Every whispered invocation sears the Weave with the echoes of Hell's will, and each spell drips with the essence of infernal corruption. They walk among mortals cloaked in fire and dread, their ambition smoldering like embers beneath skin. Devils no longer tempt the Diabolist, they envy them. For what greater blasphemy than a mortal who dares not serve, but instead seeks to ascend?
@@ -85878,7 +85836,7 @@ Spellcasting: At each class level the epic Enlightened Fist continues to increas
Monk Abilities: The epic Enlightened Fist continues to add their class level to determine Stunning Attacks, Unarmed Damage and Monk movement speed increase. Monk Abilities: The epic Enlightened Fist continues to add their class level to determine Stunning Attacks, Unarmed Damage and Monk movement speed increase.
Epic Enlightened Fist Bonus Feat List: Epic Enlightened Fist Bonus Feat List:
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Focused Spell Penetration, Great Wisdom, Improved Combat Casting, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Self-Concealment, Superior Initiative.</entry> Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Focused Spell Penetration, Great Wisdom, Improved Combat Casting, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Self-Concealment, Superior Initiative, Eldritch Sculptor, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Verminlord, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience.</entry>
<entry id="205178" lang="en" sex="m">Epic Morninglord of Lathander</entry> <entry id="205178" lang="en" sex="m">Epic Morninglord of Lathander</entry>
<entry id="205179" lang="en" sex="m">At epic levels, the Morninglord becomes a living vessel of Lathander's divine light. Their presence alone is a balm to the wounded and a bane to the undead. Their power to turn, heal, and sanctify grows radiant and awe-inspiring, suffused with the hope and renewal of dawn itself. Wherever they walk, darkness falters, and the sun seems to shine a little brighter. <entry id="205179" lang="en" sex="m">At epic levels, the Morninglord becomes a living vessel of Lathander's divine light. Their presence alone is a balm to the wounded and a bane to the undead. Their power to turn, heal, and sanctify grows radiant and awe-inspiring, suffused with the hope and renewal of dawn itself. Wherever they walk, darkness falters, and the sun seems to shine a little brighter.
@@ -85951,7 +85909,7 @@ Special:
Manifesting: At each class level the epic Thrallherd continues to increase in manifester level (and powers known, if applicable). Manifesting: At each class level the epic Thrallherd continues to increase in manifester level (and powers known, if applicable).
Epic Thrallherd Bonus Feat List: Epic Thrallherd Bonus Feat List:
Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Leadership, Epic Skill Focus, Great Intelligence, Epic Psionic Feats, Legendary Commander.</entry> Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Skill Focus, Great Intelligence, Psionic Feats.</entry>
<entry id="205190" lang="en" sex="m">Epic Fist of Zouken</entry> <entry id="205190" lang="en" sex="m">Epic Fist of Zouken</entry>
<entry id="205191" lang="en" sex="m">Epic Fists of Zuoken are masters of both body and mind, walking paths few dare to tread. Their strikes carry the weight of perfect training, and their thoughts cut as sharply as their fists. These monks have unlocked the deep synergy between psionics and martial discipline, weaving them into a single, flawless form. They are guardians of the awakened, defenders of mental freedom, and relentless opponents of oppression. <entry id="205191" lang="en" sex="m">Epic Fists of Zuoken are masters of both body and mind, walking paths few dare to tread. Their strikes carry the weight of perfect training, and their thoughts cut as sharply as their fists. These monks have unlocked the deep synergy between psionics and martial discipline, weaving them into a single, flawless form. They are guardians of the awakened, defenders of mental freedom, and relentless opponents of oppression.
@@ -86058,7 +86016,7 @@ Learn Secret: The epic Disciple of Asmodeus continues to gain a use of Learn Sec
Spellcasting: Every other level the epic Disciple of Asmodeus continues to increase in arcane caster level (and spells known, if applicable). Spellcasting: Every other level the epic Disciple of Asmodeus continues to increase in arcane caster level (and spells known, if applicable).
Epic Disciple of Asmodeus Bonus Feat List: Epic Disciple of Asmodeus Bonus Feat List:
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic.</entry> Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic, Eldritch Sculptor, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Verminlord, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience.</entry>
<entry id="205206" lang="en" sex="m">Epic Suel Archanamach</entry> <entry id="205206" lang="en" sex="m">Epic Suel Archanamach</entry>
<entry id="205207" lang="en" sex="m">An epic Suel Archanamach is a living relic of an empire that once challenged the gods themselves. Blade and spell move as one in their hands , seamless, relentless, unstoppable. They slip through magical wards as if they were cobwebs, unraveling spells and spellcasters alike with practiced ease. Masters of dispelling, cloaked in illusions, and steeped in ancient arcane warfare, these elusive warriors are nightmares whispered among archmages , for when a Suel Archanamach comes, even the most powerful wizard may find no sanctuary. <entry id="205207" lang="en" sex="m">An epic Suel Archanamach is a living relic of an empire that once challenged the gods themselves. Blade and spell move as one in their hands , seamless, relentless, unstoppable. They slip through magical wards as if they were cobwebs, unraveling spells and spellcasters alike with practiced ease. Masters of dispelling, cloaked in illusions, and steeped in ancient arcane warfare, these elusive warriors are nightmares whispered among archmages , for when a Suel Archanamach comes, even the most powerful wizard may find no sanctuary.
@@ -86136,7 +86094,7 @@ Voice of the Dragon: the epic Talon of Tiamat continues to gain a +2 bonus to In
Spellcasting: At each odd class level the epic Talon of Tiamat continues to increase in arcane caster level (and spells known, if applicable). Spellcasting: At each odd class level the epic Talon of Tiamat continues to increase in arcane caster level (and spells known, if applicable).
Epic Talon of Tiamat Bonus Feat List: Epic Talon of Tiamat Bonus Feat List:
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Great Constitution, Ignore Material Components, Improved Combat Casting, Improved Whirlwind Attack, Superior Initiative.</entry> Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Great Constitution, Ignore Material Components, Improved Combat Casting, Improved Whirlwind Attack, Superior Initiative, Eldritch Sculptor, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Verminlord, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience.</entry>
<entry id="205220" lang="en" sex="m">Epic Frost Mage</entry> <entry id="205220" lang="en" sex="m">Epic Frost Mage</entry>
<entry id="205221" lang="en" sex="m">Epic Frost Mages are winter incarnate, beings of arcane chill whose mere presence numbs the soul. Having transcended the mortal limits of frost magic, they wield glacial power with terrifying precision. Their spells freeze blood in veins and shatter stone with creeping ice. The frost itself answers their call, howling through the world as an extension of their will. <entry id="205221" lang="en" sex="m">Epic Frost Mages are winter incarnate, beings of arcane chill whose mere presence numbs the soul. Having transcended the mortal limits of frost magic, they wield glacial power with terrifying precision. Their spells freeze blood in veins and shatter stone with creeping ice. The frost itself answers their call, howling through the world as an extension of their will.
@@ -86267,6 +86225,181 @@ Specifics: Immune to the Shadowlands Taint: Nezumi can never acquire a Taint sco
Prerequisites: Wisdom 11, Nezumi Race Prerequisites: Wisdom 11, Nezumi Race
Specifics: You gain Keen Senses and +4 bonus to Spot, Listen, and Search. Specifics: You gain Keen Senses and +4 bonus to Spot, Listen, and Search.
Use: Automatic</entry> Use: Automatic</entry>
<entry id="209000" lang="en" sex="m">### PRC8 Race Expansion ###</entry>
<entry id="209001" lang="en" sex="m">Wispling</entry>
<entry id="209002" lang="en" sex="m">Wispling</entry>
<entry id="209003" lang="en" sex="m">wispling</entry>
<entry id="209004" lang="en" sex="m">wisplings</entry>
<entry id="209005" lang="en" sex="m">Wisplings are planetouched descended from halflings and demons.
With a heritage touched by demonic fire and chaos, this offshoot of the halfling race embodies everything that is small, quick, and deceptive. Wisplings rarely sit still, and their pranks and jokes range from cruel to murderous. A wisplings light brown skin, bright red hair, and angular features set it apart from other Small humanoids. Although their demonic heritage grants them abilities of stealth beyond those of many other races, wisplings have a taste for bright clothing that marks them in any crowd.
Wispling Ability Adjustments: -2 Str, +4 Dex, +2 Int
Favored Class (Rogue): A multiclass wispling's rogue class does not count when determining whether they suffer an XP penalty for multiclassing.
Racial Traits:
- An wispling's base land speed is 20 feet.
- Darkvision: Wisplings are able to see in the dark as well as daylight.
- Proficiencies: Wisplings are proficient with all simple and martial weapons, light armor &amp; shields.
- Change Self (Su): Wisplings can use alter self once per day, as the spell cast by a 2nd-level sorcerer, they make take take the form of any humaniod within one size category of their own.
- Fearless: Wisplings have a +2 bonus on saving throws against fear spells and effects.
- Lucky: Wisplings have a +1 racial bonus to all saving throws.
- Good Aim: Wisplings recieve a +1 attack bonus on attacks made with throwing weapons.
- Skills: Wisplings have a +2 racial bonus on Climb, Jump, Listen, and Move Silently checks.
- Outsider: Wisplings are outsiders for the purposes of spells and prerequisites.
Level Adjustment: +1</entry>
<entry id="209006" lang="en" sex="m">Wispling biography.</entry>
<entry id="209007" lang="en" sex="m">****</entry>
<entry id="209008" lang="en" sex="m">Wispling Change Shape
</entry>
<entry id="209009" lang="en" sex="m">Learn Form</entry>
<entry id="209010" lang="en" sex="m">Change Shape Options</entry>
<entry id="209011" lang="en" sex="m">Return to True Form</entry>
<entry id="209012" lang="en" sex="m">Change Shape Quickslot 1</entry>
<entry id="209013" lang="en" sex="m">Change Shape Quickslot 2</entry>
<entry id="209014" lang="en" sex="m">Wisplings can use alter form once per day, as per the spell cast by a 2nd-level sorcerer. A wispling is not limited to outsider forms and can take the form of any humaniod within one size category.</entry>
<entry id="209015" lang="en" sex="m">****</entry>
<entry id="209016" lang="en" sex="m">Maeluth</entry>
<entry id="209017" lang="en" sex="m">Maeluth</entry>
<entry id="209018" lang="en" sex="m">maeluth</entry>
<entry id="209019" lang="en" sex="m">maeluths</entry>
<entry id="209020" lang="en" sex="m">Maeluths are planetouched descended from dwarves and devils.
Maeluths look like sturdy dwarves with fiendish features that hint at their devil-tainted ancestry. Common maeluth features include red eyes, weirdly elongated fingers, and nearly hairless bodies. Maeluths favor dark colors and often wear spiked armor.
Although similar in many ways to their dwarf ancestors, maeluths are more adept at social interaction because of their fiendish blood. They often use their innate social skills to attain powerful positions within dwarf society.
Maeluth Ability Adjustments: -2 Dex, +4 Con
Favored Class (Fighter): A multiclass maeluth's fighter class does not count when determining whether they suffer an XP penalty for multiclassing.
Racial Traits:
- An maeluth's base land speed is 20 feet.
- Darkvision: Maeluths are able to see in the dark as well as daylight.
- Proficiencies: Maeluths are proficient with all simple and martial weapons, light armor &amp; shields.
- Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
- Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons.
- Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
- Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
- Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
- Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
- Skill Affinity (Craft Armor): +2 racial bonus to Craft Armor checks.
- Skill Affinity (Craft Weapon): +2 racial bonus to Craft Weapon checks.
- Skill Affinity (Appraise): +2 racial bonus to Appraise checks.
- Outsider: Maeluths are outsiders for the purposes of spells and prerequisites.
Level Adjustment: +1.</entry>
<entry id="209021" lang="en" sex="m">Maeluth biography.</entry>
<entry id="209022" lang="en" sex="m">****</entry>
<entry id="209023" lang="en" sex="m">Fiend Hammer</entry>
<entry id="209024" lang="en" sex="m">Type of Feat: Racial
Prerequisite: Maeluth
Once per day, a maeluth can grant a melee weapon the unholy special ability. This effect lasts for 1 minute.
Use: Selected
</entry>
<entry id="209025" lang="en" sex="m">&lt;CUSTOM0&gt; uses Fiend Hammer.</entry>
<entry id="209026" lang="en" sex="m">****</entry>
<entry id="209027" lang="en" sex="m">Mechanatrix</entry>
<entry id="209028" lang="en" sex="m">Mechanatrix</entry>
<entry id="209029" lang="en" sex="m">mechanatrix</entry>
<entry id="209030" lang="en" sex="m">mechanatrixes</entry>
<entry id="209031" lang="en" sex="m">Mechanatrixes are planetouched who can trace their ancestry to one of the bizarre clockwork beings that reside on the plane of Mechanus.
Mechanatrixes are mostly human in appearance, but they have one or more mechanical or inorganic features. Most mechanatrixes have smooth skin with a faint metallic sheen. They behave with cold rationality and have a no-nonsense attitude toward life. As befitting their nature, mechanatrixes have an affinity for mechanical objects of all kinds. They have an innate understanding of engineering and all sorts of crafts. The more martial-minded mechanatrixes become excellent siege engineers. Like other planetouched beings, mechanatrixes never quite fit into any society. Most human societies shun them, while those from the plane of Mechanus believe them to be tainted and impure. As a result, they are often loners, but they are rarely bothered by this lack of social contact.
Most mechanatrixes are firm believers in law and do whatever they can to fight chaos and bring order to tumultuous areas.
Mechanatrix Ability Adjustments: -2 Dex, +2 Con, +2 Int
Favored Class (Fighter): A multiclass mechanatrix's fighter class does not count when determining whether they suffer an XP penalty for multiclassing.
Racial Traits:
- An mechanatrix's base land speed is 30 feet.
- Darkvision: Mechanatrixes are able to see in the dark as well as daylight.
- Proficiencies: Mechanatrixes are proficient with all simple and martial weapons, light armor, medium armor &amp; shields.
- Shocking Grasp (Sp): A mechanatrix can use shocking grasp once per day as cast by a sorcerer of 1st level or the mechanatrixs character level, whichever is higher.
- Electricity Healing (Ex): Because of a mechanatrix's electricity affinity, any electricity attack directed at it cures 1 point of damage for each 3 points of damage it would otherwise deal. The mechanatrix gets no saving throw against electricity effects.
- Fire &amp; Cold Resistance 5: Due to their body composition, Mechanatrixes are less susceptible to extremes of heat &amp; cold.
- Skills: Mechanatrixes have a +2 racial bonus on Spot checks and a +4 racial bonus on Lore checks.
- Outsider: Mechanatrixes are outsiders for the purposes of spells and prerequisites.
Level Adjustment: +1</entry>
<entry id="209032" lang="en" sex="m">Mechanatrix biography.</entry>
<entry id="209033" lang="en" sex="m">****</entry>
<entry id="209034" lang="en" sex="m">Electricity Healing (Ex)</entry>
<entry id="209035" lang="en" sex="m">Because of a mechanatrixs electricity affinity, any electricity attack directed at it cures 1 point of damage for each 3 points of damage it would otherwise deal. The mechanatrix gets no saving throw against electricity effects.</entry>
<entry id="209036" lang="en" sex="m">Shocking Grasp</entry>
<entry id="209037" lang="en" sex="m">A mechanatrix can use shocking grasp once per day as cast by a sorcerer of 1st level or the mechanatrixs character level, whichever is higher.</entry>
<entry id="209038" lang="en" sex="m">Resist Cold 5</entry>
<entry id="209039" lang="en" sex="m">Type of Feat: Racial
Prerequisite: Race-Specific.
Specifics: The creature has an innate cold resistance of 5.
Use: Automatic.</entry>
<entry id="209040" lang="en" sex="m">****</entry>
<entry id="209041" lang="en" sex="m">Shyft</entry>
<entry id="209042" lang="en" sex="m">Shyft</entry>
<entry id="209043" lang="en" sex="m">shyft</entry>
<entry id="209044" lang="en" sex="m">shyfts</entry>
<entry id="209045" lang="en" sex="m">Shyfts are planetouched beings descended from one of the native races of the Ethereal Plane. Belonging fully to neither the Ethereal Plane nor the Material Plane, they have the ability to move back and forth between both planes. Shyfts appear as regular, unassuming humans. In fact, almost everything about them is forgettable and easy to overlook. They prefer to wear dark, simple clothing that does not draw any attention. Shyfts do not seem to mind that they are so inconspicuous and use it to their advantage. They are excellent spies, since they can listen in on conversations from the safety of the Ethereal Plane and sell any information they hear to the highest bidder. Shyfts are also
known to specialize in assassination, thievery, and other criminal pursuits.
Shyft Ability Adjustments: -2 Str, +2 Dex, +2 Wis,
Favored Class (Rogue): A multiclass shyft's rogue class does not count when determining whether they suffer an XP penalty for multiclassing.
Racial Traits:
- An shyft's base land speed is 30 feet.
- Darkvision: Shyfts are able to see in the dark as well as daylight.
- Low-light Vision: Shyfts can see twice as far in dark conditions.
- Proficiencies: Shyfts are proficient with all simple and martial weapons and light armor.
- Sonic Resistance 5: The shyft's unassuming aura acts as a supressor to muffle sounds around them.
- Fire &amp; Cold Resistance 5: Due to their connection with the Etheral, shyfts are less susceptible to extremes of heat &amp; cold.
- Skills: Shyfts have a +4 racial bonus on Hide and Move Slently checks.
- Outsider: Shyfts are outsiders for the purposes of spells and prerequisites.
Level Adjustment: +1</entry>
<entry id="209046" lang="en" sex="m">Shyft biography.</entry>
<entry id="209047" lang="en" sex="m">****</entry>
<entry id="209048" lang="en" sex="m">Resist Sonic 5</entry>
<entry id="209049" lang="en" sex="m">Type of Feat: Racial
Prerequisite: Race-Specific.
Specifics: The creature has an innate sonic resistance of 5.
Use: Automatic.</entry>
<entry id="209050" lang="en" sex="m">Ethereal Jaunt</entry>
<entry id="209051" lang="en" sex="m">Type of Feat: Racial
Prerequisite: Shyft
Specifics: Once per day, a shyft can make an ethereal jaunt as if by a cleric of 9th level or its character level, whichever is higher.
Use: Selected</entry>
<entry id="209052" lang="en" sex="m">****</entry>
<entry id="209053" lang="en" sex="m">Warforged Scout</entry>
<entry id="209054" lang="en" sex="m">Warforged Scout</entry>
<entry id="209055" lang="en" sex="m">warforged scout</entry>
<entry id="209056" lang="en" sex="m">warforged scouts</entry>
<entry id="209057" lang="en" sex="m">Warforged were originally built as mindless war machines, an army of constructs able to fight without food and water. The smallest of the warforged, the halfling-sized scouts were built to serve as spies, light infantry, and reconnaissance troops. They are far less common than the larger varieties, since they offer little advantage over humanoid scouts in warfare. As a side-effect of the processes used to create them, however, they gained sentience. At first this was a boon, as now there was no need for a living general to travel with them, but eventually the war came to an end, as all wars do. As they couldn't destroy the now-sentient race of living constructs, they were instead freed and left to find their own way in the world. Physically they look similar to golems, with plating made of metal and mineral covering a living wooden frame. They were created without gender, though a few with a more typically feminine mindset have modified their design and plating to mimic a humanoid female's shape. Warforged cannot reproduce, but can only be made at special Creation Forges built using uncovered ancient plans. They do not age either, and their mindset sometimes leaves the activities of the humanoid races a puzzle to them.
Warforged Scout Ability Adjustments: -2 Str, +2 Dex, -2 Wis, -2 Cha.
Favored Class (Rogue): A multiclass warforged scout's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
Special Abilities:
- 20' base speed
- Small Stature:
+1 size bonus to attack rolls.
+1 size bonus to AC.
+4 size bonus to Hide checks.
- Composite Plating: +2 to AC, cannot wear armor, and have a 5% arcane spell failure chance.
- Living Construct subtype:
Immune to sleep, paralyze, poison, energy drain, and disease
- Light Fortification (Ex): When a critical hit or sneak attack is scored on a warforged scout, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Does not heal naturally, healing spells only heal half the normal amount.
- Construct: Warforged scouts count as Constructs for the purpose of spells.</entry>
<entry id="209058" lang="en" sex="m">Warforged Scout Biography.</entry>
<entry id="209059" lang="en" sex="m">****</entry>
<entry id="209999" lang="en" sex="m">### Start PRC8 Prestige Class Epic Expansion ###</entry> <entry id="209999" lang="en" sex="m">### Start PRC8 Prestige Class Epic Expansion ###</entry>
<entry id="210000" lang="en" sex="m">&lt;cÿÿÿ&gt;Special Attack&lt;/c&gt;</entry> <entry id="210000" lang="en" sex="m">&lt;cÿÿÿ&gt;Special Attack&lt;/c&gt;</entry>
<entry id="210001" lang="en" sex="m"> At 2nd level, 5th level, 8th level and every three levels afterwards, your sneak attack or skirmish ability deals an extra 1d6 points of damage. If you have more than one of these abilities, you can improve any one ability of your choice, each time you gain this benefit.</entry> <entry id="210001" lang="en" sex="m"> At 2nd level, 5th level, 8th level and every three levels afterwards, your sneak attack or skirmish ability deals an extra 1d6 points of damage. If you have more than one of these abilities, you can improve any one ability of your choice, each time you gain this benefit.</entry>
@@ -86280,6 +86413,159 @@ Use: Automatic</entry>
<entry id="210012" lang="en" sex="m">Special Skirmish +d6</entry> <entry id="210012" lang="en" sex="m">Special Skirmish +d6</entry>
<entry id="210013" lang="en" sex="m">Special Skirmish +9d6</entry> <entry id="210013" lang="en" sex="m">Special Skirmish +9d6</entry>
<entry id="210014" lang="en" sex="m">Special Skirmish +10d6</entry> <entry id="210014" lang="en" sex="m">Special Skirmish +10d6</entry>
<entry id="210020" lang="en" sex="m">Dragon Augmentation: Strength +4</entry>
<entry id="210021" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 15
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +4 to Strength</entry>
<entry id="210022" lang="en" sex="m">Dragon Augmentation: Strength +5</entry>
<entry id="210023" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 20
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +5 to Strength</entry>
<entry id="210024" lang="en" sex="m">Dragon Augmentation: Strength +6</entry>
<entry id="210025" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 25
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +6 to Strength</entry>
<entry id="210026" lang="en" sex="m">Dragon Augmentation: Strength +7</entry>
<entry id="210027" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 30
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +7 to Strength</entry>
<entry id="210028" lang="en" sex="m">Dragon Augmentation: Strength +8</entry>
<entry id="210029" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 35
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +8 to Strength</entry>
<entry id="210030" lang="en" sex="m">Dragon Augmentation: Strength +9</entry>
<entry id="210031" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 40
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +9 to Strength</entry>
<entry id="210032" lang="en" sex="m">Dragon Augmentation: Strength +10</entry>
<entry id="210033" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 45
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +10 to Strength</entry>
<entry id="210034" lang="en" sex="m">****</entry>
<entry id="210035" lang="en" sex="m">****</entry>
<entry id="210036" lang="en" sex="m">Dragon Augmentation: Dexterity +4</entry>
<entry id="210037" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 15
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +4 to Dexterity</entry>
<entry id="210038" lang="en" sex="m">Dragon Augmentation: Dexterity +5</entry>
<entry id="210039" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 20
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +5 to Dexterity</entry>
<entry id="210040" lang="en" sex="m">Dragon Augmentation: Dexterity +6</entry>
<entry id="210041" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 25
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +6 to Dexterity</entry>
<entry id="210042" lang="en" sex="m">Dragon Augmentation: Dexterity +7</entry>
<entry id="210043" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 30
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +7 to Dexterity</entry>
<entry id="210044" lang="en" sex="m">Dragon Augmentation: Dexterity +8</entry>
<entry id="210045" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 35
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +8 to Dexterity</entry>
<entry id="210046" lang="en" sex="m">Dragon Augmentation: Dexterity +9</entry>
<entry id="210047" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 40
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +9 to Dexterity</entry>
<entry id="210048" lang="en" sex="m">Dragon Augmentation: Dexterity +10</entry>
<entry id="210049" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 45
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +10 to Dexterity</entry>
<entry id="210050" lang="en" sex="m">****</entry>
<entry id="210051" lang="en" sex="m">****</entry>
<entry id="210052" lang="en" sex="m">Dragon Augmentation: Constitution +4</entry>
<entry id="210053" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 15
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +4 to Constitution</entry>
<entry id="210054" lang="en" sex="m">Dragon Augmentation: Constitution +5</entry>
<entry id="210055" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 20
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +5 to Constitution</entry>
<entry id="210056" lang="en" sex="m">Dragon Augmentation: Constitution +6</entry>
<entry id="210057" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 25
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +6 to Constitution</entry>
<entry id="210058" lang="en" sex="m">Dragon Augmentation: Constitution +7</entry>
<entry id="210059" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 30
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +7 to Constitution</entry>
<entry id="210060" lang="en" sex="m">Dragon Augmentation: Constitution +8</entry>
<entry id="210061" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 35
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +8 to Constitution</entry>
<entry id="210062" lang="en" sex="m">Dragon Augmentation: Constitution +9</entry>
<entry id="210063" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 40
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +9 to Constitution</entry>
<entry id="210064" lang="en" sex="m">Dragon Augmentation: Constitution +10</entry>
<entry id="210065" lang="en" sex="m">Type of Feat: Class
Prerequisite: Diamond Dragon Level 45
Learning to think the way dragons think is more than a matter of mental training. Dragons are extremely fit creatures, and a psionic character must begin to match that fitness as part of learning their mental habits.
Effect: +10 to Constitution</entry>
<entry id="210066" lang="en" sex="m">****</entry>
<entry id="210067" lang="en" sex="m">****</entry>
<entry id="210999" lang="en" sex="m">## Vile Martial Strike Expansion ##</entry> <entry id="210999" lang="en" sex="m">## Vile Martial Strike Expansion ##</entry>
<entry id="211000" lang="en" sex="m">Vile Martial Strike (Eagle Claw)</entry> <entry id="211000" lang="en" sex="m">Vile Martial Strike (Eagle Claw)</entry>
<entry id="211001" lang="en" sex="m">Vile Martial Strike (Light Lance)</entry> <entry id="211001" lang="en" sex="m">Vile Martial Strike (Light Lance)</entry>
@@ -87188,12 +87474,72 @@ Feats Required: Simple, Druid, or Wizard</entry>
<entry id="212238" lang="en" sex="m">This elegant, stoppered glass bottle holds a dark, viscous fluid. <entry id="212238" lang="en" sex="m">This elegant, stoppered glass bottle holds a dark, viscous fluid.
One round after you apply this elixir to your skin, it creates an invisible cloud of gas in a 10-foot radius that moves with you and persists for 1 minute. You are immune to the clouds effects, but every other creature in the area that has 3 Hit Dice or fewer immediately dies (no save). A creature that has 46 Hit Dice must succeed on a DC 17 Fortitude save each round it remains in the area or die. A creature that has 7 Hit Dice or more takes 1d4 points of Constitution damage (Fort DC 17 half) per round of exposure.</entry> One round after you apply this elixir to your skin, it creates an invisible cloud of gas in a 10-foot radius that moves with you and persists for 1 minute. You are immune to the clouds effects, but every other creature in the area that has 3 Hit Dice or fewer immediately dies (no save). A creature that has 46 Hit Dice must succeed on a DC 17 Fortitude save each round it remains in the area or die. A creature that has 7 Hit Dice or more takes 1d4 points of Constitution damage (Fort DC 17 half) per round of exposure.</entry>
<entry id="213092" lang="en" sex="m">Swarm of Arrows</entry> <entry id="213075" lang="en" sex="m">&lt;CUSTOM0&gt; attempts a choke hold!</entry>
<entry id="213093" lang="en" sex="m"> Prerequisites <entry id="213076" lang="en" sex="m">&lt;CUSTOM0&gt; unleashes a ki shout!</entry>
Dex 23, Point Blank Shot, Rapid Shot, Weapon Focus (type of bow used). <entry id="213077" lang="en" sex="m">&lt;CUSTOM0&gt; attempts a Freezing the Lifeblood attack.</entry>
<entry id="213078" lang="en" sex="m">Choke Hold</entry>
<entry id="213079" lang="en" sex="m">Type of Feat: General
Benefit You have learned the correct way to apply pressure to render an opponent unconscious.
As a full-round action, you may fire an arrow at your full base attack bonus at each opponent within 30 feet.</entry>
Prerequisite: Improved Unarmed Strike, Improved Grapple, Stunning Fist.
Specifics: If you pin your opponent while grappling and maintain the pin for 1 full round, at the end of the round your opponent must make a Fortitude saving throw (DC 10 + 1/2 your level + your Wisdom modifier). If the saving throw fails, your opponent falls unconscious for 1d3 rounds.
Use: Automatic.</entry>
<entry id="213080" lang="en" sex="m">Falling Star Strike</entry>
<entry id="213081" lang="en" sex="m">Type of Feat: General
You have mastered the art of striking a nerve that blinds a humanoid opponent.
Prerequisite: Improved Unarmed Strike, Stunning Fist (or monk's stunning attack), Base attack bonus +4, WIS 17.
Specifics: Against a humanoid opponent, you can make an unarmed attack that has a chance of blinding your target. If your attack is successful, your target must attempt a Fortitude saving throw (DC 10 + 1/2 your level + your Wisdom modifier). If the target fails this saving throw, he is blinded for 1 round per level you possess. Using this feat uses up one of your stunning attacks for the day (either a monk stunning attack or a use of the Stunning Fist feat).
Use: Automatic.</entry>
<entry id="213082" lang="en" sex="m">Freezing the Lifeblood</entry>
<entry id="213083" lang="en" sex="m">Type of Feat: Fighter Bonus Feat, General
You can paralyze a humanoid opponent with an unarmed attack.
Prerequisite: Improved Unarmed Strike, Stunning Fist, WIS 17, base attack bonus +10,
Specifics: Against a humanoid opponent, you can make an unarmed attack that deals no damage but has a chance of paralyzing your target. If your attack is successful, your target must attempt a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier). If the target fails this saving throw, it is paralyzed for 1d4+1 rounds. Each attempt to paralyze an opponent counts as one of your uses of the Stunning Fist feat for the day. Creatures immune to stunning cannot be paralyzed in this manner.
Use: Automatic.
Special: A fighter may select Freezing the Lifeblood as one of his fighter bonus feats.</entry>
<entry id="213084" lang="en" sex="m">Great Ki Shout</entry>
<entry id="213085" lang="en" sex="m">Type of Feat: General
Your ki shout can panic your opponents.
Prerequisite: Ki Shout, CHA 13, Base attack bonus +9
Specifics:When you make a ki shout, your opponents are panicked for 2d6 rounds unless they succeed at their Will saves (DC 10 + 1/2 your character level + your Charisma modifier). Panicked characters suffer a —2 morale penalty on attack rolls, saves, and checks, they have a 50% chance to drop what they are holding, and they run away from you as quickly as they can. The effects of being panicked supersede the effects of being shaken.
Use: Automatic.</entry>
<entry id="213086" lang="en" sex="m">Ki Shout</entry>
<entry id="213087" lang="en" sex="m">Type of Feat: General
You can bellow forth a ki-empowered shout that strikes terror into your enemies.
Prerequisite: Base attack bonus +1, CHA 13
Specifics:Making a ki shout is a standard action. Opponents who can hear your shout and who are within 30 feet of you may become shaken for 1d6 rounds. The ki shout affects only opponents with fewer Hit Dice or levels than you have. An affected opponent can resist the effects with a successful Will save against a DC of 10 + 1/2 your character level + your Charisma modifier. You can use Ki Shout once per day.
Use: Selected.</entry>
<entry id="213088" lang="en" sex="m">Pain Touch</entry>
<entry id="213089" lang="en" sex="m">Type of Feat: General
You cause intense pain in an opponent with a successful stunning attack.
Prerequisite:Stunning Fist (or monk's stunning attack) , WIS 15, base attack bonus +2
Specifics:Victims of a successful stunning attack are subject to such debilitating pain that they are nauseated for 1 round following the round they are stunned. Creatures that are immune to stunning attacks are also immune to the effect of this feat, as are any creatures that are more than one size category larger than the feat user.
Use: Automatic.</entry>
<entry id="213090" lang="en" sex="m">Unbalancing Strike</entry>
<entry id="213091" lang="en" sex="m">Type of Feat: General
You can strike a humanoid opponent's joints to knock your target off balance.
Prerequisite: Improved Unarmed Strike, Stunning Fist (or monk's stunning attack) , WIS 15
Specifics:Against a humanoid opponent, you can make an unarmed attack that has a chance of unbalancing your target. If your attack is successful, you deal normal damage and your target must attempt a Reflex saving throw (DC 10 + 1/2 your level + your Wisdom modifier). If the target fails this saving throw, he is thrown off balance for 1 round, losing any Dexterity bonus to AC and giving attackers a +2 bonus on their attack rolls.
Use: Selected.</entry>
<entry id="213092" lang="en" sex="m">Swarm of Arrows</entry>
<entry id="213093" lang="en" sex="m">Type of Feat: Epic
Prerequisite: Dex 23, Point Blank Shot, Rapid Shot, Weapon Focus (type of bow used).
Specifics: As a full-round action, you may fire an arrow at your full base attack bonus at each opponent within 30 feet.
Use: Selected.
Special: A fighter can select Swarm of Arrows as one of his fighter bonus feats.</entry>
<entry id="213094" lang="en" sex="m">Daring Warrior</entry> <entry id="213094" lang="en" sex="m">Daring Warrior</entry>
<entry id="213095" lang="en" sex="m">Type of Feat: General <entry id="213095" lang="en" sex="m">Type of Feat: General
Prerequisite: Weapon Specialization, Grace +1 Prerequisite: Weapon Specialization, Grace +1
@@ -87229,6 +87575,21 @@ Benefit: You turn (but not destroy) plants as a good cleric turns undead. Treat
Prerequisites: Plant Defiance, ability to cast speak with plants. Prerequisites: Plant Defiance, ability to cast speak with plants.
Benefit: You rebuke or command plants as an evil cleric rebukes undead. To command a plant, you must be able to speak with it via a speak with plants effect, though you may issue your commands mentally if desired. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you rebuke plants.</entry> Benefit: You rebuke or command plants as an evil cleric rebukes undead. To command a plant, you must be able to speak with it via a speak with plants effect, though you may issue your commands mentally if desired. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you rebuke plants.</entry>
<entry id="213106" lang="en" sex="m">Improved Critical (touch attack)</entry>
<entry id="213107" lang="en" sex="m">****</entry>
<entry id="213108" lang="en" sex="m">Improved Critical (ray)</entry>
<entry id="213109" lang="en" sex="m">****</entry>
<entry id="213110" lang="en" sex="m">Weapon Focus (touch attack)</entry>
<entry id="213111" lang="en" sex="m">Type of Feat: General
Prerequisite: Base attack bonus +1 or higher
Specifics: The character gains a +1 bonus to all attack rolls with touch attack spells.
Use: Automatic</entry>
<entry id="213112" lang="en" sex="m">Epic Weapon Focus (touch attack)</entry>
<entry id="213113" lang="en" sex="m">Type of Feat: Epic, Combat
Prerequisite: 21st level, Weapon Focus: Touch Attack.
Specifics: The character gains a +2 bonus to all attack rolls with touch attack spells.
Use: Automatic
</entry>
<entry id="213198" lang="en" sex="m">Investigator</entry> <entry id="213198" lang="en" sex="m">Investigator</entry>
<entry id="213199" lang="en" sex="m">Type of Feat: General <entry id="213199" lang="en" sex="m">Type of Feat: General
Benefit: You get a +2 bonus on all Sense Motive and Search checks. Benefit: You get a +2 bonus on all Sense Motive and Search checks.

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