From 42b7c0091aee2ac4f63f279ae9251fcf29a5100b Mon Sep 17 00:00:00 2001 From: Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com> Date: Tue, 25 Feb 2025 09:37:48 -0500 Subject: [PATCH] Updated TLK merges Updated TLK merges --- CEP2/2.71/_tlk/prc8_cep271_mrg.xml | 15 +++++++-------- CEP3/_tlk/prc8_cep3_merge.xml | 30 +++++++++++++++++++++++++++++- 2 files changed, 36 insertions(+), 9 deletions(-) diff --git a/CEP2/2.71/_tlk/prc8_cep271_mrg.xml b/CEP2/2.71/_tlk/prc8_cep271_mrg.xml index 2943ae3..ee27cbb 100644 --- a/CEP2/2.71/_tlk/prc8_cep271_mrg.xml +++ b/CEP2/2.71/_tlk/prc8_cep271_mrg.xml @@ -5046,7 +5046,7 @@ Use: Selected. grey elves Gray elves are the most noble and regal of all elves. Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). They certainly are more reclusive than high elves, living in isolated mountain citadels and allowing entry only to a select few outsiders. They have either silver hair and amber eyes or pale golden hair and violet eyes. They prefer clothing of white, silver, yellow, or gold, with cloaks of deep blue or purple. - +2 Dexterity, +2 Intelligence, –2 Strength, –2 Constitution. + +2 Dexterity, +2 Intelligence, -–2 Strength, -–2 Constitution. Medium: As Medium creatures, gray elves have no special bonuses or penalties due to their size. @@ -5323,9 +5323,7 @@ Specifics: You can use this radial menu to customize your PC with certain functi *Quiver appears/disappears when arrows or bolts are equipped/unequipped* Beer Mug - Social Pheno This mug is filled with a strong, rich, dark ale. - Switch Phenotype -* - Normal / Social + Switch Phenotype *Normal / Social #End of Project Q reserve# Medium Viper Venom Medium Viper Venom: @@ -6824,7 +6822,7 @@ Special Abilities: Brownie Ability Adjustments: +7 Dex, +2 Con Favored Class (Wizard): A multiclass Brownie's wizard class does not count when determining whether he suffers an XP penalty for multiclassing. Special Abilities: -- Alertness: Wemics cannot easily be surprised in combat +- Alertness: Brownies cannot easily be surprised in combat - Skill Affinity (Hide): +2 Racial bonus to Hide checks - Skill Affinity (Listen): +8 Racial bonus to Listen checks - Skill Affinity (Move Silently): +6 Racial bonus to Move Silently checks @@ -25674,7 +25672,7 @@ Martial arts students face a bewildering array of martial arts schools, each wit - Hit Die: d8 - Proficiencies: The Drunken Master gains no proficiencies in weapons or armor. -- Skill Points: 4 + Int modifier. +- Skill Points: 4+ Int modifier. REQUIREMENTS: @@ -35054,7 +35052,7 @@ Warlocks are born, not made. Their ancestors traded portions of their soul for - Hit Die: d6 - Proficiencies: Warlocks are proficient with simple weapons and light armor. -- Skill Points: 2 + Int Modifier +- Skill Points: 2+ Int Modifier CLASS FEATURES: @@ -51853,6 +51851,7 @@ Ninjas move through the shadows, striking down the unwary and vanishing again wi - Hit Die: d6. - Proficiencies: Ninjas are proficient with all simple weapons, plus the kama, kukri, shortbow, short sword, and shuriken. Ninjas are not proficient with any type of armor or shield. - Skill Points: 6+ Int modifier. + CLASS SKILLS: Bluff, Concentration, Craft Weapon, Craft Armor, Craft Trap, Disable Trap, Hide, Jump, Listen, Move Silently, Open Lock, Search, Spot, Tumble CLASS FEATURES: @@ -56675,7 +56674,7 @@ Use: Automatic Special attack creature weapon: Natural AC bonus: Challenge Rating: - Epic Wildshape Spell-Like Abilities: + Epic Wildshape Spell-like Abilities: %(NAME) (SL %(SL) / CL %(CL) / CR %(CR)) Learn new shape Select a 'Quick Shift Slot' to change the shape stored in it diff --git a/CEP3/_tlk/prc8_cep3_merge.xml b/CEP3/_tlk/prc8_cep3_merge.xml index 24fbbff..37e330d 100644 --- a/CEP3/_tlk/prc8_cep3_merge.xml +++ b/CEP3/_tlk/prc8_cep3_merge.xml @@ -82319,6 +82319,9 @@ Special Abilities: Ranger Spellcasting (Master of Shrouds) Sohei Spellcasting (Master of Shrouds) Ur-Priest Spellcasting (Master of Shrouds) + Sorcerous Spellcasting (Hobgoblin Warsoul) + Sorcerous Casting: Hobgoblin Warsoul's cast spells as a Sorcerer of their hit dice (10th level). + ***** Custom Weapon VFX ***** CEP | Darkness / Shadow CEP | Psionic / Mind @@ -84593,7 +84596,32 @@ The enhancement bonus provided by tortoise shell stacks with the target's natura Tortoise shell slows a creature's movement as if it were wearing heavy armor. An elf subject to tortoise shell, for example, would have a speed of 20 feet and could run only 60 feet per round. The spell affects only a creature's speed; tortoise shell doesn't carry an armor check penalty or an arcane spell failure chance. Tortoise Shell (12) Tortoise Shell (15) - Tortoise Shell (18) + Tortoise Shell (18) + Sanctify Ki Strike + Type of Feat: Exalted +Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike +Specifics: A Your unarmed strikes deal 1 extra point of damage to evil creatures, or 1d4 points to evil outsiders and evil undead. In addition, they are considered good-aligned for purposes of overcoming damage reduction. + Holy Ki Strike + Type of Feat: Exalted +Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Sanctify Ki Strike +Specifics: Your unarmed strike deals 2d6 points of extra holy damage to evil creatures. In addition, it is considered holy, which means that it can bypass the damage reduction of some evil outsiders. This does not stack with the extra damage from the Sanctify Ki Strike feat. + Fist of the Heavens + Type of Feat: Exalted +Prerequisite: Improved Unarmed Strike, WIS 15, Sanctify Ki Strike +Specifics: The saving throw DC of your Stunning Fist increases by 2 when you use it against an evil creature. If the stunning attack succeeds, the creature is staggered for 1 round following the round it is stunned. + Vow of Abstinence + Type of Feat: Exalted +Prerequisite: Sacred Vow +Specifics: You gain a +4 perfection bonus on Fortitude saving throws against poisons and drugs (as long as you are subjected to a drug unwillingly). +Special: You cannot consume intoxicating, stimulating, depressant, or hallucinogenic substances, including alcohol, caffeine, and other drugs. + Vow of Chastity + Type of Feat: Exalted +Prerequisite: Sacred Vow +Specifics: You gain a +4 perfection bonus on Will saving throws against charm and phantasm spells and effects. + Gift of Faith + Type of Feat: Exalted +Prerequisite: Wis 13+ +Specifics: You gain a +2 bonus on saving throws to resist any fear effect, despair effect (such as the crushing despair spell), or similar mind-affecting condition, but not charms or compulsions (such as the charm person and dominate person spells) ***** Custom Weapon VFX ***** CEP | Darkness / Shadow CEP | Psionic / Mind