diff --git a/CEP1/_tlk/prc8_cep1_merge.xml b/CEP1/_tlk/prc8_cep1_merge.xml index 91f66f7..0b81936 100644 --- a/CEP1/_tlk/prc8_cep1_merge.xml +++ b/CEP1/_tlk/prc8_cep1_merge.xml @@ -662,8 +662,10 @@ Specifics: At 2nd level, a Morninglord of Lathander may use Daylight once per da Use: Selected. Keen Intellect Type of Feat: General -Prerequisite: Human, 1st level only +Prerequisite: Human*, 1st level only Specifics: You may use your Intelligence modifier instead of your Wisdom modifier when making Heal, Sense Motive, or Spot checks. You may also use your Intelligence modifier instead of Wisdom when making a Will saving throw. + +*This is a Kara-Tur Regional feat and as such is only for baseline humans. Use: Automatic Vremyonni Training Type of Feat: General @@ -1323,12 +1325,19 @@ Prerequisite: Psicraft 4. Specifics: Your manifester level for the chosen class increase by +4. This can't increased your manifester level beyond your HD. (Ex: a Fighter 2 / Psion 5 increase his manifester level from 5 to 7). Use: Automatic. Epic Dread Necromancer - Within the shadowed realms where life and death intertwine, the Dread Necromancer emerges as a master of the macabre, wielding the powers of undeath with unparalleled mastery. This dark and enigmatic class delves deep into the forbidden arts of necromancy, harnessing the very forces that govern life and death to achieve unparalleled power. + Within the shadowed realms where life and death intertwine, the Dread Necromancer emerges as a master of the macabre, wielding the powers of undeath with unparalleled mastery. This dark and enigmatic class delves deep into the forbidden arts of necromancy, harnessing the very forces that govern life and death to achieve unparalleled power. - Hit Die: d12 - Skill Points at Each Additional Level: 2 + Int modifier. - - Bonus Feats: The epic dread necromancer gains a bonus feat every five levels, starting at level 25 +Hit Die: d12. +Skill Points at Each Additional Level: 2+ Intelligence modifier. +Bonus Feats: The epic Dread Necromancer gains a bonus feat every four levels. + +Special: +Scabrous Touch: The epic Dread Necromancer continues to gain another use of their Scaborous Touch ability every 5 levels. +Negative Energy Burst: The epic Dread Necromancer continues to gain another use of their Negative Energy Burst ability every 5 levels. +Spellcasting: The epic Dread Necromancer continues to increase in arcane caster level. + +Epic Dread Necromancer Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Great Charisma, Ignore Material Components, Improved Combat Casting, Zone of Animation. **** Practiced Spellcaster (Knight of the Weave) Practiced Spellcaster (Cultist of the Shattered Peak) @@ -2235,26 +2244,24 @@ Benefit: Your aura of despair causes a -4 morale penalty on all saving throws.Few mortal beings can surpass the destructive capabilities of the epic frenzied berserker. Hit Die: d12. +Skill Points at Each Additional Level: 2+ Intelligence modifier. +Bonus Feats: The epic frenzied berserker gains a bonus feat every three levels. -Skill Points at Each Additional Level: 2 + Int modifier - +Special: Frenzy (Ex): The epic frenzied berserker may enter a frenzy one additional time per day for every two levels gained after 9th. - Inspire Frenzy (Su): The epic frenzied berserker may use this ability one additional time per day for every two levels gained after 10th. -Bonus Feats: The epic frenzied berserker gains a bonus feat (selected from the list of epic frenzied berserker feats) every three levels after 10th. - -Epic Frenzied Berserker Bonus Feat List: Damage Reduction, Devastating Critical, Epic Prowess, Epic Toughness, Fast Healing, Overwhelming Critical, Terrifying Rage, Thundering Rage. +Epic Frenzied Berserker Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Devastating Critical, Great Constitution, Great Strength, Epic Prowess, Epic Toughness, Fast Healing, Overwhelming Critical, Terrifying Rage, Thundering Rage. Epic Tempest The epic tempest is barely visible behind the incessant, whirling blur of her twin weapons. Hit Die: d10. +Skill Points at Each Additional Level: 2+ Intelligence modifier. +Bonus Feats: The epic tempest gains a bonus feat every two levels. -Skill Points at Each Additional Level: 2 + Int modifier. - -Bonus Feats: The epic tempest gains a bonus feat (selected from the list of epic tempest feats) every two levels after 10th. - -Epic Tempest Bonus Feat List: Blinding Speed, Devastating Critical, Epic Prowess, Epic Toughness, Epic Weapon Focus, Overwhelming Critical, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. +Epic Tempest Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Prowess, Epic Toughness, Epic Weapon Focus, Overwhelming Critical, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. Ignore Arcane Spell Failure Type of Feat: Class-Specific Prerequisite: Arcane Hierophant 1 @@ -4659,7 +4666,7 @@ Duration: 1 round/level A red nimbus surrounds you as you move smoothly across the crowded battlefield. -You gain the benefit of the Mobility feat (PH 98), +You gain the benefit of the Mobility feat, even if you not meet the prerequisites. You do not have to be charging to gain this benefit. Energized Shield: Acid @@ -5046,7 +5053,7 @@ Use: Selected. grey elves Gray elves are the most noble and regal of all elves. Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). They certainly are more reclusive than high elves, living in isolated mountain citadels and allowing entry only to a select few outsiders. They have either silver hair and amber eyes or pale golden hair and violet eyes. They prefer clothing of white, silver, yellow, or gold, with cloaks of deep blue or purple. - +2 Dexterity, +2 Intelligence, –2 Strength, –2 Constitution. + +2 Dexterity, +2 Intelligence, -–2 Strength, -–2 Constitution. Medium: As Medium creatures, gray elves have no special bonuses or penalties due to their size. @@ -15083,14 +15090,14 @@ Arcane Tricksters combine their knowledge of spells with a taste for intrigue, l REQUIREMENTS: Alignment: Non Lawful -Skills: Lore 4 ranks, Disable Trap 7, Pick Lock 7. +Skills: Lore 4 ranks, Disable Trap 7, Open Lock 7. Sneak Attack: 2d6 Spells: Must be able to cast at least 3rd level Arcane spells. CLASS FEATURES: Level -1: Ranged Legerdemain - Trap & Pick Lock at 30' range, once per day. +1: Ranged Legerdemain - Trap & Open Lock at 30' range, once per day. 2: Sneak Attack 1d6. 3: Impromptu Sneak Attack - Arcane Trickster causes a sneak attack on target, can be used once per day. 4: Sneak Attack 2d6. @@ -15343,7 +15350,7 @@ Use: Activate Feat. Ranged Legerdemain Type of Feat: Class Specific Prerequisite: Arcane Trickster level 1 -Specifics: Allows an Arcane Trickster to attempt to Pick Lock or Disable Trap at a range of up to 30' feet. 1 Use a day at level 1, 2 uses at level 5, and 3 uses at level 9. +Specifics: Allows an Arcane Trickster to attempt to Open Lock or Disable Trap at a range of up to 30' feet. 1 Use a day at level 1, 2 uses at level 5, and 3 uses at level 9. Use: Selected. Impromptu Sneak Attack Type of Feat: Class Specific @@ -16627,22 +16634,34 @@ Spells: Ability to cast Protection from Evil CLASS FEATURES: Level -1: Demonslaying +1/1d6 (Physical) - Gain combat bonuses against demons. +1: Fiendslaying +1/1d6 (Physical) - Gain combat bonuses against demons. Censure Demons - Use turning attempts to stun demons. 2: Courage of Heaven - Immune to fear. Allies within 10ft gain +4 to save vs. fear. -3: Demonslaying +2/2d6 (Physical) - Gain combat bonuses against demons. +3: Fiendslaying +2/2d6 (Physical) - Gain combat bonuses against demons. 5: Heavenly Devotion - Immune to enchantment effects. Allies within 10ft gain +4 save vs. enchantment -6: Demonslaying +3/2d6 (Physical) + 1d6 (Divine) - Gain combat bonuses against demons. +6: Fiendslaying +3/2d6 (Physical) + 1d6 (Divine) - Gain combat bonuses against demons. 8: Consecrated Aura - Demons and undead within 20ft receive a -1 penalty to attack and AC -9: Demonslaying +4/2d6(Physical) + 2d6 (Divine) - Gain combat bonuses against demons. +9: Fiendslaying +4/2d6(Physical) + 2d6 (Divine) - Gain combat bonuses against demons. 10: Holy Aura - May use Holy Aura (versus demons only) at will. - Demonslaying (+1/1d6) - Demonslaying (+2/2d6) - Demonslaying (+3/3d6) - Demonslaying (+4/4d6) + Fiendslaying + Fiendslaying + Fiendslaying + Fiendslaying Type of Feat: Class Specific Prerequisite: Knight of the Chalice Level 1 -Specifics: The Knight of the Chalice gains attack and damage bonuses against Outsiders. These bonuses improve with experience. +Specifics: Knights of the Chalice gain a number of special benefits in combat with evil outsiders. A 1st-level knight of the Chalice gets a +1 competence bonus on attack rolls against evil outsiders. On a successful attack, she deals an extra 1d6 points of damage due to her expertise in combating these creatures. + +These bonuses increase as the knight advances in level, as shown below. + + Level Enhancement / Damage + 1 +1/+1d6 Physical + 3 +2/+2d6 Physical + 6 +3/+2d6 Physical and +1d6 Divine + 9 +4/+2d6 Physical and +2d6 Divine + 11 +5/+3d6 Physical and +2d6 Divine + + Pattern repeats through epic levels. + Use: Automatic. Censure Demons Type of Feat: Class Specific @@ -18243,7 +18262,9 @@ Level 7: Dragonwrack (+3d6/1d6) - Dragonwrack increases. 8: Shared Trove - Gains 80,000 gold pieces. 9: Bonus Feat -10: Dragonwrack (+4d6/1d6) - Dragonwrack increases. +10: Dragonwrack (+4d6/2d6) - Dragonwrack increases. + +Spells: Beginning at 2nd level, a vassal of Bahamut gains the ability to cast a small number of divine spells. To cast a spell, the vassal must have a Wisdom score of at least 10 + the spell's level, so a vassal with a Wisdom of 10 or lower cannot cast these spells. Vassal of Bahamut bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the vassal's Wisdom bonus. When the vassal gets 0 spells of a given level (for instance, 1st-level spells for a 2nd-level vassal of Bahamut), he gets only the bonus spells he would be entitled to based on his Wisdom score for that spell. Spell List Can cast spells as a cleric based on Wisdom with caster level equal to class level (plus any applicable PrCs) @@ -23273,7 +23294,7 @@ The Tempest is the point of calm within a whirling barrier of deadly blades. Poe REQUIREMENTS: Base Attack Bonus: +9. -Feats: Dodge, Mobility, Spring Attack, Two-Weapon Fighting, and Weapon Finesse (any) or Weapon Focus (any). Rangers are considered to have Two-Weapon-Fighting at Level 1. +Feats: Ambidexterity*, Dodge, Mobility, Spring Attack, Two-Weapon Fighting, and Weapon Finesse (any) or Weapon Focus (any). Rangers are considered to have Two-Weapon-Fighting at Level 1. CLASS FEATURES: @@ -23287,7 +23308,9 @@ Levels 10: Supreme Two-Weapon Fighting - Tempest gains another two attacks per round in her off hand but at a -4 penalty to her attack bonus. NOTE: -The Tempest is best in light armor. While wearing heavy or medium armor a tempest loses all bonus abilities. +The Tempest is best in light armor. While wearing heavy or medium armor a tempest loses all bonus abilities. + +*Only required if module is not using the 3.5e Two-Weapon Fighting option. Greater Two-Weapon Fighting Type of Feat: General Prerequisite: Improved Two-Weapon Fighting, Two-Weapon Fighting, Ambidexterity, base attack bonus +15. @@ -25664,7 +25687,7 @@ Martial arts students face a bewildering array of martial arts schools, each wit - Hit Die: d8 - Proficiencies: The Drunken Master gains no proficiencies in weapons or armor. -- Skill Points: 4 + Int modifier. +- Skill Points: 4+ Int modifier. REQUIREMENTS: @@ -25783,7 +25806,7 @@ Gender: Female. Race: Human or Human Subrace. Spellcasting: Able to cast 2nd-level arcane spells and 2nd-level divine spells. Feats: Ethran. - +Special: Clerics must worship Chauntea (Animal, Earth, Good, Plant, Renewal, Protection), Mielikki (Animal, Good, Plant or Travel) or Mystra (Good, Knowledge, Magic, Rune or Spells). CLASS FEATURES: @@ -28080,7 +28103,9 @@ Once per day, a Hexblade of 12th level or higher can create a baleful aura of mi Arcane Resistance Type of Feat: Class Prerequisite: Hexblade level 2 -At 2nd level a Hexblade gains a bonus equal to his Charisma bonus (minimum +1) on saving throws against spells and spell-like effects. +At 2nd level a Hexblade gains a bonus equal to his Charisma bonus (minimum +1) on saving throws against spells and spell-like effects. + +*This is implemented as a penalty on all incoming hostile spells. Epic Hexblade Type: Class Prerequisite: Hexblade level 21 @@ -28843,31 +28868,26 @@ Arcane Spellcasting : Able to cast spell level 1 CLASS FEATURES: Level -1: Bladesong Style - gains a AC bonus equal to his class level (max bonus Int) -2: Bonus Feat - (Any Meta Magic, Improved Critical (Longsword and Rapier), Improved Disarm, Mobility, Spring Attack, Whirlwind Attack). -3: Lesser Spellsong - Concentration +5. -4: None. -5: Bonus Feat. +1: Bladesong Style - gains a AC bonus equal to his class level (max bonus Int). +2: Lesser Spellsong - Concentration +5 while casting defensively. +3: - +4: Bonus Feat*. +5: - 6: Greater Spellsong - ignores arcane spell failure when wearing a light armor. -7: None -8: Bonus Feat. -9: None +7: - +8: Bonus Feat*. +9: - 10: Song of Fury - gains a extra attack but make his attacks to -2. +*Bonus feats replace Song of Celerity which is not possible in the Aurora engine. + NOTE: If he doesn't wield a longsword or a rapier (and nothing in the off hand), he loses all benefits of any of his song abilities (Bladesong Style, Lesser Spellsong, Song of Fury), and loses all abilities if he wears medium or heavy armor. BONUS SPELLS -Every other level in Bladesinger, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not learn any new spells through his abilities. - -EPIC: - -Bonus Feats: The epic Bladesinger gains a bonus feat every three levels after 10th - -Epic Bladesinger Bonus Feats List: -Armor Skin, Automatic Still Spell, Blinding Speed, Epic Spell Focus, Epic Toughness, Epic Weapon Focus (Longsword, Rapier), Improved Combat Casting, Superior Initiative. +Every other level in Bladesinger, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not learn any new spells through his abilities. Bladesong Style Type of Feat: Class Specific Prerequisite: Bladesinger level 1 @@ -29399,7 +29419,7 @@ Feats: Dirty Fighting, Power Attack, Cleave. Intimidate: 3 Ranks. Lore: 7 Ranks. -CLASS SKILLS: Intimidate, Lore, Move Silently +CLASS SKILLS: Intimidate, Lore, Move Silently, Ride CLASS FEATURES: @@ -29411,28 +29431,24 @@ Cruelest Cut: On a successful attack you deal 1d4 points of temporary constituti Visage of Terror: Once per day on a successful touch attack you can trigger a spell like ability similar to the spell phantasmal killer with a DC equal to 14 + Ravager levels. -1: Pain Touch 1 -2: Aura of Fear 1 -3: Cruelest Cut 1 -4: Pain Touch 2 -5: Aura of Fear 2 -6: Cruelest Cut 2 -7: Pain Touch 3 -8: Aura of Fear 3 -9: Cruelest Cut 3 -10: Visage of Terror +1: Pain Touch 1x per day +2: Aura of Fear 1x per day +3: Cruelest Cut 1x per day +4: Pain Touch 2x per day +5: Aura of Fear 2x per day +6: Cruelest Cut 2x per day +7: Pain Touch 3x per day +8: Aura of Fear 3x per day +9: Cruelest Cut 3x per day +10: Visage of Terror 1x per day Pain Touch - A Ravager can make an unarmed touch -attack that causes 1d8 hit points of damage, plus one point per Ravager level. Weapons can also transmit this damage at 1d4 + 1 point per class -level. + A Ravager can make an unarmed touch attack that causes 1d8 hit points of damage, plus one point per Ravager level. Weapons can also transmit this damage at 1d4 + 1 point per class level. Aura of Fear - Enemies near the Ravager suffer a -2 -penalty to all saving throws for 3 rounds + 1 extra round for every Ravager level. + Enemies near the Ravager suffer a -2 penalty to all saving throws for 3 rounds + 1 extra round for every Ravager level. Cruelest Cut On a successful attack you deal 1d4 points of temporary constitution damage to your target in addition to the normal damage of the attack. Visage of Terror - Once per day on a successful touch attack you can trigger a spell like ability -similar to the spell phantasmal killer with a DC equal to 14 + Ravager levels. + Once per day on a successful touch attack you can trigger a spell like ability similar to the spell phantasmal killer with a DC equal to 14 + Ravager levels. Samurai CW Samurai samurai @@ -29568,7 +29584,7 @@ Runescarred Spell List 2nd Level: Keen Edge, Bulls Strength, Endurance, Cure Serious Wounds, Invisibility, Darkvision, Protection from Elements 3rd Level: Divine Power, Haste, Death Ward, Greater Magic Weapon, Cure Critical Wounds, Freedom of Movement 4th Level: Improved Invisibility, Neutralize Poison, Restoration, Righteous Might, Stoneskin -5th Level: Heal, Spell Resistance +5th Level: Antimagic Field, Dimension Door, Heal, Polymorph Self, Spell Resistance Scribe Runescar At 1st level, a Runescarred Berserker learns how to carve a Runescar into her own skin. A Runescar is a means of storing a spell, much like a scroll. @@ -29970,11 +29986,23 @@ Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spe True Seeing You gain Blindsight, the ability to see without vision. Fast Healing I - You gain Regeneration +3 + Prerequisite +Con 25. + +Benefit +You gain Regeneration +3 Fast Healing II - You gain Regeneration +6 + Prerequisite +Con 25, Fast Healing I + +Benefit +You gain Regeneration +6 Fast Healing III - You gain Regeneration +9 + Prerequisite +Con 25, Fast Healing II + +Benefit +You gain Regeneration +9 Draconic Spell Resistance Your Draconic blood grants you spell resistance equal to 20+Dragon Disciple Level. Draconic Armor Increase @@ -30216,6 +30244,8 @@ Use: Selected Type of Feat: Psionic Prerequisite: Wis 13 Specifics: You get a +4 bonus to your concentration check to become psionically focused. + +NOTE: Due to technical limitations, this lowers the DC of your Concentration Check to become psionically focused by 4. Use: Automatic Power Penetration Type of Feat: Psionic @@ -31119,19 +31149,26 @@ Benefit: You gain cold resistance 5. Use: Automatic Ettercap Berserker Type of Feat: General -Prerequisite: Rage, Human race +Prerequisite: Rage, Human* Specifics: You gain a +2 bonus on saving throws against poison. When raging, you gain a +6 bonus to Constitution. During a greater rage, you instead gain a +8 bonus to Constitution. -Use: Automatic + +Use: Automatic + +*This is a Rashemi regional feat and as such is only intended for baseline humans. Ice Troll Berserker Type of Feat: General -Prerequisite: Rage, Human race, Con 13 +Prerequisite: Rage, Human*, Con 13 Specifics: When raging, you gain a +2 natural armor bonus to AC. During a greater rage this natural armor bonus increases to +4. -Use: Automatic +Use: Automatic + +*This is a Rashemi regional feat and as such is only intended for baseline humans. Wolf Berserker Type of Feat: General -Prerequisite: Rage, Human race +Prerequisite: Rage, Human* Specifics: You gain a +4 bonus on trip attacks and on checks to resist an opponent's trip attacks. -Use: Automatic +Use: Automatic + +*This is a Rashemi regional feat and as such is only intended for baseline humans. Half-Drow half-drow In most lands, half-drow are quite rare. Since many drow are irredeemably evil, they only mate with humans by way of rape or slavery. Half-drow are often as dark-hearted as their elven parents, but with a bitter resentment that comes from being treated as inferior members of drow society. Despite this, good half-drow are much less rare than good drow. Half-drow have dusky skin, silver or white hair and a broad range of eye colors. @@ -34280,7 +34317,7 @@ Use: Automatic. Aura of Menace Type of Feat: Racial Prerequisite: Race-Specific. -Specifics: The creature has a righteous aura around it. Any creature that fails its will save(DC:16+Cha) is shaken. +Specifics: The creature has a righteous aura around it. Any creature that fails its will save is shaken. The DC of the will save is calculated as follows: 10 (Base) + 2 (Racial Bonus) + 3 (1/2 Outsider HD) + Charisma bonus. Use: Selected. Hound Archon Aid Hound Archon Detect Evil @@ -35044,7 +35081,7 @@ Warlocks are born, not made. Their ancestors traded portions of their soul for - Hit Die: d6 - Proficiencies: Warlocks are proficient with simple weapons and light armor. -- Skill Points: 2 + Int Modifier +- Skill Points: 2+ Int Modifier CLASS FEATURES: @@ -36518,9 +36555,11 @@ If you know the Spring Attack feat, your unimpeded movement ability allows you t Requirements: Champion of Corellon level 8 At 8th level, you gain the ability to briefly channel the divine power of Corellon Larethian, enveloping one melee weapon you wield in a veil of incandescent light as a free action. You gain a +2 sacred bonus on attack rolls and deal an extra 2d6 points of damage with each melee attack you make with the affected weapon for 1 round. While Corellon's Wrath is in effect, the weapon is considered magic and good-aligned for the purpose of overcoming damage reduction. You can use this ability a number of times a day equal to 3 + your Charisma modifier (minimum once per day) Epic Champion of Corellon - Type of Feat: Class -Requirements: Champion of Corellon level 11 -Masters of the blade and fearing no enemy, Epic Champions of Corellon Larethian are the absolute elite. They lead the elven warbands, maybe even command entire armies. Still they also fight in the front ranks, taking on the toughest foes. + Masters of the blade and fearing no enemy, Epic Champions of Corellon Larethian are the absolute elite. They lead the elven warbands, maybe even command entire armies. Still they also fight in the front ranks, taking on the toughest foes. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Champion of Corellon gains a bonus feat every three levels CLASS FEATURES: @@ -36544,7 +36583,10 @@ Level 27: Superior Defense +9 28: Bonus Feat 29: - -30: Superior Defense +10 +30: Superior Defense +10 + +Epic Champion of Corellon Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Leadership, Epic Prowess, Epic Reputation, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Great Charisma, Great Dexterity, Great Strength, Improved Stunning Fist, Legendary Commander, Overwhelming Critical, Perfect Two-Weapon Fighting, Two-Weapon Rend. A Sublime Chord of 2nd level or higher with 12 or more ranks in the Perform skill learns how to use her Bardic Music to assist her spellcasting. As a move action, she can prepare to cast a spell by giving voice to the song of power. The next spell she casts gains a bonus to it's caster level based on the result of the Sublime Chord's Perform Check. The spell to be enhanced by the arcane song of power must be cast by the end of the Sublime Chord's next turn, or else the song fades with no effect (other than consuming a Bardic Music use). Perform Check result Caster Level increase @@ -41349,9 +41391,8 @@ Spell Resistance: Yes This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed. -If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it - the spell cannot be used to crush a creature by increasing its size. -All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of enlarged items are not increased by this spell. -Multiple magical effects that increase size do not stack,. +If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it - the spell cannot be used to crush a creature by increasing its size. Multiple magical effects that increase size do not stack. + Enlarge person counters and dispels reduce person. Enlarge person can be made permanent with a permanency spell. @@ -41375,10 +41416,8 @@ Saving Throw: Fortitude negates Spell Resistance: Yes This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. This decrease changes the creature's size category to the next smaller one. The target gains a +2 size bonus to Dexterity, a -2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size. -A Small humanoid creature whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet (meaning that it must enter an opponent's square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn't change the target's speed. -All equipment worn or carried by a creature is similarly reduced by the spell. -Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them). -Multiple magical effects that reduce size do not stack. +A Small humanoid creature whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet (meaning that it must enter an opponent's square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn't change the target's speed. Multiple magical effects that reduce size do not stack. + Reduce person counters and dispels enlarge person. Reduce person can be made permanent with a permanency spell. @@ -46630,7 +46669,7 @@ Saving Throw: Fort partial. You make a crushing blow that staggers your opponent, leaving it unable to move. -Make a single melee attack. If you successfully hit the creature, he takes an additional 1d6 damage. If he fails a Reflex save against 12 + your Strength modifier, he cannot move for one round. +Make a single melee attack. If you successfully hit the creature, he takes an additional 1d6 damage. If he fails a Fortitude save (DC: 12 + your Strength modifier), he cannot move for one round. Stonefoot Stance Stone Dragon (Stance) Level: Crusader 1, Swordsage 1, Warblade 1 @@ -48467,7 +48506,13 @@ Additional Counter Spells: Save: None Spell Resistance: No -Spiderskin toughens the target's skin, making it more like a spider's carapace. The target gains a bonus to natural armor, saves vs. poison, and hide checks. The bonus is equal to 1 +1 per 3 caster levels, to a maximum of +5 at 12th level. +The spell grants the recipient a +1 enhancement bonus to its existing natural armor bonus, a +1 racial bonus on saves against poison, and a +1 racial bonus on Hide checks for every three caster levels you have. This means that the bonuses to natural armor, saves, and Hide checks improve to +2 at caster level 6th, +3 at caster level 9th, +4 at 12th, and +5 at 15th. + +The enhancement bonus provided by spiderskin stacks with the subject's natural armor bonus*, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0, much as a character wearing only normal clothing has an armor bonus of +0. + +Arcane Material Component: The leg of a spider. + +*Not currently implemented Viscid Globe Caster Level(s): Sorc/Wiz 4 Innate Level: 4 @@ -51674,12 +51719,12 @@ Special Abilities: - Low-Light Vision: Allows them to see better than normal in the dark. - Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons. +- Hardiness vs. Disease: +2 racial bonus on saving throws against disease. - 40' Movement - Skill Affinity (Hide): +2 racial bonus to Hide checks. - Skill Affinity (Move Silently): +2 racial bonus to Move Silently checks. - Natural Weapon: Can make a natural bite or claw attack(1d4). -- Scent: Gains Track as a bonus feat, and can track by smell. -- Monstrous: Nezumi count as Monstrous Humanoids for the purpose of spells. +- Immune to the Shadowlands Taint: Nezumi can never acquire a Taint score, and suffer no ill effects from exposure to the Shadowlands. Effects such as the cloud of Taint spell or the special attacks of Shadowlands creatures can still harm them, however. Khaasta Khaastan khaasta @@ -51948,7 +51993,7 @@ At level 24, the Ninja is capable of enhanced acrobatics gaining a +8 bonus to T Ninja AC Bonus Type of Feat: Class Prerequisite: Ninja level 1. -Specifics: When unarmored and unencumbered, a ninja adds her Wisdom bonus (if any) to her Armor Class. This ability does not stack with the monk's AC bonus ability (a ninja with levels of monk does not add the bonus twice). In addition, a ninja gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five ninja levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). +When unarmored and unencumbered, a ninja adds her Wisdom bonus (if any) to her Armor Class. This ability does not stack with the monk's AC bonus ability (a ninja with levels of monk does not add the bonus twice). In addition, a ninja gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five ninja levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). Use: Automatic. Ghost-Faced Killer Ghost-Faced Killers @@ -53082,7 +53127,7 @@ Use: Automatic. Hands of the Winged Masters hand of the winged masters (PRESTIGE CLASS) -Dragons often need expert servants to be their eyes, ears, and hands in humanoid society. A hand of the winged masters has dedicated his life to the service of a single dragon or to a group of dragons united in a common cause. A dragon mater becomes the political and spiritual leader for the hands, gaining their total loyalty. This services rises above obedience to country, church, family, or friends. Usually, the hands act as spies and informants, but when needed, they can also be saboteurs and killers. +Dragons often need expert servants to be their eyes, ears, and hands in humanoid society. A hand of the winged masters has dedicated his life to the service of a single dragon or to a group of dragons united in a common cause. A dragon master becomes the political and spiritual leader for the hands, gaining their total loyalty. This services rises above obedience to country, church, family, or friends. Usually, the hands act as spies and informants, but when needed, they can also be saboteurs and killers. - Hit Die: d8 - Proficiencies: A Hand of the Winged Masters gains no additional weapon or armor proficiencies. @@ -53156,15 +53201,12 @@ Natural Armor: At 7th level your skin thickens, developing faint scales, improvi Energy Immunity: At 9th level you become immune to the energy type associated with your totem dragon. -Draconic Wings: At 19th level you grow a pair of wings that resemble your totem dragon. These wings grant a +10 bonus to Jump. - -EPIC DRAGON SHAMAN - -As your powers continue to grow, you can choose a bonus feat every 3 levels. Your Natural Armor bonus grows to +4 at level 22, and by +1 every 5 levels thereafter. Your draconic aura power also continues to increase, becoming +6 at 25 and growing by 1 every 5 levels thereafter. - Draconic Auras - Normally a main ability of a Dragon Shaman, these auras can be activated to grant benefits to you and your allies around you, and stay active until you change to a different one. You can only have one draconic aura active at any given time. - Totem Dragon - When you become a dragon shaman, you must select a metallic or chromatic dragon type that you relate to and draw your other abilities from. This dragon should be within one step of your alignment. +Draconic Wings: At 19th level you grow a pair of wings that resemble your totem dragon. These wings grant a +10 bonus to Jump. + <cÿÿÿ>Choose a Draconic Aura</c> + You choose 3 auras at level 1, and an additional aura every two levels until you know your maximum of 7. These auras can be activated to grant benefits to you and your allies around you, and stay active until you change to a different one. You can only have one draconic aura active at any given time. Your aura level starts at +1 at 1st level, and grows to +2 at level 5, +3 at 10, +4 at 15, and +5 at level 20. + <cÿÿÿ>Choose a Totem Dragon</c> + (First class level only) + When you become a dragon shaman, you must select a metallic or chromatic dragon type that you relate to and draw your other abilities from. This dragon should be within one step of your alignment. Note: You can only select one totem. Selecting more than one will force you to relevel. If you select more than one at level 1 you will be unable to level. Natural Armor @@ -53635,8 +53677,8 @@ Prerequisite: Dragonfire Adept level 6 You gain DR 2/+1. This increases to 5/+1 at level 16, 7/+5 at 26, and 10/+5 at level 36. Use: Automatic - Breath Effects - These effects modify your Dragonfire Adept breath weapon, by changing damage types, replacing the damage with other effects, or affecting the manner in which it is applied. + <cÿÿÿ>Choose a Breath Effect</c> + At 2nd, 5th, 10th, 12th, 15th, and 20th levels you can choose a breath effect, which allows you to modify your breath weapon's damage type, area, or even replace the damage with another effect. Some only work with cones, while others only work with lines, and those of the same type cannot stack. Adept Fire Breath Type of Feat: Breath Effect Prerequisite: Dragonfire Adept level 1 @@ -56587,9 +56629,11 @@ Specifics: When you charge, you have an additional +2 to attack and -2 to armor Use: Automatic Great Stag Berserker Type of Feat: General -Prerequisite: Rage, Human race +Prerequisite: Rage, Human* Specifics: When you charge, you have an additional +2 to attack and -2 to armor class. -Use: Automatic +Use: Automatic + +*This is a Rashemi regional feat and as such is only intended for baseline humans. Lion Tribe Warrior Type of Feat: General Prerequisite: Human race @@ -56597,9 +56641,11 @@ Specifics: You may make a full attack with a single light weapon as part of a ch Use: Automatic Snow Tiger Berserker Type of Feat: General -Prerequisite: Dex 13, Rage, Human race +Prerequisite: Dex 13, Rage, Human* Specifics: You may make a full attack as part of a charge action, but only if you are armed with a light weapon. If you have light weapons in both hands, you may strike with both under the normal rules for fighting with two weapons. -Use: Automatic +Use: Automatic + +*This is a Rashemi regional feat and as such is only intended for baseline humans. A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature's ally spell of the same level or lower. All Animal, Beast, Magical Beast @@ -56624,7 +56670,7 @@ Use: Automatic Special attack creature weapon: Natural AC bonus: Challenge Rating: - Epic Wildshape Spell-Like Abilities: + Epic Wildshape Spell-like Abilities: %(NAME) (SL %(SL) / CL %(CL) / CR %(CR)) Learn new shape Select a 'Quick Shift Slot' to change the shape stored in it @@ -59937,7 +59983,8 @@ Aranea Ability Adjustments: +4 Dex, +4 Con, +4 Int, +2 Wis, +4 Cha Favored Class (Sorcerer): A multiclass aranea's sorcerer class does not count when determining whether they suffer an XP penalty for multiclassing. Racial Traits: -- A aranea's base land speed is 50 feet in spider form, 30 in hybrid or humanoid forms. +- An aranea's base land speed is 50 feet in spider form, 30 in hybrid or humanoid forms. +- Racial Hit Dice: An aranea begins with three levels of shapechanger, which provide 3d8 Hit Dice. - Medium: As Medium creatures, aranea have no special bonuses or penalties due to their size. - Natural Weapons: An aranea can bite 1d6 points of damage in spider & hybrid form. - Poison: An aranea's bite is poisonous & does 1d6 STR initial damage & 2d6 secondary damage. @@ -61377,9 +61424,11 @@ Benefit: You are considered large for the purposes of grappling, bull rushes, ov Use: Automatic Owlbear Berserker Type of Feat: General -Prerequisite: Str 13, Rage, Human race +Prerequisite: Str 13, Rage, Human* Benefit: When grappling, you can make an unarmed attack to deal 1d6 points of normal damage with a successful grapple check. You do not suffer the usual -4 penalty for dealing normal damage. -Use: Automatic +Use: Automatic + +*This is a Rashemi regional feat and as such is only intended for baseline humans. Spiked Body Type of Feat: General Prerequisite: Warforged race @@ -64905,11 +64954,7 @@ Each level, the Sapphire Hierarch gains new spells per day as if they had also g BONUS MELDSHAPING: -At each sapphire hierarch level, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the sapphire hierarch level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. - -EPIC SAPPHIRE HEIRARCH: - -An epic Sapphire Heirarch continues to gain new uses of Smite Chaos and increased damage reduction as she levels. She also gains an epic bonus feat every five levels. +At each sapphire hierarch level, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the sapphire hierarch level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. Smite Chaos Type of Feat: Class Prerequisite: Sapphire Hierarch 1 @@ -65634,7 +65679,7 @@ Soulmanifester: At 10th level, by paying a number of power points equal to the b Select an option Weapon Specialization Proficiency Type of Feat: Class. - Prerequisite: Fighter 4, Bowman 4 or Warblade 6. + Prerequisite: Fighter 4, Warblade 6. Specifics: A character with this feat is allowed to take the Weapon Specialization feat if they meet the other prerequisites. Use: Automatic. Skill bonus from extra Strength increase: %(SKILLS): @@ -77362,7 +77407,7 @@ Level 3: Darkvision Unseen Weapon (Unexpected Strike) - Your opponent is denied its Dexterity bonus against your next melee attack. 4: Sneak Attack +2d6 -5: Unseen Weapon (Ephemeral Weapon) - Your next melee attack deals an extra 2d6 points of damage, as extraplanar darkness momentarily replaces portions of your opponent's body. +5: Unseen Weapon (Ephemeral Weapon) - Your next melee attack deals an extra 2d6 points of damage, as extraplanar darkness momentarily replaces portions of your opponent's body. 6: Sneak Attack +3d6 7: Ultravision Unseen Weapon (Shadowy Strike) - Your next melee attack is resolved as a melee touch attack. @@ -78129,22 +78174,18 @@ Level 1: Ability Bonus - +1 to any ability at each class level Fast Healing - Temporary fast healing, increasing each class level Spell Resistance - 10 + class level - Magic Hatred - Friendly spells fail to work on a Forsaker, and they cannot equip magical item + Magic Hatred - Friendly spells fail to work on a Forsaker, and they cannot equip magical items 2: Damage Reduction 3/+1 3: Tough Defense - Con to AC Natural Weapons - Any weapon the Forsaker equips breaks DR equal to his damage reduction 4: Damage Reduction 5/+2 5: 6: Damage Reduction 7/+3 - Slippery Mind - As per Rogue + Slippery Mind 7: 8: Damage Reduction 9/+4 9: -10: Damage Reduction 11/+5 - -EPIC FORSAKER: -All abilities continue to increase in the same pattern as above -Bonus feat from 11, every 3 levels +10: Damage Reduction 11/+5 Practiced Spellcaster (Celebrant of Sharess) Type of Feat: Class Prerequisite: Forsaker 1 @@ -78266,7 +78307,7 @@ These benefits carry with them some form of physical change appropriate to the f Bonus Feats: The epic favored soul gains a bonus feat (selected from the list of epic favored soul feats) at 23rd level and again every three levels after that. -Epic Favored Soul Bonus Feat List: Craft Epic Magic Arms and Armor, Devastating Critical, Dire Charge, Enhance Spell, Epic Endurance, Epic Prowess, Epic Speed, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Weapon Focus, Epic Weapon Specialization, Extend Life Span, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Overwhelming Critical, Perfect Health, Permanent Emanation, Spell Stowaway, Tenacious Magic. +Epic Favored Soul Bonus Feat List: Craft Epic Magic Arms and Armor, Devastating Critical, Enhance Spell, Epic Endurance, Epic Prowess, Epic Speed, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Weapon Focus, Epic Weapon Specialization, Extend Life Span, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Overwhelming Critical, Perfect Health, Permanent Emanation, Spell Stowaway, Tenacious Magic. Epic Warmage An epic warmage has perfected the art of destruction and devastation through his magic. He can lay waste to entire armies and cities with horrifying ease and shocking efficiency. @@ -80198,22 +80239,22 @@ When within your own black labyrinth, you are immune to the last two effects (mo War mind Tower of Iron Will War mind True Seeing, Psionic ####END_OF_PSI_SPELLBOOK_RESERVE - ###PRC8 Loadscreen Hint Reserve 74800-75000-### - + ###PRC8 Loadscreen Hint Reserve 74800-75000-### LETO does not support the PRC8 Due to Bioware limitations, non-Bioware spontaneous casters do not use the normal spellbook. Those spells can be found in your class radial. - Due to Bioware limitations, only your highest level Arcane or Divine class can receive new Arcane or Divine spells at level up. + Due to Bioware limitations, only your highest level Arcane or Divine class will receive new Arcane or Divine spellslots at level up. Two handed weapons are shown being wielded one handed to allow feats such as Monkey Grip & Oversized Two-Weapon fighting to work properly. Combat isn't affected. - De-leveling isn't supported by the PRC8 & can in fact break your character. - - Casting an Exalted or Vile spell causes ability damage. + De-leveling isn't supported by the PRC8 & can in fact break your character. + Casting an Exalted or Vile spell causes ability damage to the caster. Enable & disable optional game features with the PRC Options radial. - Knockdown, Called Shot, Taunt & Parry are not valid 3e D&D feats or skills & have been disabled in the PRC8. - + Knockdown, Called Shot, Taunt & Parry are not valid 3e D&D feats or skills & have been disabled in the PRC8. As in Neverwinter Nights 2, Arcane & Divine prestige classes must pick a marker feat at 1st class level to choose which spellcasting class will be boosted by the new prestige class. Some prestige classes can advance invoking or shadowcasting instead of spellcasting. Spellcraft doesn't provide a bonus to your save vs. spells in 3e Dungeons & Dragons. This is reflected in the PRC8. Tumble doesn't provide a bonus to your Armor Class in 3e Dungeons & Dragons. This is reflected in the PRC8. + Feats for Alternate Magic Systems (Psionics, Incarnum, etc) are all organized under a Masterfeat. Psionic Feats, ToB Feats, etc... + Typing "/sb" in chat will bring up the NUI spellcasting menu. + Typing "/pa" in chat will bring up the NUI Power Attack menu. Favored Mystery - Black Labyrinth Holy Warrior Type of Feat: Reserve @@ -80392,8 +80433,11 @@ Special Abilities: - +4 racial bonus on Spellcraft checks. - Will Sapper (Ex): Any creature damaged by a jaebrin trickster's bite must succeed on a Will save or take a -4 penalty on Will saves for 1 minute. The effect of multiple bites doesn't stack. The save DC is Constitution-based. - Level Adjustment: +1 + FcL Plt - ### BEGIN INVOKER MARKER FEATS# + ### BEGIN INVOKER MARKER FEATS# + Sorcerous Spellcasting (Hobgoblin Warsoul) + Sorcerous Casting: Hobgoblin Warsouls cast spells as a Sorcerer of their hit dice (9th level). Abjurant Champion Invoking (Warlock) Acolye of the Skin Invoking (Warlock) Anima Mage Invoking (Warlock) @@ -80536,7 +80580,19 @@ Special Abilities: Manifesting: Upon reaching levels 2, 3, 4, 5, 6, 7, 8, 9, the Thrallherd gains a new manifester level, increasing his power points, total powers known, and maximum power level. Spellcasting: Upon reaching levels 2, 3, 4, 5, 6 the Sanctified Mind gains new spells as if he had also gained a level in his highest level divine spellcasting class. Spellcasting: Each level, the Soulmanifester gains new spells per day as if they had also gained a level in their highest level arcane spellcasting class. - ### BEGIN SPELLCASTER MARKER FEATS# + ### BEGIN SPELLCASTER MARKER FEATS# + Aberration Spellcasting (Sublime Chord) + Fey Spellcasting (Sublime Chord) + Monstrous Spellcasting (Sublime Chord) + Outsider Spellcasting (Sublime Chord) + Shapechanger Spellcasting (Sublime Chord) + Bard Spellcasting (Sublime Chord) + Beguiler Spellcasting (Sublime Chord) + Duskblade Spellcasting (Sublime Chord) + Sorcerer Spellcasting (Sublime Chord) + Warmage Spellcasting (Sublime Chord) + Wizard Spellcasting (Sublime Chord) + Spellcasting: A sublime chord's caster level for both her sublime chord spells and the spells she gains from other arcane spellcasting classes is determined by adding her sublime chord level to her level in another arcane spellcasting class. If she had more than one arcane spellcasting class before becoming a sublime chord, she must choose which class to add her sublime chord levels for the purpose of determining her sublime chord spellcaster level. Bardic Spellcasting (Gloura) Sorcerous Spellcasting (Drider) Sorcerous Spellcasting (Arkamoi) @@ -82032,6 +82088,104 @@ Special Abilities: Ur-Priest Spellcasting (Master of Shrouds) Sorcerous Spellcasting (Hobgoblin Warsoul) Sorcerous Casting: Hobgoblin Warsoul's cast spells as a Sorcerer of their hit dice (10th level). + <cÿÿÿ>Pick a spellcasting feat (1st lvl)</c> + Choose which spellcasting class to advance with the currently selected Prestige Class. If you try take a marker feat after1st class level, your character will be releveled. + <cÿÿÿ>Chose a Discipline (1st lvl)</c> + Every Psion must decide at first level which discipline he will specialize in. Choosing a discipline provides a psion with access to the powers that are restricted to that discipline. If you try take a more than one psionic disipline, your character will be releveled. If you do this at first character level, you will need to delete the character and start over. + Ability Focus + Choose one of the character's special attacks. +Prerequisite + +Special attack. +Benefit + +Add +2 to the DC for all saving throws against the special attack on which the character focuses. +Special + +A character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat it applies to a different special attack. + <cÿÿÿ>Choose a Divine Gift</c> + At 1st level, you gain a sacred gift of power from your divine patron (who is also the source of your cleric spells and, directly or indirectly, your warlock invocations). + +Choose one of the following abilities at 1st level, and another ability every three levels thereafter, to a maximum of four at 10th level. You can spend one of your turn/rebuke undead attempts as a swift action to activate the chosen power. + +Corrupting Blast: In place of applying an eldritch essence invocation to your eldritch blast, you can change it into a corrupting blast. In addition to its normal effect, the blast applies a penalty on the target's next Will save equal to 1/2 your class level (minimum -1). If the target doesn't attempt a Will save before the end of your next turn, the effect fades. + +Damage Reduction: You gain temporary damage reduction (overcome by cold iron) equal to 1/2 your class level (minimum 1).This damage reduction stacks with the damage reduction granted by the warlock class. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). + +Fearful Glare: You can render a single living creature within 30 feet of you shaken for 1 round (Will negates; DC 10 + class level + Cha modifier). The creature's HD can't exceed your character level. + +Fiendish Resistance: You gain resistance to acid and fire equal to 10 + your class level. This resistance stacks with the energy resistance granted by the warlock class. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). Your deity must be evil for you to select this gift. + +Healing Blast: In place of applying an eldritch essence invocation to your eldritch blast, you can change it into a healing blast. The blast heals living creatures instead of dealing damage to them (the damage healed is equal to the damage normally dealt). Against undead, the healing blast deals damage as normal; against constructs or objects, the healing blast has no effect. Your deity must be non-evil for you to select this gift. + +Protective Aura: You surround yourself with a magic circle against evil centered on you. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). Your deity must be good for you to select this gift. + +Strength of Will: You gain a bonus equal to 1/2 your class level (minimum +1) on your next save to resist a mind-affecting spell or ability. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round); if you haven't attempted an appropriate save in this time, the effect ends. + +Wild Frenzy: You gain a +2 bonus on attack rolls and damage rolls with melee weapons and eldritch blasts, along with temporary hit points equal to twice your class level. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). Your deity must be chaotic for you to select this gift. + <cÿÿÿ>Pick an invoking feat (1st lvl)</c> + Choose which invoking class to advance with the currently selected Prestige Class. If you try take a marker feat after1st class level, your character will be releveled. + ## iprp_damagecost.2da expansion ## + 21 Damage + +21 + 22 Damage + +22 + 23 Damage + +23 + 24 Damage + +24 + 25 Damage + +25 + 26 Damage + +26 + 27 Damage + +27 + 28 Damage + +28 + 29 Damage + +29 + 30 damage + +30 + 31 Damage + +31 + 32 Damage + +32 + 33 Damage + +33 + 34 Damage + +34 + 35 Damage + +35 + 36 Damage + +36 + 37 Damage + +37 + 38 Damage + +38 + 39 Damage + +39 + 40 Damage + +40 + 41 Damage + +41 + 42 Damage + +42 + 43 Damage + +43 + 44 Damage + +44 + 45 Damage + +45 + 46 Damage + +46 + 47 Damage + +47 + 48 Damage + +48 + 49 Damage + +49 + 50 Damage + +50 ***** Custom Weapon VFX ***** ... Darkness / Shadow ... Psionic / Mind @@ -83972,6 +84126,7 @@ Feats Required: Simple, or Druid Obsidian Bamboo Pottery + Glassteel #END PRC8 MATERIAL RESERVE# #START PRC8 WOL RESERVE# Giant Bearing @@ -84034,8 +84189,1653 @@ Level *This is based on Vow of Poverty 3.0, with the following variations: - No Endure elements, Sustenance, Mind shielding (would have little impact on NWN gameplay) -- The level progression continues the same during the Epic Levels +- The level progression continues the same during the Epic Levels + ##_START_PRC8_ABILITY_FOCUS_FEATS_## + Prerequisite: +Special attack. + +Benefit: +Add +2 to the DC for all saving throws against the special attack on which the character focuses. + +Special: +A character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat it applies to a different special attack. + Ability Focus (Deafening Roar) + Ability Focus (Scalding Gust) + Ability Focus (Charm) + Ability Focus (Frightful Presence) + Ability Focus (Terrifying Roar) + Ability Focus (Baleful Utterance) + Ability Focus (Call of the Beast) + Ability Focus (Drain Incarnum) + Ability Focus (Eldritch Glaive) + Ability Focus (Eldritch Spear) + Ability Focus (Frightful Blast) + Ability Focus (Hammer Blast) + Ability Focus (Hideous Blow) + Ability Focus (Miasmic Cloud) + Ability Focus (Sickening Blast) + Ability Focus (Soulreaving Aura) + Ability Focus (Baneful Blast: Aberration) + Ability Focus (Baneful Blast: Beast) + Ability Focus (Baneful Blast: Construct) + Ability Focus (Baneful Blast: Dragon) + Ability Focus (Baneful Blast: Dwarf) + Ability Focus (Baneful Blast: Elemental) + Ability Focus (Baneful Blast: Elf) + Ability Focus (Baneful Blast: Fey) + Ability Focus (Baneful Blast: Giant) + Ability Focus (Baneful Blast: Goblinoid) + Ability Focus (Baneful Blast: Gnome) + Ability Focus (Baneful Blast: Halfling) + Ability Focus (Baneful Blast: Human) + Ability Focus (Baneful Blast: Monstrous) + Ability Focus (Baneful Blast: Ooze) + Ability Focus (Baneful Blast: Orc) + Ability Focus (Baneful Blast: Outsider) + Ability Focus (Baneful Blast: Plant) + Ability Focus (Baneful Blast: Reptilian) + Ability Focus (Baneful Blast: Shapechanger) + Ability Focus (Baneful Blast: Undead) + Ability Focus (Baneful Blast: Vermin) + Ability Focus (Beshadowed Blast) + Ability Focus (Brimstone Blast) + Ability Focus (Curse of Despair) + Ability Focus (Dread Seizure) + Ability Focus (Eldrtich Chain) + Ability Focus (Hellrime Blast) + Ability Focus (Steal Incarnum) + Ability Focus (Wall of Gloom) + Ability Focus (Bewitching Blast) + Ability Focus (Eldritch Cone) + Ability Focus (Eldritch Line) + Ability Focus (Enervating Shadow) + Ability Focus (Hindering Blast) + Ability Focus (Incarnum Blast) + Ability Focus (Nightmares Made Real) + Ability Focus (Noxious Blast) + Ability Focus (Painful Slumber of the Ages) + Ability Focus (Penetrating Blast) + Ability Focus (Utterdark Blast) + Ability Focus (Wall of Periloous Flame) + Ability Focus (Binding Blast) + Ability Focus (Eldritch Doom) + Ability Focus (Incarnum Shroud) + Ability Focus (Steal Summoning) + Ability Focus (Eldritch Blast) + Ability Focus (Word of Changing) + ### Start PRC8 Prestige Class Epic Expansion ### + Epic Eye of Gruumsh + You are the living embodiment of Gruumsh’s savage fury—a one-eyed martyr whose terrible sacrifice has unlocked epic levels of brutal power. Your scarred visage and impaired sight serve as a constant reminder of your oath, granting you a glimpse into your deity’s blind rage. In the heat of battle, your ferocity and unholy devotion enable you to strike terror into the hearts of your foes, as you channel the very essence of an orcish legend. + +Hit Die: d12 +Skill Points at Each Additional Level: 2 + Intelligence modifier +Bonus Feats: The epic Eye of Gruumsh gains a bonus feat every three levels +Special: +Blinding Spittle: Your venomous saliva continues to blind your enemies. Its frequency and potency increase as you grow in power, marking you as a scourge upon the battlefield. +Ritual Scarring: The cursed marks of your sacrifice persist, evolving with each level to further empower your savage abilities. + +Epic Eye of Gruumsh Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Devastating Critical, Great Constitution, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Terrifying Rage, Thundering Rage. + Epic Ur-Priest + You are a master of divine subversion, a corrupt conduit who twists the sacred energies of the gods to fuel your dark sorcery. Every stolen spark of holiness empowers your spells, letting you upend the natural order with cunning and ruthless ambition. + +Hit Die: d8 +Skill Points at Each Additional Level: 2+ Int Modifier +Bonus Feats: The epic ur-priest gains a bonus feat every three levels +Special: +Epic Divine Spell Resistance: Your mastery over stolen divinity grants you nearly insurmountable resistance to holy power, defying even the mightiest clerics. Your divine spell resistance continues to increase by 5 for every 4 ur-priest levels you attain. + +Epic Ur-Priest Bonus Feats List: +Armor Skin, Epic Spell Focus, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spellcasting, Improved Combat Casting, Epic Spell Penetration, Great Wisdom, Blinding Speed, Craft Epic Wonderous Item, Craft Epic Magic Arms & Armor, Craft Epic Rod, Craft Epic Staff, Forge Epic Ring, Planar Turning. + Epic Binder + Epic Binder Description PLACEHOLDER + Epic Anima Mage + You are a remorseless master of forbidden vestige magic, channeling displaced powers with ruthless ambition. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic anima mage gains a bonus feat every four levels +Special: +Vestige Metamagic: Continues increasing at a rate of 1 use per 2 epic Anima Mage levels. + +Caster/ Binder Level: Increases as if gaining a level in both your arcane spellcasting class and your soul binding class at each level. + +Epic Anima Mage Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Spell Focus, Spell Mastery, Spell Penetration, Tenacious Magic, Improved Binding, Favored Vestige, Ignore Special Requirements, Rapid Pact Making, Rapid Recovery, Skilled Pact Making. In addition to the feats on this list, the anima mage may select any item creation feat or metamagic feat not l +isted here. + Epic Serene Guardian + You are a transcendent guardian of the Luminous Order, channeling disciplined meditation into devastating resonance with every strike. + +Hit Die: d8 +Skill Points at Each Additional Level: 2+ Int Modifier +Bonus Feats: The epic serene guardian gains a bonus feat every other level + +Epic Serene Guardian Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Devastating Critical, Distant Shot, Epic Endurance, Epic Leadership, Epic Prowess, Energy Resistance, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Improved Combat Reflexes, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Legendary Commander, Legendary Wrestler, Overwhelming Critical, Perfect Two-Weapon Fighting, Spellcasting Harrier, Superior Initiative, Two-Weapon Rend. In addition to the feats on this list, the epic serene guardian may treat any feat designated as a fighter bonus feat, but not listed here, as being on his or her bonus feat list. + Epic Spellfire Channeler + You have reached the pinnacle of channeling the raw energies of the Weave. Building on your foundational abilities you now ascend into epic power. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Intelligence modifier +Bonus Feats: The epic Spellfire Channeler gains a bonus feat every three levels + +Epic Spellfire Channeler: +Armor Skin, Blinding Speed, Great Constitution, Epic Prowess, Epic Toughness, Epic Skill Focus, Epic Weapon Focus (spellfire), Skill Focus, Epic Fortitude, Epic Reflexes, Epic Will, Toughness, Epic Spellfire Weider, Iron Will, Great Fortitude, Lightning Reflexes, Point Blank Shot, Ranged Recall, Weapon Focus (spellfire). + Epic Virtuoso + You have transcended the common stage to become a living legend of performance. Every setting-be it a grand theater or a chance encounter on the road-transforms into your arena, where your magnetic presence and unparalleled charm captivate audiences beyond mortal expectation. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Intelligence modifier +Bonus Feats: The epic Virtuoso gains a bonus feat every two levels + +Special: +Spells: The epic virtuoso increases caster level by one per level gained above 10th. +Bard Song: The epic virtuoso's bard song continues into epic levels. + +Epic Virtuoso Bonus Feat List: +Combat Casting, Curse Song, Epic Inspiration, Epic Leadership, Epic Reputation, Epic Skill Focus, Epic Spell Focus, Epic Spellcasting, Extra Music, Great Charisma, Great Intelligence, Improved Combat Casting, Lasting Inspiration, Lingering Song, Master Staff, Master Wand, Tenacious Magic + Epic Spellsword + At epic levels, you have perfected the art of melding martial might with potent arcane force. No longer hampered by the clashing demands of armor and magic, your mastery of arcane combat has reached new heights. Your weapon becomes a flawless conduit for your spells—each strike unleashing stored arcane power with lethal precision, and your "Channel Spell" ability continues to deliver devastating magical strikes in the thick of battle. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Intelligence modifier +Bonus Feats: The epic spellsword gains a bonus feat every four levels after 8th. + +Special: +Ignore Arcane Spell Failure: The epic spellsword's capacity to overcome the interference of armor continues to improve, allowing them to cast with ever-greater ease. +Channel Spell: The epic spellsword continues gaining more uese of their channel spell ability. +Spells: The epic spellsword increases caster level by one per two levels gained above 10th. + +Epic Spellsword Bonus Feat List: +Armor Skin, Blinding Speed, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Fortitude, Epic Reflexes, Epic, Will, Great Intelligence, Great Charisma, Ignore Material Components, Improved Combat Casting, Improved Initiative, Superior Initiative, Spell Focus, Spell Penetration, Tenacious Magic, Damage Reduction, Devastating Critical, Epic Leadership, Epic Prowess, Energy Resistance, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Legendary Commander, Legendary Wrestler, Overwhelming Critical, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. In addition to the feats on this list, the epic spellsword may select any metamagic or fighter bonus feat not listed here. + Epic Acolyte of the Skin + You have embraced a perilous pact with infernal power, binding a living demon’s skin to your own. As your bond deepens, you gain supernatural defenses along with elemental resistances and a fearsome gaze. + +Hit Die: d4. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Acolyte of the Skin gains a bonus feat every four levels after 8th. + +Special: +Spells: The epic acolyte's caster level increases by 1 every even-numbered level gained above 10th. In addition, at every even-numbered level, the epic acolyte of the skin gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class, up to the number of spells per day possessed by a 20th-level character of that class. +Physical Power (Ex): At 11th level, and every 10 levels thereafter, the epic acolyte of the skin gains a permanent +2 bonus to Strength or Constitution (character's choice). +Poison Immunity (Ex): The epic acolyte of the skin becomes immune to poison at 11th level. +Fiendish Heritage (Sp): At 13th level, and every 4 levels thereafter (17th, 21st, and so on), the acolyte of the skin gains one daily use of each of the following powers: desecrate, unholy blight, and blasphemy. Use the character's acolyte of the skin level as the caster level. +Acid Resistant (Ex): At 14th level, the fiendish skin grants acid resistance 20. +Improved Symbiosis: At 15th level, and every 5 levels thereafter, the enhancement bonus needed to bypass the damage reduction of the epic acolyte of the skin increases by +1 (to DR 20/+2 at 15th level, DR 20/+3 at 20th level, and so forth). +Mental Power (Ex): At 16th level, and every 10 levels thereafter, the epic acolyte of the skin gains a permanent +2 bonus to Intelligence or Charisma (character's choice). +Electricity Resistant (Ex): At 18th level, the fiendish skin grants electricity resistance 20. +Telepathy (Su): A 19th-level acolyte of the skin can communicate telepathically with any creature within 100 feet that has a language. + +Epic Acolyte of the Skin Bonus Feat List: +Arcane Defense, Armor Skin, Blinding Speed, Combat Casting, Energy Resistance, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Greater Spell Focus, Improved Combat Casting, Spell Focus, Spell Penetration, Toughness. + Epic Unseen Seer + At epic levels, you have become the ultimate master of secrets and shadows. Your uncanny ability to blend devastating sneak attacks with potent divinatory insight grows ever sharper. + +Hit Die: d4. +Skill Points at Each Additional Level: 6 + Intelligence modifier. +Bonus Feats: The epic Unseen Seer gains a bonus feat every three levels. + +Special: +Spellcasting: The epic unseen seer continues to increase in caster level (and spells known, if applicable). +Sneak Attack: The epic unseen seer's sneak attack continues to increase by 1d6 every 3 levels. + +Epic Unseen Seer Bonus Feat List: +Arcane Defense, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Great Charisma, Great Intelligence, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Spell Focus, Spell Penetration, Tenacious Magic, Blinding Speed, Epic Dodge, Epic Skill Focus, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative + Epic Celebrant Sharess + At epic levels, you transcend the ordinary revelry to become a living embodiment of Sharess’s dual nature—a mesmerizing blend of irresistible charm and fierce martial prowess. + +Hit Die: d6 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic celebrant of Sharess gains a bonus feat every three levels. + +Special: +Rage: The epic Celebrant of Sharess continues to gain a useage of Rage every three levels. +Spellcasting: The epic Celebrant of Sharess continues to increase in caster level (and spells known, if applicable). + +Epic Celebrant of Sharess Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Terrifying Rage, Thundering Rage, Epic Spell Focus, Epic Spell Penetration, Ignore Material Components, Improved Combat Casting. + Epic Forsaker + At epic levels, you have honed your rejection of magic into a formidable source of strength. Relying solely on your own abilities, your body heals rapidly, your innate spell resistance climbs to daunting levels, and your damage reduction steadily increases, making you nearly impervious to harm. + +Hit Die: d12 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Forsaker gains a bonus feat every four levels. + +Special: +Ability Bonus: The epic forsaker continues to increase in physcial and mental power at each level. +Fast Healing: The epic forsaker's healing ability continues to increase in power every three levels. +Spell Resistance: The epic forsaker's spell resistance continues to increase in power every 3 levels. +Damage Reduction: THe epic forsaker's damage resistence increases every 3 levels. + +Epic Forsaker Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Self Concealment, Epic Skill Focus, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Epic Will, Overwhelming Critical, Perfect Health, Two-Weapon Rend. + Epic Knight of the Chalice + At epic levels, your crusade against demonic forces becomes a divine juggernaut. You embody unwavering righteous zeal, channeling holy power to smite fiends and inspire your allies in the heat of battle. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Forsaker gains a bonus feat every three levels. + +Special: +Fiendslaying: The epic Knight of the Chalice becomes a righteous engine of destruction. The Fiendslaying enhancement bonus increases by one every even level & the damage increases by either 1d6 physical or 1d6 divine every even level. + +Epic Knight of the Chalice Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Overwhelming Critical, Epic Fortitude, Great Smiting, Improved Combat Casting, Improved Initiative, Superior Initiative, Epic Leadership, Improved Manyshot, Improved Whirlwind Attack, Legendary Commander, Legendary Wrestler, Planar Turning, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. + Epic Hathran + At epic levels, your mastery of both arcane and divine magic crowns you as an exalted Hathran —a beacon of healing and leadership in Rashemen. You embody the sacred legacy of the learned sisters, extending your nurturing miracles and commanding spells that both protect your people and instill awe in your foes. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Hathran gains a bonus feat every second level after 10th. + +Special: +Spells: The epic Hathran increases divine and arcane caster level by one every other level gained above 10th. +Fear: The epic hathran may use this ability one additional time per day for every 3 levels gained above 9th + +Epic Hathran Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Ironsoul Forgemaster + At epic levels, your mastery of meldshaping and dwarven craft reaches legendary heights. Your forge burns with divine purpose, shaping weapons and armor infused with the very essence of your soul. As a true master of your art, you stand as an unyielding guardian of dwarven heritage, wielding arms that embody both ancient tradition and unmatched power. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Ironsoul Forgemaster gains a bonus feat every three levels + +Special: +Meldshaping: At each ironsoul forgemaster level after 10th, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the soulcaster level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. + +Epic Ironsoul Forgemaster Bonus Feat List: +Armor Skin, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Epic Will, Overwhelming Critical, Epic Spell Focus, Epic Fortitude, Epic Reflexes, Superior Initiative, Epic Leadership, Energy Resistance, Epic Toughness, Forge Epic Ring, Legendary Commander, Bonus Soulmeld, Epic Essentia, Extra Chakra Bind, Open Heart Chakra, Open Soul Chakra, Rapid Meldshaping, Rebind Soulmeld. + Epic Stormlord + At epic levels, you become a living tempest, a walking manifestation of Talos’ chaotic fury. Thunder and lightning answer your call, and your mere presence heralds destruction. Wielding your spear like the storm itself, you lay waste to all who stand before you, leaving only ruin in your wake. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Stormlord gains a bonus feat every three levels + +Special: +Spellcasting: The epic Stormlord continues to increase in caster level (and spells known, if applicable). + +Epic Stormlord Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Energy Resistance, Epic Fortitude, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Weapon Focus (any spear or javelin), Ignore Material Components, Improved Combat Casting, Planar Turning, Tenacious Magic, Undead Mastery, Zone of Animation. + Epic Heartwarder + At epic levels, your beauty transcends mortal limits, becoming a divine presence that captivates all who behold you. Your voice weaves enchantments with effortless grace, and your very touch can inspire passion, devotion, or blissful surrender. As a living muse of Sune Firehair, you embody love, art, and charm in their purest forms. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Heartwarder gains a bonus feat every three levels + +Special: +Spellcasting: The epic Heartwarder continues to increase in caster level (and spells known, if applicable). +Charisma Increase: The epic Heartwarder's continues to increase by +1 every other class level. + +Epic Heartwarder Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Fortitude, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Weapon Focus (whip), Focused Spell Resistance, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Planar Turning. + Epic Fist of Raziel + Epic Fists of Raziel become unstoppable champions of celestial wrath, striking down evil with overwhelming divine power. Their Smite Evil grows stronger, their holy strikes more potent, and their weapons become pure instruments of justice. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Fist of Raziel gains a bonus feat every three levels + +Special: +Spellcasting: The epic Fist of Raziel continues to increase in caster level (and spells known, if applicable). + +Epic Fist of Raziel Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Shield, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Great Charisma, Great Smiting, Improved Combat Casting, Invoke Divine Wrath, Overwhelming Critical, Perfect Health, Planar Turning. + Epic Vassal of Bahamut + Epic Vassals of Bahamut embody the Platinum Dragon’s will, becoming unstoppable champions against evil dragons. Their divine gifts, martial prowess, and unwavering devotion make them legendary figures in the eternal war against tyranny and corruption. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Vassal of Bahamut gains a bonus feat every three levels + +Special: +Shared Trove: The epic Vassal of Bahamut gains an allowance of 30,000 gp every three levels. +Dragonwrack: The epic Vassal of Bahamut's damage bonus against dragons continues increasing. + +Epic Vassal of Bahamut Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Improved Stunning Fist, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative. + Epic Sublime Chord + At the pinnacle of their mastery, a Sublime Chord transcends mere music and magic, unraveling the fundamental song of creation. As they progress, their understanding of the universal harmony grants them access to increasingly powerful and otherworldly effects. From harnessing arcane power through song to manipulating time itself, a Sublime Chord becomes a conduit of cosmic forces. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Sublime Chord gains a bonus feat every four levels. + +Special: +Bardic Abilities: The epic Sublime Chord continues to increase their Bardic Lore and Bardic Song abilities. +Spellcasting: The epic Sublime Chord continues to increase in caster level (and spells known, if applicable). + +Epic Sublime Chord Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Fortitude, Epic Leadership, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Reflexes, Epic Reputation, Epic Will, Great Charisma, Great Dexterity, Ignore Material Components, Improved Combat Casting, Lasting Inspiration, Legendary Commander. + Epic Arcane Duelist + An Epic Arcane Duelist becomes an untouchable master of deception and finesse, wielding illusion and swordplay in perfect harmony. Their chosen weapon strikes with uncanny precision, their defenses seem impenetrable, and they bewilder foes with dazzling speed and illusions, making them nearly impossible to best in combat. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Intelligence modifier +Bonus Feats: The epic Arcane Duelist gains a bonus feat every four levels. + +Special: +Enchant Chosen Weapon: The epic Arcane Duelist's Chosen Weapon bonus continues to increase by +1 every other level. +Blur - The epic Arcane Duelist receives another use of their Blur ability every level. +False Keeness - The epic Arcane Duelist receives another use of their Blur ability every level. +Flurry of Swords - The epic Arcane Duelist receives another use of their Flurry of Swords ability every level. + +Epic Arcane Duelist Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Devastating Critical, Energy Resistance, Epic Fortitude, Epic Leadership, Epic Prowess, Epic Reflexes, Epic Toughness, Epic Weapon Focus, Epic Will, Great Charisma, Great Intelligence, Improved Combat Casting, Improved Whirlwind Attack, Legendary Commander, Overwhelming Critical, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. + Epic Wild Mage + An Epic Wild Mage fully embraces the chaotic essence of magic, wielding unpredictable power with unparalleled mastery. Their spells surge with raw, untamed energy, often warping reality itself. As they advance, their connection to chaos grows stronger, allowing them to twist fate, redirect magical forces, and unleash unprecedented magical anomalies. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic wild mage gains a bonus feat every three levels. + +Special: +Random Deflector: Continues increasing at a rate of 1 use per 3 epic Wild Mage levels. +Caster Level: Increases as if gaining a level in your arcane spellcasting class. + +Epic Wild Mage Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. In addition to the feats on this list, the wild mage may select any item creation feat or metamagic feat not listed here. + Epic Shadowsmith + A master of shaping darkness, the epic shadowsmith refines their control over shadowstuff to near-divine levels. Their creations become nearly indestructible, their armor of shadow rivals the strongest magical defenses, and their presence warps the battlefield with darkness itself. + +Hit Die: d8 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic shadowsmith gains a bonus feat every three levels. + +Special: +Shadowcraft: The shadowcraft enhancement bonus continues to advance into epic levels. +Shadow Armor: Deflection AC bonus continues increasing at a rate of +2 per 3 epic shadowsmith levels past 10th. + +Epic Shadowsmith Bonus Feats List: +Armor Skin, Blinding Speed, Energy Resistance, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Favored Mystery, Great Charisma, Great Intellgence, Improved Combat Casting, Nocturnal Caster, Path Focus, Greater Path Focus, Shadow Cast, Superior Initiative, and any metashadow feat. + Epic Oozemaster + At epic levels, the Oozemaster transcends the boundaries between flesh and slime, becoming a true master of amorphous existence. Their body constantly secretes potent oozes, their touch melts through the strongest defenses, and they wield corrosive globs with devastating accuracy. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic oozemaster gains a bonus feat every three levels. + +Special: +Oozy Glob: Oozy glob uses per day keep advancing into epic levels. +Caster Level: At each even level, the epic oozemaster's caster level increases as if gaining a level in their chosen spellcasting class. + +Epic Oozemaster Bonus Feat List: +Arcane Defense, Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Great Constitution, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Knight of the Weave + At epic levels, a Knight of the Weave becomes a true conduit of raw magic, wielding the Weave itself as both weapon and shield. Their mastery of spellfire reaches devastating new heights, allowing them to consume and unleash magical energy with unmatched potency. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Knight of the Weave gains a bonus feat every three levels. + +Special: +Spellcasting: The epic Knight of the Weave continues to increase in caster level (and spells known, if applicable). + +Epic Knight of the Weave Bonus Feat List: +Arcane Defense, Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Devastating Critical, Epic Leadership, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Forge Epic Ring, Great Charisma, Great Intelligence, Great Wisdom, Great Smiting, Holy Strike, Ignore Material Components, Improved Combat Casting, Legendary Commander, Overwhelming Critical, Perfect Health, Planar Turning, Tenacious Magic. + Epic Drow Judicator + An epic Drow Judicator is a terror of the Underdark, a living embodiment of Selvetarm's relentless cruelty. Their war strikes sap the life from even the strongest foes, while their dominion over arachnids extends to legendary fiendish horrors. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Drow Judicator gains a bonus feat every three levels + +Special: +Selvetarm's Wrath: The epic Drow Judicator continues to gain one use of Selvetarm's Wrath every three levels. +Spellcasting: The epic Drow Judicator continues to increase in caster level (and spells known, if applicable) at every third class level. + +Epic Drow Judicator Bonus Feat List: +Arcane Defense, Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Daylight Adaptation, Devastating Critical, Epic Energy Resistance, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Ignore Material Components, Improved Combat Casting, Overwhelming Critical, Perfect Health, Tenacious Magic. + Epic Shadowbane Inquisitor + A paragon of righteous fury, the epic Shadowbane Inquisitor is a relentless force against darkness. Wielding divine might, they expose and annihilate evil with overwhelming power. + +Hit Die: d10 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Shadowbane Inquisitor gains a bonus feat every three levels + +Special: +Sneak Attack: The epic Shadowbane Inquisitor continues gaining sneak attack increases at the raite of 1d6 every three class levels. +Smite: The epic Shadowbane Inquisitor continues to gain another use of Smite every four class levels. + +Epic Shadowbane Inquisitor Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Shield, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Reputation, Epic Toughness, Epic Weapon Focus, Great Smiting, Holy Martial Strike, Invoke Divine Wrath, Legendary Commander, Overwhelming Critical, Perfect Health, Planar Turning. + Epic Shadowbane Stalker + Masters of righteous subterfuge, the epic Shadowbane Stalkers are unseen hunters of evil, striking from the shadows with divine precision. They blend the arts of infiltration with unwavering faith, exposing deception and delivering swift justice. + +Hit Die: d8 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic Shadowbane Stalker gains a bonus feat every four levels + +Special: +Sneak Attack: The epic Shadowbane Stalker's sneak attack continues to increase by 1d6 every 3 levels. +Discover Subterfuge: The epic Shadowbane Stalker's bonus to Search & Sense Motive continues to row by +2 every 3 class levels. +Spellcasting: The epic Shadowbane Stalker continues to increase in caster level (and spells known, if applicable). + +Epic Shadowbane Stalker Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Dodge, Epic Energy Resistance, Epic Reputation, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Fast Healing, Ignore Material Components, Improved Combat Casting, Improved Sneak Attack, Lingering Damage, Perfect Health, Planar Turning, Self-Concealment, Superior Initiative, Tenacious Magic. + Epic Umbral Disciple + Mastering the darkness within and without, the Epic Umbral Disciple becomes a living shadow, slipping unseen through the world and striking with spectral precision. They transcend physical limitations, extending their reach beyond mortal constraints and channeling pure shadow essence into devastating attacks. + +Hit Die: d6 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic Umbral Disciple gains a bonus feat every three levels + +Special: +Sneak Attack: The epic Umbral Disciple's sneak attack continues to increase by 1d6 every 3 levels. + +Epic Umbral Disciple Bonus Feat List: +Armor Skin, Blinding Speed, Bonus Soulmeld, Epic Dodge, Epic Energy Resistance, Epic Essentia, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Self-Concealment, Epic Skill Focus, Epic Superior Initiative, Epic Weapon Focus, Extra Chakra Bind, Great Dexterity, Improved Sneak Attack, Lingering Damage, Open Heart Chakra, Open Soul Chakra, Rapid Meldshaping, Rebind Soulmeld. + Epic Alienist + As an Epic Alienist, the boundaries of reality and sanity become mere illusions. With a mind forever altered by the truths of the Far Realm, they no longer walk among mortals but drift between dimensions, communing with incomprehensible entities. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Alienist gains a bonus feat every three levels + +Special: +Caster Level: Increases as if gaining a level in your arcane spellcasting class. + +Epic Alienist Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Armor Skin, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Damage Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Black Blood Cultist + As an Epic Black Blood Cultist, the savage spirit of the Beastlord fully consumes you, transforming you into a walking nightmare of claws, fangs, and unrelenting fury. Your connection to the Black Blood deepens, making your body tougher, your instincts sharper, and your ferocity unmatched. + +Hit Die: d12 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Black Blood Cultist gains a bonus feat every three levels + +Special: +Feral rage: The epic Black Blood Cultist continues to gain 1 use of rage every 4 class levels. + +Epic Black Blood Cultist Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Devastating Critical, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Superior Initiative, Terrifying Rage, Thundering Rage. + Epic Fochlucan Lyrist + An Epic Fochlucan Lyrist is the embodiment of harmony between sword, spell, and song. As a master of both arcane and divine magic, their knowledge of lore and music transcends mortal understanding. They weave powerful enchantments into their melodies, bolster allies with ancient wisdom, and strike down foes with finesse and supernatural prowess. + +Hit Die: d6 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic Fochlucan Lyrist gains a bonus feat every five levels + +Special: +Bardic Abilities: The epic Fochlucan Lyrist continues to increase their Bardic Lore and Bardic Song abilities. +Spellcasting: The epic Fochlucan Lyrist continues to increase in arcane as well as divine caster level (and spells known, if applicable). + +Epic Fochlucan Lyrist Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Curse Song, Dragon Wild Shape, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Extra Music, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Ignore Material Components, Improved Combat Casting, Lasting Inspiration, Legendary Commander, Lingering Song, Master Wand, Perfect Health, Plant Wild Shape, Tenacious Magic. + Epic Spinemeld Warrior + The path of the Epic Spinemeld Warrior is one of absolute mastery over body and soulmelds. Their honed discipline transforms them into living weapons, their spines striking with supernatural precision and adamantine strength. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Spinemeld Warrior gains a bonus feat every three levels. + +Special: +Meldshaping: At each Spinemeld Warrior level after 10th, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the soulcaster level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. + +Epic Spinemeld Warrior Bonus Feat List: +Armor Skin, Blinding Speed, Bonus Soulmeld, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Essentia, Epic Fortitude, Epic Leadership, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Epic Will, Extra Chakra Bind, Legendary Commander, Open Heart Chakra, Open Soul Chakra, Overwhelming Critical, Perfect Two-Weapon Fighting, Rapid Meldshaping, Rebind Soulmeld, Superior Initiative, Two-Weapon Pounce, Two-Weapon Rend. + Epic Nightshade + Masters of deception, infiltration, and assassination, Epic Nightshades become true phantoms of the Underdark. Their affinity for magic and venomous strikes makes them deadly foes, whether in the depths of drow society or among surface dwellers. + +Hit Die: d8. +Skill Points at Each Additional Level: 6 + Intelligence modifier. +Bonus Feats: The epic Nightshade gains a bonus feat every three levels. + +Special: +Sneak Attack: The epic Nightshade's sneak attack continues to increase in power. + +Epic Nightshade Bonus Feat List: +Blinding Speed, Epic Dodge, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Skill Focus, Epic Weapon Focus, Great Dexterity, Improved Manyshot, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative. + Epic Shadow Adept + Masters of the Shadow Weave, Epic Shadow Adepts wield darkness itself as both weapon and shield. They pierce the veil between worlds, their spells weaving illusions so potent they blur the line between reality and nightmare. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Shadow Adept gains a bonus feat every four levels + +Special: +Shadow Defense: the epic Shadow Adept continues gaining a +1 Save vs. spells against the Enchantment, Illusion, Necromancy schools and the spells with the Darkness descriptor for every four class levels. +Shadow Spell Power: the epic Shadow Adept continues gaining +1 DC for casting spells of the Enchantment, Illusion, Necromancy schools and the spells with the Darkness descriptor for every three class levels. +Spellcasting: The epic Shadow Adept continues to increase in caster level (and spells known, if applicable). + +Epic Shadow Adept Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting. + Epic Soldier of Light + Steeled in the fires of righteousness, the Epic Soldier of Light becomes a beacon of divine power, radiating positive energy that shatters darkness and evil wherever it lurks. These champions stand unwavering against the forces of undeath and corruption, their faith and blade striking with celestial fury. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Soldier of Light gains a bonus feat every three levels after 10th. + +ABILITIES: + +Level +13: Healing Domain - Healing spells are empowered. +16: Maximize Turn Undead - When you turn undead, your turn damage is multiplied by 2 (Doesn't stack with Empower Turning). +19: Fast Healing 3 - Regenerate 3 HP/round. +22: Supreme Positive Energy Burst: Now you only spend 1 turn attempt when you use Positive Energy Burst. + +Epic Soldier of Light Bonus Feats List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Shield, Epic Divine Resistance, Epic Divine Vigor, Epic Leadership, Epic Prowess, Epic Reputation, Epic Toughness, Epic Weapon Focus, Great Smiting, Great Wisdom, Legendary Commander, Overwhelming Critical, Perfect Health, Planar Turning. + Epic Sapphire Hierarch + Ascended beyond mortal constraints, the Epic Sapphire Hierarch becomes an avatar of perfect order, an unyielding force against the encroaching tide of chaos. Guided by the will of the Sapphire Eidolon, these champions refine their meldshaping, divine magic, and unwavering discipline to an absolute pinnacle. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Sapphire Hierarch gains a bonus feat every five levels + +Special: +Damage Reduction: Increases by 1 every three class levels. +Caster Level: Increases as if gaining a level in your divine spellcasting class. +Meldshaping: At each Sapphire Hierarch level after 10th, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the soulcaster level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. + +Epic Sapphire Hierarch Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Bonus Soulmeld, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Essentia, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Extra Chakra Bind, Focused Spell Penetration, Great Charisma, Great Intelligence, Great Smiting, Great Wisdom, Ignore Material Components, Improved Combat Casting, Open Heart Chakra, Open Soul Chakra, Planar Turning, Rapid Meldshaping, Rebind Soulmeld, Tenacious Magic. + Epic Bonded Summoner + Beyond the boundaries of mortal summoning, the Epic Bonded Summoner becomes one with the elemental forces, merging soul and essence with the raw power of the planes. Their companion, now a force of nature incarnate, stands as an unshakable sentinel, while the summoner transcends flesh, embracing an existence of pure elemental might. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Bonded Summoner gains a bonus feat every three levels + +Special: +Spellcasting: The epic Bonded Summoner continues to increase in caster level (and spells known, if applicable). + +Epic Bonded Summoner Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Initiate of Draconic Mysteries + The Epic Initiate of Draconic Mysteries ascends beyond mortal limits, embodying the ancient power of dragons. Their unarmed strikes can rend steel, their senses pierce the darkest shadows, and their very presence instills awe and fear. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Initiate of Draconic Mysteries gains a bonus feat every five levels + +Special: +Claw of the Dragon: The epic Initiate of Draconic Mysteries' unarmed strike continues to gain +1 enhancement every 3 class levels. + +Epic Initiate of Draconic Mysteries Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Self Concealment, Epic Toughness, Fast Healing, Great Charisma, Great Wisdom, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Perfect Health, Superior Initiative. + Epic Battleguard of Tempus + The Epic Battleguard of Tempus stands as a living avatar of war, embodying the unrelenting force of battle. These warriors inspire entire armies, wield weapons of divine might, and endure wounds that would fell lesser beings. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Battleguard of Tempus gains a bonus feat every three levels + +Special: +Enchant Weapon: The bonus from the Enchant Weapon ability continues increasing by +1 for every three class levels past 10th. +Spellcasting: The epic Battleguard of Tempus continues to increase in caster level (and spells known, if applicable). + +Epic Battleguard of Tempus Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Shield, Epic Divine Vigor, Epic Divine Resistance, Epic Energy Resistance, Epic Fortitude, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Prowess, Epic Toughness, Epic Weapon Focus, Great Wisdom, Legendary Commander, Improved Combat Casting, Overwhelming Critical, Planar Turning. + Epic Bladesinger + The Epic Bladesinger transcends the limits of mere martial prowess and arcane mastery, becoming a living embodiment of battle's deadly artistry. With unparalleled grace, they weave steel and spell into a seamless dance, striking down foes with fluid, lethal precision. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Bladesinger gains a bonus feat every two levels + +Special: +Spellcasting: The epic Bladesinger continues to increase in caster level (and spells known, if applicable) at every other level. + +Epic Bladesinger Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Prowess, Epic Spell Penetration, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Focused Spell Penetration, Great Intelligence, Improved Combat Casting, Superior Initiative. + Epic Soulcaster + The Epic Soulcaster is a master of both incarnum and arcane (or psionic) energy, seamlessly weaving soul energy into their spells and manifestations. As their mastery deepens, they unlock unparalleled control over chakra binds, enhance their investments to extraordinary levels, and transcend the boundaries between mortal essence and pure magic. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Soulcaster gains a bonus feat every five levels + +Special: +Caster/Manifester/Meldshaper Level: Increases as if gaining a level in both your arcane spellcasting class (or psionic manifester class) and your meldshaper class at each level. + +Epic Soulcaster Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Soulmeld, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Essentia, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Extra Chakra Bind, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Great Wisdom, Ignore Material Components, Improved Combat Casting, Open Heart Chakra, Open Soul Chakra, Rapid Meldshaping, Rebind Soulmeld, Tenacious Magic Soulmanifesters can pick from psionic and metapsionic feats instead of arcane feats. + Epic Sacred Fist + The epic Sacred Fist is the ultimate fusion of divine power and martial discipline. Transcending the limits of mortal endurance, their bodies become living conduits of divine energy. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Sacred Fist gains a bonus feat every four levels + +Special: +Sacred Armor Bonus: The epic Sacred Fist's armor class continues to improved by +1 every four levels. +Sacred Flames: The epic Sacred Fist continues to gain a use of their Sacred Flames ability every five levels. +Spellcasting: The epic Sacred Fist continues to increase in caster level (and spells known, if applicable). + +Epic Sacred Fist Bonus Feats List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Self Concealment, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Great Wisdom, Improved Combat Casting, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Planar Turning, Self-Concealment, Superior Initiative. + Epic Legendary Dreadnought + The epic Legendary Dreadnought is an unstoppable juggernaut, a living engine of war whose mere presence on the battlefield turns the tide of conflict. With endurance beyond mortal limits and resilience that defies destruction, the Epic Legendary Dreadnought stands as an immovable force and an unstoppable weapon. + +Hit Die: d12 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Legendary Dreadnought gains a bonus feat every five levels + +Level +11: Unstoppable - Three times per day. +12: Unmovable - Three times per day. +13: Epic Toughness.* - Character gains an additional 20 HP. +14: Epic Damage Reduction.* - Dreadnought gains 9/- damage reduction. +15: Bonus Feat. + +Epic Legendary Dreadnought Bonus Feats List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Prowess, Epic Reflexes, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Fast Healing, Great Constitution, Great Strength, Overwhelming Critical. + Epic Disciple of Baalzebul + The epic Disciple of Baalzebul is a master of lies, deception, and treachery. She weaves webs of manipulation, using guile and cunning to achieve her goals. A true servant of the Lord of Lies, she excels in deception, charming others to her will, summoning infernal allies, and calling upon swarms of vile insects to torment her enemies. + +Hit Die: d6 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic Disciple of Baalzebu gains a bonus feat every three levels + +Special: +Sneak Attack: The epic Disciple of Baalzebu's sneak attack continues to increase by 1d6 every 3 levels. + +Epic Disciple of Baalzebu Bonus Feat List: +Armor Skin, Blinding Speed, Epic Energy Resistance, Fast Healing, Perfect Health, Epic Dodge, Epic Prowess, Epic Reputation, Epic Skill Focus, Great Charisma, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative. + Epic Mighty Contender of Kord + Mighty Contenders of Kord strive for the ultimate fusion of physical and spiritual perfection. Champions of the Brawler, they push their bodies to their limits, believing that true strength leads to freedom. Through divine might and relentless training, they become living testaments to Kord’s power, breaking chains both literal and metaphorical in their quest for supremacy. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Mighty Contender of Kord gains a bonus feat every three levels + +Special: +Spellcasting: The epic Mighty Contender of Kord continues to increase in caster level (and spells known, if applicable). + +Epic Mighty Contender of Kord Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Fortitude, Epic Spell Focus, Epic Spell Penetration, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Strength, Legendary Wrestler, Improved Combat Casting, Perfect Health, Planar Turning, Overwhelming Critical. + Epic Iaijutsu Master + Among the Iaijutsu Masters are told stories of warriors who have transcended this ancient art. These are the epic masters of Iaijutsu -- swordfighters of incomparable skill. Some can strike numerous times with a single cut, others can use their swords to perform blinding works of precision cutting, and some even strike so fast that they do not seem to draw their blade at all. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Iaijutsu Master gains a bonus feat every three levels. + +Special: +Echoes of the Edge: The epic Iaijutsu Master gains the Echoes of the Edge ability at 11th level and an additional use of it every three levels afterwards. +Spirit Strike: The epic Iaijutsu Master gains the Spirit Strike ability at 12th level and an additional use of it every three levels afterwards. + +Epic Iaijutsu Master Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Dodge, Epic Prowess, Epic Reflexes, Epic Skill Focus, Epic Weapon Focus, Epic Weapon Specialization, Improved Iaijutsu Focus (Epic), Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative. + Epic Disciple of Dispater + Epic Disciples of Dispater become nearly indestructible warlords, commanding infernal legions and shrouding themselves in layers of iron both literal and mystical. Their mastery of defense, deception, and destructive force makes them terrifying opponents who strike with overwhelming might while remaining almost untouchable on the battlefield. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Disciple of Dispater gains a bonus feat every two levels. + +Epic Disciple of Dispater Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Energy Resistance, Epic Damage Resistance, Epic Leadership, Epic Skill Focus, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Constitution, Legendary Commander, Overwhelming Critical, Superior Initiative. + Epic Ravager + Epic Ravagers are avatars of pure slaughter, exalting in the chaos and horror they sow. As they ascend beyond mortal limits, their every blow spreads agony, their presence breaks wills, and their cruelty transcends mere violence-becoming a divine expression of Erythnul's madness. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Ravager gains a bonus feat every five levels. + +Special: +Pain Touch - At 11th level you gain a 4th use of Pain Touch and that increases by 1 use per day every five Ravager levels past 11th. +Aura of Fear - At 12th level you gain a 4th use of Aura of Fear and that increases by 1 use per day every five Ravager levels past 12th. +Cruelest Cut - At 13th level you gain a 4th use of Aura of Fear and that increases by 1 use per day every five Ravager levels past 13th. +Visage of Terror - At 10th level you gain Visage of Terror and that increases by 1 use per day every five Ravager levels past 10th. + +Epic Ravager Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Great Charisma, Great Dexterity, Great Strength, Improved Sneak Attack, Overwhelming Critical, Superior Initiative. + Epic Runescarred Berserker + Epic Runescarred Berserkers are living weapons of wrath and arcane resilience. Their rune-covered flesh blazes with potent magic, their fury eclipsing mortal limits. As chosen champions of Rashemen, they channel raw pain into devastating power—each scar a rune, each scream a spell, each rage an unstoppable storm. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Runescarred Berserker gains a bonus feat every four levels. + +Special: +Runescar Progression: The epic Runescarred Berzerker's runescars continue to advance in caster level. +Damage Reduction: The epic Runescarred Berzerker continues to gain +1 DR every 3 class levels. +Ritual Scarring : The epic Runescarred Berzerker continues to gain +1 Natural AC every 3 class levels. + +Epic Runescarred Berserkers Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Terrifying Rage, Thundering Rage + Epic Talontar Blightlord + Epic Talontar Blightlords are avatars of pestilence and decay, their very presence a walking plague. With blighted blood and cursed glaives, they corrupt nature itself, spreading Talona’s rot across forests and flesh alike. No longer truly mortal, these twisted priests become vessels of contagion—, unfeeling, unyielding, and unstoppable harbingers of a diseased apocalypse. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Talontar Blightlords gains a bonus feat every five levels + +Special: +Blight Touch: The epic Talontar Blightlord continues to gain a use of Blight Touch every other level. +Spellcasting: The epic Talontar Blightlord continues to increase in divine caster level (and spells known, if applicable). + +Epic Talontar Blightlords Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Ignore Material Components, Improved Combat Casting, Planar Turning. + Epic Child of Night + Epic Children of Night transcend mortal shadow and step fully into the realm of darkness. With bodies cloaked in ever-shifting umbra and minds untethered from the concerns of the flesh, they weave mysteries that distort perception and unravel reality. No longer bound by day or death, they are whispers given form—walking veils between this world and the shadow that lies beyond. + +Hit Die: d6 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Child of Night gains a bonus feat every five levels + +Special: +Cold Resistance: The epic Child of Night's cold resistance continues to increase by 5 every four levels. +Mysteries: The epic Child of Night continues to increase in mystery caster level (and mysteries known, if applicable). + +Epic Child of Night Bonus Feat List: +Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Self-Concealment, Epic Skill Focus, Favored Mystery, Great Charisma, Greater Path Focus, Nocturnal Caster, Path Focus, Shadow Cast, Superior Initiative, and any metashadow feat. + Epic Master of Shadow + Epic Masters of Shadow are no longer mere commanders of darkness—they are its avatars. Their shadow servants swell into entities of primordial gloom, answering unspoken commands with lethal grace. Cloaked in absolute cold and bolstered by unfathomable shadow-magic, these lords of twilight weave darkness into weapons, armor, and essence. In the deep, where no light dares tread, they reign supreme. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Master of Shadow gains a bonus feat every three levels + +Special: +Mysteries: The epic Master of Shadow continues to increase in mystery caster level (and mysteries known, if applicable). + +Epic Master of Shadow Bonus Feat List: +Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Self-Concealment, Epic Skill Focus, Favored Mystery, Great Charisma, Greater Path Focus, Nocturnal Caster, Path Focus, Shadow Cast, Superior Initiative, and any metashadow feat. + Epic Noctumancer + Epic Noctumancers are master weavers of arcane and shadow threads, effortlessly unraveling the magic of others while reinforcing their own with stolen power. With eyes that pierce the weave and shroud alike, they bend hostile spells into fuel for their next incantation. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Noctumancer gains a bonus feat every five levels. + +Special: +Innate Counterspell: The epic Noctumancer continues to gain an Innate Counterspell use per day for every three class levels past 8th lvl. +Mysteries: The epic Noctumancer continues to increase in mystery caster level (and mysteries known, if applicable). +Spellcasting: The epic Noctumancer continues to increase in caster level (and spells known, if applicable). + +Epic Noctumancer Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Favored Mystery, Focused Spell Penetration, Great Charisma, Great Intelligence, Greater Path Focus, Ignore Material Components, Improved Combat Casting, Nocturnal Caster, Path Focus, Shadow Cast, Superior Initiative, Tenacious Magic, and any metashadow feat. + Epic Totem Rager + An epic totem rager is the living embodiment of primal fury and spiritual instinct. At this level, rage and soulmeld are no longer separate forces—they are one. Her body channels the raw power of magical beasts, while her spirit roars with ancestral might. As she charges into battle, the ground trembles and the air thickens with incarnum, a visible aura of bestial power surrounding her. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Totem Rager gains a bonus feat every three levels. + +Special: +Meldshaping: Meldshaper level increases as if gaining a level in your meldshaper class at each totem rager class level. + +Epic Totem Rager Bonus Feat List: +Armor Skin, Blinding Speed, Bonus Soulmeld, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Essentia, Epic Prowess, Epic Toughness, Epic Weapon Focus, Extra Chakra Bind, Fast Healing, Legendary Wrestler, Mighty Rage, Open Heart Chakra, Open Soul Chakra, Overwhelming Critical, Rapid Meldshaping, Rebind Soulmeld, Terrifying Rage, Thundering Rage. + Epic Shadowblade + At epic levels, the shadowblade becomes a phantom of war—an untouchable presence whose strikes come from impossible angles and vanish without trace. Their unseen weapon evolves beyond mortal reach, letting them slip through defenses, extend their reach through shadow, and pierce even the strongest wards. As their bond with darkness deepens, so too does their lethality—each step silent, each blow fatal. + +Hit Die: d8. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Shadowblade gains a bonus feat every three levels. + +Special: +Unseen Weapon: The epic Shadowblade continues receiving a user per day of Unseen Weapon at each class level. +Sneak Attack: The epic Shadowblade's sneak attack continues to increase in power. + +Epic Shadowblade Bonus Feat List: +Armor Skin, Blinding Speed, Epic Dodge, Epic Prowess, Epic Reputation, Epic Self-Concealment, Epic Skill Focus, Epic Weapon Focus, Great Dexterity, Improved Sneak Attack, Lingering Damage, Superior Initiative. + Epic Dragon Shaman + At epic levels, the dragon shaman becomes a living embodiment of draconic majesty. Their auras grow stronger, their breath weapon rivals that of ancient wyrms, and their resilience is all but unshakable. With wings unfurled and power drawn directly from their totem dragon’s essence, they stride through battle as a paragon of scaled might and unwavering purpose. + +Hit Die: d10. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Dragon Shaman gains a bonus feat every three levels. + +Special: +Draconic Armor: The epic Dragon Shaman's Natural Armor bonus grows to +4 at level 22 and continues to increase by +1 every 5 levels thereafter. +Draconic Aura: The epic Dragon Shaman's draconic aura power continues to increase, becoming +6 at 25 and growing by 1 every 5 levels thereafter. + +Epic Dragon Shaman Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Leadership, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Great Constitution, Improved Whirlwind Attack, Legendary Commander, Superior Initiative. + Epic Dragonfire Adept + An epic Dragonfire Adept is a conduit of draconic magic made flesh, wielding their breath weapon with apocalyptic force and commanding invocations with the ease of thought. Their scales grow ever harder, their breath more versatile, and their arcane might ever deeper. + +Hit Die: d8. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Dragonfire Adept gains a bonus feat every five levels. + +Special: +Invocations: The Dragonfire Adept's invoker level continues to increase. +Breath Weapon: The epic Dragonfire Adept's Breath weapon continues to gain in power. +Draconic Armor: The epic Dragonfire Adept's Natural Armor bonus grows to +6 at level 23 and continues to increase by +1 every 5 levels thereafter. + +Epic Dragonfire Adept Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Great Constitution, Improved Whirlwind Attack, Legendary Commander, Superior Initiative. + Epic Red Wizard + At epic levels, Red Wizards deepen their mastery over a single school of magic to terrifying heights. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Red Wizard gains a bonus feat every five levels + +Special: +Spell Power: At every even level the epic Red Wizard continues to gain a +1 DC and +1 Spell Penetration on all spells from his spell school of choice. +Specialist Defense: At every even level the epic Red Wizard continues to gain a +1 on saves vs spells in his school of choice. +Spellcasting: The epic Red Wizard continues to increase in caster level (and spells known, if applicable). + +Epic Red Wizard Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Forge Epic Ring, Great Intelligence Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic True Necromancer + At epic levels, the True Necromancer transcends the boundaries between life and death, becoming a living conduit of necrotic power. No longer merely a manipulator of the dead, they embody death itself—an enduring presence whose will animates entire graveyards. Feared by the living and revered by the dead, their passage darkens the land, and even other necromancers whisper their name with dread. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic True Necromancer gains a bonus feat every three levels + +Special: +Spellcasting: The epic True Necromancer continues to increase in arcane caster level (and spells known, if applicable). +Rebuke: The epic True Necromancer's levels continue to stack with cleric levels for turning and rebuking undead. +Necromancer: The epic True Necromancer continues to count all spellcasting levels for the purposes of necromancy spells. + +Epic True Necromancer Bonus Feat List: + +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Focused Spell Penetration, Great Intelligence, Great Wisdom, Great Charisma, Ignore Material Components, Improved Combat Casting, Undead Mastery, Zone of Animation. + Epic Blood Magus + At epic heights, the Blood Magus is no mere spellcaster; they are blood given will, a living paradox of life dancing on the edge of death. Their veins pulse with raw arcane potential, and their mastery over their own mortality is unmatched. To them, blood is not just life, it is power, memory, and magic itself. + +Hit Die: d6 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Blood Magus gains a bonus feat every three levels + +Special: +Durable Casting: the epic Blood Magus continues to gain +1 bouns per class level to Concentration checks. +Homunculus: the epic Blood Magus' Homunculus continues to scale in power with the Blood Magus' class level. +Spellcasting: At every even level, the epic Blood Magus continues to increase in arcane caster level (and spells known, if applicable). + +Epic Blood Magus Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Diabolist + At the epic scale, the Diabolist no longer imitates the damned, they command them. Every whispered invocation sears the Weave with the echoes of Hell's will, and each spell drips with the essence of infernal corruption. They walk among mortals cloaked in fire and dread, their ambition smoldering like embers beneath skin. Devils no longer tempt the Diabolist, they envy them. For what greater blasphemy than a mortal who dares not serve, but instead seeks to ascend? + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Diabolist gains a bonus feat every three levels + +Special: +Diabolism: The epic Diabolist's Diabolism continues to increase by +1d6 every 3 class levels. +Spellcasting: The epic Diabolist continues to increase in arcane caster level (and spells known, if applicable). + +Epic Diabolist Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Incandescent Champion + At the epic level, the Incandescent Champion ceases to be merely mortal, she becomes a radiant echo of the cosmic soul itself. Her presence hums with celestial harmony, her form a vessel of pure incandescent essence. No longer tethered by the limits of flesh or fear, she walks the realms as a beacon of luminous hope, a burning reminder that even the smallest spark can ignite a revolution of spirit. + +Hit Die: d10. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Incandescent Champion gains a bonus feat every three levels. + +Special: +Incarnum Overload: The epic Incandescent Champion continues to gain another use of Incarnum Overload every three levels. + +Epic Incandescent Champion Bonus Feat List: +Armor Skin, Blinding Speed, Bonus Soulmeld, Devastating Critical, Epic Energy Resistance, Epic Essentia, Epic Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Extra Chakra Bind, Great Constitution, Legendary Commander, Open Heart Chakra, Open Soul Chakra, Overwhelming Critical, Rapid Meldshaping, Rebind Soulmeld, Superior Initiative. + Epic Justice of Weald and Woe + You are the forest’s final answer. Where diplomacy fails, your arrows speak. Moving unseen, striking without mercy, you end threats to elvenkind with lethal precision, and vanish like mist before dawn. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Justice of Weald and Woe gains a bonus feat every three levels. + +Special: +Spellcasting: The epic Justice of Weald and Woe continues to increase in divine caster level. + +Epic Justice of Weald and Woe Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical (any bow or crossbow), Epic Prowess, Epic Weapon Focus (any bow or crossbow), Epic Weapon Specialization (any bow or crossbow), Fast Healing, Great Dexterity, Great Wisdom, Improved Combat Casting, Improved Manyshot, Overwhelming Critical (any bow or crossbow), Perfect Health, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. + Epic Acolyte of the Ego + You speak power into yourself, bending reality with each syllable of your own truename. As your voice grows stronger, so does your form, shifting, resonating, evolving. You are your own source of power, and none may unmake what you have named. + +Hit Die: d8. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Acolyte of the Ego gains a bonus feat every three levels. + +Special: +Morphic Cadence: The epic Acolyte of the Ego continues to pick a new Cadence every other level. +Truenaming: The epic Acolyte of the Ego continues to increase in Truenaming level. + +Epic Acolyte of the Ego Bonus Feat List: +Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Skill Focus, Epic Toughness, Epic Reputation, Epic Will, Fast Healing, Great Intelligence, Perfect Health, Superior Initiative. + Epic Peerless Archer + You’'ve left behind distractions, there is only the bow. While others boast and brawl, you craft arrows with care and strike from shadows with precision. Every breath you take centers you. Every arrow you loose is a lesson in dominance. No magic, no mercy, just skill, steel, and silence. + +Hit Die: d10. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Peerless Archer gains a bonus feat every four levels. + +Special: +Ranged Sneak Attack: the epic Peerless Archer's ranged sneak attack continues to gain +1d6 damage every three levels. +Fletching: The epic Peerless Archer's Fletching ability continues to increase by +1 every even level. + +Epic Peerless Archer Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Prowess, Epic Toughness, Epic Weapon Focus (longbow or shortbow), Epic Weapon Specialization (longbow and shortbow), Great Dexterity, Improved Manyshot, Overwhelming Critical, Superior Initiative, Swarm of Arrows. + Epic Thrall of Orcus + The epic Thrall of Orcus has turned from the warmth of life and pledged themseleves to Orcus, the demon prince of undeath. Where they walk, decay follows. The epic Thrall of Orcus communes with corpses, commands foul things, and revels in spreading dread. You are a hand of rot in a living world, and your god is watching. + +Hit Die: d8. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Thrall of Orcus gains a bonus feat every three levels. + +Special: +Spellcasting: At each even level the epic Thrall of Orcus continues to increase in divine caster level (and spells known, if applicable). + +Epic Thrall of Orcus Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Prowess, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Great Wisdom, Great Charisma, Ignore Material Components, Improved Combat Casting, Planar Turning, Undead Mastery, Zone of Animation. + Epic Black Flame Zealot + You are fire made flesh and vengeance given form. As a secret holy assassin of Kossuth, you walk between shadows and flame, striking down the faithless with blade and conviction. Your devotion is not for mercy, but for retribution. Kossuth burns within you, and your victims are simply fuel. + +Hit Die: d6. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Black Flame Zealot gains a bonus feat every four levels. + +Special: +Sneak Attack: the epic Black Flame Zealot's sneak attack continues to gain +1d6 damage every three levels. +Spellcasting: At each even level the epic Black Flame Zealot continues to increase in divine caster level (and spells known, if applicable). + +Epic Black Flame Zealot Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Prowess, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Focused Spell Penetration, Great Wisdom, Great Charisma, Ignore Material Components, Improved Combat Casting, Improved Sneak Attack, Lingering Damage, Planar Turning. + Epic Knight of Middle Circle + You are a sworn protector of celestial wisdom and earthly honor. As a Knight of the Middle Circle, your blade defends the Stargazers' sacred charge while your presence extends their reach. You are both herald and guardian—trusted with secrets, tasked with missions few can know, and bound by duty to serve the light of knowledge and the cause of good. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Knight of the Middle Circle gains a bonus feat every three levels. + +Special: +True Strike: the epic Knight of the Middle Circle continues to gain another usage of True Strike every three levels. +Combat Sense: the epic Knight of the Middle Circle's Combat Sense continues to improve by +2 every four class levels. +Spellcasting: At each even level the epic Knight of the Middle Circle continues to increase in divine caster level (and spells known, if applicable). + +Epic Knight of the Middle Circle Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Improved Combat Casting, Improved Stunning Fist, Improved Whirlwind Attack, Overwhelming Critical, Perfect Two-Weapon Fighting, Superior Initiative. + Epic Spirit Shaman + Epic Spirit Shaman Description - PLACEHOLDER + Epic Hospitaler + At epic levels, the Hospitaler becomes a paragon of mercy and martial devotion. Their healing touch mends even the gravest wounds, their presence turns the tide of battle with divine fervor, and their unwavering dedication to protection and service inspires allies and humbles the wicked. With greater command over divine magic and an unbreakable will, the epic Hospitaler is a living beacon of hope in a world often shadowed by suffering. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Hospitaler gains a bonus feat every three levels + +Special: +Spellcasting: At each level the epic Hospitaler continues to increase in divine caster level (and spells known, if applicable). + +Epic Hospitaler Bonus Feats List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Prowess, Epic Reputation, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration,Epc Spellcasting, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Great Charisma, Great Smiting, Great Wisdom, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning. + Epic Master of Shrouds + At epic levels, the Master of Shrouds commands the dread powers of the grave with terrifying authority. Her ability to summon incorporeal undead grows to include even greater horrors, and her dominion over death magic becomes absolute. + +Hit Die: d8. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Master of Shrouds gains a bonus feat every three levels. + +Special: +Summon Undead: The epic Master of Shrouds' undead thrall continues gaining power throughout epic levels. +Spellcasting: At each class level the epic Master of Shrouds continues to increase in divine caster level (and spells known, if applicable). + +Epic Master of Shrouds Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Great Charisma, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Planar Turning, Zone of Animation. + Epic Master Harper + Epic Master Harpers are legendary champions of freedom, lore, and harmony. Their mastery of ancient knowledge, music, and magic allows them to uplift allies, dismantle tyranny, and uncover secrets long forgotten. At epic levels, they gain deeper access to the Harper Secrets, further enhance their bardic and arcane talents, and wield their influence across the realms as inspirational figures and guardians of balance. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Master Harper gains a bonus feat every three levels + +Special: +Spellcasting: At every class level, the epic Master Harper continues to increase in arcane caster level (and spells known, if applicable). + +Epic Master Harper Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Spellcasting, Epic Skill Focus, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Lasting Inspiration, Master Wand, Tenacious Magic. + Epic Foe Hunter + Epic Foe Hunters are relentless executioners of their sworn enemies. With every strike, they channel years of training, hatred, and precision into devastating blows that bypass even supernatural defenses. At epic levels, their Rancor damage intensifies, their resistances grow stronger, and their Death Attacks become nearly impossible to avoid, making them the ultimate bane of their hated foes. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Foe Hunter gains a bonus feat every three levels + +Special: +Rancor: the epic Foe Hunter's Rancor ability contiues to increase its damage bonus by +1d6 every odd level. +Hated Enemy Damage Reduction: the epic Foe Hunter's Hated Enemy Damage Reduction ability contiues to increase its resistance by 2/- every three levels. + +Epic Foe Hunter Bonus Feat List: +Armor Skin, Bane of Enemies, Blinding Speed, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Strength, Great Dexterity, Perfect Health, Perfect Two-Weapon Fighting, Two-Weapon Rend, Superior Initiative. + Epic Thrall of Grazzt + Epic Thralls of Graz’zt become living conduits of seduction and destruction. Their dark charisma becomes irresistible, allowing them to manipulate even the most stalwart minds. Their spell betrayal abilities reach deadly precision, turning every opening into an opportunity for pain. With the power to summon greater demons and twist arcane energy into lethal cunning, an Epic Thrall of Graz'zt no longer merely follows the Dark Prince, they act as his voice, his blade, and his will. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Thrall of Graz'zt gains a bonus feat every four levels + +Special: +Dark Charisma: the epic Thrall of Graz'zt's Dark Charisma ability contiues to increase its bonus by +2 every odd level. +Spell Betrayal: the epic Thrall of Graz'zt's Spell Betrayal ability continues to increase its bonus by +1d6 every even level. +Spellstrike: the epic Thrall of Graz'zt's Spellstrike ability continues to increase its bonus by +1d6 every even level. +Spellcasting: The epic Thrall of Graz'zt continues to increase in arcane caster level (and spells known, if applicable). + +Epic Thrall of Graz'zt Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Eldritch Disciple + At epic levels, the Eldritch Disciple becomes a master of both divine magic and eldritch power. Her patron’s gifts grow stronger, allowing her to blend invocations and divine spells with greater ease. As a chosen vessel of her deity's will, she channels supernatural power with unmatched versatility and purpose. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Eldritch Disciple gains a bonus feat every four levels + +Special: +Spellcasting: The epic Eldritch Disciple continues to increase in divine caster level (and spells known, if applicable). +Invoking: The epic Eldritch Disciple continues to increase in invoker level (and spells known, if applicable). + +Epic Eldritch Disciple Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Eldritch Sculptor, Epic Damage Reduction, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Eldritch Blast, Epic Energy Resistance, Epic Extra Invocation, Epic Fiendish Resilience, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Fast Healing, Improved Combat Casting, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Superior Initiative. + Epic Ghost Faced Killer + At epic levels, the Ghost-Faced Killer becomes a nearly unstoppable specter of death, striking from the shadows with terrifying precision. Their ghostly abilities expand, allowing more frequent use of ethereal movement and fear-based tactics. Few see them coming, and even fewer survive the encounter. + +Hit Die: d8. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Ghost-Faced Killer gains a bonus feat every four levels. + +Special: +Sudden Strike: The epic Ghost-Faced Killer's Sudden Strike damage continues to increase by +1d6 every three levels. +Ghost Step: The epic Ghost-Faced Killer continues gaining a use of their Ghost Step ability every three class levels. +Frightful Attack: The epic Ghost-Faced Killer continues gaining a use of their Frightful Attack ability every three class levels. + +Epic Ghost-Faced Killer Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Dodge, Epic Reputation, Epic Skill Focus, Epic Prowess, Epic Toughness, Epic Weapon Focus, Great Dexterity, Improved Sneak Attack, Lingering Damage, Overwhelming Critical, Self-Concealment, Superior Initiative. + Epic Ultimate Magus + Epic Ultimate Magus Description - PLACEHOLDER + Epic Forest Master + At epic levels, the Forest Master becomes one with the primal wilds, embodying the ancient power of the forest. Their connection to nature grants them even greater physical resilience, enhanced plant-based abilities, and the enduring strength of the deep woods. They stand as timeless guardians of the green. + +Hit Die: d8. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Forest Master gains a bonus feat every three levels. + +Special: +Spellcasting: At each class level the epic Forest Master continues to increase in divine caster level (and spells known, if applicable). + +Epic Forest Master Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Energy Resistance, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Weapon Focus (Maul), Focused Spell Penetration, Epic Spellcasting, Fast Healing, Great Wisdom, Ignore Material Components, Improved Combat Casting, Overwhelmging Critical, Perfect Health, Plant Wild Shape, Tenacious Magic. + Epic Jade Phoenix Mage + At epic levels, the Jade Phoenix Mage attains unparalleled harmony between blade and spell. Arcane energy flows seamlessly through their martial forms, amplifying both precision and power. Their mastery allows them to unleash devastating elemental techniques, extend their mystic stances indefinitely, and call upon the eternal flame of the Phoenix to rise again, even in death. + +Hit Die: d8. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Jade Phoenix Mage gains a bonus feat every four levels. + +Special: +Spellcasting: At each class level the epic Jade Phoenix Mage continues to increase in arcane caster level (and spells known, if applicable). +Maneuvers: At each class level the epic Jade Phoenix Mage continues to increase in initiator level. + +Epic Jade Phoenix Mage Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Devastating Critical, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Spellcasting, Epic Skill Focus, Epic Toughness, Epic Weapon Specialization, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Master Wand, Overwhelming Critical, Tenacious Magic. + Epic Ruby Knight Vindicator + At epic levels, the Ruby Knight Vindicator becomes a divine instrument of vengeance and secrecy. Steeped in martial discipline and empowered by the divine will of Wee Jas, the vindicator learns to bend time with divine fervor, recover and execute maneuvers with near-limitless efficiency, and move through shadows in full armor as easily as others in silence. His turning power fuels even more devastating strikes and supernatural precision, and no marked enemy escapes his holy judgment. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Ruby Knight Vindicator gains a bonus feat every five levels. + +Special: +Spellcasting: The epic Ruby Knight Vindicator continues to increase in divine caster level (and spells known, if applicable). +Maneuvers: At each class level the epic Ruby Knight Vindicator continues to increase in initiator level. + +Epic Ruby Knight Vindicator Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning, Tenacious Magic + Epic Eternal Blade + Epic Eternal Blades are peerless elven warriors who have forged an unbreakable bond with their ancestral guides. Their mastery of martial maneuvers transcends time, allowing them to strike with preternatural precision and defend with foresight unmatched. As they grow in power, their eternal training deepens, granting even greater access to advanced techniques and the wisdom of ancient elven spirits, making them living legends on the battlefield. + +Hit Die: d10 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Eternal Blade gains a bonus feat every three levels + +Special: +Eternal Training: At each odd class level the epic Eternal Blade continues to gain another use of Eternal Training. +Maneuvers: At each class level the epic Eternal Blade continues to increase in initiator level. + +Epic Eternal Blade Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Fast Healing, Great Dexterity, Great Strength, Perfect Health, Overwhelming Critical, Superior Initiative. + Epic Shadow Sun Ninja + Epic Shadow Sun Ninjas are masters of duality, channeling both radiant and shadow energies in perfect harmony. At the peak of their path, they transcend the traditional boundaries of martial arts and mysticism, wielding darkness to strike down foes and light to lift allies. With enhanced ki control and the wisdom born of balance, they become avatars of twilight, warriors whose mere presence can tip the scales between salvation and ruin. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Shadow Sun Ninja gains a bonus feat every four levels + +Special: +Monk Abilities: The epic Shadow Sun Ninja continues to add their class level to determine AC Bonus, Unarmed Damage & Stunning Fist uses per day. +Maneuvers: At each class level the epic Shadow Sun Ninja continues to increase in initiator level. + +Epic Shadow Sun Ninja Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Fast Healing, Great Dexterity, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Self-Concealment, Superior Initiative. + Epic Witchborn Binder + Epic Witchborn Binders are the final bulwark against arcane tyranny. Having mastered the fusion of incarnum and anti-magic, they become living wards, nullifying spellcraft with a gesture, and shackling even the most powerful wizards in prisons of soulstuff. At this level, their presence alone can suppress magical auras, unravel arcane constructs, and seal away reality-bending threats. Vigilant and relentless, an epic Witchborn Binder is both a hunter and a sentinel, wielding pure incarnum as a weapon of justice. + +Hit Die: d6. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Witchborn Binder gains a bonus feat every three levels. + +Special: +Meldshaping: Meldshaper level increases as if gaining a level in your meldshaper class at each Witchborn Binder class level. + +Epic Witchborn Binder Bonus Feat List: +Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Skill Focus, Epic Toughness, Epic Will, Great Constitution, Superior Initiative, Bonus Soulmeld, Epic Essentia, Extra Chakra Bind, Open Heart Chakra, Open Soul Chakra, Rapid Meldshaping, Rebind Soulmeld. + Epic Disciple of Mephistopheles + An Epic Disciple of Mephistopheles becomes a living conduit of hellfire, their body and soul twisted by infernal power. Their mere presence scorches the earth, their voice echoes with embers, and flames answer their every command. No longer just a servant, they are a herald of Mephistopheles himself, incinerating armies with infernal storms, summoning greater devils as lieutenants, and walking untouched through magical and mundane flame alike. Their mastery of hellfire transcends mortal understanding, making them a terror to celestials and mortals alike. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Disciple of Mephistopheles gains a bonus feat every other level. + +Epic Disciple of Mephistopheles Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Great Constitution, Improved Whirlwind Attack, Legendary Commander, Superior Initiative. + Epic Soul Eater + An Epic Soul Eater is a walking extinction event. It no longer feeds just on life, it devours identity, power, and memory. Each victim makes it stronger, faster, and harder to stop. To face one is to risk becoming part of it forever. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Soul Eater gains a bonus feat every other level. + +Epic Soul Eater Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Great Constitution, Improved Stunning Fist, Improved Whirlwind Attack, Overwhelming Critical, Perfect Health, Superior Initiative. + Epic Henshin Mystic + Epic Henshin Mystics embody the ideals of discipline and transformation that define their order. As they progress beyond traditional limits, they further transcend physical boundaries and deepen their spiritual mastery. Their pursuit of perfection sharpens their awareness, focus, and presence, allowing them to act as beacons of balance and clarity. In battle and in stillness, their command of inner power continues to grow, reflecting their steady evolution toward the divine. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Henshin Mystic gains a bonus feat every three levels + +Special: +Monk Abilities: The epic Henshin Mystic continues to add their class level to determine AC Bonus, Unarmed Damage & Monk movement speed increase. + +Epic Henshin Mystic Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Epic Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Fast Healing, Great Wisdom, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Self-Concealment, Superior Initiative. + Epic Drunken Master + The Drunken Master masters the art of unpredictable, staggered movements to confuse and evade enemies. At epic levels, their drunken combat style becomes even more powerful, turning alcohol into a source of strength and resilience. They become a whirlwind of chaos, using their unsteady form to surprise and overpower opponents with unexpected, powerful strikes. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Drunken Master gains a bonus feat every three levels. + +Epic Drunken Master Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Epic Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Fast Healing, Great Constitution, Great Dexterity, Great Strength, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Self-Concealment, Superior Initiative. + Epic Enlightened Fist + At epic levels, the Enlightened Fist fully unites arcane power with martial mastery. Their fists strike with not only speed and precision, but with the force of magic itself. Every motion is charged with energy, allowing them to deliver devastating touch spells and elemental strikes in a blur of combat. They become spellcasters in motion, unarmed, unarmored, and unstoppable. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Enlightened Fist gains a bonus feat every five levels + +Special: +Spell Resistance: The epic Enlightened Fist continues to add their class level to their spell resistance. +Spellcasting: At each class level the epic Enlightened Fist continues to increase in arcane caster level (and spells known, if applicable). +Monk Abilities: The epic Enlightened Fist continues to add their class level to determine Stunning Attacks, Unarmed Damage & Monk movement speed increase. + +Epic Enlightened Fist Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Focused Spell Penetration, Great Wisdom, Improved Combat Casting, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Self-Concealment, Superior Initiative. + Epic Morninglord of Lathander + At epic levels, the Morninglord becomes a living vessel of Lathander's divine light. Their presence alone is a balm to the wounded and a bane to the undead. Their power to turn, heal, and sanctify grows radiant and awe-inspiring, suffused with the hope and renewal of dawn itself. Wherever they walk, darkness falters, and the sun seems to shine a little brighter. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Morninglord of Lathander gains a bonus feat every three levels + +Special: +Greater Turning: The epic Morninglord of Lathander continues to gain a use of Greater Turning every four levels. +Spellcasting: The epic Morninglord of Lathander continues to increase in divine caster level (and spells known, if applicable). + +Epic Morninglord of Lathander Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Perfect Health, Planar Turning, Tenacious Magic. + Epic Pyrokineticist + At epic levels, the Pyrokineticist becomes the living embodiment of raw elemental force. Whether wielding searing flame, freezing cold, corrosive acid, or crackling lightning, they channel destructive energy with deadly precision and flair. Their chosen element shapes every strike, movement, and breath unleashing devastating touch attacks, elemental lashes, and overwhelming bursts of power. Masters of heat, chill, corrosion, or storm, these kineticists don't just manipulate energy, they become it. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Pyrokineticist gains a bonus feat every three levels. + +Epic Pyrokineticist Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Epic Psionic Feats, Superior Initiative. + Epic Shadowmind + At epic levels, the Shadowmind becomes a whisper in the mind and a ghost in the dark. Blending silent footfalls with psychic sabotage, she can unravel thoughts before they are spoken, cloud perceptions before danger is noticed, and strike where no defense can reach. With powers that distort memory and stealth refined to supernatural precision, the epic Shadowmind is the perfect infiltrator; unseen, unknown, and unforgettable only to those who survive. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Shadowmind gains a bonus feat every other level. + +Special: +Sneak Attack: the epic Shadowmind's sneak attack continues to gain +1d6 damage every three levels. +Manifesting: At each class level the epic Shadowmind continues to increase in manifester level (and powers known, if applicable). + +Epic Shadowmind Bonus Feat List: +Armor Skin, Blinding Speed, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Skill Focus, Great Charisma, Great Dexterity, Great Intelligence, Great Wisdom, Improved Sneak Attack, Lingering Damage, Epic Psionic Feats, Self-Concealment, Superior Initiative. + Epic Psychic Thurge + To the epic Psychic Theurge, the boundary between faith and thought is a veil easily pierced. Wielding divine miracles and mental might in seamless harmony, they are living conduits of transcendent purpose. Their prayers echo with psionic force, and their psionic power is guided by divine insight. These rare visionaries stand at the nexus of will and wonder, forging a path where no spell nor power is beyond reach. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Psychic Theurge gains a bonus feat every six levels. + +Special: +Spellcasting: At each class level the epic Psychic Theurge continues to increase in divine caster level (and spells known, if applicable). +Manifesting: At each class level the epic Psychic Theurge continues to increase in manifester level (and powers known, if applicable). + +Epic Psychic Theurge Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Sheild, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Focused Spell Penetration, Great Charisma, Great Intelligence, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Planar Turning, Epic Psionic Feats, Tenacious Magic, Zone Of Animation. + Epic Cerebremancer + The epic Cerebremancer is a scholar of two worlds, one of incantations and sigils, the other of thoughts shaped into force. They weave arcane threads with psionic clarity, bending the very essence of reality with twin pillars of intellect and magic. To them, the mind is just another spellbook, and magic merely another expression of will. In their hands, knowledge becomes transcendence, and dual mastery becomes a singular, unstoppable force. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Cerebremancer gains a bonus feat every six levels. + +Special: +Spellcasting: At each class level the epic Cerebremancer continues to increase in arcane caster level (and spells known, if applicable). +Manifesting: At each class level the epic Cerebremancer continues to increase in manifester level (and powers known, if applicable). + +Epic Cerebremancer Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Energy Resistance, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Skill Focus, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Great Wisdom, Ignore Material Components, Improved Combat Casting, Epic Psionic Feats, Tenacious Magic. + Epic Thrallherd + The epic Thrallherd is no mere master of persuasion, they are a gravitational center of will, drawing minds like comets into their orbit. Words are unnecessary; their presence alone compels obedience. Servants do not follow out of duty, but because they believe it is destiny. Kings, monsters, even minds alien and ancient, none are beyond the Thrallherd’s reach. Their thoughts shape allegiance, and their will becomes the law of others. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Thrallherd gains a bonus feat every three levels. + +Special: +Manifesting: At each class level the epic Thrallherd continues to increase in manifester level (and powers known, if applicable). + +Epic Thrallherd Bonus Feat List: +Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Leadership, Epic Skill Focus, Great Intelligence, Epic Psionic Feats, Legendary Commander. + Epic Fist of Zouken + Epic Fists of Zuoken are masters of both body and mind, walking paths few dare to tread. Their strikes carry the weight of perfect training, and their thoughts cut as sharply as their fists. These monks have unlocked the deep synergy between psionics and martial discipline, weaving them into a single, flawless form. They are guardians of the awakened, defenders of mental freedom, and relentless opponents of oppression. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Fist of Zuoken gains a bonus feat every five levels + +Special: +Monk Abilities: The epic Fist of Zuoken continues to add their class level to determine AC Bonus, Unarmed Damage & Monk movement speed increase. +Manifesting: At each class level the epic Fist of Zuoken continues to increase in manifester level (and powers known, if applicable). + +Epic Fist of Zuoken Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Epic Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Fast Healing, Great Wisdom, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Perfect Health, Psionic Feats, Self-Concealment, Superior Initiative. + Epic Contemplative + Epic Contemplatives have moved beyond mere devotion into living embodiments of divine connection. Their thoughts echo the will of their deity, and their actions shape the world in subtle yet profound ways. Whether isolated in serene temples or walking amid the chaos of the world, they are guided by unshakable faith. Every breath is a prayer, every step a sacred act. In their presence, others feel the stillness of eternity, as if the divine is looking through their eyes. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Contemplative gains a bonus feat every three levels. + +Special: +Spellcasting: At each class level the epic Contemplative continues to increase in divine caster level (and spells known, if applicable). + +Epic Contemplative Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Dodge, Epic Spell Focus, Epic Spell Penetration, Epic Prowess, Epic Toughness, Epic Spellcasting, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Improved Combat Casting, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Perfect Health, Planar Turning, Self-Concealment, Superior Initiative, Tenacious Magic. + Epic Runecaster + The epic runecaster no longer simply inscribes symbols of divine power, they weave divine essence into the world itself. Their runes thrum with ancient energy, etched into stone, metal, and air alike. Each mark is a silent hymn, a declaration of faith and force, holding power that rivals full incantations. Thieves no longer dare approach the runecaster's artifacts, and foes learn too late that every step toward a runecaster is a step deeper into a trap. Their runes do not merely cast spells, they shape destiny. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Runecaster gains a bonus feat every three levels + +Special: +Rune Craft: The epic Runecaster continues to gain a +1 on Runecarving checks at every odd level. +Rune Power: The epic Runecaster's Rune Power ability continues to gain +1 to DC & spell penetration checks at every even level. +Spellcasting: The epic Runecaster continues to increase in divine caster level (and spells known, if applicable). + +Epic Runecaster Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Fortitude, Epic Spell Focus, Epic Spell Penetration, Epic Prowess, Epic Toughness, Epic Spellcasting, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Improved Combat Casting, Great Charisma, Great Wisdom, Perfect Health, Planar Turning, Tenacious Magic. + Epic Warchief + The epic Warchief becomes the stuff of legend, feared and revered by entire nations. His warcries shake enemy lines, and his presence alone can rally tribes to conquer cities and kingdoms. As he grows in power, his influence spreads like wildfire, turning even the most fractured clans into an unstoppable force. Epic Warchiefs inspire absolute loyalty and demand unquestioning obedience, forging empires from chaos and blood. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Warchief gains a bonus feat every four levels. + +Special: +Tribal Frenzy: the Strength bonus from the epic Warchief's Tribal Frenzy continues to grow by +2 every even level. +Ability Boost: the epic Warchief's Charisma bonus continues to grow by +2 every four levels. + +Epic Warchief Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Leadership, Epic Prowess, Epic Reputation, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Constitution, Legendary Commander, Mighty Rage, Overwhelming Critical, Terrifying Rage, Thundering Rage. + Epic War Mind + An epic War Mind channels unmatched clarity and precision in battle, moving with the focus of a weapon guided by thought alone. His mastery of the Talariic Codex unlocks deeper chains of war, each one enhancing his physical form and tactical prowess. Striking with devastating force and defending with near-impenetrable resolve, the epic War Mind blends mind and might into a perfect war machine, commanding the battlefield with every breath and motion. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic War Mind gains a bonus feat every five levels + +Special: +Enduring Body: The epic War Mind's Damage Reduction continues to grow by +1 every three class levels. +Manifesting: At each class level the epic War Mind continues to increase in manifester level (and powers known, if applicable). + +Epic War Mind Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Overwhelming Critical, Epic Psionic Feats, Improved Whirlwind Attack, Superior Initiative. + Epic Iron Mind + An epic Iron Mind stands as an unbreakable bastion against psychic assault, her will as tempered as the armor she wears. With unshakable focus and hardened discipline, she deflects enchantments and mind control with effortless resolve. Her presence radiates mental fortitude, empowering allies and punishing those who dare probe her thoughts. In the epic tiers, the Iron Mind becomes the embodiment of pure, unyielding resistance. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Iron Mind gains a bonus feat every five levels + +Special: +Armoured Mind: The epic Iron Mind continues to gain a use of Armoured Mind every three class levels. +Damage Reduction: The epic Iron Mind's Damage Reduction continues to grow by +1 every three class levels. +Mind Over Body: The epic Iron Mind continues to gain a use of Mind Over Body every three class levels. +Manifesting: At each class level the epic Iron Mind continues to increase in manifester level (and powers known, if applicable). + +Epic Iron Mind Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Overwhelming Critical, Epic Psionic Feats, Great Wisdom, Great Constitution, Superior Initiative. + Epic Slayer of Domiel + An epic Slayer of Domiel becomes a divine instrument of retribution, delivering swift and silent justice to the forces of evil. With holy precision and supernatural grace, they strike unseen, guided by celestial purpose. Their death touch grows ever more lethal, and their sacred presence turns stealth into salvation. In the epic ranks, no corrupt soul escapes the light they bring from the shadows. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Slayer of Domiel gains a bonus feat every four levels. + +Special: +Death Touch: The epic Slayer of Domiel continues to gain a use of their Death Touch ability every four class levels. +Sneak Attack: the epic Slayer of Domiel's sneak attack continues to gain +1d6 damage every odd class level. +Spellcasting: The epic Slayer of Domiel continues to increase in divine caster level (and spells known, if applicable). + +Epic Slayer of Domiel Bonus Feat List: +Armor Skin, Blinding Speed, Epic Dodge, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Weapon Focus, Great Charisma, Great Dexterity, Great Wisdom, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative. + Epic Disciple of Asmodeus + An epic Disciple of Asmodeus becomes a true architect of tyranny, his will an unbreakable chain upon the minds of lesser beings. His commands echo with infernal authority, bending even the strongest to his purpose. Secrets fall into his hands like ripe fruit, and with each one, his dominion grows. Surrounded by devils and cloaked in dread majesty, he no longer merely serves Asmodeus, he embodies his dark doctrine. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Disciple of Asmodeus gains a bonus feat every three levels. + +Special: +Learn Secret: The epic Disciple of Asmodeus continues to gain a use of Learn Secret every odd class level. +Spellcasting: Every other level the epic Disciple of Asmodeus continues to increase in arcane caster level (and spells known, if applicable). + +Epic Disciple of Asmodeus Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Suel Archanamach + An epic Suel Archanamach is a living relic of an empire that once challenged the gods themselves. Blade and spell move as one in their hands , seamless, relentless, unstoppable. They slip through magical wards as if they were cobwebs, unraveling spells and spellcasters alike with practiced ease. Masters of dispelling, cloaked in illusions, and steeped in ancient arcane warfare, these elusive warriors are nightmares whispered among archmages , for when a Suel Archanamach comes, even the most powerful wizard may find no sanctuary. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Suel Archanamach gains a bonus feat every four levels. + +Special: +Dispelling Strike: The epic Suel Archanamach continues to gain a use of their Dispelling Strike ability every four class levels. +Ignore Spell Failure: the epic Suel Archanamach continues to increase the amount of spell failure they can overcome by 5% every three class levels. +Spellcasting: The epic Suel Archanamach continues to increase in arcane caster level (and spells known, if applicable). + +Epic Suel Archanamach Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Weapon Focus, Great Charisma, Improved Combat Casting, Overwhelming Critical, Superior Initiative. + Epic Skullclan Hunter + An epic Skullclan Hunter is the eternal bane of the undead. With eyes that pierce through shadow and a resolve that rivals divine judgment, they tread where others dare not , into tombs reeking with the chill of unlife. Each strike of their blade sears with holy vengeance, bypassing foul defenses and undoing necromantic abominations with grace and fury. Immune to the withering touch of unlife, they become a living bulwark against the darkness; a radiant scourge born to end what should never have risen. + +Hit Die: d6 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic Skullclan Hunter gains a bonus feat every three levels + +Special: +Sneak Attack: The epic Skullclan Hunter's sneak attack continues to increase by 1d6 every 3 levels. + +Epic Skullclan Hunter Bonus Feat List: +Armor Skin, Blinding Speed, Epic Divine Might, Epic Divine Sheild, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Skill Focus, Epic Weapon Focus, Epic Reputation, Fast Healing, Great Charisma, Great Smiting, Invoke Divine Wrath, Improved Sneak Attack, Lingering Damage, Perfect Health, Planar Turning, Superior Initiative. + Epic Master Alchemist + An epic Master Alchemist is a living crucible of arcane transmutation, distilling raw magic into liquid form with an artistry that defies mortal comprehension. With hands steady as time and minds sharp as diamond, these arcane chemists brew wonders that rival the greatest of spells , bottled miracles, captured storms, and essence of the gods. Able to craft potions imbued with ninth-circle sorcery, they shape the future in vials and flasks, offering power, salvation, or ruin with a single sip. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Master Alchemist gains a bonus feat every three levels. + +Special: +Spellcasting: At each class level the epic Master Alchemist continues to increase in arcane caster level (and spells known, if applicable). + +Epic Master Alchemist Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Energy Resistance, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Skill Focus, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. In addition to the feats on this list, the epic Master Alchemist may select any item creation feat not listed here. + Epic Brimstone Speaker + Epic Brimstone Speakers are divine orators of sacred flame, their voices echoing with the resonance of celestial truth. Their mastery of truenames reaches apocalyptic potency, capable of invoking divine conflagrations that sear away corruption and summon angelic paragons from the farthest reaches of the Upper Planes. When an Epic Brimstone Speaker speaks, the heavens answer, fire obeys, and evil trembles before the purity of their word-forged wrath. + +Hit Die: d8. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Brimstone Speaker gains a bonus feat every three levels. + +Special: +Truenaming: The epic Brimstone Speaker continues to increase in Truenaming level. +Spellcasting: At each odd class level the epic Brimstone Speaker continues to increase in divine caster level (and spells known, if applicable). + +Epic Brimstone Speaker Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Shield, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Reputation, Fast Healing, Focused Spell Penetration, Great Charisma, Great Intelligence, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Perfect Health, Planar Turning, Superior Initiative, Tenacious Magic, Zone Of Animation. + Epic Shugenja + Epic Shugenja Description - PLACEHOLDER + Epic Hand of the Winged Masters + Epic Hands of the Winged Masters become more than servants, they become whispers in the wind, shadows beneath wings, and the unseen daggers of draconic will. Their bond to their draconic patrons transcends mere loyalty, transforming into something sacred and absolute. As spies, saboteurs, and assassins, they move unseen through the world, wielding deadly grace and dragon-blessed cunning. Each word they speak and every blade they draw serves the ancient agendas of their winged masters with terrifying precision. + +Hit Die: d8 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic Hand of the Winged Masters gains a bonus feat every three levels. + +Special: +Special Attack: the epic Hand of the Winged Masters's sneak attack or skirmish attack continues to gain +1d6 damage every three levels. + +Epic Hands of the Winged Masters Bonus Feat List: +Armor Skin, Blinding Speed, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Great Dexterity, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative. + Epic Talon of Tiamat + Epic Talons of Tiamat are the chosen claws of dragonkind’s darkest queen, spreading her wrath and dominion across the realms. Empowered by draconic fury and ancient magic, they become living engines of destruction, breathing elemental death, sowing terror with their presence, and turning even mighty dragons into pawns of their will. Whether clad in steel or shrouded in sorcery, they are avatars of chromatic vengeance, feared by all who stand with metallic dragons and loathed as heretics by the righteous. Wherever they walk, Tiamat’s shadow follows. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Talon of Tiamat gains a bonus feat every three levels. + +Special: +Voice of the Dragon: the epic Talon of Tiamat continues to gain a +2 bonus to Intimidate and Bluff checks every four class levels. +Spellcasting: At each odd class level the epic Talon of Tiamat continues to increase in arcane caster level (and spells known, if applicable). + +Epic Talon of Tiamat Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Great Constitution, Ignore Material Components, Improved Combat Casting, Improved Whirlwind Attack, Superior Initiative. + Epic Frost Mage + Epic Frost Mages are winter incarnate, beings of arcane chill whose mere presence numbs the soul. Having transcended the mortal limits of frost magic, they wield glacial power with terrifying precision. Their spells freeze blood in veins and shatter stone with creeping ice. The frost itself answers their call, howling through the world as an extension of their will. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Frost Mage gains a bonus feat every four levels. + +Special: +Natural Armor: The epic Frost Mage continues to gain +1 Natural Armor every three class levels. +Spellcasting: At each class level the epic Frost Mage continues to increase in arcane caster level (and spells known, if applicable). + +Epic Frost Mage Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Skill Focus, Focused Spell Penetration, Epic Toughness, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Blighter + An epic blighter is the walking death of ecosystems, a roving apocalypse wrapped in bone and flame. Where they pass, forests blacken, rivers sour, and life recoils in terror. No longer merely forsaken by nature, they have become its antithesis, an unrelenting force of defilement. Their very breath poisons the wind, and their touch spreads pestilence faster than wildfire. + +Hit Die: d8. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Blighter gains a bonus feat every five levels. + +Special: +Contagious Touch: the epic blighter gains another use of Contagious Touch every other level. +Undead Wild Shape: the epic blighter gains another use of undead wild shape every 4 levels. +Spellcasting: At each class level the epic Blighter continues to increase in divine caster level (and spells known, if applicable). + +Epic Blighter Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Weapon Focus, Focused Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Great Wisdom, Ignore Material Components, Improved Combat Casting, Overwhelming Critical, Perfect Health, Tenacious Magic, Superior Initiative. + Epic Rage Mage + An epic rage mage is an arcane storm in human form, where fury and magic fuse into devastating synergy. No longer shackled by the fragile composure most spellcasters cling to, she channels raw emotion into spellcraft that crackles with violent energy. Her rage no longer clouds her casting, it defines it. Each shout is a sonic blast, each heartbeat a surge of power. In battle, she becomes an avatar of destruction, tearing through enemies in a blaze of primal wrath and arcane fury. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Rage Mage gains a bonus feat every four levels. + +Special: +Spell Rage: The epic Rage Mage continues to gain a use of their Spell Rage ability every five class levels. +Spellcasting: Every other class level the epic Rage Mage continues to increase in arcane caster level (and spells known, if applicable). + +Epic Rage Mage Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Focused Spell Penetration, Fast Healing, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Legendary Commander, Mighty Rage, Overwhelming Critical, Superior Initiative, Tenacious Magic, Thundering Rage. + Epic Dragonheart Mage + The epic dragonheart mage is the living embodiment of draconic majesty fused with arcane mastery. As their blood grows richer with ancient draconic power, so too does their spellcraft swell with elemental might. Their breath becomes an instrument of cataclysm, a devastating release of stored arcane potential shaped by the legacy of their draconic forebears. With every spell cast, their presence becomes more commanding, their body more resilient, their soul more like that of a true dragon. + +Hit Die: d6 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Dragonheart Mage gains a bonus Draconic feat every level ending in 2, 4, or 8. + +Special: +Draconic Breath: The epic Dragonheart Mage's Draconic Breath damage increases to 3d8 at level 16, 4d6 at 20, 4d8 at 26, and 5d6 at level 30. +Spellcasting: At each class level the epic Dragonheart Mage continues to increase in arcane caster level (and spells known, if applicable). + +Epic Dragonheart Mage Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Skill Focus, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Swift Wing + An epic Swift Wing is more than a servant of the divine, they are the very breath, muscle, and will of the sacred dragon they revere. Their connection to draconic divinity becomes seamless, a fusion of holy purpose and ancient power. Their breath heals armies and scours the undead from the battlefield in blazing waves of divine flame. With wings unfurled and energy flowing through every fiber, they strike with celestial fury and soar above mortal bounds. In body and spirit, the epic swift wing is the swift vengeance and swift salvation of their god, wreathed in light, cloaked in scales, and unstoppable in purpose. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Swift Wing gains a bonus feat every three levels. + +Special: +Breath of Life: The epic Swift Wing's Breath of Life continues to gain +1d6 damage vs undead every class level. +Spellcasting: At each class level the epic Swift Wing continues to increase in divine caster level (and spells known, if applicable). + +Epic Swift Wing Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Shield, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Skill Focus, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Reputation, Fast Healing, Focused Spell Penetration, Great Charisma, Great Intelligence, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Perfect Health, Planar Turning, Superior Initiative, Tenacious Magic, Zone Of Animation. + Epic Diamond Dragon + An epic diamond dragon is the embodiment of psionic and draconic synergy. Their mind channels the full strength of the draconic psionic collective, shaping energy into claws, wings, and breath with effortless will. Their presence unnerves even the boldest, radiating the calm, crystalline power of a mind sharpened to a perfect edge. They no longer tap into psionic dragon energy, they are its living expression. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Diamond Dragon gains a bonus feat every four levels. + +Special: +Dragon Augmentation: Every five class levels the epic Diamond Dragon can choose to gain a +1 in either Strength, Dexterity, or Constitution. +Manifesting: At each class level the epic Diamond Dragon continues to increase in manifester level (and powers known, if applicable). + +Epic Diamond Dragon Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Toughness, Great Charisma, Great Intelligence, Great Wisdom, Psionic Feats, Superior Initiative. + Epic Crusader + An epic crusader continues to be the unwavering blade of their cause-unyielding, unbreakable, and fiercely committed. Their righteous fury deepens into divine inevitability, delaying even death through sheer force of will. With increased uses of smite and greater mastery of damage control, the epic crusader becomes a juggernaut of conviction, shrugging off even the most devastating effects through unwavering faith and epic resilience. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic crusader gains a bonus feat every three levels. + +Special: +Maneuvers: At each class level the epic Crusader continues to increase in initiator level. +Steely Resolve: the epic crusader's Steely Resolve abilty continues to improve by +5 every 4 levels beyond 20th. + +Epic Crusader Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Great Charisma, Great Constitution, Great Smiting, Legendary Commander, Overwhelming Critical, Perfect Health. + Epic Swordsage + An epic swordsage is the living embodiment of the Sublime Way, blending shadow, elemental power, and martial grace into a fluid and deadly whole. With every strike, leap, or step, the epic swordsage dances through the battlefield with supernatural precision and fluidity. Their mastery of disciplines allows them to transcend the limits of the body, the blade, and even reality itself. + +Hit Die: d8. +Skill Points at Each Additional Level: 6 + Intelligence modifier. +Bonus Feats: The epic swordsage gains a bonus feat every three levels. + +Special: +Maneuvers: At each class level the epic swordsage continues to increase in initiator level. + +Epic swordsage Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Dexterity, Great Wisdom, Improved Stunning Fist, Overwhelming Critical, Perfect Health, Perfect Two-Weapon Fighting, Self Concealment, Superior Initiative, Two-Weapon Rend. + Epic Warblade + At epic levels, the warblade becomes a supreme martial exemplar-combining flawless instinct, tactical genius, and indomitable might. Each battle is a canvas, each strike a masterstroke. With honed instincts and intellect driving every move, the epic warblade moves through combat like a storm of precision and power, outmaneuvering foes with sheer discipline and overwhelming them with raw skill. + +Hit Die: d12. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic warblade gains a bonus feat every three levels. + +Special: +Maneuvers: At each class level the epic warblade continues to increase in initiator level. + +Epic Warblade Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Great Intelligence, Great Strength, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative. In addition, the warblade can pick any feat on the fighter bonus feat list. + Hardiness Vs. Disease + Type of Feat: Race +Specifics: This feat grants a +2 racial bonus on saving throws vs. disease. +Use: Automatic. + Shadowlands Immunity + Type of Feat: Race +Specifics: Immune to the Shadowlands Taint: Nezumi can never acquire a Taint score, and suffer no ill effects from exposure to the Shadowlands. Effects such as the cloud of Taint spell or the special attacks of Shadowlands creatures can still harm them, however. + +*This is up to the module builder to implement. + Keen Scent + Type of Feat: Race +Prerequisites: Wisdom 11, Nezumi Race +Specifics: You gain Keen Senses and +4 bonus to Spot, Listen, and Search. +Use: Automatic + ### Start PRC8 Prestige Class Epic Expansion ### + <cÿÿÿ>Special Attack</c> + At 2nd level, 5th level, 8th level and every three levels afterwards, your sneak attack or skirmish ability deals an extra 1d6 points of damage. If you have more than one of these abilities, you can improve any one ability of your choice, each time you gain this benefit. + Special Sneak Attack +6d6 + Special Sneak Attack +7d6 + Special Sneak Attack +8d6 + Special Sneak Attack +9d6 + Special Sneak Attack +10d6 + Special Skirmish +6d6 + Special Skirmish +7d6 + Special Skirmish +d6 + Special Skirmish +9d6 + Special Skirmish +10d6 + ## Vile Martial Strike Expansion ## + Vile Martial Strike (Eagle Claw) + Vile Martial Strike (Light Lance) + Vile Martial Strike (Heavy Pick) + Vile Martial Strike (Light Pick) + Vile Martial Strike (Sai) + Vile Martial Strike (Nunchaku) + Vile Martial Strike (Falchion) + Vile Martial Strike (Sap) + Vile Martial Strike (Katar) + Vile Martial Strike (Heavy Mace) + Vile Martial Strike (Maul) + Vile Martial Strike (Double Scimitar) + Vile Martial Strike (Goad) + Vile Martial Strike (Elven Lightblade) + Vile Martial Strike (Elven Thinblade) + Vile Martial Strike (Elven Courtblade) + ## Sanctify Martial Strike Expansion ## + Sanctify Martial Strike (Eagle Claw) + Sanctify Martial Strike (Light Lance) + Sanctify Martial Strike (Heavy Pick) + Sanctify Martial Strike (Light Pick) + Sanctify Martial Strike (Sai) + Sanctify Martial Strike (Nunchaku) + Sanctify Martial Strike (Falchion) + Sanctify Martial Strike (Sap) + Sanctify Martial Strike (Katar) + Sanctify Martial Strike (Heavy Mace) + Sanctify Martial Strike (Maul) + Sanctify Martial Strike (Double Scimitar) + Sanctify Martial Strike (Goad) + Sanctify Martial Strike (Elven Lightblade) + Sanctify Martial Strike (Elven Thinblade) + Sanctify Martial Strike (Elven Courtblade) + ## iprp_casterlvl Expansion ## + 61 + 62 + 63 + 64 + 65 + 66 + 67 + 68 + 69 + 70 + 71 + 72 + 73 + 74 + 75 + 76 + 77 + 78 + 79 + 80 + Swarm of Arrows + Prerequisites + Dex 23, Point Blank Shot, Rapid Shot, Weapon Focus (type of bow used). + + Benefit + As a full-round action, you may fire an arrow at your full base attack bonus at each opponent within 30 feet. Daring Warrior Type of Feat: General Prerequisite: Weapon Specialization, Grace +1 @@ -84047,13 +85847,13 @@ Special: A fighter can select Daring Warrior as one of his fighter bonus feats +Special: A fighter can select Charming the Arrow as one of his fighter bonus feats. Martial Stalker Type of Feat: General Prerequisite: Ki Power, Proficiency with all martial weapons Specifics: Your fighter and ninja levels stack for the purpose of determining the size of your ki pool, as well as your AC bonus. For example, a 5th-level fighter/1st-level ninja with this feat could use his ki powers a number of times equal to 3 (one-half his ninja and fighter levels) + his Wisdom bonus (if any), and would have a +1 bonus to AC (as if he were a 6th-level ninja). Use: Automatic -Special: A fighter can select Martial Stalker as one of his fighter bonus feats +Special: A fighter can select Martial Stalker as one of his fighter bonus feats. Investigator Type of Feat: General Benefit: You get a +2 bonus on all Sense Motive and Search checks. diff --git a/CEP2/2.71/_hak/prc8_cep271_mrg/baseitems.2da b/CEP2/2.71/_hak/prc8_cep271_mrg/baseitems.2da index ba3e61c..a6c98b5 100644 --- a/CEP2/2.71/_hak/prc8_cep271_mrg/baseitems.2da +++ b/CEP2/2.71/_hak/prc8_cep271_mrg/baseitems.2da @@ -49,7 +49,7 @@ 45 1539 magicstaff 1 5 0x1C010 1 2 WMgSt 0 1 1 1 it_bag iwmgst 0 4 2 3 **** 1.6 10 255 1 6 1 2 8 1 1 1 1709 15 8 3 3 3 **** **** **** **** **** 4 0 0 76436 50 1 40 4 **** **** **** 50 50 50 10 1 **** **** **** **** **** **** **** **** **** **** 46 1540 magicwand 1 2 0x1C030 1 2 WMgWn 0 1 1 1 it_bag iwmgwn 0 1 2 1 **** **** 0 255 1 1 1 1 8 1 1 1 1707 16 1 1 10 3 **** **** **** **** **** **** 0 0 66196 50 1 10 4 **** 1 **** **** **** **** 10 1 **** **** **** **** **** **** **** **** **** **** 47 1541 morningstar 1 3 0x1C030 1 2 WBlMs 0 1 1 1 it_bag iwblms 0 **** 5 3 **** 1.4 10 255 1 8 1 2 1 8 1 2 1671 11 8 0 0 1 **** **** **** **** **** 4 0 0 5412 0 1 80 3 **** **** **** 100 100 0 20 1 95 625 133 663 57 715 501 922 **** **** -48 0 DELETED 2 2 0x1C030 0 2 WSpNn 0 1 1 1 it_bag **** 0 **** 0 2 **** **** 10 255 1 6 1 2 1 2 1 2 1700 30 8 0 0 **** **** **** **** **** **** 4 0 0 5397 0 1 20 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** **** +48 0 DELETED 2 2 0x1C030 0 2 WSpNn 0 1 1 1 it_bag **** 0 **** 0 2 **** **** 10 255 1 6 1 2 **** 2 1 2 1700 30 8 0 0 **** **** **** **** **** **** 4 0 0 5397 0 1 20 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** **** 49 1543 potions 1 2 0x00000 0 2 it_potion 0 **** **** **** it_potion_000 iit_potion 0 1 0 **** **** **** 10 255 **** **** **** **** 9 1 10 0.2 1719 24 1 0 8 2 **** **** **** **** **** **** 0 0 5455 0 2 1 **** **** 2 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** **** 50 1544 quarterstaff 1 4 0x1C010 1 2 WDbQs 0 1 1 1 it_bag iwdbqs 0 4 2 3 **** 1.6 10 255 1 6 1 2 1 1 1 2 1673 15 8 0 0 1 **** **** **** **** **** 4 0 0 5413 0 1 40 4 **** **** **** 50 50 50 99 1 96 626 134 664 58 716 502 923 1 **** 51 1545 rapier 1 3 0x1C030 1 2 WSwRp 0 1 1 1 it_bag iwswrp 0 **** 1 3 **** 1.4 10 255 1 6 3 2 1 20 1 2 1688 7 8 0 0 1 **** **** **** **** **** 4 0 0 5418 0 1 30 18 **** **** **** 35 35 65 28 1 104 634 142 672 66 724 510 926 **** 3 @@ -116,7 +116,7 @@ 112 83664 craftbase 2 2 0x00000 0 0 it_midmisc 0 1 1 1 it_bag iinvalid_2x2 0 1 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 83698 29 8 0 15 4 **** **** **** **** **** **** 0 0 5449 0 0 5 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** **** 113 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 114 **** START_NWNEE_WPN_FEATS **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -115 67252 heavypick 2 3 0x1c030 1 2 wblph 0 1 1 1 it_bag iwblph 0 **** 1 3 **** 1.4 10 255 1 6 1 4 1 8 1 2 16807222 9 8 0 0 1 **** **** **** **** **** 4 0 0 16807223 0 1 60 17 **** **** **** 100 100 0 73 1 24602 24614 24626 24638 24650 24662 24674 24686 **** **** +115 67252 heavypick 2 4 0x1c030 1 2 wblph 0 1 1 1 it_bag iwblph 0 **** 1 3 **** 1.4 10 255 1 6 1 4 1 8 1 2 16807222 9 8 0 0 1 **** **** **** **** **** 4 0 0 16807223 0 1 60 17 **** **** **** 100 100 0 73 1 24602 24614 24626 24638 24650 24662 24674 24686 **** **** 116 67256 lightpick 1 2 0x1c030 1 2 wblpl 0 1 1 1 it_bag iwblpl 0 **** 1 2 **** 1.1 10 255 1 4 1 4 1 4 1 2 16807225 13 8 0 0 1 **** **** **** **** **** 4 0 0 16807226 0 1 40 2 **** **** **** 100 100 0 27 1 24603 24615 24627 24639 24651 24663 24675 24687 **** 2 117 16807227 sai 1 1 0x1C030 0 2 wswsi 0 1 1 1 it_bag iwswsi 0 **** 2 1 **** 1.1 10 255 1 4 2 2 1 3 1 2 16807228 7 8 0 0 1 **** **** **** **** **** 4 0 0 16807229 0 1 10 18 **** **** **** 100 100 0 9 1 24604 24616 24628 24640 24652 24664 24676 24688 1 2 118 16807230 nunchaku 1 3 0x1C030 1 2 wblnn 0 1 1 1 it_bag iwblnn 0 **** 2 2 **** 1.4 10 255 1 6 1 2 1 2 1 2 16807231 12 8 0 0 1 **** **** **** **** **** 4 0 0 16807232 0 1 20 3 **** **** **** 100 100 0 74 1 24605 24617 24629 24641 24653 24665 24677 24689 1 2 @@ -126,7 +126,7 @@ 122 16807269 heavy_mace 1 3 0x1C030 1 2 wxblmh 0 1 1 1 it_bag iwxblmh 0 **** 2 3 **** 1.2 10 255 1 8 1 2 1 6 1 2 16807270 14 8 0 0 1 **** **** **** **** **** 4 0 0 16807271 0 1 80 2 **** **** **** 100 100 0 99 1 24609 24621 24633 24645 24657 24669 24681 24693 **** **** 123 16807272 maul 2 4 0x1C030 1 2 wxblma 0 1 1 1 it_bag iwxblma 0 **** 2 3 **** 1.2 10 255 1 10 1 3 1 8 1 2 16807273 14 8 0 0 1 **** **** **** **** **** 4 0 0 16807274 0 1 200 12 **** **** **** 100 100 0 99 1 24610 24622 24634 24646 24658 24670 24682 24694 **** **** 124 16807275 scimitar_double 2 5 0x1c010 1 2 wxdbsc 0 1 1 1 it_bag iwxdbsc 0 8 3 4 **** 1.5 10 255 1 6 3 2 1 63 1 2 16807276 10 8 0 0 1 **** **** **** **** **** 4 0 0 16807277 0 1 150 11 **** **** **** 50 50 50 99 1 24611 24623 24635 24647 24659 24671 24683 24695 **** **** -125 16807284 goad 2 2 0x1C030 0 2 wspgd 0 1 1 1 it_bag iwspgd 0 **** 1 2 **** 1.1 10 255 1 6 1 2 1 6 1 2 16807285 8 8 0 0 1 **** **** **** **** **** 4 0 0 16807286 0 1 30 18 **** **** **** 35 35 65 22 1 24612 24624 24636 24348 24660 24672 24684 24596 **** 2 +125 16807284 goad 1 2 0x1C030 0 2 wspgd 0 1 1 1 it_bag iwspgd 0 **** 1 2 **** 1.1 10 255 1 6 1 2 1 6 1 2 16807285 8 8 0 0 1 **** **** **** **** **** 4 0 0 16807286 0 1 30 18 **** **** **** 35 35 65 22 1 24612 24624 24636 24348 24660 24672 24684 24596 **** 2 126 16793718 eagleclaw 1 2 0x1C030 1 2 wswec 0 1 1 1 it_bag iwswec 0 **** 4 2 **** 1.2 10 255 1 6 3 2 1 20 1 2 16793719 8 8 0 0 1 **** **** **** **** **** 4 0 0 16793720 0 1 20 1 **** **** **** 35 35 65 19 1 24721 24722 24723 24724 24725 24726 24727 24728 **** 2 127 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 128 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -320,12 +320,12 @@ 316 16807266 falchion_2 2 4 0x1C010 1 2 WxSwFa 0 1 1 1 it_bag iwswfa 0 **** 3 4 **** 1.5 10 255 2 4 3 2 1 36 1 2.09 16807234 9 8 0 0 1 45 **** **** **** **** 4 0 0 16807235 0 1 160 11 **** **** **** 100 100 0 99 1 24606 24618 24630 24642 24654 24666 24678 24690 **** **** 317 16807269 heavy_mace 1 3 0x1C030 1 2 WxBlMh 0 1 1 1 it_bag iwxblmh 0 **** 2 3 **** 1.2 10 255 1 8 1 2 1 6 1 2 16807270 14 8 0 0 1 46 50 **** **** **** 4 0 0 16807271 0 1 120 2 **** **** **** 100 100 0 99 1 24609 24621 24633 24645 24657 24669 24681 24693 **** **** 318 16807272 maul 2 4 0x1C010 1 2 WxBlMa 0 1 1 1 it_bag iwxblma 0 4 2 4 **** 1.2 10 255 1 10 1 3 1 8 1 1.88 16807273 14 8 0 0 1 45 **** **** **** **** 4 0 0 16807274 0 1 200 12 **** **** **** 100 100 0 99 1 24610 24622 24634 24646 24658 24670 24682 24694 **** **** -319 16807278 mercurial_longsword 1 4 0x1C030 1 2 WSwLs 0 1 1 1 it_bag iwswls 0 **** 4 3 **** 1.5 10 255 1 8 1 4 1 200 1 2 16807279 9 8 0 0 1 44 **** **** **** **** 4 0 0 16807280 0 1 60 1 **** **** **** 50 50 50 99 1 **** **** **** **** **** **** **** **** **** **** -320 16807281 mercurial_greatsword 2 5 0x1C010 1 2 WSwGs 0 1 1 1 it_bag iwswgs 0 **** 4 4 **** 1.8 10 255 2 6 1 4 1 300 1 2 16807282 9 8 0 0 1 44 **** **** **** **** 4 0 0 16807283 0 1 170 11 **** **** **** 65 65 35 99 1 **** **** **** **** **** **** **** **** **** **** +319 16807278 mercurial_longsword 1 4 0x1C030 1 2 WSwLs 0 1 1 1 it_bag iwswls 0 **** 4 3 **** 1.5 10 255 1 8 1 4 1 200 1 2 16807279 9 8 0 0 1 44 **** **** **** **** 4 0 0 16807280 0 1 60 1 **** **** **** 50 50 50 99 1 106 636 144 674 68 726 512 928 **** **** +320 16807281 mercurial_greatsword 2 5 0x1C010 1 2 WSwGs 0 1 1 1 it_bag iwswgs 0 **** 4 4 **** 1.8 10 255 2 6 1 4 1 300 1 2 16807282 9 8 0 0 1 44 **** **** **** **** 4 0 0 16807283 0 1 170 11 **** **** **** 65 65 35 99 1 107 637 145 675 69 727 513 929 **** **** 321 16807275 scimitar_double 2 5 0x1C010 1 2 WxDbSc 0 1 1 1 it_bag iwdbsw 0 8 3 4 **** 1.5 10 255 1 6 3 2 1 63 1 1.99 16807276 10 8 0 0 1 44 **** **** **** **** 4 0 0 16807277 0 1 150 11 **** **** **** 50 50 50 99 1 24611 24623 24635 24647 24659 24671 24683 24695 **** **** -322 16807284 goad 2 2 0x1C030 0 2 WSpGd 0 1 1 1 it_bag iwspgd 0 **** 1 2 **** 1.1 10 255 1 6 1 2 1 6 1 2 16807285 8 8 0 0 1 45 **** **** **** **** 4 0 0 16807286 0 1 30 18 **** **** **** 35 35 65 22 1 24612 24624 24636 24648 24660 24672 24684 24696 **** **** -323 16807287 windfirewheel 2 2 0x1C030 0 2 WSpWf 0 1 1 1 it_bag iwspwf 0 **** 3 2 **** 1.1 10 255 1 4 2 2 1 2 1 2 16807288 7 8 0 0 1 44 49 **** **** **** 4 0 0 16807289 0 1 10 18 **** **** **** 100 100 0 9 1 **** **** **** **** **** **** **** **** **** **** -324 16807942 maugdoublesword 1 4 0x1C030 1 2 WMaDs 0 1 1 1 it_bag iwdbsw 0 **** 4 3 **** 1.5 10 255 1 8 2 2 1 15 1 2 16807944 9 8 0 0 1 45 **** **** **** **** 4 0 0 16807945 0 1 40 1 **** **** **** 50 50 50 70 1 **** **** **** **** **** **** **** **** **** **** +322 16807284 goad 2 2 0x1C030 0 2 WSpGd 0 1 1 1 it_bag iwspgd 0 **** 1 2 **** 1.1 10 255 1 6 1 2 1 6 1 2 16807285 8 8 0 0 1 44 **** **** **** **** 4 0 0 16807286 0 1 30 18 **** **** **** 35 35 65 22 1 24612 24624 24636 24648 24660 24672 24684 24696 **** **** +323 16807287 windfirewheel 2 2 0x1C030 0 2 WSpWf 0 1 1 1 it_bag iwspwf 0 **** 3 2 **** 1.1 10 255 1 4 2 2 1 2 1 2 16807288 7 8 0 0 1 44 49 **** **** **** 4 0 0 16807289 0 1 10 18 **** **** **** 100 100 0 9 1 90 620 128 658 52 710 496 920 **** **** +324 16807942 maugdoublesword 1 4 0x1C030 1 2 WMaDs 0 1 1 1 it_bag iwdbsw 0 8 4 3 **** 1.5 10 255 1 8 2 2 1 15 1 2 16807944 9 8 0 0 1 44 **** **** **** **** 4 0 0 16807945 0 1 40 1 **** **** **** 50 50 50 70 1 127 655 165 693 89 745 531 943 **** **** 325 16807237 Flowers 1 2 0x1C010 1 2 WFlwr 0 0 0 0 it_bag iwclfr_m_011 0 4 2 3 **** 1.6 10 255 1 6 1 2 8 1 1 1 198 3 8 0 3 4 **** **** **** **** **** 4 0 0 59 50 0 1 **** **** **** **** 50 50 50 10 1 **** **** **** **** **** **** **** **** **** **** 326 16808089 useable_torch 1 3 0x1c030 1 2 hrtorch 0 1 1 1 it_bag ihrtorch 0 **** 2 2 **** 1.1 10 255 **** **** **** **** 1 1 1 0.02 1725 17 8 0 20 4 **** **** **** **** **** **** 0 0 5408 0 1 1 2 **** **** **** 100 100 0 0 1 **** **** **** **** **** **** **** **** **** **** 327 16807240 Flowers_Crystal 1 2 0x1C010 1 2 WClfr 0 1 1 1 it_bag iwclfr_m_011 0 4 2 3 **** 1.6 10 255 1 6 1 2 8 1 1 1 198 1 8 0 3 4 **** **** **** **** **** 4 0 0 59 50 0 5 **** **** **** **** 50 50 50 10 1 **** **** **** **** **** **** **** **** **** **** diff --git a/CEP2/2.71/_hak/prc8_cep271_mrg/iprp_damagecost.2da b/CEP2/2.71/_hak/prc8_cep271_mrg/iprp_damagecost.2da index fef11de..3c9b190 100644 --- a/CEP2/2.71/_hak/prc8_cep271_mrg/iprp_damagecost.2da +++ b/CEP2/2.71/_hak/prc8_cep271_mrg/iprp_damagecost.2da @@ -6,104 +6,104 @@ 2 1036 2 0.25 0 2 2 **** 0 3 1037 3 0.5 0 3 4 **** 0 4 1038 4 0.75 0 4 6 **** 1 -5 1039 5 1 0 5 8 **** 1 -6 1040 1d4 0.375 1 4 3 58314 0 -7 1041 1d6 0.625 1 6 5 58315 1 -8 1042 1d8 0.875 1 8 7 58316 1 -9 1043 1d10 1.125 1 10 9 58317 1 -10 1044 2d6 1.5 2 6 14 58318 1 -11 83572 2d8 2 2 8 17 83571 1 -12 83592 2d4 1 2 4 10 83595 1 -13 83590 2d10 2.5 2 10 22 83594 1 -14 83591 1d12 1.375 1 12 12 83596 1 -15 83598 2d12 3 2 12 26 83597 1 -16 83585 6 1.25 0 6 11 84297 1 -17 83586 7 1.5 0 7 13 84298 1 -18 83587 8 1.75 0 8 16 84299 1 -19 83588 9 2 0 9 18 84300 1 -20 83589 10 2.25 0 10 20 84301 1 -21 84251 11 2.5 0 11 23 84302 1 -22 84252 12 2.75 0 12 24 84303 1 -23 84253 13 3 0 13 27 84304 1 -24 84254 14 3.25 0 14 30 84305 1 -25 84255 15 3.5 0 15 32 84306 1 -26 84256 16 3.75 0 16 33 84307 1 -27 84257 17 4 0 17 35 84308 1 -28 84258 18 4.25 0 18 39 84309 1 -29 84259 19 4.5 0 19 40 84310 1 -30 84260 20 4.75 0 20 43 84311 1 -31 5068 3d6 2.375 3 6 21 16825573 1 -32 5069 4d6 3.25 4 6 29 16825574 1 -33 5070 5d6 4.125 5 6 37 16825575 1 -34 5071 6d6 5 6 6 44 16825576 1 -35 5072 7d6 5.875 7 6 48 16825577 1 -36 5073 8d6 6.75 8 6 53 16825578 1 -37 16823558 3d4 1.625 3 4 15 16823562 1 -38 16823559 4d4 2.25 4 4 19 16823563 1 -39 16823560 5d4 2.875 5 4 25 16823564 1 -40 16823561 6d4 3.5 6 4 31 16823565 1 -41 5077 3d8 3.125 3 8 28 16826366 1 -42 5078 4d8 4.25 4 8 28 16826367 1 -43 5079 5d8 5.375 5 8 47 16826368 1 -44 5080 6d8 6.5 6 8 51 16826369 1 -45 5081 7d8 7.625 7 8 55 16826370 1 -46 5082 8d8 8.75 8 8 59 16826371 1 -47 5083 9d8 9.875 9 8 62 16826372 1 -48 5084 10d8 11 10 8 64 16826373 1 -49 16825739 7d4 4.125 7 4 39 16825738 1 -50 16825741 8d4 4.75 8 4 42 16825740 1 -51 16825743 9d4 5.375 9 4 46 16825742 1 -52 16825745 10d4 6 10 4 49 16825744 1 -53 16825747 9d6 7.625 9 6 54 16825746 1 -54 16825749 10d6 8.5 10 6 58 16825748 1 -55 16825751 3d10 3.875 3 10 41 16825750 1 -56 16825753 4d10 5.25 4 10 45 16825752 1 -57 16825755 5d10 6.625 5 10 52 16825754 1 -58 16825757 6d10 8 6 10 57 16825756 1 -59 16825759 7d10 9.375 7 10 60 16825758 1 -60 16825761 8d10 10.75 8 10 63 16825760 1 -61 16825763 9d10 12.125 9 10 66 16825762 1 -62 16825765 10d10 13.5 10 10 68 16825764 1 -63 16825767 3d12 4.625 3 12 37 16825766 1 -64 16825769 4d12 6.25 4 12 50 16825768 1 -65 16825771 5d12 7.875 5 12 56 16825770 1 -66 16825773 6d12 9.5 6 12 61 16825772 1 -67 16825775 7d12 11.125 7 12 65 16825774 1 -68 16825777 8d12 12.75 8 12 67 16825776 1 -69 16825779 9d12 14.375 9 12 69 16825778 1 -70 16825781 10d12 16 10 12 70 16825780 1 -71 16833095 1d3 0.25 1 3 71 16833128 0 -72 16833129 4d3 1.625 4 3 72 16833130 1 -73 16967905 11d10 14.88 11 10 95 16967905 1 -74 16967906 12d10 16.25 12 10 100 16967906 1 -75 16967907 13d10 17.62 13 10 104 16967907 1 -76 16967908 14d10 19 14 10 109 16967908 1 -77 16967909 15d10 20.38 15 10 112 16967909 1 -78 5096 3d12 4.62 3 12 41 5096 1 -79 5097 4d12 6.25 4 12 50 5097 1 -80 5098 5d12 7.88 5 12 59 5098 1 -81 5099 6d12 9.5 6 12 69 5099 1 -82 5100 7d12 11.12 7 12 79 5100 1 -83 5101 8d12 12.75 8 12 86 5101 1 -84 5102 9d12 14.38 9 12 92 5102 1 -85 5103 10d12 16 10 12 99 5103 1 -86 5106 3d20 7.62 3 20 58 5106 1 -87 5107 4d20 10.25 4 20 72 5107 1 -88 5108 5d20 12.88 5 20 87 5108 1 -89 5109 6d20 15.5 6 20 96 5109 1 -90 5110 7d20 18.12 7 20 107 5110 1 -91 5111 8d20 20.75 8 20 113 5111 1 -92 5112 9d20 23.38 9 20 120 5112 1 -93 5113 10d20 25 10 20 125 5113 1 -94 16967925 11d20 25 11 20 128 16967925 1 -95 16967926 12d20 25 12 20 131 16967926 1 -96 16967927 13d20 25 13 20 133 16967927 1 -97 16967928 14d20 25 14 20 134 16967928 1 -98 16967929 15d20 25 15 20 135 16967929 1 -99 16967930 16d20 25 16 20 136 16967930 1 -100 16967931 17d20 25 17 20 137 16967931 1 -101 16967932 18d20 25 18 20 138 16967932 1 -102 16967933 19d20 25 19 20 139 16967933 1 +5 1039 5 1 0 5 7 **** 1 +6 1040 1d4 0.375 1 4 5 58314 0 +7 1041 1d6 0.625 1 6 8 58315 1 +8 1042 1d8 0.875 1 8 12 58316 1 +9 1043 1d10 1.125 1 10 15 58317 1 +10 1044 2d6 1.5 2 6 20 58318 1 +11 83572 2d8 2 2 8 27 83571 1 +12 83592 2d4 1 2 4 11 83595 1 +13 83590 2d10 2.5 2 10 34 83594 1 +14 83591 1d12 1.375 1 12 21 83596 1 +15 83598 2d12 3 2 12 42 83597 1 +16 83585 6 1.25 0 6 9 84297 1 +17 83586 7 1.5 0 7 10 84298 1 +18 83587 8 1.75 0 8 13 84299 1 +19 83588 9 2 0 9 14 84300 1 +20 83589 10 2.25 0 10 16 84301 1 +21 84251 11 2.5 0 11 17 84302 1 +22 84252 12 2.75 0 12 22 84303 1 +23 84253 13 3 0 13 23 84304 1 +24 84254 14 3.25 0 14 24 84305 1 +25 84255 15 3.5 0 15 25 84306 1 +26 84256 16 3.75 0 16 28 84307 1 +27 84257 17 4 0 17 29 84308 1 +28 84258 18 4.25 0 18 31 84309 1 +29 84259 19 4.5 0 19 32 84310 1 +30 84260 20 4.75 0 20 35 84311 1 +31 5068 3d6 2.375 3 6 30 16825573 1 +32 5069 4d6 3.25 4 6 40 16825574 1 +33 5070 5d6 4.125 5 6 50 16825575 1 +34 5071 6d6 5 6 6 61 16825576 1 +35 5072 7d6 5.875 7 6 72 16825577 1 +36 5073 8d6 6.75 8 6 79 16825578 1 +37 16823558 3d4 1.625 3 4 19 16823562 1 +38 16823559 4d4 2.25 4 4 26 16823563 1 +39 16823560 5d4 2.875 5 4 33 16823564 1 +40 16823561 6d4 3.5 6 4 39 16823565 1 +41 5077 3d8 3.125 3 8 41 16826366 1 +42 5078 4d8 4.25 4 8 55 16826367 1 +43 5079 5d8 5.375 5 8 67 16826368 1 +44 5080 6d8 6.5 6 8 80 16826369 1 +45 5081 7d8 7.625 7 8 87 16826370 1 +46 5082 8d8 8.75 8 8 91 16826371 1 +47 5083 9d8 9.875 9 8 94 16826372 1 +48 5084 10d8 11 10 8 97 16826373 1 +49 16825739 7d4 4.125 7 4 47 16825738 1 +50 16825741 8d4 4.75 8 4 54 16825740 1 +51 16825743 9d4 5.375 9 4 60 16825742 1 +52 16825745 10d4 6 10 4 69 16825744 1 +53 16825747 9d6 7.625 9 6 86 16825746 1 +54 16825749 10d6 8.5 10 6 90 16825748 1 +55 16825751 3d10 3.875 3 10 51 16825750 1 +56 16825753 4d10 5.25 4 10 68 16825752 1 +57 16825755 5d10 6.625 5 10 84 16825754 1 +58 16825757 6d10 8 6 10 88 16825756 1 +59 16825759 7d10 9.375 7 10 93 16825758 1 +60 16825761 8d10 10.75 8 10 96 16825760 1 +61 16825763 9d10 12.125 9 10 99 16825762 1 +62 16825765 10d10 13.5 10 10 101 16825764 1 +63 16825767 3d12 4.625 3 12 62 16825766 1 +64 16825769 4d12 6.25 4 12 81 16825768 1 +65 16825771 5d12 7.875 5 12 89 16825770 1 +66 16825773 6d12 9.5 6 12 92 16825772 1 +67 16825775 7d12 11.125 7 12 95 16825774 1 +68 16825777 8d12 12.75 8 12 98 16825776 1 +69 16825779 9d12 14.375 9 12 100 16825778 1 +70 16825781 10d12 16 10 12 102 16825780 1 +71 16833095 1d3 0.25 1 3 3 16833128 0 +72 16833129 4d3 1.625 4 3 18 16833130 1 +73 16857216 21 5.25 0 21 36 16857217 1 +74 16857218 22 5.5 0 22 37 16857219 1 +75 16857220 23 5.75 0 23 38 16857221 1 +76 16857222 24 6 0 24 43 16857223 1 +77 16857224 25 6.25 0 25 44 16857225 1 +78 16857226 26 6.5 0 26 45 16857227 1 +79 16857228 27 6.75 0 27 46 16857229 1 +80 16857230 28 7 0 28 48 16857231 1 +81 16857232 29 7.25 0 29 49 16857233 1 +82 16857234 30 7.5 0 30 52 16857235 1 +83 16857236 31 7.75 0 31 53 16857237 1 +84 16857238 32 8 0 32 56 16857239 1 +85 16857240 33 8.25 0 33 57 16857241 1 +86 16857242 34 8.5 0 34 58 16857243 1 +87 16857244 35 8.75 0 35 59 16857245 1 +88 16857246 36 9 0 36 63 16857247 1 +89 16857248 37 9.25 0 37 64 16857249 1 +90 16857250 38 9.5 0 38 65 16857251 1 +91 16857252 39 9.75 0 39 66 16857253 1 +92 16857254 40 10 0 40 70 16857255 1 +93 16857256 41 10.25 0 41 71 16857257 1 +94 16857258 42 10.5 0 42 73 16857259 1 +95 16857260 43 10.75 0 43 74 16857261 1 +96 16857262 44 11 0 44 75 16857263 1 +97 16857264 45 11.25 0 45 76 16857265 1 +98 16857266 46 11.5 0 46 77 16857267 1 +99 16857268 47 11.75 0 47 78 16857269 1 +100 16857270 48 12 0 48 82 16857271 1 +101 16857272 49 12.25 0 49 83 16857273 1 +102 16857274 50 12.5 0 50 85 16857275 1 103 16967934 20d20 25 20 20 140 16967934 1 104 16967935 21d20 25 21 20 141 16967935 1 105 16967936 22d20 25 22 20 142 16967936 1 diff --git a/CEP2/2.71/_tlk/prc8_cep271_mrg.xml b/CEP2/2.71/_tlk/prc8_cep271_mrg.xml index f1e2a67..2c16f8b 100644 --- a/CEP2/2.71/_tlk/prc8_cep271_mrg.xml +++ b/CEP2/2.71/_tlk/prc8_cep271_mrg.xml @@ -1325,12 +1325,19 @@ Prerequisite: Psicraft 4. Specifics: Your manifester level for the chosen class increase by +4. This can't increased your manifester level beyond your HD. (Ex: a Fighter 2 / Psion 5 increase his manifester level from 5 to 7). Use: Automatic. Epic Dread Necromancer - Within the shadowed realms where life and death intertwine, the Dread Necromancer emerges as a master of the macabre, wielding the powers of undeath with unparalleled mastery. This dark and enigmatic class delves deep into the forbidden arts of necromancy, harnessing the very forces that govern life and death to achieve unparalleled power. + Within the shadowed realms where life and death intertwine, the Dread Necromancer emerges as a master of the macabre, wielding the powers of undeath with unparalleled mastery. This dark and enigmatic class delves deep into the forbidden arts of necromancy, harnessing the very forces that govern life and death to achieve unparalleled power. - Hit Die: d12 - Skill Points at Each Additional Level: 2 + Int modifier. - - Bonus Feats: The epic dread necromancer gains a bonus feat every five levels, starting at level 25 +Hit Die: d12. +Skill Points at Each Additional Level: 2+ Intelligence modifier. +Bonus Feats: The epic Dread Necromancer gains a bonus feat every four levels. + +Special: +Scabrous Touch: The epic Dread Necromancer continues to gain another use of their Scaborous Touch ability every 5 levels. +Negative Energy Burst: The epic Dread Necromancer continues to gain another use of their Negative Energy Burst ability every 5 levels. +Spellcasting: The epic Dread Necromancer continues to increase in arcane caster level. + +Epic Dread Necromancer Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Great Charisma, Ignore Material Components, Improved Combat Casting, Zone of Animation. **** Practiced Spellcaster (Knight of the Weave) Practiced Spellcaster (Cultist of the Shattered Peak) @@ -2237,26 +2244,24 @@ Benefit: Your aura of despair causes a -4 morale penalty on all saving throws.Few mortal beings can surpass the destructive capabilities of the epic frenzied berserker. Hit Die: d12. +Skill Points at Each Additional Level: 2+ Intelligence modifier. +Bonus Feats: The epic frenzied berserker gains a bonus feat every three levels. -Skill Points at Each Additional Level: 2 + Int modifier - +Special: Frenzy (Ex): The epic frenzied berserker may enter a frenzy one additional time per day for every two levels gained after 9th. - Inspire Frenzy (Su): The epic frenzied berserker may use this ability one additional time per day for every two levels gained after 10th. -Bonus Feats: The epic frenzied berserker gains a bonus feat (selected from the list of epic frenzied berserker feats) every three levels after 10th. - -Epic Frenzied Berserker Bonus Feat List: Damage Reduction, Devastating Critical, Epic Prowess, Epic Toughness, Fast Healing, Overwhelming Critical, Terrifying Rage, Thundering Rage. +Epic Frenzied Berserker Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Devastating Critical, Great Constitution, Great Strength, Epic Prowess, Epic Toughness, Fast Healing, Overwhelming Critical, Terrifying Rage, Thundering Rage. Epic Tempest The epic tempest is barely visible behind the incessant, whirling blur of her twin weapons. Hit Die: d10. +Skill Points at Each Additional Level: 2+ Intelligence modifier. +Bonus Feats: The epic tempest gains a bonus feat every two levels. -Skill Points at Each Additional Level: 2 + Int modifier. - -Bonus Feats: The epic tempest gains a bonus feat (selected from the list of epic tempest feats) every two levels after 10th. - -Epic Tempest Bonus Feat List: Blinding Speed, Devastating Critical, Epic Prowess, Epic Toughness, Epic Weapon Focus, Overwhelming Critical, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. +Epic Tempest Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Prowess, Epic Toughness, Epic Weapon Focus, Overwhelming Critical, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. Ignore Arcane Spell Failure Type of Feat: Class-Specific Prerequisite: Arcane Hierophant 1 @@ -4661,7 +4666,7 @@ Duration: 1 round/level A red nimbus surrounds you as you move smoothly across the crowded battlefield. -You gain the benefit of the Mobility feat (PH 98), +You gain the benefit of the Mobility feat, even if you not meet the prerequisites. You do not have to be charging to gain this benefit. Energized Shield: Acid @@ -15093,14 +15098,14 @@ Arcane Tricksters combine their knowledge of spells with a taste for intrigue, l REQUIREMENTS: Alignment: Non Lawful -Skills: Lore 4 ranks, Disable Trap 7, Pick Lock 7. +Skills: Lore 4 ranks, Disable Trap 7, Open Lock 7. Sneak Attack: 2d6 Spells: Must be able to cast at least 3rd level Arcane spells. CLASS FEATURES: Level -1: Ranged Legerdemain - Trap & Pick Lock at 30' range, once per day. +1: Ranged Legerdemain - Trap & Open Lock at 30' range, once per day. 2: Sneak Attack 1d6. 3: Impromptu Sneak Attack - Arcane Trickster causes a sneak attack on target, can be used once per day. 4: Sneak Attack 2d6. @@ -15353,7 +15358,7 @@ Use: Activate Feat. Ranged Legerdemain Type of Feat: Class Specific Prerequisite: Arcane Trickster level 1 -Specifics: Allows an Arcane Trickster to attempt to Pick Lock or Disable Trap at a range of up to 30' feet. 1 Use a day at level 1, 2 uses at level 5, and 3 uses at level 9. +Specifics: Allows an Arcane Trickster to attempt to Open Lock or Disable Trap at a range of up to 30' feet. 1 Use a day at level 1, 2 uses at level 5, and 3 uses at level 9. Use: Selected. Impromptu Sneak Attack Type of Feat: Class Specific @@ -30247,6 +30252,8 @@ Use: Selected Type of Feat: Psionic Prerequisite: Wis 13 Specifics: You get a +4 bonus to your concentration check to become psionically focused. + +NOTE: Due to technical limitations, this lowers the DC of your Concentration Check to become psionically focused by 4. Use: Automatic Power Penetration Type of Feat: Psionic @@ -34318,7 +34325,7 @@ Use: Automatic. Aura of Menace Type of Feat: Racial Prerequisite: Race-Specific. -Specifics: The creature has a righteous aura around it. Any creature that fails its will save(DC:16+Cha) is shaken. +Specifics: The creature has a righteous aura around it. Any creature that fails its will save is shaken. The DC of the will save is calculated as follows: 10 (Base) + 2 (Racial Bonus) + 3 (1/2 Outsider HD) + Charisma bonus. Use: Selected. Hound Archon Aid Hound Archon Detect Evil @@ -41392,9 +41399,8 @@ Spell Resistance: Yes This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed. -If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it - the spell cannot be used to crush a creature by increasing its size. -All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of enlarged items are not increased by this spell. -Multiple magical effects that increase size do not stack,. +If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it - the spell cannot be used to crush a creature by increasing its size. Multiple magical effects that increase size do not stack. + Enlarge person counters and dispels reduce person. Enlarge person can be made permanent with a permanency spell. @@ -41418,10 +41424,8 @@ Saving Throw: Fortitude negates Spell Resistance: Yes This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. This decrease changes the creature's size category to the next smaller one. The target gains a +2 size bonus to Dexterity, a -2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size. -A Small humanoid creature whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet (meaning that it must enter an opponent's square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn't change the target's speed. -All equipment worn or carried by a creature is similarly reduced by the spell. -Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them). -Multiple magical effects that reduce size do not stack. +A Small humanoid creature whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet (meaning that it must enter an opponent's square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn't change the target's speed. Multiple magical effects that reduce size do not stack. + Reduce person counters and dispels enlarge person. Reduce person can be made permanent with a permanency spell. @@ -46673,7 +46677,7 @@ Saving Throw: Fort partial. You make a crushing blow that staggers your opponent, leaving it unable to move. -Make a single melee attack. If you successfully hit the creature, he takes an additional 1d6 damage. If he fails a Reflex save against 12 + your Strength modifier, he cannot move for one round. +Make a single melee attack. If you successfully hit the creature, he takes an additional 1d6 damage. If he fails a Fortitude save (DC: 12 + your Strength modifier), he cannot move for one round. Stonefoot Stance Stone Dragon (Stance) Level: Crusader 1, Swordsage 1, Warblade 1 @@ -51723,12 +51727,12 @@ Special Abilities: - Low-Light Vision: Allows them to see better than normal in the dark. - Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons. +- Hardiness vs. Disease: +2 racial bonus on saving throws against disease. - 40' Movement - Skill Affinity (Hide): +2 racial bonus to Hide checks. - Skill Affinity (Move Silently): +2 racial bonus to Move Silently checks. - Natural Weapon: Can make a natural bite or claw attack(1d4). -- Scent: Gains Track as a bonus feat, and can track by smell. -- Monstrous: Nezumi count as Monstrous Humanoids for the purpose of spells. +- Immune to the Shadowlands Taint: Nezumi can never acquire a Taint score, and suffer no ill effects from exposure to the Shadowlands. Effects such as the cloud of Taint spell or the special attacks of Shadowlands creatures can still harm them, however. Khaasta Khaastan khaasta @@ -60028,7 +60032,8 @@ Aranea Ability Adjustments: +4 Dex, +4 Con, +4 Int, +2 Wis, +4 Cha Favored Class (Sorcerer): A multiclass aranea's sorcerer class does not count when determining whether they suffer an XP penalty for multiclassing. Racial Traits: -- A aranea's base land speed is 50 feet in spider form, 30 in hybrid or humanoid forms. +- An aranea's base land speed is 50 feet in spider form, 30 in hybrid or humanoid forms. +- Racial Hit Dice: An aranea begins with three levels of shapechanger, which provide 3d8 Hit Dice. - Medium: As Medium creatures, aranea have no special bonuses or penalties due to their size. - Natural Weapons: An aranea can bite 1d6 points of damage in spider & hybrid form. - Poison: An aranea's bite is poisonous & does 1d6 STR initial damage & 2d6 secondary damage. @@ -77451,7 +77456,7 @@ Level 3: Darkvision Unseen Weapon (Unexpected Strike) - Your opponent is denied its Dexterity bonus against your next melee attack. 4: Sneak Attack +2d6 -5: Unseen Weapon (Ephemeral Weapon) - Your next melee attack deals an extra 2d6 points of damage, as extraplanar darkness momentarily replaces portions of your opponent's body. +5: Unseen Weapon (Ephemeral Weapon) - Your next melee attack deals an extra 2d6 points of damage, as extraplanar darkness momentarily replaces portions of your opponent's body. 6: Sneak Attack +3d6 7: Ultravision Unseen Weapon (Shadowy Strike) - Your next melee attack is resolved as a melee touch attack. @@ -80283,22 +80288,22 @@ When within your own black labyrinth, you are immune to the last two effects (mo War mind Tower of Iron Will War mind True Seeing, Psionic ####END_OF_PSI_SPELLBOOK_RESERVE - ###PRC8 Loadscreen Hint Reserve 74800-75000-### - + ###PRC8 Loadscreen Hint Reserve 74800-75000-### LETO does not support the PRC8 Due to Bioware limitations, non-Bioware spontaneous casters do not use the normal spellbook. Those spells can be found in your class radial. - Due to Bioware limitations, only your highest level Arcane or Divine class can receive new Arcane or Divine spells at level up. + Due to Bioware limitations, only your highest level Arcane or Divine class will receive new Arcane or Divine spellslots at level up. Two handed weapons are shown being wielded one handed to allow feats such as Monkey Grip & Oversized Two-Weapon fighting to work properly. Combat isn't affected. - De-leveling isn't supported by the PRC8 & can in fact break your character. - - Casting an Exalted or Vile spell causes ability damage. + De-leveling isn't supported by the PRC8 & can in fact break your character. + Casting an Exalted or Vile spell causes ability damage to the caster. Enable & disable optional game features with the PRC Options radial. - Knockdown, Called Shot, Taunt & Parry are not valid 3e D&D feats or skills & have been disabled in the PRC8. - + Knockdown, Called Shot, Taunt & Parry are not valid 3e D&D feats or skills & have been disabled in the PRC8. As in Neverwinter Nights 2, Arcane & Divine prestige classes must pick a marker feat at 1st class level to choose which spellcasting class will be boosted by the new prestige class. Some prestige classes can advance invoking or shadowcasting instead of spellcasting. Spellcraft doesn't provide a bonus to your save vs. spells in 3e Dungeons & Dragons. This is reflected in the PRC8. Tumble doesn't provide a bonus to your Armor Class in 3e Dungeons & Dragons. This is reflected in the PRC8. + Feats for Alternate Magic Systems (Psionics, Incarnum, etc) are all organized under a Masterfeat. Psionic Feats, ToB Feats, etc... + Typing "/sb" in chat will bring up the NUI spellcasting menu. + Typing "/pa" in chat will bring up the NUI Power Attack menu. Favored Mystery - Black Labyrinth Holy Warrior Type of Feat: Reserve @@ -80479,7 +80484,9 @@ Special Abilities: - Level Adjustment: +1 FcL Plt - ### BEGIN INVOKER MARKER FEATS# + ### BEGIN INVOKER MARKER FEATS# + Sorcerous Spellcasting (Hobgoblin Warsoul) + Sorcerous Casting: Hobgoblin Warsouls cast spells as a Sorcerer of their hit dice (9th level). Abjurant Champion Invoking (Warlock) Acolye of the Skin Invoking (Warlock) Anima Mage Invoking (Warlock) @@ -80622,7 +80629,19 @@ Special Abilities: Manifesting: Upon reaching levels 2, 3, 4, 5, 6, 7, 8, 9, the Thrallherd gains a new manifester level, increasing his power points, total powers known, and maximum power level. Spellcasting: Upon reaching levels 2, 3, 4, 5, 6 the Sanctified Mind gains new spells as if he had also gained a level in his highest level divine spellcasting class. Spellcasting: Each level, the Soulmanifester gains new spells per day as if they had also gained a level in their highest level arcane spellcasting class. - ### BEGIN SPELLCASTER MARKER FEATS# + ### BEGIN SPELLCASTER MARKER FEATS# + Aberration Spellcasting (Sublime Chord) + Fey Spellcasting (Sublime Chord) + Monstrous Spellcasting (Sublime Chord) + Outsider Spellcasting (Sublime Chord) + Shapechanger Spellcasting (Sublime Chord) + Bard Spellcasting (Sublime Chord) + Beguiler Spellcasting (Sublime Chord) + Duskblade Spellcasting (Sublime Chord) + Sorcerer Spellcasting (Sublime Chord) + Warmage Spellcasting (Sublime Chord) + Wizard Spellcasting (Sublime Chord) + Spellcasting: A sublime chord's caster level for both her sublime chord spells and the spells she gains from other arcane spellcasting classes is determined by adding her sublime chord level to her level in another arcane spellcasting class. If she had more than one arcane spellcasting class before becoming a sublime chord, she must choose which class to add her sublime chord levels for the purpose of determining her sublime chord spellcaster level. Bardic Spellcasting (Gloura) Sorcerous Spellcasting (Drider) Sorcerous Spellcasting (Arkamoi) @@ -82117,6 +82136,104 @@ Special Abilities: Sohei Spellcasting (Master of Shrouds) Ur-Priest Spellcasting (Master of Shrouds) Sorcerous Spellcasting (Hobgoblin Warsoul) + Sorcerous Casting: Hobgoblin Warsoul's cast spells as a Sorcerer of their hit dice (10th level). + <cÿÿÿ>Pick a spellcasting feat (1st lvl)</c> + Choose which spellcasting class to advance with the currently selected Prestige Class. If you try take a marker feat after1st class level, your character will be releveled. + <cÿÿÿ>Chose a Discipline (1st lvl)</c> + Every Psion must decide at first level which discipline he will specialize in. Choosing a discipline provides a psion with access to the powers that are restricted to that discipline. If you try take a more than one psionic disipline, your character will be releveled. If you do this at first character level, you will need to delete the character and start over. + Ability Focus + Choose one of the character's special attacks. +Prerequisite + +Special attack. +Benefit + +Add +2 to the DC for all saving throws against the special attack on which the character focuses. +Special + +A character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat it applies to a different special attack. + <cÿÿÿ>Choose a Divine Gift</c> + At 1st level, you gain a sacred gift of power from your divine patron (who is also the source of your cleric spells and, directly or indirectly, your warlock invocations). + +Choose one of the following abilities at 1st level, and another ability every three levels thereafter, to a maximum of four at 10th level. You can spend one of your turn/rebuke undead attempts as a swift action to activate the chosen power. + +Corrupting Blast: In place of applying an eldritch essence invocation to your eldritch blast, you can change it into a corrupting blast. In addition to its normal effect, the blast applies a penalty on the target's next Will save equal to 1/2 your class level (minimum -1). If the target doesn't attempt a Will save before the end of your next turn, the effect fades. + +Damage Reduction: You gain temporary damage reduction (overcome by cold iron) equal to 1/2 your class level (minimum 1).This damage reduction stacks with the damage reduction granted by the warlock class. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). + +Fearful Glare: You can render a single living creature within 30 feet of you shaken for 1 round (Will negates; DC 10 + class level + Cha modifier). The creature's HD can't exceed your character level. + +Fiendish Resistance: You gain resistance to acid and fire equal to 10 + your class level. This resistance stacks with the energy resistance granted by the warlock class. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). Your deity must be evil for you to select this gift. + +Healing Blast: In place of applying an eldritch essence invocation to your eldritch blast, you can change it into a healing blast. The blast heals living creatures instead of dealing damage to them (the damage healed is equal to the damage normally dealt). Against undead, the healing blast deals damage as normal; against constructs or objects, the healing blast has no effect. Your deity must be non-evil for you to select this gift. + +Protective Aura: You surround yourself with a magic circle against evil centered on you. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). Your deity must be good for you to select this gift. + +Strength of Will: You gain a bonus equal to 1/2 your class level (minimum +1) on your next save to resist a mind-affecting spell or ability. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round); if you haven't attempted an appropriate save in this time, the effect ends. + +Wild Frenzy: You gain a +2 bonus on attack rolls and damage rolls with melee weapons and eldritch blasts, along with temporary hit points equal to twice your class level. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). Your deity must be chaotic for you to select this gift. + <cÿÿÿ>Pick an invoking feat (1st lvl)</c> + Choose which invoking class to advance with the currently selected Prestige Class. If you try take a marker feat after1st class level, your character will be releveled. + ## iprp_damagecost.2da expansion ## + 21 Damage + +21 + 22 Damage + +22 + 23 Damage + +23 + 24 Damage + +24 + 25 Damage + +25 + 26 Damage + +26 + 27 Damage + +27 + 28 Damage + +28 + 29 Damage + +29 + 30 damage + +30 + 31 Damage + +31 + 32 Damage + +32 + 33 Damage + +33 + 34 Damage + +34 + 35 Damage + +35 + 36 Damage + +36 + 37 Damage + +37 + 38 Damage + +38 + 39 Damage + +39 + 40 Damage + +40 + 41 Damage + +41 + 42 Damage + +42 + 43 Damage + +43 + 44 Damage + +44 + 45 Damage + +45 + 46 Damage + +46 + 47 Damage + +47 + 48 Damage + +48 + 49 Damage + +49 + 50 Damage ***** Custom Weapon VFX ***** ... Darkness / Shadow ... Psionic / Mind @@ -84062,6 +84179,7 @@ Feats Required: Simple, or Druid Obsidian Bamboo Pottery + Glassteel #END PRC8 MATERIAL RESERVE# #START PRC8 WOL RESERVE# Giant Bearing @@ -84560,7 +84678,6 @@ Bonus Feats: The epic Umbral Disciple gains a bonus feat every three levels Special: Sneak Attack: The epic Umbral Disciple's sneak attack continues to increase by 1d6 every 3 levels. -Meldshaping: Increases as if gaining a level in your meldshaper class at each level. Epic Umbral Disciple Bonus Feat List: Armor Skin, Blinding Speed, Bonus Soulmeld, Epic Dodge, Epic Energy Resistance, Epic Essentia, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Self-Concealment, Epic Skill Focus, Epic Superior Initiative, Epic Weapon Focus, Extra Chakra Bind, Great Dexterity, Improved Sneak Attack, Lingering Damage, Open Heart Chakra, Open Soul Chakra, Rapid Meldshaping, Rebind Soulmeld. @@ -84837,7 +84954,7 @@ Ritual Scarring : The epic Runescarred Berzerker continues to gain +1 Natural AC Epic Runescarred Berserkers Bonus Feat List: Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Terrifying Rage, Thundering Rage Epic Talontar Blightlord - Epic Talontar Blightlords are avatars of pestilence and decay, their very presence a walking plague. With blighted blood and cursed glaives, they corrupt nature itself, spreading Talona’s rot across forests and flesh alike. No longer truly mortal, these twisted priests become vessels of contagion—unfeeling, unyielding, and unstoppable harbingers of a diseased apocalypse. + Epic Talontar Blightlords are avatars of pestilence and decay, their very presence a walking plague. With blighted blood and cursed glaives, they corrupt nature itself, spreading Talona’s rot across forests and flesh alike. No longer truly mortal, these twisted priests become vessels of contagion—, unfeeling, unyielding, and unstoppable harbingers of a diseased apocalypse. Hit Die: d8 Skill Points at Each Additional Level: 2 + Int Modifier @@ -85095,10 +85212,10 @@ Skill Points at Each Additional Level: 2 + Int Modifier Bonus Feats: The epic Hospitaler gains a bonus feat every three levels Special: -Spellcasting: At each even level the epic Hospitaler continues to increase in divine caster level (and spells known, if applicable). +Spellcasting: At each level the epic Hospitaler continues to increase in divine caster level (and spells known, if applicable). Epic Hospitaler Bonus Feats List: -Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Prowess, Epic Reputation, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Epic Will, Focused Spell Penetration, Great Wisdom, Improved Combat Casting, Improved Spell Resistance, Overwhelming Critical, Perfect Health, Planar Turning. +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Prowess, Epic Reputation, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration,Epc Spellcasting, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Great Charisma, Great Smiting, Great Wisdom, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning. Epic Master of Shrouds At epic levels, the Master of Shrouds commands the dread powers of the grave with terrifying authority. Her ability to summon incorporeal undead grows to include even greater horrors, and her dominion over death magic becomes absolute. @@ -85111,7 +85228,7 @@ Summon Undead: The epic Master of Shrouds' undead thrall continues gaining power Spellcasting: At each class level the epic Master of Shrouds continues to increase in divine caster level (and spells known, if applicable). Epic Master of Shrouds Bonus Feat List: -Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Resistance, Epic Divine Vigor, Epic Spell Focus, Epic Spell Penetration, Focused Spell Penetration, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Planar Turning. +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Great Charisma, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Planar Turning, Zone of Animation. Epic Master Harper Epic Master Harpers are legendary champions of freedom, lore, and harmony. Their mastery of ancient knowledge, music, and magic allows them to uplift allies, dismantle tyranny, and uncover secrets long forgotten. At epic levels, they gain deeper access to the Harper Secrets, further enhance their bardic and arcane talents, and wield their influence across the realms as inspirational figures and guardians of balance. @@ -85136,7 +85253,7 @@ Rancor: the epic Foe Hunter's Rancor ability contiues to increase its damage bon Hated Enemy Damage Reduction: the epic Foe Hunter's Hated Enemy Damage Reduction ability contiues to increase its resistance by 2/- every three levels. Epic Foe Hunter Bonus Feat List: -Armor Skin, Bane of Enemies, Blinding Speed, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Strength, Great Dexterity, Improved Manyshot, Perfect Health, Perfect Two-Weapon Fighting, Two-Weapon Rend, Superior Initiative. +Armor Skin, Bane of Enemies, Blinding Speed, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Strength, Great Dexterity, Perfect Health, Perfect Two-Weapon Fighting, Two-Weapon Rend, Superior Initiative. Epic Thrall of Grazzt Epic Thralls of Graz’zt become living conduits of seduction and destruction. Their dark charisma becomes irresistible, allowing them to manipulate even the most stalwart minds. Their spell betrayal abilities reach deadly precision, turning every opening into an opportunity for pain. With the power to summon greater demons and twist arcane energy into lethal cunning, an Epic Thrall of Graz'zt no longer merely follows the Dark Prince, they act as his voice, his blade, and his will. @@ -85151,9 +85268,9 @@ Spellstrike: the epic Thrall of Graz'zt's Spellstrike ability continues to incre Spellcasting: The epic Thrall of Graz'zt continues to increase in arcane caster level (and spells known, if applicable). Epic Thrall of Graz'zt Bonus Feat List: -Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. Epic Eldritch Disciple - At epic levels, the Eldritch Disciple becomes a master of both divine magic and eldritch power. Her patron’s gifts grow stronger, allowing her to blend invocations and divine spells with greater ease. As a chosen vessel of her deity’s will, she channels supernatural power with unmatched versatility and purpose. + At epic levels, the Eldritch Disciple becomes a master of both divine magic and eldritch power. Her patron’s gifts grow stronger, allowing her to blend invocations and divine spells with greater ease. As a chosen vessel of her deity's will, she channels supernatural power with unmatched versatility and purpose. Hit Die: d8 Skill Points at Each Additional Level: 2 + Int Modifier @@ -85164,13 +85281,13 @@ Spellcasting: The epic Eldritch Disciple continues to increase in divine caster Invoking: The epic Eldritch Disciple continues to increase in invoker level (and spells known, if applicable). Epic Eldritch Disciple Bonus Feat List: -Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Eldritch Sculptor, Epic Damage Reduction, Epic Eldritch Blast, Epic Energy Resistance, Epic Extra Invocation, Epic Fiendish Resilience, Epic Spell Focus, Epic Spell Penetration, Fast Healing, Improved Combat Casting, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Superior Initiative. +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Eldritch Sculptor, Epic Damage Reduction, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Eldritch Blast, Epic Energy Resistance, Epic Extra Invocation, Epic Fiendish Resilience, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Fast Healing, Improved Combat Casting, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Superior Initiative. Epic Ghost Faced Killer At epic levels, the Ghost-Faced Killer becomes a nearly unstoppable specter of death, striking from the shadows with terrifying precision. Their ghostly abilities expand, allowing more frequent use of ethereal movement and fear-based tactics. Few see them coming, and even fewer survive the encounter. Hit Die: d8. Skill Points at Each Additional Level: 4 + Intelligence modifier. -Bonus Feats: The epic Ghost-Faced Killer gains a bonus feat every three levels. +Bonus Feats: The epic Ghost-Faced Killer gains a bonus feat every four levels. Special: Sudden Strike: The epic Ghost-Faced Killer's Sudden Strike damage continues to increase by +1d6 every three levels. @@ -85178,7 +85295,7 @@ Ghost Step: The epic Ghost-Faced Killer continues gaining a use of their Ghost S Frightful Attack: The epic Ghost-Faced Killer continues gaining a use of their Frightful Attack ability every three class levels. Epic Ghost-Faced Killer Bonus Feat List: -Armor Skin, Blinding Speed, Devastating Critical, Epic Dodge, Epic Reputation, Epic Skill Focus, Epic Prowess, Epic Toughness, Epic Trapfinding, Epic Weapon Focus, Great Dexterity, Improved Sneak Attack, Lingering Damage, Overwhelming Critical, Self-Concealment, Superior Initiative. +Armor Skin, Blinding Speed, Devastating Critical, Epic Dodge, Epic Reputation, Epic Skill Focus, Epic Prowess, Epic Toughness, Epic Weapon Focus, Great Dexterity, Improved Sneak Attack, Lingering Damage, Overwhelming Critical, Self-Concealment, Superior Initiative. Epic Ultimate Magus Epic Ultimate Magus Description - PLACEHOLDER Epic Forest Master @@ -85205,20 +85322,20 @@ Spellcasting: At each class level the epic Jade Phoenix Mage continues to increa Maneuvers: At each class level the epic Jade Phoenix Mage continues to increase in initiator level. Epic Jade Phoenix Mage Bonus Feat List: -Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Devastating Critical, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Spellcasting, Epic Skill Focus, Epic Toughness, Epic Weapon Specialization, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Lasting Inspiration, Master Wand, Overwhelming Critical, Tenacious Magic. +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Devastating Critical, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Spellcasting, Epic Skill Focus, Epic Toughness, Epic Weapon Specialization, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Master Wand, Overwhelming Critical, Tenacious Magic. Epic Ruby Knight Vindicator At epic levels, the Ruby Knight Vindicator becomes a divine instrument of vengeance and secrecy. Steeped in martial discipline and empowered by the divine will of Wee Jas, the vindicator learns to bend time with divine fervor, recover and execute maneuvers with near-limitless efficiency, and move through shadows in full armor as easily as others in silence. His turning power fuels even more devastating strikes and supernatural precision, and no marked enemy escapes his holy judgment. Hit Die: d8 Skill Points at Each Additional Level: 4 + Int Modifier -Bonus Feats: The epic Ruby Knight Vindicator gains a bonus feat every three levels +Bonus Feats: The epic Ruby Knight Vindicator gains a bonus feat every five levels. Special: Spellcasting: The epic Ruby Knight Vindicator continues to increase in divine caster level (and spells known, if applicable). Maneuvers: At each class level the epic Ruby Knight Vindicator continues to increase in initiator level. Epic Ruby Knight Vindicator Bonus Feat List: -Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Energy Resistance, Epic Fortitude, Epic Spell Focus, Epic Spell Penetration, Epic Prowess, Epic Toughness, Epic Spellcasting, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Improved Combat Casting, Great Charisma, Great Wisdom, Perfect Health, Planar Turning, Overwhelming Critical, Tenacious Magic. +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning, Tenacious Magic Epic Eternal Blade Epic Eternal Blades are peerless elven warriors who have forged an unbreakable bond with their ancestral guides. Their mastery of martial maneuvers transcends time, allowing them to strike with preternatural precision and defend with foresight unmatched. As they grow in power, their eternal training deepens, granting even greater access to advanced techniques and the wisdom of ancient elven spirits, making them living legends on the battlefield. @@ -85244,7 +85361,7 @@ Monk Abilities: The epic Shadow Sun Ninja continues to add their class level to Maneuvers: At each class level the epic Shadow Sun Ninja continues to increase in initiator level. Epic Shadow Sun Ninja Bonus Feat List: -Armor Skin, Blinding Speed, Damage Reduction, Epic Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Fast Healing, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Self-Concealment, Superior Initiative. +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Fast Healing, Great Dexterity, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Self-Concealment, Superior Initiative. Epic Witchborn Binder Epic Witchborn Binders are the final bulwark against arcane tyranny. Having mastered the fusion of incarnum and anti-magic, they become living wards, nullifying spellcraft with a gesture, and shackling even the most powerful wizards in prisons of soulstuff. At this level, their presence alone can suppress magical auras, unravel arcane constructs, and seal away reality-bending threats. Vigilant and relentless, an epic Witchborn Binder is both a hunter and a sentinel, wielding pure incarnum as a weapon of justice. @@ -85265,7 +85382,7 @@ Skill Points at Each Additional Level: 4 + Int Modifier Bonus Feats: The epic Disciple of Mephistopheles gains a bonus feat every other level. Epic Disciple of Mephistopheles Bonus Feat List: -Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Great Constitution, Improved Whirlwind Attack, Legendary Commander, Superior Initiative. +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Great Constitution, Improved Whirlwind Attack, Legendary Commander, Superior Initiative. Epic Soul Eater An Epic Soul Eater is a walking extinction event. It no longer feeds just on life, it devours identity, power, and memory. Each victim makes it stronger, faster, and harder to stop. To face one is to risk becoming part of it forever. @@ -85274,7 +85391,7 @@ Skill Points at Each Additional Level: 4 + Int Modifier Bonus Feats: The epic Soul Eater gains a bonus feat every other level. Epic Soul Eater Bonus Feat List: -Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Great Constitution, Legendary Commander, Superior Initiative. +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Great Constitution, Improved Stunning Fist, Improved Whirlwind Attack, Overwhelming Critical, Perfect Health, Superior Initiative. Epic Henshin Mystic Epic Henshin Mystics embody the ideals of discipline and transformation that define their order. As they progress beyond traditional limits, they further transcend physical boundaries and deepen their spiritual mastery. Their pursuit of perfection sharpens their awareness, focus, and presence, allowing them to act as beacons of balance and clarity. In battle and in stillness, their command of inner power continues to grow, reflecting their steady evolution toward the divine. @@ -85286,13 +85403,13 @@ Special: Monk Abilities: The epic Henshin Mystic continues to add their class level to determine AC Bonus, Unarmed Damage & Monk movement speed increase. Epic Henshin Mystic Bonus Feat List: -Armor Skin, Blinding Speed, Damage Reduction, Epic Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Fast Healing, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Self-Concealment, Superior Initiative. +Armor Skin, Blinding Speed, Damage Reduction, Epic Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Fast Healing, Great Wisdom, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Self-Concealment, Superior Initiative. Epic Drunken Master The Drunken Master masters the art of unpredictable, staggered movements to confuse and evade enemies. At epic levels, their drunken combat style becomes even more powerful, turning alcohol into a source of strength and resilience. They become a whirlwind of chaos, using their unsteady form to surprise and overpower opponents with unexpected, powerful strikes. Hit Die: d8 Skill Points at Each Additional Level: 4 + Int Modifier -Bonus Feats: The epic Drunken Master gains a bonus feat every other level. +Bonus Feats: The epic Drunken Master gains a bonus feat every three levels. Epic Drunken Master Bonus Feat List: Armor Skin, Blinding Speed, Damage Reduction, Epic Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Fast Healing, Great Constitution, Great Dexterity, Great Strength, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Self-Concealment, Superior Initiative. @@ -85322,16 +85439,16 @@ Greater Turning: The epic Morninglord of Lathander continues to gain a use of Gr Spellcasting: The epic Morninglord of Lathander continues to increase in divine caster level (and spells known, if applicable). Epic Morninglord of Lathander Bonus Feat List: -Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Fortitude, Epic Spell Focus, Epic Spell Penetration, Epic Prowess, Epic Toughness, Epic Spellcasting, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Improved Combat Casting, Great Charisma, Great Wisdom, Perfect Health, Planar Turning, Tenacious Magic. +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Perfect Health, Planar Turning, Tenacious Magic. Epic Pyrokineticist At epic levels, the Pyrokineticist becomes the living embodiment of raw elemental force. Whether wielding searing flame, freezing cold, corrosive acid, or crackling lightning, they channel destructive energy with deadly precision and flair. Their chosen element shapes every strike, movement, and breath unleashing devastating touch attacks, elemental lashes, and overwhelming bursts of power. Masters of heat, chill, corrosion, or storm, these kineticists don't just manipulate energy, they become it. Hit Die: d8 Skill Points at Each Additional Level: 2 + Int Modifier -Bonus Feats: The epic Pyrokineticist gains a bonus feat every other level. +Bonus Feats: The epic Pyrokineticist gains a bonus feat every three levels. Epic Pyrokineticist Bonus Feat List: -Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Psionic Feats, Superior Initiative. +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Epic Psionic Feats, Superior Initiative. Epic Shadowmind At epic levels, the Shadowmind becomes a whisper in the mind and a ghost in the dark. Blending silent footfalls with psychic sabotage, she can unravel thoughts before they are spoken, cloud perceptions before danger is noticed, and strike where no defense can reach. With powers that distort memory and stealth refined to supernatural precision, the epic Shadowmind is the perfect infiltrator; unseen, unknown, and unforgettable only to those who survive. @@ -85344,7 +85461,7 @@ Sneak Attack: the epic Shadowmind's sneak attack continues to gain +1d6 damage e Manifesting: At each class level the epic Shadowmind continues to increase in manifester level (and powers known, if applicable). Epic Shadowmind Bonus Feat List: -Armor Skin, Blinding Speed, Epic Dodge, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Trapfinding, Epic Weapon Focus, Great Charisma, Great Dexterity, Great Intelligence, Great Wisdom, Improved Sneak Attack, Lingering Damage, Psionic Feats, Self-Concealment, Superior Initiative. +Armor Skin, Blinding Speed, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Skill Focus, Great Charisma, Great Dexterity, Great Intelligence, Great Wisdom, Improved Sneak Attack, Lingering Damage, Epic Psionic Feats, Self-Concealment, Superior Initiative. Epic Psychic Thurge To the epic Psychic Theurge, the boundary between faith and thought is a veil easily pierced. Wielding divine miracles and mental might in seamless harmony, they are living conduits of transcendent purpose. Their prayers echo with psionic force, and their psionic power is guided by divine insight. These rare visionaries stand at the nexus of will and wonder, forging a path where no spell nor power is beyond reach. @@ -85357,7 +85474,7 @@ Spellcasting: At each class level the epic Psychic Theurge continues to increase Manifesting: At each class level the epic Psychic Theurge continues to increase in manifester level (and powers known, if applicable). Epic Psychic Theurge Bonus Feat List: -Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Sheild, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Focused Spell Penetration, Great Charisma, Great Intelligence, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Planar Turning, Psionic Feats, Tenacious Magic, Zone Of Animation. +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Sheild, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Focused Spell Penetration, Great Charisma, Great Intelligence, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Planar Turning, Epic Psionic Feats, Tenacious Magic, Zone Of Animation. Epic Cerebremancer The epic Cerebremancer is a scholar of two worlds, one of incantations and sigils, the other of thoughts shaped into force. They weave arcane threads with psionic clarity, bending the very essence of reality with twin pillars of intellect and magic. To them, the mind is just another spellbook, and magic merely another expression of will. In their hands, knowledge becomes transcendence, and dual mastery becomes a singular, unstoppable force. @@ -85370,19 +85487,19 @@ Spellcasting: At each class level the epic Cerebremancer continues to increase i Manifesting: At each class level the epic Cerebremancer continues to increase in manifester level (and powers known, if applicable). Epic Cerebremancer Bonus Feat List: -Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Energy Resistance, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Skill Focus, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Great Wisdom, Ignore Material Components, Improved Combat Casting, Psionic Feats, Tenacious Magic. +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Energy Resistance, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Skill Focus, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Great Wisdom, Ignore Material Components, Improved Combat Casting, Epic Psionic Feats, Tenacious Magic. Epic Thrallherd The epic Thrallherd is no mere master of persuasion, they are a gravitational center of will, drawing minds like comets into their orbit. Words are unnecessary; their presence alone compels obedience. Servants do not follow out of duty, but because they believe it is destiny. Kings, monsters, even minds alien and ancient, none are beyond the Thrallherd’s reach. Their thoughts shape allegiance, and their will becomes the law of others. Hit Die: d4 Skill Points at Each Additional Level: 2 + Int Modifier -Bonus Feats: The epic Thrallherd gains a bonus feat every six levels. +Bonus Feats: The epic Thrallherd gains a bonus feat every three levels. Special: Manifesting: At each class level the epic Thrallherd continues to increase in manifester level (and powers known, if applicable). Epic Thrallherd Bonus Feat List: -Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Leadership, Epic Skill Focus, Great Intelligence, Psionic Feats. +Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Leadership, Epic Skill Focus, Great Intelligence, Epic Psionic Feats, Legendary Commander. Epic Fist of Zouken Epic Fists of Zuoken are masters of both body and mind, walking paths few dare to tread. Their strikes carry the weight of perfect training, and their thoughts cut as sharply as their fists. These monks have unlocked the deep synergy between psionics and martial discipline, weaving them into a single, flawless form. They are guardians of the awakened, defenders of mental freedom, and relentless opponents of oppression. @@ -85395,22 +85512,21 @@ Monk Abilities: The epic Fist of Zuoken continues to add their class level to de Manifesting: At each class level the epic Fist of Zuoken continues to increase in manifester level (and powers known, if applicable). Epic Fist of Zuoken Bonus Feat List: -Armor Skin, Blinding Speed, Damage Reduction, Epic Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Fast Healing, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Psionic Feats, Self-Concealment, Superior Initiative. +Armor Skin, Blinding Speed, Damage Reduction, Epic Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Fast Healing, Great Wisdom, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Perfect Health, Psionic Feats, Self-Concealment, Superior Initiative. Epic Contemplative Epic Contemplatives have moved beyond mere devotion into living embodiments of divine connection. Their thoughts echo the will of their deity, and their actions shape the world in subtle yet profound ways. Whether isolated in serene temples or walking amid the chaos of the world, they are guided by unshakable faith. Every breath is a prayer, every step a sacred act. In their presence, others feel the stillness of eternity, as if the divine is looking through their eyes. Hit Die: d8 Skill Points at Each Additional Level: 4 + Int Modifier -Bonus Feats: The epic Contemplative gains a bonus feat every five levels +Bonus Feats: The epic Contemplative gains a bonus feat every three levels. Special: -Monk Abilities: The epic Contemplative continues to add their class level to determine AC Bonus, Unarmed Damage & Monk movement speed increase. Spellcasting: At each class level the epic Contemplative continues to increase in divine caster level (and spells known, if applicable). Epic Contemplative Bonus Feat List: -Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Dodge, Epic Spell Focus, Epic Spell Penetration, Epic Prowess, Epic Toughness, Epic Spellcasting, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Improved Combat Casting, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Perfect Health, Planar Turning, Psionic Feats, Self-Concealment, Superior Initiative, Tenacious Magic. +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Dodge, Epic Spell Focus, Epic Spell Penetration, Epic Prowess, Epic Toughness, Epic Spellcasting, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Improved Combat Casting, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Perfect Health, Planar Turning, Self-Concealment, Superior Initiative, Tenacious Magic. Epic Runecaster - The epic runecaster no longer simply inscribes symbols of divine power , they weave divine essence into the world itself. Their runes thrum with ancient energy, etched into stone, metal, and air alike. Each mark is a silent hymn, a declaration of faith and force, holding power that rivals full incantations. Thieves no longer dare approach the runecaster's artifacts, and foes learn too late that every step toward a runecaster is a step deeper into a trap. Their runes do not merely cast spells , they shape destiny. + The epic runecaster no longer simply inscribes symbols of divine power, they weave divine essence into the world itself. Their runes thrum with ancient energy, etched into stone, metal, and air alike. Each mark is a silent hymn, a declaration of faith and force, holding power that rivals full incantations. Thieves no longer dare approach the runecaster's artifacts, and foes learn too late that every step toward a runecaster is a step deeper into a trap. Their runes do not merely cast spells, they shape destiny. Hit Die: d8 Skill Points at Each Additional Level: 2 + Int Modifier @@ -85448,7 +85564,7 @@ Enduring Body: The epic War Mind's Damage Reduction continues to grow by +1 ever Manifesting: At each class level the epic War Mind continues to increase in manifester level (and powers known, if applicable). Epic War Mind Bonus Feat List: -Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Overwhelming Critical, Psionic Feats, Superior Initiative. +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Overwhelming Critical, Epic Psionic Feats, Improved Whirlwind Attack, Superior Initiative. Epic Iron Mind An epic Iron Mind stands as an unbreakable bastion against psychic assault, her will as tempered as the armor she wears. With unshakable focus and hardened discipline, she deflects enchantments and mind control with effortless resolve. Her presence radiates mental fortitude, empowering allies and punishing those who dare probe her thoughts. In the epic tiers, the Iron Mind becomes the embodiment of pure, unyielding resistance. @@ -85463,7 +85579,7 @@ Mind Over Body: The epic Iron Mind continues to gain a use of Mind Over Body eve Manifesting: At each class level the epic Iron Mind continues to increase in manifester level (and powers known, if applicable). Epic Iron Mind Bonus Feat List: -Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Overwhelming Critical, Psionic Feats, Superior Initiative. +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Overwhelming Critical, Epic Psionic Feats, Great Wisdom, Great Constitution, Superior Initiative. Epic Slayer of Domiel An epic Slayer of Domiel becomes a divine instrument of retribution, delivering swift and silent justice to the forces of evil. With holy precision and supernatural grace, they strike unseen, guided by celestial purpose. Their death touch grows ever more lethal, and their sacred presence turns stealth into salvation. In the epic ranks, no corrupt soul escapes the light they bring from the shadows. @@ -85472,7 +85588,7 @@ Skill Points at Each Additional Level: 4 + Int Modifier Bonus Feats: The epic Slayer of Domiel gains a bonus feat every four levels. Special: -Death Touch: The epic Slayer of Domiel continues to gain a use of their Death Touch ability every even class level. +Death Touch: The epic Slayer of Domiel continues to gain a use of their Death Touch ability every four class levels. Sneak Attack: the epic Slayer of Domiel's sneak attack continues to gain +1d6 damage every odd class level. Spellcasting: The epic Slayer of Domiel continues to increase in divine caster level (and spells known, if applicable). @@ -85483,7 +85599,7 @@ Armor Skin, Blinding Speed, Epic Dodge, Epic Prowess, Epic Reputation, Epic Skil Hit Die: d6 Skill Points at Each Additional Level: 4 + Int Modifier -Bonus Feats: The epic Disciple of Asmodeus gains a bonus feat every four levels +Bonus Feats: The epic Disciple of Asmodeus gains a bonus feat every three levels. Special: Learn Secret: The epic Disciple of Asmodeus continues to gain a use of Learn Secret every odd class level. @@ -85516,7 +85632,7 @@ Special: Sneak Attack: The epic Skullclan Hunter's sneak attack continues to increase by 1d6 every 3 levels. Epic Skullclan Hunter Bonus Feat List: -Armor Skin, Blinding Speed, Epic Divine Might, Epic Divine Sheild, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Skill Focus, Epic Weapon Focus, Epic Reputation, Fast Healing, Great Charisma, Invoke Divine Wrath, Improved Sneak Attack, Lingering Damage, Perfect Health, Planar Turning, Superior Initiative. +Armor Skin, Blinding Speed, Epic Divine Might, Epic Divine Sheild, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Skill Focus, Epic Weapon Focus, Epic Reputation, Fast Healing, Great Charisma, Great Smiting, Invoke Divine Wrath, Improved Sneak Attack, Lingering Damage, Perfect Health, Planar Turning, Superior Initiative. Epic Master Alchemist An epic Master Alchemist is a living crucible of arcane transmutation, distilling raw magic into liquid form with an artistry that defies mortal comprehension. With hands steady as time and minds sharp as diamond, these arcane chemists brew wonders that rival the greatest of spells , bottled miracles, captured storms, and essence of the gods. Able to craft potions imbued with ninth-circle sorcery, they shape the future in vials and flasks, offering power, salvation, or ruin with a single sip. @@ -85541,7 +85657,7 @@ Truenaming: The epic Brimstone Speaker continues to increase in Truenaming level Spellcasting: At each odd class level the epic Brimstone Speaker continues to increase in divine caster level (and spells known, if applicable). Epic Brimstone Speaker Bonus Feat List: -Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Shield, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Skill Focus, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Reputation, Epic Will, Fast Healing, Focused Spell Penetration, Great Charisma, Great Intelligence, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Perfect Health, Planar Turning, Superior Initiative, Tenacious Magic, Zone Of Animation. +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Shield, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Reputation, Fast Healing, Focused Spell Penetration, Great Charisma, Great Intelligence, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Perfect Health, Planar Turning, Superior Initiative, Tenacious Magic, Zone Of Animation. Epic Shugenja Epic Shugenja Description - PLACEHOLDER Epic Hand of the Winged Masters @@ -85549,13 +85665,13 @@ Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spe Hit Die: d8 Skill Points at Each Additional Level: 6 + Int Modifier -Bonus Feats: The epic Hands of the Winged Masters gains a bonus feat every three levels. +Bonus Feats: The epic Hand of the Winged Masters gains a bonus feat every three levels. Special: Special Attack: the epic Hand of the Winged Masters's sneak attack or skirmish attack continues to gain +1d6 damage every three levels. Epic Hands of the Winged Masters Bonus Feat List: -Armor Skin, Blinding Speed, Epic Dodge, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Trapfinding, Epic Weapon Focus, Great Charisma, Great Dexterity, Great Intelligence, Improved Sneak Attack, Lingering Damage, Psionic Feats, Self-Concealment, Superior Initiative. +Armor Skin, Blinding Speed, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Great Dexterity, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative. Epic Talon of Tiamat Epic Talons of Tiamat are the chosen claws of dragonkind’s darkest queen, spreading her wrath and dominion across the realms. Empowered by draconic fury and ancient magic, they become living engines of destruction, breathing elemental death, sowing terror with their presence, and turning even mighty dragons into pawns of their will. Whether clad in steel or shrouded in sorcery, they are avatars of chromatic vengeance, feared by all who stand with metallic dragons and loathed as heretics by the righteous. Wherever they walk, Tiamat’s shadow follows. @@ -85568,7 +85684,7 @@ Voice of the Dragon: the epic Talon of Tiamat continues to gain a +2 bonus to In Spellcasting: At each odd class level the epic Talon of Tiamat continues to increase in arcane caster level (and spells known, if applicable). Epic Talon of Tiamat Bonus Feat List: -Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Leadership, Epic Prowess, Epic Reflexes, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Skill Focus, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Great Constitution, Ignore Material Components, Improved Combat Casting, Improved Whirlwind Attack, Tenacious Magic, Superior Initiative. +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Great Constitution, Ignore Material Components, Improved Combat Casting, Improved Whirlwind Attack, Superior Initiative. Epic Frost Mage Epic Frost Mages are winter incarnate, beings of arcane chill whose mere presence numbs the soul. Having transcended the mortal limits of frost magic, they wield glacial power with terrifying precision. Their spells freeze blood in veins and shatter stone with creeping ice. The frost itself answers their call, howling through the world as an extension of their will. @@ -85581,19 +85697,21 @@ Natural Armor: The epic Frost Mage continues to gain +1 Natural Armor every thre Spellcasting: At each class level the epic Frost Mage continues to increase in arcane caster level (and spells known, if applicable). Epic Frost Mage Bonus Feat List: -Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Energy Resistance, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Skill Focus, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Skill Focus, Focused Spell Penetration, Epic Toughness, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. Epic Blighter An epic blighter is the walking death of ecosystems, a roving apocalypse wrapped in bone and flame. Where they pass, forests blacken, rivers sour, and life recoils in terror. No longer merely forsaken by nature, they have become its antithesis, an unrelenting force of defilement. Their very breath poisons the wind, and their touch spreads pestilence faster than wildfire. Hit Die: d8. Skill Points at Each Additional Level: 4 + Intelligence modifier. -Bonus Feats: The epic Blighter gains a bonus feat every three levels. +Bonus Feats: The epic Blighter gains a bonus feat every five levels. Special: +Contagious Touch: the epic blighter gains another use of Contagious Touch every other level. +Undead Wild Shape: the epic blighter gains another use of undead wild shape every 4 levels. Spellcasting: At each class level the epic Blighter continues to increase in divine caster level (and spells known, if applicable). Epic Blighter Bonus Feat List: -Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Weapon Focus, Focused Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Great Wisdom, Ignore Material Components, Improved Combat Casting, Overwhelmging Critical, Perfect Health, Tenacious Magic, Superior Initiative. +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Weapon Focus, Focused Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Great Wisdom, Ignore Material Components, Improved Combat Casting, Overwhelming Critical, Perfect Health, Tenacious Magic, Superior Initiative. Epic Rage Mage An epic rage mage is an arcane storm in human form, where fury and magic fuse into devastating synergy. No longer shackled by the fragile composure most spellcasters cling to, she channels raw emotion into spellcraft that crackles with violent energy. Her rage no longer clouds her casting, it defines it. Each shout is a sonic blast, each heartbeat a surge of power. In battle, she becomes an avatar of destruction, tearing through enemies in a blaze of primal wrath and arcane fury. @@ -85606,7 +85724,7 @@ Spell Rage: The epic Rage Mage continues to gain a use of their Spell Rage abili Spellcasting: Every other class level the epic Rage Mage continues to increase in arcane caster level (and spells known, if applicable). Epic Rage Mage Bonus Feat List: -Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Skill Focus, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Focused Spell Penetration, Forge Epic Ring, Fast Healing, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Legendary Commander, Mighty Rage, Overwhelming Critical, Superior Initiative, Tenacious Magic, Thundering Rage. +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Focused Spell Penetration, Fast Healing, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Legendary Commander, Mighty Rage, Overwhelming Critical, Superior Initiative, Tenacious Magic, Thundering Rage. Epic Dragonheart Mage The epic dragonheart mage is the living embodiment of draconic majesty fused with arcane mastery. As their blood grows richer with ancient draconic power, so too does their spellcraft swell with elemental might. Their breath becomes an instrument of cataclysm, a devastating release of stored arcane potential shaped by the legacy of their draconic forebears. With every spell cast, their presence becomes more commanding, their body more resilient, their soul more like that of a true dragon. @@ -85619,7 +85737,7 @@ Draconic Breath: The epic Dragonheart Mage's Draconic Breath damage increases to Spellcasting: At each class level the epic Dragonheart Mage continues to increase in arcane caster level (and spells known, if applicable). Epic Dragonheart Mage Bonus Feat List: -Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Leadership, Epic Prowess, Epic Reflexes, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Skill Focus, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Skill Focus, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. Epic Swift Wing An epic Swift Wing is more than a servant of the divine, they are the very breath, muscle, and will of the sacred dragon they revere. Their connection to draconic divinity becomes seamless, a fusion of holy purpose and ancient power. Their breath heals armies and scours the undead from the battlefield in blazing waves of divine flame. With wings unfurled and energy flowing through every fiber, they strike with celestial fury and soar above mortal bounds. In body and spirit, the epic swift wing is the swift vengeance and swift salvation of their god, wreathed in light, cloaked in scales, and unstoppable in purpose. @@ -85632,22 +85750,84 @@ Breath of Life: The epic Swift Wing's Breath of Life continues to gain +1d6 dama Spellcasting: At each class level the epic Swift Wing continues to increase in divine caster level (and spells known, if applicable). Epic Swift Wing Bonus Feat List: -Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Shield, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Skill Focus, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Reputation, Epic Will, Fast Healing, Focused Spell Penetration, Great Charisma, Great Intelligence, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Perfect Health, Planar Turning, Superior Initiative, Tenacious Magic, Zone Of Animation. +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Shield, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Skill Focus, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Reputation, Fast Healing, Focused Spell Penetration, Great Charisma, Great Intelligence, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Perfect Health, Planar Turning, Superior Initiative, Tenacious Magic, Zone Of Animation. Epic Diamond Dragon An epic diamond dragon is the embodiment of psionic and draconic synergy. Their mind channels the full strength of the draconic psionic collective, shaping energy into claws, wings, and breath with effortless will. Their presence unnerves even the boldest, radiating the calm, crystalline power of a mind sharpened to a perfect edge. They no longer tap into psionic dragon energy, they are its living expression. Hit Die: d8 Skill Points at Each Additional Level: 2 + Int Modifier -Bonus Feats: The epic Diamond Dragon gains a bonus feat every three levels. +Bonus Feats: The epic Diamond Dragon gains a bonus feat every four levels. Special: Dragon Augmentation: Every five class levels the epic Diamond Dragon can choose to gain a +1 in either Strength, Dexterity, or Constitution. Manifesting: At each class level the epic Diamond Dragon continues to increase in manifester level (and powers known, if applicable). Epic Diamond Dragon Bonus Feat List: -Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Skill Focus, Great Charisma, Great Intelligence, Great Wisdom, Psionic Feats, Superior Initiative. +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Toughness, Great Charisma, Great Intelligence, Great Wisdom, Psionic Feats, Superior Initiative. + Epic Crusader + An epic crusader continues to be the unwavering blade of their cause-unyielding, unbreakable, and fiercely committed. Their righteous fury deepens into divine inevitability, delaying even death through sheer force of will. With increased uses of smite and greater mastery of damage control, the epic crusader becomes a juggernaut of conviction, shrugging off even the most devastating effects through unwavering faith and epic resilience. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic crusader gains a bonus feat every three levels. + +Special: +Maneuvers: At each class level the epic Crusader continues to increase in initiator level. +Steely Resolve: the epic crusader's Steely Resolve abilty continues to improve by +5 every 4 levels beyond 20th. + +Epic Crusader Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Great Charisma, Great Constitution, Great Smiting, Legendary Commander, Overwhelming Critical, Perfect Health. + Epic Swordsage + An epic swordsage is the living embodiment of the Sublime Way, blending shadow, elemental power, and martial grace into a fluid and deadly whole. With every strike, leap, or step, the epic swordsage dances through the battlefield with supernatural precision and fluidity. Their mastery of disciplines allows them to transcend the limits of the body, the blade, and even reality itself. + +Hit Die: d8. +Skill Points at Each Additional Level: 6 + Intelligence modifier. +Bonus Feats: The epic swordsage gains a bonus feat every three levels. + +Special: +Maneuvers: At each class level the epic swordsage continues to increase in initiator level. + +Epic swordsage Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Dexterity, Great Wisdom, Improved Stunning Fist, Overwhelming Critical, Perfect Health, Perfect Two-Weapon Fighting, Self Concealment, Superior Initiative, Two-Weapon Rend. + Epic Warblade + At epic levels, the warblade becomes a supreme martial exemplar-combining flawless instinct, tactical genius, and indomitable might. Each battle is a canvas, each strike a masterstroke. With honed instincts and intellect driving every move, the epic warblade moves through combat like a storm of precision and power, outmaneuvering foes with sheer discipline and overwhelming them with raw skill. + +Hit Die: d12. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic warblade gains a bonus feat every three levels. + +Special: +Maneuvers: At each class level the epic warblade continues to increase in initiator level. + +Epic Warblade Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Great Intelligence, Great Strength, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative. In addition, the warblade can pick any feat on the fighter bonus feat list. + Hardiness Vs. Disease + Type of Feat: Race +Specifics: This feat grants a +2 racial bonus on saving throws vs. disease. +Use: Automatic. + Shadowlands Immunity + Type of Feat: Race +Specifics: Immune to the Shadowlands Taint: Nezumi can never acquire a Taint score, and suffer no ill effects from exposure to the Shadowlands. Effects such as the cloud of Taint spell or the special attacks of Shadowlands creatures can still harm them, however. + +*This is up to the module builder to implement. + Keen Scent + Type of Feat: Race +Prerequisites: Wisdom 11, Nezumi Race +Specifics: You gain Keen Senses and +4 bonus to Spot, Listen, and Search. +Use: Automatic ### Start PRC8 Prestige Class Epic Expansion ### - ### Start PRC8 Prestige Class Epic Expansion ### + <cÿÿÿ>Special Attack</c> + At 2nd level, 5th level, 8th level and every three levels afterwards, your sneak attack or skirmish ability deals an extra 1d6 points of damage. If you have more than one of these abilities, you can improve any one ability of your choice, each time you gain this benefit. + Special Sneak Attack +6d6 + Special Sneak Attack +7d6 + Special Sneak Attack +8d6 + Special Sneak Attack +9d6 + Special Sneak Attack +10d6 + Special Skirmish +6d6 + Special Skirmish +7d6 + Special Skirmish +d6 + Special Skirmish +9d6 + Special Skirmish +10d6 ## Vile Martial Strike Expansion ## Vile Martial Strike (Eagle Claw) Vile Martial Strike (Light Lance) @@ -85682,6 +85862,27 @@ Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Sanctify Martial Strike (Elven Lightblade) Sanctify Martial Strike (Elven Thinblade) Sanctify Martial Strike (Elven Courtblade) + ## iprp_casterlvl Expansion ## + 61 + 62 + 63 + 64 + 65 + 66 + 67 + 68 + 69 + 70 + 71 + 72 + 73 + 74 + 75 + 76 + 77 + 78 + 79 + 80 Swarm of Arrows Prerequisites Dex 23, Point Blank Shot, Rapid Shot, Weapon Focus (type of bow used). diff --git a/CEP3/_hak/prc8_cep3_merge/baseitems.2da b/CEP3/_hak/prc8_cep3_merge/baseitems.2da index 9def055..e5cc8cb 100644 --- a/CEP3/_hak/prc8_cep3_merge/baseitems.2da +++ b/CEP3/_hak/prc8_cep3_merge/baseitems.2da @@ -116,7 +116,7 @@ 112 83664 craftbase 2 2 0x00000 0 0 it_midmisc 0 1 1 1 it_bag iinvalid_2x2 0 1 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 83698 29 8 0 15 4 **** **** **** **** **** **** 0 0 5449 0 0 5 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** **** 113 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 114 **** START_NWNEE_WPN_FEATS **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -115 67252 heavypick 2 3 0x1c030 1 2 wblph 0 1 1 1 it_bag iwblph 0 **** 1 3 **** 1.4 10 255 1 6 1 4 1 8 1 2 16807222 9 8 0 0 1 **** **** **** **** **** 4 0 0 16807223 0 1 60 17 **** **** **** 100 100 0 73 1 24602 24614 24626 24638 24650 24662 24674 24686 **** **** +115 67252 heavypick 2 4 0x1c030 1 2 wblph 0 1 1 1 it_bag iwblph 0 **** 1 3 **** 1.4 10 255 1 6 1 4 1 8 1 2 16807222 9 8 0 0 1 **** **** **** **** **** 4 0 0 16807223 0 1 60 17 **** **** **** 100 100 0 73 1 24602 24614 24626 24638 24650 24662 24674 24686 **** **** 116 67256 lightpick 1 2 0x1c030 1 2 wblpl 0 1 1 1 it_bag iwblpl 0 **** 1 2 **** 1.1 10 255 1 4 1 4 1 4 1 2 16807225 13 8 0 0 1 **** **** **** **** **** 4 0 0 16807226 0 1 40 2 **** **** **** 100 100 0 27 1 24603 24615 24627 24639 24651 24663 24675 24687 **** 2 117 16807227 sai 1 1 0x1C030 0 2 wswsi 0 1 1 1 it_bag iwswsi 0 **** 2 1 **** 1.1 10 255 1 4 2 2 1 3 1 2 16807228 7 8 0 0 1 **** **** **** **** **** 4 0 0 16807229 0 1 10 18 **** **** **** 100 100 0 9 1 24604 24616 24628 24640 24652 24664 24676 24688 1 2 118 16807230 nunchaku 1 3 0x1C030 1 2 wblnn 0 1 1 1 it_bag iwblnn 0 **** 2 2 **** 1.4 10 255 1 6 1 2 1 2 1 2 16807231 12 8 0 0 1 **** **** **** **** **** 4 0 0 16807232 0 1 20 3 **** **** **** 100 100 0 74 1 24605 24617 24629 24641 24653 24665 24677 24689 1 2 diff --git a/CEP3/_hak/prc8_cep3_merge/iprp_damagecost.2da b/CEP3/_hak/prc8_cep3_merge/iprp_damagecost.2da index fef11de..3c9b190 100644 --- a/CEP3/_hak/prc8_cep3_merge/iprp_damagecost.2da +++ b/CEP3/_hak/prc8_cep3_merge/iprp_damagecost.2da @@ -6,104 +6,104 @@ 2 1036 2 0.25 0 2 2 **** 0 3 1037 3 0.5 0 3 4 **** 0 4 1038 4 0.75 0 4 6 **** 1 -5 1039 5 1 0 5 8 **** 1 -6 1040 1d4 0.375 1 4 3 58314 0 -7 1041 1d6 0.625 1 6 5 58315 1 -8 1042 1d8 0.875 1 8 7 58316 1 -9 1043 1d10 1.125 1 10 9 58317 1 -10 1044 2d6 1.5 2 6 14 58318 1 -11 83572 2d8 2 2 8 17 83571 1 -12 83592 2d4 1 2 4 10 83595 1 -13 83590 2d10 2.5 2 10 22 83594 1 -14 83591 1d12 1.375 1 12 12 83596 1 -15 83598 2d12 3 2 12 26 83597 1 -16 83585 6 1.25 0 6 11 84297 1 -17 83586 7 1.5 0 7 13 84298 1 -18 83587 8 1.75 0 8 16 84299 1 -19 83588 9 2 0 9 18 84300 1 -20 83589 10 2.25 0 10 20 84301 1 -21 84251 11 2.5 0 11 23 84302 1 -22 84252 12 2.75 0 12 24 84303 1 -23 84253 13 3 0 13 27 84304 1 -24 84254 14 3.25 0 14 30 84305 1 -25 84255 15 3.5 0 15 32 84306 1 -26 84256 16 3.75 0 16 33 84307 1 -27 84257 17 4 0 17 35 84308 1 -28 84258 18 4.25 0 18 39 84309 1 -29 84259 19 4.5 0 19 40 84310 1 -30 84260 20 4.75 0 20 43 84311 1 -31 5068 3d6 2.375 3 6 21 16825573 1 -32 5069 4d6 3.25 4 6 29 16825574 1 -33 5070 5d6 4.125 5 6 37 16825575 1 -34 5071 6d6 5 6 6 44 16825576 1 -35 5072 7d6 5.875 7 6 48 16825577 1 -36 5073 8d6 6.75 8 6 53 16825578 1 -37 16823558 3d4 1.625 3 4 15 16823562 1 -38 16823559 4d4 2.25 4 4 19 16823563 1 -39 16823560 5d4 2.875 5 4 25 16823564 1 -40 16823561 6d4 3.5 6 4 31 16823565 1 -41 5077 3d8 3.125 3 8 28 16826366 1 -42 5078 4d8 4.25 4 8 28 16826367 1 -43 5079 5d8 5.375 5 8 47 16826368 1 -44 5080 6d8 6.5 6 8 51 16826369 1 -45 5081 7d8 7.625 7 8 55 16826370 1 -46 5082 8d8 8.75 8 8 59 16826371 1 -47 5083 9d8 9.875 9 8 62 16826372 1 -48 5084 10d8 11 10 8 64 16826373 1 -49 16825739 7d4 4.125 7 4 39 16825738 1 -50 16825741 8d4 4.75 8 4 42 16825740 1 -51 16825743 9d4 5.375 9 4 46 16825742 1 -52 16825745 10d4 6 10 4 49 16825744 1 -53 16825747 9d6 7.625 9 6 54 16825746 1 -54 16825749 10d6 8.5 10 6 58 16825748 1 -55 16825751 3d10 3.875 3 10 41 16825750 1 -56 16825753 4d10 5.25 4 10 45 16825752 1 -57 16825755 5d10 6.625 5 10 52 16825754 1 -58 16825757 6d10 8 6 10 57 16825756 1 -59 16825759 7d10 9.375 7 10 60 16825758 1 -60 16825761 8d10 10.75 8 10 63 16825760 1 -61 16825763 9d10 12.125 9 10 66 16825762 1 -62 16825765 10d10 13.5 10 10 68 16825764 1 -63 16825767 3d12 4.625 3 12 37 16825766 1 -64 16825769 4d12 6.25 4 12 50 16825768 1 -65 16825771 5d12 7.875 5 12 56 16825770 1 -66 16825773 6d12 9.5 6 12 61 16825772 1 -67 16825775 7d12 11.125 7 12 65 16825774 1 -68 16825777 8d12 12.75 8 12 67 16825776 1 -69 16825779 9d12 14.375 9 12 69 16825778 1 -70 16825781 10d12 16 10 12 70 16825780 1 -71 16833095 1d3 0.25 1 3 71 16833128 0 -72 16833129 4d3 1.625 4 3 72 16833130 1 -73 16967905 11d10 14.88 11 10 95 16967905 1 -74 16967906 12d10 16.25 12 10 100 16967906 1 -75 16967907 13d10 17.62 13 10 104 16967907 1 -76 16967908 14d10 19 14 10 109 16967908 1 -77 16967909 15d10 20.38 15 10 112 16967909 1 -78 5096 3d12 4.62 3 12 41 5096 1 -79 5097 4d12 6.25 4 12 50 5097 1 -80 5098 5d12 7.88 5 12 59 5098 1 -81 5099 6d12 9.5 6 12 69 5099 1 -82 5100 7d12 11.12 7 12 79 5100 1 -83 5101 8d12 12.75 8 12 86 5101 1 -84 5102 9d12 14.38 9 12 92 5102 1 -85 5103 10d12 16 10 12 99 5103 1 -86 5106 3d20 7.62 3 20 58 5106 1 -87 5107 4d20 10.25 4 20 72 5107 1 -88 5108 5d20 12.88 5 20 87 5108 1 -89 5109 6d20 15.5 6 20 96 5109 1 -90 5110 7d20 18.12 7 20 107 5110 1 -91 5111 8d20 20.75 8 20 113 5111 1 -92 5112 9d20 23.38 9 20 120 5112 1 -93 5113 10d20 25 10 20 125 5113 1 -94 16967925 11d20 25 11 20 128 16967925 1 -95 16967926 12d20 25 12 20 131 16967926 1 -96 16967927 13d20 25 13 20 133 16967927 1 -97 16967928 14d20 25 14 20 134 16967928 1 -98 16967929 15d20 25 15 20 135 16967929 1 -99 16967930 16d20 25 16 20 136 16967930 1 -100 16967931 17d20 25 17 20 137 16967931 1 -101 16967932 18d20 25 18 20 138 16967932 1 -102 16967933 19d20 25 19 20 139 16967933 1 +5 1039 5 1 0 5 7 **** 1 +6 1040 1d4 0.375 1 4 5 58314 0 +7 1041 1d6 0.625 1 6 8 58315 1 +8 1042 1d8 0.875 1 8 12 58316 1 +9 1043 1d10 1.125 1 10 15 58317 1 +10 1044 2d6 1.5 2 6 20 58318 1 +11 83572 2d8 2 2 8 27 83571 1 +12 83592 2d4 1 2 4 11 83595 1 +13 83590 2d10 2.5 2 10 34 83594 1 +14 83591 1d12 1.375 1 12 21 83596 1 +15 83598 2d12 3 2 12 42 83597 1 +16 83585 6 1.25 0 6 9 84297 1 +17 83586 7 1.5 0 7 10 84298 1 +18 83587 8 1.75 0 8 13 84299 1 +19 83588 9 2 0 9 14 84300 1 +20 83589 10 2.25 0 10 16 84301 1 +21 84251 11 2.5 0 11 17 84302 1 +22 84252 12 2.75 0 12 22 84303 1 +23 84253 13 3 0 13 23 84304 1 +24 84254 14 3.25 0 14 24 84305 1 +25 84255 15 3.5 0 15 25 84306 1 +26 84256 16 3.75 0 16 28 84307 1 +27 84257 17 4 0 17 29 84308 1 +28 84258 18 4.25 0 18 31 84309 1 +29 84259 19 4.5 0 19 32 84310 1 +30 84260 20 4.75 0 20 35 84311 1 +31 5068 3d6 2.375 3 6 30 16825573 1 +32 5069 4d6 3.25 4 6 40 16825574 1 +33 5070 5d6 4.125 5 6 50 16825575 1 +34 5071 6d6 5 6 6 61 16825576 1 +35 5072 7d6 5.875 7 6 72 16825577 1 +36 5073 8d6 6.75 8 6 79 16825578 1 +37 16823558 3d4 1.625 3 4 19 16823562 1 +38 16823559 4d4 2.25 4 4 26 16823563 1 +39 16823560 5d4 2.875 5 4 33 16823564 1 +40 16823561 6d4 3.5 6 4 39 16823565 1 +41 5077 3d8 3.125 3 8 41 16826366 1 +42 5078 4d8 4.25 4 8 55 16826367 1 +43 5079 5d8 5.375 5 8 67 16826368 1 +44 5080 6d8 6.5 6 8 80 16826369 1 +45 5081 7d8 7.625 7 8 87 16826370 1 +46 5082 8d8 8.75 8 8 91 16826371 1 +47 5083 9d8 9.875 9 8 94 16826372 1 +48 5084 10d8 11 10 8 97 16826373 1 +49 16825739 7d4 4.125 7 4 47 16825738 1 +50 16825741 8d4 4.75 8 4 54 16825740 1 +51 16825743 9d4 5.375 9 4 60 16825742 1 +52 16825745 10d4 6 10 4 69 16825744 1 +53 16825747 9d6 7.625 9 6 86 16825746 1 +54 16825749 10d6 8.5 10 6 90 16825748 1 +55 16825751 3d10 3.875 3 10 51 16825750 1 +56 16825753 4d10 5.25 4 10 68 16825752 1 +57 16825755 5d10 6.625 5 10 84 16825754 1 +58 16825757 6d10 8 6 10 88 16825756 1 +59 16825759 7d10 9.375 7 10 93 16825758 1 +60 16825761 8d10 10.75 8 10 96 16825760 1 +61 16825763 9d10 12.125 9 10 99 16825762 1 +62 16825765 10d10 13.5 10 10 101 16825764 1 +63 16825767 3d12 4.625 3 12 62 16825766 1 +64 16825769 4d12 6.25 4 12 81 16825768 1 +65 16825771 5d12 7.875 5 12 89 16825770 1 +66 16825773 6d12 9.5 6 12 92 16825772 1 +67 16825775 7d12 11.125 7 12 95 16825774 1 +68 16825777 8d12 12.75 8 12 98 16825776 1 +69 16825779 9d12 14.375 9 12 100 16825778 1 +70 16825781 10d12 16 10 12 102 16825780 1 +71 16833095 1d3 0.25 1 3 3 16833128 0 +72 16833129 4d3 1.625 4 3 18 16833130 1 +73 16857216 21 5.25 0 21 36 16857217 1 +74 16857218 22 5.5 0 22 37 16857219 1 +75 16857220 23 5.75 0 23 38 16857221 1 +76 16857222 24 6 0 24 43 16857223 1 +77 16857224 25 6.25 0 25 44 16857225 1 +78 16857226 26 6.5 0 26 45 16857227 1 +79 16857228 27 6.75 0 27 46 16857229 1 +80 16857230 28 7 0 28 48 16857231 1 +81 16857232 29 7.25 0 29 49 16857233 1 +82 16857234 30 7.5 0 30 52 16857235 1 +83 16857236 31 7.75 0 31 53 16857237 1 +84 16857238 32 8 0 32 56 16857239 1 +85 16857240 33 8.25 0 33 57 16857241 1 +86 16857242 34 8.5 0 34 58 16857243 1 +87 16857244 35 8.75 0 35 59 16857245 1 +88 16857246 36 9 0 36 63 16857247 1 +89 16857248 37 9.25 0 37 64 16857249 1 +90 16857250 38 9.5 0 38 65 16857251 1 +91 16857252 39 9.75 0 39 66 16857253 1 +92 16857254 40 10 0 40 70 16857255 1 +93 16857256 41 10.25 0 41 71 16857257 1 +94 16857258 42 10.5 0 42 73 16857259 1 +95 16857260 43 10.75 0 43 74 16857261 1 +96 16857262 44 11 0 44 75 16857263 1 +97 16857264 45 11.25 0 45 76 16857265 1 +98 16857266 46 11.5 0 46 77 16857267 1 +99 16857268 47 11.75 0 47 78 16857269 1 +100 16857270 48 12 0 48 82 16857271 1 +101 16857272 49 12.25 0 49 83 16857273 1 +102 16857274 50 12.5 0 50 85 16857275 1 103 16967934 20d20 25 20 20 140 16967934 1 104 16967935 21d20 25 21 20 141 16967935 1 105 16967936 22d20 25 22 20 142 16967936 1 diff --git a/CEP3/_hak/prc8_cep3_merge/racialtypes.2da b/CEP3/_hak/prc8_cep3_merge/racialtypes.2da index 41a664a..e55d24d 100644 --- a/CEP3/_hak/prc8_cep3_merge/racialtypes.2da +++ b/CEP3/_hak/prc8_cep3_merge/racialtypes.2da @@ -80,32 +80,32 @@ 76 Chitine Ch 16832294 16832294 16832295 16832296 16832297 **** 2 **** 2 2 -4 **** 2 30 8 RACE_FEAT_CHIT 16832294 1 RACIAL_TYPE_CHITINE 15 8 1 chitine **** **** **** 4 30 3 1 INT 274 77 SpiretopDragon Sd 16835965 16835966 16835967 16835968 16835969 **** 3580 -4 8 -4 -2 0 2 60 8 RACE_FEAT_SPDRAG 16835970 1 RACIAL_TYPE_SPIRETOPDRAGON 25 8 1 dragon **** **** **** 4 30 3 1 INT 272 78 Jaebrin Ja 16852286 16852286 16852287 16852288 16852289 **** 6 -2 0 0 2 0 0 30 79 RACE_FEAT_JAEBRN 8163 1 RACIAL_TYPE_JAEBRIN 15 79 1 fey human **** **** 4 30 3 1 INT 278 -79 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -80 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -81 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -82 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -83 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +79 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +80 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +81 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +82 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +83 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 1 INT **** 84 Hound_Archon Hr 16827640 16827640 16827641 16827642 16827643 **** 295 4 0 0 2 2 2 40 7 RACE_FEAT_ARCH 16826909 1 RACIAL_TYPE_HOUND_ARCHON 100 7 1 hndarch **** **** **** 4 30 3 1 INT 281 -85 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -86 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -87 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -88 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -89 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +85 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +86 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +87 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +88 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +89 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 1 INT **** 90 Mephling_Air La 16835973 16835974 16835975 16835976 16835977 **** 3 0 2 -2 2 0 0 30 1 RACE_FEAT_LINGA 16835978 1 RACIAL_TYPE_MEPHLING_AIR 50 1 1 airmeph **** **** **** 4 30 3 1 INT 281 91 Mephling_Earth Le 16835979 16835980 16835981 16835982 16835983 **** 2 2 -2 -2 2 0 0 30 3 RACE_FEAT_LINGE 16835984 1 RACIAL_TYPE_MEPHLING_EARTH 50 3 1 earthmeph **** **** **** 4 30 3 1 INT 281 92 Mephling_Fire Lr 16835985 16835986 16835987 16835988 16835989 **** 3 0 2 -2 2 0 0 30 9 RACE_FEAT_LINGF 16835990 1 RACIAL_TYPE_MEPHLING_FIRE 50 9 1 firemeph **** **** **** 4 30 3 1 INT 281 93 Mephling_Water Lw 16835991 16835992 16835993 16835994 16835995 **** 2 0 0 -2 2 0 2 30 5 RACE_FEAT_LINGW 16835996 1 RACIAL_TYPE_MEPHLING_WATER 50 5 1 watermeph **** **** **** 4 30 3 1 INT 281 94 Khaasta Ka 16832285 16832286 16832287 16832288 16832289 **** 134 8 2 2 0 0 4 30 4 RACE_FEAT_KHAAS 16826909 1 RACIAL_TYPE_KHAASTA 4 4 1 khaasta **** **** **** 4 30 3 1 INT 281 -95 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +95 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 1 INT **** 96 Rakshasa_Naztharune Rn 16828027 16828028 16828029 16828028 16828030 **** 293 4 10 4 4 0 8 40 8 RACE_FEAT_NAZTHA 16826909 1 RACIAL_TYPE_NAZTHARUNE_RAKSHASA 150 8 1 rakshasa **** **** **** 4 30 3 1 INT 281 -97 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -98 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -99 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -100 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -101 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -102 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -103 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -104 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +97 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +98 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +99 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +100 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +101 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +102 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +103 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +104 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 105 Stonehunter_Gnomes Sz 16834723 16834724 16834725 16834726 16834727 **** 2 -2 0 0 0 0 2 20 7 RACE_FEAT_STNGNM 8159 1 RACIAL_TYPE_STONEHUNTER_GNOME 45 7 1 gnome **** **** **** 4 30 3 1 INT 263 106 Fireblood_Dwarves Fv 16834728 16834729 16834730 16834731 16834732 **** 0 0 0 0 -2 0 2 20 4 RACE_FEAT_FIREDW 8157 1 RACIAL_TYPE_FIREBLOOD_DWARF 50 4 1 dwarf **** **** **** 4 30 3 1 INT 261 107 Forestlord_Elf Ff 16834737 16834738 16834739 16834740 16834741 **** 1 0 2 0 0 0 -2 30 9 RACE_FEAT_FORELF 8158 1 RACIAL_TYPE_FORESTLORD_ELF 120 9 1 elf **** **** **** 4 30 3 1 INT 262 @@ -114,8 +114,8 @@ 110 Silverbrow_Human Qh 16834719 16834719 16834720 16834721 16834722 **** 6 0 0 0 0 0 0 30 **** RACE_FEAT_SLVRBW 8163 1 RACIAL_TYPE_SILVERBROW_HUMAN 18 4 1 human **** 1 **** 4 30 3 1 INT 267 111 Sunscorch_Hobgoblin Sg 16827957 16827957 16827958 16827959 16827960 **** 390 0 0 0 0 2 2 30 4 RACE_FEAT_SUNSCO 16826907 1 RACIAL_TYPE_SUNSCORCH_HOBGOBLIN 18 4 1 hobgoblin **** **** **** 4 30 3 1 INT 273 112 Viletooth_Lizardfolk Vl 16834716 16834716 16834717 16834716 16834718 **** 130 0 0 0 0 0 2 30 3 RACE_FEAT_VTOOTH 16826908 1 RACIAL_TYPE_VILETOOTH_LIZARDFOLK 20 3 1 lizardfolk **** **** **** 4 30 3 1 INT 276 -113 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -114 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +113 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +114 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 1 INT **** 115 Asherati Ah 16835199 16835199 16835200 16835201 16835202 **** 4 0 0 0 0 0 0 30 8 RACE_FEAT_ASHRAT 8163 1 RACIAL_TYPE_ASHERATI 24 8 1 human **** **** **** 4 30 3 1 INT 267 116 Bhuka Bh 16833155 16833155 16833156 16833155 16833157 **** 391 -2 2 0 0 0 0 30 3 RACE_FEAT_BHUKA 16833157 1 RACIAL_TYPE_BHUKA 18 3 1 goblin **** **** **** 4 30 3 1 INT 273 117 Marrulurk Hs 16790174 16790174 16790175 16790174 16790176 **** 3 2 6 0 4 6 4 20 8 RACE_FEAT_MARRUL 8160 1 RACIAL_TYPE_MARRULURK 20 8 1 marruspawn **** **** **** 4 30 3 1 INT 274 @@ -127,25 +127,25 @@ 123 Underfolk Uf 16837897 16837897 16837898 16837899 16837900 **** 1 0 0 0 0 0 0 30 8 RACE_FEAT_UNDERF 8163 1 RACIAL_TYPE_UNDERFOLK 18 8 1 human **** **** 1 4 30 3 1 INT 267 124 Skulk Sk 16837905 16837905 16837906 16837907 16837908 **** 6 0 4 0 -4 -2 0 30 8 RACE_FEAT_SKULK 8163 1 RACIAL_TYPE_SKULK 18 8 1 human **** **** **** 4 30 3 1 INT 267 125 Doppelganger Dp 16837909 16837909 16837910 16837911 16837912 **** 5 2 2 2 2 4 2 30 8 RACE_FEAT_DOPPEL 8163 1 RACIAL_TYPE_DOPPELGANGER 18 8 1 human **** **** **** 4 30 3 1 INT 284 -126 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +126 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 1 INT **** 127 Skarn Sk 16833160 16833160 16833161 16833162 16833163 **** 6 2 -2 0 0 0 0 30 76 RACE_FEAT_SKARN 16833163 1 RACIAL_TYPE_SKARN 20 6 1 human **** **** **** 4 30 3 1 INT 276 128 Rilkan Rl 16793700 16793701 16793702 16793703 16793704 **** 1 -2 2 0 0 0 0 30 76 RACE_FEAT_RILKAN 16793705 1 RACIAL_TYPE_RILKAN 14 76 1 human **** **** **** 4 30 3 1 INT 276 129 Duskling Dl 16793706 16793707 16793708 16793709 16793710 **** 5 **** **** -2 **** **** 2 30 78 RACE_FEAT_DUSKLG 16793711 1 RACIAL_TYPE_DUSKLING 20 78 1 duskling **** **** **** 4 30 3 1 INT 278 130 Azurin An 16793712 16793713 16793714 16793715 16793716 **** 6 0 0 0 0 0 0 30 77 RACE_FEAT_AZURIN 16793717 1 RACIAL_TYPE_AZURIN 14 77 1 human **** 1 **** 4 30 3 1 INT 267 131 Volodni Vd 16833090 16833090 16833091 16833090 16833092 **** 6 0 0 -2 -2 2 2 30 3 RACE_FEAT_VOLOD 16826909 1 RACIAL_TYPE_VOLODNI 20 3 1 human plant **** **** 4 30 3 1 INT 2355 -132 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -133 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -134 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -135 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -136 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -137 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -138 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -139 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +132 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +133 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +134 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +135 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +136 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +137 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +138 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +139 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 1 INT **** 140 Tasloi Ts 16832279 16832279 16832280 16832279 16832281 **** 87 -2 2 0 -2 0 0 20 8 RACE_FEAT_TASLOI 16826907 1 RACIAL_TYPE_TASLOI 18 8 1 tasloi **** **** **** 4 30 3 1 INT 273 -141 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -142 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +141 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +142 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 1 INT **** 143 Blue_Goblin Bg 16836395 16836395 16836396 16836397 16836398 **** 86 -2 0 2 -2 0 0 30 145 RACE_FEAT_BLUE 16836398 1 RACIAL_TYPE_BLUE_GOBLIN 18 145 1 goblin **** **** **** 4 30 3 1 INT 273 -144 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +144 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 1 INT **** 145 WarforgedCharger Wf 16790158 16790158 16790159 16790158 16790160 **** 90 10 0 -6 -8 -4 10 30 4 RACE_FEAT_WARCHR 16828204 1 RACIAL_TYPE_WARFORGED_CHARGER 5 4 1 warforged **** **** **** 4 30 3 1 INT 271 146 Shifter Er 16828128 16828128 16828129 16828130 16828131 **** 6 0 2 -2 -2 0 0 30 7 RACE_FEAT_SHIFTR 16828190 1 RACIAL_TYPE_SHIFTER 18 7 1 shifter **** **** **** 4 30 3 1 INT 284 147 Changeling Cn 16828186 16828186 16828187 16828188 16828189 **** 6 0 0 0 0 0 0 30 8 RACE_FEAT_CHNGLG 16828190 1 RACIAL_TYPE_CHANGELING 18 8 1 changeling **** **** **** 4 30 3 1 INT 284 @@ -158,11 +158,11 @@ 154 EmptyVessel Ev 16852282 16852282 16852283 16852284 16852285 **** 6 0 0 0 0 0 0 30 145 RACE_FEAT_EMPTYV 8163 1 RACIAL_TYPE_EMPTY_VESSEL 40 145 1 empty_vessel **** 1 1 4 30 3 1 INT 261 155 Urdunnir Ud 16826740 16826740 16826741 16826742 16826743 **** 0 0 0 0 -2 0 2 20 4 RACE_FEAT_URDIN 16826911 1 RACIAL_TYPE_URDINNIR 50 4 1 dwarf **** **** **** 4 30 3 1 INT 261 156 Wild_Dwarf Wd 16826744 16826745 16826746 16826747 16826748 **** 2 0 0 0 -2 0 2 20 0 RACE_FEAT_WDWARF 16826911 1 RACIAL_TYPE_WILD_DWARF 50 0 1 dwarf **** **** **** 4 30 3 1 INT 261 -157 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -158 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +157 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +158 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 1 INT **** 159 Bralani Bl 16827982 16827983 16827984 16827983 16827985 **** 6 8 8 2 4 4 6 40 4 RACE_FEAT_BRAL 16826909 1 RACIAL_TYPE_BRALANI 200 4 1 bralani **** **** **** 4 30 3 1 INT 281 -160 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -161 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +160 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +161 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 1 INT **** 162 Avariel Av 16826912 16826912 16826913 16826912 16826914 **** 1 0 4 2 0 2 -2 30 2 RACE_FEAT_AVAR 8158 1 RACIAL_TYPE_AVARIEL 120 2 1 elf **** **** **** 4 30 3 1 INT 262 163 Drow_Female Df 16826716 16826718 16826719 16826718 16826720 **** 1 0 2 2 2 0 -2 30 2 RACE_FEAT_DROW 16826910 1 RACIAL_TYPE_DROW_FEMALE 120 2 1 drow elf **** **** 4 30 3 1 INT 262 164 Drow_Male Dm 16826717 16826718 16826719 16826718 16826720 **** 1 0 2 2 2 0 -2 30 10 RACE_FEAT_DROW 16826910 1 RACIAL_TYPE_DROW_MALE 120 10 1 drow elf **** **** 4 30 3 1 INT 262 @@ -171,34 +171,34 @@ 167 Wild_Elf We 16826764 16826765 16826766 16826767 16826768 **** 1 0 2 -2 0 0 0 30 9 RACE_FEAT_WIELF 16826911 1 RACIAL_TYPE_WILD_ELF 120 9 1 elf **** **** **** 4 30 3 1 INT 262 168 Wood_Elf Wo 16826769 16826770 16826771 16826772 16826773 **** 1 2 2 -2 -2 0 -2 30 7 RACE_FEAT_WOELF 16826911 1 RACIAL_TYPE_WOOD_ELF 120 7 1 elf **** **** **** 4 30 3 1 INT 262 169 Grey_Elf Ge 16793657 16793658 16793659 16793660 16793661 **** 1 -2 2 2 0 0 -2 30 10 RACE_FEAT_GRELF 16793662 1 RACIAL_TYPE_GREY_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT 262 -170 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -171 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -172 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -173 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +170 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +171 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +172 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +173 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 174 Deep_Gnome_Svirfneblin Sv 16826779 16826779 16826780 16826779 16826781 **** 2 -2 2 0 -4 2 0 20 10 RACE_FEAT_SVIRF 16826910 1 RACIAL_TYPE_DEEP_GNOME 45 10 1 svirf **** **** **** 4 30 3 1 INT 263 175 Forest_Gnome Fg 16826782 16826783 16826784 16826785 16826786 **** 2 -2 0 0 0 0 2 20 10 RACE_FEAT_FGNOME 16826911 1 RACIAL_TYPE_FOR_GNOME 45 10 1 gnome **** **** **** 4 30 3 1 INT 263 176 Rock_Gnome Rg 16826787 16826788 16826789 16826790 16826791 **** 2 -2 0 0 0 0 2 20 1 RACE_FEAT_RGNOME 8159 1 RACIAL_TYPE_ROCK_GNOME 45 1 1 gnome **** **** **** 4 30 3 1 INT 263 -177 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -178 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +177 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +178 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 1 INT **** 179 Whisper_Gnome Wn 16832306 16832307 16832308 16832309 16832310 **** 2 -2 2 0 -2 0 2 30 8 RACE_FEAT_WGNOME 16832311 1 RACIAL_TYPE_WHISPER_GNOME 45 8 1 gnome **** **** **** 4 30 3 1 INT 263 180 Hadozee Hz 16833152 16833152 16833153 16833152 16833154 **** 5 0 2 0 -2 0 0 30 8 RACE_FEAT_HADZEE 16833154 1 RACIAL_TYPE_HADOZEE 16 8 1 hadozee **** **** **** 4 30 3 1 INT 267 -181 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -182 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +181 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +182 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 1 INT **** 183 Half_Drow Hd 16826802 16826802 16826803 16826802 16826804 **** 4 0 0 0 0 0 0 30 **** RACE_FEAT_HDRO 8161 1 RACIAL_TYPE_HALFDROW 21 4 1 drow human **** **** 4 30 3 1 INT 265 184 Gray_Orc Gc 16826805 16826806 16826807 16826808 16826809 **** 5 2 0 -2 -2 2 0 40 2 RACE_FEAT_GORC 8162 1 RACIAL_TYPE_GRAYORC 14 2 1 orc **** **** **** 4 30 3 1 INT 275 -185 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -186 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +185 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +186 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 1 INT **** 187 Orog Ox 16826810 16826810 16826811 16826812 16826813 **** 5 6 -2 0 2 -2 0 30 4 RACE_FEAT_OROG 8162 1 RACIAL_TYPE_OROG 14 4 1 orc ogre **** **** 4 30 3 1 INT 275 -188 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -189 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +188 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +189 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 1 INT **** 190 Ghostwise_Halfling Gh 16826814 16826814 16826815 16826816 16826817 **** 3 -2 2 0 0 0 0 20 0 RACE_FEAT_GHALF 8160 0 RACIAL_TYPE_GHOSTWISE_HALFLING 20 0 1 halfling **** **** **** 4 30 3 1 INT 264 191 Tundra_Halfling Hx 16826818 16826818 16826819 16826820 16826821 **** 3 -2 2 0 0 0 0 20 7 RACE_FEAT_TNHALF 16826800 1 RACIAL_TYPE_TUNDRA_HALFLING 20 7 1 halfling **** **** **** 4 30 3 1 INT 264 192 Strongheart_Halfling Sl 16826822 16826822 16826823 16826824 16826825 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_SHALF 8160 1 RACIAL_TYPE_STRONGHEART_HALFLING 20 8 1 halfling **** 1 **** 4 30 3 1 INT 264 193 Tallfellow_Halfling Th 16826926 16826926 16826927 16826928 16826929 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_THALF 8160 1 RACIAL_TYPE_TALLFELLOW_HALFLING 20 8 1 halfling **** **** **** 4 30 3 1 INT 264 194 Deep_Halfling Dh 16826930 16826930 16826931 16826932 16826933 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_DHALF 8160 1 RACIAL_TYPE_DEEP_HALFLING 20 8 1 halfling **** **** **** 4 30 3 1 INT 264 -195 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -196 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -197 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +195 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +196 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +197 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 1 INT **** 198 Aasimar As 16826826 16826826 16826827 16826826 16826828 **** 6 0 0 0 2 2 0 30 6 RACE_FEAT_AAS 16826909 1 RACIAL_TYPE_AASIMAR 15 6 1 aasimar human **** **** 4 30 3 1 INT 281 199 Air_Genasi Ag 16826829 16826829 16826830 16826829 16826831 **** 6 0 2 2 -2 -2 0 30 4 RACE_FEAT_AGEN 16826909 1 RACIAL_TYPE_AIR_GEN 150 4 1 airmeph human **** **** 4 30 3 1 INT 281 200 Earth_Genasi Eg 16826832 16826832 16826833 16826832 16826834 **** 6 2 0 0 -2 -2 2 30 4 RACE_FEAT_EGEN 16826909 1 RACIAL_TYPE_EARTH_GEN 150 4 1 stonechild human **** **** 4 30 3 1 INT 281 @@ -207,11 +207,11 @@ 203 Tanarukk Ta 16826841 16826841 16826842 16826841 16826843 **** 5 4 2 0 -4 -2 0 20 0 RACE_FEAT_TANAR 16826909 1 RACIAL_TYPE_TANARUKK 14 0 1 devil orc **** **** 4 30 3 1 INT 281 204 Tiefling Tf 12784 12784 16826845 16826844 16826846 **** 6 0 2 2 -2 0 0 30 8 RACE_FEAT_TIEF 16826909 1 RACIAL_TYPE_TIEFLING 15 8 1 devil human **** **** 4 30 3 1 INT 281 205 Water_Genasi Wg 16826847 16826847 16826848 16826847 16826849 **** 6 0 0 0 -2 0 2 30 4 RACE_FEAT_WGEN 16826909 1 RACIAL_TYPE_WATER_GEN 150 4 1 watermeph human **** **** 4 30 3 1 INT 281 -206 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +206 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 1 INT **** 207 Bariaur Br 16790201 16790201 16790202 16790203 16790204 **** 6 2 0 0 -2 0 0 40 7 RACE_FEAT_BARI 16833042 1 RACIAL_TYPE_BARIAUR 20 7 1 bariaur **** **** **** 4 30 3 1 INT 281 208 Centaur Ce 16826918 16826918 16826919 16826920 16826921 **** 3329 8 4 -2 0 2 4 50 7 RACE_FEAT_CENT 16826911 1 RACIAL_TYPE_CENTAUR 20 7 1 centaur **** **** **** 4 30 3 1 INT 274 209 Catfolk Ca 16832312 16832312 16832313 16832312 16832314 **** 293 0 4 0 2 0 0 40 7 RACE_FEAT_CATFK 16832315 1 RACIAL_TYPE_CATFOLK 18 7 1 catfolk **** **** **** 4 30 3 1 INT 274 -210 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +210 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 1 INT **** 211 FlindGnoll Fl 16832290 16832290 16832291 16832292 16832293 **** 389 6 2 0 0 0 4 30 7 RACE_FEAT_FLIND 16826909 1 RACIAL_TYPE_FLIND 18 7 1 gnoll **** **** **** 4 30 3 1 INT 274 212 Ogre Gr 12664 12664 16826850 6729 16826851 **** 127 10 -2 -4 -4 0 4 30 0 RACE_FEAT_OGRE 16826907 1 RACIAL_TYPE_OGRE 18 0 1 ogre **** **** **** 4 30 3 1 INT 279 213 Goblin Go 6708 6708 16826852 16826853 16826854 **** 86 -2 2 0 -2 0 0 30 8 RACE_FEAT_GOBL 16826907 1 RACIAL_TYPE_GOBLIN 18 8 1 goblin **** **** **** 4 30 3 1 INT 273 @@ -242,17 +242,17 @@ 238 Buommans Bm 16832272 16832272 16832273 16832274 16832275 **** 6 0 0 0 -2 2 0 30 5 RACE_FEAT_BUOM 16826909 1 RACIAL_TYPE_BUOMMANS 15 5 1 buomann **** **** **** 4 30 3 1 INT 281 239 Spiker Sp 16790183 16790183 16790184 16790185 16790186 **** 6 0 0 0 0 0 0 30 4 RACE_FEAT_SPIKER 16826909 1 RACIAL_TYPE_SPIKER 35 4 1 spiker **** **** **** 4 30 3 1 INT 267 240 Wildren Dw 16790206 16790206 16790207 16790208 16790209 **** 0 0 2 0 -2 0 4 20 4 RACE_FEAT_WILDRN 8157 1 RACIAL_TYPE_WILDREN 50 0 1 dwarf **** **** **** 4 30 3 1 INT 281 -241 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -242 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +241 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +242 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 1 INT **** 243 Spirit_Folk Sf 16828037 16828037 16828038 16828037 16828039 **** 4 0 0 0 0 0 0 30 **** RACE_FEAT_SPIRIT 16826909 1 RACIAL_TYPE_SPIRIT_FOLK 110 **** 1 human **** **** **** 4 30 3 1 INT 267 244 Killoren Kn 16835207 16835207 16835208 16835209 16835210 **** 4 0 0 0 0 0 0 30 3 RACE_FEAT_KILLOR 16826911 1 RACIAL_TYPE_KILLOREN 10 3 1 killoren **** **** **** 4 30 3 1 INT 278 -245 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -246 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** -247 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +245 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +246 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +247 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 1 INT **** 248 Poison_Dusk Pd 16832303 16832303 16832304 16832303 16832305 **** 304 0 2 0 -2 0 2 30 7 RACE_FEAT_PDUSK 16826908 1 RACIAL_TYPE_POISON_DUSK 20 7 1 lizardfolk **** **** **** 4 30 3 1 INT 276 249 Dromite Dq 16827668 16827668 16827669 16827670 16827671 **** 3 -2 0 0 2 -2 0 20 148 RACE_FEAT_DROM 16827688 1 RACIAL_TYPE_DROMITE 13 148 1 dromite **** **** **** 4 30 3 1 INT 274 250 Elans En 16827672 16827672 16827673 16827674 16827675 **** 6 0 0 0 -2 0 0 30 145 RACE_FEAT_ELAN 16827688 1 RACIAL_TYPE_ELAN 20 145 1 human **** **** **** 4 30 3 1 INT 268 251 Half_Giant Ha 16827676 16827676 16827677 16827678 16827679 **** 6 2 -2 0 0 0 2 30 146 RACE_FEAT_PHGIAN 16827688 1 RACIAL_TYPE_PH_HALFGIANT 30 146 1 human giant **** **** 4 30 3 1 INT 279 252 Maenad Md 16827680 16827680 16827681 16827682 16827683 **** 1 0 0 0 0 0 0 30 148 RACE_FEAT_MAEN 16827688 1 RACIAL_TYPE_MAENADS 40 148 1 human **** **** **** 4 30 3 1 INT 267 253 Xeph Xp 16827684 16827684 16827685 16827686 16827687 **** 4 -2 2 0 0 0 0 30 147 RACE_FEAT_XEPH 16827688 1 RACIAL_TYPE_XEPH 18 147 1 xeph **** **** **** 4 30 3 1 INT 267 -254 254_LAST_LINE **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT **** +254 254_LAST_LINE **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** diff --git a/CEP3/_tlk/prc8_cep3_merge.xml b/CEP3/_tlk/prc8_cep3_merge.xml index 37e330d..9470f33 100644 --- a/CEP3/_tlk/prc8_cep3_merge.xml +++ b/CEP3/_tlk/prc8_cep3_merge.xml @@ -743,8 +743,10 @@ Specifics: At 2nd level, a Morninglord of Lathander may use Daylight once per da Use: Selected. Keen Intellect Type of Feat: General -Prerequisite: Human, 1st level only +Prerequisite: Human*, 1st level only Specifics: You may use your Intelligence modifier instead of your Wisdom modifier when making Heal, Sense Motive, or Spot checks. You may also use your Intelligence modifier instead of Wisdom when making a Will saving throw. + +*This is a Kara-Tur Regional feat and as such is only for baseline humans. Use: Automatic Vremyonni Training Type of Feat: General @@ -1404,12 +1406,19 @@ Prerequisite: Psicraft 4. Specifics: Your manifester level for the chosen class increase by +4. This can't increased your manifester level beyond your HD. (Ex: a Fighter 2 / Psion 5 increase his manifester level from 5 to 7). Use: Automatic. Epic Dread Necromancer - Within the shadowed realms where life and death intertwine, the Dread Necromancer emerges as a master of the macabre, wielding the powers of undeath with unparalleled mastery. This dark and enigmatic class delves deep into the forbidden arts of necromancy, harnessing the very forces that govern life and death to achieve unparalleled power. + Within the shadowed realms where life and death intertwine, the Dread Necromancer emerges as a master of the macabre, wielding the powers of undeath with unparalleled mastery. This dark and enigmatic class delves deep into the forbidden arts of necromancy, harnessing the very forces that govern life and death to achieve unparalleled power. - Hit Die: d12 - Skill Points at Each Additional Level: 2 + Int modifier. - - Bonus Feats: The epic dread necromancer gains a bonus feat every five levels, starting at level 25 +Hit Die: d12. +Skill Points at Each Additional Level: 2+ Intelligence modifier. +Bonus Feats: The epic Dread Necromancer gains a bonus feat every four levels. + +Special: +Scabrous Touch: The epic Dread Necromancer continues to gain another use of their Scaborous Touch ability every 5 levels. +Negative Energy Burst: The epic Dread Necromancer continues to gain another use of their Negative Energy Burst ability every 5 levels. +Spellcasting: The epic Dread Necromancer continues to increase in arcane caster level. + +Epic Dread Necromancer Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Great Charisma, Ignore Material Components, Improved Combat Casting, Zone of Animation. **** Practiced Spellcaster (Knight of the Weave) Practiced Spellcaster (Cultist of the Shattered Peak) @@ -2316,26 +2325,24 @@ Benefit: Your aura of despair causes a -4 morale penalty on all saving throws.Few mortal beings can surpass the destructive capabilities of the epic frenzied berserker. Hit Die: d12. +Skill Points at Each Additional Level: 2+ Intelligence modifier. +Bonus Feats: The epic frenzied berserker gains a bonus feat every three levels. -Skill Points at Each Additional Level: 2 + Int modifier - +Special: Frenzy (Ex): The epic frenzied berserker may enter a frenzy one additional time per day for every two levels gained after 9th. - Inspire Frenzy (Su): The epic frenzied berserker may use this ability one additional time per day for every two levels gained after 10th. -Bonus Feats: The epic frenzied berserker gains a bonus feat (selected from the list of epic frenzied berserker feats) every three levels after 10th. - -Epic Frenzied Berserker Bonus Feat List: Damage Reduction, Devastating Critical, Epic Prowess, Epic Toughness, Fast Healing, Overwhelming Critical, Terrifying Rage, Thundering Rage. +Epic Frenzied Berserker Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Devastating Critical, Great Constitution, Great Strength, Epic Prowess, Epic Toughness, Fast Healing, Overwhelming Critical, Terrifying Rage, Thundering Rage. Epic Tempest The epic tempest is barely visible behind the incessant, whirling blur of her twin weapons. Hit Die: d10. +Skill Points at Each Additional Level: 2+ Intelligence modifier. +Bonus Feats: The epic tempest gains a bonus feat every two levels. -Skill Points at Each Additional Level: 2 + Int modifier. - -Bonus Feats: The epic tempest gains a bonus feat (selected from the list of epic tempest feats) every two levels after 10th. - -Epic Tempest Bonus Feat List: Blinding Speed, Devastating Critical, Epic Prowess, Epic Toughness, Epic Weapon Focus, Overwhelming Critical, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. +Epic Tempest Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Prowess, Epic Toughness, Epic Weapon Focus, Overwhelming Critical, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. Ignore Arcane Spell Failure Type of Feat: Class-Specific Prerequisite: Arcane Hierophant 1 @@ -4740,7 +4747,7 @@ Duration: 1 round/level A red nimbus surrounds you as you move smoothly across the crowded battlefield. -You gain the benefit of the Mobility feat (PH 98), +You gain the benefit of the Mobility feat, even if you not meet the prerequisites. You do not have to be charging to gain this benefit. Energized Shield: Acid @@ -5127,7 +5134,7 @@ Use: Selected. grey elves Gray elves are the most noble and regal of all elves. Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). They certainly are more reclusive than high elves, living in isolated mountain citadels and allowing entry only to a select few outsiders. They have either silver hair and amber eyes or pale golden hair and violet eyes. They prefer clothing of white, silver, yellow, or gold, with cloaks of deep blue or purple. - +2 Dexterity, +2 Intelligence, –2 Strength, –2 Constitution. + +2 Dexterity, +2 Intelligence, -–2 Strength, -–2 Constitution. Medium: As Medium creatures, gray elves have no special bonuses or penalties due to their size. @@ -15372,14 +15379,14 @@ Arcane Tricksters combine their knowledge of spells with a taste for intrigue, l REQUIREMENTS: Alignment: Non Lawful -Skills: Lore 4 ranks, Disable Trap 7, Pick Lock 7. +Skills: Lore 4 ranks, Disable Trap 7, Open Lock 7. Sneak Attack: 2d6 Spells: Must be able to cast at least 3rd level Arcane spells. CLASS FEATURES: Level -1: Ranged Legerdemain - Trap & Pick Lock at 30' range, once per day. +1: Ranged Legerdemain - Trap & Open Lock at 30' range, once per day. 2: Sneak Attack 1d6. 3: Impromptu Sneak Attack - Arcane Trickster causes a sneak attack on target, can be used once per day. 4: Sneak Attack 2d6. @@ -15632,7 +15639,7 @@ Use: Activate Feat. Ranged Legerdemain Type of Feat: Class Specific Prerequisite: Arcane Trickster level 1 -Specifics: Allows an Arcane Trickster to attempt to Pick Lock or Disable Trap at a range of up to 30' feet. 1 Use a day at level 1, 2 uses at level 5, and 3 uses at level 9. +Specifics: Allows an Arcane Trickster to attempt to Open Lock or Disable Trap at a range of up to 30' feet. 1 Use a day at level 1, 2 uses at level 5, and 3 uses at level 9. Use: Selected. Impromptu Sneak Attack Type of Feat: Class Specific @@ -16916,22 +16923,34 @@ Spells: Ability to cast Protection from Evil CLASS FEATURES: Level -1: Demonslaying +1/1d6 (Physical) - Gain combat bonuses against demons. +1: Fiendslaying +1/1d6 (Physical) - Gain combat bonuses against demons. Censure Demons - Use turning attempts to stun demons. 2: Courage of Heaven - Immune to fear. Allies within 10ft gain +4 to save vs. fear. -3: Demonslaying +2/2d6 (Physical) - Gain combat bonuses against demons. +3: Fiendslaying +2/2d6 (Physical) - Gain combat bonuses against demons. 5: Heavenly Devotion - Immune to enchantment effects. Allies within 10ft gain +4 save vs. enchantment -6: Demonslaying +3/2d6 (Physical) + 1d6 (Divine) - Gain combat bonuses against demons. +6: Fiendslaying +3/2d6 (Physical) + 1d6 (Divine) - Gain combat bonuses against demons. 8: Consecrated Aura - Demons and undead within 20ft receive a -1 penalty to attack and AC -9: Demonslaying +4/2d6(Physical) + 2d6 (Divine) - Gain combat bonuses against demons. +9: Fiendslaying +4/2d6(Physical) + 2d6 (Divine) - Gain combat bonuses against demons. 10: Holy Aura - May use Holy Aura (versus demons only) at will. - Demonslaying (+1/1d6) - Demonslaying (+2/2d6) - Demonslaying (+3/3d6) - Demonslaying (+4/4d6) + Fiendslaying + Fiendslaying + Fiendslaying + Fiendslaying Type of Feat: Class Specific Prerequisite: Knight of the Chalice Level 1 -Specifics: The Knight of the Chalice gains attack and damage bonuses against Outsiders. These bonuses improve with experience. +Specifics: Knights of the Chalice gain a number of special benefits in combat with evil outsiders. A 1st-level knight of the Chalice gets a +1 competence bonus on attack rolls against evil outsiders. On a successful attack, she deals an extra 1d6 points of damage due to her expertise in combating these creatures. + +These bonuses increase as the knight advances in level, as shown below. + + Level Enhancement / Damage + 1 +1/+1d6 Physical + 3 +2/+2d6 Physical + 6 +3/+2d6 Physical and +1d6 Divine + 9 +4/+2d6 Physical and +2d6 Divine + 11 +5/+3d6 Physical and +2d6 Divine + + Pattern repeats through epic levels. + Use: Automatic. Censure Demons Type of Feat: Class Specific @@ -18532,7 +18551,9 @@ Level 7: Dragonwrack (+3d6/1d6) - Dragonwrack increases. 8: Shared Trove - Gains 80,000 gold pieces. 9: Bonus Feat -10: Dragonwrack (+4d6/1d6) - Dragonwrack increases. +10: Dragonwrack (+4d6/2d6) - Dragonwrack increases. + +Spells: Beginning at 2nd level, a vassal of Bahamut gains the ability to cast a small number of divine spells. To cast a spell, the vassal must have a Wisdom score of at least 10 + the spell's level, so a vassal with a Wisdom of 10 or lower cannot cast these spells. Vassal of Bahamut bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the vassal's Wisdom bonus. When the vassal gets 0 spells of a given level (for instance, 1st-level spells for a 2nd-level vassal of Bahamut), he gets only the bonus spells he would be entitled to based on his Wisdom score for that spell. Spell List Can cast spells as a cleric based on Wisdom with caster level equal to class level (plus any applicable PrCs) @@ -23562,7 +23583,7 @@ The Tempest is the point of calm within a whirling barrier of deadly blades. Poe REQUIREMENTS: Base Attack Bonus: +9. -Feats: Dodge, Mobility, Spring Attack, Two-Weapon Fighting, and Weapon Finesse (any) or Weapon Focus (any). Rangers are considered to have Two-Weapon-Fighting at Level 1. +Feats: Ambidexterity*, Dodge, Mobility, Spring Attack, Two-Weapon Fighting, and Weapon Finesse (any) or Weapon Focus (any). Rangers are considered to have Two-Weapon-Fighting at Level 1. CLASS FEATURES: @@ -23576,7 +23597,9 @@ Levels 10: Supreme Two-Weapon Fighting - Tempest gains another two attacks per round in her off hand but at a -4 penalty to her attack bonus. NOTE: -The Tempest is best in light armor. While wearing heavy or medium armor a tempest loses all bonus abilities. +The Tempest is best in light armor. While wearing heavy or medium armor a tempest loses all bonus abilities. + +*Only required if module is not using the 3.5e Two-Weapon Fighting option. Greater Two-Weapon Fighting Type of Feat: General Prerequisite: Improved Two-Weapon Fighting, Two-Weapon Fighting, Ambidexterity, base attack bonus +15. @@ -25953,7 +25976,7 @@ Martial arts students face a bewildering array of martial arts schools, each wit - Hit Die: d8 - Proficiencies: The Drunken Master gains no proficiencies in weapons or armor. -- Skill Points: 4 + Int modifier. +- Skill Points: 4+ Int modifier. REQUIREMENTS: @@ -26072,7 +26095,7 @@ Gender: Female. Race: Human or Human Subrace. Spellcasting: Able to cast 2nd-level arcane spells and 2nd-level divine spells. Feats: Ethran. - +Special: Clerics must worship Chauntea (Animal, Earth, Good, Plant, Renewal, Protection), Mielikki (Animal, Good, Plant or Travel) or Mystra (Good, Knowledge, Magic, Rune or Spells). CLASS FEATURES: @@ -28369,7 +28392,9 @@ Once per day, a Hexblade of 12th level or higher can create a baleful aura of mi Arcane Resistance Type of Feat: Class Prerequisite: Hexblade level 2 -At 2nd level a Hexblade gains a bonus equal to his Charisma bonus (minimum +1) on saving throws against spells and spell-like effects. +At 2nd level a Hexblade gains a bonus equal to his Charisma bonus (minimum +1) on saving throws against spells and spell-like effects. + +*This is implemented as a penalty on all incoming hostile spells. Epic Hexblade Type: Class Prerequisite: Hexblade level 21 @@ -29132,31 +29157,26 @@ Arcane Spellcasting : Able to cast spell level 1 CLASS FEATURES: Level -1: Bladesong Style - gains a AC bonus equal to his class level (max bonus Int) -2: Bonus Feat - (Any Meta Magic, Improved Critical (Longsword and Rapier), Improved Disarm, Mobility, Spring Attack, Whirlwind Attack). -3: Lesser Spellsong - Concentration +5. -4: None. -5: Bonus Feat. +1: Bladesong Style - gains a AC bonus equal to his class level (max bonus Int). +2: Lesser Spellsong - Concentration +5 while casting defensively. +3: - +4: Bonus Feat*. +5: - 6: Greater Spellsong - ignores arcane spell failure when wearing a light armor. -7: None -8: Bonus Feat. -9: None +7: - +8: Bonus Feat*. +9: - 10: Song of Fury - gains a extra attack but make his attacks to -2. +*Bonus feats replace Song of Celerity which is not possible in the Aurora engine. + NOTE: If he doesn't wield a longsword or a rapier (and nothing in the off hand), he loses all benefits of any of his song abilities (Bladesong Style, Lesser Spellsong, Song of Fury), and loses all abilities if he wears medium or heavy armor. BONUS SPELLS -Every other level in Bladesinger, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not learn any new spells through his abilities. - -EPIC: - -Bonus Feats: The epic Bladesinger gains a bonus feat every three levels after 10th - -Epic Bladesinger Bonus Feats List: -Armor Skin, Automatic Still Spell, Blinding Speed, Epic Spell Focus, Epic Toughness, Epic Weapon Focus (Longsword, Rapier), Improved Combat Casting, Superior Initiative. +Every other level in Bladesinger, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not learn any new spells through his abilities. Bladesong Style Type of Feat: Class Specific Prerequisite: Bladesinger level 1 @@ -29688,7 +29708,7 @@ Feats: Dirty Fighting, Power Attack, Cleave. Intimidate: 3 Ranks. Lore: 7 Ranks. -CLASS SKILLS: Intimidate, Lore, Move Silently +CLASS SKILLS: Intimidate, Lore, Move Silently, Ride CLASS FEATURES: @@ -29700,28 +29720,24 @@ Cruelest Cut: On a successful attack you deal 1d4 points of temporary constituti Visage of Terror: Once per day on a successful touch attack you can trigger a spell like ability similar to the spell phantasmal killer with a DC equal to 14 + Ravager levels. -1: Pain Touch 1 -2: Aura of Fear 1 -3: Cruelest Cut 1 -4: Pain Touch 2 -5: Aura of Fear 2 -6: Cruelest Cut 2 -7: Pain Touch 3 -8: Aura of Fear 3 -9: Cruelest Cut 3 -10: Visage of Terror +1: Pain Touch 1x per day +2: Aura of Fear 1x per day +3: Cruelest Cut 1x per day +4: Pain Touch 2x per day +5: Aura of Fear 2x per day +6: Cruelest Cut 2x per day +7: Pain Touch 3x per day +8: Aura of Fear 3x per day +9: Cruelest Cut 3x per day +10: Visage of Terror 1x per day Pain Touch - A Ravager can make an unarmed touch -attack that causes 1d8 hit points of damage, plus one point per Ravager level. Weapons can also transmit this damage at 1d4 + 1 point per class -level. + A Ravager can make an unarmed touch attack that causes 1d8 hit points of damage, plus one point per Ravager level. Weapons can also transmit this damage at 1d4 + 1 point per class level. Aura of Fear - Enemies near the Ravager suffer a -2 -penalty to all saving throws for 3 rounds + 1 extra round for every Ravager level. + Enemies near the Ravager suffer a -2 penalty to all saving throws for 3 rounds + 1 extra round for every Ravager level. Cruelest Cut On a successful attack you deal 1d4 points of temporary constitution damage to your target in addition to the normal damage of the attack. Visage of Terror - Once per day on a successful touch attack you can trigger a spell like ability -similar to the spell phantasmal killer with a DC equal to 14 + Ravager levels. + Once per day on a successful touch attack you can trigger a spell like ability similar to the spell phantasmal killer with a DC equal to 14 + Ravager levels. Samurai CW Samurai samurai @@ -29857,7 +29873,7 @@ Runescarred Spell List 2nd Level: Keen Edge, Bulls Strength, Endurance, Cure Serious Wounds, Invisibility, Darkvision, Protection from Elements 3rd Level: Divine Power, Haste, Death Ward, Greater Magic Weapon, Cure Critical Wounds, Freedom of Movement 4th Level: Improved Invisibility, Neutralize Poison, Restoration, Righteous Might, Stoneskin -5th Level: Heal, Spell Resistance +5th Level: Antimagic Field, Dimension Door, Heal, Polymorph Self, Spell Resistance Scribe Runescar At 1st level, a Runescarred Berserker learns how to carve a Runescar into her own skin. A Runescar is a means of storing a spell, much like a scroll. @@ -30259,11 +30275,23 @@ Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spe True Seeing You gain Blindsight, the ability to see without vision. Fast Healing I - You gain Regeneration +3 + Prerequisite +Con 25. + +Benefit +You gain Regeneration +3 Fast Healing II - You gain Regeneration +6 + Prerequisite +Con 25, Fast Healing I + +Benefit +You gain Regeneration +6 Fast Healing III - You gain Regeneration +9 + Prerequisite +Con 25, Fast Healing II + +Benefit +You gain Regeneration +9 Draconic Spell Resistance Your Draconic blood grants you spell resistance equal to 20+Dragon Disciple Level. Draconic Armor Increase @@ -30505,6 +30533,8 @@ Use: Selected Type of Feat: Psionic Prerequisite: Wis 13 Specifics: You get a +4 bonus to your concentration check to become psionically focused. + +NOTE: Due to technical limitations, this lowers the DC of your Concentration Check to become psionically focused by 4. Use: Automatic Power Penetration Type of Feat: Psionic @@ -31408,19 +31438,26 @@ Benefit: You gain cold resistance 5. Use: Automatic Ettercap Berserker Type of Feat: General -Prerequisite: Rage, Human race +Prerequisite: Rage, Human* Specifics: You gain a +2 bonus on saving throws against poison. When raging, you gain a +6 bonus to Constitution. During a greater rage, you instead gain a +8 bonus to Constitution. -Use: Automatic + +Use: Automatic + +*This is a Rashemi regional feat and as such is only intended for baseline humans. Ice Troll Berserker Type of Feat: General -Prerequisite: Rage, Human race, Con 13 +Prerequisite: Rage, Human*, Con 13 Specifics: When raging, you gain a +2 natural armor bonus to AC. During a greater rage this natural armor bonus increases to +4. -Use: Automatic +Use: Automatic + +*This is a Rashemi regional feat and as such is only intended for baseline humans. Wolf Berserker Type of Feat: General -Prerequisite: Rage, Human race +Prerequisite: Rage, Human* Specifics: You gain a +4 bonus on trip attacks and on checks to resist an opponent's trip attacks. -Use: Automatic +Use: Automatic + +*This is a Rashemi regional feat and as such is only intended for baseline humans. Half-Drow half-drow In most lands, half-drow are quite rare. Since many drow are irredeemably evil, they only mate with humans by way of rape or slavery. Half-drow are often as dark-hearted as their elven parents, but with a bitter resentment that comes from being treated as inferior members of drow society. Despite this, good half-drow are much less rare than good drow. Half-drow have dusky skin, silver or white hair and a broad range of eye colors. @@ -34569,7 +34606,7 @@ Use: Automatic. Aura of Menace Type of Feat: Racial Prerequisite: Race-Specific. -Specifics: The creature has a righteous aura around it. Any creature that fails its will save(DC:16+Cha) is shaken. +Specifics: The creature has a righteous aura around it. Any creature that fails its will save is shaken. The DC of the will save is calculated as follows: 10 (Base) + 2 (Racial Bonus) + 3 (1/2 Outsider HD) + Charisma bonus. Use: Selected. Hound Archon Aid Hound Archon Detect Evil @@ -35333,7 +35370,7 @@ Warlocks are born, not made. Their ancestors traded portions of their soul for - Hit Die: d6 - Proficiencies: Warlocks are proficient with simple weapons and light armor. -- Skill Points: 2 + Int Modifier +- Skill Points: 2+ Int Modifier CLASS FEATURES: @@ -36807,9 +36844,11 @@ If you know the Spring Attack feat, your unimpeded movement ability allows you t Requirements: Champion of Corellon level 8 At 8th level, you gain the ability to briefly channel the divine power of Corellon Larethian, enveloping one melee weapon you wield in a veil of incandescent light as a free action. You gain a +2 sacred bonus on attack rolls and deal an extra 2d6 points of damage with each melee attack you make with the affected weapon for 1 round. While Corellon's Wrath is in effect, the weapon is considered magic and good-aligned for the purpose of overcoming damage reduction. You can use this ability a number of times a day equal to 3 + your Charisma modifier (minimum once per day) Epic Champion of Corellon - Type of Feat: Class -Requirements: Champion of Corellon level 11 -Masters of the blade and fearing no enemy, Epic Champions of Corellon Larethian are the absolute elite. They lead the elven warbands, maybe even command entire armies. Still they also fight in the front ranks, taking on the toughest foes. + Masters of the blade and fearing no enemy, Epic Champions of Corellon Larethian are the absolute elite. They lead the elven warbands, maybe even command entire armies. Still they also fight in the front ranks, taking on the toughest foes. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Champion of Corellon gains a bonus feat every three levels CLASS FEATURES: @@ -36833,7 +36872,10 @@ Level 27: Superior Defense +9 28: Bonus Feat 29: - -30: Superior Defense +10 +30: Superior Defense +10 + +Epic Champion of Corellon Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Leadership, Epic Prowess, Epic Reputation, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Great Charisma, Great Dexterity, Great Strength, Improved Stunning Fist, Legendary Commander, Overwhelming Critical, Perfect Two-Weapon Fighting, Two-Weapon Rend. A Sublime Chord of 2nd level or higher with 12 or more ranks in the Perform skill learns how to use her Bardic Music to assist her spellcasting. As a move action, she can prepare to cast a spell by giving voice to the song of power. The next spell she casts gains a bonus to it's caster level based on the result of the Sublime Chord's Perform Check. The spell to be enhanced by the arcane song of power must be cast by the end of the Sublime Chord's next turn, or else the song fades with no effect (other than consuming a Bardic Music use). Perform Check result Caster Level increase @@ -41638,9 +41680,8 @@ Spell Resistance: Yes This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed. -If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it - the spell cannot be used to crush a creature by increasing its size. -All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of enlarged items are not increased by this spell. -Multiple magical effects that increase size do not stack,. +If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it - the spell cannot be used to crush a creature by increasing its size. Multiple magical effects that increase size do not stack. + Enlarge person counters and dispels reduce person. Enlarge person can be made permanent with a permanency spell. @@ -41664,10 +41705,8 @@ Saving Throw: Fortitude negates Spell Resistance: Yes This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. This decrease changes the creature's size category to the next smaller one. The target gains a +2 size bonus to Dexterity, a -2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size. -A Small humanoid creature whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet (meaning that it must enter an opponent's square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn't change the target's speed. -All equipment worn or carried by a creature is similarly reduced by the spell. -Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them). -Multiple magical effects that reduce size do not stack. +A Small humanoid creature whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet (meaning that it must enter an opponent's square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn't change the target's speed. Multiple magical effects that reduce size do not stack. + Reduce person counters and dispels enlarge person. Reduce person can be made permanent with a permanency spell. @@ -46919,7 +46958,7 @@ Saving Throw: Fort partial. You make a crushing blow that staggers your opponent, leaving it unable to move. -Make a single melee attack. If you successfully hit the creature, he takes an additional 1d6 damage. If he fails a Reflex save against 12 + your Strength modifier, he cannot move for one round. +Make a single melee attack. If you successfully hit the creature, he takes an additional 1d6 damage. If he fails a Fortitude save (DC: 12 + your Strength modifier), he cannot move for one round. Stonefoot Stance Stone Dragon (Stance) Level: Crusader 1, Swordsage 1, Warblade 1 @@ -48756,7 +48795,13 @@ Additional Counter Spells: Save: None Spell Resistance: No -Spiderskin toughens the target's skin, making it more like a spider's carapace. The target gains a bonus to natural armor, saves vs. poison, and hide checks. The bonus is equal to 1 +1 per 3 caster levels, to a maximum of +5 at 12th level. +The spell grants the recipient a +1 enhancement bonus to its existing natural armor bonus, a +1 racial bonus on saves against poison, and a +1 racial bonus on Hide checks for every three caster levels you have. This means that the bonuses to natural armor, saves, and Hide checks improve to +2 at caster level 6th, +3 at caster level 9th, +4 at 12th, and +5 at 15th. + +The enhancement bonus provided by spiderskin stacks with the subject's natural armor bonus*, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0, much as a character wearing only normal clothing has an armor bonus of +0. + +Arcane Material Component: The leg of a spider. + +*Not currently implemented Viscid Globe Caster Level(s): Sorc/Wiz 4 Innate Level: 4 @@ -51963,12 +52008,12 @@ Special Abilities: - Low-Light Vision: Allows them to see better than normal in the dark. - Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons. +- Hardiness vs. Disease: +2 racial bonus on saving throws against disease. - 40' Movement - Skill Affinity (Hide): +2 racial bonus to Hide checks. - Skill Affinity (Move Silently): +2 racial bonus to Move Silently checks. - Natural Weapon: Can make a natural bite or claw attack(1d4). -- Scent: Gains Track as a bonus feat, and can track by smell. -- Monstrous: Nezumi count as Monstrous Humanoids for the purpose of spells. +- Immune to the Shadowlands Taint: Nezumi can never acquire a Taint score, and suffer no ill effects from exposure to the Shadowlands. Effects such as the cloud of Taint spell or the special attacks of Shadowlands creatures can still harm them, however. Khaasta Khaastan khaasta @@ -52237,7 +52282,7 @@ At level 24, the Ninja is capable of enhanced acrobatics gaining a +8 bonus to T Ninja AC Bonus Type of Feat: Class Prerequisite: Ninja level 1. -Specifics: When unarmored and unencumbered, a ninja adds her Wisdom bonus (if any) to her Armor Class. This ability does not stack with the monk's AC bonus ability (a ninja with levels of monk does not add the bonus twice). In addition, a ninja gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five ninja levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). +When unarmored and unencumbered, a ninja adds her Wisdom bonus (if any) to her Armor Class. This ability does not stack with the monk's AC bonus ability (a ninja with levels of monk does not add the bonus twice). In addition, a ninja gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five ninja levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). Use: Automatic. Ghost-Faced Killer Ghost-Faced Killers @@ -53371,7 +53416,7 @@ Use: Automatic. Hands of the Winged Masters hand of the winged masters (PRESTIGE CLASS) -Dragons often need expert servants to be their eyes, ears, and hands in humanoid society. A hand of the winged masters has dedicated his life to the service of a single dragon or to a group of dragons united in a common cause. A dragon mater becomes the political and spiritual leader for the hands, gaining their total loyalty. This services rises above obedience to country, church, family, or friends. Usually, the hands act as spies and informants, but when needed, they can also be saboteurs and killers. +Dragons often need expert servants to be their eyes, ears, and hands in humanoid society. A hand of the winged masters has dedicated his life to the service of a single dragon or to a group of dragons united in a common cause. A dragon master becomes the political and spiritual leader for the hands, gaining their total loyalty. This services rises above obedience to country, church, family, or friends. Usually, the hands act as spies and informants, but when needed, they can also be saboteurs and killers. - Hit Die: d8 - Proficiencies: A Hand of the Winged Masters gains no additional weapon or armor proficiencies. @@ -53445,15 +53490,12 @@ Natural Armor: At 7th level your skin thickens, developing faint scales, improvi Energy Immunity: At 9th level you become immune to the energy type associated with your totem dragon. -Draconic Wings: At 19th level you grow a pair of wings that resemble your totem dragon. These wings grant a +10 bonus to Jump. - -EPIC DRAGON SHAMAN - -As your powers continue to grow, you can choose a bonus feat every 3 levels. Your Natural Armor bonus grows to +4 at level 22, and by +1 every 5 levels thereafter. Your draconic aura power also continues to increase, becoming +6 at 25 and growing by 1 every 5 levels thereafter. - Draconic Auras - Normally a main ability of a Dragon Shaman, these auras can be activated to grant benefits to you and your allies around you, and stay active until you change to a different one. You can only have one draconic aura active at any given time. - Totem Dragon - When you become a dragon shaman, you must select a metallic or chromatic dragon type that you relate to and draw your other abilities from. This dragon should be within one step of your alignment. +Draconic Wings: At 19th level you grow a pair of wings that resemble your totem dragon. These wings grant a +10 bonus to Jump. + <cÿÿÿ>Choose a Draconic Aura</c> + You choose 3 auras at level 1, and an additional aura every two levels until you know your maximum of 7. These auras can be activated to grant benefits to you and your allies around you, and stay active until you change to a different one. You can only have one draconic aura active at any given time. Your aura level starts at +1 at 1st level, and grows to +2 at level 5, +3 at 10, +4 at 15, and +5 at level 20. + <cÿÿÿ>Choose a Totem Dragon</c> + (First class level only) + When you become a dragon shaman, you must select a metallic or chromatic dragon type that you relate to and draw your other abilities from. This dragon should be within one step of your alignment. Note: You can only select one totem. Selecting more than one will force you to relevel. If you select more than one at level 1 you will be unable to level. Natural Armor @@ -53924,8 +53966,8 @@ Prerequisite: Dragonfire Adept level 6 You gain DR 2/+1. This increases to 5/+1 at level 16, 7/+5 at 26, and 10/+5 at level 36. Use: Automatic - Breath Effects - These effects modify your Dragonfire Adept breath weapon, by changing damage types, replacing the damage with other effects, or affecting the manner in which it is applied. + <cÿÿÿ>Choose a Breath Effect</c> + At 2nd, 5th, 10th, 12th, 15th, and 20th levels you can choose a breath effect, which allows you to modify your breath weapon's damage type, area, or even replace the damage with another effect. Some only work with cones, while others only work with lines, and those of the same type cannot stack. Adept Fire Breath Type of Feat: Breath Effect Prerequisite: Dragonfire Adept level 1 @@ -56876,9 +56918,11 @@ Specifics: When you charge, you have an additional +2 to attack and -2 to armor Use: Automatic Great Stag Berserker Type of Feat: General -Prerequisite: Rage, Human race +Prerequisite: Rage, Human* Specifics: When you charge, you have an additional +2 to attack and -2 to armor class. -Use: Automatic +Use: Automatic + +*This is a Rashemi regional feat and as such is only intended for baseline humans. Lion Tribe Warrior Type of Feat: General Prerequisite: Human race @@ -56886,9 +56930,11 @@ Specifics: You may make a full attack with a single light weapon as part of a ch Use: Automatic Snow Tiger Berserker Type of Feat: General -Prerequisite: Dex 13, Rage, Human race +Prerequisite: Dex 13, Rage, Human* Specifics: You may make a full attack as part of a charge action, but only if you are armed with a light weapon. If you have light weapons in both hands, you may strike with both under the normal rules for fighting with two weapons. -Use: Automatic +Use: Automatic + +*This is a Rashemi regional feat and as such is only intended for baseline humans. A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature's ally spell of the same level or lower. All Animal, Beast, Magical Beast @@ -56913,7 +56959,7 @@ Use: Automatic Special attack creature weapon: Natural AC bonus: Challenge Rating: - Epic Wildshape Spell-Like Abilities: + Epic Wildshape Spell-like Abilities: %(NAME) (SL %(SL) / CL %(CL) / CR %(CR)) Learn new shape Select a 'Quick Shift Slot' to change the shape stored in it @@ -60226,7 +60272,8 @@ Aranea Ability Adjustments: +4 Dex, +4 Con, +4 Int, +2 Wis, +4 Cha Favored Class (Sorcerer): A multiclass aranea's sorcerer class does not count when determining whether they suffer an XP penalty for multiclassing. Racial Traits: -- A aranea's base land speed is 50 feet in spider form, 30 in hybrid or humanoid forms. +- An aranea's base land speed is 50 feet in spider form, 30 in hybrid or humanoid forms. +- Racial Hit Dice: An aranea begins with three levels of shapechanger, which provide 3d8 Hit Dice. - Medium: As Medium creatures, aranea have no special bonuses or penalties due to their size. - Natural Weapons: An aranea can bite 1d6 points of damage in spider & hybrid form. - Poison: An aranea's bite is poisonous & does 1d6 STR initial damage & 2d6 secondary damage. @@ -61666,9 +61713,11 @@ Benefit: You are considered large for the purposes of grappling, bull rushes, ov Use: Automatic Owlbear Berserker Type of Feat: General -Prerequisite: Str 13, Rage, Human race +Prerequisite: Str 13, Rage, Human* Benefit: When grappling, you can make an unarmed attack to deal 1d6 points of normal damage with a successful grapple check. You do not suffer the usual -4 penalty for dealing normal damage. -Use: Automatic +Use: Automatic + +*This is a Rashemi regional feat and as such is only intended for baseline humans. Spiked Body Type of Feat: General Prerequisite: Warforged race @@ -65194,11 +65243,7 @@ Each level, the Sapphire Hierarch gains new spells per day as if they had also g BONUS MELDSHAPING: -At each sapphire hierarch level, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the sapphire hierarch level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. - -EPIC SAPPHIRE HEIRARCH: - -An epic Sapphire Heirarch continues to gain new uses of Smite Chaos and increased damage reduction as she levels. She also gains an epic bonus feat every five levels. +At each sapphire hierarch level, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the sapphire hierarch level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. Smite Chaos Type of Feat: Class Prerequisite: Sapphire Hierarch 1 @@ -65923,7 +65968,7 @@ Soulmanifester: At 10th level, by paying a number of power points equal to the b Select an option Weapon Specialization Proficiency Type of Feat: Class. - Prerequisite: Fighter 4, Bowman 4 or Warblade 6. + Prerequisite: Fighter 4, Warblade 6. Specifics: A character with this feat is allowed to take the Weapon Specialization feat if they meet the other prerequisites. Use: Automatic. Skill bonus from extra Strength increase: %(SKILLS): @@ -77651,7 +77696,7 @@ Level 3: Darkvision Unseen Weapon (Unexpected Strike) - Your opponent is denied its Dexterity bonus against your next melee attack. 4: Sneak Attack +2d6 -5: Unseen Weapon (Ephemeral Weapon) - Your next melee attack deals an extra 2d6 points of damage, as extraplanar darkness momentarily replaces portions of your opponent's body. +5: Unseen Weapon (Ephemeral Weapon) - Your next melee attack deals an extra 2d6 points of damage, as extraplanar darkness momentarily replaces portions of your opponent's body. 6: Sneak Attack +3d6 7: Ultravision Unseen Weapon (Shadowy Strike) - Your next melee attack is resolved as a melee touch attack. @@ -78418,22 +78463,18 @@ Level 1: Ability Bonus - +1 to any ability at each class level Fast Healing - Temporary fast healing, increasing each class level Spell Resistance - 10 + class level - Magic Hatred - Friendly spells fail to work on a Forsaker, and they cannot equip magical item + Magic Hatred - Friendly spells fail to work on a Forsaker, and they cannot equip magical items 2: Damage Reduction 3/+1 3: Tough Defense - Con to AC Natural Weapons - Any weapon the Forsaker equips breaks DR equal to his damage reduction 4: Damage Reduction 5/+2 5: 6: Damage Reduction 7/+3 - Slippery Mind - As per Rogue + Slippery Mind 7: 8: Damage Reduction 9/+4 9: -10: Damage Reduction 11/+5 - -EPIC FORSAKER: -All abilities continue to increase in the same pattern as above -Bonus feat from 11, every 3 levels +10: Damage Reduction 11/+5 Practiced Spellcaster (Celebrant of Sharess) Type of Feat: Class Prerequisite: Forsaker 1 @@ -78555,7 +78596,7 @@ These benefits carry with them some form of physical change appropriate to the f Bonus Feats: The epic favored soul gains a bonus feat (selected from the list of epic favored soul feats) at 23rd level and again every three levels after that. -Epic Favored Soul Bonus Feat List: Craft Epic Magic Arms and Armor, Devastating Critical, Dire Charge, Enhance Spell, Epic Endurance, Epic Prowess, Epic Speed, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Weapon Focus, Epic Weapon Specialization, Extend Life Span, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Overwhelming Critical, Perfect Health, Permanent Emanation, Spell Stowaway, Tenacious Magic. +Epic Favored Soul Bonus Feat List: Craft Epic Magic Arms and Armor, Devastating Critical, Enhance Spell, Epic Endurance, Epic Prowess, Epic Speed, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Weapon Focus, Epic Weapon Specialization, Extend Life Span, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Overwhelming Critical, Perfect Health, Permanent Emanation, Spell Stowaway, Tenacious Magic. Epic Warmage An epic warmage has perfected the art of destruction and devastation through his magic. He can lay waste to entire armies and cities with horrifying ease and shocking efficiency. @@ -80487,22 +80528,22 @@ When within your own black labyrinth, you are immune to the last two effects (mo War mind Tower of Iron Will War mind True Seeing, Psionic ####END_OF_PSI_SPELLBOOK_RESERVE - ###PRC8 Loadscreen Hint Reserve 74800-75000-### - + ###PRC8 Loadscreen Hint Reserve 74800-75000-### LETO does not support the PRC8 Due to Bioware limitations, non-Bioware spontaneous casters do not use the normal spellbook. Those spells can be found in your class radial. - Due to Bioware limitations, only your highest level Arcane or Divine class can receive new Arcane or Divine spells at level up. + Due to Bioware limitations, only your highest level Arcane or Divine class will receive new Arcane or Divine spellslots at level up. Two handed weapons are shown being wielded one handed to allow feats such as Monkey Grip & Oversized Two-Weapon fighting to work properly. Combat isn't affected. - De-leveling isn't supported by the PRC8 & can in fact break your character. - - Casting an Exalted or Vile spell causes ability damage. + De-leveling isn't supported by the PRC8 & can in fact break your character. + Casting an Exalted or Vile spell causes ability damage to the caster. Enable & disable optional game features with the PRC Options radial. - Knockdown, Called Shot, Taunt & Parry are not valid 3e D&D feats or skills & have been disabled in the PRC8. - + Knockdown, Called Shot, Taunt & Parry are not valid 3e D&D feats or skills & have been disabled in the PRC8. As in Neverwinter Nights 2, Arcane & Divine prestige classes must pick a marker feat at 1st class level to choose which spellcasting class will be boosted by the new prestige class. Some prestige classes can advance invoking or shadowcasting instead of spellcasting. Spellcraft doesn't provide a bonus to your save vs. spells in 3e Dungeons & Dragons. This is reflected in the PRC8. Tumble doesn't provide a bonus to your Armor Class in 3e Dungeons & Dragons. This is reflected in the PRC8. + Feats for Alternate Magic Systems (Psionics, Incarnum, etc) are all organized under a Masterfeat. Psionic Feats, ToB Feats, etc... + Typing "/sb" in chat will bring up the NUI spellcasting menu. + Typing "/pa" in chat will bring up the NUI Power Attack menu. Favored Mystery - Black Labyrinth Holy Warrior Type of Feat: Reserve @@ -80681,8 +80722,11 @@ Special Abilities: - +4 racial bonus on Spellcraft checks. - Will Sapper (Ex): Any creature damaged by a jaebrin trickster's bite must succeed on a Will save or take a -4 penalty on Will saves for 1 minute. The effect of multiple bites doesn't stack. The save DC is Constitution-based. - Level Adjustment: +1 + FcL Plt - ### BEGIN INVOKER MARKER FEATS# + ### BEGIN INVOKER MARKER FEATS# + Sorcerous Spellcasting (Hobgoblin Warsoul) + Sorcerous Casting: Hobgoblin Warsouls cast spells as a Sorcerer of their hit dice (9th level). Abjurant Champion Invoking (Warlock) Acolye of the Skin Invoking (Warlock) Anima Mage Invoking (Warlock) @@ -80825,7 +80869,19 @@ Special Abilities: Manifesting: Upon reaching levels 2, 3, 4, 5, 6, 7, 8, 9, the Thrallherd gains a new manifester level, increasing his power points, total powers known, and maximum power level. Spellcasting: Upon reaching levels 2, 3, 4, 5, 6 the Sanctified Mind gains new spells as if he had also gained a level in his highest level divine spellcasting class. Spellcasting: Each level, the Soulmanifester gains new spells per day as if they had also gained a level in their highest level arcane spellcasting class. - ### BEGIN SPELLCASTER MARKER FEATS# + ### BEGIN SPELLCASTER MARKER FEATS# + Aberration Spellcasting (Sublime Chord) + Fey Spellcasting (Sublime Chord) + Monstrous Spellcasting (Sublime Chord) + Outsider Spellcasting (Sublime Chord) + Shapechanger Spellcasting (Sublime Chord) + Bard Spellcasting (Sublime Chord) + Beguiler Spellcasting (Sublime Chord) + Duskblade Spellcasting (Sublime Chord) + Sorcerer Spellcasting (Sublime Chord) + Warmage Spellcasting (Sublime Chord) + Wizard Spellcasting (Sublime Chord) + Spellcasting: A sublime chord's caster level for both her sublime chord spells and the spells she gains from other arcane spellcasting classes is determined by adding her sublime chord level to her level in another arcane spellcasting class. If she had more than one arcane spellcasting class before becoming a sublime chord, she must choose which class to add her sublime chord levels for the purpose of determining her sublime chord spellcaster level. Bardic Spellcasting (Gloura) Sorcerous Spellcasting (Drider) Sorcerous Spellcasting (Arkamoi) @@ -82321,6 +82377,105 @@ Special Abilities: Ur-Priest Spellcasting (Master of Shrouds) Sorcerous Spellcasting (Hobgoblin Warsoul) Sorcerous Casting: Hobgoblin Warsoul's cast spells as a Sorcerer of their hit dice (10th level). + <cÿÿÿ>Pick a spellcasting feat (1st lvl)</c> + Choose which spellcasting class to advance with the currently selected Prestige Class. If you try take a marker feat after1st class level, your character will be releveled. + <cÿÿÿ>Chose a Discipline (1st lvl)</c> + Every Psion must decide at first level which discipline he will specialize in. Choosing a discipline provides a psion with access to the powers that are restricted to that discipline. If you try take a more than one psionic disipline, your character will be releveled. If you do this at first character level, you will need to delete the character and start over. + Ability Focus + Choose one of the character's special attacks. +Prerequisite + +Special attack. +Benefit + +Add +2 to the DC for all saving throws against the special attack on which the character focuses. +Special + +A character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat it applies to a different special attack. + <cÿÿÿ>Choose a Divine Gift</c> + At 1st level, you gain a sacred gift of power from your divine patron (who is also the source of your cleric spells and, directly or indirectly, your warlock invocations). + +Choose one of the following abilities at 1st level, and another ability every three levels thereafter, to a maximum of four at 10th level. You can spend one of your turn/rebuke undead attempts as a swift action to activate the chosen power. + +Corrupting Blast: In place of applying an eldritch essence invocation to your eldritch blast, you can change it into a corrupting blast. In addition to its normal effect, the blast applies a penalty on the target's next Will save equal to 1/2 your class level (minimum -1). If the target doesn't attempt a Will save before the end of your next turn, the effect fades. + +Damage Reduction: You gain temporary damage reduction (overcome by cold iron) equal to 1/2 your class level (minimum 1).This damage reduction stacks with the damage reduction granted by the warlock class. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). + +Fearful Glare: You can render a single living creature within 30 feet of you shaken for 1 round (Will negates; DC 10 + class level + Cha modifier). The creature's HD can't exceed your character level. + +Fiendish Resistance: You gain resistance to acid and fire equal to 10 + your class level. This resistance stacks with the energy resistance granted by the warlock class. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). Your deity must be evil for you to select this gift. + +Healing Blast: In place of applying an eldritch essence invocation to your eldritch blast, you can change it into a healing blast. The blast heals living creatures instead of dealing damage to them (the damage healed is equal to the damage normally dealt). Against undead, the healing blast deals damage as normal; against constructs or objects, the healing blast has no effect. Your deity must be non-evil for you to select this gift. + +Protective Aura: You surround yourself with a magic circle against evil centered on you. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). Your deity must be good for you to select this gift. + +Strength of Will: You gain a bonus equal to 1/2 your class level (minimum +1) on your next save to resist a mind-affecting spell or ability. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round); if you haven't attempted an appropriate save in this time, the effect ends. + +Wild Frenzy: You gain a +2 bonus on attack rolls and damage rolls with melee weapons and eldritch blasts, along with temporary hit points equal to twice your class level. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). Your deity must be chaotic for you to select this gift. + <cÿÿÿ>Pick an invoking feat (1st lvl)</c> + Choose which invoking class to advance with the currently selected Prestige Class. If you try take a marker feat after1st class level, your character will be releveled. + ## iprp_damagecost.2da expansion ## + 21 Damage + +21 + 22 Damage + +22 + 23 Damage + +23 + 24 Damage + +24 + + 25 Damage + +25 + 26 Damage + +26 + 27 Damage + +27 + 28 Damage + +28 + 29 Damage + +29 + 30 damage + +30 + 31 Damage + +31 + 32 Damage + +32 + 33 Damage + +33 + 34 Damage + +34 + 35 Damage + +35 + 36 Damage + +36 + 37 Damage + +37 + 38 Damage + +38 + 39 Damage + +39 + 40 Damage + +40 + 41 Damage + +41 + 42 Damage + +42 + 43 Damage + +43 + 44 Damage + +44 + 45 Damage + +45 + 46 Damage + +46 + 47 Damage + +47 + 48 Damage + +48 + 49 Damage + +49 + 50 Damage + +50 ***** Custom Weapon VFX ***** CEP | Darkness / Shadow @@ -84266,6 +84421,7 @@ Feats Required: Simple, or Druid Obsidian Bamboo Pottery + Glassteel #END PRC8 MATERIAL RESERVE# #START PRC8 WOL RESERVE# Giant Bearing @@ -84328,8 +84484,1653 @@ Level *This is based on Vow of Poverty 3.0, with the following variations: - No Endure elements, Sustenance, Mind shielding (would have little impact on NWN gameplay) -- The level progression continues the same during the Epic Levels +- The level progression continues the same during the Epic Levels + ##_START_PRC8_ABILITY_FOCUS_FEATS_## + Prerequisite: +Special attack. + +Benefit: +Add +2 to the DC for all saving throws against the special attack on which the character focuses. + +Special: +A character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat it applies to a different special attack. + Ability Focus (Deafening Roar) + Ability Focus (Scalding Gust) + Ability Focus (Charm) + Ability Focus (Frightful Presence) + Ability Focus (Terrifying Roar) + Ability Focus (Baleful Utterance) + Ability Focus (Call of the Beast) + Ability Focus (Drain Incarnum) + Ability Focus (Eldritch Glaive) + Ability Focus (Eldritch Spear) + Ability Focus (Frightful Blast) + Ability Focus (Hammer Blast) + Ability Focus (Hideous Blow) + Ability Focus (Miasmic Cloud) + Ability Focus (Sickening Blast) + Ability Focus (Soulreaving Aura) + Ability Focus (Baneful Blast: Aberration) + Ability Focus (Baneful Blast: Beast) + Ability Focus (Baneful Blast: Construct) + Ability Focus (Baneful Blast: Dragon) + Ability Focus (Baneful Blast: Dwarf) + Ability Focus (Baneful Blast: Elemental) + Ability Focus (Baneful Blast: Elf) + Ability Focus (Baneful Blast: Fey) + Ability Focus (Baneful Blast: Giant) + Ability Focus (Baneful Blast: Goblinoid) + Ability Focus (Baneful Blast: Gnome) + Ability Focus (Baneful Blast: Halfling) + Ability Focus (Baneful Blast: Human) + Ability Focus (Baneful Blast: Monstrous) + Ability Focus (Baneful Blast: Ooze) + Ability Focus (Baneful Blast: Orc) + Ability Focus (Baneful Blast: Outsider) + Ability Focus (Baneful Blast: Plant) + Ability Focus (Baneful Blast: Reptilian) + Ability Focus (Baneful Blast: Shapechanger) + Ability Focus (Baneful Blast: Undead) + Ability Focus (Baneful Blast: Vermin) + Ability Focus (Beshadowed Blast) + Ability Focus (Brimstone Blast) + Ability Focus (Curse of Despair) + Ability Focus (Dread Seizure) + Ability Focus (Eldrtich Chain) + Ability Focus (Hellrime Blast) + Ability Focus (Steal Incarnum) + Ability Focus (Wall of Gloom) + Ability Focus (Bewitching Blast) + Ability Focus (Eldritch Cone) + Ability Focus (Eldritch Line) + Ability Focus (Enervating Shadow) + Ability Focus (Hindering Blast) + Ability Focus (Incarnum Blast) + Ability Focus (Nightmares Made Real) + Ability Focus (Noxious Blast) + Ability Focus (Painful Slumber of the Ages) + Ability Focus (Penetrating Blast) + Ability Focus (Utterdark Blast) + Ability Focus (Wall of Periloous Flame) + Ability Focus (Binding Blast) + Ability Focus (Eldritch Doom) + Ability Focus (Incarnum Shroud) + Ability Focus (Steal Summoning) + Ability Focus (Eldritch Blast) + Ability Focus (Word of Changing) + ### Start PRC8 Prestige Class Epic Expansion ### + Epic Eye of Gruumsh + You are the living embodiment of Gruumsh’s savage fury—a one-eyed martyr whose terrible sacrifice has unlocked epic levels of brutal power. Your scarred visage and impaired sight serve as a constant reminder of your oath, granting you a glimpse into your deity’s blind rage. In the heat of battle, your ferocity and unholy devotion enable you to strike terror into the hearts of your foes, as you channel the very essence of an orcish legend. + +Hit Die: d12 +Skill Points at Each Additional Level: 2 + Intelligence modifier +Bonus Feats: The epic Eye of Gruumsh gains a bonus feat every three levels +Special: +Blinding Spittle: Your venomous saliva continues to blind your enemies. Its frequency and potency increase as you grow in power, marking you as a scourge upon the battlefield. +Ritual Scarring: The cursed marks of your sacrifice persist, evolving with each level to further empower your savage abilities. + +Epic Eye of Gruumsh Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Devastating Critical, Great Constitution, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Terrifying Rage, Thundering Rage. + Epic Ur-Priest + You are a master of divine subversion, a corrupt conduit who twists the sacred energies of the gods to fuel your dark sorcery. Every stolen spark of holiness empowers your spells, letting you upend the natural order with cunning and ruthless ambition. + +Hit Die: d8 +Skill Points at Each Additional Level: 2+ Int Modifier +Bonus Feats: The epic ur-priest gains a bonus feat every three levels +Special: +Epic Divine Spell Resistance: Your mastery over stolen divinity grants you nearly insurmountable resistance to holy power, defying even the mightiest clerics. Your divine spell resistance continues to increase by 5 for every 4 ur-priest levels you attain. + +Epic Ur-Priest Bonus Feats List: +Armor Skin, Epic Spell Focus, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spellcasting, Improved Combat Casting, Epic Spell Penetration, Great Wisdom, Blinding Speed, Craft Epic Wonderous Item, Craft Epic Magic Arms & Armor, Craft Epic Rod, Craft Epic Staff, Forge Epic Ring, Planar Turning. + Epic Binder + Epic Binder Description PLACEHOLDER + Epic Anima Mage + You are a remorseless master of forbidden vestige magic, channeling displaced powers with ruthless ambition. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic anima mage gains a bonus feat every four levels +Special: +Vestige Metamagic: Continues increasing at a rate of 1 use per 2 epic Anima Mage levels. + +Caster/ Binder Level: Increases as if gaining a level in both your arcane spellcasting class and your soul binding class at each level. + +Epic Anima Mage Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Spell Focus, Spell Mastery, Spell Penetration, Tenacious Magic, Improved Binding, Favored Vestige, Ignore Special Requirements, Rapid Pact Making, Rapid Recovery, Skilled Pact Making. In addition to the feats on this list, the anima mage may select any item creation feat or metamagic feat not l +isted here. + Epic Serene Guardian + You are a transcendent guardian of the Luminous Order, channeling disciplined meditation into devastating resonance with every strike. + +Hit Die: d8 +Skill Points at Each Additional Level: 2+ Int Modifier +Bonus Feats: The epic serene guardian gains a bonus feat every other level + +Epic Serene Guardian Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Devastating Critical, Distant Shot, Epic Endurance, Epic Leadership, Epic Prowess, Energy Resistance, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Improved Combat Reflexes, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Legendary Commander, Legendary Wrestler, Overwhelming Critical, Perfect Two-Weapon Fighting, Spellcasting Harrier, Superior Initiative, Two-Weapon Rend. In addition to the feats on this list, the epic serene guardian may treat any feat designated as a fighter bonus feat, but not listed here, as being on his or her bonus feat list. + Epic Spellfire Channeler + You have reached the pinnacle of channeling the raw energies of the Weave. Building on your foundational abilities you now ascend into epic power. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Intelligence modifier +Bonus Feats: The epic Spellfire Channeler gains a bonus feat every three levels + +Epic Spellfire Channeler: +Armor Skin, Blinding Speed, Great Constitution, Epic Prowess, Epic Toughness, Epic Skill Focus, Epic Weapon Focus (spellfire), Skill Focus, Epic Fortitude, Epic Reflexes, Epic Will, Toughness, Epic Spellfire Weider, Iron Will, Great Fortitude, Lightning Reflexes, Point Blank Shot, Ranged Recall, Weapon Focus (spellfire). + Epic Virtuoso + You have transcended the common stage to become a living legend of performance. Every setting-be it a grand theater or a chance encounter on the road-transforms into your arena, where your magnetic presence and unparalleled charm captivate audiences beyond mortal expectation. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Intelligence modifier +Bonus Feats: The epic Virtuoso gains a bonus feat every two levels + +Special: +Spells: The epic virtuoso increases caster level by one per level gained above 10th. +Bard Song: The epic virtuoso's bard song continues into epic levels. + +Epic Virtuoso Bonus Feat List: +Combat Casting, Curse Song, Epic Inspiration, Epic Leadership, Epic Reputation, Epic Skill Focus, Epic Spell Focus, Epic Spellcasting, Extra Music, Great Charisma, Great Intelligence, Improved Combat Casting, Lasting Inspiration, Lingering Song, Master Staff, Master Wand, Tenacious Magic + Epic Spellsword + At epic levels, you have perfected the art of melding martial might with potent arcane force. No longer hampered by the clashing demands of armor and magic, your mastery of arcane combat has reached new heights. Your weapon becomes a flawless conduit for your spells—each strike unleashing stored arcane power with lethal precision, and your "Channel Spell" ability continues to deliver devastating magical strikes in the thick of battle. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Intelligence modifier +Bonus Feats: The epic spellsword gains a bonus feat every four levels after 8th. + +Special: +Ignore Arcane Spell Failure: The epic spellsword's capacity to overcome the interference of armor continues to improve, allowing them to cast with ever-greater ease. +Channel Spell: The epic spellsword continues gaining more uese of their channel spell ability. +Spells: The epic spellsword increases caster level by one per two levels gained above 10th. + +Epic Spellsword Bonus Feat List: +Armor Skin, Blinding Speed, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Fortitude, Epic Reflexes, Epic, Will, Great Intelligence, Great Charisma, Ignore Material Components, Improved Combat Casting, Improved Initiative, Superior Initiative, Spell Focus, Spell Penetration, Tenacious Magic, Damage Reduction, Devastating Critical, Epic Leadership, Epic Prowess, Energy Resistance, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Legendary Commander, Legendary Wrestler, Overwhelming Critical, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. In addition to the feats on this list, the epic spellsword may select any metamagic or fighter bonus feat not listed here. + Epic Acolyte of the Skin + You have embraced a perilous pact with infernal power, binding a living demon’s skin to your own. As your bond deepens, you gain supernatural defenses along with elemental resistances and a fearsome gaze. + +Hit Die: d4. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Acolyte of the Skin gains a bonus feat every four levels after 8th. + +Special: +Spells: The epic acolyte's caster level increases by 1 every even-numbered level gained above 10th. In addition, at every even-numbered level, the epic acolyte of the skin gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class, up to the number of spells per day possessed by a 20th-level character of that class. +Physical Power (Ex): At 11th level, and every 10 levels thereafter, the epic acolyte of the skin gains a permanent +2 bonus to Strength or Constitution (character's choice). +Poison Immunity (Ex): The epic acolyte of the skin becomes immune to poison at 11th level. +Fiendish Heritage (Sp): At 13th level, and every 4 levels thereafter (17th, 21st, and so on), the acolyte of the skin gains one daily use of each of the following powers: desecrate, unholy blight, and blasphemy. Use the character's acolyte of the skin level as the caster level. +Acid Resistant (Ex): At 14th level, the fiendish skin grants acid resistance 20. +Improved Symbiosis: At 15th level, and every 5 levels thereafter, the enhancement bonus needed to bypass the damage reduction of the epic acolyte of the skin increases by +1 (to DR 20/+2 at 15th level, DR 20/+3 at 20th level, and so forth). +Mental Power (Ex): At 16th level, and every 10 levels thereafter, the epic acolyte of the skin gains a permanent +2 bonus to Intelligence or Charisma (character's choice). +Electricity Resistant (Ex): At 18th level, the fiendish skin grants electricity resistance 20. +Telepathy (Su): A 19th-level acolyte of the skin can communicate telepathically with any creature within 100 feet that has a language. + +Epic Acolyte of the Skin Bonus Feat List: +Arcane Defense, Armor Skin, Blinding Speed, Combat Casting, Energy Resistance, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Greater Spell Focus, Improved Combat Casting, Spell Focus, Spell Penetration, Toughness. + Epic Unseen Seer + At epic levels, you have become the ultimate master of secrets and shadows. Your uncanny ability to blend devastating sneak attacks with potent divinatory insight grows ever sharper. + +Hit Die: d4. +Skill Points at Each Additional Level: 6 + Intelligence modifier. +Bonus Feats: The epic Unseen Seer gains a bonus feat every three levels. + +Special: +Spellcasting: The epic unseen seer continues to increase in caster level (and spells known, if applicable). +Sneak Attack: The epic unseen seer's sneak attack continues to increase by 1d6 every 3 levels. + +Epic Unseen Seer Bonus Feat List: +Arcane Defense, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Great Charisma, Great Intelligence, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Spell Focus, Spell Penetration, Tenacious Magic, Blinding Speed, Epic Dodge, Epic Skill Focus, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative + Epic Celebrant Sharess + At epic levels, you transcend the ordinary revelry to become a living embodiment of Sharess’s dual nature—a mesmerizing blend of irresistible charm and fierce martial prowess. + +Hit Die: d6 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic celebrant of Sharess gains a bonus feat every three levels. + +Special: +Rage: The epic Celebrant of Sharess continues to gain a useage of Rage every three levels. +Spellcasting: The epic Celebrant of Sharess continues to increase in caster level (and spells known, if applicable). + +Epic Celebrant of Sharess Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Terrifying Rage, Thundering Rage, Epic Spell Focus, Epic Spell Penetration, Ignore Material Components, Improved Combat Casting. + Epic Forsaker + At epic levels, you have honed your rejection of magic into a formidable source of strength. Relying solely on your own abilities, your body heals rapidly, your innate spell resistance climbs to daunting levels, and your damage reduction steadily increases, making you nearly impervious to harm. + +Hit Die: d12 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Forsaker gains a bonus feat every four levels. + +Special: +Ability Bonus: The epic forsaker continues to increase in physcial and mental power at each level. +Fast Healing: The epic forsaker's healing ability continues to increase in power every three levels. +Spell Resistance: The epic forsaker's spell resistance continues to increase in power every 3 levels. +Damage Reduction: THe epic forsaker's damage resistence increases every 3 levels. + +Epic Forsaker Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Self Concealment, Epic Skill Focus, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Epic Will, Overwhelming Critical, Perfect Health, Two-Weapon Rend. + Epic Knight of the Chalice + At epic levels, your crusade against demonic forces becomes a divine juggernaut. You embody unwavering righteous zeal, channeling holy power to smite fiends and inspire your allies in the heat of battle. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Forsaker gains a bonus feat every three levels. + +Special: +Fiendslaying: The epic Knight of the Chalice becomes a righteous engine of destruction. The Fiendslaying enhancement bonus increases by one every even level & the damage increases by either 1d6 physical or 1d6 divine every even level. + +Epic Knight of the Chalice Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Overwhelming Critical, Epic Fortitude, Great Smiting, Improved Combat Casting, Improved Initiative, Superior Initiative, Epic Leadership, Improved Manyshot, Improved Whirlwind Attack, Legendary Commander, Legendary Wrestler, Planar Turning, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. + Epic Hathran + At epic levels, your mastery of both arcane and divine magic crowns you as an exalted Hathran —a beacon of healing and leadership in Rashemen. You embody the sacred legacy of the learned sisters, extending your nurturing miracles and commanding spells that both protect your people and instill awe in your foes. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Hathran gains a bonus feat every second level after 10th. + +Special: +Spells: The epic Hathran increases divine and arcane caster level by one every other level gained above 10th. +Fear: The epic hathran may use this ability one additional time per day for every 3 levels gained above 9th + +Epic Hathran Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Ironsoul Forgemaster + At epic levels, your mastery of meldshaping and dwarven craft reaches legendary heights. Your forge burns with divine purpose, shaping weapons and armor infused with the very essence of your soul. As a true master of your art, you stand as an unyielding guardian of dwarven heritage, wielding arms that embody both ancient tradition and unmatched power. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Ironsoul Forgemaster gains a bonus feat every three levels + +Special: +Meldshaping: At each ironsoul forgemaster level after 10th, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the soulcaster level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. + +Epic Ironsoul Forgemaster Bonus Feat List: +Armor Skin, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Epic Will, Overwhelming Critical, Epic Spell Focus, Epic Fortitude, Epic Reflexes, Superior Initiative, Epic Leadership, Energy Resistance, Epic Toughness, Forge Epic Ring, Legendary Commander, Bonus Soulmeld, Epic Essentia, Extra Chakra Bind, Open Heart Chakra, Open Soul Chakra, Rapid Meldshaping, Rebind Soulmeld. + Epic Stormlord + At epic levels, you become a living tempest, a walking manifestation of Talos’ chaotic fury. Thunder and lightning answer your call, and your mere presence heralds destruction. Wielding your spear like the storm itself, you lay waste to all who stand before you, leaving only ruin in your wake. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Stormlord gains a bonus feat every three levels + +Special: +Spellcasting: The epic Stormlord continues to increase in caster level (and spells known, if applicable). + +Epic Stormlord Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Energy Resistance, Epic Fortitude, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Weapon Focus (any spear or javelin), Ignore Material Components, Improved Combat Casting, Planar Turning, Tenacious Magic, Undead Mastery, Zone of Animation. + Epic Heartwarder + At epic levels, your beauty transcends mortal limits, becoming a divine presence that captivates all who behold you. Your voice weaves enchantments with effortless grace, and your very touch can inspire passion, devotion, or blissful surrender. As a living muse of Sune Firehair, you embody love, art, and charm in their purest forms. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Heartwarder gains a bonus feat every three levels + +Special: +Spellcasting: The epic Heartwarder continues to increase in caster level (and spells known, if applicable). +Charisma Increase: The epic Heartwarder's continues to increase by +1 every other class level. + +Epic Heartwarder Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Fortitude, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Weapon Focus (whip), Focused Spell Resistance, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Planar Turning. + Epic Fist of Raziel + Epic Fists of Raziel become unstoppable champions of celestial wrath, striking down evil with overwhelming divine power. Their Smite Evil grows stronger, their holy strikes more potent, and their weapons become pure instruments of justice. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Fist of Raziel gains a bonus feat every three levels + +Special: +Spellcasting: The epic Fist of Raziel continues to increase in caster level (and spells known, if applicable). + +Epic Fist of Raziel Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Shield, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Great Charisma, Great Smiting, Improved Combat Casting, Invoke Divine Wrath, Overwhelming Critical, Perfect Health, Planar Turning. + Epic Vassal of Bahamut + Epic Vassals of Bahamut embody the Platinum Dragon’s will, becoming unstoppable champions against evil dragons. Their divine gifts, martial prowess, and unwavering devotion make them legendary figures in the eternal war against tyranny and corruption. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Vassal of Bahamut gains a bonus feat every three levels + +Special: +Shared Trove: The epic Vassal of Bahamut gains an allowance of 30,000 gp every three levels. +Dragonwrack: The epic Vassal of Bahamut's damage bonus against dragons continues increasing. + +Epic Vassal of Bahamut Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Improved Stunning Fist, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative. + Epic Sublime Chord + At the pinnacle of their mastery, a Sublime Chord transcends mere music and magic, unraveling the fundamental song of creation. As they progress, their understanding of the universal harmony grants them access to increasingly powerful and otherworldly effects. From harnessing arcane power through song to manipulating time itself, a Sublime Chord becomes a conduit of cosmic forces. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Sublime Chord gains a bonus feat every four levels. + +Special: +Bardic Abilities: The epic Sublime Chord continues to increase their Bardic Lore and Bardic Song abilities. +Spellcasting: The epic Sublime Chord continues to increase in caster level (and spells known, if applicable). + +Epic Sublime Chord Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Fortitude, Epic Leadership, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Reflexes, Epic Reputation, Epic Will, Great Charisma, Great Dexterity, Ignore Material Components, Improved Combat Casting, Lasting Inspiration, Legendary Commander. + Epic Arcane Duelist + An Epic Arcane Duelist becomes an untouchable master of deception and finesse, wielding illusion and swordplay in perfect harmony. Their chosen weapon strikes with uncanny precision, their defenses seem impenetrable, and they bewilder foes with dazzling speed and illusions, making them nearly impossible to best in combat. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Intelligence modifier +Bonus Feats: The epic Arcane Duelist gains a bonus feat every four levels. + +Special: +Enchant Chosen Weapon: The epic Arcane Duelist's Chosen Weapon bonus continues to increase by +1 every other level. +Blur - The epic Arcane Duelist receives another use of their Blur ability every level. +False Keeness - The epic Arcane Duelist receives another use of their Blur ability every level. +Flurry of Swords - The epic Arcane Duelist receives another use of their Flurry of Swords ability every level. + +Epic Arcane Duelist Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Devastating Critical, Energy Resistance, Epic Fortitude, Epic Leadership, Epic Prowess, Epic Reflexes, Epic Toughness, Epic Weapon Focus, Epic Will, Great Charisma, Great Intelligence, Improved Combat Casting, Improved Whirlwind Attack, Legendary Commander, Overwhelming Critical, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. + Epic Wild Mage + An Epic Wild Mage fully embraces the chaotic essence of magic, wielding unpredictable power with unparalleled mastery. Their spells surge with raw, untamed energy, often warping reality itself. As they advance, their connection to chaos grows stronger, allowing them to twist fate, redirect magical forces, and unleash unprecedented magical anomalies. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic wild mage gains a bonus feat every three levels. + +Special: +Random Deflector: Continues increasing at a rate of 1 use per 3 epic Wild Mage levels. +Caster Level: Increases as if gaining a level in your arcane spellcasting class. + +Epic Wild Mage Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. In addition to the feats on this list, the wild mage may select any item creation feat or metamagic feat not listed here. + Epic Shadowsmith + A master of shaping darkness, the epic shadowsmith refines their control over shadowstuff to near-divine levels. Their creations become nearly indestructible, their armor of shadow rivals the strongest magical defenses, and their presence warps the battlefield with darkness itself. + +Hit Die: d8 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic shadowsmith gains a bonus feat every three levels. + +Special: +Shadowcraft: The shadowcraft enhancement bonus continues to advance into epic levels. +Shadow Armor: Deflection AC bonus continues increasing at a rate of +2 per 3 epic shadowsmith levels past 10th. + +Epic Shadowsmith Bonus Feats List: +Armor Skin, Blinding Speed, Energy Resistance, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Favored Mystery, Great Charisma, Great Intellgence, Improved Combat Casting, Nocturnal Caster, Path Focus, Greater Path Focus, Shadow Cast, Superior Initiative, and any metashadow feat. + Epic Oozemaster + At epic levels, the Oozemaster transcends the boundaries between flesh and slime, becoming a true master of amorphous existence. Their body constantly secretes potent oozes, their touch melts through the strongest defenses, and they wield corrosive globs with devastating accuracy. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic oozemaster gains a bonus feat every three levels. + +Special: +Oozy Glob: Oozy glob uses per day keep advancing into epic levels. +Caster Level: At each even level, the epic oozemaster's caster level increases as if gaining a level in their chosen spellcasting class. + +Epic Oozemaster Bonus Feat List: +Arcane Defense, Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Great Constitution, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Knight of the Weave + At epic levels, a Knight of the Weave becomes a true conduit of raw magic, wielding the Weave itself as both weapon and shield. Their mastery of spellfire reaches devastating new heights, allowing them to consume and unleash magical energy with unmatched potency. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Knight of the Weave gains a bonus feat every three levels. + +Special: +Spellcasting: The epic Knight of the Weave continues to increase in caster level (and spells known, if applicable). + +Epic Knight of the Weave Bonus Feat List: +Arcane Defense, Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Devastating Critical, Epic Leadership, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Forge Epic Ring, Great Charisma, Great Intelligence, Great Wisdom, Great Smiting, Holy Strike, Ignore Material Components, Improved Combat Casting, Legendary Commander, Overwhelming Critical, Perfect Health, Planar Turning, Tenacious Magic. + Epic Drow Judicator + An epic Drow Judicator is a terror of the Underdark, a living embodiment of Selvetarm's relentless cruelty. Their war strikes sap the life from even the strongest foes, while their dominion over arachnids extends to legendary fiendish horrors. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Drow Judicator gains a bonus feat every three levels + +Special: +Selvetarm's Wrath: The epic Drow Judicator continues to gain one use of Selvetarm's Wrath every three levels. +Spellcasting: The epic Drow Judicator continues to increase in caster level (and spells known, if applicable) at every third class level. + +Epic Drow Judicator Bonus Feat List: +Arcane Defense, Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Daylight Adaptation, Devastating Critical, Epic Energy Resistance, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Ignore Material Components, Improved Combat Casting, Overwhelming Critical, Perfect Health, Tenacious Magic. + Epic Shadowbane Inquisitor + A paragon of righteous fury, the epic Shadowbane Inquisitor is a relentless force against darkness. Wielding divine might, they expose and annihilate evil with overwhelming power. + +Hit Die: d10 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Shadowbane Inquisitor gains a bonus feat every three levels + +Special: +Sneak Attack: The epic Shadowbane Inquisitor continues gaining sneak attack increases at the raite of 1d6 every three class levels. +Smite: The epic Shadowbane Inquisitor continues to gain another use of Smite every four class levels. + +Epic Shadowbane Inquisitor Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Shield, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Reputation, Epic Toughness, Epic Weapon Focus, Great Smiting, Holy Martial Strike, Invoke Divine Wrath, Legendary Commander, Overwhelming Critical, Perfect Health, Planar Turning. + Epic Shadowbane Stalker + Masters of righteous subterfuge, the epic Shadowbane Stalkers are unseen hunters of evil, striking from the shadows with divine precision. They blend the arts of infiltration with unwavering faith, exposing deception and delivering swift justice. + +Hit Die: d8 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic Shadowbane Stalker gains a bonus feat every four levels + +Special: +Sneak Attack: The epic Shadowbane Stalker's sneak attack continues to increase by 1d6 every 3 levels. +Discover Subterfuge: The epic Shadowbane Stalker's bonus to Search & Sense Motive continues to row by +2 every 3 class levels. +Spellcasting: The epic Shadowbane Stalker continues to increase in caster level (and spells known, if applicable). + +Epic Shadowbane Stalker Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Dodge, Epic Energy Resistance, Epic Reputation, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Fast Healing, Ignore Material Components, Improved Combat Casting, Improved Sneak Attack, Lingering Damage, Perfect Health, Planar Turning, Self-Concealment, Superior Initiative, Tenacious Magic. + Epic Umbral Disciple + Mastering the darkness within and without, the Epic Umbral Disciple becomes a living shadow, slipping unseen through the world and striking with spectral precision. They transcend physical limitations, extending their reach beyond mortal constraints and channeling pure shadow essence into devastating attacks. + +Hit Die: d6 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic Umbral Disciple gains a bonus feat every three levels + +Special: +Sneak Attack: The epic Umbral Disciple's sneak attack continues to increase by 1d6 every 3 levels. + +Epic Umbral Disciple Bonus Feat List: +Armor Skin, Blinding Speed, Bonus Soulmeld, Epic Dodge, Epic Energy Resistance, Epic Essentia, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Self-Concealment, Epic Skill Focus, Epic Superior Initiative, Epic Weapon Focus, Extra Chakra Bind, Great Dexterity, Improved Sneak Attack, Lingering Damage, Open Heart Chakra, Open Soul Chakra, Rapid Meldshaping, Rebind Soulmeld. + Epic Alienist + As an Epic Alienist, the boundaries of reality and sanity become mere illusions. With a mind forever altered by the truths of the Far Realm, they no longer walk among mortals but drift between dimensions, communing with incomprehensible entities. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Alienist gains a bonus feat every three levels + +Special: +Caster Level: Increases as if gaining a level in your arcane spellcasting class. + +Epic Alienist Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Armor Skin, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Damage Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Black Blood Cultist + As an Epic Black Blood Cultist, the savage spirit of the Beastlord fully consumes you, transforming you into a walking nightmare of claws, fangs, and unrelenting fury. Your connection to the Black Blood deepens, making your body tougher, your instincts sharper, and your ferocity unmatched. + +Hit Die: d12 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Black Blood Cultist gains a bonus feat every three levels + +Special: +Feral rage: The epic Black Blood Cultist continues to gain 1 use of rage every 4 class levels. + +Epic Black Blood Cultist Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Devastating Critical, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Superior Initiative, Terrifying Rage, Thundering Rage. + Epic Fochlucan Lyrist + An Epic Fochlucan Lyrist is the embodiment of harmony between sword, spell, and song. As a master of both arcane and divine magic, their knowledge of lore and music transcends mortal understanding. They weave powerful enchantments into their melodies, bolster allies with ancient wisdom, and strike down foes with finesse and supernatural prowess. + +Hit Die: d6 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic Fochlucan Lyrist gains a bonus feat every five levels + +Special: +Bardic Abilities: The epic Fochlucan Lyrist continues to increase their Bardic Lore and Bardic Song abilities. +Spellcasting: The epic Fochlucan Lyrist continues to increase in arcane as well as divine caster level (and spells known, if applicable). + +Epic Fochlucan Lyrist Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Curse Song, Dragon Wild Shape, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Extra Music, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Ignore Material Components, Improved Combat Casting, Lasting Inspiration, Legendary Commander, Lingering Song, Master Wand, Perfect Health, Plant Wild Shape, Tenacious Magic. + Epic Spinemeld Warrior + The path of the Epic Spinemeld Warrior is one of absolute mastery over body and soulmelds. Their honed discipline transforms them into living weapons, their spines striking with supernatural precision and adamantine strength. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Spinemeld Warrior gains a bonus feat every three levels. + +Special: +Meldshaping: At each Spinemeld Warrior level after 10th, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the soulcaster level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. + +Epic Spinemeld Warrior Bonus Feat List: +Armor Skin, Blinding Speed, Bonus Soulmeld, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Essentia, Epic Fortitude, Epic Leadership, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Epic Will, Extra Chakra Bind, Legendary Commander, Open Heart Chakra, Open Soul Chakra, Overwhelming Critical, Perfect Two-Weapon Fighting, Rapid Meldshaping, Rebind Soulmeld, Superior Initiative, Two-Weapon Pounce, Two-Weapon Rend. + Epic Nightshade + Masters of deception, infiltration, and assassination, Epic Nightshades become true phantoms of the Underdark. Their affinity for magic and venomous strikes makes them deadly foes, whether in the depths of drow society or among surface dwellers. + +Hit Die: d8. +Skill Points at Each Additional Level: 6 + Intelligence modifier. +Bonus Feats: The epic Nightshade gains a bonus feat every three levels. + +Special: +Sneak Attack: The epic Nightshade's sneak attack continues to increase in power. + +Epic Nightshade Bonus Feat List: +Blinding Speed, Epic Dodge, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Skill Focus, Epic Weapon Focus, Great Dexterity, Improved Manyshot, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative. + Epic Shadow Adept + Masters of the Shadow Weave, Epic Shadow Adepts wield darkness itself as both weapon and shield. They pierce the veil between worlds, their spells weaving illusions so potent they blur the line between reality and nightmare. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Shadow Adept gains a bonus feat every four levels + +Special: +Shadow Defense: the epic Shadow Adept continues gaining a +1 Save vs. spells against the Enchantment, Illusion, Necromancy schools and the spells with the Darkness descriptor for every four class levels. +Shadow Spell Power: the epic Shadow Adept continues gaining +1 DC for casting spells of the Enchantment, Illusion, Necromancy schools and the spells with the Darkness descriptor for every three class levels. +Spellcasting: The epic Shadow Adept continues to increase in caster level (and spells known, if applicable). + +Epic Shadow Adept Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting. + Epic Soldier of Light + Steeled in the fires of righteousness, the Epic Soldier of Light becomes a beacon of divine power, radiating positive energy that shatters darkness and evil wherever it lurks. These champions stand unwavering against the forces of undeath and corruption, their faith and blade striking with celestial fury. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Soldier of Light gains a bonus feat every three levels after 10th. + +ABILITIES: + +Level +13: Healing Domain - Healing spells are empowered. +16: Maximize Turn Undead - When you turn undead, your turn damage is multiplied by 2 (Doesn't stack with Empower Turning). +19: Fast Healing 3 - Regenerate 3 HP/round. +22: Supreme Positive Energy Burst: Now you only spend 1 turn attempt when you use Positive Energy Burst. + +Epic Soldier of Light Bonus Feats List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Shield, Epic Divine Resistance, Epic Divine Vigor, Epic Leadership, Epic Prowess, Epic Reputation, Epic Toughness, Epic Weapon Focus, Great Smiting, Great Wisdom, Legendary Commander, Overwhelming Critical, Perfect Health, Planar Turning. + Epic Sapphire Hierarch + Ascended beyond mortal constraints, the Epic Sapphire Hierarch becomes an avatar of perfect order, an unyielding force against the encroaching tide of chaos. Guided by the will of the Sapphire Eidolon, these champions refine their meldshaping, divine magic, and unwavering discipline to an absolute pinnacle. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Sapphire Hierarch gains a bonus feat every five levels + +Special: +Damage Reduction: Increases by 1 every three class levels. +Caster Level: Increases as if gaining a level in your divine spellcasting class. +Meldshaping: At each Sapphire Hierarch level after 10th, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the soulcaster level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. + +Epic Sapphire Hierarch Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Bonus Soulmeld, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Essentia, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Extra Chakra Bind, Focused Spell Penetration, Great Charisma, Great Intelligence, Great Smiting, Great Wisdom, Ignore Material Components, Improved Combat Casting, Open Heart Chakra, Open Soul Chakra, Planar Turning, Rapid Meldshaping, Rebind Soulmeld, Tenacious Magic. + Epic Bonded Summoner + Beyond the boundaries of mortal summoning, the Epic Bonded Summoner becomes one with the elemental forces, merging soul and essence with the raw power of the planes. Their companion, now a force of nature incarnate, stands as an unshakable sentinel, while the summoner transcends flesh, embracing an existence of pure elemental might. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Bonded Summoner gains a bonus feat every three levels + +Special: +Spellcasting: The epic Bonded Summoner continues to increase in caster level (and spells known, if applicable). + +Epic Bonded Summoner Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Initiate of Draconic Mysteries + The Epic Initiate of Draconic Mysteries ascends beyond mortal limits, embodying the ancient power of dragons. Their unarmed strikes can rend steel, their senses pierce the darkest shadows, and their very presence instills awe and fear. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Initiate of Draconic Mysteries gains a bonus feat every five levels + +Special: +Claw of the Dragon: The epic Initiate of Draconic Mysteries' unarmed strike continues to gain +1 enhancement every 3 class levels. + +Epic Initiate of Draconic Mysteries Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Self Concealment, Epic Toughness, Fast Healing, Great Charisma, Great Wisdom, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Perfect Health, Superior Initiative. + Epic Battleguard of Tempus + The Epic Battleguard of Tempus stands as a living avatar of war, embodying the unrelenting force of battle. These warriors inspire entire armies, wield weapons of divine might, and endure wounds that would fell lesser beings. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Battleguard of Tempus gains a bonus feat every three levels + +Special: +Enchant Weapon: The bonus from the Enchant Weapon ability continues increasing by +1 for every three class levels past 10th. +Spellcasting: The epic Battleguard of Tempus continues to increase in caster level (and spells known, if applicable). + +Epic Battleguard of Tempus Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Shield, Epic Divine Vigor, Epic Divine Resistance, Epic Energy Resistance, Epic Fortitude, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Prowess, Epic Toughness, Epic Weapon Focus, Great Wisdom, Legendary Commander, Improved Combat Casting, Overwhelming Critical, Planar Turning. + Epic Bladesinger + The Epic Bladesinger transcends the limits of mere martial prowess and arcane mastery, becoming a living embodiment of battle's deadly artistry. With unparalleled grace, they weave steel and spell into a seamless dance, striking down foes with fluid, lethal precision. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Bladesinger gains a bonus feat every two levels + +Special: +Spellcasting: The epic Bladesinger continues to increase in caster level (and spells known, if applicable) at every other level. + +Epic Bladesinger Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Prowess, Epic Spell Penetration, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Focused Spell Penetration, Great Intelligence, Improved Combat Casting, Superior Initiative. + Epic Soulcaster + The Epic Soulcaster is a master of both incarnum and arcane (or psionic) energy, seamlessly weaving soul energy into their spells and manifestations. As their mastery deepens, they unlock unparalleled control over chakra binds, enhance their investments to extraordinary levels, and transcend the boundaries between mortal essence and pure magic. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Soulcaster gains a bonus feat every five levels + +Special: +Caster/Manifester/Meldshaper Level: Increases as if gaining a level in both your arcane spellcasting class (or psionic manifester class) and your meldshaper class at each level. + +Epic Soulcaster Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Soulmeld, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Essentia, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Extra Chakra Bind, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Great Wisdom, Ignore Material Components, Improved Combat Casting, Open Heart Chakra, Open Soul Chakra, Rapid Meldshaping, Rebind Soulmeld, Tenacious Magic Soulmanifesters can pick from psionic and metapsionic feats instead of arcane feats. + Epic Sacred Fist + The epic Sacred Fist is the ultimate fusion of divine power and martial discipline. Transcending the limits of mortal endurance, their bodies become living conduits of divine energy. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Sacred Fist gains a bonus feat every four levels + +Special: +Sacred Armor Bonus: The epic Sacred Fist's armor class continues to improved by +1 every four levels. +Sacred Flames: The epic Sacred Fist continues to gain a use of their Sacred Flames ability every five levels. +Spellcasting: The epic Sacred Fist continues to increase in caster level (and spells known, if applicable). + +Epic Sacred Fist Bonus Feats List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Self Concealment, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Great Wisdom, Improved Combat Casting, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Planar Turning, Self-Concealment, Superior Initiative. + Epic Legendary Dreadnought + The epic Legendary Dreadnought is an unstoppable juggernaut, a living engine of war whose mere presence on the battlefield turns the tide of conflict. With endurance beyond mortal limits and resilience that defies destruction, the Epic Legendary Dreadnought stands as an immovable force and an unstoppable weapon. + +Hit Die: d12 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Legendary Dreadnought gains a bonus feat every five levels + +Level +11: Unstoppable - Three times per day. +12: Unmovable - Three times per day. +13: Epic Toughness.* - Character gains an additional 20 HP. +14: Epic Damage Reduction.* - Dreadnought gains 9/- damage reduction. +15: Bonus Feat. + +Epic Legendary Dreadnought Bonus Feats List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Prowess, Epic Reflexes, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Fast Healing, Great Constitution, Great Strength, Overwhelming Critical. + Epic Disciple of Baalzebul + The epic Disciple of Baalzebul is a master of lies, deception, and treachery. She weaves webs of manipulation, using guile and cunning to achieve her goals. A true servant of the Lord of Lies, she excels in deception, charming others to her will, summoning infernal allies, and calling upon swarms of vile insects to torment her enemies. + +Hit Die: d6 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic Disciple of Baalzebu gains a bonus feat every three levels + +Special: +Sneak Attack: The epic Disciple of Baalzebu's sneak attack continues to increase by 1d6 every 3 levels. + +Epic Disciple of Baalzebu Bonus Feat List: +Armor Skin, Blinding Speed, Epic Energy Resistance, Fast Healing, Perfect Health, Epic Dodge, Epic Prowess, Epic Reputation, Epic Skill Focus, Great Charisma, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative. + Epic Mighty Contender of Kord + Mighty Contenders of Kord strive for the ultimate fusion of physical and spiritual perfection. Champions of the Brawler, they push their bodies to their limits, believing that true strength leads to freedom. Through divine might and relentless training, they become living testaments to Kord’s power, breaking chains both literal and metaphorical in their quest for supremacy. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Mighty Contender of Kord gains a bonus feat every three levels + +Special: +Spellcasting: The epic Mighty Contender of Kord continues to increase in caster level (and spells known, if applicable). + +Epic Mighty Contender of Kord Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Fortitude, Epic Spell Focus, Epic Spell Penetration, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Strength, Legendary Wrestler, Improved Combat Casting, Perfect Health, Planar Turning, Overwhelming Critical. + Epic Iaijutsu Master + Among the Iaijutsu Masters are told stories of warriors who have transcended this ancient art. These are the epic masters of Iaijutsu -- swordfighters of incomparable skill. Some can strike numerous times with a single cut, others can use their swords to perform blinding works of precision cutting, and some even strike so fast that they do not seem to draw their blade at all. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Iaijutsu Master gains a bonus feat every three levels. + +Special: +Echoes of the Edge: The epic Iaijutsu Master gains the Echoes of the Edge ability at 11th level and an additional use of it every three levels afterwards. +Spirit Strike: The epic Iaijutsu Master gains the Spirit Strike ability at 12th level and an additional use of it every three levels afterwards. + +Epic Iaijutsu Master Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Dodge, Epic Prowess, Epic Reflexes, Epic Skill Focus, Epic Weapon Focus, Epic Weapon Specialization, Improved Iaijutsu Focus (Epic), Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative. + Epic Disciple of Dispater + Epic Disciples of Dispater become nearly indestructible warlords, commanding infernal legions and shrouding themselves in layers of iron both literal and mystical. Their mastery of defense, deception, and destructive force makes them terrifying opponents who strike with overwhelming might while remaining almost untouchable on the battlefield. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Disciple of Dispater gains a bonus feat every two levels. + +Epic Disciple of Dispater Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Energy Resistance, Epic Damage Resistance, Epic Leadership, Epic Skill Focus, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Constitution, Legendary Commander, Overwhelming Critical, Superior Initiative. + Epic Ravager + Epic Ravagers are avatars of pure slaughter, exalting in the chaos and horror they sow. As they ascend beyond mortal limits, their every blow spreads agony, their presence breaks wills, and their cruelty transcends mere violence-becoming a divine expression of Erythnul's madness. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Ravager gains a bonus feat every five levels. + +Special: +Pain Touch - At 11th level you gain a 4th use of Pain Touch and that increases by 1 use per day every five Ravager levels past 11th. +Aura of Fear - At 12th level you gain a 4th use of Aura of Fear and that increases by 1 use per day every five Ravager levels past 12th. +Cruelest Cut - At 13th level you gain a 4th use of Aura of Fear and that increases by 1 use per day every five Ravager levels past 13th. +Visage of Terror - At 10th level you gain Visage of Terror and that increases by 1 use per day every five Ravager levels past 10th. + +Epic Ravager Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Great Charisma, Great Dexterity, Great Strength, Improved Sneak Attack, Overwhelming Critical, Superior Initiative. + Epic Runescarred Berserker + Epic Runescarred Berserkers are living weapons of wrath and arcane resilience. Their rune-covered flesh blazes with potent magic, their fury eclipsing mortal limits. As chosen champions of Rashemen, they channel raw pain into devastating power—each scar a rune, each scream a spell, each rage an unstoppable storm. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Runescarred Berserker gains a bonus feat every four levels. + +Special: +Runescar Progression: The epic Runescarred Berzerker's runescars continue to advance in caster level. +Damage Reduction: The epic Runescarred Berzerker continues to gain +1 DR every 3 class levels. +Ritual Scarring : The epic Runescarred Berzerker continues to gain +1 Natural AC every 3 class levels. + +Epic Runescarred Berserkers Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Terrifying Rage, Thundering Rage + Epic Talontar Blightlord + Epic Talontar Blightlords are avatars of pestilence and decay, their very presence a walking plague. With blighted blood and cursed glaives, they corrupt nature itself, spreading Talona’s rot across forests and flesh alike. No longer truly mortal, these twisted priests become vessels of contagion—, unfeeling, unyielding, and unstoppable harbingers of a diseased apocalypse. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Talontar Blightlords gains a bonus feat every five levels + +Special: +Blight Touch: The epic Talontar Blightlord continues to gain a use of Blight Touch every other level. +Spellcasting: The epic Talontar Blightlord continues to increase in divine caster level (and spells known, if applicable). + +Epic Talontar Blightlords Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Ignore Material Components, Improved Combat Casting, Planar Turning. + Epic Child of Night + Epic Children of Night transcend mortal shadow and step fully into the realm of darkness. With bodies cloaked in ever-shifting umbra and minds untethered from the concerns of the flesh, they weave mysteries that distort perception and unravel reality. No longer bound by day or death, they are whispers given form—walking veils between this world and the shadow that lies beyond. + +Hit Die: d6 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Child of Night gains a bonus feat every five levels + +Special: +Cold Resistance: The epic Child of Night's cold resistance continues to increase by 5 every four levels. +Mysteries: The epic Child of Night continues to increase in mystery caster level (and mysteries known, if applicable). + +Epic Child of Night Bonus Feat List: +Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Self-Concealment, Epic Skill Focus, Favored Mystery, Great Charisma, Greater Path Focus, Nocturnal Caster, Path Focus, Shadow Cast, Superior Initiative, and any metashadow feat. + Epic Master of Shadow + Epic Masters of Shadow are no longer mere commanders of darkness—they are its avatars. Their shadow servants swell into entities of primordial gloom, answering unspoken commands with lethal grace. Cloaked in absolute cold and bolstered by unfathomable shadow-magic, these lords of twilight weave darkness into weapons, armor, and essence. In the deep, where no light dares tread, they reign supreme. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Master of Shadow gains a bonus feat every three levels + +Special: +Mysteries: The epic Master of Shadow continues to increase in mystery caster level (and mysteries known, if applicable). + +Epic Master of Shadow Bonus Feat List: +Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Self-Concealment, Epic Skill Focus, Favored Mystery, Great Charisma, Greater Path Focus, Nocturnal Caster, Path Focus, Shadow Cast, Superior Initiative, and any metashadow feat. + Epic Noctumancer + Epic Noctumancers are master weavers of arcane and shadow threads, effortlessly unraveling the magic of others while reinforcing their own with stolen power. With eyes that pierce the weave and shroud alike, they bend hostile spells into fuel for their next incantation. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Noctumancer gains a bonus feat every five levels. + +Special: +Innate Counterspell: The epic Noctumancer continues to gain an Innate Counterspell use per day for every three class levels past 8th lvl. +Mysteries: The epic Noctumancer continues to increase in mystery caster level (and mysteries known, if applicable). +Spellcasting: The epic Noctumancer continues to increase in caster level (and spells known, if applicable). + +Epic Noctumancer Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Favored Mystery, Focused Spell Penetration, Great Charisma, Great Intelligence, Greater Path Focus, Ignore Material Components, Improved Combat Casting, Nocturnal Caster, Path Focus, Shadow Cast, Superior Initiative, Tenacious Magic, and any metashadow feat. + Epic Totem Rager + An epic totem rager is the living embodiment of primal fury and spiritual instinct. At this level, rage and soulmeld are no longer separate forces—they are one. Her body channels the raw power of magical beasts, while her spirit roars with ancestral might. As she charges into battle, the ground trembles and the air thickens with incarnum, a visible aura of bestial power surrounding her. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Totem Rager gains a bonus feat every three levels. + +Special: +Meldshaping: Meldshaper level increases as if gaining a level in your meldshaper class at each totem rager class level. + +Epic Totem Rager Bonus Feat List: +Armor Skin, Blinding Speed, Bonus Soulmeld, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Essentia, Epic Prowess, Epic Toughness, Epic Weapon Focus, Extra Chakra Bind, Fast Healing, Legendary Wrestler, Mighty Rage, Open Heart Chakra, Open Soul Chakra, Overwhelming Critical, Rapid Meldshaping, Rebind Soulmeld, Terrifying Rage, Thundering Rage. + Epic Shadowblade + At epic levels, the shadowblade becomes a phantom of war—an untouchable presence whose strikes come from impossible angles and vanish without trace. Their unseen weapon evolves beyond mortal reach, letting them slip through defenses, extend their reach through shadow, and pierce even the strongest wards. As their bond with darkness deepens, so too does their lethality—each step silent, each blow fatal. + +Hit Die: d8. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Shadowblade gains a bonus feat every three levels. + +Special: +Unseen Weapon: The epic Shadowblade continues receiving a user per day of Unseen Weapon at each class level. +Sneak Attack: The epic Shadowblade's sneak attack continues to increase in power. + +Epic Shadowblade Bonus Feat List: +Armor Skin, Blinding Speed, Epic Dodge, Epic Prowess, Epic Reputation, Epic Self-Concealment, Epic Skill Focus, Epic Weapon Focus, Great Dexterity, Improved Sneak Attack, Lingering Damage, Superior Initiative. + Epic Dragon Shaman + At epic levels, the dragon shaman becomes a living embodiment of draconic majesty. Their auras grow stronger, their breath weapon rivals that of ancient wyrms, and their resilience is all but unshakable. With wings unfurled and power drawn directly from their totem dragon’s essence, they stride through battle as a paragon of scaled might and unwavering purpose. + +Hit Die: d10. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Dragon Shaman gains a bonus feat every three levels. + +Special: +Draconic Armor: The epic Dragon Shaman's Natural Armor bonus grows to +4 at level 22 and continues to increase by +1 every 5 levels thereafter. +Draconic Aura: The epic Dragon Shaman's draconic aura power continues to increase, becoming +6 at 25 and growing by 1 every 5 levels thereafter. + +Epic Dragon Shaman Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Leadership, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Great Constitution, Improved Whirlwind Attack, Legendary Commander, Superior Initiative. + Epic Dragonfire Adept + An epic Dragonfire Adept is a conduit of draconic magic made flesh, wielding their breath weapon with apocalyptic force and commanding invocations with the ease of thought. Their scales grow ever harder, their breath more versatile, and their arcane might ever deeper. + +Hit Die: d8. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Dragonfire Adept gains a bonus feat every five levels. + +Special: +Invocations: The Dragonfire Adept's invoker level continues to increase. +Breath Weapon: The epic Dragonfire Adept's Breath weapon continues to gain in power. +Draconic Armor: The epic Dragonfire Adept's Natural Armor bonus grows to +6 at level 23 and continues to increase by +1 every 5 levels thereafter. + +Epic Dragonfire Adept Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Great Constitution, Improved Whirlwind Attack, Legendary Commander, Superior Initiative. + Epic Red Wizard + At epic levels, Red Wizards deepen their mastery over a single school of magic to terrifying heights. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Red Wizard gains a bonus feat every five levels + +Special: +Spell Power: At every even level the epic Red Wizard continues to gain a +1 DC and +1 Spell Penetration on all spells from his spell school of choice. +Specialist Defense: At every even level the epic Red Wizard continues to gain a +1 on saves vs spells in his school of choice. +Spellcasting: The epic Red Wizard continues to increase in caster level (and spells known, if applicable). + +Epic Red Wizard Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Forge Epic Ring, Great Intelligence Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic True Necromancer + At epic levels, the True Necromancer transcends the boundaries between life and death, becoming a living conduit of necrotic power. No longer merely a manipulator of the dead, they embody death itself—an enduring presence whose will animates entire graveyards. Feared by the living and revered by the dead, their passage darkens the land, and even other necromancers whisper their name with dread. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic True Necromancer gains a bonus feat every three levels + +Special: +Spellcasting: The epic True Necromancer continues to increase in arcane caster level (and spells known, if applicable). +Rebuke: The epic True Necromancer's levels continue to stack with cleric levels for turning and rebuking undead. +Necromancer: The epic True Necromancer continues to count all spellcasting levels for the purposes of necromancy spells. + +Epic True Necromancer Bonus Feat List: + +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Focused Spell Penetration, Great Intelligence, Great Wisdom, Great Charisma, Ignore Material Components, Improved Combat Casting, Undead Mastery, Zone of Animation. + Epic Blood Magus + At epic heights, the Blood Magus is no mere spellcaster; they are blood given will, a living paradox of life dancing on the edge of death. Their veins pulse with raw arcane potential, and their mastery over their own mortality is unmatched. To them, blood is not just life, it is power, memory, and magic itself. + +Hit Die: d6 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Blood Magus gains a bonus feat every three levels + +Special: +Durable Casting: the epic Blood Magus continues to gain +1 bouns per class level to Concentration checks. +Homunculus: the epic Blood Magus' Homunculus continues to scale in power with the Blood Magus' class level. +Spellcasting: At every even level, the epic Blood Magus continues to increase in arcane caster level (and spells known, if applicable). + +Epic Blood Magus Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Diabolist + At the epic scale, the Diabolist no longer imitates the damned, they command them. Every whispered invocation sears the Weave with the echoes of Hell's will, and each spell drips with the essence of infernal corruption. They walk among mortals cloaked in fire and dread, their ambition smoldering like embers beneath skin. Devils no longer tempt the Diabolist, they envy them. For what greater blasphemy than a mortal who dares not serve, but instead seeks to ascend? + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Diabolist gains a bonus feat every three levels + +Special: +Diabolism: The epic Diabolist's Diabolism continues to increase by +1d6 every 3 class levels. +Spellcasting: The epic Diabolist continues to increase in arcane caster level (and spells known, if applicable). + +Epic Diabolist Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Incandescent Champion + At the epic level, the Incandescent Champion ceases to be merely mortal, she becomes a radiant echo of the cosmic soul itself. Her presence hums with celestial harmony, her form a vessel of pure incandescent essence. No longer tethered by the limits of flesh or fear, she walks the realms as a beacon of luminous hope, a burning reminder that even the smallest spark can ignite a revolution of spirit. + +Hit Die: d10. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Incandescent Champion gains a bonus feat every three levels. + +Special: +Incarnum Overload: The epic Incandescent Champion continues to gain another use of Incarnum Overload every three levels. + +Epic Incandescent Champion Bonus Feat List: +Armor Skin, Blinding Speed, Bonus Soulmeld, Devastating Critical, Epic Energy Resistance, Epic Essentia, Epic Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Extra Chakra Bind, Great Constitution, Legendary Commander, Open Heart Chakra, Open Soul Chakra, Overwhelming Critical, Rapid Meldshaping, Rebind Soulmeld, Superior Initiative. + Epic Justice of Weald and Woe + You are the forest’s final answer. Where diplomacy fails, your arrows speak. Moving unseen, striking without mercy, you end threats to elvenkind with lethal precision, and vanish like mist before dawn. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Justice of Weald and Woe gains a bonus feat every three levels. + +Special: +Spellcasting: The epic Justice of Weald and Woe continues to increase in divine caster level. + +Epic Justice of Weald and Woe Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical (any bow or crossbow), Epic Prowess, Epic Weapon Focus (any bow or crossbow), Epic Weapon Specialization (any bow or crossbow), Fast Healing, Great Dexterity, Great Wisdom, Improved Combat Casting, Improved Manyshot, Overwhelming Critical (any bow or crossbow), Perfect Health, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. + Epic Acolyte of the Ego + You speak power into yourself, bending reality with each syllable of your own truename. As your voice grows stronger, so does your form, shifting, resonating, evolving. You are your own source of power, and none may unmake what you have named. + +Hit Die: d8. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Acolyte of the Ego gains a bonus feat every three levels. + +Special: +Morphic Cadence: The epic Acolyte of the Ego continues to pick a new Cadence every other level. +Truenaming: The epic Acolyte of the Ego continues to increase in Truenaming level. + +Epic Acolyte of the Ego Bonus Feat List: +Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Skill Focus, Epic Toughness, Epic Reputation, Epic Will, Fast Healing, Great Intelligence, Perfect Health, Superior Initiative. + Epic Peerless Archer + You’'ve left behind distractions, there is only the bow. While others boast and brawl, you craft arrows with care and strike from shadows with precision. Every breath you take centers you. Every arrow you loose is a lesson in dominance. No magic, no mercy, just skill, steel, and silence. + +Hit Die: d10. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Peerless Archer gains a bonus feat every four levels. + +Special: +Ranged Sneak Attack: the epic Peerless Archer's ranged sneak attack continues to gain +1d6 damage every three levels. +Fletching: The epic Peerless Archer's Fletching ability continues to increase by +1 every even level. + +Epic Peerless Archer Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Prowess, Epic Toughness, Epic Weapon Focus (longbow or shortbow), Epic Weapon Specialization (longbow and shortbow), Great Dexterity, Improved Manyshot, Overwhelming Critical, Superior Initiative, Swarm of Arrows. + Epic Thrall of Orcus + The epic Thrall of Orcus has turned from the warmth of life and pledged themseleves to Orcus, the demon prince of undeath. Where they walk, decay follows. The epic Thrall of Orcus communes with corpses, commands foul things, and revels in spreading dread. You are a hand of rot in a living world, and your god is watching. + +Hit Die: d8. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Thrall of Orcus gains a bonus feat every three levels. + +Special: +Spellcasting: At each even level the epic Thrall of Orcus continues to increase in divine caster level (and spells known, if applicable). + +Epic Thrall of Orcus Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Prowess, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Great Wisdom, Great Charisma, Ignore Material Components, Improved Combat Casting, Planar Turning, Undead Mastery, Zone of Animation. + Epic Black Flame Zealot + You are fire made flesh and vengeance given form. As a secret holy assassin of Kossuth, you walk between shadows and flame, striking down the faithless with blade and conviction. Your devotion is not for mercy, but for retribution. Kossuth burns within you, and your victims are simply fuel. + +Hit Die: d6. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Black Flame Zealot gains a bonus feat every four levels. + +Special: +Sneak Attack: the epic Black Flame Zealot's sneak attack continues to gain +1d6 damage every three levels. +Spellcasting: At each even level the epic Black Flame Zealot continues to increase in divine caster level (and spells known, if applicable). + +Epic Black Flame Zealot Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Prowess, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Focused Spell Penetration, Great Wisdom, Great Charisma, Ignore Material Components, Improved Combat Casting, Improved Sneak Attack, Lingering Damage, Planar Turning. + Epic Knight of Middle Circle + You are a sworn protector of celestial wisdom and earthly honor. As a Knight of the Middle Circle, your blade defends the Stargazers' sacred charge while your presence extends their reach. You are both herald and guardian—trusted with secrets, tasked with missions few can know, and bound by duty to serve the light of knowledge and the cause of good. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Knight of the Middle Circle gains a bonus feat every three levels. + +Special: +True Strike: the epic Knight of the Middle Circle continues to gain another usage of True Strike every three levels. +Combat Sense: the epic Knight of the Middle Circle's Combat Sense continues to improve by +2 every four class levels. +Spellcasting: At each even level the epic Knight of the Middle Circle continues to increase in divine caster level (and spells known, if applicable). + +Epic Knight of the Middle Circle Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Improved Combat Casting, Improved Stunning Fist, Improved Whirlwind Attack, Overwhelming Critical, Perfect Two-Weapon Fighting, Superior Initiative. + Epic Spirit Shaman + Epic Spirit Shaman Description - PLACEHOLDER + Epic Hospitaler + At epic levels, the Hospitaler becomes a paragon of mercy and martial devotion. Their healing touch mends even the gravest wounds, their presence turns the tide of battle with divine fervor, and their unwavering dedication to protection and service inspires allies and humbles the wicked. With greater command over divine magic and an unbreakable will, the epic Hospitaler is a living beacon of hope in a world often shadowed by suffering. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Hospitaler gains a bonus feat every three levels + +Special: +Spellcasting: At each level the epic Hospitaler continues to increase in divine caster level (and spells known, if applicable). + +Epic Hospitaler Bonus Feats List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Prowess, Epic Reputation, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration,Epc Spellcasting, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Great Charisma, Great Smiting, Great Wisdom, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning. + Epic Master of Shrouds + At epic levels, the Master of Shrouds commands the dread powers of the grave with terrifying authority. Her ability to summon incorporeal undead grows to include even greater horrors, and her dominion over death magic becomes absolute. + +Hit Die: d8. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Master of Shrouds gains a bonus feat every three levels. + +Special: +Summon Undead: The epic Master of Shrouds' undead thrall continues gaining power throughout epic levels. +Spellcasting: At each class level the epic Master of Shrouds continues to increase in divine caster level (and spells known, if applicable). + +Epic Master of Shrouds Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Great Charisma, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Planar Turning, Zone of Animation. + Epic Master Harper + Epic Master Harpers are legendary champions of freedom, lore, and harmony. Their mastery of ancient knowledge, music, and magic allows them to uplift allies, dismantle tyranny, and uncover secrets long forgotten. At epic levels, they gain deeper access to the Harper Secrets, further enhance their bardic and arcane talents, and wield their influence across the realms as inspirational figures and guardians of balance. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Master Harper gains a bonus feat every three levels + +Special: +Spellcasting: At every class level, the epic Master Harper continues to increase in arcane caster level (and spells known, if applicable). + +Epic Master Harper Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Spellcasting, Epic Skill Focus, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Lasting Inspiration, Master Wand, Tenacious Magic. + Epic Foe Hunter + Epic Foe Hunters are relentless executioners of their sworn enemies. With every strike, they channel years of training, hatred, and precision into devastating blows that bypass even supernatural defenses. At epic levels, their Rancor damage intensifies, their resistances grow stronger, and their Death Attacks become nearly impossible to avoid, making them the ultimate bane of their hated foes. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Foe Hunter gains a bonus feat every three levels + +Special: +Rancor: the epic Foe Hunter's Rancor ability contiues to increase its damage bonus by +1d6 every odd level. +Hated Enemy Damage Reduction: the epic Foe Hunter's Hated Enemy Damage Reduction ability contiues to increase its resistance by 2/- every three levels. + +Epic Foe Hunter Bonus Feat List: +Armor Skin, Bane of Enemies, Blinding Speed, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Strength, Great Dexterity, Perfect Health, Perfect Two-Weapon Fighting, Two-Weapon Rend, Superior Initiative. + Epic Thrall of Grazzt + Epic Thralls of Graz’zt become living conduits of seduction and destruction. Their dark charisma becomes irresistible, allowing them to manipulate even the most stalwart minds. Their spell betrayal abilities reach deadly precision, turning every opening into an opportunity for pain. With the power to summon greater demons and twist arcane energy into lethal cunning, an Epic Thrall of Graz'zt no longer merely follows the Dark Prince, they act as his voice, his blade, and his will. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Thrall of Graz'zt gains a bonus feat every four levels + +Special: +Dark Charisma: the epic Thrall of Graz'zt's Dark Charisma ability contiues to increase its bonus by +2 every odd level. +Spell Betrayal: the epic Thrall of Graz'zt's Spell Betrayal ability continues to increase its bonus by +1d6 every even level. +Spellstrike: the epic Thrall of Graz'zt's Spellstrike ability continues to increase its bonus by +1d6 every even level. +Spellcasting: The epic Thrall of Graz'zt continues to increase in arcane caster level (and spells known, if applicable). + +Epic Thrall of Graz'zt Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Eldritch Disciple + At epic levels, the Eldritch Disciple becomes a master of both divine magic and eldritch power. Her patron’s gifts grow stronger, allowing her to blend invocations and divine spells with greater ease. As a chosen vessel of her deity's will, she channels supernatural power with unmatched versatility and purpose. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Eldritch Disciple gains a bonus feat every four levels + +Special: +Spellcasting: The epic Eldritch Disciple continues to increase in divine caster level (and spells known, if applicable). +Invoking: The epic Eldritch Disciple continues to increase in invoker level (and spells known, if applicable). + +Epic Eldritch Disciple Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Eldritch Sculptor, Epic Damage Reduction, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Eldritch Blast, Epic Energy Resistance, Epic Extra Invocation, Epic Fiendish Resilience, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Fast Healing, Improved Combat Casting, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Superior Initiative. + Epic Ghost Faced Killer + At epic levels, the Ghost-Faced Killer becomes a nearly unstoppable specter of death, striking from the shadows with terrifying precision. Their ghostly abilities expand, allowing more frequent use of ethereal movement and fear-based tactics. Few see them coming, and even fewer survive the encounter. + +Hit Die: d8. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Ghost-Faced Killer gains a bonus feat every four levels. + +Special: +Sudden Strike: The epic Ghost-Faced Killer's Sudden Strike damage continues to increase by +1d6 every three levels. +Ghost Step: The epic Ghost-Faced Killer continues gaining a use of their Ghost Step ability every three class levels. +Frightful Attack: The epic Ghost-Faced Killer continues gaining a use of their Frightful Attack ability every three class levels. + +Epic Ghost-Faced Killer Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Dodge, Epic Reputation, Epic Skill Focus, Epic Prowess, Epic Toughness, Epic Weapon Focus, Great Dexterity, Improved Sneak Attack, Lingering Damage, Overwhelming Critical, Self-Concealment, Superior Initiative. + Epic Ultimate Magus + Epic Ultimate Magus Description - PLACEHOLDER + Epic Forest Master + At epic levels, the Forest Master becomes one with the primal wilds, embodying the ancient power of the forest. Their connection to nature grants them even greater physical resilience, enhanced plant-based abilities, and the enduring strength of the deep woods. They stand as timeless guardians of the green. + +Hit Die: d8. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Forest Master gains a bonus feat every three levels. + +Special: +Spellcasting: At each class level the epic Forest Master continues to increase in divine caster level (and spells known, if applicable). + +Epic Forest Master Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Energy Resistance, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Weapon Focus (Maul), Focused Spell Penetration, Epic Spellcasting, Fast Healing, Great Wisdom, Ignore Material Components, Improved Combat Casting, Overwhelmging Critical, Perfect Health, Plant Wild Shape, Tenacious Magic. + Epic Jade Phoenix Mage + At epic levels, the Jade Phoenix Mage attains unparalleled harmony between blade and spell. Arcane energy flows seamlessly through their martial forms, amplifying both precision and power. Their mastery allows them to unleash devastating elemental techniques, extend their mystic stances indefinitely, and call upon the eternal flame of the Phoenix to rise again, even in death. + +Hit Die: d8. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Jade Phoenix Mage gains a bonus feat every four levels. + +Special: +Spellcasting: At each class level the epic Jade Phoenix Mage continues to increase in arcane caster level (and spells known, if applicable). +Maneuvers: At each class level the epic Jade Phoenix Mage continues to increase in initiator level. + +Epic Jade Phoenix Mage Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Devastating Critical, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Spellcasting, Epic Skill Focus, Epic Toughness, Epic Weapon Specialization, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Master Wand, Overwhelming Critical, Tenacious Magic. + Epic Ruby Knight Vindicator + At epic levels, the Ruby Knight Vindicator becomes a divine instrument of vengeance and secrecy. Steeped in martial discipline and empowered by the divine will of Wee Jas, the vindicator learns to bend time with divine fervor, recover and execute maneuvers with near-limitless efficiency, and move through shadows in full armor as easily as others in silence. His turning power fuels even more devastating strikes and supernatural precision, and no marked enemy escapes his holy judgment. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Ruby Knight Vindicator gains a bonus feat every five levels. + +Special: +Spellcasting: The epic Ruby Knight Vindicator continues to increase in divine caster level (and spells known, if applicable). +Maneuvers: At each class level the epic Ruby Knight Vindicator continues to increase in initiator level. + +Epic Ruby Knight Vindicator Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning, Tenacious Magic + Epic Eternal Blade + Epic Eternal Blades are peerless elven warriors who have forged an unbreakable bond with their ancestral guides. Their mastery of martial maneuvers transcends time, allowing them to strike with preternatural precision and defend with foresight unmatched. As they grow in power, their eternal training deepens, granting even greater access to advanced techniques and the wisdom of ancient elven spirits, making them living legends on the battlefield. + +Hit Die: d10 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Eternal Blade gains a bonus feat every three levels + +Special: +Eternal Training: At each odd class level the epic Eternal Blade continues to gain another use of Eternal Training. +Maneuvers: At each class level the epic Eternal Blade continues to increase in initiator level. + +Epic Eternal Blade Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Fast Healing, Great Dexterity, Great Strength, Perfect Health, Overwhelming Critical, Superior Initiative. + Epic Shadow Sun Ninja + Epic Shadow Sun Ninjas are masters of duality, channeling both radiant and shadow energies in perfect harmony. At the peak of their path, they transcend the traditional boundaries of martial arts and mysticism, wielding darkness to strike down foes and light to lift allies. With enhanced ki control and the wisdom born of balance, they become avatars of twilight, warriors whose mere presence can tip the scales between salvation and ruin. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Shadow Sun Ninja gains a bonus feat every four levels + +Special: +Monk Abilities: The epic Shadow Sun Ninja continues to add their class level to determine AC Bonus, Unarmed Damage & Stunning Fist uses per day. +Maneuvers: At each class level the epic Shadow Sun Ninja continues to increase in initiator level. + +Epic Shadow Sun Ninja Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Fast Healing, Great Dexterity, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Self-Concealment, Superior Initiative. + Epic Witchborn Binder + Epic Witchborn Binders are the final bulwark against arcane tyranny. Having mastered the fusion of incarnum and anti-magic, they become living wards, nullifying spellcraft with a gesture, and shackling even the most powerful wizards in prisons of soulstuff. At this level, their presence alone can suppress magical auras, unravel arcane constructs, and seal away reality-bending threats. Vigilant and relentless, an epic Witchborn Binder is both a hunter and a sentinel, wielding pure incarnum as a weapon of justice. + +Hit Die: d6. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Witchborn Binder gains a bonus feat every three levels. + +Special: +Meldshaping: Meldshaper level increases as if gaining a level in your meldshaper class at each Witchborn Binder class level. + +Epic Witchborn Binder Bonus Feat List: +Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Skill Focus, Epic Toughness, Epic Will, Great Constitution, Superior Initiative, Bonus Soulmeld, Epic Essentia, Extra Chakra Bind, Open Heart Chakra, Open Soul Chakra, Rapid Meldshaping, Rebind Soulmeld. + Epic Disciple of Mephistopheles + An Epic Disciple of Mephistopheles becomes a living conduit of hellfire, their body and soul twisted by infernal power. Their mere presence scorches the earth, their voice echoes with embers, and flames answer their every command. No longer just a servant, they are a herald of Mephistopheles himself, incinerating armies with infernal storms, summoning greater devils as lieutenants, and walking untouched through magical and mundane flame alike. Their mastery of hellfire transcends mortal understanding, making them a terror to celestials and mortals alike. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Disciple of Mephistopheles gains a bonus feat every other level. + +Epic Disciple of Mephistopheles Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Great Constitution, Improved Whirlwind Attack, Legendary Commander, Superior Initiative. + Epic Soul Eater + An Epic Soul Eater is a walking extinction event. It no longer feeds just on life, it devours identity, power, and memory. Each victim makes it stronger, faster, and harder to stop. To face one is to risk becoming part of it forever. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Soul Eater gains a bonus feat every other level. + +Epic Soul Eater Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Great Constitution, Improved Stunning Fist, Improved Whirlwind Attack, Overwhelming Critical, Perfect Health, Superior Initiative. + Epic Henshin Mystic + Epic Henshin Mystics embody the ideals of discipline and transformation that define their order. As they progress beyond traditional limits, they further transcend physical boundaries and deepen their spiritual mastery. Their pursuit of perfection sharpens their awareness, focus, and presence, allowing them to act as beacons of balance and clarity. In battle and in stillness, their command of inner power continues to grow, reflecting their steady evolution toward the divine. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Henshin Mystic gains a bonus feat every three levels + +Special: +Monk Abilities: The epic Henshin Mystic continues to add their class level to determine AC Bonus, Unarmed Damage & Monk movement speed increase. + +Epic Henshin Mystic Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Epic Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Fast Healing, Great Wisdom, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Self-Concealment, Superior Initiative. + Epic Drunken Master + The Drunken Master masters the art of unpredictable, staggered movements to confuse and evade enemies. At epic levels, their drunken combat style becomes even more powerful, turning alcohol into a source of strength and resilience. They become a whirlwind of chaos, using their unsteady form to surprise and overpower opponents with unexpected, powerful strikes. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Drunken Master gains a bonus feat every three levels. + +Epic Drunken Master Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Epic Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Fast Healing, Great Constitution, Great Dexterity, Great Strength, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Self-Concealment, Superior Initiative. + Epic Enlightened Fist + At epic levels, the Enlightened Fist fully unites arcane power with martial mastery. Their fists strike with not only speed and precision, but with the force of magic itself. Every motion is charged with energy, allowing them to deliver devastating touch spells and elemental strikes in a blur of combat. They become spellcasters in motion, unarmed, unarmored, and unstoppable. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Enlightened Fist gains a bonus feat every five levels + +Special: +Spell Resistance: The epic Enlightened Fist continues to add their class level to their spell resistance. +Spellcasting: At each class level the epic Enlightened Fist continues to increase in arcane caster level (and spells known, if applicable). +Monk Abilities: The epic Enlightened Fist continues to add their class level to determine Stunning Attacks, Unarmed Damage & Monk movement speed increase. + +Epic Enlightened Fist Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Focused Spell Penetration, Great Wisdom, Improved Combat Casting, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Self-Concealment, Superior Initiative. + Epic Morninglord of Lathander + At epic levels, the Morninglord becomes a living vessel of Lathander's divine light. Their presence alone is a balm to the wounded and a bane to the undead. Their power to turn, heal, and sanctify grows radiant and awe-inspiring, suffused with the hope and renewal of dawn itself. Wherever they walk, darkness falters, and the sun seems to shine a little brighter. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Morninglord of Lathander gains a bonus feat every three levels + +Special: +Greater Turning: The epic Morninglord of Lathander continues to gain a use of Greater Turning every four levels. +Spellcasting: The epic Morninglord of Lathander continues to increase in divine caster level (and spells known, if applicable). + +Epic Morninglord of Lathander Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Perfect Health, Planar Turning, Tenacious Magic. + Epic Pyrokineticist + At epic levels, the Pyrokineticist becomes the living embodiment of raw elemental force. Whether wielding searing flame, freezing cold, corrosive acid, or crackling lightning, they channel destructive energy with deadly precision and flair. Their chosen element shapes every strike, movement, and breath unleashing devastating touch attacks, elemental lashes, and overwhelming bursts of power. Masters of heat, chill, corrosion, or storm, these kineticists don't just manipulate energy, they become it. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Pyrokineticist gains a bonus feat every three levels. + +Epic Pyrokineticist Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Epic Psionic Feats, Superior Initiative. + Epic Shadowmind + At epic levels, the Shadowmind becomes a whisper in the mind and a ghost in the dark. Blending silent footfalls with psychic sabotage, she can unravel thoughts before they are spoken, cloud perceptions before danger is noticed, and strike where no defense can reach. With powers that distort memory and stealth refined to supernatural precision, the epic Shadowmind is the perfect infiltrator; unseen, unknown, and unforgettable only to those who survive. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Shadowmind gains a bonus feat every other level. + +Special: +Sneak Attack: the epic Shadowmind's sneak attack continues to gain +1d6 damage every three levels. +Manifesting: At each class level the epic Shadowmind continues to increase in manifester level (and powers known, if applicable). + +Epic Shadowmind Bonus Feat List: +Armor Skin, Blinding Speed, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Skill Focus, Great Charisma, Great Dexterity, Great Intelligence, Great Wisdom, Improved Sneak Attack, Lingering Damage, Epic Psionic Feats, Self-Concealment, Superior Initiative. + Epic Psychic Thurge + To the epic Psychic Theurge, the boundary between faith and thought is a veil easily pierced. Wielding divine miracles and mental might in seamless harmony, they are living conduits of transcendent purpose. Their prayers echo with psionic force, and their psionic power is guided by divine insight. These rare visionaries stand at the nexus of will and wonder, forging a path where no spell nor power is beyond reach. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Psychic Theurge gains a bonus feat every six levels. + +Special: +Spellcasting: At each class level the epic Psychic Theurge continues to increase in divine caster level (and spells known, if applicable). +Manifesting: At each class level the epic Psychic Theurge continues to increase in manifester level (and powers known, if applicable). + +Epic Psychic Theurge Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Sheild, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Focused Spell Penetration, Great Charisma, Great Intelligence, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Planar Turning, Epic Psionic Feats, Tenacious Magic, Zone Of Animation. + Epic Cerebremancer + The epic Cerebremancer is a scholar of two worlds, one of incantations and sigils, the other of thoughts shaped into force. They weave arcane threads with psionic clarity, bending the very essence of reality with twin pillars of intellect and magic. To them, the mind is just another spellbook, and magic merely another expression of will. In their hands, knowledge becomes transcendence, and dual mastery becomes a singular, unstoppable force. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Cerebremancer gains a bonus feat every six levels. + +Special: +Spellcasting: At each class level the epic Cerebremancer continues to increase in arcane caster level (and spells known, if applicable). +Manifesting: At each class level the epic Cerebremancer continues to increase in manifester level (and powers known, if applicable). + +Epic Cerebremancer Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Energy Resistance, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Skill Focus, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Great Wisdom, Ignore Material Components, Improved Combat Casting, Epic Psionic Feats, Tenacious Magic. + Epic Thrallherd + The epic Thrallherd is no mere master of persuasion, they are a gravitational center of will, drawing minds like comets into their orbit. Words are unnecessary; their presence alone compels obedience. Servants do not follow out of duty, but because they believe it is destiny. Kings, monsters, even minds alien and ancient, none are beyond the Thrallherd’s reach. Their thoughts shape allegiance, and their will becomes the law of others. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Thrallherd gains a bonus feat every three levels. + +Special: +Manifesting: At each class level the epic Thrallherd continues to increase in manifester level (and powers known, if applicable). + +Epic Thrallherd Bonus Feat List: +Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Leadership, Epic Skill Focus, Great Intelligence, Epic Psionic Feats, Legendary Commander. + Epic Fist of Zouken + Epic Fists of Zuoken are masters of both body and mind, walking paths few dare to tread. Their strikes carry the weight of perfect training, and their thoughts cut as sharply as their fists. These monks have unlocked the deep synergy between psionics and martial discipline, weaving them into a single, flawless form. They are guardians of the awakened, defenders of mental freedom, and relentless opponents of oppression. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Fist of Zuoken gains a bonus feat every five levels + +Special: +Monk Abilities: The epic Fist of Zuoken continues to add their class level to determine AC Bonus, Unarmed Damage & Monk movement speed increase. +Manifesting: At each class level the epic Fist of Zuoken continues to increase in manifester level (and powers known, if applicable). + +Epic Fist of Zuoken Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Epic Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Fast Healing, Great Wisdom, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Perfect Health, Psionic Feats, Self-Concealment, Superior Initiative. + Epic Contemplative + Epic Contemplatives have moved beyond mere devotion into living embodiments of divine connection. Their thoughts echo the will of their deity, and their actions shape the world in subtle yet profound ways. Whether isolated in serene temples or walking amid the chaos of the world, they are guided by unshakable faith. Every breath is a prayer, every step a sacred act. In their presence, others feel the stillness of eternity, as if the divine is looking through their eyes. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Contemplative gains a bonus feat every three levels. + +Special: +Spellcasting: At each class level the epic Contemplative continues to increase in divine caster level (and spells known, if applicable). + +Epic Contemplative Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Dodge, Epic Spell Focus, Epic Spell Penetration, Epic Prowess, Epic Toughness, Epic Spellcasting, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Improved Combat Casting, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Perfect Health, Planar Turning, Self-Concealment, Superior Initiative, Tenacious Magic. + Epic Runecaster + The epic runecaster no longer simply inscribes symbols of divine power, they weave divine essence into the world itself. Their runes thrum with ancient energy, etched into stone, metal, and air alike. Each mark is a silent hymn, a declaration of faith and force, holding power that rivals full incantations. Thieves no longer dare approach the runecaster's artifacts, and foes learn too late that every step toward a runecaster is a step deeper into a trap. Their runes do not merely cast spells, they shape destiny. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Runecaster gains a bonus feat every three levels + +Special: +Rune Craft: The epic Runecaster continues to gain a +1 on Runecarving checks at every odd level. +Rune Power: The epic Runecaster's Rune Power ability continues to gain +1 to DC & spell penetration checks at every even level. +Spellcasting: The epic Runecaster continues to increase in divine caster level (and spells known, if applicable). + +Epic Runecaster Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Fortitude, Epic Spell Focus, Epic Spell Penetration, Epic Prowess, Epic Toughness, Epic Spellcasting, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Improved Combat Casting, Great Charisma, Great Wisdom, Perfect Health, Planar Turning, Tenacious Magic. + Epic Warchief + The epic Warchief becomes the stuff of legend, feared and revered by entire nations. His warcries shake enemy lines, and his presence alone can rally tribes to conquer cities and kingdoms. As he grows in power, his influence spreads like wildfire, turning even the most fractured clans into an unstoppable force. Epic Warchiefs inspire absolute loyalty and demand unquestioning obedience, forging empires from chaos and blood. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Warchief gains a bonus feat every four levels. + +Special: +Tribal Frenzy: the Strength bonus from the epic Warchief's Tribal Frenzy continues to grow by +2 every even level. +Ability Boost: the epic Warchief's Charisma bonus continues to grow by +2 every four levels. + +Epic Warchief Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Leadership, Epic Prowess, Epic Reputation, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Constitution, Legendary Commander, Mighty Rage, Overwhelming Critical, Terrifying Rage, Thundering Rage. + Epic War Mind + An epic War Mind channels unmatched clarity and precision in battle, moving with the focus of a weapon guided by thought alone. His mastery of the Talariic Codex unlocks deeper chains of war, each one enhancing his physical form and tactical prowess. Striking with devastating force and defending with near-impenetrable resolve, the epic War Mind blends mind and might into a perfect war machine, commanding the battlefield with every breath and motion. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic War Mind gains a bonus feat every five levels + +Special: +Enduring Body: The epic War Mind's Damage Reduction continues to grow by +1 every three class levels. +Manifesting: At each class level the epic War Mind continues to increase in manifester level (and powers known, if applicable). + +Epic War Mind Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Overwhelming Critical, Epic Psionic Feats, Improved Whirlwind Attack, Superior Initiative. + Epic Iron Mind + An epic Iron Mind stands as an unbreakable bastion against psychic assault, her will as tempered as the armor she wears. With unshakable focus and hardened discipline, she deflects enchantments and mind control with effortless resolve. Her presence radiates mental fortitude, empowering allies and punishing those who dare probe her thoughts. In the epic tiers, the Iron Mind becomes the embodiment of pure, unyielding resistance. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Iron Mind gains a bonus feat every five levels + +Special: +Armoured Mind: The epic Iron Mind continues to gain a use of Armoured Mind every three class levels. +Damage Reduction: The epic Iron Mind's Damage Reduction continues to grow by +1 every three class levels. +Mind Over Body: The epic Iron Mind continues to gain a use of Mind Over Body every three class levels. +Manifesting: At each class level the epic Iron Mind continues to increase in manifester level (and powers known, if applicable). + +Epic Iron Mind Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Overwhelming Critical, Epic Psionic Feats, Great Wisdom, Great Constitution, Superior Initiative. + Epic Slayer of Domiel + An epic Slayer of Domiel becomes a divine instrument of retribution, delivering swift and silent justice to the forces of evil. With holy precision and supernatural grace, they strike unseen, guided by celestial purpose. Their death touch grows ever more lethal, and their sacred presence turns stealth into salvation. In the epic ranks, no corrupt soul escapes the light they bring from the shadows. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Slayer of Domiel gains a bonus feat every four levels. + +Special: +Death Touch: The epic Slayer of Domiel continues to gain a use of their Death Touch ability every four class levels. +Sneak Attack: the epic Slayer of Domiel's sneak attack continues to gain +1d6 damage every odd class level. +Spellcasting: The epic Slayer of Domiel continues to increase in divine caster level (and spells known, if applicable). + +Epic Slayer of Domiel Bonus Feat List: +Armor Skin, Blinding Speed, Epic Dodge, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Weapon Focus, Great Charisma, Great Dexterity, Great Wisdom, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative. + Epic Disciple of Asmodeus + An epic Disciple of Asmodeus becomes a true architect of tyranny, his will an unbreakable chain upon the minds of lesser beings. His commands echo with infernal authority, bending even the strongest to his purpose. Secrets fall into his hands like ripe fruit, and with each one, his dominion grows. Surrounded by devils and cloaked in dread majesty, he no longer merely serves Asmodeus, he embodies his dark doctrine. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Disciple of Asmodeus gains a bonus feat every three levels. + +Special: +Learn Secret: The epic Disciple of Asmodeus continues to gain a use of Learn Secret every odd class level. +Spellcasting: Every other level the epic Disciple of Asmodeus continues to increase in arcane caster level (and spells known, if applicable). + +Epic Disciple of Asmodeus Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Suel Archanamach + An epic Suel Archanamach is a living relic of an empire that once challenged the gods themselves. Blade and spell move as one in their hands , seamless, relentless, unstoppable. They slip through magical wards as if they were cobwebs, unraveling spells and spellcasters alike with practiced ease. Masters of dispelling, cloaked in illusions, and steeped in ancient arcane warfare, these elusive warriors are nightmares whispered among archmages , for when a Suel Archanamach comes, even the most powerful wizard may find no sanctuary. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Suel Archanamach gains a bonus feat every four levels. + +Special: +Dispelling Strike: The epic Suel Archanamach continues to gain a use of their Dispelling Strike ability every four class levels. +Ignore Spell Failure: the epic Suel Archanamach continues to increase the amount of spell failure they can overcome by 5% every three class levels. +Spellcasting: The epic Suel Archanamach continues to increase in arcane caster level (and spells known, if applicable). + +Epic Suel Archanamach Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Weapon Focus, Great Charisma, Improved Combat Casting, Overwhelming Critical, Superior Initiative. + Epic Skullclan Hunter + An epic Skullclan Hunter is the eternal bane of the undead. With eyes that pierce through shadow and a resolve that rivals divine judgment, they tread where others dare not , into tombs reeking with the chill of unlife. Each strike of their blade sears with holy vengeance, bypassing foul defenses and undoing necromantic abominations with grace and fury. Immune to the withering touch of unlife, they become a living bulwark against the darkness; a radiant scourge born to end what should never have risen. + +Hit Die: d6 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic Skullclan Hunter gains a bonus feat every three levels + +Special: +Sneak Attack: The epic Skullclan Hunter's sneak attack continues to increase by 1d6 every 3 levels. + +Epic Skullclan Hunter Bonus Feat List: +Armor Skin, Blinding Speed, Epic Divine Might, Epic Divine Sheild, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Skill Focus, Epic Weapon Focus, Epic Reputation, Fast Healing, Great Charisma, Great Smiting, Invoke Divine Wrath, Improved Sneak Attack, Lingering Damage, Perfect Health, Planar Turning, Superior Initiative. + Epic Master Alchemist + An epic Master Alchemist is a living crucible of arcane transmutation, distilling raw magic into liquid form with an artistry that defies mortal comprehension. With hands steady as time and minds sharp as diamond, these arcane chemists brew wonders that rival the greatest of spells , bottled miracles, captured storms, and essence of the gods. Able to craft potions imbued with ninth-circle sorcery, they shape the future in vials and flasks, offering power, salvation, or ruin with a single sip. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Master Alchemist gains a bonus feat every three levels. + +Special: +Spellcasting: At each class level the epic Master Alchemist continues to increase in arcane caster level (and spells known, if applicable). + +Epic Master Alchemist Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Energy Resistance, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Skill Focus, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. In addition to the feats on this list, the epic Master Alchemist may select any item creation feat not listed here. + Epic Brimstone Speaker + Epic Brimstone Speakers are divine orators of sacred flame, their voices echoing with the resonance of celestial truth. Their mastery of truenames reaches apocalyptic potency, capable of invoking divine conflagrations that sear away corruption and summon angelic paragons from the farthest reaches of the Upper Planes. When an Epic Brimstone Speaker speaks, the heavens answer, fire obeys, and evil trembles before the purity of their word-forged wrath. + +Hit Die: d8. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Brimstone Speaker gains a bonus feat every three levels. + +Special: +Truenaming: The epic Brimstone Speaker continues to increase in Truenaming level. +Spellcasting: At each odd class level the epic Brimstone Speaker continues to increase in divine caster level (and spells known, if applicable). + +Epic Brimstone Speaker Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Shield, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Reputation, Fast Healing, Focused Spell Penetration, Great Charisma, Great Intelligence, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Perfect Health, Planar Turning, Superior Initiative, Tenacious Magic, Zone Of Animation. + Epic Shugenja + Epic Shugenja Description - PLACEHOLDER + Epic Hand of the Winged Masters + Epic Hands of the Winged Masters become more than servants, they become whispers in the wind, shadows beneath wings, and the unseen daggers of draconic will. Their bond to their draconic patrons transcends mere loyalty, transforming into something sacred and absolute. As spies, saboteurs, and assassins, they move unseen through the world, wielding deadly grace and dragon-blessed cunning. Each word they speak and every blade they draw serves the ancient agendas of their winged masters with terrifying precision. + +Hit Die: d8 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic Hand of the Winged Masters gains a bonus feat every three levels. + +Special: +Special Attack: the epic Hand of the Winged Masters's sneak attack or skirmish attack continues to gain +1d6 damage every three levels. + +Epic Hands of the Winged Masters Bonus Feat List: +Armor Skin, Blinding Speed, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Great Dexterity, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative. + Epic Talon of Tiamat + Epic Talons of Tiamat are the chosen claws of dragonkind’s darkest queen, spreading her wrath and dominion across the realms. Empowered by draconic fury and ancient magic, they become living engines of destruction, breathing elemental death, sowing terror with their presence, and turning even mighty dragons into pawns of their will. Whether clad in steel or shrouded in sorcery, they are avatars of chromatic vengeance, feared by all who stand with metallic dragons and loathed as heretics by the righteous. Wherever they walk, Tiamat’s shadow follows. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Talon of Tiamat gains a bonus feat every three levels. + +Special: +Voice of the Dragon: the epic Talon of Tiamat continues to gain a +2 bonus to Intimidate and Bluff checks every four class levels. +Spellcasting: At each odd class level the epic Talon of Tiamat continues to increase in arcane caster level (and spells known, if applicable). + +Epic Talon of Tiamat Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Great Constitution, Ignore Material Components, Improved Combat Casting, Improved Whirlwind Attack, Superior Initiative. + Epic Frost Mage + Epic Frost Mages are winter incarnate, beings of arcane chill whose mere presence numbs the soul. Having transcended the mortal limits of frost magic, they wield glacial power with terrifying precision. Their spells freeze blood in veins and shatter stone with creeping ice. The frost itself answers their call, howling through the world as an extension of their will. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Frost Mage gains a bonus feat every four levels. + +Special: +Natural Armor: The epic Frost Mage continues to gain +1 Natural Armor every three class levels. +Spellcasting: At each class level the epic Frost Mage continues to increase in arcane caster level (and spells known, if applicable). + +Epic Frost Mage Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Skill Focus, Focused Spell Penetration, Epic Toughness, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Blighter + An epic blighter is the walking death of ecosystems, a roving apocalypse wrapped in bone and flame. Where they pass, forests blacken, rivers sour, and life recoils in terror. No longer merely forsaken by nature, they have become its antithesis, an unrelenting force of defilement. Their very breath poisons the wind, and their touch spreads pestilence faster than wildfire. + +Hit Die: d8. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Blighter gains a bonus feat every five levels. + +Special: +Contagious Touch: the epic blighter gains another use of Contagious Touch every other level. +Undead Wild Shape: the epic blighter gains another use of undead wild shape every 4 levels. +Spellcasting: At each class level the epic Blighter continues to increase in divine caster level (and spells known, if applicable). + +Epic Blighter Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Weapon Focus, Focused Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Great Wisdom, Ignore Material Components, Improved Combat Casting, Overwhelming Critical, Perfect Health, Tenacious Magic, Superior Initiative. + Epic Rage Mage + An epic rage mage is an arcane storm in human form, where fury and magic fuse into devastating synergy. No longer shackled by the fragile composure most spellcasters cling to, she channels raw emotion into spellcraft that crackles with violent energy. Her rage no longer clouds her casting, it defines it. Each shout is a sonic blast, each heartbeat a surge of power. In battle, she becomes an avatar of destruction, tearing through enemies in a blaze of primal wrath and arcane fury. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Rage Mage gains a bonus feat every four levels. + +Special: +Spell Rage: The epic Rage Mage continues to gain a use of their Spell Rage ability every five class levels. +Spellcasting: Every other class level the epic Rage Mage continues to increase in arcane caster level (and spells known, if applicable). + +Epic Rage Mage Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Focused Spell Penetration, Fast Healing, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Legendary Commander, Mighty Rage, Overwhelming Critical, Superior Initiative, Tenacious Magic, Thundering Rage. + Epic Dragonheart Mage + The epic dragonheart mage is the living embodiment of draconic majesty fused with arcane mastery. As their blood grows richer with ancient draconic power, so too does their spellcraft swell with elemental might. Their breath becomes an instrument of cataclysm, a devastating release of stored arcane potential shaped by the legacy of their draconic forebears. With every spell cast, their presence becomes more commanding, their body more resilient, their soul more like that of a true dragon. + +Hit Die: d6 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Dragonheart Mage gains a bonus Draconic feat every level ending in 2, 4, or 8. + +Special: +Draconic Breath: The epic Dragonheart Mage's Draconic Breath damage increases to 3d8 at level 16, 4d6 at 20, 4d8 at 26, and 5d6 at level 30. +Spellcasting: At each class level the epic Dragonheart Mage continues to increase in arcane caster level (and spells known, if applicable). + +Epic Dragonheart Mage Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Skill Focus, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Swift Wing + An epic Swift Wing is more than a servant of the divine, they are the very breath, muscle, and will of the sacred dragon they revere. Their connection to draconic divinity becomes seamless, a fusion of holy purpose and ancient power. Their breath heals armies and scours the undead from the battlefield in blazing waves of divine flame. With wings unfurled and energy flowing through every fiber, they strike with celestial fury and soar above mortal bounds. In body and spirit, the epic swift wing is the swift vengeance and swift salvation of their god, wreathed in light, cloaked in scales, and unstoppable in purpose. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Swift Wing gains a bonus feat every three levels. + +Special: +Breath of Life: The epic Swift Wing's Breath of Life continues to gain +1d6 damage vs undead every class level. +Spellcasting: At each class level the epic Swift Wing continues to increase in divine caster level (and spells known, if applicable). + +Epic Swift Wing Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Shield, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Skill Focus, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Reputation, Fast Healing, Focused Spell Penetration, Great Charisma, Great Intelligence, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Perfect Health, Planar Turning, Superior Initiative, Tenacious Magic, Zone Of Animation. + Epic Diamond Dragon + An epic diamond dragon is the embodiment of psionic and draconic synergy. Their mind channels the full strength of the draconic psionic collective, shaping energy into claws, wings, and breath with effortless will. Their presence unnerves even the boldest, radiating the calm, crystalline power of a mind sharpened to a perfect edge. They no longer tap into psionic dragon energy, they are its living expression. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Diamond Dragon gains a bonus feat every four levels. + +Special: +Dragon Augmentation: Every five class levels the epic Diamond Dragon can choose to gain a +1 in either Strength, Dexterity, or Constitution. +Manifesting: At each class level the epic Diamond Dragon continues to increase in manifester level (and powers known, if applicable). + +Epic Diamond Dragon Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Toughness, Great Charisma, Great Intelligence, Great Wisdom, Psionic Feats, Superior Initiative. + Epic Crusader + An epic crusader continues to be the unwavering blade of their cause-unyielding, unbreakable, and fiercely committed. Their righteous fury deepens into divine inevitability, delaying even death through sheer force of will. With increased uses of smite and greater mastery of damage control, the epic crusader becomes a juggernaut of conviction, shrugging off even the most devastating effects through unwavering faith and epic resilience. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic crusader gains a bonus feat every three levels. + +Special: +Maneuvers: At each class level the epic Crusader continues to increase in initiator level. +Steely Resolve: the epic crusader's Steely Resolve abilty continues to improve by +5 every 4 levels beyond 20th. + +Epic Crusader Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Great Charisma, Great Constitution, Great Smiting, Legendary Commander, Overwhelming Critical, Perfect Health. + Epic Swordsage + An epic swordsage is the living embodiment of the Sublime Way, blending shadow, elemental power, and martial grace into a fluid and deadly whole. With every strike, leap, or step, the epic swordsage dances through the battlefield with supernatural precision and fluidity. Their mastery of disciplines allows them to transcend the limits of the body, the blade, and even reality itself. + +Hit Die: d8. +Skill Points at Each Additional Level: 6 + Intelligence modifier. +Bonus Feats: The epic swordsage gains a bonus feat every three levels. + +Special: +Maneuvers: At each class level the epic swordsage continues to increase in initiator level. + +Epic swordsage Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Dexterity, Great Wisdom, Improved Stunning Fist, Overwhelming Critical, Perfect Health, Perfect Two-Weapon Fighting, Self Concealment, Superior Initiative, Two-Weapon Rend. + Epic Warblade + At epic levels, the warblade becomes a supreme martial exemplar-combining flawless instinct, tactical genius, and indomitable might. Each battle is a canvas, each strike a masterstroke. With honed instincts and intellect driving every move, the epic warblade moves through combat like a storm of precision and power, outmaneuvering foes with sheer discipline and overwhelming them with raw skill. + +Hit Die: d12. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic warblade gains a bonus feat every three levels. + +Special: +Maneuvers: At each class level the epic warblade continues to increase in initiator level. + +Epic Warblade Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Great Intelligence, Great Strength, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative. In addition, the warblade can pick any feat on the fighter bonus feat list. + Hardiness Vs. Disease + Type of Feat: Race +Specifics: This feat grants a +2 racial bonus on saving throws vs. disease. +Use: Automatic. + Shadowlands Immunity + Type of Feat: Race +Specifics: Immune to the Shadowlands Taint: Nezumi can never acquire a Taint score, and suffer no ill effects from exposure to the Shadowlands. Effects such as the cloud of Taint spell or the special attacks of Shadowlands creatures can still harm them, however. + +*This is up to the module builder to implement. + Keen Scent + Type of Feat: Race +Prerequisites: Wisdom 11, Nezumi Race +Specifics: You gain Keen Senses and +4 bonus to Spot, Listen, and Search. +Use: Automatic + ### Start PRC8 Prestige Class Epic Expansion ### + <cÿÿÿ>Special Attack</c> + At 2nd level, 5th level, 8th level and every three levels afterwards, your sneak attack or skirmish ability deals an extra 1d6 points of damage. If you have more than one of these abilities, you can improve any one ability of your choice, each time you gain this benefit. + Special Sneak Attack +6d6 + Special Sneak Attack +7d6 + Special Sneak Attack +8d6 + Special Sneak Attack +9d6 + Special Sneak Attack +10d6 + Special Skirmish +6d6 + Special Skirmish +7d6 + Special Skirmish +d6 + Special Skirmish +9d6 + Special Skirmish +10d6 + ## Vile Martial Strike Expansion ## + Vile Martial Strike (Eagle Claw) + Vile Martial Strike (Light Lance) + Vile Martial Strike (Heavy Pick) + Vile Martial Strike (Light Pick) + Vile Martial Strike (Sai) + Vile Martial Strike (Nunchaku) + Vile Martial Strike (Falchion) + Vile Martial Strike (Sap) + Vile Martial Strike (Katar) + Vile Martial Strike (Heavy Mace) + Vile Martial Strike (Maul) + Vile Martial Strike (Double Scimitar) + Vile Martial Strike (Goad) + Vile Martial Strike (Elven Lightblade) + Vile Martial Strike (Elven Thinblade) + Vile Martial Strike (Elven Courtblade) + ## Sanctify Martial Strike Expansion ## + Sanctify Martial Strike (Eagle Claw) + Sanctify Martial Strike (Light Lance) + Sanctify Martial Strike (Heavy Pick) + Sanctify Martial Strike (Light Pick) + Sanctify Martial Strike (Sai) + Sanctify Martial Strike (Nunchaku) + Sanctify Martial Strike (Falchion) + Sanctify Martial Strike (Sap) + Sanctify Martial Strike (Katar) + Sanctify Martial Strike (Heavy Mace) + Sanctify Martial Strike (Maul) + Sanctify Martial Strike (Double Scimitar) + Sanctify Martial Strike (Goad) + Sanctify Martial Strike (Elven Lightblade) + Sanctify Martial Strike (Elven Thinblade) + Sanctify Martial Strike (Elven Courtblade) + ## iprp_casterlvl Expansion ## + 61 + 62 + 63 + 64 + 65 + 66 + 67 + 68 + 69 + 70 + 71 + 72 + 73 + 74 + 75 + 76 + 77 + 78 + 79 + 80 + Swarm of Arrows + Prerequisites + Dex 23, Point Blank Shot, Rapid Shot, Weapon Focus (type of bow used). + + Benefit + As a full-round action, you may fire an arrow at your full base attack bonus at each opponent within 30 feet. Daring Warrior Type of Feat: General Prerequisite: Weapon Specialization, Grace +1 @@ -84341,13 +86142,13 @@ Special: A fighter can select Daring Warrior as one of his fighter bonus feats +Special: A fighter can select Charming the Arrow as one of his fighter bonus feats. Martial Stalker Type of Feat: General Prerequisite: Ki Power, Proficiency with all martial weapons Specifics: Your fighter and ninja levels stack for the purpose of determining the size of your ki pool, as well as your AC bonus. For example, a 5th-level fighter/1st-level ninja with this feat could use his ki powers a number of times equal to 3 (one-half his ninja and fighter levels) + his Wisdom bonus (if any), and would have a +1 bonus to AC (as if he were a 6th-level ninja). Use: Automatic -Special: A fighter can select Martial Stalker as one of his fighter bonus feats +Special: A fighter can select Martial Stalker as one of his fighter bonus feats. Investigator Type of Feat: General Benefit: You get a +2 bonus on all Sense Motive and Search checks. diff --git a/ProjectQ/3.1/_hak/prc8_pq31_merge/iprp_spells.2da b/ProjectQ/3.1/_hak/prc8_pq31_merge/iprp_spells.2da index 6e3c6aa..671c207 100644 --- a/ProjectQ/3.1/_hak/prc8_pq31_merge/iprp_spells.2da +++ b/ProjectQ/3.1/_hak/prc8_pq31_merge/iprp_spells.2da @@ -957,11 +957,11 @@ 953 Mass_Spell_Resistance 16789760 20 7 120000 3852 0 0 1 iss_msplresis 954 Magic_Stone 16789763 1 1 500 3853 0 1 1 iss_MagStone 955 Hide_from_Undead 16847570 1 1 750 3432 0 0 1 iss_hideundead -956 Dancing_Lights 16789582 1 0.5 375 1499 0 1 1 iss_dancinglight +956 Dancing_Lights 16789582 1 0.5 375 1499 0 1 1 iss_dancinglight 957 Read_Magic 16823166 1 0.5 375 1500 0 1 1 iss_ReadMagic 958 Sobriety 16789600 1 0.5 375 1501 1 1 1 iss_Sobriety -959 Crafters_Blessing 16789902 1 1 1000 1502 1 1 1 iss_crafterbless -960 Crafters_Curse 16789904 1 1 1000 1503 0 1 1 iss_craftercurse +959 Crafters_Blessing 16789902 1 1 1000 1502 1 1 1 iss_crafterbless +960 Crafters_Curse 16789904 1 1 1000 1503 0 1 1 iss_craftercurse 961 Lesser_Planar_Ally 16789906 7 4 21000 1504 0 1 1 iss_LsPlaAll 962 Greater_Planar_Ally 16789908 15 8 90000 1505 0 0 1 iss_GrPlaAll 963 Eternal_Charm_Monster **** 13 7 68250 1506 0 0 1 **** @@ -1207,7 +1207,7 @@ 1203 EVIL_WEATHER 16829534 15 8 90000 2549 0 0 1 iss_evil_wthr 1204 EXTRACT_DRUG 16829540 1 1 750 2554 1 1 1 iss_extract_drug 1205 FANGS_OF_THE_VAMPIRE_KING 16829542 **** **** **** **** **** **** **** **** -1206 FIENDISH_CLARITY 16829544 13 7 68250 2560 0 0 1 iss_fiend_clrty +1206 FIENDISH_CLARITY 16829544 13 7 68250 2560 0 0 1 iss_fiend_clrty 1207 FLESH_ARMOR 16829546 7 4 21000 2561 1 1 1 iss_flesh_armor 1208 FLESH_RIPPER 16829548 5 3 11250 2562 0 1 1 iss_flesh_ripper 1209 GRIM_REVENGE 16829550 7 4 21000 2563 0 1 1 iss_grim_revng diff --git a/ProjectQ/3.1/_hak/prc8_pq31_merge/itemprops.2da b/ProjectQ/3.1/_hak/prc8_pq31_merge/itemprops.2da index 9e4ddb5..3031a56 100644 --- a/ProjectQ/3.1/_hak/prc8_pq31_merge/itemprops.2da +++ b/ProjectQ/3.1/_hak/prc8_pq31_merge/itemprops.2da @@ -48,7 +48,7 @@ 44 1 1 1 1 **** **** 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** 1 1 714 Light 45 **** 1 1 **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 1500 Mighty 46 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 721 Mind_Blank -47 1 1 1 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 722 No_Damage +47 1 1 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** 722 No_Damage 48 1 **** 1 1 **** 1 **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 1 723 On_Hit_Properties 49 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** **** 1 726 Reduced_Saving_Throws 50 1 1 1 1 **** 1 1 1 **** **** **** **** **** 1 1 **** 1 **** **** **** **** 1 727 Reduced_Saving_Throws_Specific diff --git a/ProjectQ/3.1/_hak/prc8_pq31_merge/spells.2da b/ProjectQ/3.1/_hak/prc8_pq31_merge/spells.2da index 145b1b4..17479f7 100644 --- a/ProjectQ/3.1/_hak/prc8_pq31_merge/spells.2da +++ b/ProjectQ/3.1/_hak/prc8_pq31_merge/spells.2da @@ -505,8 +505,8 @@ 501 PADDING **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 502 ElementalSummoningItem 66123 IR_USE V M s 0x00 0x0c x0_s3_summonelem **** **** **** **** **** **** 5 1500 hand **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 503 DeckAvatar 5936 IR_USE V M s 0x00 0x09 x0_s3_deckavatar **** **** **** **** **** **** 9 1500 hand **** **** **** **** **** **** out 999 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -504 Gem_Spray 774 IR_USE V M s 0x00 0x3A x0_s3_gemspray **** **** **** **** **** **** 5 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_illu_lm vs_chant_illu_lf out 1700 **** var_conegems **** sar_conespar 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 1 **** **** **** 1 cone 30 **** 18 **** **** **** **** **** **** **** **** **** **** **** **** **** -505 Butterfly_Spray 774 IR_USE V M s 0x00 0x3A x0_s3_butter **** **** **** **** **** **** 5 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_illu_lm vs_chant_illu_lf out 1700 **** var_conebfly **** sca_outnatr01 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 1 **** **** **** 1 cone 30 **** 18 **** **** **** **** **** **** **** **** **** **** **** **** **** +504 Gem_Spray 774 IR_USE V M s 0x00 0x3A x0_s3_gemspray **** **** **** **** **** **** 5 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_illu_lm vs_chant_illu_lf out 1700 **** var_conegems **** sar_conespar 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 1 **** **** **** 1 cone 30 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** +505 Butterfly_Spray 774 IR_USE V M s 0x00 0x3A x0_s3_butter **** **** **** **** **** **** 5 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_illu_lm vs_chant_illu_lf out 1700 **** var_conebfly **** sca_outnatr01 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 1 **** **** **** 1 cone 30 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** 506 HealingKit **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 507 PowerStone 40047 IR_USE C S 0 0x08 0x09 x0_s3_pstone **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 508 Spellstaff 40046 IR_USE C S 0 0x08 0x09 x0_s3_spellstaff **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -688,7 +688,7 @@ 684 Humanoid_Shape_KoboldAssa 84180 ife_X2HumanShp T P 0 **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 675 3 **** 0 0 83578 0 329253766 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 685 Undead_shape 83891 ife_X2UndShp T P 0 **** 0x01 X2_S2_GWildShp **** **** **** **** **** **** 1 1500 hand **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 704 705 706 **** **** **** **** 3 **** 0 0 83890 0 872 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 686 Harpysong 83574 ir_GenHowl V S v 0x3f 0x01 X2_S1_harpycry **** **** **** **** **** **** 4 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 **** 2 6551 0 0 84435 1 **** **** **** 0 sphere 6.67 **** 18 **** **** **** **** **** **** **** **** **** **** **** **** **** -687 GWildShape_Stonegaze 3799 ir_GenGaze V M s 0x00 0x0A x2_s1_petrgaze **** **** **** **** **** **** 5 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 6550 0 0 3806 1 **** **** **** 1 cone 10 **** 18 **** **** **** **** **** **** **** **** **** **** **** **** **** +687 GWildShape_Stonegaze 3799 ir_GenGaze V M s 0x00 0x0A x2_s1_petrgaze **** **** **** **** **** **** 5 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 6550 0 0 3806 1 **** **** **** 1 cone 10 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** 688 GWildShape_DriderDarkness 786 is_Darkness V L v 0x00 0x2F x2_s1_driderdark **** **** **** **** **** **** 2 1500 head **** **** vco_grndpurp sco_megrdodd01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 6132 1 0 **** 0 **** **** **** 0 sphere 6.7 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** 689 SlayRakshasa 83565 is_Bless V T s 0x00 0x0B x2_s3_slayraks **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 690 RedDragonDiscipleBreath 83498 ir_GenBreath V S s 0x3f 0x3E x2_S2_discbreath **** **** **** **** **** **** 9 500 head **** **** **** **** **** **** out 2000 **** **** **** sca_dragfire 0 **** **** head **** **** **** 1 **** **** **** **** **** 11 **** 2 6548 0 0 53198 1 965 **** **** 1 cone 10 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -699,7 +699,7 @@ 695 Epic_Warding 83607 ife_X2EpicWard V M vs 0x00 0x01 X2_S2_EpicWard **** **** **** **** **** **** 9 1500 head vco_mehanelec03 **** vco_lgrinmind01 sco_lgrinmind01 vs_chant_illu_lm vs_chant_illu_lf self 1000 **** **** **** **** 1 vpr_ectosonc01 homing hand spr_ectosonc01 path **** 0 **** **** **** **** **** 13 **** 2 83608 0 0 **** 1 990 **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 696 OnHitFireDamage 83614 is_MagWeap V M 0 0x00 0x3A X2_S3_FlamingD **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire03 **** sco_mehancold01 vs_chant_conj_lm vs_chant_conj_lf out 1700 **** **** **** **** 0 **** **** **** **** path Cold 1 **** **** **** **** **** **** **** 4 **** 1 0 **** 1 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 697 ACTIVATE_ITEM_L 83622 IR_USE C L 0 **** 0x7f NW_S3_ActItem01 **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -698 Dragon_Breath_Negative 83624 ir_GenBreath V T s 0x00 0x3E X2_S1_DragNeg **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_dragelec **** sca_dragelec 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 19 **** 2 6548 0 0 83631 1 **** **** **** 1 cone 14 **** 2 **** **** **** **** **** **** **** **** **** **** **** **** **** +698 Dragon_Breath_Negative 83624 ir_GenBreath V T s 0x00 0x3E X2_S1_DragNeg **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_dragelec **** sca_dragelec 0 **** **** **** **** **** Negative 1 **** **** **** **** **** 19 **** 2 6548 0 0 83631 1 **** **** **** 1 cone 14 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 699 **** **** **** A T vs **** 0x2B **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 50 1 **** 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 700 ACTIVATE_ITEM_ONHITSPELLCAST 83675 IR_USE C S 0 0x00 0x7f prc_onhitcast **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 701 Summon_Baatezu 83692 ir_GenSummon V L vs 0x00 0x2C X2_S1_SummBaatez **** **** **** **** **** **** 5 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 15 **** 2 83693 0 0 **** 1 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -790,16 +790,16 @@ 786 Beholder_Node_9 84454 ir_GenGaze E L v **** 0x02 x2_s1_beholdray **** **** **** **** **** **** 8 0 **** **** **** **** ***** **** **** out 500 **** **** **** **** 1 vpr_raybeholda_4 accelerating monster3 **** path **** **** **** **** **** **** **** 11 **** 3 **** 0 0 83839 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 787 Beholder_Node_10 84454 ir_GenGaze E L v **** 0x02 x2_s1_beholdray **** **** **** **** **** **** 8 0 **** **** **** **** ***** **** **** out 500 **** **** **** **** 1 vpr_raybeholda_2 accelerating monster4 **** path **** **** **** **** **** **** **** 11 **** 3 **** 0 0 83839 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 788 OnHitParalyze 84608 **** C S 0 0x3f 0x7f X2_S3_paralyze **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 1 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -789 Illithid_Mindblast 83865 ir_GenCone V S s 0x3f 0x3E x2_s1_illithidb **** **** **** **** **** **** 5 500 hand **** **** **** **** **** **** area 1000 **** vco_gazemind **** sco_gazemind 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 2 3892 0 0 83855 1 **** **** **** 1 cone 15 **** 18 **** **** **** **** **** **** **** **** **** **** **** **** **** +789 Illithid_Mindblast 83865 ir_GenCone V S s 0x3f 0x3E x2_s1_illithidb **** **** **** **** **** **** 5 500 hand **** **** **** **** **** **** area 1000 **** vco_gazemind **** sco_gazemind 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 2 3892 0 0 83855 1 **** **** **** 1 cone 15 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** 790 OnHitDeafenClang 85387 **** C S 0 0x3f 0x7f X2_S3_deafclng **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 1 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 791 OnHitKnockDown 85454 **** C S 0 0x3f 0x7f X2_S3_misceffect **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 792 OnHitFreeze 85455 **** C S 0 0x3f 0x7f X2_S3_misceffect **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 **** 0 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 793 Demonic_Grappling_Hand **** **** T L s **** 0x3E x2_s0_demonhand **** **** **** **** **** **** 3 500 hand **** **** **** **** **** **** out 0 **** **** **** **** 1 Vim_rayhand homing hand sdr_demonhand path **** 0 **** **** **** **** **** 2 **** 4 **** 0 0 85562 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 794 Ballista_Bolt **** is_Fireball V L vs 0x3f 0x3E x2_p1_ballista2 **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 0 **** **** **** **** 1 vpr_heavybolt ballistic hand **** path **** 1 **** **** **** **** **** 11 **** 4 **** 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 795 ACTIVATE_ITEM_T 86781 IR_USE C T 0 **** 0x7f NW_S3_ActItem01 **** **** **** **** **** **** 1 0 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 4 63295 0 0 53220 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -796 Dragon_Breath_Lightning 5272 ir_GenBreath V T s 0x3f 0x3E x2_s2_edragbrth **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_dragelec **** sca_dragelec 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 19 **** 2 6548 0 0 53229 1 **** **** **** 1 cone 14 **** 18 **** **** **** **** **** **** **** **** **** **** **** **** **** -797 Dragon_Breath_Fire 5270 ir_GenBreath V T s 0x3f 0x3E x2_s2_edragbrth **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_dragfire **** sca_dragfire 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 19 **** 2 6548 0 0 53198 1 **** **** **** 1 cone 14 **** 18 **** **** **** **** **** **** **** **** **** **** **** **** **** -798 Dragon_Breath_Gas 5271 ir_GenBreath V T s 0x3f 0x3E x2_s2_edragbrth **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_draggas **** sca_draggas 0 **** **** **** **** **** Acid 1 **** **** **** **** **** 19 **** 2 6548 0 0 53197 1 **** **** **** 1 cone 14 **** 18 **** **** **** **** **** **** **** **** **** **** **** **** **** +796 Dragon_Breath_Lightning 5272 ir_GenBreath V T s 0x3f 0x3E x2_s2_edragbrth **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_dragelec **** sca_dragelec 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 19 **** 2 6548 0 0 53229 1 **** **** **** 1 cone 14 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +797 Dragon_Breath_Fire 5270 ir_GenBreath V T s 0x3f 0x3E x2_s2_edragbrth **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_dragfire **** sca_dragfire 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 19 **** 2 6548 0 0 53198 1 **** **** **** 1 cone 14 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +798 Dragon_Breath_Gas 5271 ir_GenBreath V T s 0x3f 0x3E x2_s2_edragbrth **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_draggas **** sca_draggas 0 **** **** **** **** **** Acid 1 **** **** **** **** **** 19 **** 2 6548 0 0 53197 1 **** **** **** 1 cone 14 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 799 Vampire_Invisibility 840 is_Invisib I P vs 0x3f 0x01 x2_s2_vampinvis **** **** **** **** **** **** 4 1500 hand **** vco_mehanelec02 **** sco_mehanelec02 vs_chant_illu_hm vs_chant_illu_hf touch 1000 **** **** **** sdr_invisible 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 2 6185 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 800 Vampire_DominationGaze 5289 ir_GenGaze V S s 0x3f 0x02 x2_s2_shiftdom **** **** **** **** **** **** 6 500 head **** **** **** **** **** **** area 1700 **** vco_gazemind **** sco_gazemind 0 **** **** **** **** **** Mind-Affecting 1 **** **** **** **** **** 11 **** 2 6550 0 0 53192 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 801 Azer_Fire_Blast 100939 is_RayEnfeeb V M s 0x3f 0x02 x2_s2_gwburn **** **** **** **** **** **** 4 500 hand **** **** **** **** **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** 1 1 **** **** **** **** **** 2 **** 2 100942 0 0 100940 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -1488,8 +1488,8 @@ 1484 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1485 Warsoul_CultPower 16790746 is_CrGrUnd N S vs **** 0x2C race_wrsl_thrall **** **** **** **** **** **** 1 1528 head **** vco_mebalsonc01 vco_grndskul sco_grndskul vs_chant_necr_hm vs_chant_necr_hf area 1000 **** vca_outneg **** sca_outneg 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 3 6125 0 0 **** 0 4403 **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1486 Warsoul_SoulTyrant 16790744 is_CloudKill C T vs **** 0x02 race_wrsl_tyrant **** **** **** **** **** **** 5 500 head **** **** vco_lgsprevil01 sco_lgsprevil01 vs_chant_conj_hm vs_chant_conj_hf area 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 6119 0 0 **** 1 4415 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -1487 SPIRETOP_FOG_CLOUD_BREATH 16835971 inv_chillfog V S s 0x3f 0x3E race_fogbreath **** **** **** **** **** **** 9 500 head **** **** **** **** **** **** out 2000 **** **** **** sca_dragfire 0 **** **** head **** **** **** 1 **** **** **** **** **** 11 **** 2 16835971 0 0 16836003 1 5434 **** **** 1 Cone 3.3 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -1488 MEPHLING_BREATH_WEAPON 16836001 ir_GenBreath V S s 0x3f 0x3E race_mephbreath **** **** **** **** **** **** 9 500 head **** **** **** **** **** **** out 2000 **** **** **** sca_dragfire 0 **** **** head **** **** **** 1 **** **** **** **** **** 11 **** 2 16836002 0 0 16836003 1 5429 **** **** 1 Cone 3.3 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +1487 SPIRETOP_FOG_CLOUD_BREATH 16835971 inv_chillfog V S s 0x3f 0x3E race_fogbreath **** **** **** **** **** **** 9 500 head **** **** **** **** **** **** out 2000 **** **** **** sca_dragfire 0 **** **** head **** **** **** 1 **** **** **** **** **** 11 **** 2 16835971 0 0 16836003 1 5434 **** **** 1 Cone 3.3 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +1488 MEPHLING_BREATH_WEAPON 16836001 ir_GenBreath V S s 0x3f 0x3E race_mephbreath **** **** **** **** **** **** 9 500 head **** **** **** **** **** **** out 2000 **** **** **** sca_dragfire 0 **** **** head **** **** **** 1 **** **** **** **** **** 11 **** 2 16836002 0 0 16836003 1 5429 **** **** 1 Cone 3.3 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 1489 ARANEA_ALTFORM_RADIAL 16836010 is_spiderskin T L vs 0x00 0x2E **** **** **** **** **** **** **** 1 1528 **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 0 1490 1491 1492 **** **** 2 **** 2 16836014 0 0 **** 0 5426 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1490 ARANEA_ALT_HUMANOID 16836011 is_spiderskin T P vs 0x3a 0x01 race_ara_human **** **** **** **** **** **** 1 1528 head vco_smhannatr01 **** **** sco_mehannatr01 **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 1489 2 16836014 0 0 **** 0 393024818 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1491 ARANEA_ALT_HYBRID 16836012 is_spiderskin T P vs 0x3a 0x01 race_ara_hybrid **** **** **** **** **** **** 1 1528 head vco_smhannatr01 **** **** sco_mehannatr01 **** **** up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 1489 2 16836014 0 0 **** 0 393090354 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -1849,7 +1849,7 @@ 1845 Unicorn_Companion 16825308 is_LsPlanar C P 0 0x00 0x01 prc_heal_comp **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** 1844 3 **** 0 0 **** 0 248778451 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1846 Lammasu_Companion 16826223 is_Planar C P 0 0x00 0x01 prc_heal_comp **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** 1844 3 **** 0 0 **** 0 248843987 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1847 Androsphinx_Companion 16826550 is_GrPlanar C P 0 0x00 0x01 prc_heal_comp **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** 1844 3 **** 0 0 **** 0 248909523 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -1848 SongArcanePower 16827005 ife_maximize G P v 0x00 0x01 **** **** **** **** **** **** **** **** 500 **** **** **** **** **** **** **** self 500 **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** 10 **** 3 **** 0 0 **** 0 1995 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +1848 SongArcanePower 16827005 ife_maximize G P v 0x00 0x01 prc_sch_arcanep **** **** **** **** **** **** **** 500 **** **** **** **** **** **** **** self 500 **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** 10 **** 3 **** 0 0 **** 0 1995 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1849 Close_Wounds 16828321 ife_fasthealing1 C S v 0x1d 0x0b sp_close_wounds **** 3 **** **** **** **** 3 500 **** **** **** **** **** vs_chant_conj_hm vs_chant_conj_hf **** 500 **** **** **** **** 0 **** **** **** **** **** Positive 0 **** **** **** **** **** 5 **** 1 16828322 1 1 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3 **** 1850 Revivify 16828323 is_RaisDead C T vs 0x38 0x2b sp_revivify **** 5 **** **** **** **** 5 1500 head **** **** vco_lgrinholy01 sco_lgrinholy01 vs_chant_conj_hm vs_chant_conj_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16828324 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 5 **** 1851 Bless_Water 16828325 is_blesswater T T vs 0x38 0x01 sp_bless_water **** 1 **** 1 **** **** 1 1500 **** **** **** **** **** vs_chant_ench_hm vs_chant_ench_hf **** 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 18 **** 1 16828337 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** 1 **** 1 **** 1 1 @@ -2024,7 +2024,7 @@ 2020 OozyGlob(Gray) 16825063 ife_x1precise C S 0 **** 0x32 spl_ooze_glob **** **** **** **** **** **** 9 1500 hand **** vco_smhanevil01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 1 vpr_aroacid bounce hand spr_aroacid path **** 0 **** **** **** **** **** 10 2018 3 16825045 0 0 **** 1 197987284 **** **** 1 sphere 1.67 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** 2021 OozyGlob(Ochre) 16825064 ife_x1precise C S 0 **** 0x32 spl_ooze_glob **** **** **** **** **** **** 9 1500 hand **** vco_smhanevil01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 1 vpr_aroacid bounce hand spr_aroacid path **** 0 **** **** **** **** **** 10 2018 3 16825047 0 0 **** 1 198052820 **** **** 1 sphere 1.67 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** 2022 OozyGlob(Fungus) 16825065 ife_x1precise C S 0 **** 0x32 spl_ooze_glob **** **** **** **** **** **** 9 1500 hand **** vco_smhanevil01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 1 vpr_aroacid bounce hand spr_aroacid path **** 0 **** **** **** **** **** 10 2018 3 16825049 0 0 **** 1 198118356 **** **** 1 sphere 1.67 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -2023 SlimeWave 16825072 is_BurnHands T S 0 **** 0x3E spl_slime_wave **** **** **** **** **** **** 9 1500 hand **** vco_smhanacid01 **** sco_mehanacid01 vs_chant_ench_lm vs_chant_ench_lf out 1700 **** var_coneacid **** sar_coneacid 0 **** **** **** **** **** Acid 1 **** **** **** **** **** 11 **** 1 16825073 1 0 **** 1 3036 **** **** 1 cone 10 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** +2023 SlimeWave 16825072 is_BurnHands T S 0 **** 0x3E spl_slime_wave **** **** **** **** **** **** 9 1500 hand **** vco_smhanacid01 **** sco_mehanacid01 vs_chant_ench_lm vs_chant_ench_lf out 1700 **** var_coneacid **** sar_coneacid 0 **** **** **** **** **** Acid 1 **** **** **** **** **** 11 **** 1 16825073 1 0 **** 1 3036 **** **** 1 cone 10 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 2024 Feat_End_Spell_Effects 16827975 ife_mastelem T P s 0x00 0x01 prc_end_trees **** **** **** **** **** **** 1 4528 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 1798 1952 2026 **** **** **** **** 3 16827976 0 0 **** 0 2468 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2025 HavocMage_BattleCast 16826713 ife_mastelem T P 0 **** 0x01 prc_hvcm_btlcst **** **** **** **** **** **** 9 0 head **** vco_smhanevil01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf self 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 3 **** 0 0 **** 0 3000 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2026 EndPRCTreeshape 16847292 ife_mastelem T P 0 **** 0x01 prc_end_trees **** **** **** **** **** **** 9 0 head **** vco_smhanevil01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf self 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 2024 3 16847293 0 0 **** 0 350620068 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -2243,9 +2243,9 @@ 2239 ShapeDragonGold 16826078 ife_wildshape V P s 0x00 0x01 inidra_shapedrag **** **** **** **** **** **** 3 1500 hand **** vco_mehannatr02 **** sco_mehannatr02 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 2238 3 **** 0 0 **** 0 525012243 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2240 ShapeDragonRed 16826079 ife_wildshape V P s 0x00 0x01 inidra_shapedrag **** **** **** **** **** **** 3 1500 hand **** vco_mehannatr02 **** sco_mehannatr02 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 2238 3 **** 0 0 **** 0 525077779 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2241 ShapeDragonPrysmatic 16826080 ife_wildshape V P s 0x00 0x01 inidra_shapedrag **** **** **** **** **** **** 3 1500 hand **** vco_mehannatr02 **** sco_mehannatr02 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 2238 3 **** 0 0 **** 0 525143315 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -2242 Dragon_Breath_Fire 5270 ir_GenBreath V T s 0x00 0x3E inidra_dragfire **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_dragfire **** sca_dragfire 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 19 **** 2 6548 0 0 53198 1 **** **** **** 1 cone 20 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -2243 Dragon_Breath_Gas 5271 ir_GenBreath V T s 0x00 0x3E inidra_draggas **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_draggas **** sca_draggas 0 **** **** **** **** **** Acid 1 **** **** **** **** **** 19 **** 2 6548 0 0 53197 1 **** **** **** 1 cone 20 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -2244 Dragon_Breath_Prismatic 84513 is_PrisSpray V S vs 0x00 0x3e inidra_dragpris **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** var_conepris **** sar_conepris 0 **** **** **** **** **** Mind-Affecting 1 **** **** **** **** **** 11 **** 2 84515 1 0 84514 1 **** **** **** 1 cone 20 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +2242 Dragon_Breath_Fire 5270 ir_GenBreath V T s 0x00 0x3E inidra_dragfire **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_dragfire **** sca_dragfire 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 19 **** 2 6548 0 0 53198 1 **** **** **** 1 cone 20 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +2243 Dragon_Breath_Gas 5271 ir_GenBreath V T s 0x00 0x3E inidra_draggas **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_draggas **** sca_draggas 0 **** **** **** **** **** Acid 1 **** **** **** **** **** 19 **** 2 6548 0 0 53197 1 **** **** **** 1 cone 20 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +2244 Dragon_Breath_Prismatic 84513 is_PrisSpray V S vs 0x00 0x3e inidra_dragpris **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** var_conepris **** sar_conepris 0 **** **** **** **** **** Mind-Affecting 1 **** **** **** **** **** 11 **** 2 84515 1 0 84514 1 **** **** **** 1 cone 20 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 2245 ManyShot 16826084 **** V S 0 0x00 0x3a ft_manyshot **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** attack 1000 **** **** **** **** 1 wamar_001 ballistic hand **** path **** 0 2246 2248 2249 **** **** 2 **** 3 16826085 0 0 **** 1 3306 **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2246 ManyShot2 16826013 ife_wepspec_Lbw V S 0 0x00 0x3e ft_manyshot **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** attack 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 2245 3 **** 0 0 **** 1 525208810 **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2247 Magic_Missile 16826070 is_MagMiss V L vs 0x3d 0x3A sp_mjmagmiss **** **** **** **** **** 5 5 1500 hand **** vco_mehancold03 **** sco_mehancold03 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** vca_outsonic **** sca_outsonic 0 **** **** **** **** path **** 1 **** **** **** **** **** 2 **** 1 16826071 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -2626,7 +2626,7 @@ 2622 BLINDING_GLORY 16829650 is_blnd_glory C P vs 0x3a 0x09 sp_blnd_glory **** **** **** **** **** 9 9 1500 head VCO_MEHEDHOLY01 **** **** SCO_LGRINHOLY01 VS_CHANT_CONJ_HM VS_CHANT_CONJ_HF Area 1000 **** **** **** SCA_OUTHOLY01 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829651 1 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2623 BOLT_OF_GLORY 16829652 is_bolt_glory V S vs 0x3d 0x0a sp_bolt_glory **** **** **** **** **** **** 6 1500 hand **** VCO_MEHANHOLY01 **** SCO_POSITIVE VS_CHANT_EVOC_HM VS_CHANT_EVOC_HF out 1000 **** VCA_OUTHOLY01 **** SCE_POSITIVE 0 **** **** **** **** **** Positive 1 **** **** **** **** **** 2 **** 1 16829653 1 0 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2624 CALL_FAITHFUL_SERVANTS 16829654 is_call_fserv C S vs 0x3d 0x0c sp_call_fserv **** 6 **** **** **** 6 6 1500 head VCO_MEHEDHOLY01 **** VCO_MEGRDHOLY01 SCO_LGSPRHOLY01 VS_CHANT_CONJ_HM VS_CHANT_CONJ_HF up 1000 **** **** VCA_UPHEXHOLY01 SCA_OUTHOLY01 0 **** **** **** **** **** **** 1 **** **** **** **** **** 15 **** 1 16829655 1 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -2625 CELESTIAL_BLOOD 16829656 is_celest_bld A T vs 0x38 0x0b sp_celest_bld **** 6 **** **** **** **** 6 1500 hand **** VCO_MEHANHOLY03 **** SCO_MEHANHOLY02 VS_CHANT_EVOC_LM VS_CHANT_EVOC_LF touch 1000 **** VCA_OUTHOLY01 **** SCA_OUTHOLY01 0 **** **** **** **** **** **** 1 **** **** **** **** **** 9 **** 1 16829657 1 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +2625 CELESTIAL_BLOOD 16829656 is_celest_bld A T vs 0x3a 0x0b sp_celest_bld **** 6 **** **** **** **** 6 1500 hand **** VCO_MEHANHOLY03 **** SCO_MEHANHOLY02 VS_CHANT_EVOC_LM VS_CHANT_EVOC_LF touch 1000 **** VCA_OUTHOLY01 **** SCA_OUTHOLY01 0 **** **** **** **** **** **** 1 **** **** **** **** **** 9 **** 1 16829657 1 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2626 CHAAVS_LAUGH 16829658 is_chaavs_lgh E P v 0x1a 0x09 sp_chaavs_lgh **** 5 **** **** **** **** 5 1500 head VCO_MEHEDSONC01 **** **** SCO_MEHEDSONC01 VS_CHANT_ENCH_HM VS_CHANT_ENCH_HF Area 1000 **** **** **** SCA_CONESONC01 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 **** 1 16829659 1 0 **** 1 **** **** **** **** sphere 12.19 **** 21 **** **** **** **** **** **** **** **** **** **** **** **** **** 2627 CONVERT_WAND 16829660 is_convert_wand T T vs 0x3a 0x0a sp_convert_wand **** 5 **** **** **** **** 5 1500 hand **** VCO_SMHANODD01 **** SCO_LGRINODD01 VS_CHANT_ENCH_HM VS_CHANT_ENCH_HF self 1000 **** **** **** SDR_SPELLTURNLP 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 16829661 1 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2628 DANCING_WEB 16829662 is_dancg_web V M vs 0x3f 0x0e sp_dancg_web **** 5 5 **** **** 4 4 1500 head VCO_MEHEDHOLY01 **** **** SCO_MEHANHOLY03 VS_CHANT_EVOC_LM VS_CHANT_EVOC_LF Area 1000 **** **** **** SDR_WEB 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 1 16829663 1 0 **** 1 **** **** **** **** sphere 6.1 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -2757,7 +2757,7 @@ 2753 Suggestion 16826100 is_suggest E S V **** 0x2A prc_baal_suggest **** **** **** **** **** **** 1 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 3 **** 3 16826101 1 0 **** 1 2310 **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2754 Baal_Summon_1 16826102 ife_baalsummon C S vs **** 0x2C prc_baal_sum1 **** **** **** **** **** **** 1 1500 hand **** vco_mebalodd01 **** sco_mebalodd01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 3 16826103 1 0 **** 0 2311 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2755 Baal_Summon_2 16826108 ife_baalsummon C S vs **** 0x2C prc_baal_sum2 **** **** **** **** **** **** 1 1500 hand **** vco_mebalodd01 **** sco_mebalodd01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 3 16826109 1 0 **** 0 2313 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -2756 Insect_Plague 16826104 is_X2InfstMag V S vs **** 0x3E prc_baal_inspla **** **** **** **** **** **** 1 1500 hand **** vco_mehannatr02 **** sco_mehannatr02 vs_chant_necr_lm vs_chant_necr_lf out 1000 **** **** **** **** 0 **** **** **** **** path **** 0 **** **** **** **** **** 3 **** 3 16826105 0 0 **** 1 2312 **** **** 0 cone 11 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +2756 Insect_Plague 16826104 is_X2InfstMag V S vs **** 0x3E prc_baal_inspla **** **** **** **** **** **** 1 1500 hand **** vco_mehannatr02 **** sco_mehannatr02 vs_chant_necr_lm vs_chant_necr_lf out 1000 **** **** **** **** 0 **** **** **** **** path **** 0 **** **** **** **** **** 3 **** 3 16826105 0 0 **** 1 2312 **** **** 0 cone 11 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 2757 IAIJUTSU_FINESSE 16826118 if_katanafinesse E P 0 **** 0x09 prc_iaijutsu_fin **** **** **** **** **** **** 1 0 **** **** **** **** **** **** **** **** 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 3 **** 3 16826119 0 1 **** 0 2330 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2758 Iaijutsu_Attack 16826126 if_iaijutsu E T 0 **** 0x02 prc_iaijutsu **** **** **** **** **** **** 1 0 **** **** **** **** **** **** **** **** 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 3 **** 3 16826127 0 1 **** 1 2331 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2759 Iaijutsu_Spirit_Stike 16826132 if_sprstr E T 0 **** 0x02 prc_iaijutsu_spr **** **** **** **** **** **** 1 0 **** **** **** **** **** **** **** **** 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 3 **** 3 16826133 0 1 **** 0 2324 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -2945,7 +2945,7 @@ 2941 Racial_Magic_Circle_vs_Chaos 853 is_CircChaos A T vs 0x00 0x2B race_sla **** **** **** **** **** **** 3 1500 head **** **** vco_lgrinholy01 sco_lgrinholy01 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 8 **** 1 6494 1 0 **** 0 539824565 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2942 Racial_Magic_Circle_against_Alignment 16833049 is_ProtCircl A T vs 0x00 0x2B **** **** **** **** **** **** **** 3 1500 **** **** **** **** **** vs_chant_conj_lm vs_chant_conj_lf **** **** **** **** **** **** **** **** **** **** **** **** **** 0 2938 2939 2940 2941 **** **** **** 1 6494 1 0 **** 0 4533 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2943 FEAT_NATHRI_EXP_RETREAT 16833053 is_X1ExpRet T P vs 0x00 0x09 race_sla **** **** **** **** **** **** 1 1500 head **** **** vco_megrdodd01 sco_megrdodd01 vs_chant_ench_hm vs_chant_ench_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 2676 1 0 **** 0 4534 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -2944 FEAT_BLADELING_RAZOR_STORM 16833071 is_X2IceDagg C M 0 0x00 0x3e race_razorstorm **** **** **** **** **** **** 5 1500 hand **** vco_mehanelec03 **** sco_mehanelec03 vs_chant_evoc_lm vs_chant_evoc_lf area 1000 **** **** **** **** 1 vpr_ectoelec01 homing hand spr_ectoelec01 path **** 0 **** **** **** **** **** 11 **** 1 16833072 1 0 **** 1 4539 **** **** 1 cone 4.572 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +2944 FEAT_BLADELING_RAZOR_STORM 16833071 is_X2IceDagg C M 0 0x00 0x3e race_razorstorm **** **** **** **** **** **** 5 1500 hand **** vco_mehanelec03 **** sco_mehanelec03 vs_chant_evoc_lm vs_chant_evoc_lf area 1000 **** **** **** **** 1 vpr_ectoelec01 homing hand spr_ectoelec01 path **** 0 **** **** **** **** **** 11 **** 1 16833072 1 0 **** 1 4539 **** **** 1 cone 4.572 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 2945 Racial_Detect_Good 16833093 is_detect_good D M 0 0x00 0x01 sp_detect_good **** **** **** **** **** **** 1 1500 head **** **** **** **** **** **** out 1000 **** vco_gazeevil **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 16831991 1 0 **** 0 4543 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2946 Racial_Detect_Law 16833094 is_detect_law D M 0 0x3a 0x01 sp_detect_law **** **** **** **** **** **** 1 1500 head **** **** **** **** **** **** out 1000 **** vco_gazeevil **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 16831993 1 0 **** 0 4544 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 2947 Kapak_Saliva_Application 16833115 ife_X2UsePoison N P 0 0x00 0x0A race_kapak_apply **** **** **** **** **** **** 3 3000 hand **** vco_mehanacid03 **** sco_mehanacid03 **** **** out 2500 **** **** **** **** 0 **** **** **** **** path **** 0 **** **** **** **** **** **** **** 3 16833116 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -3393,7 +3393,7 @@ 3389 OnHit_Dragonfire_Inspiration 16832844 is_MagWeap V M 0 0x00 0x3A sp_dragfireinsp **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire03 **** sco_mehancold01 vs_chant_conj_lm vs_chant_conj_lf out 1700 **** **** **** **** 0 **** **** **** **** path **** 0 **** **** **** **** **** **** **** 4 **** 1 0 **** 1 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3390 Dragonfire_Inspiration_Toggle 16832844 ife_bardsong G P 0 0x00 0x01 prc_drgfr_insact **** **** **** **** **** **** 1 0 **** **** **** **** **** **** **** **** 0 **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** 10 **** 3 16832845 0 0 **** 0 1844 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3391 Dragonfire_Assault_Toggle 16832846 ife_x2immfire G P 0 0x00 0x01 prc_drgfr_assact **** **** **** **** **** **** 1 0 **** **** **** **** **** **** **** **** 0 **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** 10 **** 3 16832847 0 0 **** 0 1842 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -3392 Dragonfire_Channeling 16832848 ife_X2DDBreath V S 0 0x00 0x36 prc_drgfr_channl **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_conesonc01 **** sca_conesonc01 0 **** **** **** **** **** **** **** **** **** **** **** **** 19 **** 1 16832849 0 0 **** 1 1843 **** **** 1 cone 4.572 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +3392 Dragonfire_Channeling 16832848 ife_X2DDBreath V S 0 0x00 0x36 prc_drgfr_channl **** **** **** **** **** **** 9 2000 head **** **** **** **** **** **** out 3000 **** vca_conesonc01 **** sca_conesonc01 0 **** **** **** **** **** **** **** **** **** **** **** **** 19 **** 1 16832849 0 0 **** 1 1843 **** **** 1 cone 4.572 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 3393 Marrutact_Howl 16790391 ir_GenHowl V P v 0x00 0x01 race_mart_howl **** **** **** **** **** **** 6 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 **** 2 6551 0 0 53200 1 **** **** **** 0 sphere 3.3 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 3394 BrilliantEnergyArrows 16847280 is_bearrow T M v 0x18 0x09 sp_brill_enarr **** **** **** **** 2 **** 2 0 **** **** **** **** **** **** **** attack 0 **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** 2 **** 1 16847281 0 0 **** 1 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3395 HideFromAnimals 16847282 is_hideanim A T s 0x2a 0x0b sp_hide_anim **** **** 1 **** 1 **** 1 1500 hand **** vco_mehannatr02 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** sca_outnatr01 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 7 **** 1 16847283 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** @@ -3473,7 +3473,7 @@ 3469 Cadence_Fool 16834497 is_Lore G P v **** 0x01 true_ego_fool **** **** **** **** **** **** 3 1500 hand **** vco_mehansonc02 **** sco_mehansonc02 vs_chant_illu_hm vs_chant_illu_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 **** 1 0 **** 0 2168 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3470 Cadence_Fort 16834499 is_Lore G P v **** 0x01 true_ego_fort **** **** **** **** **** **** 3 1500 hand **** vco_mehansonc02 **** sco_mehansonc02 vs_chant_illu_hm vs_chant_illu_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 **** 1 0 **** 0 2168 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3471 Cadence_Fright 16834503 is_Fear N M vs **** 0x2E true_ego_fright **** **** **** **** **** **** 3 1500 head **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_necr_lm vs_chant_necr_lf out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path Fear 0 **** **** **** **** **** 1 **** 1 6151 1 0 **** 1 **** **** **** 1 sphere 5 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** -3472 Cadence_Drake 16834505 is_SndBurst V S v **** 0x3E true_ego_drake **** **** **** **** **** **** 4 1500 hand **** vco_smhansonc01 **** sco_mehansonc01 vs_chant_evoc_lm vs_chant_evoc_lf out 1700 **** vca_conesonc01 **** sff_howlmind 0 **** **** **** **** path Sonic 0 **** **** **** **** **** 11 **** 1 16828893 1 0 **** 1 **** **** **** 1 cone 6.096 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +3472 Cadence_Drake 16834505 is_SndBurst V S v **** 0x3E true_ego_drake **** **** **** **** **** **** 4 1500 hand **** vco_smhansonc01 **** sco_mehansonc01 vs_chant_evoc_lm vs_chant_evoc_lf out 1700 **** vca_conesonc01 **** sff_howlmind 0 **** **** **** **** path Sonic 0 **** **** **** **** **** 11 **** 1 16828893 1 0 **** 1 **** **** **** 1 cone 6.096 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 3473 Cadence_Step 16834501 is_dimdoor C L v **** 0x2e true_ego_step **** **** **** **** **** **** 4 2500 head **** **** vco_swar3blue sco_lgupmind01 vs_chant_conj_lm vs_chant_conj_lf area 100 **** **** **** sdr_freemove 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16825213 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3474 ResonantVoice 16834507 ife_maximize T P 0 **** 0x01 true_ego_voice **** **** **** **** **** **** 9 0 **** **** **** **** **** **** **** **** 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 3 **** 0 0 **** 0 23599 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3475 Grapple 16834584 ife_X2Epmonk N T 0 **** 0x02 prc_grapple **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** attack 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 3492 3 **** 0 0 **** 0 585176139 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -4056,7 +4056,7 @@ 4052 Epic_Spell_Planar_Cell 16833473 ife_planarcell T S vs 0x00 0x06 ss_ep_planarcell **** **** **** **** **** **** 9 1500 hand **** **** **** **** vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 2 16833475 0 0 **** 1 5134 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4053 Epic_Spell_Psionic_Salvo 16833476 ife_psionicsalvo E M vs 0x00 0x02 ss_ep_psionicsal **** **** **** **** **** **** 9 1500 hand **** **** **** **** vs_chant_illu_hm vs_chant_illu_hf out 1000 **** vco_gazeevil **** sco_gazeevil 1 vpr_ectomind01 homing hand spr_ectomind01 path **** 0 **** **** **** **** **** 2 **** 2 16833478 0 0 **** 1 5136 **** **** 1 sphere 22.86 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 4054 Epic_Spell_Rain_of_Fire 16833479 ife_rainoffire V P vs 0x00 0x01 ss_ep_rainoffire **** **** **** **** **** **** 9 1500 hand **** **** **** sco_mebalfire01 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 **** 2 16833481 0 0 **** 1 5138 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -4055 Epic_Spell_Risen_Reunited 16833482 ife_risenreunite C P vs 0x00 0x01 **** **** **** **** **** **** **** 9 1500 hand vco_smhanholy01 **** **** **** vs_chant_necr_hm vs_chant_necr_hf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 2 16833484 0 0 **** 0 5140 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +4055 Epic_Spell_Risen_Reunited 16833482 ife_risenreunite C P vs 0x00 0x01 ss_ep_reunited **** **** **** **** **** **** 9 1500 hand vco_smhanholy01 **** **** **** vs_chant_necr_hm vs_chant_necr_hf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 2 16833484 0 0 **** 0 5140 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4056 Epic_Spell_Ruin 16833485 ife_ruin T L vs 0x00 0x02 ss_ep_ruin **** **** **** **** **** **** 9 1500 hand **** **** **** **** vs_chant_conj_hm vs_chant_conj_hf area 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 2 **** 2 16833487 0 0 **** 1 5142 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4057 Epic_Spell_Singular_Sunder 16833488 ife_singularsund T S vs 0x00 0x02 ss_ep_singsunder **** **** **** **** **** **** 9 1500 hand **** **** **** **** vs_chant_necr_hm vs_chant_necr_hf out 1000 **** **** **** **** 1 vpr_ringsmal homing hand spr_ringsmal path **** 0 **** **** **** **** **** **** **** 2 16833490 0 0 **** 1 5144 **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4058 Epic_Spell_Spell_Worm 16833491 ife_spellworm E S vs 0x00 0x02 ss_ep_spellworm **** **** **** **** **** **** 9 1500 head vco_mehedmind01 **** **** **** vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 0 **** **** **** **** **** Mind-Affecting 0 **** **** **** **** **** **** **** 2 16833493 0 0 **** 1 5146 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -4292,7 +4292,7 @@ 4288 Bard_Charm_Monster 16830621 is_CharmMon E S vs 0x3a 0x2A prc_BARD_sp_gen **** **** **** **** **** **** 3 1500 hand **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 1 6111 1 0 **** 1 10068 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4289 Bard_Clairaudience_and_Clairvoyance 16830622 is_ClairAdVo D P vs 0x3a 0x01 prc_BARD_sp_gen **** **** **** **** **** **** 3 1500 head vco_mehedsonc01 **** **** sco_mehedsonc01 vs_chant_illu_lm vs_chant_illu_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 16826976 1 0 **** 0 10069 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4290 Bard_Confusion 16830623 is_Confusion E M vs 0x3a 0x2E prc_BARD_sp_gen **** **** **** **** **** **** 3 1500 hand **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 0 **** **** **** **** **** 1 **** 1 6122 1 0 **** 1 10070 **** **** 0 sphere 5 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -4291 Bard_CrushingDespair 16830624 is_wave_grief E S vs 0x3a 0x0e prc_BARD_sp_gen **** **** **** **** **** **** 3 1500 hand **** VCO_MEHANEVIL03 **** SCO_MEHANEVIL03 VS_CHANT_ENCH_HM VS_CHANT_ENCH_HF Area 1700 **** VCA_OUTEVIL01 **** SDR_GHOSTLY 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 1 16847573 1 0 **** 1 10071 **** **** 0 cone 9.144 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** +4291 Bard_CrushingDespair 16830624 is_wave_grief E S vs 0x3a 0x0e prc_BARD_sp_gen **** **** **** **** **** **** 3 1500 hand **** VCO_MEHANEVIL03 **** SCO_MEHANEVIL03 VS_CHANT_ENCH_HM VS_CHANT_ENCH_HF Area 1700 **** VCA_OUTEVIL01 **** SDR_GHOSTLY 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 1 16847573 1 0 **** 1 10071 **** **** 0 cone 9.144 **** 18 **** **** **** **** **** **** **** **** **** **** **** **** **** 4292 Bard_Cure_Serious_Wounds 16830625 is_CurSerW C T vs 0x3d 0x2b prc_BARD_sp_gen **** **** **** **** **** **** 3 1500 hand **** vco_mehanheal03 **** sco_mehanheal03 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Positive 1 **** **** **** **** **** 5 **** 1 6131 1 1 **** 0 10072 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4293 Bard_CURSE_OF_THE_PUTRID_HUSK 16830626 is_curse_phusk I S vs 0x3a 0x0a prc_BARD_sp_gen **** **** **** **** **** **** 3 1500 hand **** VCO_MEHANODD03 **** SCO_LGSPRODD01 VS_CHANT_ILLU_HM VS_CHANT_ILLU_HF out 1000 **** VCA_OUTMIND01 **** SCA_OUTMIND01 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 1 16829505 1 0 **** 1 10073 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4294 Bard_Daylight 16830627 is_dawn V t vs 0x3a 0x0b prc_BARD_sp_gen **** **** **** **** **** **** 3 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_evoc_hm vs_chant_evoc_hf touch 1000 **** **** **** sdr_blackout 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16832215 1 0 **** 0 10074 **** **** 0 sphere 9.14 **** 16 **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -6215,7 +6215,7 @@ 6211 Duskblade_Disintegrate 16839847 is_disint T M vs 0x3d 0x3b prc_DUSKB_sp_gen **** **** **** **** **** **** 5 1500 hand **** vco_mehanodd02 **** sco_mehanodd02 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 2 **** 1 16830239 1 0 **** 1 11643 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 6212 Duskblade_Bigbys_Clenched_Fist 16839848 is_X1Bigby4 V L vs 0x3f 0x3A prc_DUSKB_sp_gen **** **** **** **** **** **** 5 1500 hand **** vco_mehanacid03 **** sco_mehanacid03 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 2 **** 1 2691 1 0 **** 1 11644 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 6213 Duskblade_PolarRay 16839849 is_RayFrost C M vs 0x3d 0x3B prc_DUSKB_sp_gen **** **** **** **** **** **** 5 1500 hand **** vco_smhancold01 **** sco_mehancold01 vs_chant_conj_lm vs_chant_conj_lf out 1700 **** **** **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 2 **** 1 16827428 1 0 **** 1 11645 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -6214 Duskblade_WavesofFatigue 16839850 is_wave_fatigue N M vs 0x38 0x0c prc_DUSKB_sp_gen **** **** **** **** **** **** 5 1500 hand **** vco_smhanmind01 **** sco_lgrinmind01 vs_chant_necr_hm vs_chant_necr_hm out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 1 16827586 1 0 **** 1 11646 **** **** 0 cone 9.14 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** +6214 Duskblade_WavesofFatigue 16839850 is_wave_fatigue N M vs 0x38 0x0c prc_DUSKB_sp_gen **** **** **** **** **** **** 5 1500 hand **** vco_smhanmind01 **** sco_lgrinmind01 vs_chant_necr_hm vs_chant_necr_hm out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 1 16827586 1 0 **** 1 11646 **** **** 0 cone 9.14 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** 6215 Healer_Cure_Minor_Wounds 16839851 is_CurMinW C T vs 0x38 0x2B prc_HEALE_sp_gen **** **** **** **** **** **** 0 1500 hand **** vco_smhanheal01 **** sco_mehanheal01 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Positive 1 **** **** **** **** **** 5 **** 1 16827032 1 1 **** 0 11647 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 6216 Healer_Quickened_Cure_Minor_Wounds 16839852 is_CurMinW C T vs 0x38 0x2B prc_HEALE_qu_gen **** **** **** **** **** **** 4 0 hand **** vco_smhanheal01 **** sco_mehanheal01 vs_chant_conj_lm vs_chant_conj_lf touch 0 **** **** **** **** 0 **** **** **** **** **** Positive 1 **** **** **** **** **** 5 **** 1 16827032 1 1 **** 0 11648 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 6217 Healer_Silent_Cure_Minor_Wounds 16839853 is_CurMinW C T vs 0x38 0x2B prc_HEALE_si_gen **** **** **** **** **** **** 1 1500 hand **** vco_smhanheal01 **** **** **** **** touch 1000 **** **** **** **** 0 **** **** **** **** **** Positive 1 **** **** **** **** **** 5 **** 1 16827032 1 1 **** 0 11649 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -6519,7 +6519,7 @@ 6515 CelebrantSharess_Scare 16840151 is_Scare N M vs 0x0a 0x2A prc_SHARS_sp_gen **** **** **** **** **** **** 2 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 vs_chant_necr_lm vs_chant_necr_lf out 1000 **** **** **** **** 0 **** **** **** **** **** Fear 1 **** **** **** **** **** 11 **** 1 16789564 1 0 **** 1 11937 **** **** 0 sphere 10 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** 6516 CelebrantSharess_Charm_Monster 16840152 is_CharmMon E S vs 0x3a 0x2A prc_SHARS_sp_gen **** **** **** **** **** **** 3 1500 hand **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 1 6111 1 0 **** 1 11938 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 6517 CelebrantSharess_Confusion 16840153 is_Confusion E M vs 0x3a 0x2E prc_SHARS_sp_gen **** **** **** **** **** **** 3 1500 hand **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 0 **** **** **** **** **** 1 **** 1 6122 1 0 **** 1 11939 **** **** 0 sphere 5 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** -6518 CelebrantSharess_CrushingDespair 16840154 is_wave_grief E S vs 0x3a 0x0e prc_SHARS_sp_gen **** **** **** **** **** **** 3 1500 hand **** VCO_MEHANEVIL03 **** SCO_MEHANEVIL03 VS_CHANT_ENCH_HM VS_CHANT_ENCH_HF Area 1700 **** VCA_OUTEVIL01 **** SDR_GHOSTLY 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 1 16847573 1 0 **** 1 11940 **** **** 0 cone 9.144 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +6518 CelebrantSharess_CrushingDespair 16840154 is_wave_grief E S vs 0x3a 0x0e prc_SHARS_sp_gen **** **** **** **** **** **** 3 1500 hand **** VCO_MEHANEVIL03 **** SCO_MEHANEVIL03 VS_CHANT_ENCH_HM VS_CHANT_ENCH_HF Area 1700 **** VCA_OUTEVIL01 **** SDR_GHOSTLY 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 1 16847573 1 0 **** 1 11940 **** **** 0 cone 9.144 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** 6519 CelebrantSharess_DeepSlumber 16840155 is_sleep E M vs 0x3f 0x0e prc_SHARS_sp_gen **** **** **** **** **** **** 3 1500 hand **** **** **** **** vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 0 **** **** **** **** **** 11 **** 1 16825813 1 0 **** 1 11941 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 6520 CelebrantSharess_Fear 16840156 is_Fear N M vs 0x3a 0x2E prc_SHARS_sp_gen **** **** **** **** **** **** 3 1500 head **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_necr_lm vs_chant_necr_lf out 1000 **** **** **** **** 0 **** **** **** **** **** Fear 1 **** **** **** **** **** 1 **** 1 6151 1 0 **** 1 11942 **** **** 0 sphere 5 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** 6521 CelebrantSharess_GLIBNESS 16840157 is_glibness T P s 0x3a 0x09 prc_SHARS_sp_gen **** **** **** **** **** **** 3 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_illu_lm vs_chant_illu_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 16828716 1 0 **** 0 11943 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -8862,12 +8862,12 @@ 8858 Archivist_Quickened_AuraOfGlory 16842494 is_X1AurGlo T P vs 0x3a 0x09 prc_ARCHV_qu_gen **** **** **** **** **** **** 6 0 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_lm vs_chant_ench_lf area 0 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 0 **** **** **** **** **** 9 **** 1 1542 1 0 **** 0 13956 **** **** 0 sphere 10 **** 20 **** **** **** **** **** **** **** **** **** **** **** **** **** 8859 Archivist_Silent_AuraOfGlory 16842495 is_X1AurGlo T P vs 0x3a 0x09 prc_ARCHV_si_gen **** **** **** **** **** **** 3 1500 hand **** vco_smhanholy01 **** **** **** **** area 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 0 **** **** **** **** **** 9 **** 1 1542 1 0 **** 0 13957 **** **** 0 sphere 10 **** 20 **** **** **** **** **** **** **** **** **** **** **** **** **** 8860 Archivist_Still_AuraOfGlory 16842496 is_X1AurGlo T P vs 0x3a 0x09 prc_ARCHV_st_gen **** **** **** **** **** **** 3 1500 **** **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_lm vs_chant_ench_lf **** 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 0 **** **** **** **** **** 9 **** 1 1542 1 0 **** 0 13958 **** **** 0 sphere 10 **** 20 **** **** **** **** **** **** **** **** **** **** **** **** **** -8861 Archivist_AYAILLAS_RADIANT_BURST 16842497 is_dmnd_spray V M vs 0x3d 0x0e prc_ARCHV_sp_gen **** **** **** **** **** **** 2 1500 hand **** VCO_MEHANHOLY01 **** SCO_MEHANHOLY01 VS_CHANT_EVOC_HM VS_CHANT_EVOC_HF out 1700 **** var_conepris **** sar_conepris 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829621 1 1 **** 1 13959 **** **** 0 cone 18.28 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -8862 Archivist_Empowered_AYAILLAS_RADIANT_BURST 16842498 is_dmnd_spray V M vs 0x3d 0x0e prc_ARCHV_em_gen **** **** **** **** **** **** 4 1500 hand **** VCO_MEHANHOLY01 **** SCO_MEHANHOLY01 VS_CHANT_EVOC_HM VS_CHANT_EVOC_HF out 1700 **** var_conepris **** sar_conepris 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829621 1 1 **** 1 13960 **** **** 0 cone 18.28 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -8863 Archivist_Maximized_AYAILLAS_RADIANT_BURST 16842499 is_dmnd_spray V M vs 0x3d 0x0e prc_ARCHV_ma_gen **** **** **** **** **** **** 5 1500 hand **** VCO_MEHANHOLY01 **** SCO_MEHANHOLY01 VS_CHANT_EVOC_HM VS_CHANT_EVOC_HF out 1700 **** var_conepris **** sar_conepris 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829621 1 1 **** 1 13961 **** **** 0 cone 18.28 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -8864 Archivist_Quickened_AYAILLAS_RADIANT_BURST 16842500 is_dmnd_spray V M vs 0x3d 0x0e prc_ARCHV_qu_gen **** **** **** **** **** **** 6 0 hand **** VCO_MEHANHOLY01 **** SCO_MEHANHOLY01 VS_CHANT_EVOC_HM VS_CHANT_EVOC_HF out 0 **** var_conepris **** sar_conepris 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829621 1 1 **** 1 13962 **** **** 0 cone 18.28 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -8865 Archivist_Silent_AYAILLAS_RADIANT_BURST 16842501 is_dmnd_spray V M vs 0x3d 0x0e prc_ARCHV_si_gen **** **** **** **** **** **** 3 1500 hand **** VCO_MEHANHOLY01 **** **** **** **** out 1700 **** var_conepris **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829621 1 1 **** 1 13963 **** **** 0 cone 18.28 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -8866 Archivist_Still_AYAILLAS_RADIANT_BURST 16842502 is_dmnd_spray V M vs 0x3d 0x0e prc_ARCHV_st_gen **** **** **** **** **** **** 3 1500 **** **** VCO_MEHANHOLY01 **** SCO_MEHANHOLY01 VS_CHANT_EVOC_HM VS_CHANT_EVOC_HF **** 1700 **** var_conepris **** sar_conepris 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829621 1 1 **** 1 13964 **** **** 0 cone 18.28 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +8861 Archivist_AYAILLAS_RADIANT_BURST 16842497 is_dmnd_spray V M vs 0x3d 0x0e prc_ARCHV_sp_gen **** **** **** **** **** **** 2 1500 hand **** VCO_MEHANHOLY01 **** SCO_MEHANHOLY01 VS_CHANT_EVOC_HM VS_CHANT_EVOC_HF out 1700 **** var_conepris **** sar_conepris 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829621 1 1 **** 1 13959 **** **** 0 cone 18.28 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** +8862 Archivist_Empowered_AYAILLAS_RADIANT_BURST 16842498 is_dmnd_spray V M vs 0x3d 0x0e prc_ARCHV_em_gen **** **** **** **** **** **** 4 1500 hand **** VCO_MEHANHOLY01 **** SCO_MEHANHOLY01 VS_CHANT_EVOC_HM VS_CHANT_EVOC_HF out 1700 **** var_conepris **** sar_conepris 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829621 1 1 **** 1 13960 **** **** 0 cone 18.28 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** +8863 Archivist_Maximized_AYAILLAS_RADIANT_BURST 16842499 is_dmnd_spray V M vs 0x3d 0x0e prc_ARCHV_ma_gen **** **** **** **** **** **** 5 1500 hand **** VCO_MEHANHOLY01 **** SCO_MEHANHOLY01 VS_CHANT_EVOC_HM VS_CHANT_EVOC_HF out 1700 **** var_conepris **** sar_conepris 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829621 1 1 **** 1 13961 **** **** 0 cone 18.28 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** +8864 Archivist_Quickened_AYAILLAS_RADIANT_BURST 16842500 is_dmnd_spray V M vs 0x3d 0x0e prc_ARCHV_qu_gen **** **** **** **** **** **** 6 0 hand **** VCO_MEHANHOLY01 **** SCO_MEHANHOLY01 VS_CHANT_EVOC_HM VS_CHANT_EVOC_HF out 0 **** var_conepris **** sar_conepris 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829621 1 1 **** 1 13962 **** **** 0 cone 18.28 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** +8865 Archivist_Silent_AYAILLAS_RADIANT_BURST 16842501 is_dmnd_spray V M vs 0x3d 0x0e prc_ARCHV_si_gen **** **** **** **** **** **** 3 1500 hand **** VCO_MEHANHOLY01 **** **** **** **** out 1700 **** var_conepris **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829621 1 1 **** 1 13963 **** **** 0 cone 18.28 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** +8866 Archivist_Still_AYAILLAS_RADIANT_BURST 16842502 is_dmnd_spray V M vs 0x3d 0x0e prc_ARCHV_st_gen **** **** **** **** **** **** 3 1500 **** **** VCO_MEHANHOLY01 **** SCO_MEHANHOLY01 VS_CHANT_EVOC_HM VS_CHANT_EVOC_HF **** 1700 **** var_conepris **** sar_conepris 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829621 1 1 **** 1 13964 **** **** 0 cone 18.28 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** 8867 Archivist_Barkskin 16842503 is_Barkskin T T vs 0x3a 0x2B prc_ARCHV_sp_gen **** **** **** **** **** **** 2 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 16790148 1 0 **** 0 13965 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 8868 Archivist_Exteneded_Barkskin 16842504 is_Barkskin T T vs 0x3a 0x2B prc_ARCHV_ex_gen **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 16790148 1 0 **** 0 13966 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 8869 Archivist_Quickened_Barkskin 16842505 is_Barkskin T T vs 0x3a 0x2B prc_ARCHV_qu_gen **** **** **** **** **** **** 6 0 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf self 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 16790148 1 0 **** 0 13967 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -14010,7 +14010,7 @@ 14006 Deceleration 16823651 fot_Slow G S 0 **** 0x02 psi_pow_decel **** **** **** **** **** **** 1 1500 hand **** vco_mehannatr02 **** sco_mehannatr02 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 1 **** **** **** **** **** 1 **** 1 16823652 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14007 DefPrecog 16823707 fot_shield D P 0 **** 0x01 psi_pow_defpre **** **** **** **** **** **** 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 16823708 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14008 Demoralize 16823685 fot_lowerres E P 0 **** 0x01 psi_pow_demoral **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 8 **** 3 16823686 1 0 **** 0 **** **** **** 0 sphere 9.14 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** -14009 Disable 16823687 fot_enfeeble E M 0 **** 0x3e psi_pow_disable **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 2 16823688 1 0 **** 1 **** **** **** 0 cone 6.096 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** +14009 Disable 16823687 fot_enfeeble E M 0 **** 0x3e psi_pow_disable **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 2 16823688 1 0 **** 1 **** **** **** 0 cone 6.096 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** 14010 DissipatingTouch 16823655 fot_chilltouch G T 0 **** 0x3a psi_pow_dsspttch **** **** **** **** **** **** 1 1500 hand **** vco_mehanevil02 **** sco_mehanevil02 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 3 **** 1 16823656 1 0 **** 1 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14011 Distract 16823689 fot_powerblind E S 0 **** 0x02 psi_pow_distract **** **** **** **** **** **** 1 1500 head vco_mehedodd01 **** **** sco_mehedodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 16823690 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14012 EmptyMind 16823691 fot_detillusion E P 0 **** 0x01 psi_pow_emptymnd **** **** **** **** **** **** 1 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_conj_lm vs_chant_conj_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823692 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -14028,7 +14028,7 @@ 14024 MyLight 16823705 fot_dawn V P 0 **** 0x01 psi_pow_mylight **** **** **** **** **** **** 1 1500 head vco_smhanholy01 **** **** sco_mehanholy01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 16823706 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14025 OffPrecog 16823709 fot_snare D P 0 **** 0x01 psi_pow_offpre **** **** **** **** **** **** 1 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823710 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14026 OffPresc 16823711 fot_sols D P 0 **** 0x01 psi_pow_offpresc **** **** **** **** **** **** 1 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823712 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -14027 Stomp 16823681 fot_stomp V S 0 **** 0x3e psi_pow_stomp **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 16823682 1 0 **** 1 **** **** **** 0 cone 6.096 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +14027 Stomp 16823681 fot_stomp V S 0 **** 0x3e psi_pow_stomp **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 16823682 1 0 **** 1 **** **** **** 0 cone 6.096 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 14028 Synesthete 16823754 fot_physmirror T P 0 **** 0x01 psi_pow_synsth **** **** **** **** **** **** 1 1500 hand **** vco_mehanodd02 **** sco_mehanodd02 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 1 16823755 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14029 ThickSkin 16823669 fot_barkskin T P 0 **** 0x01 psi_pow_thickskn **** **** **** **** **** **** 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 16823670 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14030 Vigor 16823671 fot_horror T P 0 **** 0x01 psi_pow_vigor **** **** **** **** **** **** 1 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_hm vs_chant_ench_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823672 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -14052,12 +14052,12 @@ 14048 BiteOfTheWolf 16824104 fot_bitewolf T P 0 **** 0x01 psi_pow_bitewolf **** **** **** **** **** **** 1 1500 hand **** **** vco_megrdnatr01 sco_megrdnatr01 **** **** self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 16824105 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14049 ClawsOfTheBeast 16824106 fot_clawbeast T P 0 **** 0x01 psi_pow_clwbeast **** **** **** **** **** **** 1 1500 hand **** **** vco_megrdnatr01 sco_megrdnatr01 **** **** self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 16824107 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14050 CreateSound 16823868 fot_vocal C S 0 **** 0x03 psi_pow_crtsnd **** **** **** **** **** **** 1 1500 hand **** vco_mehansonc01 **** sco_mehansonc01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Sonic 1 **** **** **** **** **** 11 **** 1 16823869 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -14051 BestowPower 16823625 fot_curemass E S 0 **** 0x02 psi_pow_bstpwr **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16823626 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +14051 BestowPower 16823625 fot_curemass E S 0 **** 0x0a psi_pow_bstpwr **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16823626 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14052 Biofeedback 16823713 fot_protmagweap T P 0 **** 0x09 psi_pow_biofeed **** **** **** **** **** **** 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 16823714 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14053 BrainLock 16823639 fot_imprundead E M 0 **** 0x02 psi_pow_brnlock **** **** **** **** **** **** 2 1500 head **** **** vco_lgrinmind01 sco_lgrinmind01 vs_chant_ench_hm vs_chant_ench_hf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 16823640 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14054 ConcBlast 16823715 fot_concblast2 V M 0 **** 0x3E psi_pow_concblst **** **** **** **** **** **** 2 1500 hand **** vco_mehansonc01 **** sco_mehansonc01 vs_chant_evoc_lm vs_chant_evoc_lf area 1000 **** **** **** **** 1 vpr_ectosonc01 homing hand spr_ectosonc01 path **** 1 **** **** **** **** **** 11 **** 1 16823716 1 0 **** 1 **** **** **** 1 sphere 5 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** 14055 ConcealAmorpha 16823643 fot_blur C P 0 **** 0x01 psi_pow_amorpha **** **** **** **** **** **** 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_illu_lm vs_chant_illu_lf touch 1000 **** **** **** sdr_invisible 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823644 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -14056 SwarmOfCrystals 16823750 fot_ColorSpray C S 0 **** 0x3e psi_pow_crysswrm **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_illu_lm vs_chant_illu_lf out 1700 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 1 16823751 1 0 **** 1 **** **** **** 0 cone 9.144 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +14056 SwarmOfCrystals 16823750 fot_ColorSpray C S 0 **** 0x3e psi_pow_crysswrm **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_illu_lm vs_chant_illu_lf out 1700 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 1 16823751 1 0 **** 1 **** **** **** 0 cone 9.144 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 14057 DissolvingTouch 16823675 fot_decay T T 0 **** 0x3a psi_pow_dsslvtch **** **** **** **** **** **** 2 1500 hand **** vco_mehanevil02 **** sco_mehanevil02 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Acid 0 **** **** **** **** **** 3 **** 1 16823676 1 0 **** 1 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14058 EgoWhip 16823717 fot_whip E M 0 **** 0x0a psi_pow_egowhip **** **** **** **** **** **** 2 1500 hand **** vco_mehanodd02 **** sco_mehanodd02 vs_chant_necr_hm vs_chant_necr_hf out 1000 **** **** **** **** 1 vpr_los homing hand spr_los path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 16823718 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14059 ElfSight 16823719 fot_infravis T P 0 **** 0x09 psi_pow_elfsight **** **** **** **** **** **** 2 1500 hand **** **** vco_megrdnatr01 sco_megrdnatr01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 16823720 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -14140,10 +14140,10 @@ 14136 FateLink 16823997 fot_direcharm D M 0 **** 0x02 psi_pow_fatelink **** **** **** **** **** **** 3 1500 hand **** vco_mebalelec01 **** sco_mebalelec01 vs_chant_ench_hm vs_chant_ench_hf touch 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 1 **** **** **** **** **** 2 **** 1 16823998 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14137 DimensionSlide 16824013 fot_dimslide G M 0 **** 0x04 psi_pow_dimslide **** **** **** **** **** **** 3 1500 hand **** **** **** **** **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16824014 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14138 EctoplasmicForm 16824078 fot_tensers T P 0 **** 0x09 psi_pow_ectoform **** **** **** **** **** **** 3 1500 **** vco_swar3blue **** vco_upmind01 sco_swar3blue **** **** self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 16824079 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -14139 EnergyCone_Cold 16824092 fot_conecold V M 0 **** 0x3e psi_pow_encone **** **** **** **** **** **** 3 1500 hand **** vco_mehancold02 vco_lgsprcold01 sco_mehancold02 **** **** out 1000 **** var_conecold **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 **** 1 16824073 1 0 **** 1 **** **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -14140 EnergyCone_Elec 16824093 fot_conecold V M 0 **** 0x3e psi_pow_encone **** **** **** **** **** **** 3 1500 hand **** vco_mehanelec02 vco_lgsprelec01 sco_mehanelec02 **** **** out 1000 **** var_coneelec **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 **** 1 16824073 1 0 **** 1 **** **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -14141 EnergyCone_Fire 16824094 fot_conecold V M 0 **** 0x3e psi_pow_encone **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire02 vco_lgsprfire01 sco_mehanfire02 **** **** out 1000 **** var_conefire **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 **** 1 16824073 1 0 **** 1 **** **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -14142 EnergyCone_Sonic 16824095 fot_conecold V M 0 **** 0x3e psi_pow_encone **** **** **** **** **** **** 3 1500 hand **** vco_mehansonc02 vco_lgsprodd01 sco_mehansonc02 **** **** out 1000 **** vca_conesonc01 **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 **** 1 16824073 1 0 **** 1 **** **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +14139 EnergyCone_Cold 16824092 fot_conecold V M 0 **** 0x3e psi_pow_encone **** **** **** **** **** **** 3 1500 hand **** vco_mehancold02 vco_lgsprcold01 sco_mehancold02 **** **** out 1000 **** var_conecold **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 **** 1 16824073 1 0 **** 1 **** **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +14140 EnergyCone_Elec 16824093 fot_conecold V M 0 **** 0x3e psi_pow_encone **** **** **** **** **** **** 3 1500 hand **** vco_mehanelec02 vco_lgsprelec01 sco_mehanelec02 **** **** out 1000 **** var_coneelec **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 **** 1 16824073 1 0 **** 1 **** **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +14141 EnergyCone_Fire 16824094 fot_conecold V M 0 **** 0x3e psi_pow_encone **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire02 vco_lgsprfire01 sco_mehanfire02 **** **** out 1000 **** var_conefire **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 **** 1 16824073 1 0 **** 1 **** **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +14142 EnergyCone_Sonic 16824095 fot_conecold V M 0 **** 0x3e psi_pow_encone **** **** **** **** **** **** 3 1500 hand **** vco_mehansonc02 vco_lgsprodd01 sco_mehansonc02 **** **** out 1000 **** vca_conesonc01 **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 **** 1 16824073 1 0 **** 1 **** **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 14143 ClawOfTheVampire 16824117 fot_vampiric T P 0 **** 0x09 psi_pow_clwvamp **** **** **** **** **** **** 3 1500 hand **** vco_mehanevil02 **** sco_mehanevil02 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 3 **** 1 16824118 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14144 DuodimensionalClaw 16824125 fot_duoclaw T P 0 **** 0x09 psi_pow_duoclaw **** **** **** **** **** **** 3 1500 hand **** vco_atomgren **** sco_atomgren vs_chant_ench_hm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16824126 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14145 VampiricWeapon 16824157 fot_vampweap T P 0 **** 0x09 psi_pow_vampwep **** **** **** **** **** **** 3 1500 hand **** vco_mehanevil02 **** sco_mehanevil02 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 3 **** 1 16824158 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -14201,7 +14201,7 @@ 14197 PsionicRevivify 16824082 fot_ressurect T T 0 **** 0x2a psi_pow_psirev **** **** **** **** **** **** 5 1500 hand **** vco_mehanheal02 vco_lgrinheal01 sco_mehanheal03 **** **** touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 5 **** 1 16824083 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14198 Psychofeedback 16824145 fot_holymight T P 0 **** 0x09 psi_pow_psyfeed **** **** **** **** **** **** 5 1500 hand **** vco_mehanodd02 **** sco_mehanodd02 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 1 16824146 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14199 ClairtangentHand 16826991 fot_clairhand D P 0 **** 0x09 psi_pow_clrhand **** **** **** **** **** **** 5 1500 head vco_mehanmind02 **** **** sco_mehanmind02 vs_chant_illu_hm vs_chant_illu_hf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 6 **** 1 16826992 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -14200 BreathBlackDragon 16823627 fot_meteorswarm T S 0 **** 0x3e psi_pow_blckdrgn **** **** **** **** **** **** 6 1500 hand **** vco_mehanacid03 **** sco_mehanacid03 vs_chant_conj_lm vs_chant_conj_lf out 1700 **** vca_coneacid01 **** sca_coneacid01 0 **** **** **** **** **** Acid 1 **** **** **** **** **** 11 **** 1 16823628 1 0 **** 1 **** **** **** 1 cone 9.144 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +14200 BreathBlackDragon 16823627 fot_meteorswarm T S 0 **** 0x3e psi_pow_blckdrgn **** **** **** **** **** **** 6 1500 hand **** vco_mehanacid03 **** sco_mehanacid03 vs_chant_conj_lm vs_chant_conj_lf out 1700 **** vca_coneacid01 **** sca_coneacid01 0 **** **** **** **** **** Acid 1 **** **** **** **** **** 11 **** 1 16823628 1 0 **** 1 **** **** **** 1 cone 9.144 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 14201 Disintegrate 16823653 fot_disintegrate G M 0 **** 0x3a psi_pow_disin **** **** **** **** **** **** 6 1500 head **** **** vco_lgupnatr01 sco_lgupnatr01 vs_chant_evoc_hm vs_chant_evoc_hf area 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 1 16823654 1 0 **** 1 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14202 Crystallize 16823673 fot_fleshstone C M 0 **** 0x02 psi_pow_crystlz **** **** **** **** **** **** 6 1500 hand **** vco_mebalelec01 **** sco_mebalelec01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path **** 1 **** **** **** **** **** 2 **** 1 16823674 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14203 FuseFlesh 16823832 fot_implosion T T 0 **** 0x02 psi_pow_fuseflsh **** **** **** **** **** **** 6 1500 hand **** vco_mebalelec01 **** sco_mebalelec01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 2 **** 1 16823833 1 0 **** 1 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -14221,10 +14221,10 @@ 14217 Cloud_Mind_Mass 16829362 fot_cloudmindm E S 0 **** 0x2B psi_pow_cldmndm **** **** **** **** **** **** 6 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_illu_lm vs_chant_illu_lf touch 1000 **** **** **** sdr_invisible 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16829363 1 0 **** 0 **** **** **** 0 sphere 9.144 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** 14218 CrisisLife 16823633 fot_holdundead E M 0 **** 0x02 psi_pow_crslife **** **** **** **** **** **** 7 1500 hand **** **** vco_lgrinevil01 sco_lgrinevil01 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 1 vpr_ringsmal homing hand spr_ringsmal path Mind_Affecting 1 **** **** **** **** **** 2 **** 1 16823634 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14219 Decerebrate 16823834 fot_deathspell G S 0 **** 0x02 psi_pow_decerebr **** **** **** **** **** **** 7 1500 hand **** **** vco_lgrinevil01 sco_lgrinevil01 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 1 vpr_ringsmal homing hand spr_ringsmal path **** 1 **** **** **** **** **** 2 **** 1 16823835 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -14220 EnergyWaveCold 16823838 fot_PrismSpray V L 0 **** 0x3e psi_pow_enwave **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_conecold **** sar_conecold 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 **** 1 16823837 1 0 **** 1 **** **** **** 0 cone 36.576 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -14221 EnergyWaveElec 16823839 fot_PrismSpray V L 0 **** 0x3e psi_pow_enwave **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_coneelec **** sar_coneelec 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 **** 1 16823837 1 0 **** 1 **** **** **** 0 cone 36.576 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -14222 EnergyWaveFire 16823840 fot_PrismSpray V L 0 **** 0x3e psi_pow_enwave **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_conefire **** sar_conefire 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 **** 1 16823837 1 0 **** 1 **** **** **** 0 cone 36.576 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -14223 EnergyWaveSonic 16823841 fot_PrismSpray V L 0 **** 0x3e psi_pow_enwave **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** vca_conesonc01 **** sca_conesonc01 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 **** 1 16823837 1 0 **** 1 **** **** **** 0 cone 36.576 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +14220 EnergyWaveCold 16823838 fot_PrismSpray V L 0 **** 0x3e psi_pow_enwave **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_conecold **** sar_conecold 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 **** 1 16823837 1 0 **** 1 **** **** **** 0 cone 36.576 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +14221 EnergyWaveElec 16823839 fot_PrismSpray V L 0 **** 0x3e psi_pow_enwave **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_coneelec **** sar_coneelec 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 **** 1 16823837 1 0 **** 1 **** **** **** 0 cone 36.576 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +14222 EnergyWaveFire 16823840 fot_PrismSpray V L 0 **** 0x3e psi_pow_enwave **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_conefire **** sar_conefire 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 **** 1 16823837 1 0 **** 1 **** **** **** 0 cone 36.576 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +14223 EnergyWaveSonic 16823841 fot_PrismSpray V L 0 **** 0x3e psi_pow_enwave **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** vca_conesonc01 **** sca_conesonc01 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 **** 1 16823837 1 0 **** 1 **** **** **** 0 cone 36.576 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 14224 Insanity 16823842 fot_Confusion E M 0 **** 0x02 psi_pow_insane **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 1 vpr_los accelerating hand spr_los path Mind_Affecting 1 **** **** **** **** **** 1 **** 1 16823843 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14225 Mind_BlankPersonal 16823844 fot_spelldeflect E P 0 **** 0x01 psi_pow_mndblnkp **** **** **** **** **** **** 7 1500 head vco_mehanmind01 **** **** sco_mehanmind01 vs_chant_conj_hm vs_chant_conj_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823845 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14226 OakBody 16823846 fot_holypower T P 0 **** 0x01 psi_pow_oakbody **** **** **** **** **** **** 7 1500 hand **** vco_mehannatr01 **** sco_mehannatr01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 1 **** 1 16823847 1 0 **** 1 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -14369,7 +14369,7 @@ 14365 Psychic_Rogue_ControlObject 16847721 fot_magicaxe V M 0 **** 0x08 psi_rog_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_conj_lm vs_chant_conj_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 16824122 1 0 **** 0 21005 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14366 Psychic_Rogue_CreateSound 16847722 fot_vocal C S 0 **** 0x03 psi_rog_generic **** **** **** **** **** **** 1 1500 hand **** vco_mehansonc01 **** sco_mehansonc01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 **** 1 16823869 1 0 **** 1 21006 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14367 Psychic_Rogue_DefPrecog 16847723 fot_shield D P 0 **** 0x01 psi_rog_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 16823708 1 0 **** 0 21007 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -14368 Psychic_Rogue_Disable 16847724 fot_enfeeble E M 0 **** 0x3e psi_rog_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 2 16823688 1 0 **** 1 21008 **** **** 0 cone 6.096 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** +14368 Psychic_Rogue_Disable 16847724 fot_enfeeble E M 0 **** 0x3e psi_rog_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 2 16823688 1 0 **** 1 21008 **** **** 0 cone 6.096 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** 14369 Psychic_Rogue_Distract 16847725 fot_powerblind E S 0 **** 0x02 psi_rog_generic **** **** **** **** **** **** 1 1500 head vco_mehedodd01 **** **** sco_mehedodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 1 16823690 1 0 **** 1 21009 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14370 Psychic_Rogue_ElfSight 16847726 fot_infravis T P 0 **** 0x09 psi_rog_generic **** **** **** **** **** **** 1 1500 hand **** **** vco_megrdnatr01 sco_megrdnatr01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 16823720 1 0 **** 0 21010 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14371 Psychic_Rogue_Empathy 16847727 fot_friends E P 0 **** 0x09 psi_rog_generic **** **** **** **** **** **** 1 1500 head vco_mehedsonc01 **** **** sco_mehedsonc01 vs_chant_illu_lm vs_chant_illu_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 16823761 1 0 **** 0 21011 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -14439,7 +14439,7 @@ 14435 Psion_DefPrecog 16847791 fot_shield D P 0 **** 0x01 psi_psi_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 16823708 1 0 **** 0 21066 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14436 Psion_Demoralize 16847792 fot_lowerres E P 0 **** 0x01 psi_psi_generic **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 8 **** 3 16823686 1 0 **** 0 21067 **** **** 0 sphere 9.14 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** 14437 Psion_DestinyDissonance 16847793 fot_chant D T 0 **** 0x02 psi_psi_generic **** **** **** **** **** **** 1 1500 head vco_mehedodd01 **** **** sco_mehedodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 2 **** 1 16823994 1 0 **** 1 21068 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -14438 Psion_Disable 16847794 fot_enfeeble E M 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 2 16823688 1 0 **** 1 21069 **** **** 0 cone 6.096 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** +14438 Psion_Disable 16847794 fot_enfeeble E M 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 2 16823688 1 0 **** 1 21069 **** **** 0 cone 6.096 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** 14439 Psion_DissipatingTouch 16847795 fot_chilltouch G T 0 **** 0x3a psi_psi_generic **** **** **** **** **** **** 1 1500 hand **** vco_mehanevil02 **** sco_mehanevil02 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 3 **** 1 16823656 1 0 **** 1 21070 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14440 Psion_Distract 16847796 fot_powerblind E S 0 **** 0x02 psi_psi_generic **** **** **** **** **** **** 1 1500 head vco_mehedodd01 **** **** sco_mehedodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 1 16823690 1 0 **** 1 21071 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14441 Psion_Empathy 16847797 fot_friends E P 0 **** 0x09 psi_psi_generic **** **** **** **** **** **** 1 1500 head vco_mehedsonc01 **** **** sco_mehedsonc01 vs_chant_illu_lm vs_chant_illu_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 16823761 1 0 **** 0 21072 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -14472,14 +14472,14 @@ 14468 Psion_Prevenom 16847824 fot_grmalison T P 0 **** 0x09 psi_psi_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 1 16824142 1 0 **** 0 21090 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14469 Psion_PrevenomWeapon 16847825 fot_prevnmw T P 0 **** 0x09 psi_psi_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 1 16824144 1 0 **** 0 21091 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14470 Psion_Skate 16847826 fot_haste G T 0 **** 0x03 psi_psi_generic **** **** **** **** **** **** 1 1500 head **** **** vco_megrdodd01 sco_megrdodd01 vs_chant_ench_hm vs_chant_ench_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 16823767 1 0 **** 0 21092 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -14471 Psion_Stomp 16847827 fot_stomp V S 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 16823682 1 0 **** 1 21093 **** **** 0 cone 6.096 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +14471 Psion_Stomp 16847827 fot_stomp V S 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 16823682 1 0 **** 1 21093 **** **** 0 cone 6.096 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 14472 Psion_Synesthete 16847828 fot_physmirror T P 0 **** 0x01 psi_psi_generic **** **** **** **** **** **** 1 1500 hand **** vco_mehanodd02 **** sco_mehanodd02 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 1 16823755 1 0 **** 0 21094 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14473 Psion_Telempathic_Projection 16847829 fot_charmanim E M 0 **** 0x0b psi_psi_generic **** **** **** **** **** **** 1 1500 hand **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 0 **** **** **** **** **** 2 **** 1 16823769 1 0 **** 0 21095 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14474 Psion_ThickSkin 16847830 fot_barkskin T P 0 **** 0x01 psi_psi_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 16823670 1 0 **** 0 21096 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14475 Psion_Vigor 16847831 fot_horror T P 0 **** 0x01 psi_psi_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_hm vs_chant_ench_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823672 1 0 **** 0 21097 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14476 Psion_AnimalAffinity 16847832 fot_animals T P 0 **** 0x09 psi_psi_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16824109 1 0 **** 0 21098 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14477 Psion_Aversion 16847833 fot_poison E S 0 **** 0x0a psi_psi_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 vs_chant_necr_lm vs_chant_necr_lf out 1000 **** **** **** **** 0 **** **** **** **** **** Fear 1 **** **** **** **** **** 11 **** 1 16823984 1 0 **** 1 21099 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -14478 Psion_BestowPower 16847834 fot_curemass E S 0 **** 0x02 psi_psi_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16823626 1 0 **** 0 21100 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +14478 Psion_BestowPower 16847834 fot_curemass E S 0 **** 0x0a psi_psi_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16823626 1 0 **** 0 21100 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14479 Psion_Biofeedback 16847835 fot_protmagweap T P 0 **** 0x09 psi_psi_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 16823714 1 0 **** 0 21101 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14480 Psion_Body_Equilibrium 16847836 fot_removefear T P 0 **** 0x09 psi_psi_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_conj_hm vs_chant_conj_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823757 1 0 **** 0 21102 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14481 Psion_BrainLock 16847837 fot_imprundead E M 0 **** 0x02 psi_psi_generic **** **** **** **** **** **** 2 1500 head **** **** vco_lgrinmind01 sco_lgrinmind01 vs_chant_ench_hm vs_chant_ench_hf out 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 1 16823640 1 0 **** 1 21103 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -14490,7 +14490,7 @@ 14486 Psion_ConcealAmorpha 16847842 fot_blur C P 0 **** 0x01 psi_psi_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_illu_lm vs_chant_illu_lf touch 1000 **** **** **** sdr_invisible 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823644 1 0 **** 0 21108 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14487 Psion_ControlAir 16847843 fot_elementair V L 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 2 1500 hand **** vco_mehansonc01 **** sco_mehansonc01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 1 16823871 1 0 **** 1 21109 **** **** 0 sphere 15.24 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** 14488 Psion_ControlSound 16847844 fot_Silence V M 0 **** 0x3b psi_psi_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_illu_lm vs_chant_illu_lf up 1000 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** **** **** 1 16823873 1 0 **** 0 21110 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -14489 Psion_SwarmOfCrystals 16847845 fot_ColorSpray C S 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_illu_lm vs_chant_illu_lf out 1700 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 1 16823751 1 0 **** 1 21111 **** **** 0 cone 9.144 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +14489 Psion_SwarmOfCrystals 16847845 fot_ColorSpray C S 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_illu_lm vs_chant_illu_lf out 1700 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 1 16823751 1 0 **** 1 21111 **** **** 0 cone 9.144 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 14490 Psion_DimensionSwap 16847846 fot_mirror G M 0 **** 0x02 psi_psi_generic **** **** **** **** **** **** 2 1500 **** **** **** vco_lgrinelec01 sco_lgrinheal01 vs_chant_conj_lm vs_chant_conj_lf **** 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 16824010 1 0 **** 0 21112 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14491 Psion_DissolvingTouch 16847847 fot_decay T T 0 **** 0x3a psi_psi_generic **** **** **** **** **** **** 2 1500 hand **** vco_mehanevil02 **** sco_mehanevil02 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Acid 0 **** **** **** **** **** 3 **** 1 16823676 1 0 **** 1 21113 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14492 Psion_Dissolving_Weapon 16847848 fot_dissweapon T P 0 **** 0x09 psi_psi_generic **** **** **** **** **** **** 2 1500 hand **** vco_mebalacid01 **** sco_mebalacid01 vs_chant_conj_hm vs_chant_conj_hf out 1700 **** **** **** **** 0 **** **** **** **** **** Acid 0 **** **** **** **** **** 2 **** 1 16823771 1 0 **** 1 21114 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -14553,10 +14553,10 @@ 14549 Psion_Energy_Burst_Fire 16847905 fot_dalzin V P 0 **** 0x01 psi_psi_generic **** **** **** **** **** **** 3 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 8 14546 3 16823783 1 0 **** 1 581128859 **** **** 0 sphere 12.192 **** 27 **** **** **** **** **** **** **** **** **** **** **** **** **** 14550 Psion_Energy_Burst_Sonic 16847906 fot_dalzin V P 0 **** 0x01 psi_psi_generic **** **** **** **** **** **** 3 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 8 14546 3 16823783 1 0 **** 1 581194395 **** **** 0 sphere 12.192 **** 27 **** **** **** **** **** **** **** **** **** **** **** **** **** 14551 Psion_Energy_Cone_RadialMaster 16847907 fot_conecold **** **** **** **** 0x3e prc_radialbug **** **** **** **** **** **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 1 14552 14553 14554 14555 **** 11 **** 1 16824073 1 0 **** 1 21148 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -14552 Psion_EnergyCone_Cold 16847908 fot_conecold V M 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehancold02 vco_lgsprcold01 sco_mehancold02 **** **** out 1000 **** var_conecold **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 14551 1 16824073 1 0 **** 1 581522076 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -14553 Psion_EnergyCone_Elec 16847909 fot_conecold V M 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanelec02 vco_lgsprelec01 sco_mehanelec02 **** **** out 1000 **** var_coneelec **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 14551 1 16824073 1 0 **** 1 581587612 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -14554 Psion_EnergyCone_Fire 16847910 fot_conecold V M 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire02 vco_lgsprfire01 sco_mehanfire02 **** **** out 1000 **** var_conefire **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 14551 1 16824073 1 0 **** 1 581653148 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -14555 Psion_EnergyCone_Sonic 16847911 fot_conecold V M 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehansonc02 vco_lgsprodd01 sco_mehansonc02 **** **** out 1000 **** vca_conesonc01 **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 14551 1 16824073 1 0 **** 1 581718684 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +14552 Psion_EnergyCone_Cold 16847908 fot_conecold V M 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehancold02 vco_lgsprcold01 sco_mehancold02 **** **** out 1000 **** var_conecold **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 14551 1 16824073 1 0 **** 1 581522076 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +14553 Psion_EnergyCone_Elec 16847909 fot_conecold V M 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanelec02 vco_lgsprelec01 sco_mehanelec02 **** **** out 1000 **** var_coneelec **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 14551 1 16824073 1 0 **** 1 581587612 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +14554 Psion_EnergyCone_Fire 16847910 fot_conecold V M 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire02 vco_lgsprfire01 sco_mehanfire02 **** **** out 1000 **** var_conefire **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 14551 1 16824073 1 0 **** 1 581653148 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +14555 Psion_EnergyCone_Sonic 16847911 fot_conecold V M 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehansonc02 vco_lgsprodd01 sco_mehansonc02 **** **** out 1000 **** vca_conesonc01 **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 14551 1 16824073 1 0 **** 1 581718684 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 14556 Psion_EnergyRetort_RadialMaster 16847912 fot_globeblades V P 0 **** 0x09 prc_radialbug **** **** **** **** **** **** 3 1500 **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 1 14557 14558 14559 14560 **** **** **** 1 16823789 1 0 **** 0 21149 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14557 Psion_Energy_Retort_Cold 16847913 fot_globeblades V P 0 **** 0x09 psi_psi_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire01 **** sco_mehanfire01 vs_chant_evoc_hm vs_chant_evoc_hf self 1000 **** **** **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 12 14556 1 16823789 1 0 **** 0 581784221 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14558 Psion_Energy_Retort_Elec 16847914 fot_globeblades V P 0 **** 0x09 psi_psi_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire01 **** sco_mehanfire01 vs_chant_evoc_hm vs_chant_evoc_hf self 1000 **** **** **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 12 14556 1 16823789 1 0 **** 0 581849757 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -14663,10 +14663,10 @@ 14659 Psion_Decerebrate 16848015 fot_deathspell G S 0 **** 0x02 psi_psi_generic **** **** **** **** **** **** 7 1500 hand **** **** vco_lgrinevil01 sco_lgrinevil01 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 2 **** 1 16823835 1 0 **** 1 21219 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14660 Psion_EctoCocoonMass 16848016 fot_deathfog C M 0 **** 0x06 psi_psi_generic **** **** **** **** **** **** 7 1500 hand **** **** vco_megrdevil01 sco_megrdevil01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 1 **** 1 16823929 1 0 **** 1 21220 **** **** 0 sphere 6.096 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** 14661 Psion_EnergyWave_RadialMaster 16848017 fot_PrismSpray V L 0 **** 0x3e prc_radialbug **** **** **** **** **** **** 7 1500 **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 0 14662 14663 14664 14665 **** **** **** 1 16823837 1 0 **** 1 21221 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -14662 Psion_EnergyWaveCold 16848018 fot_PrismSpray V L 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_conecold **** sar_conecold 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 14661 1 16823837 1 0 **** 1 583946981 **** **** 0 cone 36.576 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -14663 Psion_EnergyWaveElec 16848019 fot_PrismSpray V L 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_coneelec **** sar_coneelec 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 14661 1 16823837 1 0 **** 1 584012517 **** **** 0 cone 36.576 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -14664 Psion_EnergyWaveFire 16848020 fot_PrismSpray V L 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_conefire **** sar_conefire 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 14661 1 16823837 1 0 **** 1 584078053 **** **** 0 cone 36.576 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -14665 Psion_EnergyWaveSonic 16848021 fot_PrismSpray V L 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** vca_conesonc01 **** sca_conesonc01 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 14661 1 16823837 1 0 **** 1 584143589 **** **** 0 cone 36.576 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +14662 Psion_EnergyWaveCold 16848018 fot_PrismSpray V L 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_conecold **** sar_conecold 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 14661 1 16823837 1 0 **** 1 583946981 **** **** 0 cone 36.576 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +14663 Psion_EnergyWaveElec 16848019 fot_PrismSpray V L 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_coneelec **** sar_coneelec 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 14661 1 16823837 1 0 **** 1 584012517 **** **** 0 cone 36.576 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +14664 Psion_EnergyWaveFire 16848020 fot_PrismSpray V L 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_conefire **** sar_conefire 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 14661 1 16823837 1 0 **** 1 584078053 **** **** 0 cone 36.576 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +14665 Psion_EnergyWaveSonic 16848021 fot_PrismSpray V L 0 **** 0x3e psi_psi_generic **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** vca_conesonc01 **** sca_conesonc01 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 14661 1 16823837 1 0 **** 1 584143589 **** **** 0 cone 36.576 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 14666 Psion_EtherealJaunt 16848022 fot_mantle G P 0 **** 0x09 psi_psi_generic **** **** **** **** **** **** 7 1500 head vco_smhanholy01 **** **** sco_mehanholy01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 16823931 1 0 **** 0 21222 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14667 Psion_EvadeBurst 16848023 fot_imprhaste T P 0 **** 0x01 psi_psi_generic **** **** **** **** **** **** 7 1500 **** **** **** **** **** vs_chant_illu_hm vs_chant_illu_hf **** 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 16823883 1 0 **** 0 21223 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14668 Psion_Insanity 16848024 fot_Confusion E M 0 **** 0x02 psi_psi_generic **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 1 **** 1 16823843 1 0 **** 1 21224 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -14726,7 +14726,7 @@ 14722 Psychic_Warrior_DefPrecog 16848078 fot_shield D P 0 **** 0x01 psi_PSY_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 16823708 1 0 **** 0 21265 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14723 Psychic_Warrior_Demoralize 16848079 fot_lowerres E P 0 **** 0x01 psi_PSY_generic **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 8 **** 3 16823686 1 0 **** 0 21266 **** **** 0 sphere 9.14 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** 14724 Psychic_Warrior_DestinyDissonance 16848080 fot_chant D T 0 **** 0x02 psi_PSY_generic **** **** **** **** **** **** 1 1500 head vco_mehedodd01 **** **** sco_mehedodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 2 **** 1 16823994 1 0 **** 1 21267 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -14725 Psychic_Warrior_Disable 16848081 fot_enfeeble E M 0 **** 0x3e psi_PSY_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 2 16823688 1 0 **** 1 21268 **** **** 0 cone 6.096 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** +14725 Psychic_Warrior_Disable 16848081 fot_enfeeble E M 0 **** 0x3e psi_PSY_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 2 16823688 1 0 **** 1 21268 **** **** 0 cone 6.096 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** 14726 Psychic_Warrior_DissipatingTouch 16848082 fot_chilltouch G T 0 **** 0x3a psi_PSY_generic **** **** **** **** **** **** 1 1500 hand **** vco_mehanevil02 **** sco_mehanevil02 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 3 **** 1 16823656 1 0 **** 1 21269 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14727 Psychic_Warrior_Distract 16848083 fot_powerblind E S 0 **** 0x02 psi_PSY_generic **** **** **** **** **** **** 1 1500 head vco_mehedodd01 **** **** sco_mehedodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 1 16823690 1 0 **** 1 21270 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14728 Psychic_Warrior_ElfSight 16848084 fot_infravis T P 0 **** 0x09 psi_PSY_generic **** **** **** **** **** **** 1 1500 hand **** **** vco_megrdnatr01 sco_megrdnatr01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 16823720 1 0 **** 0 21271 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -14760,14 +14760,14 @@ 14756 Psychic_Warrior_Prevenom 16848112 fot_grmalison T P 0 **** 0x09 psi_PSY_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 1 16824142 1 0 **** 0 21290 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14757 Psychic_Warrior_PrevenomWeapon 16848113 fot_prevnmw T P 0 **** 0x09 psi_PSY_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 1 16824144 1 0 **** 0 21291 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14758 Psychic_Warrior_Skate 16848114 fot_haste G T 0 **** 0x03 psi_PSY_generic **** **** **** **** **** **** 1 1500 head **** **** vco_megrdodd01 sco_megrdodd01 vs_chant_ench_hm vs_chant_ench_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 16823767 1 0 **** 0 21292 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -14759 Psychic_Warrior_Stomp 16848115 fot_stomp V S 0 **** 0x3e psi_PSY_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 16823682 1 0 **** 1 21293 **** **** 0 cone 6.096 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +14759 Psychic_Warrior_Stomp 16848115 fot_stomp V S 0 **** 0x3e psi_PSY_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 16823682 1 0 **** 1 21293 **** **** 0 cone 6.096 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 14760 Psychic_Warrior_Synesthete 16848116 fot_physmirror T P 0 **** 0x01 psi_PSY_generic **** **** **** **** **** **** 1 1500 hand **** vco_mehanodd02 **** sco_mehanodd02 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 1 16823755 1 0 **** 0 21294 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14761 Psychic_Warrior_Telempathic_Projection 16848117 fot_charmanim E M 0 **** 0x0b psi_PSY_generic **** **** **** **** **** **** 1 1500 hand **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 0 **** **** **** **** **** 2 **** 1 16823769 1 0 **** 0 21295 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14762 Psychic_Warrior_ThickSkin 16848118 fot_barkskin T P 0 **** 0x01 psi_PSY_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 16823670 1 0 **** 0 21296 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14763 Psychic_Warrior_Vigor 16848119 fot_horror T P 0 **** 0x01 psi_PSY_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_hm vs_chant_ench_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823672 1 0 **** 0 21297 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14764 Psychic_Warrior_AnimalAffinity 16848120 fot_animals T P 0 **** 0x09 psi_PSY_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16824109 1 0 **** 0 21298 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14765 Psychic_Warrior_Aversion 16848121 fot_poison E S 0 **** 0x0a psi_PSY_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 vs_chant_necr_lm vs_chant_necr_lf out 1000 **** **** **** **** 0 **** **** **** **** **** Fear 1 **** **** **** **** **** 11 **** 1 16823984 1 0 **** 1 21299 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -14766 Psychic_Warrior_BestowPower 16848122 fot_curemass E S 0 **** 0x02 psi_PSY_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16823626 1 0 **** 0 21300 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +14766 Psychic_Warrior_BestowPower 16848122 fot_curemass E S 0 **** 0x0a psi_PSY_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16823626 1 0 **** 0 21300 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14767 Psychic_Warrior_BodyAdjustment 16848123 fot_curedisease C T 0 **** 0x01 psi_PSY_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanheal01 **** sco_mehanheal01 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 5 **** 1 16823636 1 0 **** 0 21301 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14768 Psychic_Warrior_Body_Equilibrium 16848124 fot_removefear T P 0 **** 0x09 psi_PSY_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_conj_hm vs_chant_conj_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823757 1 0 **** 0 21302 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14769 Psychic_Warrior_BodyPurification 16848125 fot_lesserrest T P 0 **** 0x01 psi_PSY_generic **** **** **** **** **** **** 2 1500 head vco_smhanholy01 **** **** sco_mehanholy01 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16823865 1 0 **** 0 21303 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -14778,7 +14778,7 @@ 14774 Psychic_Warrior_ConcealAmorpha 16848130 fot_blur C P 0 **** 0x01 psi_PSY_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_illu_lm vs_chant_illu_lf touch 1000 **** **** **** sdr_invisible 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823644 1 0 **** 0 21308 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14775 Psychic_Warrior_ControlAir 16848131 fot_elementair V L 0 **** 0x3e psi_PSY_generic **** **** **** **** **** **** 2 1500 hand **** vco_mehansonc01 **** sco_mehansonc01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 1 16823871 1 0 **** 1 21309 **** **** 0 sphere 15.24 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** 14776 Psychic_Warrior_ControlSound 16848132 fot_Silence V M 0 **** 0x3b psi_PSY_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_illu_lm vs_chant_illu_lf up 1000 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** **** **** 1 16823873 1 0 **** 0 21310 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -14777 Psychic_Warrior_SwarmOfCrystals 16848133 fot_ColorSpray C S 0 **** 0x3e psi_PSY_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_illu_lm vs_chant_illu_lf out 1700 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 1 16823751 1 0 **** 1 21311 **** **** 0 cone 9.144 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +14777 Psychic_Warrior_SwarmOfCrystals 16848133 fot_ColorSpray C S 0 **** 0x3e psi_PSY_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_illu_lm vs_chant_illu_lf out 1700 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 1 16823751 1 0 **** 1 21311 **** **** 0 cone 9.144 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 14778 Psychic_Warrior_Darkvision 16848134 fot_wizardeye D P 0 **** 0x01 psi_PSY_generic **** **** **** **** **** **** 2 1500 hand **** **** vco_megrdnatr01 sco_megrdnatr01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 16823648 1 0 **** 0 21312 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14779 Psychic_Warrior_DimensionSwap 16848135 fot_mirror G M 0 **** 0x02 psi_PSY_generic **** **** **** **** **** **** 2 1500 **** **** **** vco_lgrinelec01 sco_lgrinheal01 vs_chant_conj_lm vs_chant_conj_lf **** 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 16824010 1 0 **** 0 21313 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14780 Psychic_Warrior_DissolvingTouch 16848136 fot_decay T T 0 **** 0x3a psi_PSY_generic **** **** **** **** **** **** 2 1500 hand **** vco_mehanevil02 **** sco_mehanevil02 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Acid 0 **** **** **** **** **** 3 **** 1 16823676 1 0 **** 1 21314 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -14840,10 +14840,10 @@ 14836 Psychic_Warrior_Energy_Burst_Fire 16848192 fot_dalzin V P 0 **** 0x01 psi_PSY_generic **** **** **** **** **** **** 3 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 8 14833 3 16823783 1 0 **** 1 587944802 **** **** 0 sphere 12.192 **** 27 **** **** **** **** **** **** **** **** **** **** **** **** **** 14837 Psychic_Warrior_Energy_Burst_Sonic 16848193 fot_dalzin V P 0 **** 0x01 psi_PSY_generic **** **** **** **** **** **** 3 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 8 14833 3 16823783 1 0 **** 1 588010338 **** **** 0 sphere 12.192 **** 27 **** **** **** **** **** **** **** **** **** **** **** **** **** 14838 Psychic_Warrior_Energy_Cone_RadialMaster 16848194 fot_conecold **** **** **** **** 0x3e prc_radialbug **** **** **** **** **** **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 1 14839 14840 14841 14842 **** 11 **** 1 16824073 1 0 **** 1 21347 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -14839 Psychic_Warrior_EnergyCone_Cold 16848195 fot_conecold V M 0 **** 0x3e psi_PSY_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehancold02 vco_lgsprcold01 sco_mehancold02 **** **** out 1000 **** var_conecold **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 14838 1 16824073 1 0 **** 1 588075875 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -14840 Psychic_Warrior_EnergyCone_Elec 16848196 fot_conecold V M 0 **** 0x3e psi_PSY_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanelec02 vco_lgsprelec01 sco_mehanelec02 **** **** out 1000 **** var_coneelec **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 14838 1 16824073 1 0 **** 1 588141411 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -14841 Psychic_Warrior_EnergyCone_Fire 16848197 fot_conecold V M 0 **** 0x3e psi_PSY_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire02 vco_lgsprfire01 sco_mehanfire02 **** **** out 1000 **** var_conefire **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 14838 1 16824073 1 0 **** 1 588206947 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -14842 Psychic_Warrior_EnergyCone_Sonic 16848198 fot_conecold V M 0 **** 0x3e psi_PSY_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehansonc02 vco_lgsprodd01 sco_mehansonc02 **** **** out 1000 **** vca_conesonc01 **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 14838 1 16824073 1 0 **** 1 588272483 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +14839 Psychic_Warrior_EnergyCone_Cold 16848195 fot_conecold V M 0 **** 0x3e psi_PSY_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehancold02 vco_lgsprcold01 sco_mehancold02 **** **** out 1000 **** var_conecold **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 14838 1 16824073 1 0 **** 1 588075875 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +14840 Psychic_Warrior_EnergyCone_Elec 16848196 fot_conecold V M 0 **** 0x3e psi_PSY_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanelec02 vco_lgsprelec01 sco_mehanelec02 **** **** out 1000 **** var_coneelec **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 14838 1 16824073 1 0 **** 1 588141411 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +14841 Psychic_Warrior_EnergyCone_Fire 16848197 fot_conecold V M 0 **** 0x3e psi_PSY_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire02 vco_lgsprfire01 sco_mehanfire02 **** **** out 1000 **** var_conefire **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 14838 1 16824073 1 0 **** 1 588206947 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +14842 Psychic_Warrior_EnergyCone_Sonic 16848198 fot_conecold V M 0 **** 0x3e psi_PSY_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehansonc02 vco_lgsprodd01 sco_mehansonc02 **** **** out 1000 **** vca_conesonc01 **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 14838 1 16824073 1 0 **** 1 588272483 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 14843 Psychic_Warrior_EnergyRetort_RadialMaster 16848199 fot_globeblades V P 0 **** 0x09 prc_radialbug **** **** **** **** **** **** 3 1500 **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 1 14844 14845 14846 14847 **** **** **** 1 16823789 1 0 **** 0 21348 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14844 Psychic_Warrior_Energy_Retort_Cold 16848200 fot_globeblades V P 0 **** 0x09 psi_PSY_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire01 **** sco_mehanfire01 vs_chant_evoc_hm vs_chant_evoc_hf self 1000 **** **** **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 12 14843 1 16823789 1 0 **** 0 588338020 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14845 Psychic_Warrior_Energy_Retort_Elec 16848201 fot_globeblades V P 0 **** 0x09 psi_PSY_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire01 **** sco_mehanfire01 vs_chant_evoc_hm vs_chant_evoc_hf self 1000 **** **** **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 12 14843 1 16823789 1 0 **** 0 588403556 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -14970,7 +14970,7 @@ 14966 Wilder_DefPrecog 16848322 fot_shield D P 0 **** 0x01 psi_WIL_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 16823708 1 0 **** 0 21433 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14967 Wilder_Demoralize 16848323 fot_lowerres E P 0 **** 0x01 psi_WIL_generic **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 8 **** 3 16823686 1 0 **** 0 21434 **** **** 0 sphere 9.14 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** 14968 Wilder_DestinyDissonance 16848324 fot_chant D T 0 **** 0x02 psi_WIL_generic **** **** **** **** **** **** 1 1500 head vco_mehedodd01 **** **** sco_mehedodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 2 **** 1 16823994 1 0 **** 1 21435 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -14969 Wilder_Disable 16848325 fot_enfeeble E M 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 2 16823688 1 0 **** 1 21436 **** **** 0 cone 6.096 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** +14969 Wilder_Disable 16848325 fot_enfeeble E M 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 2 16823688 1 0 **** 1 21436 **** **** 0 cone 6.096 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** 14970 Wilder_DissipatingTouch 16848326 fot_chilltouch G T 0 **** 0x3a psi_WIL_generic **** **** **** **** **** **** 1 1500 hand **** vco_mehanevil02 **** sco_mehanevil02 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 3 **** 1 16823656 1 0 **** 1 21437 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14971 Wilder_Distract 16848327 fot_powerblind E S 0 **** 0x02 psi_WIL_generic **** **** **** **** **** **** 1 1500 head vco_mehedodd01 **** **** sco_mehedodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 1 16823690 1 0 **** 1 21438 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14972 Wilder_Empathy 16848328 fot_friends E P 0 **** 0x09 psi_WIL_generic **** **** **** **** **** **** 1 1500 head vco_mehedsonc01 **** **** sco_mehedsonc01 vs_chant_illu_lm vs_chant_illu_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 16823761 1 0 **** 0 21439 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -15003,14 +15003,14 @@ 14999 Wilder_Prevenom 16848355 fot_grmalison T P 0 **** 0x09 psi_WIL_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 1 16824142 1 0 **** 0 21457 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15000 Wilder_PrevenomWeapon 16848356 fot_prevnmw T P 0 **** 0x09 psi_WIL_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 1 16824144 1 0 **** 0 21458 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15001 Wilder_Skate 16848357 fot_haste G T 0 **** 0x03 psi_WIL_generic **** **** **** **** **** **** 1 1500 head **** **** vco_megrdodd01 sco_megrdodd01 vs_chant_ench_hm vs_chant_ench_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 16823767 1 0 **** 0 21459 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -15002 Wilder_Stomp 16848358 fot_stomp V S 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 16823682 1 0 **** 1 21460 **** **** 0 cone 6.096 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +15002 Wilder_Stomp 16848358 fot_stomp V S 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 16823682 1 0 **** 1 21460 **** **** 0 cone 6.096 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 15003 Wilder_Synesthete 16848359 fot_physmirror T P 0 **** 0x01 psi_WIL_generic **** **** **** **** **** **** 1 1500 hand **** vco_mehanodd02 **** sco_mehanodd02 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 1 16823755 1 0 **** 0 21461 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15004 Wilder_Telempathic_Projection 16848360 fot_charmanim E M 0 **** 0x0b psi_WIL_generic **** **** **** **** **** **** 1 1500 hand **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 0 **** **** **** **** **** 2 **** 1 16823769 1 0 **** 0 21462 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15005 Wilder_ThickSkin 16848361 fot_barkskin T P 0 **** 0x01 psi_WIL_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 16823670 1 0 **** 0 21463 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15006 Wilder_Vigor 16848362 fot_horror T P 0 **** 0x01 psi_WIL_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_hm vs_chant_ench_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823672 1 0 **** 0 21464 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15007 Wilder_AnimalAffinity 16848363 fot_animals T P 0 **** 0x09 psi_WIL_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16824109 1 0 **** 0 21465 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15008 Wilder_Aversion 16848364 fot_poison E S 0 **** 0x0a psi_WIL_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 vs_chant_necr_lm vs_chant_necr_lf out 1000 **** **** **** **** 0 **** **** **** **** **** Fear 1 **** **** **** **** **** 11 **** 1 16823984 1 0 **** 1 21466 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -15009 Wilder_BestowPower 16848365 fot_curemass E S 0 **** 0x02 psi_WIL_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16823626 1 0 **** 0 21467 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +15009 Wilder_BestowPower 16848365 fot_curemass E S 0 **** 0x0a psi_WIL_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16823626 1 0 **** 0 21467 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15010 Wilder_Biofeedback 16848366 fot_protmagweap T P 0 **** 0x09 psi_WIL_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 16823714 1 0 **** 0 21468 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15011 Wilder_Body_Equilibrium 16848367 fot_removefear T P 0 **** 0x09 psi_WIL_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_conj_hm vs_chant_conj_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823757 1 0 **** 0 21469 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15012 Wilder_BrainLock 16848368 fot_imprundead E M 0 **** 0x02 psi_WIL_generic **** **** **** **** **** **** 2 1500 head **** **** vco_lgrinmind01 sco_lgrinmind01 vs_chant_ench_hm vs_chant_ench_hf out 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 1 16823640 1 0 **** 1 21470 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -15021,7 +15021,7 @@ 15017 Wilder_ConcealAmorpha 16848373 fot_blur C P 0 **** 0x01 psi_WIL_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_illu_lm vs_chant_illu_lf touch 1000 **** **** **** sdr_invisible 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823644 1 0 **** 0 21475 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15018 Wilder_ControlAir 16848374 fot_elementair V L 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 2 1500 hand **** vco_mehansonc01 **** sco_mehansonc01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 1 16823871 1 0 **** 1 21476 **** **** 0 sphere 15.24 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** 15019 Wilder_ControlSound 16848375 fot_Silence V M 0 **** 0x3b psi_WIL_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_illu_lm vs_chant_illu_lf up 1000 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** **** **** 1 16823873 1 0 **** 0 21477 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -15020 Wilder_SwarmOfCrystals 16848376 fot_ColorSpray C S 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_illu_lm vs_chant_illu_lf out 1700 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 1 16823751 1 0 **** 1 21478 **** **** 0 cone 9.144 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +15020 Wilder_SwarmOfCrystals 16848376 fot_ColorSpray C S 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_illu_lm vs_chant_illu_lf out 1700 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 1 16823751 1 0 **** 1 21478 **** **** 0 cone 9.144 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 15021 Wilder_DimensionSwap 16848377 fot_mirror G M 0 **** 0x02 psi_WIL_generic **** **** **** **** **** **** 2 1500 **** **** **** vco_lgrinelec01 sco_lgrinheal01 vs_chant_conj_lm vs_chant_conj_lf **** 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 16824010 1 0 **** 0 21479 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15022 Wilder_DissolvingTouch 16848378 fot_decay T T 0 **** 0x3a psi_WIL_generic **** **** **** **** **** **** 2 1500 hand **** vco_mehanevil02 **** sco_mehanevil02 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Acid 0 **** **** **** **** **** 3 **** 1 16823676 1 0 **** 1 21480 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15023 Wilder_Dissolving_Weapon 16848379 fot_dissweapon T P 0 **** 0x09 psi_WIL_generic **** **** **** **** **** **** 2 1500 hand **** vco_mebalacid01 **** sco_mebalacid01 vs_chant_conj_hm vs_chant_conj_hf out 1700 **** **** **** **** 0 **** **** **** **** **** Acid 0 **** **** **** **** **** 2 **** 1 16823771 1 0 **** 1 21481 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -15084,10 +15084,10 @@ 15080 Wilder_Energy_Burst_Fire 16848436 fot_dalzin V P 0 **** 0x01 psi_WIL_generic **** **** **** **** **** **** 3 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 8 15077 3 16823783 1 0 **** 1 555570186 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15081 Wilder_Energy_Burst_Sonic 16848437 fot_dalzin V P 0 **** 0x01 psi_WIL_generic **** **** **** **** **** **** 3 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 8 15077 3 16823783 1 0 **** 1 555635722 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15082 Wilder_Energy_Cone_RadialMaster 16848438 fot_conecold **** **** **** **** 0x3e prc_radialbug **** **** **** **** **** **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 1 15083 15084 15085 15086 **** 11 **** 1 16824073 1 0 **** 1 21515 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -15083 Wilder_EnergyCone_Cold 16848439 fot_conecold V M 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehancold02 vco_lgsprcold01 sco_mehancold02 **** **** out 1000 **** var_conecold **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 15082 1 16824073 1 0 **** 1 555701259 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -15084 Wilder_EnergyCone_Elec 16848440 fot_conecold V M 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanelec02 vco_lgsprelec01 sco_mehanelec02 **** **** out 1000 **** var_coneelec **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 15082 1 16824073 1 0 **** 1 555766795 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -15085 Wilder_EnergyCone_Fire 16848441 fot_conecold V M 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire02 vco_lgsprfire01 sco_mehanfire02 **** **** out 1000 **** var_conefire **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 15082 1 16824073 1 0 **** 1 555832331 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -15086 Wilder_EnergyCone_Sonic 16848442 fot_conecold V M 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehansonc02 vco_lgsprodd01 sco_mehansonc02 **** **** out 1000 **** vca_conesonc01 **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 15082 1 16824073 1 0 **** 1 555963403 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +15083 Wilder_EnergyCone_Cold 16848439 fot_conecold V M 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehancold02 vco_lgsprcold01 sco_mehancold02 **** **** out 1000 **** var_conecold **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 15082 1 16824073 1 0 **** 1 555701259 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +15084 Wilder_EnergyCone_Elec 16848440 fot_conecold V M 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanelec02 vco_lgsprelec01 sco_mehanelec02 **** **** out 1000 **** var_coneelec **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 15082 1 16824073 1 0 **** 1 555766795 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +15085 Wilder_EnergyCone_Fire 16848441 fot_conecold V M 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire02 vco_lgsprfire01 sco_mehanfire02 **** **** out 1000 **** var_conefire **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 15082 1 16824073 1 0 **** 1 555832331 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +15086 Wilder_EnergyCone_Sonic 16848442 fot_conecold V M 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehansonc02 vco_lgsprodd01 sco_mehansonc02 **** **** out 1000 **** vca_conesonc01 **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 15082 1 16824073 1 0 **** 1 555963403 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 15087 Wilder_EnergyRetort_RadialMaster 16848443 fot_globeblades V P 0 **** 0x09 prc_radialbug **** **** **** **** **** **** 3 1500 **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 1 15088 15089 15090 15091 **** **** **** 1 16823789 1 0 **** 0 21516 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15088 Wilder_Energy_Retort_Cold 16848444 fot_globeblades V P 0 **** 0x09 psi_WIL_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire01 **** sco_mehanfire01 vs_chant_evoc_hm vs_chant_evoc_hf self 1000 **** **** **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 12 15087 1 16823789 1 0 **** 0 556094476 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15089 Wilder_Energy_Retort_Elec 16848445 fot_globeblades V P 0 **** 0x09 psi_WIL_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire01 **** sco_mehanfire01 vs_chant_evoc_hm vs_chant_evoc_hf self 1000 **** **** **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 12 15087 1 16823789 1 0 **** 0 556225548 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -15194,10 +15194,10 @@ 15190 Wilder_Decerebrate 16848546 fot_deathspell G S 0 **** 0x02 psi_WIL_generic **** **** **** **** **** **** 7 1500 hand **** **** vco_lgrinevil01 sco_lgrinevil01 vs_chant_necr_hm vs_chant_necr_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 2 **** 1 16823835 1 0 **** 1 21586 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15191 Wilder_EctoCocoonMass 16848547 fot_deathfog C M 0 **** 0x06 psi_WIL_generic **** **** **** **** **** **** 7 1500 hand **** **** vco_megrdevil01 sco_megrdevil01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 1 **** 1 16823929 1 0 **** 1 21587 **** **** 0 sphere 6.096 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** 15192 Wilder_EnergyWave_RadialMaster 16848548 fot_PrismSpray V L 0 **** 0x3e prc_radialbug **** **** **** **** **** **** 7 1500 **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 0 15193 15194 15195 15196 **** **** **** 1 16823837 1 0 **** 1 21588 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -15193 Wilder_EnergyWaveCold 16848549 fot_PrismSpray V L 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_conecold **** sar_conecold 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 15192 1 16823837 1 0 **** 1 559240276 **** **** 0 cone 36.576 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -15194 Wilder_EnergyWaveElec 16848550 fot_PrismSpray V L 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_coneelec **** sar_coneelec 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 15192 1 16823837 1 0 **** 1 559305812 **** **** 0 cone 36.576 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -15195 Wilder_EnergyWaveFire 16848551 fot_PrismSpray V L 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_conefire **** sar_conefire 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 15192 1 16823837 1 0 **** 1 559371348 **** **** 0 cone 36.576 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -15196 Wilder_EnergyWaveSonic 16848552 fot_PrismSpray V L 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** vca_conesonc01 **** sca_conesonc01 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 15192 1 16823837 1 0 **** 1 559436884 **** **** 0 cone 36.576 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +15193 Wilder_EnergyWaveCold 16848549 fot_PrismSpray V L 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_conecold **** sar_conecold 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 15192 1 16823837 1 0 **** 1 559240276 **** **** 0 cone 36.576 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +15194 Wilder_EnergyWaveElec 16848550 fot_PrismSpray V L 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_coneelec **** sar_coneelec 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 15192 1 16823837 1 0 **** 1 559305812 **** **** 0 cone 36.576 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +15195 Wilder_EnergyWaveFire 16848551 fot_PrismSpray V L 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** var_conefire **** sar_conefire 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 15192 1 16823837 1 0 **** 1 559371348 **** **** 0 cone 36.576 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +15196 Wilder_EnergyWaveSonic 16848552 fot_PrismSpray V L 0 **** 0x3e psi_WIL_generic **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_evoc_hm vs_chant_evoc_hf out 1700 **** vca_conesonc01 **** sca_conesonc01 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 15192 1 16823837 1 0 **** 1 559436884 **** **** 0 cone 36.576 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 15197 Wilder_EtherealJaunt 16848553 fot_mantle G P 0 **** 0x09 psi_WIL_generic **** **** **** **** **** **** 7 1500 head vco_smhanholy01 **** **** sco_mehanholy01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 16823931 1 0 **** 0 21589 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15198 Wilder_EvadeBurst 16848554 fot_imprhaste T P 0 **** 0x01 psi_WIL_generic **** **** **** **** **** **** 7 1500 **** **** **** **** **** vs_chant_illu_hm vs_chant_illu_hf **** 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 16823883 1 0 **** 0 21590 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15199 Wilder_Insanity 16848555 fot_Confusion E M 0 **** 0x02 psi_WIL_generic **** **** **** **** **** **** 7 1500 hand **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 1 **** 1 16823843 1 0 **** 1 21591 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -15257,7 +15257,7 @@ 15253 FistOfZouken_DefPrecog 16848609 fot_shield D P 0 **** 0x01 psi_FOZ_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 16823708 1 0 **** 0 21632 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15254 FistOfZouken_Demoralize 16848610 fot_lowerres E P 0 **** 0x01 psi_FOZ_generic **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 8 **** 3 16823686 1 0 **** 0 21633 **** **** 0 sphere 9.14 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** 15255 FistOfZouken_DestinyDissonance 16848611 fot_chant D T 0 **** 0x02 psi_FOZ_generic **** **** **** **** **** **** 1 1500 head vco_mehedodd01 **** **** sco_mehedodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 2 **** 1 16823994 1 0 **** 1 21634 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -15256 FistOfZouken_Disable 16848612 fot_enfeeble E M 0 **** 0x3e psi_FOZ_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 2 16823688 1 0 **** 1 21635 **** **** 0 cone 6.096 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** +15256 FistOfZouken_Disable 16848612 fot_enfeeble E M 0 **** 0x3e psi_FOZ_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 2 16823688 1 0 **** 1 21635 **** **** 0 cone 6.096 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** 15257 FistOfZouken_DissipatingTouch 16848613 fot_chilltouch G T 0 **** 0x3a psi_FOZ_generic **** **** **** **** **** **** 1 1500 hand **** vco_mehanevil02 **** sco_mehanevil02 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 3 **** 1 16823656 1 0 **** 1 21636 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15258 FistOfZouken_Distract 16848614 fot_powerblind E S 0 **** 0x02 psi_FOZ_generic **** **** **** **** **** **** 1 1500 head vco_mehedodd01 **** **** sco_mehedodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 1 16823690 1 0 **** 1 21637 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15259 FistOfZouken_ElfSight 16848615 fot_infravis T P 0 **** 0x09 psi_FOZ_generic **** **** **** **** **** **** 1 1500 hand **** **** vco_megrdnatr01 sco_megrdnatr01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 16823720 1 0 **** 0 21638 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -15291,14 +15291,14 @@ 15287 FistOfZouken_Prevenom 16848643 fot_grmalison T P 0 **** 0x09 psi_FOZ_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 1 16824142 1 0 **** 0 21657 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15288 FistOfZouken_PrevenomWeapon 16848644 fot_prevnmw T P 0 **** 0x09 psi_FOZ_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 1 16824144 1 0 **** 0 21658 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15289 FistOfZouken_Skate 16848645 fot_haste G T 0 **** 0x03 psi_FOZ_generic **** **** **** **** **** **** 1 1500 head **** **** vco_megrdodd01 sco_megrdodd01 vs_chant_ench_hm vs_chant_ench_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 16823767 1 0 **** 0 21659 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -15290 FistOfZouken_Stomp 16848646 fot_stomp V S 0 **** 0x3e psi_FOZ_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 16823682 1 0 **** 1 21660 **** **** 0 cone 6.096 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +15290 FistOfZouken_Stomp 16848646 fot_stomp V S 0 **** 0x3e psi_FOZ_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 16823682 1 0 **** 1 21660 **** **** 0 cone 6.096 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 15291 FistOfZouken_Synesthete 16848647 fot_physmirror T P 0 **** 0x01 psi_FOZ_generic **** **** **** **** **** **** 1 1500 hand **** vco_mehanodd02 **** sco_mehanodd02 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 1 16823755 1 0 **** 0 21661 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15292 FistOfZouken_Telempathic_Projection 16848648 fot_charmanim E M 0 **** 0x0b psi_FOZ_generic **** **** **** **** **** **** 1 1500 hand **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 0 **** **** **** **** **** 2 **** 1 16823769 1 0 **** 0 21662 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15293 FistOfZouken_ThickSkin 16848649 fot_barkskin T P 0 **** 0x01 psi_FOZ_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 16823670 1 0 **** 0 21663 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15294 FistOfZouken_Vigor 16848650 fot_horror T P 0 **** 0x01 psi_FOZ_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_hm vs_chant_ench_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823672 1 0 **** 0 21664 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15295 FistOfZouken_AnimalAffinity 16848651 fot_animals T P 0 **** 0x09 psi_FOZ_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16824109 1 0 **** 0 21665 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15296 FistOfZouken_Aversion 16848652 fot_poison E S 0 **** 0x0a psi_FOZ_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 vs_chant_necr_lm vs_chant_necr_lf out 1000 **** **** **** **** 0 **** **** **** **** **** Fear 1 **** **** **** **** **** 11 **** 1 16823984 1 0 **** 1 21666 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -15297 FistOfZouken_BestowPower 16848653 fot_curemass E S 0 **** 0x02 psi_FOZ_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16823626 1 0 **** 0 21667 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +15297 FistOfZouken_BestowPower 16848653 fot_curemass E S 0 **** 0x0a psi_FOZ_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16823626 1 0 **** 0 21667 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15298 FistOfZouken_BodyAdjustment 16848654 fot_curedisease C T 0 **** 0x01 psi_FOZ_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanheal01 **** sco_mehanheal01 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 5 **** 1 16823636 1 0 **** 0 21668 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15299 FistOfZouken_Body_Equilibrium 16848655 fot_removefear T P 0 **** 0x09 psi_FOZ_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_conj_hm vs_chant_conj_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823757 1 0 **** 0 21669 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15300 FistOfZouken_BodyPurification 16848656 fot_lesserrest T P 0 **** 0x01 psi_FOZ_generic **** **** **** **** **** **** 2 1500 head vco_smhanholy01 **** **** sco_mehanholy01 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16823865 1 0 **** 0 21670 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -15309,7 +15309,7 @@ 15305 FistOfZouken_ConcealAmorpha 16848661 fot_blur C P 0 **** 0x01 psi_FOZ_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_illu_lm vs_chant_illu_lf touch 1000 **** **** **** sdr_invisible 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823644 1 0 **** 0 21675 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15306 FistOfZouken_ControlAir 16848662 fot_elementair V L 0 **** 0x3e psi_FOZ_generic **** **** **** **** **** **** 2 1500 hand **** vco_mehansonc01 **** sco_mehansonc01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 1 16823871 1 0 **** 1 21676 **** **** 0 sphere 15.24 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** 15307 FistOfZouken_ControlSound 16848663 fot_Silence V M 0 **** 0x3b psi_FOZ_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_illu_lm vs_chant_illu_lf up 1000 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** **** **** 1 16823873 1 0 **** 0 21677 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -15308 FistOfZouken_SwarmOfCrystals 16848664 fot_ColorSpray C S 0 **** 0x3e psi_FOZ_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_illu_lm vs_chant_illu_lf out 1700 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 1 16823751 1 0 **** 1 21678 **** **** 0 cone 9.144 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +15308 FistOfZouken_SwarmOfCrystals 16848664 fot_ColorSpray C S 0 **** 0x3e psi_FOZ_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_illu_lm vs_chant_illu_lf out 1700 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 1 16823751 1 0 **** 1 21678 **** **** 0 cone 9.144 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 15309 FistOfZouken_Darkvision 16848665 fot_wizardeye D P 0 **** 0x01 psi_FOZ_generic **** **** **** **** **** **** 2 1500 hand **** **** vco_megrdnatr01 sco_megrdnatr01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 16823648 1 0 **** 0 21679 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15310 FistOfZouken_DimensionSwap 16848666 fot_mirror G M 0 **** 0x02 psi_FOZ_generic **** **** **** **** **** **** 2 1500 **** **** **** vco_lgrinelec01 sco_lgrinheal01 vs_chant_conj_lm vs_chant_conj_lf **** 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 16824010 1 0 **** 0 21680 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15311 FistOfZouken_DissolvingTouch 16848667 fot_decay T T 0 **** 0x3a psi_FOZ_generic **** **** **** **** **** **** 2 1500 hand **** vco_mehanevil02 **** sco_mehanevil02 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Acid 0 **** **** **** **** **** 3 **** 1 16823676 1 0 **** 1 21681 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -15371,10 +15371,10 @@ 15367 FistOfZouken_Energy_Burst_Fire 16848723 fot_dalzin V P 0 **** 0x01 psi_FOZ_generic **** **** **** **** **** **** 3 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 8 15364 3 16823783 1 0 **** 1 562713809 **** **** 0 sphere 12.192 **** 27 **** **** **** **** **** **** **** **** **** **** **** **** **** 15368 FistOfZouken_Energy_Burst_Sonic 16848724 fot_dalzin V P 0 **** 0x01 psi_FOZ_generic **** **** **** **** **** **** 3 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 8 15364 3 16823783 1 0 **** 1 562779345 **** **** 0 sphere 12.192 **** 27 **** **** **** **** **** **** **** **** **** **** **** **** **** 15369 FistOfZouken_Energy_Cone_RadialMaster 16848725 fot_conecold **** **** **** **** 0x3e prc_radialbug **** **** **** **** **** **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 1 15370 15371 15372 15373 **** 11 **** 1 16824073 1 0 **** 1 21714 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -15370 FistOfZouken_EnergyCone_Cold 16848726 fot_conecold V M 0 **** 0x3e psi_FOZ_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehancold02 vco_lgsprcold01 sco_mehancold02 **** **** out 1000 **** var_conecold **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 15369 1 16824073 1 0 **** 1 562844882 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -15371 FistOfZouken_EnergyCone_Elec 16848727 fot_conecold V M 0 **** 0x3e psi_FOZ_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanelec02 vco_lgsprelec01 sco_mehanelec02 **** **** out 1000 **** var_coneelec **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 15369 1 16824073 1 0 **** 1 562910418 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -15372 FistOfZouken_EnergyCone_Fire 16848728 fot_conecold V M 0 **** 0x3e psi_FOZ_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire02 vco_lgsprfire01 sco_mehanfire02 **** **** out 1000 **** var_conefire **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 15369 1 16824073 1 0 **** 1 562975954 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -15373 FistOfZouken_EnergyCone_Sonic 16848729 fot_conecold V M 0 **** 0x3e psi_FOZ_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehansonc02 vco_lgsprodd01 sco_mehansonc02 **** **** out 1000 **** vca_conesonc01 **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 15369 1 16824073 1 0 **** 1 563041490 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +15370 FistOfZouken_EnergyCone_Cold 16848726 fot_conecold V M 0 **** 0x3e psi_FOZ_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehancold02 vco_lgsprcold01 sco_mehancold02 **** **** out 1000 **** var_conecold **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 15369 1 16824073 1 0 **** 1 562844882 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +15371 FistOfZouken_EnergyCone_Elec 16848727 fot_conecold V M 0 **** 0x3e psi_FOZ_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanelec02 vco_lgsprelec01 sco_mehanelec02 **** **** out 1000 **** var_coneelec **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 15369 1 16824073 1 0 **** 1 562910418 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +15372 FistOfZouken_EnergyCone_Fire 16848728 fot_conecold V M 0 **** 0x3e psi_FOZ_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire02 vco_lgsprfire01 sco_mehanfire02 **** **** out 1000 **** var_conefire **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 15369 1 16824073 1 0 **** 1 562975954 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +15373 FistOfZouken_EnergyCone_Sonic 16848729 fot_conecold V M 0 **** 0x3e psi_FOZ_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehansonc02 vco_lgsprodd01 sco_mehansonc02 **** **** out 1000 **** vca_conesonc01 **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 15369 1 16824073 1 0 **** 1 563041490 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 15374 FistOfZouken_EnergyRetort_RadialMaster 16848730 fot_globeblades V P 0 **** 0x09 prc_radialbug **** **** **** **** **** **** 3 1500 **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 1 15375 15376 15377 15378 **** **** **** 1 16823789 1 0 **** 0 21715 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15375 FistOfZouken_Energy_Retort_Cold 16848731 fot_globeblades V P 0 **** 0x09 psi_FOZ_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire01 **** sco_mehanfire01 vs_chant_evoc_hm vs_chant_evoc_hf self 1000 **** **** **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 12 15374 1 16823789 1 0 **** 0 563107027 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15376 FistOfZouken_Energy_Retort_Elec 16848732 fot_globeblades V P 0 **** 0x09 psi_FOZ_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire01 **** sco_mehanfire01 vs_chant_evoc_hm vs_chant_evoc_hf self 1000 **** **** **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 12 15374 1 16823789 1 0 **** 0 563172563 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -15483,7 +15483,7 @@ 15479 Warmind_DefPrecog 16848835 fot_shield D P 0 **** 0x01 psi_WAR_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 16823708 1 0 **** 0 21787 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15480 Warmind_Demoralize 16848836 fot_lowerres E P 0 **** 0x01 psi_WAR_generic **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 8 **** 3 16823686 1 0 **** 0 21788 **** **** 0 sphere 9.14 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** 15481 Warmind_DestinyDissonance 16848837 fot_chant D T 0 **** 0x02 psi_WAR_generic **** **** **** **** **** **** 1 1500 head vco_mehedodd01 **** **** sco_mehedodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 2 **** 1 16823994 1 0 **** 1 21789 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -15482 Warmind_Disable 16848838 fot_enfeeble E M 0 **** 0x3e psi_WAR_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 2 16823688 1 0 **** 1 21790 **** **** 0 cone 6.096 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** +15482 Warmind_Disable 16848838 fot_enfeeble E M 0 **** 0x3e psi_WAR_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 2 16823688 1 0 **** 1 21790 **** **** 0 cone 6.096 **** 17 **** **** **** **** **** **** **** **** **** **** **** **** **** 15483 Warmind_DissipatingTouch 16848839 fot_chilltouch G T 0 **** 0x3a psi_WAR_generic **** **** **** **** **** **** 1 1500 hand **** vco_mehanevil02 **** sco_mehanevil02 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 3 **** 1 16823656 1 0 **** 1 21791 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15484 Warmind_Distract 16848840 fot_powerblind E S 0 **** 0x02 psi_WAR_generic **** **** **** **** **** **** 1 1500 head vco_mehedodd01 **** **** sco_mehedodd01 vs_chant_ench_lm vs_chant_ench_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 1 **** **** **** **** **** 2 **** 1 16823690 1 0 **** 1 21792 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15485 Warmind_ElfSight 16848841 fot_infravis T P 0 **** 0x09 psi_WAR_generic **** **** **** **** **** **** 1 1500 hand **** **** vco_megrdnatr01 sco_megrdnatr01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 16823720 1 0 **** 0 21793 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -15517,14 +15517,14 @@ 15513 Warmind_Prevenom 16848869 fot_grmalison T P 0 **** 0x09 psi_WAR_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 1 16824142 1 0 **** 0 21812 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15514 Warmind_PrevenomWeapon 16848870 fot_prevnmw T P 0 **** 0x09 psi_WAR_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 **** **** out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 1 16824144 1 0 **** 0 21813 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15515 Warmind_Skate 16848871 fot_haste G T 0 **** 0x03 psi_WAR_generic **** **** **** **** **** **** 1 1500 head **** **** vco_megrdodd01 sco_megrdodd01 vs_chant_ench_hm vs_chant_ench_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 16823767 1 0 **** 0 21814 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -15516 Warmind_Stomp 16848872 fot_stomp V S 0 **** 0x3e psi_WAR_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 16823682 1 0 **** 1 21815 **** **** 0 cone 6.096 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +15516 Warmind_Stomp 16848872 fot_stomp V S 0 **** 0x3e psi_WAR_generic **** **** **** **** **** **** 1 500 **** **** **** **** **** **** **** out 1000 **** vco_gazeevil **** sco_gazemind 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 2 16823682 1 0 **** 1 21815 **** **** 0 cone 6.096 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 15517 Warmind_Synesthete 16848873 fot_physmirror T P 0 **** 0x01 psi_WAR_generic **** **** **** **** **** **** 1 1500 hand **** vco_mehanodd02 **** sco_mehanodd02 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 1 16823755 1 0 **** 0 21816 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15518 Warmind_Telempathic_Projection 16848874 fot_charmanim E M 0 **** 0x0b psi_WAR_generic **** **** **** **** **** **** 1 1500 hand **** vco_mehanmind02 **** sco_mehanmind02 vs_chant_ench_lm vs_chant_ench_lf area 1000 **** **** **** **** 0 **** **** **** **** **** Mind_Affecting 0 **** **** **** **** **** 2 **** 1 16823769 1 0 **** 0 21817 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15519 Warmind_ThickSkin 16848875 fot_barkskin T P 0 **** 0x01 psi_WAR_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 1 16823670 1 0 **** 0 21818 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15520 Warmind_Vigor 16848876 fot_horror T P 0 **** 0x01 psi_WAR_generic **** **** **** **** **** **** 1 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_hm vs_chant_ench_hf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823672 1 0 **** 0 21819 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15521 Warmind_AnimalAffinity 16848877 fot_animals T P 0 **** 0x09 psi_WAR_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_ench_lm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16824109 1 0 **** 0 21820 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15522 Warmind_Aversion 16848878 fot_poison E S 0 **** 0x0a psi_WAR_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 vs_chant_necr_lm vs_chant_necr_lf out 1000 **** **** **** **** 0 **** **** **** **** **** Fear 1 **** **** **** **** **** 11 **** 1 16823984 1 0 **** 1 21821 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -15523 Warmind_BestowPower 16848879 fot_curemass E S 0 **** 0x02 psi_WAR_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16823626 1 0 **** 0 21822 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +15523 Warmind_BestowPower 16848879 fot_curemass E S 0 **** 0x0a psi_WAR_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16823626 1 0 **** 0 21822 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15524 Warmind_BodyAdjustment 16848880 fot_curedisease C T 0 **** 0x01 psi_WAR_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanheal01 **** sco_mehanheal01 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 5 **** 1 16823636 1 0 **** 0 21823 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15525 Warmind_Body_Equilibrium 16848881 fot_removefear T P 0 **** 0x09 psi_WAR_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_conj_hm vs_chant_conj_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823757 1 0 **** 0 21824 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15526 Warmind_BodyPurification 16848882 fot_lesserrest T P 0 **** 0x01 psi_WAR_generic **** **** **** **** **** **** 2 1500 head vco_smhanholy01 **** **** sco_mehanholy01 vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16823865 1 0 **** 0 21825 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -15535,7 +15535,7 @@ 15531 Warmind_ConcealAmorpha 16848887 fot_blur C P 0 **** 0x01 psi_WAR_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_illu_lm vs_chant_illu_lf touch 1000 **** **** **** sdr_invisible 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16823644 1 0 **** 0 21830 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15532 Warmind_ControlAir 16848888 fot_elementair V L 0 **** 0x3e psi_WAR_generic **** **** **** **** **** **** 2 1500 hand **** vco_mehansonc01 **** sco_mehansonc01 vs_chant_evoc_lm vs_chant_evoc_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 1 16823871 1 0 **** 1 21831 **** **** 0 sphere 15.24 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** 15533 Warmind_ControlSound 16848889 fot_Silence V M 0 **** 0x3b psi_WAR_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 vs_chant_illu_lm vs_chant_illu_lf up 1000 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** **** **** 1 16823873 1 0 **** 0 21832 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -15534 Warmind_SwarmOfCrystals 16848890 fot_ColorSpray C S 0 **** 0x3e psi_WAR_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_illu_lm vs_chant_illu_lf out 1700 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 1 16823751 1 0 **** 1 21833 **** **** 0 cone 9.144 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +15534 Warmind_SwarmOfCrystals 16848890 fot_ColorSpray C S 0 **** 0x3e psi_WAR_generic **** **** **** **** **** **** 2 1500 hand **** vco_smhanmind01 **** sco_mehanmind01 vs_chant_illu_lm vs_chant_illu_lf out 1700 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 1 16823751 1 0 **** 1 21833 **** **** 0 cone 9.144 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 15535 Warmind_Darkvision 16848891 fot_wizardeye D P 0 **** 0x01 psi_WAR_generic **** **** **** **** **** **** 2 1500 hand **** **** vco_megrdnatr01 sco_megrdnatr01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 16823648 1 0 **** 0 21834 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15536 Warmind_DimensionSwap 16848892 fot_mirror G M 0 **** 0x02 psi_WAR_generic **** **** **** **** **** **** 2 1500 **** **** **** vco_lgrinelec01 sco_lgrinheal01 vs_chant_conj_lm vs_chant_conj_lf **** 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 16824010 1 0 **** 0 21835 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15537 Warmind_DissolvingTouch 16848893 fot_decay T T 0 **** 0x3a psi_WAR_generic **** **** **** **** **** **** 2 1500 hand **** vco_mehanevil02 **** sco_mehanevil02 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Acid 0 **** **** **** **** **** 3 **** 1 16823676 1 0 **** 1 21836 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -15597,10 +15597,10 @@ 15593 Warmind_Energy_Burst_Fire 16848949 fot_dalzin V P 0 **** 0x01 psi_WAR_generic **** **** **** **** **** **** 3 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 8 15590 3 16823783 1 0 **** 1 568350060 **** **** 0 sphere 12.192 **** 27 **** **** **** **** **** **** **** **** **** **** **** **** **** 15594 Warmind_Energy_Burst_Sonic 16848950 fot_dalzin V P 0 **** 0x01 psi_WAR_generic **** **** **** **** **** **** 3 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 8 15590 3 16823783 1 0 **** 1 568415596 **** **** 0 sphere 12.192 **** 27 **** **** **** **** **** **** **** **** **** **** **** **** **** 15595 Warmind_Energy_Cone_RadialMaster 16848951 fot_conecold **** **** **** **** 0x3e prc_radialbug **** **** **** **** **** **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 1 15596 15597 15598 15599 **** 11 **** 1 16824073 1 0 **** 1 21869 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -15596 Warmind_EnergyCone_Cold 16848952 fot_conecold V M 0 **** 0x3e psi_WAR_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehancold02 vco_lgsprcold01 sco_mehancold02 **** **** out 1000 **** var_conecold **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 15595 1 16824073 1 0 **** 1 568481133 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -15597 Warmind_EnergyCone_Elec 16848953 fot_conecold V M 0 **** 0x3e psi_WAR_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanelec02 vco_lgsprelec01 sco_mehanelec02 **** **** out 1000 **** var_coneelec **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 15595 1 16824073 1 0 **** 1 568546669 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -15598 Warmind_EnergyCone_Fire 16848954 fot_conecold V M 0 **** 0x3e psi_WAR_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire02 vco_lgsprfire01 sco_mehanfire02 **** **** out 1000 **** var_conefire **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 15595 1 16824073 1 0 **** 1 568612205 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** -15599 Warmind_EnergyCone_Sonic 16848955 fot_conecold V M 0 **** 0x3e psi_WAR_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehansonc02 vco_lgsprodd01 sco_mehansonc02 **** **** out 1000 **** vca_conesonc01 **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 15595 1 16824073 1 0 **** 1 568677741 **** **** 0 cone 18.288 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** +15596 Warmind_EnergyCone_Cold 16848952 fot_conecold V M 0 **** 0x3e psi_WAR_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehancold02 vco_lgsprcold01 sco_mehancold02 **** **** out 1000 **** var_conecold **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 11 15595 1 16824073 1 0 **** 1 568481133 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +15597 Warmind_EnergyCone_Elec 16848953 fot_conecold V M 0 **** 0x3e psi_WAR_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanelec02 vco_lgsprelec01 sco_mehanelec02 **** **** out 1000 **** var_coneelec **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 11 15595 1 16824073 1 0 **** 1 568546669 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +15598 Warmind_EnergyCone_Fire 16848954 fot_conecold V M 0 **** 0x3e psi_WAR_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire02 vco_lgsprfire01 sco_mehanfire02 **** **** out 1000 **** var_conefire **** **** 0 **** **** **** **** **** Fire 1 **** **** **** **** **** 11 15595 1 16824073 1 0 **** 1 568612205 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +15599 Warmind_EnergyCone_Sonic 16848955 fot_conecold V M 0 **** 0x3e psi_WAR_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehansonc02 vco_lgsprodd01 sco_mehansonc02 **** **** out 1000 **** vca_conesonc01 **** **** 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 15595 1 16824073 1 0 **** 1 568677741 **** **** 0 cone 18.288 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** 15600 Warmind_EnergyRetort_RadialMaster 16848956 fot_globeblades V P 0 **** 0x09 prc_radialbug **** **** **** **** **** **** 3 1500 **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 1 15601 15602 15603 15604 **** **** **** 1 16823789 1 0 **** 0 21870 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15601 Warmind_Energy_Retort_Cold 16848957 fot_globeblades V P 0 **** 0x09 psi_WAR_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire01 **** sco_mehanfire01 vs_chant_evoc_hm vs_chant_evoc_hf self 1000 **** **** **** **** 0 **** **** **** **** **** Cold 1 **** **** **** **** **** 12 15600 1 16823789 1 0 **** 0 568743278 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15602 Warmind_Energy_Retort_Elec 16848958 fot_globeblades V P 0 **** 0x09 psi_WAR_generic **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire01 **** sco_mehanfire01 vs_chant_evoc_hm vs_chant_evoc_hf self 1000 **** **** **** **** 0 **** **** **** **** **** Electricity 1 **** **** **** **** **** 12 15600 1 16823789 1 0 **** 0 568808814 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -15831,7 +15831,7 @@ 15827 Crusader_ZephyrDance 16837043 im_ZephyrDance V P 0 0x03 0x3E tob_CRU_generic **** **** **** **** **** **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829840 0 **** **** **** 8027 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15828 Crusader_AuraOfChaos 16837044 im_AuraChaos A P 0 0x01 0x09 tob_CRU_generic **** **** **** **** **** **** 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829842 0 **** **** **** 8028 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15829 Crusader_AuraOfPerfectOrder 16837045 im_AuraOrder A P 0 0x01 0x09 tob_CRU_generic **** **** **** **** **** **** 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829844 0 **** **** **** 8029 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -15830 Crusader_AuraOfTriumph 16837046 im_AuraTriumph A P 0 0x01 0x09 tob_CRU_generic **** **** **** **** **** **** 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829846 0 **** **** **** 8030 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +15830 Crusader_AuraOfTriumph 16837046 im_AuraTriumph A T 0 0x01 0x09 tob_CRU_generic **** **** **** **** **** **** 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829846 0 **** **** **** 8030 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15831 Crusader_AuraOfTyranny 16837047 im_AuraTyranny A P 0 0x01 0x09 tob_CRU_generic **** **** **** **** **** **** 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829848 0 **** **** **** 8031 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15832 Crusader_CastigatingStrike 16837048 im_CastigStrike A T 0 0x02 0x0a tob_CRU_generic **** **** **** **** **** **** 7 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 5 **** 2 16829850 0 **** **** **** 8032 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15833 Crusader_CrusadersStrike 16837049 im_CrusdrStrike A T 0 0x02 0x0a tob_CRU_generic **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 5 **** 2 16829852 0 **** **** **** 8033 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -16042,7 +16042,7 @@ 16038 Swordsage_ZephyrDance 16837254 im_ZephyrDance V P 0 0x03 0x3E tob_SWD_generic **** **** **** **** **** **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829840 0 **** **** **** 8235 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16039 Swordsage_AuraOfChaos 16837255 im_AuraChaos A P 0 0x01 0x09 tob_SWD_generic **** **** **** **** **** **** 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829842 0 **** **** **** 8236 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16040 Swordsage_AuraOfPerfectOrder 16837256 im_AuraOrder A P 0 0x01 0x09 tob_SWD_generic **** **** **** **** **** **** 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829844 0 **** **** **** 8237 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -16041 Swordsage_AuraOfTriumph 16837257 im_AuraTriumph A P 0 0x01 0x09 tob_SWD_generic **** **** **** **** **** **** 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829846 0 **** **** **** 8238 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +16041 Swordsage_AuraOfTriumph 16837257 im_AuraTriumph A T 0 0x01 0x09 tob_SWD_generic **** **** **** **** **** **** 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829846 0 **** **** **** 8238 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16042 Swordsage_AuraOfTyranny 16837258 im_AuraTyranny A P 0 0x01 0x09 tob_SWD_generic **** **** **** **** **** **** 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829848 0 **** **** **** 8239 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16043 Swordsage_CastigatingStrike 16837259 im_CastigStrike A T 0 0x02 0x0a tob_SWD_generic **** **** **** **** **** **** 7 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 5 **** 2 16829850 0 **** **** **** 8240 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16044 Swordsage_CrusadersStrike 16837260 im_CrusdrStrike A T 0 0x02 0x0a tob_SWD_generic **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 5 **** 2 16829852 0 **** **** **** 8241 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -16253,7 +16253,7 @@ 16249 Warblade_ZephyrDance 16837465 im_ZephyrDance V P 0 0x03 0x3E tob_WAR_generic **** **** **** **** **** **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829840 0 **** **** **** 8443 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16250 Warblade_AuraOfChaos 16837466 im_AuraChaos A P 0 0x01 0x09 tob_WAR_generic **** **** **** **** **** **** 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829842 0 **** **** **** 8444 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16251 Warblade_AuraOfPerfectOrder 16837467 im_AuraOrder A P 0 0x01 0x09 tob_WAR_generic **** **** **** **** **** **** 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829844 0 **** **** **** 8445 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -16252 Warblade_AuraOfTriumph 16837468 im_AuraTriumph A P 0 0x01 0x09 tob_WAR_generic **** **** **** **** **** **** 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829846 0 **** **** **** 8446 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +16252 Warblade_AuraOfTriumph 16837468 im_AuraTriumph A T 0 0x01 0x09 tob_WAR_generic **** **** **** **** **** **** 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829846 0 **** **** **** 8446 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16253 Warblade_AuraOfTyranny 16837469 im_AuraTyranny A P 0 0x01 0x09 tob_WAR_generic **** **** **** **** **** **** 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 11 **** 2 16829848 0 **** **** **** 8447 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16254 Warblade_CastigatingStrike 16837470 im_CastigStrike A T 0 0x02 0x0a tob_WAR_generic **** **** **** **** **** **** 7 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 5 **** 2 16829850 0 **** **** **** 8448 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16255 Warblade_CrusadersStrike 16837471 im_CrusdrStrike A T 0 0x02 0x0a tob_WAR_generic **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 5 **** 2 16829852 0 **** **** **** 8449 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -17997,8 +17997,8 @@ 17993 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17994 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17995 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -17996 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -17997 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +17996 SPELL_EPIC_SWARM_OF_ARROWS 16990308 ife_X1HailArr T P s 0x00 0x09 prc_swarm_arrows **** **** **** **** **** **** 1 1500 **** **** **** **** **** **** **** attack 3000 **** **** **** **** 1 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 2 16990309 0 0 9067 1 25995 **** **** 0 sphere 6.096 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** +17997 SPELL_BCM_RENDING_CLAWS 16827159 ife_X2GWShp1 T P 0 0x00 0x01 tob_bcm_rend **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 320 3 16827160 0 0 **** 0 24065 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17998 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17999 ####END_OF_TOB_SPELLBOOK_RESERVE **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 18000 **BEGIN_INVOCATIONS** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -18936,9 +18936,9 @@ 18932 LightningGauntletsZap 16836844 is_ChLightn V T 0 **** 0x02 moi_mld_lghtgnzp **** **** **** **** **** **** 6 1500 hand **** vco_mebalelec01 **** sco_mebalelec01 vs_chant_evoc_hm vs_chant_evoc_hf area 1000 **** **** **** **** 0 **** linked hand **** path Electricity 1 **** **** **** **** **** 1 **** 1 6110 0 0 **** 1 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 18933 LightningGauntletsHandsBind 16836845 is_ShadShld T P 0 **** 0x01 moi_mld_lghtgnhn **** **** **** **** **** **** 8 1500 hand **** **** vco_lgrinodd01 sco_lgrinodd01 vs_chant_illu_hm vs_chant_illu_hf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 16836717 0 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 18934 LuckyDice_RadialMaster 16836093 **** T P 0 **** 0x01 moi_mld_lckydcft **** **** **** **** **** **** 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 18935 18936 18937 **** **** 12 **** 1 16825537 0 0 **** 0 8834 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -18935 LuckyDice_AttackDamage 16836095 fot_knowalign T P 0 **** 0x01 moi_mld_lckydcft **** **** **** **** **** **** 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 18934 1 16825537 0 0 **** 0 556926050 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -18936 LuckyDice_SavingThrows 16836096 fot_exped T P 0 **** 0x01 moi_mld_lckydcft **** **** **** **** **** **** 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 18934 1 16825537 0 0 **** 0 557384801 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -18937 LuckyDice_SkillAbilities 16836097 fot_minorseq T P 0 **** 0x01 moi_mld_lckydcft **** **** **** **** **** **** 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 18934 1 16825537 0 0 **** 0 557515872 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +18935 LuckyDice_AttackDamage 16836848 fot_knowalign T P 0 **** 0x01 moi_mld_lckydcft **** **** **** **** **** **** 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 18934 1 16825537 0 0 **** 0 556926050 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +18936 LuckyDice_SavingThrows 16836849 fot_exped T P 0 **** 0x01 moi_mld_lckydcft **** **** **** **** **** **** 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 18934 1 16825537 0 0 **** 0 557384801 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +18937 LuckyDice_SkillAbilities 16836850 fot_minorseq T P 0 **** 0x01 moi_mld_lckydcft **** **** **** **** **** **** 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_conj_lm vs_chant_conj_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 18934 1 16825537 0 0 **** 0 557515872 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 18938 MagesSpectaclesBrowBind 16836853 is_ReadMagic D T 0 **** 0x28 moi_mld_mgspctft **** **** **** **** **** **** 2 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_illu_lm vs_chant_illu_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 16789529 0 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 18939 ManticoreBeltTotemBind 16836856 ife_X1EmbuArr V L 0 **** 0x02 moi_mld_mntcrbft **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** attack 1000 **** **** **** **** 1 wamar_001 homing hand **** path **** 0 **** **** **** **** **** 3 **** 2 **** 0 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 18940 MantleOfFlameShouldersBind 16836859 is_Fireball V P 0 **** 0x01 moi_mld_mntlflft **** **** **** **** **** **** 3 1500 hand **** vco_mehanfire03 **** sco_mehanfire03 vs_chant_evoc_lm vs_chant_evoc_lf area 1000 **** **** **** **** 1 vpr_fireball homing hand spr_fireball path Fire 1 **** **** **** **** **** 11 **** 1 6155 0 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** diff --git a/ProjectQ/3.1/_tlk/prc8_pq31_merge.xml b/ProjectQ/3.1/_tlk/prc8_pq31_merge.xml index 9f9b516..eabcaa7 100644 --- a/ProjectQ/3.1/_tlk/prc8_pq31_merge.xml +++ b/ProjectQ/3.1/_tlk/prc8_pq31_merge.xml @@ -662,8 +662,10 @@ Specifics: At 2nd level, a Morninglord of Lathander may use Daylight once per da Use: Selected. Keen Intellect Type of Feat: General -Prerequisite: Human, 1st level only +Prerequisite: Human*, 1st level only Specifics: You may use your Intelligence modifier instead of your Wisdom modifier when making Heal, Sense Motive, or Spot checks. You may also use your Intelligence modifier instead of Wisdom when making a Will saving throw. + +*This is a Kara-Tur Regional feat and as such is only for baseline humans. Use: Automatic Vremyonni Training Type of Feat: General @@ -1323,12 +1325,19 @@ Prerequisite: Psicraft 4. Specifics: Your manifester level for the chosen class increase by +4. This can't increased your manifester level beyond your HD. (Ex: a Fighter 2 / Psion 5 increase his manifester level from 5 to 7). Use: Automatic. Epic Dread Necromancer - Within the shadowed realms where life and death intertwine, the Dread Necromancer emerges as a master of the macabre, wielding the powers of undeath with unparalleled mastery. This dark and enigmatic class delves deep into the forbidden arts of necromancy, harnessing the very forces that govern life and death to achieve unparalleled power. + Within the shadowed realms where life and death intertwine, the Dread Necromancer emerges as a master of the macabre, wielding the powers of undeath with unparalleled mastery. This dark and enigmatic class delves deep into the forbidden arts of necromancy, harnessing the very forces that govern life and death to achieve unparalleled power. - Hit Die: d12 - Skill Points at Each Additional Level: 2 + Int modifier. - - Bonus Feats: The epic dread necromancer gains a bonus feat every five levels, starting at level 25 +Hit Die: d12. +Skill Points at Each Additional Level: 2+ Intelligence modifier. +Bonus Feats: The epic Dread Necromancer gains a bonus feat every four levels. + +Special: +Scabrous Touch: The epic Dread Necromancer continues to gain another use of their Scaborous Touch ability every 5 levels. +Negative Energy Burst: The epic Dread Necromancer continues to gain another use of their Negative Energy Burst ability every 5 levels. +Spellcasting: The epic Dread Necromancer continues to increase in arcane caster level. + +Epic Dread Necromancer Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Great Charisma, Ignore Material Components, Improved Combat Casting, Zone of Animation. **** Practiced Spellcaster (Knight of the Weave) Practiced Spellcaster (Cultist of the Shattered Peak) @@ -2235,26 +2244,24 @@ Benefit: Your aura of despair causes a -4 morale penalty on all saving throws.Few mortal beings can surpass the destructive capabilities of the epic frenzied berserker. Hit Die: d12. +Skill Points at Each Additional Level: 2+ Intelligence modifier. +Bonus Feats: The epic frenzied berserker gains a bonus feat every three levels. -Skill Points at Each Additional Level: 2 + Int modifier - +Special: Frenzy (Ex): The epic frenzied berserker may enter a frenzy one additional time per day for every two levels gained after 9th. - Inspire Frenzy (Su): The epic frenzied berserker may use this ability one additional time per day for every two levels gained after 10th. -Bonus Feats: The epic frenzied berserker gains a bonus feat (selected from the list of epic frenzied berserker feats) every three levels after 10th. - -Epic Frenzied Berserker Bonus Feat List: Damage Reduction, Devastating Critical, Epic Prowess, Epic Toughness, Fast Healing, Overwhelming Critical, Terrifying Rage, Thundering Rage. +Epic Frenzied Berserker Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Devastating Critical, Great Constitution, Great Strength, Epic Prowess, Epic Toughness, Fast Healing, Overwhelming Critical, Terrifying Rage, Thundering Rage. Epic Tempest The epic tempest is barely visible behind the incessant, whirling blur of her twin weapons. Hit Die: d10. +Skill Points at Each Additional Level: 2+ Intelligence modifier. +Bonus Feats: The epic tempest gains a bonus feat every two levels. -Skill Points at Each Additional Level: 2 + Int modifier. - -Bonus Feats: The epic tempest gains a bonus feat (selected from the list of epic tempest feats) every two levels after 10th. - -Epic Tempest Bonus Feat List: Blinding Speed, Devastating Critical, Epic Prowess, Epic Toughness, Epic Weapon Focus, Overwhelming Critical, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. +Epic Tempest Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Prowess, Epic Toughness, Epic Weapon Focus, Overwhelming Critical, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. Ignore Arcane Spell Failure Type of Feat: Class-Specific Prerequisite: Arcane Hierophant 1 @@ -4659,7 +4666,7 @@ Duration: 1 round/level A red nimbus surrounds you as you move smoothly across the crowded battlefield. -You gain the benefit of the Mobility feat (PH 98), +You gain the benefit of the Mobility feat, even if you not meet the prerequisites. You do not have to be charging to gain this benefit. Energized Shield: Acid @@ -5046,7 +5053,7 @@ Use: Selected. grey elves Gray elves are the most noble and regal of all elves. Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). They certainly are more reclusive than high elves, living in isolated mountain citadels and allowing entry only to a select few outsiders. They have either silver hair and amber eyes or pale golden hair and violet eyes. They prefer clothing of white, silver, yellow, or gold, with cloaks of deep blue or purple. - +2 Dexterity, +2 Intelligence, –2 Strength, –2 Constitution. + +2 Dexterity, +2 Intelligence, -–2 Strength, -–2 Constitution. Medium: As Medium creatures, gray elves have no special bonuses or penalties due to their size. @@ -6365,14 +6372,14 @@ Arcane Tricksters combine their knowledge of spells with a taste for intrigue, l REQUIREMENTS: Alignment: Non Lawful -Skills: Lore 4 ranks, Disable Trap 7, Pick Lock 7. +Skills: Lore 4 ranks, Disable Trap 7, Open Lock 7. Sneak Attack: 2d6 Spells: Must be able to cast at least 3rd level Arcane spells. CLASS FEATURES: Level -1: Ranged Legerdemain - Trap & Pick Lock at 30' range, once per day. +1: Ranged Legerdemain - Trap & Open Lock at 30' range, once per day. 2: Sneak Attack 1d6. 3: Impromptu Sneak Attack - Arcane Trickster causes a sneak attack on target, can be used once per day. 4: Sneak Attack 2d6. @@ -6625,7 +6632,7 @@ Use: Activate Feat. Ranged Legerdemain Type of Feat: Class Specific Prerequisite: Arcane Trickster level 1 -Specifics: Allows an Arcane Trickster to attempt to Pick Lock or Disable Trap at a range of up to 30' feet. 1 Use a day at level 1, 2 uses at level 5, and 3 uses at level 9. +Specifics: Allows an Arcane Trickster to attempt to Open Lock or Disable Trap at a range of up to 30' feet. 1 Use a day at level 1, 2 uses at level 5, and 3 uses at level 9. Use: Selected. Impromptu Sneak Attack Type of Feat: Class Specific @@ -7909,22 +7916,34 @@ Spells: Ability to cast Protection from Evil CLASS FEATURES: Level -1: Demonslaying +1/1d6 (Physical) - Gain combat bonuses against demons. +1: Fiendslaying +1/1d6 (Physical) - Gain combat bonuses against demons. Censure Demons - Use turning attempts to stun demons. 2: Courage of Heaven - Immune to fear. Allies within 10ft gain +4 to save vs. fear. -3: Demonslaying +2/2d6 (Physical) - Gain combat bonuses against demons. +3: Fiendslaying +2/2d6 (Physical) - Gain combat bonuses against demons. 5: Heavenly Devotion - Immune to enchantment effects. Allies within 10ft gain +4 save vs. enchantment -6: Demonslaying +3/2d6 (Physical) + 1d6 (Divine) - Gain combat bonuses against demons. +6: Fiendslaying +3/2d6 (Physical) + 1d6 (Divine) - Gain combat bonuses against demons. 8: Consecrated Aura - Demons and undead within 20ft receive a -1 penalty to attack and AC -9: Demonslaying +4/2d6(Physical) + 2d6 (Divine) - Gain combat bonuses against demons. +9: Fiendslaying +4/2d6(Physical) + 2d6 (Divine) - Gain combat bonuses against demons. 10: Holy Aura - May use Holy Aura (versus demons only) at will. - Demonslaying (+1/1d6) - Demonslaying (+2/2d6) - Demonslaying (+3/3d6) - Demonslaying (+4/4d6) + Fiendslaying + Fiendslaying + Fiendslaying + Fiendslaying Type of Feat: Class Specific Prerequisite: Knight of the Chalice Level 1 -Specifics: The Knight of the Chalice gains attack and damage bonuses against Outsiders. These bonuses improve with experience. +Specifics: Knights of the Chalice gain a number of special benefits in combat with evil outsiders. A 1st-level knight of the Chalice gets a +1 competence bonus on attack rolls against evil outsiders. On a successful attack, she deals an extra 1d6 points of damage due to her expertise in combating these creatures. + +These bonuses increase as the knight advances in level, as shown below. + + Level Enhancement / Damage + 1 +1/+1d6 Physical + 3 +2/+2d6 Physical + 6 +3/+2d6 Physical and +1d6 Divine + 9 +4/+2d6 Physical and +2d6 Divine + 11 +5/+3d6 Physical and +2d6 Divine + + Pattern repeats through epic levels. + Use: Automatic. Censure Demons Type of Feat: Class Specific @@ -9525,7 +9544,9 @@ Level 7: Dragonwrack (+3d6/1d6) - Dragonwrack increases. 8: Shared Trove - Gains 80,000 gold pieces. 9: Bonus Feat -10: Dragonwrack (+4d6/1d6) - Dragonwrack increases. +10: Dragonwrack (+4d6/2d6) - Dragonwrack increases. + +Spells: Beginning at 2nd level, a vassal of Bahamut gains the ability to cast a small number of divine spells. To cast a spell, the vassal must have a Wisdom score of at least 10 + the spell's level, so a vassal with a Wisdom of 10 or lower cannot cast these spells. Vassal of Bahamut bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the vassal's Wisdom bonus. When the vassal gets 0 spells of a given level (for instance, 1st-level spells for a 2nd-level vassal of Bahamut), he gets only the bonus spells he would be entitled to based on his Wisdom score for that spell. Spell List Can cast spells as a cleric based on Wisdom with caster level equal to class level (plus any applicable PrCs) @@ -14555,7 +14576,7 @@ The Tempest is the point of calm within a whirling barrier of deadly blades. Poe REQUIREMENTS: Base Attack Bonus: +9. -Feats: Dodge, Mobility, Spring Attack, Two-Weapon Fighting, and Weapon Finesse (any) or Weapon Focus (any). Rangers are considered to have Two-Weapon-Fighting at Level 1. +Feats: Ambidexterity*, Dodge, Mobility, Spring Attack, Two-Weapon Fighting, and Weapon Finesse (any) or Weapon Focus (any). Rangers are considered to have Two-Weapon-Fighting at Level 1. CLASS FEATURES: @@ -14569,7 +14590,9 @@ Levels 10: Supreme Two-Weapon Fighting - Tempest gains another two attacks per round in her off hand but at a -4 penalty to her attack bonus. NOTE: -The Tempest is best in light armor. While wearing heavy or medium armor a tempest loses all bonus abilities. +The Tempest is best in light armor. While wearing heavy or medium armor a tempest loses all bonus abilities. + +*Only required if module is not using the 3.5e Two-Weapon Fighting option. Greater Two-Weapon Fighting Type of Feat: General Prerequisite: Improved Two-Weapon Fighting, Two-Weapon Fighting, Ambidexterity, base attack bonus +15. @@ -16946,7 +16969,7 @@ Martial arts students face a bewildering array of martial arts schools, each wit - Hit Die: d8 - Proficiencies: The Drunken Master gains no proficiencies in weapons or armor. -- Skill Points: 4 + Int modifier. +- Skill Points: 4+ Int modifier. REQUIREMENTS: @@ -17065,7 +17088,7 @@ Gender: Female. Race: Human or Human Subrace. Spellcasting: Able to cast 2nd-level arcane spells and 2nd-level divine spells. Feats: Ethran. - +Special: Clerics must worship Chauntea (Animal, Earth, Good, Plant, Renewal, Protection), Mielikki (Animal, Good, Plant or Travel) or Mystra (Good, Knowledge, Magic, Rune or Spells). CLASS FEATURES: @@ -19362,7 +19385,9 @@ Once per day, a Hexblade of 12th level or higher can create a baleful aura of mi Arcane Resistance Type of Feat: Class Prerequisite: Hexblade level 2 -At 2nd level a Hexblade gains a bonus equal to his Charisma bonus (minimum +1) on saving throws against spells and spell-like effects. +At 2nd level a Hexblade gains a bonus equal to his Charisma bonus (minimum +1) on saving throws against spells and spell-like effects. + +*This is implemented as a penalty on all incoming hostile spells. Epic Hexblade Type: Class Prerequisite: Hexblade level 21 @@ -20125,31 +20150,26 @@ Arcane Spellcasting : Able to cast spell level 1 CLASS FEATURES: Level -1: Bladesong Style - gains a AC bonus equal to his class level (max bonus Int) -2: Bonus Feat - (Any Meta Magic, Improved Critical (Longsword and Rapier), Improved Disarm, Mobility, Spring Attack, Whirlwind Attack). -3: Lesser Spellsong - Concentration +5. -4: None. -5: Bonus Feat. +1: Bladesong Style - gains a AC bonus equal to his class level (max bonus Int). +2: Lesser Spellsong - Concentration +5 while casting defensively. +3: - +4: Bonus Feat*. +5: - 6: Greater Spellsong - ignores arcane spell failure when wearing a light armor. -7: None -8: Bonus Feat. -9: None +7: - +8: Bonus Feat*. +9: - 10: Song of Fury - gains a extra attack but make his attacks to -2. +*Bonus feats replace Song of Celerity which is not possible in the Aurora engine. + NOTE: If he doesn't wield a longsword or a rapier (and nothing in the off hand), he loses all benefits of any of his song abilities (Bladesong Style, Lesser Spellsong, Song of Fury), and loses all abilities if he wears medium or heavy armor. BONUS SPELLS -Every other level in Bladesinger, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not learn any new spells through his abilities. - -EPIC: - -Bonus Feats: The epic Bladesinger gains a bonus feat every three levels after 10th - -Epic Bladesinger Bonus Feats List: -Armor Skin, Automatic Still Spell, Blinding Speed, Epic Spell Focus, Epic Toughness, Epic Weapon Focus (Longsword, Rapier), Improved Combat Casting, Superior Initiative. +Every other level in Bladesinger, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not learn any new spells through his abilities. Bladesong Style Type of Feat: Class Specific Prerequisite: Bladesinger level 1 @@ -20681,7 +20701,7 @@ Feats: Dirty Fighting, Power Attack, Cleave. Intimidate: 3 Ranks. Lore: 7 Ranks. -CLASS SKILLS: Intimidate, Lore, Move Silently +CLASS SKILLS: Intimidate, Lore, Move Silently, Ride CLASS FEATURES: @@ -20693,28 +20713,24 @@ Cruelest Cut: On a successful attack you deal 1d4 points of temporary constituti Visage of Terror: Once per day on a successful touch attack you can trigger a spell like ability similar to the spell phantasmal killer with a DC equal to 14 + Ravager levels. -1: Pain Touch 1 -2: Aura of Fear 1 -3: Cruelest Cut 1 -4: Pain Touch 2 -5: Aura of Fear 2 -6: Cruelest Cut 2 -7: Pain Touch 3 -8: Aura of Fear 3 -9: Cruelest Cut 3 -10: Visage of Terror +1: Pain Touch 1x per day +2: Aura of Fear 1x per day +3: Cruelest Cut 1x per day +4: Pain Touch 2x per day +5: Aura of Fear 2x per day +6: Cruelest Cut 2x per day +7: Pain Touch 3x per day +8: Aura of Fear 3x per day +9: Cruelest Cut 3x per day +10: Visage of Terror 1x per day Pain Touch - A Ravager can make an unarmed touch -attack that causes 1d8 hit points of damage, plus one point per Ravager level. Weapons can also transmit this damage at 1d4 + 1 point per class -level. + A Ravager can make an unarmed touch attack that causes 1d8 hit points of damage, plus one point per Ravager level. Weapons can also transmit this damage at 1d4 + 1 point per class level. Aura of Fear - Enemies near the Ravager suffer a -2 -penalty to all saving throws for 3 rounds + 1 extra round for every Ravager level. + Enemies near the Ravager suffer a -2 penalty to all saving throws for 3 rounds + 1 extra round for every Ravager level. Cruelest Cut On a successful attack you deal 1d4 points of temporary constitution damage to your target in addition to the normal damage of the attack. Visage of Terror - Once per day on a successful touch attack you can trigger a spell like ability -similar to the spell phantasmal killer with a DC equal to 14 + Ravager levels. + Once per day on a successful touch attack you can trigger a spell like ability similar to the spell phantasmal killer with a DC equal to 14 + Ravager levels. Samurai CW Samurai samurai @@ -20850,7 +20866,7 @@ Runescarred Spell List 2nd Level: Keen Edge, Bulls Strength, Endurance, Cure Serious Wounds, Invisibility, Darkvision, Protection from Elements 3rd Level: Divine Power, Haste, Death Ward, Greater Magic Weapon, Cure Critical Wounds, Freedom of Movement 4th Level: Improved Invisibility, Neutralize Poison, Restoration, Righteous Might, Stoneskin -5th Level: Heal, Spell Resistance +5th Level: Antimagic Field, Dimension Door, Heal, Polymorph Self, Spell Resistance Scribe Runescar At 1st level, a Runescarred Berserker learns how to carve a Runescar into her own skin. A Runescar is a means of storing a spell, much like a scroll. @@ -21252,11 +21268,23 @@ Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spe True Seeing You gain Blindsight, the ability to see without vision. Fast Healing I - You gain Regeneration +3 + Prerequisite +Con 25. + +Benefit +You gain Regeneration +3 Fast Healing II - You gain Regeneration +6 + Prerequisite +Con 25, Fast Healing I + +Benefit +You gain Regeneration +6 Fast Healing III - You gain Regeneration +9 + Prerequisite +Con 25, Fast Healing II + +Benefit +You gain Regeneration +9 Draconic Spell Resistance Your Draconic blood grants you spell resistance equal to 20+Dragon Disciple Level. Draconic Armor Increase @@ -21498,6 +21526,8 @@ Use: Selected Type of Feat: Psionic Prerequisite: Wis 13 Specifics: You get a +4 bonus to your concentration check to become psionically focused. + +NOTE: Due to technical limitations, this lowers the DC of your Concentration Check to become psionically focused by 4. Use: Automatic Power Penetration Type of Feat: Psionic @@ -22401,19 +22431,26 @@ Benefit: You gain cold resistance 5. Use: Automatic Ettercap Berserker Type of Feat: General -Prerequisite: Rage, Human race +Prerequisite: Rage, Human* Specifics: You gain a +2 bonus on saving throws against poison. When raging, you gain a +6 bonus to Constitution. During a greater rage, you instead gain a +8 bonus to Constitution. -Use: Automatic + +Use: Automatic + +*This is a Rashemi regional feat and as such is only intended for baseline humans. Ice Troll Berserker Type of Feat: General -Prerequisite: Rage, Human race, Con 13 +Prerequisite: Rage, Human*, Con 13 Specifics: When raging, you gain a +2 natural armor bonus to AC. During a greater rage this natural armor bonus increases to +4. -Use: Automatic +Use: Automatic + +*This is a Rashemi regional feat and as such is only intended for baseline humans. Wolf Berserker Type of Feat: General -Prerequisite: Rage, Human race +Prerequisite: Rage, Human* Specifics: You gain a +4 bonus on trip attacks and on checks to resist an opponent's trip attacks. -Use: Automatic +Use: Automatic + +*This is a Rashemi regional feat and as such is only intended for baseline humans. Half-Drow half-drow In most lands, half-drow are quite rare. Since many drow are irredeemably evil, they only mate with humans by way of rape or slavery. Half-drow are often as dark-hearted as their elven parents, but with a bitter resentment that comes from being treated as inferior members of drow society. Despite this, good half-drow are much less rare than good drow. Half-drow have dusky skin, silver or white hair and a broad range of eye colors. @@ -25562,7 +25599,7 @@ Use: Automatic. Aura of Menace Type of Feat: Racial Prerequisite: Race-Specific. -Specifics: The creature has a righteous aura around it. Any creature that fails its will save(DC:16+Cha) is shaken. +Specifics: The creature has a righteous aura around it. Any creature that fails its will save is shaken. The DC of the will save is calculated as follows: 10 (Base) + 2 (Racial Bonus) + 3 (1/2 Outsider HD) + Charisma bonus. Use: Selected. Hound Archon Aid Hound Archon Detect Evil @@ -26326,7 +26363,7 @@ Warlocks are born, not made. Their ancestors traded portions of their soul for - Hit Die: d6 - Proficiencies: Warlocks are proficient with simple weapons and light armor. -- Skill Points: 2 + Int Modifier +- Skill Points: 2+ Int Modifier CLASS FEATURES: @@ -27800,9 +27837,11 @@ If you know the Spring Attack feat, your unimpeded movement ability allows you t Requirements: Champion of Corellon level 8 At 8th level, you gain the ability to briefly channel the divine power of Corellon Larethian, enveloping one melee weapon you wield in a veil of incandescent light as a free action. You gain a +2 sacred bonus on attack rolls and deal an extra 2d6 points of damage with each melee attack you make with the affected weapon for 1 round. While Corellon's Wrath is in effect, the weapon is considered magic and good-aligned for the purpose of overcoming damage reduction. You can use this ability a number of times a day equal to 3 + your Charisma modifier (minimum once per day) Epic Champion of Corellon - Type of Feat: Class -Requirements: Champion of Corellon level 11 -Masters of the blade and fearing no enemy, Epic Champions of Corellon Larethian are the absolute elite. They lead the elven warbands, maybe even command entire armies. Still they also fight in the front ranks, taking on the toughest foes. + Masters of the blade and fearing no enemy, Epic Champions of Corellon Larethian are the absolute elite. They lead the elven warbands, maybe even command entire armies. Still they also fight in the front ranks, taking on the toughest foes. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Champion of Corellon gains a bonus feat every three levels CLASS FEATURES: @@ -27826,7 +27865,10 @@ Level 27: Superior Defense +9 28: Bonus Feat 29: - -30: Superior Defense +10 +30: Superior Defense +10 + +Epic Champion of Corellon Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Leadership, Epic Prowess, Epic Reputation, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Great Charisma, Great Dexterity, Great Strength, Improved Stunning Fist, Legendary Commander, Overwhelming Critical, Perfect Two-Weapon Fighting, Two-Weapon Rend. A Sublime Chord of 2nd level or higher with 12 or more ranks in the Perform skill learns how to use her Bardic Music to assist her spellcasting. As a move action, she can prepare to cast a spell by giving voice to the song of power. The next spell she casts gains a bonus to it's caster level based on the result of the Sublime Chord's Perform Check. The spell to be enhanced by the arcane song of power must be cast by the end of the Sublime Chord's next turn, or else the song fades with no effect (other than consuming a Bardic Music use). Perform Check result Caster Level increase @@ -32631,9 +32673,8 @@ Spell Resistance: Yes This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed. -If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it - the spell cannot be used to crush a creature by increasing its size. -All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of enlarged items are not increased by this spell. -Multiple magical effects that increase size do not stack,. +If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it - the spell cannot be used to crush a creature by increasing its size. Multiple magical effects that increase size do not stack. + Enlarge person counters and dispels reduce person. Enlarge person can be made permanent with a permanency spell. @@ -32657,10 +32698,8 @@ Saving Throw: Fortitude negates Spell Resistance: Yes This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. This decrease changes the creature's size category to the next smaller one. The target gains a +2 size bonus to Dexterity, a -2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size. -A Small humanoid creature whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet (meaning that it must enter an opponent's square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn't change the target's speed. -All equipment worn or carried by a creature is similarly reduced by the spell. -Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them). -Multiple magical effects that reduce size do not stack. +A Small humanoid creature whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet (meaning that it must enter an opponent's square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn't change the target's speed. Multiple magical effects that reduce size do not stack. + Reduce person counters and dispels enlarge person. Reduce person can be made permanent with a permanency spell. @@ -37912,7 +37951,7 @@ Saving Throw: Fort partial. You make a crushing blow that staggers your opponent, leaving it unable to move. -Make a single melee attack. If you successfully hit the creature, he takes an additional 1d6 damage. If he fails a Reflex save against 12 + your Strength modifier, he cannot move for one round. +Make a single melee attack. If you successfully hit the creature, he takes an additional 1d6 damage. If he fails a Fortitude save (DC: 12 + your Strength modifier), he cannot move for one round. Stonefoot Stance Stone Dragon (Stance) Level: Crusader 1, Swordsage 1, Warblade 1 @@ -39749,7 +39788,13 @@ Additional Counter Spells: Save: None Spell Resistance: No -Spiderskin toughens the target's skin, making it more like a spider's carapace. The target gains a bonus to natural armor, saves vs. poison, and hide checks. The bonus is equal to 1 +1 per 3 caster levels, to a maximum of +5 at 12th level. +The spell grants the recipient a +1 enhancement bonus to its existing natural armor bonus, a +1 racial bonus on saves against poison, and a +1 racial bonus on Hide checks for every three caster levels you have. This means that the bonuses to natural armor, saves, and Hide checks improve to +2 at caster level 6th, +3 at caster level 9th, +4 at 12th, and +5 at 15th. + +The enhancement bonus provided by spiderskin stacks with the subject's natural armor bonus*, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0, much as a character wearing only normal clothing has an armor bonus of +0. + +Arcane Material Component: The leg of a spider. + +*Not currently implemented Viscid Globe Caster Level(s): Sorc/Wiz 4 Innate Level: 4 @@ -42956,12 +43001,12 @@ Special Abilities: - Low-Light Vision: Allows them to see better than normal in the dark. - Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons. +- Hardiness vs. Disease: +2 racial bonus on saving throws against disease. - 40' Movement - Skill Affinity (Hide): +2 racial bonus to Hide checks. - Skill Affinity (Move Silently): +2 racial bonus to Move Silently checks. - Natural Weapon: Can make a natural bite or claw attack(1d4). -- Scent: Gains Track as a bonus feat, and can track by smell. -- Monstrous: Nezumi count as Monstrous Humanoids for the purpose of spells. +- Immune to the Shadowlands Taint: Nezumi can never acquire a Taint score, and suffer no ill effects from exposure to the Shadowlands. Effects such as the cloud of Taint spell or the special attacks of Shadowlands creatures can still harm them, however. Khaasta Khaastan khaasta @@ -43230,7 +43275,7 @@ At level 24, the Ninja is capable of enhanced acrobatics gaining a +8 bonus to T Ninja AC Bonus Type of Feat: Class Prerequisite: Ninja level 1. -Specifics: When unarmored and unencumbered, a ninja adds her Wisdom bonus (if any) to her Armor Class. This ability does not stack with the monk's AC bonus ability (a ninja with levels of monk does not add the bonus twice). In addition, a ninja gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five ninja levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). +When unarmored and unencumbered, a ninja adds her Wisdom bonus (if any) to her Armor Class. This ability does not stack with the monk's AC bonus ability (a ninja with levels of monk does not add the bonus twice). In addition, a ninja gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five ninja levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). Use: Automatic. Ghost-Faced Killer Ghost-Faced Killers @@ -44364,7 +44409,7 @@ Use: Automatic. Hands of the Winged Masters hand of the winged masters (PRESTIGE CLASS) -Dragons often need expert servants to be their eyes, ears, and hands in humanoid society. A hand of the winged masters has dedicated his life to the service of a single dragon or to a group of dragons united in a common cause. A dragon mater becomes the political and spiritual leader for the hands, gaining their total loyalty. This services rises above obedience to country, church, family, or friends. Usually, the hands act as spies and informants, but when needed, they can also be saboteurs and killers. +Dragons often need expert servants to be their eyes, ears, and hands in humanoid society. A hand of the winged masters has dedicated his life to the service of a single dragon or to a group of dragons united in a common cause. A dragon master becomes the political and spiritual leader for the hands, gaining their total loyalty. This services rises above obedience to country, church, family, or friends. Usually, the hands act as spies and informants, but when needed, they can also be saboteurs and killers. - Hit Die: d8 - Proficiencies: A Hand of the Winged Masters gains no additional weapon or armor proficiencies. @@ -44438,15 +44483,12 @@ Natural Armor: At 7th level your skin thickens, developing faint scales, improvi Energy Immunity: At 9th level you become immune to the energy type associated with your totem dragon. -Draconic Wings: At 19th level you grow a pair of wings that resemble your totem dragon. These wings grant a +10 bonus to Jump. - -EPIC DRAGON SHAMAN - -As your powers continue to grow, you can choose a bonus feat every 3 levels. Your Natural Armor bonus grows to +4 at level 22, and by +1 every 5 levels thereafter. Your draconic aura power also continues to increase, becoming +6 at 25 and growing by 1 every 5 levels thereafter. - Draconic Auras - Normally a main ability of a Dragon Shaman, these auras can be activated to grant benefits to you and your allies around you, and stay active until you change to a different one. You can only have one draconic aura active at any given time. - Totem Dragon - When you become a dragon shaman, you must select a metallic or chromatic dragon type that you relate to and draw your other abilities from. This dragon should be within one step of your alignment. +Draconic Wings: At 19th level you grow a pair of wings that resemble your totem dragon. These wings grant a +10 bonus to Jump. + <cÿÿÿ>Choose a Draconic Aura</c> + You choose 3 auras at level 1, and an additional aura every two levels until you know your maximum of 7. These auras can be activated to grant benefits to you and your allies around you, and stay active until you change to a different one. You can only have one draconic aura active at any given time. Your aura level starts at +1 at 1st level, and grows to +2 at level 5, +3 at 10, +4 at 15, and +5 at level 20. + <cÿÿÿ>Choose a Totem Dragon</c> + (First class level only) + When you become a dragon shaman, you must select a metallic or chromatic dragon type that you relate to and draw your other abilities from. This dragon should be within one step of your alignment. Note: You can only select one totem. Selecting more than one will force you to relevel. If you select more than one at level 1 you will be unable to level. Natural Armor @@ -44917,8 +44959,8 @@ Prerequisite: Dragonfire Adept level 6 You gain DR 2/+1. This increases to 5/+1 at level 16, 7/+5 at 26, and 10/+5 at level 36. Use: Automatic - Breath Effects - These effects modify your Dragonfire Adept breath weapon, by changing damage types, replacing the damage with other effects, or affecting the manner in which it is applied. + <cÿÿÿ>Choose a Breath Effect</c> + At 2nd, 5th, 10th, 12th, 15th, and 20th levels you can choose a breath effect, which allows you to modify your breath weapon's damage type, area, or even replace the damage with another effect. Some only work with cones, while others only work with lines, and those of the same type cannot stack. Adept Fire Breath Type of Feat: Breath Effect Prerequisite: Dragonfire Adept level 1 @@ -47869,9 +47911,11 @@ Specifics: When you charge, you have an additional +2 to attack and -2 to armor Use: Automatic Great Stag Berserker Type of Feat: General -Prerequisite: Rage, Human race +Prerequisite: Rage, Human* Specifics: When you charge, you have an additional +2 to attack and -2 to armor class. -Use: Automatic +Use: Automatic + +*This is a Rashemi regional feat and as such is only intended for baseline humans. Lion Tribe Warrior Type of Feat: General Prerequisite: Human race @@ -47879,9 +47923,11 @@ Specifics: You may make a full attack with a single light weapon as part of a ch Use: Automatic Snow Tiger Berserker Type of Feat: General -Prerequisite: Dex 13, Rage, Human race +Prerequisite: Dex 13, Rage, Human* Specifics: You may make a full attack as part of a charge action, but only if you are armed with a light weapon. If you have light weapons in both hands, you may strike with both under the normal rules for fighting with two weapons. -Use: Automatic +Use: Automatic + +*This is a Rashemi regional feat and as such is only intended for baseline humans. A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature's ally spell of the same level or lower. All Animal, Beast, Magical Beast @@ -47906,7 +47952,7 @@ Use: Automatic Special attack creature weapon: Natural AC bonus: Challenge Rating: - Epic Wildshape Spell-Like Abilities: + Epic Wildshape Spell-like Abilities: %(NAME) (SL %(SL) / CL %(CL) / CR %(CR)) Learn new shape Select a 'Quick Shift Slot' to change the shape stored in it @@ -51219,7 +51265,8 @@ Aranea Ability Adjustments: +4 Dex, +4 Con, +4 Int, +2 Wis, +4 Cha Favored Class (Sorcerer): A multiclass aranea's sorcerer class does not count when determining whether they suffer an XP penalty for multiclassing. Racial Traits: -- A aranea's base land speed is 50 feet in spider form, 30 in hybrid or humanoid forms. +- An aranea's base land speed is 50 feet in spider form, 30 in hybrid or humanoid forms. +- Racial Hit Dice: An aranea begins with three levels of shapechanger, which provide 3d8 Hit Dice. - Medium: As Medium creatures, aranea have no special bonuses or penalties due to their size. - Natural Weapons: An aranea can bite 1d6 points of damage in spider & hybrid form. - Poison: An aranea's bite is poisonous & does 1d6 STR initial damage & 2d6 secondary damage. @@ -52659,9 +52706,11 @@ Benefit: You are considered large for the purposes of grappling, bull rushes, ov Use: Automatic Owlbear Berserker Type of Feat: General -Prerequisite: Str 13, Rage, Human race +Prerequisite: Str 13, Rage, Human* Benefit: When grappling, you can make an unarmed attack to deal 1d6 points of normal damage with a successful grapple check. You do not suffer the usual -4 penalty for dealing normal damage. -Use: Automatic +Use: Automatic + +*This is a Rashemi regional feat and as such is only intended for baseline humans. Spiked Body Type of Feat: General Prerequisite: Warforged race @@ -56187,11 +56236,7 @@ Each level, the Sapphire Hierarch gains new spells per day as if they had also g BONUS MELDSHAPING: -At each sapphire hierarch level, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the sapphire hierarch level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. - -EPIC SAPPHIRE HEIRARCH: - -An epic Sapphire Heirarch continues to gain new uses of Smite Chaos and increased damage reduction as she levels. She also gains an epic bonus feat every five levels. +At each sapphire hierarch level, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the sapphire hierarch level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. Smite Chaos Type of Feat: Class Prerequisite: Sapphire Hierarch 1 @@ -56916,7 +56961,7 @@ Soulmanifester: At 10th level, by paying a number of power points equal to the b Select an option Weapon Specialization Proficiency Type of Feat: Class. - Prerequisite: Fighter 4, Bowman 4 or Warblade 6. + Prerequisite: Fighter 4, Warblade 6. Specifics: A character with this feat is allowed to take the Weapon Specialization feat if they meet the other prerequisites. Use: Automatic. Skill bonus from extra Strength increase: %(SKILLS): @@ -68644,7 +68689,7 @@ Level 3: Darkvision Unseen Weapon (Unexpected Strike) - Your opponent is denied its Dexterity bonus against your next melee attack. 4: Sneak Attack +2d6 -5: Unseen Weapon (Ephemeral Weapon) - Your next melee attack deals an extra 2d6 points of damage, as extraplanar darkness momentarily replaces portions of your opponent's body. +5: Unseen Weapon (Ephemeral Weapon) - Your next melee attack deals an extra 2d6 points of damage, as extraplanar darkness momentarily replaces portions of your opponent's body. 6: Sneak Attack +3d6 7: Ultravision Unseen Weapon (Shadowy Strike) - Your next melee attack is resolved as a melee touch attack. @@ -69411,22 +69456,18 @@ Level 1: Ability Bonus - +1 to any ability at each class level Fast Healing - Temporary fast healing, increasing each class level Spell Resistance - 10 + class level - Magic Hatred - Friendly spells fail to work on a Forsaker, and they cannot equip magical item + Magic Hatred - Friendly spells fail to work on a Forsaker, and they cannot equip magical items 2: Damage Reduction 3/+1 3: Tough Defense - Con to AC Natural Weapons - Any weapon the Forsaker equips breaks DR equal to his damage reduction 4: Damage Reduction 5/+2 5: 6: Damage Reduction 7/+3 - Slippery Mind - As per Rogue + Slippery Mind 7: 8: Damage Reduction 9/+4 9: -10: Damage Reduction 11/+5 - -EPIC FORSAKER: -All abilities continue to increase in the same pattern as above -Bonus feat from 11, every 3 levels +10: Damage Reduction 11/+5 Practiced Spellcaster (Celebrant of Sharess) Type of Feat: Class Prerequisite: Forsaker 1 @@ -69548,7 +69589,7 @@ These benefits carry with them some form of physical change appropriate to the f Bonus Feats: The epic favored soul gains a bonus feat (selected from the list of epic favored soul feats) at 23rd level and again every three levels after that. -Epic Favored Soul Bonus Feat List: Craft Epic Magic Arms and Armor, Devastating Critical, Dire Charge, Enhance Spell, Epic Endurance, Epic Prowess, Epic Speed, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Weapon Focus, Epic Weapon Specialization, Extend Life Span, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Overwhelming Critical, Perfect Health, Permanent Emanation, Spell Stowaway, Tenacious Magic. +Epic Favored Soul Bonus Feat List: Craft Epic Magic Arms and Armor, Devastating Critical, Enhance Spell, Epic Endurance, Epic Prowess, Epic Speed, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Weapon Focus, Epic Weapon Specialization, Extend Life Span, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Overwhelming Critical, Perfect Health, Permanent Emanation, Spell Stowaway, Tenacious Magic. Epic Warmage An epic warmage has perfected the art of destruction and devastation through his magic. He can lay waste to entire armies and cities with horrifying ease and shocking efficiency. @@ -71480,22 +71521,22 @@ When within your own black labyrinth, you are immune to the last two effects (mo War mind Tower of Iron Will War mind True Seeing, Psionic ####END_OF_PSI_SPELLBOOK_RESERVE - ###PRC8 Loadscreen Hint Reserve 74800-75000-### - + ###PRC8 Loadscreen Hint Reserve 74800-75000-### LETO does not support the PRC8 Due to Bioware limitations, non-Bioware spontaneous casters do not use the normal spellbook. Those spells can be found in your class radial. - Due to Bioware limitations, only your highest level Arcane or Divine class can receive new Arcane or Divine spells at level up. + Due to Bioware limitations, only your highest level Arcane or Divine class will receive new Arcane or Divine spellslots at level up. Two handed weapons are shown being wielded one handed to allow feats such as Monkey Grip & Oversized Two-Weapon fighting to work properly. Combat isn't affected. - De-leveling isn't supported by the PRC8 & can in fact break your character. - - Casting an Exalted or Vile spell causes ability damage. + De-leveling isn't supported by the PRC8 & can in fact break your character. + Casting an Exalted or Vile spell causes ability damage to the caster. Enable & disable optional game features with the PRC Options radial. - Knockdown, Called Shot, Taunt & Parry are not valid 3e D&D feats or skills & have been disabled in the PRC8. - + Knockdown, Called Shot, Taunt & Parry are not valid 3e D&D feats or skills & have been disabled in the PRC8. As in Neverwinter Nights 2, Arcane & Divine prestige classes must pick a marker feat at 1st class level to choose which spellcasting class will be boosted by the new prestige class. Some prestige classes can advance invoking or shadowcasting instead of spellcasting. Spellcraft doesn't provide a bonus to your save vs. spells in 3e Dungeons & Dragons. This is reflected in the PRC8. Tumble doesn't provide a bonus to your Armor Class in 3e Dungeons & Dragons. This is reflected in the PRC8. + Feats for Alternate Magic Systems (Psionics, Incarnum, etc) are all organized under a Masterfeat. Psionic Feats, ToB Feats, etc... + Typing "/sb" in chat will bring up the NUI spellcasting menu. + Typing "/pa" in chat will bring up the NUI Power Attack menu. Favored Mystery - Black Labyrinth Holy Warrior Type of Feat: Reserve @@ -71674,8 +71715,11 @@ Special Abilities: - +4 racial bonus on Spellcraft checks. - Will Sapper (Ex): Any creature damaged by a jaebrin trickster's bite must succeed on a Will save or take a -4 penalty on Will saves for 1 minute. The effect of multiple bites doesn't stack. The save DC is Constitution-based. - Level Adjustment: +1 + FcL Plt - ### BEGIN INVOKER MARKER FEATS# + ### BEGIN INVOKER MARKER FEATS# + Sorcerous Spellcasting (Hobgoblin Warsoul) + Sorcerous Casting: Hobgoblin Warsouls cast spells as a Sorcerer of their hit dice (9th level). Abjurant Champion Invoking (Warlock) Acolye of the Skin Invoking (Warlock) Anima Mage Invoking (Warlock) @@ -71818,7 +71862,19 @@ Special Abilities: Manifesting: Upon reaching levels 2, 3, 4, 5, 6, 7, 8, 9, the Thrallherd gains a new manifester level, increasing his power points, total powers known, and maximum power level. Spellcasting: Upon reaching levels 2, 3, 4, 5, 6 the Sanctified Mind gains new spells as if he had also gained a level in his highest level divine spellcasting class. Spellcasting: Each level, the Soulmanifester gains new spells per day as if they had also gained a level in their highest level arcane spellcasting class. - ### BEGIN SPELLCASTER MARKER FEATS# + ### BEGIN SPELLCASTER MARKER FEATS# + Aberration Spellcasting (Sublime Chord) + Fey Spellcasting (Sublime Chord) + Monstrous Spellcasting (Sublime Chord) + Outsider Spellcasting (Sublime Chord) + Shapechanger Spellcasting (Sublime Chord) + Bard Spellcasting (Sublime Chord) + Beguiler Spellcasting (Sublime Chord) + Duskblade Spellcasting (Sublime Chord) + Sorcerer Spellcasting (Sublime Chord) + Warmage Spellcasting (Sublime Chord) + Wizard Spellcasting (Sublime Chord) + Spellcasting: A sublime chord's caster level for both her sublime chord spells and the spells she gains from other arcane spellcasting classes is determined by adding her sublime chord level to her level in another arcane spellcasting class. If she had more than one arcane spellcasting class before becoming a sublime chord, she must choose which class to add her sublime chord levels for the purpose of determining her sublime chord spellcaster level. Bardic Spellcasting (Gloura) Sorcerous Spellcasting (Drider) Sorcerous Spellcasting (Arkamoi) @@ -73314,6 +73370,104 @@ Special Abilities: Ur-Priest Spellcasting (Master of Shrouds) Sorcerous Spellcasting (Hobgoblin Warsoul) Sorcerous Casting: Hobgoblin Warsoul's cast spells as a Sorcerer of their hit dice (10th level). + <cÿÿÿ>Pick a spellcasting feat (1st lvl)</c> + Choose which spellcasting class to advance with the currently selected Prestige Class. If you try take a marker feat after1st class level, your character will be releveled. + <cÿÿÿ>Chose a Discipline (1st lvl)</c> + Every Psion must decide at first level which discipline he will specialize in. Choosing a discipline provides a psion with access to the powers that are restricted to that discipline. If you try take a more than one psionic disipline, your character will be releveled. If you do this at first character level, you will need to delete the character and start over. + Ability Focus + Choose one of the character's special attacks. +Prerequisite + +Special attack. +Benefit + +Add +2 to the DC for all saving throws against the special attack on which the character focuses. +Special + +A character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat it applies to a different special attack. + <cÿÿÿ>Choose a Divine Gift</c> + At 1st level, you gain a sacred gift of power from your divine patron (who is also the source of your cleric spells and, directly or indirectly, your warlock invocations). + +Choose one of the following abilities at 1st level, and another ability every three levels thereafter, to a maximum of four at 10th level. You can spend one of your turn/rebuke undead attempts as a swift action to activate the chosen power. + +Corrupting Blast: In place of applying an eldritch essence invocation to your eldritch blast, you can change it into a corrupting blast. In addition to its normal effect, the blast applies a penalty on the target's next Will save equal to 1/2 your class level (minimum -1). If the target doesn't attempt a Will save before the end of your next turn, the effect fades. + +Damage Reduction: You gain temporary damage reduction (overcome by cold iron) equal to 1/2 your class level (minimum 1).This damage reduction stacks with the damage reduction granted by the warlock class. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). + +Fearful Glare: You can render a single living creature within 30 feet of you shaken for 1 round (Will negates; DC 10 + class level + Cha modifier). The creature's HD can't exceed your character level. + +Fiendish Resistance: You gain resistance to acid and fire equal to 10 + your class level. This resistance stacks with the energy resistance granted by the warlock class. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). Your deity must be evil for you to select this gift. + +Healing Blast: In place of applying an eldritch essence invocation to your eldritch blast, you can change it into a healing blast. The blast heals living creatures instead of dealing damage to them (the damage healed is equal to the damage normally dealt). Against undead, the healing blast deals damage as normal; against constructs or objects, the healing blast has no effect. Your deity must be non-evil for you to select this gift. + +Protective Aura: You surround yourself with a magic circle against evil centered on you. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). Your deity must be good for you to select this gift. + +Strength of Will: You gain a bonus equal to 1/2 your class level (minimum +1) on your next save to resist a mind-affecting spell or ability. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round); if you haven't attempted an appropriate save in this time, the effect ends. + +Wild Frenzy: You gain a +2 bonus on attack rolls and damage rolls with melee weapons and eldritch blasts, along with temporary hit points equal to twice your class level. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). Your deity must be chaotic for you to select this gift. + <cÿÿÿ>Pick an invoking feat (1st lvl)</c> + Choose which invoking class to advance with the currently selected Prestige Class. If you try take a marker feat after1st class level, your character will be releveled. + ## iprp_damagecost.2da expansion ## + 21 Damage + +21 + 22 Damage + +22 + 23 Damage + +23 + 24 Damage + +24 + 25 Damage + +25 + 26 Damage + +26 + 27 Damage + +27 + 28 Damage + +28 + 29 Damage + +29 + 30 damage + +30 + 31 Damage + +31 + 32 Damage + +32 + 33 Damage + +33 + 34 Damage + +34 + 35 Damage + +35 + 36 Damage + +36 + 37 Damage + +37 + 38 Damage + +38 + 39 Damage + +39 + 40 Damage + +40 + 41 Damage + +41 + 42 Damage + +42 + 43 Damage + +43 + 44 Damage + +44 + 45 Damage + +45 + 46 Damage + +46 + 47 Damage + +47 + 48 Damage + +48 + 49 Damage + +49 + 50 Damage + +50 Time to kick some back! If I were you, I'd be prepared to pick up yer teeth. Try it, and I'll grind ya to powder! @@ -74259,6 +74413,7 @@ hild, no need to glare. Twas me axe I was referring to. That's a joke! Obsidian Bamboo Pottery + Glassteel #END PRC8 MATERIAL RESERVE# #START PRC8 WOL RESERVE# Giant Bearing @@ -74321,8 +74476,1653 @@ Level *This is based on Vow of Poverty 3.0, with the following variations: - No Endure elements, Sustenance, Mind shielding (would have little impact on NWN gameplay) -- The level progression continues the same during the Epic Levels +- The level progression continues the same during the Epic Levels + ##_START_PRC8_ABILITY_FOCUS_FEATS_## + Prerequisite: +Special attack. + +Benefit: +Add +2 to the DC for all saving throws against the special attack on which the character focuses. + +Special: +A character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat it applies to a different special attack. + Ability Focus (Deafening Roar) + Ability Focus (Scalding Gust) + Ability Focus (Charm) + Ability Focus (Frightful Presence) + Ability Focus (Terrifying Roar) + Ability Focus (Baleful Utterance) + Ability Focus (Call of the Beast) + Ability Focus (Drain Incarnum) + Ability Focus (Eldritch Glaive) + Ability Focus (Eldritch Spear) + Ability Focus (Frightful Blast) + Ability Focus (Hammer Blast) + Ability Focus (Hideous Blow) + Ability Focus (Miasmic Cloud) + Ability Focus (Sickening Blast) + Ability Focus (Soulreaving Aura) + Ability Focus (Baneful Blast: Aberration) + Ability Focus (Baneful Blast: Beast) + Ability Focus (Baneful Blast: Construct) + Ability Focus (Baneful Blast: Dragon) + Ability Focus (Baneful Blast: Dwarf) + Ability Focus (Baneful Blast: Elemental) + Ability Focus (Baneful Blast: Elf) + Ability Focus (Baneful Blast: Fey) + Ability Focus (Baneful Blast: Giant) + Ability Focus (Baneful Blast: Goblinoid) + Ability Focus (Baneful Blast: Gnome) + Ability Focus (Baneful Blast: Halfling) + Ability Focus (Baneful Blast: Human) + Ability Focus (Baneful Blast: Monstrous) + Ability Focus (Baneful Blast: Ooze) + Ability Focus (Baneful Blast: Orc) + Ability Focus (Baneful Blast: Outsider) + Ability Focus (Baneful Blast: Plant) + Ability Focus (Baneful Blast: Reptilian) + Ability Focus (Baneful Blast: Shapechanger) + Ability Focus (Baneful Blast: Undead) + Ability Focus (Baneful Blast: Vermin) + Ability Focus (Beshadowed Blast) + Ability Focus (Brimstone Blast) + Ability Focus (Curse of Despair) + Ability Focus (Dread Seizure) + Ability Focus (Eldrtich Chain) + Ability Focus (Hellrime Blast) + Ability Focus (Steal Incarnum) + Ability Focus (Wall of Gloom) + Ability Focus (Bewitching Blast) + Ability Focus (Eldritch Cone) + Ability Focus (Eldritch Line) + Ability Focus (Enervating Shadow) + Ability Focus (Hindering Blast) + Ability Focus (Incarnum Blast) + Ability Focus (Nightmares Made Real) + Ability Focus (Noxious Blast) + Ability Focus (Painful Slumber of the Ages) + Ability Focus (Penetrating Blast) + Ability Focus (Utterdark Blast) + Ability Focus (Wall of Periloous Flame) + Ability Focus (Binding Blast) + Ability Focus (Eldritch Doom) + Ability Focus (Incarnum Shroud) + Ability Focus (Steal Summoning) + Ability Focus (Eldritch Blast) + Ability Focus (Word of Changing) + ### Start PRC8 Prestige Class Epic Expansion ### + Epic Eye of Gruumsh + You are the living embodiment of Gruumsh’s savage fury—a one-eyed martyr whose terrible sacrifice has unlocked epic levels of brutal power. Your scarred visage and impaired sight serve as a constant reminder of your oath, granting you a glimpse into your deity’s blind rage. In the heat of battle, your ferocity and unholy devotion enable you to strike terror into the hearts of your foes, as you channel the very essence of an orcish legend. + +Hit Die: d12 +Skill Points at Each Additional Level: 2 + Intelligence modifier +Bonus Feats: The epic Eye of Gruumsh gains a bonus feat every three levels +Special: +Blinding Spittle: Your venomous saliva continues to blind your enemies. Its frequency and potency increase as you grow in power, marking you as a scourge upon the battlefield. +Ritual Scarring: The cursed marks of your sacrifice persist, evolving with each level to further empower your savage abilities. + +Epic Eye of Gruumsh Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Devastating Critical, Great Constitution, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Terrifying Rage, Thundering Rage. + Epic Ur-Priest + You are a master of divine subversion, a corrupt conduit who twists the sacred energies of the gods to fuel your dark sorcery. Every stolen spark of holiness empowers your spells, letting you upend the natural order with cunning and ruthless ambition. + +Hit Die: d8 +Skill Points at Each Additional Level: 2+ Int Modifier +Bonus Feats: The epic ur-priest gains a bonus feat every three levels +Special: +Epic Divine Spell Resistance: Your mastery over stolen divinity grants you nearly insurmountable resistance to holy power, defying even the mightiest clerics. Your divine spell resistance continues to increase by 5 for every 4 ur-priest levels you attain. + +Epic Ur-Priest Bonus Feats List: +Armor Skin, Epic Spell Focus, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spellcasting, Improved Combat Casting, Epic Spell Penetration, Great Wisdom, Blinding Speed, Craft Epic Wonderous Item, Craft Epic Magic Arms & Armor, Craft Epic Rod, Craft Epic Staff, Forge Epic Ring, Planar Turning. + Epic Binder + Epic Binder Description PLACEHOLDER + Epic Anima Mage + You are a remorseless master of forbidden vestige magic, channeling displaced powers with ruthless ambition. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic anima mage gains a bonus feat every four levels +Special: +Vestige Metamagic: Continues increasing at a rate of 1 use per 2 epic Anima Mage levels. + +Caster/ Binder Level: Increases as if gaining a level in both your arcane spellcasting class and your soul binding class at each level. + +Epic Anima Mage Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Spell Focus, Spell Mastery, Spell Penetration, Tenacious Magic, Improved Binding, Favored Vestige, Ignore Special Requirements, Rapid Pact Making, Rapid Recovery, Skilled Pact Making. In addition to the feats on this list, the anima mage may select any item creation feat or metamagic feat not l +isted here. + Epic Serene Guardian + You are a transcendent guardian of the Luminous Order, channeling disciplined meditation into devastating resonance with every strike. + +Hit Die: d8 +Skill Points at Each Additional Level: 2+ Int Modifier +Bonus Feats: The epic serene guardian gains a bonus feat every other level + +Epic Serene Guardian Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Devastating Critical, Distant Shot, Epic Endurance, Epic Leadership, Epic Prowess, Energy Resistance, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Improved Combat Reflexes, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Legendary Commander, Legendary Wrestler, Overwhelming Critical, Perfect Two-Weapon Fighting, Spellcasting Harrier, Superior Initiative, Two-Weapon Rend. In addition to the feats on this list, the epic serene guardian may treat any feat designated as a fighter bonus feat, but not listed here, as being on his or her bonus feat list. + Epic Spellfire Channeler + You have reached the pinnacle of channeling the raw energies of the Weave. Building on your foundational abilities you now ascend into epic power. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Intelligence modifier +Bonus Feats: The epic Spellfire Channeler gains a bonus feat every three levels + +Epic Spellfire Channeler: +Armor Skin, Blinding Speed, Great Constitution, Epic Prowess, Epic Toughness, Epic Skill Focus, Epic Weapon Focus (spellfire), Skill Focus, Epic Fortitude, Epic Reflexes, Epic Will, Toughness, Epic Spellfire Weider, Iron Will, Great Fortitude, Lightning Reflexes, Point Blank Shot, Ranged Recall, Weapon Focus (spellfire). + Epic Virtuoso + You have transcended the common stage to become a living legend of performance. Every setting-be it a grand theater or a chance encounter on the road-transforms into your arena, where your magnetic presence and unparalleled charm captivate audiences beyond mortal expectation. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Intelligence modifier +Bonus Feats: The epic Virtuoso gains a bonus feat every two levels + +Special: +Spells: The epic virtuoso increases caster level by one per level gained above 10th. +Bard Song: The epic virtuoso's bard song continues into epic levels. + +Epic Virtuoso Bonus Feat List: +Combat Casting, Curse Song, Epic Inspiration, Epic Leadership, Epic Reputation, Epic Skill Focus, Epic Spell Focus, Epic Spellcasting, Extra Music, Great Charisma, Great Intelligence, Improved Combat Casting, Lasting Inspiration, Lingering Song, Master Staff, Master Wand, Tenacious Magic + Epic Spellsword + At epic levels, you have perfected the art of melding martial might with potent arcane force. No longer hampered by the clashing demands of armor and magic, your mastery of arcane combat has reached new heights. Your weapon becomes a flawless conduit for your spells—each strike unleashing stored arcane power with lethal precision, and your "Channel Spell" ability continues to deliver devastating magical strikes in the thick of battle. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Intelligence modifier +Bonus Feats: The epic spellsword gains a bonus feat every four levels after 8th. + +Special: +Ignore Arcane Spell Failure: The epic spellsword's capacity to overcome the interference of armor continues to improve, allowing them to cast with ever-greater ease. +Channel Spell: The epic spellsword continues gaining more uese of their channel spell ability. +Spells: The epic spellsword increases caster level by one per two levels gained above 10th. + +Epic Spellsword Bonus Feat List: +Armor Skin, Blinding Speed, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Fortitude, Epic Reflexes, Epic, Will, Great Intelligence, Great Charisma, Ignore Material Components, Improved Combat Casting, Improved Initiative, Superior Initiative, Spell Focus, Spell Penetration, Tenacious Magic, Damage Reduction, Devastating Critical, Epic Leadership, Epic Prowess, Energy Resistance, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Legendary Commander, Legendary Wrestler, Overwhelming Critical, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. In addition to the feats on this list, the epic spellsword may select any metamagic or fighter bonus feat not listed here. + Epic Acolyte of the Skin + You have embraced a perilous pact with infernal power, binding a living demon’s skin to your own. As your bond deepens, you gain supernatural defenses along with elemental resistances and a fearsome gaze. + +Hit Die: d4. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Acolyte of the Skin gains a bonus feat every four levels after 8th. + +Special: +Spells: The epic acolyte's caster level increases by 1 every even-numbered level gained above 10th. In addition, at every even-numbered level, the epic acolyte of the skin gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class, up to the number of spells per day possessed by a 20th-level character of that class. +Physical Power (Ex): At 11th level, and every 10 levels thereafter, the epic acolyte of the skin gains a permanent +2 bonus to Strength or Constitution (character's choice). +Poison Immunity (Ex): The epic acolyte of the skin becomes immune to poison at 11th level. +Fiendish Heritage (Sp): At 13th level, and every 4 levels thereafter (17th, 21st, and so on), the acolyte of the skin gains one daily use of each of the following powers: desecrate, unholy blight, and blasphemy. Use the character's acolyte of the skin level as the caster level. +Acid Resistant (Ex): At 14th level, the fiendish skin grants acid resistance 20. +Improved Symbiosis: At 15th level, and every 5 levels thereafter, the enhancement bonus needed to bypass the damage reduction of the epic acolyte of the skin increases by +1 (to DR 20/+2 at 15th level, DR 20/+3 at 20th level, and so forth). +Mental Power (Ex): At 16th level, and every 10 levels thereafter, the epic acolyte of the skin gains a permanent +2 bonus to Intelligence or Charisma (character's choice). +Electricity Resistant (Ex): At 18th level, the fiendish skin grants electricity resistance 20. +Telepathy (Su): A 19th-level acolyte of the skin can communicate telepathically with any creature within 100 feet that has a language. + +Epic Acolyte of the Skin Bonus Feat List: +Arcane Defense, Armor Skin, Blinding Speed, Combat Casting, Energy Resistance, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Greater Spell Focus, Improved Combat Casting, Spell Focus, Spell Penetration, Toughness. + Epic Unseen Seer + At epic levels, you have become the ultimate master of secrets and shadows. Your uncanny ability to blend devastating sneak attacks with potent divinatory insight grows ever sharper. + +Hit Die: d4. +Skill Points at Each Additional Level: 6 + Intelligence modifier. +Bonus Feats: The epic Unseen Seer gains a bonus feat every three levels. + +Special: +Spellcasting: The epic unseen seer continues to increase in caster level (and spells known, if applicable). +Sneak Attack: The epic unseen seer's sneak attack continues to increase by 1d6 every 3 levels. + +Epic Unseen Seer Bonus Feat List: +Arcane Defense, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Great Charisma, Great Intelligence, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Spell Focus, Spell Penetration, Tenacious Magic, Blinding Speed, Epic Dodge, Epic Skill Focus, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative + Epic Celebrant Sharess + At epic levels, you transcend the ordinary revelry to become a living embodiment of Sharess’s dual nature—a mesmerizing blend of irresistible charm and fierce martial prowess. + +Hit Die: d6 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic celebrant of Sharess gains a bonus feat every three levels. + +Special: +Rage: The epic Celebrant of Sharess continues to gain a useage of Rage every three levels. +Spellcasting: The epic Celebrant of Sharess continues to increase in caster level (and spells known, if applicable). + +Epic Celebrant of Sharess Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Terrifying Rage, Thundering Rage, Epic Spell Focus, Epic Spell Penetration, Ignore Material Components, Improved Combat Casting. + Epic Forsaker + At epic levels, you have honed your rejection of magic into a formidable source of strength. Relying solely on your own abilities, your body heals rapidly, your innate spell resistance climbs to daunting levels, and your damage reduction steadily increases, making you nearly impervious to harm. + +Hit Die: d12 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Forsaker gains a bonus feat every four levels. + +Special: +Ability Bonus: The epic forsaker continues to increase in physcial and mental power at each level. +Fast Healing: The epic forsaker's healing ability continues to increase in power every three levels. +Spell Resistance: The epic forsaker's spell resistance continues to increase in power every 3 levels. +Damage Reduction: THe epic forsaker's damage resistence increases every 3 levels. + +Epic Forsaker Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Self Concealment, Epic Skill Focus, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Epic Will, Overwhelming Critical, Perfect Health, Two-Weapon Rend. + Epic Knight of the Chalice + At epic levels, your crusade against demonic forces becomes a divine juggernaut. You embody unwavering righteous zeal, channeling holy power to smite fiends and inspire your allies in the heat of battle. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Forsaker gains a bonus feat every three levels. + +Special: +Fiendslaying: The epic Knight of the Chalice becomes a righteous engine of destruction. The Fiendslaying enhancement bonus increases by one every even level & the damage increases by either 1d6 physical or 1d6 divine every even level. + +Epic Knight of the Chalice Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Overwhelming Critical, Epic Fortitude, Great Smiting, Improved Combat Casting, Improved Initiative, Superior Initiative, Epic Leadership, Improved Manyshot, Improved Whirlwind Attack, Legendary Commander, Legendary Wrestler, Planar Turning, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. + Epic Hathran + At epic levels, your mastery of both arcane and divine magic crowns you as an exalted Hathran —a beacon of healing and leadership in Rashemen. You embody the sacred legacy of the learned sisters, extending your nurturing miracles and commanding spells that both protect your people and instill awe in your foes. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Hathran gains a bonus feat every second level after 10th. + +Special: +Spells: The epic Hathran increases divine and arcane caster level by one every other level gained above 10th. +Fear: The epic hathran may use this ability one additional time per day for every 3 levels gained above 9th + +Epic Hathran Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Ironsoul Forgemaster + At epic levels, your mastery of meldshaping and dwarven craft reaches legendary heights. Your forge burns with divine purpose, shaping weapons and armor infused with the very essence of your soul. As a true master of your art, you stand as an unyielding guardian of dwarven heritage, wielding arms that embody both ancient tradition and unmatched power. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Ironsoul Forgemaster gains a bonus feat every three levels + +Special: +Meldshaping: At each ironsoul forgemaster level after 10th, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the soulcaster level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. + +Epic Ironsoul Forgemaster Bonus Feat List: +Armor Skin, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Epic Will, Overwhelming Critical, Epic Spell Focus, Epic Fortitude, Epic Reflexes, Superior Initiative, Epic Leadership, Energy Resistance, Epic Toughness, Forge Epic Ring, Legendary Commander, Bonus Soulmeld, Epic Essentia, Extra Chakra Bind, Open Heart Chakra, Open Soul Chakra, Rapid Meldshaping, Rebind Soulmeld. + Epic Stormlord + At epic levels, you become a living tempest, a walking manifestation of Talos’ chaotic fury. Thunder and lightning answer your call, and your mere presence heralds destruction. Wielding your spear like the storm itself, you lay waste to all who stand before you, leaving only ruin in your wake. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Stormlord gains a bonus feat every three levels + +Special: +Spellcasting: The epic Stormlord continues to increase in caster level (and spells known, if applicable). + +Epic Stormlord Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Energy Resistance, Epic Fortitude, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Weapon Focus (any spear or javelin), Ignore Material Components, Improved Combat Casting, Planar Turning, Tenacious Magic, Undead Mastery, Zone of Animation. + Epic Heartwarder + At epic levels, your beauty transcends mortal limits, becoming a divine presence that captivates all who behold you. Your voice weaves enchantments with effortless grace, and your very touch can inspire passion, devotion, or blissful surrender. As a living muse of Sune Firehair, you embody love, art, and charm in their purest forms. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Heartwarder gains a bonus feat every three levels + +Special: +Spellcasting: The epic Heartwarder continues to increase in caster level (and spells known, if applicable). +Charisma Increase: The epic Heartwarder's continues to increase by +1 every other class level. + +Epic Heartwarder Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Fortitude, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Weapon Focus (whip), Focused Spell Resistance, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Planar Turning. + Epic Fist of Raziel + Epic Fists of Raziel become unstoppable champions of celestial wrath, striking down evil with overwhelming divine power. Their Smite Evil grows stronger, their holy strikes more potent, and their weapons become pure instruments of justice. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Fist of Raziel gains a bonus feat every three levels + +Special: +Spellcasting: The epic Fist of Raziel continues to increase in caster level (and spells known, if applicable). + +Epic Fist of Raziel Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Shield, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Great Charisma, Great Smiting, Improved Combat Casting, Invoke Divine Wrath, Overwhelming Critical, Perfect Health, Planar Turning. + Epic Vassal of Bahamut + Epic Vassals of Bahamut embody the Platinum Dragon’s will, becoming unstoppable champions against evil dragons. Their divine gifts, martial prowess, and unwavering devotion make them legendary figures in the eternal war against tyranny and corruption. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Vassal of Bahamut gains a bonus feat every three levels + +Special: +Shared Trove: The epic Vassal of Bahamut gains an allowance of 30,000 gp every three levels. +Dragonwrack: The epic Vassal of Bahamut's damage bonus against dragons continues increasing. + +Epic Vassal of Bahamut Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Improved Stunning Fist, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative. + Epic Sublime Chord + At the pinnacle of their mastery, a Sublime Chord transcends mere music and magic, unraveling the fundamental song of creation. As they progress, their understanding of the universal harmony grants them access to increasingly powerful and otherworldly effects. From harnessing arcane power through song to manipulating time itself, a Sublime Chord becomes a conduit of cosmic forces. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Sublime Chord gains a bonus feat every four levels. + +Special: +Bardic Abilities: The epic Sublime Chord continues to increase their Bardic Lore and Bardic Song abilities. +Spellcasting: The epic Sublime Chord continues to increase in caster level (and spells known, if applicable). + +Epic Sublime Chord Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Fortitude, Epic Leadership, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Reflexes, Epic Reputation, Epic Will, Great Charisma, Great Dexterity, Ignore Material Components, Improved Combat Casting, Lasting Inspiration, Legendary Commander. + Epic Arcane Duelist + An Epic Arcane Duelist becomes an untouchable master of deception and finesse, wielding illusion and swordplay in perfect harmony. Their chosen weapon strikes with uncanny precision, their defenses seem impenetrable, and they bewilder foes with dazzling speed and illusions, making them nearly impossible to best in combat. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Intelligence modifier +Bonus Feats: The epic Arcane Duelist gains a bonus feat every four levels. + +Special: +Enchant Chosen Weapon: The epic Arcane Duelist's Chosen Weapon bonus continues to increase by +1 every other level. +Blur - The epic Arcane Duelist receives another use of their Blur ability every level. +False Keeness - The epic Arcane Duelist receives another use of their Blur ability every level. +Flurry of Swords - The epic Arcane Duelist receives another use of their Flurry of Swords ability every level. + +Epic Arcane Duelist Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Devastating Critical, Energy Resistance, Epic Fortitude, Epic Leadership, Epic Prowess, Epic Reflexes, Epic Toughness, Epic Weapon Focus, Epic Will, Great Charisma, Great Intelligence, Improved Combat Casting, Improved Whirlwind Attack, Legendary Commander, Overwhelming Critical, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. + Epic Wild Mage + An Epic Wild Mage fully embraces the chaotic essence of magic, wielding unpredictable power with unparalleled mastery. Their spells surge with raw, untamed energy, often warping reality itself. As they advance, their connection to chaos grows stronger, allowing them to twist fate, redirect magical forces, and unleash unprecedented magical anomalies. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic wild mage gains a bonus feat every three levels. + +Special: +Random Deflector: Continues increasing at a rate of 1 use per 3 epic Wild Mage levels. +Caster Level: Increases as if gaining a level in your arcane spellcasting class. + +Epic Wild Mage Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. In addition to the feats on this list, the wild mage may select any item creation feat or metamagic feat not listed here. + Epic Shadowsmith + A master of shaping darkness, the epic shadowsmith refines their control over shadowstuff to near-divine levels. Their creations become nearly indestructible, their armor of shadow rivals the strongest magical defenses, and their presence warps the battlefield with darkness itself. + +Hit Die: d8 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic shadowsmith gains a bonus feat every three levels. + +Special: +Shadowcraft: The shadowcraft enhancement bonus continues to advance into epic levels. +Shadow Armor: Deflection AC bonus continues increasing at a rate of +2 per 3 epic shadowsmith levels past 10th. + +Epic Shadowsmith Bonus Feats List: +Armor Skin, Blinding Speed, Energy Resistance, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Favored Mystery, Great Charisma, Great Intellgence, Improved Combat Casting, Nocturnal Caster, Path Focus, Greater Path Focus, Shadow Cast, Superior Initiative, and any metashadow feat. + Epic Oozemaster + At epic levels, the Oozemaster transcends the boundaries between flesh and slime, becoming a true master of amorphous existence. Their body constantly secretes potent oozes, their touch melts through the strongest defenses, and they wield corrosive globs with devastating accuracy. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic oozemaster gains a bonus feat every three levels. + +Special: +Oozy Glob: Oozy glob uses per day keep advancing into epic levels. +Caster Level: At each even level, the epic oozemaster's caster level increases as if gaining a level in their chosen spellcasting class. + +Epic Oozemaster Bonus Feat List: +Arcane Defense, Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Great Constitution, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Knight of the Weave + At epic levels, a Knight of the Weave becomes a true conduit of raw magic, wielding the Weave itself as both weapon and shield. Their mastery of spellfire reaches devastating new heights, allowing them to consume and unleash magical energy with unmatched potency. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Knight of the Weave gains a bonus feat every three levels. + +Special: +Spellcasting: The epic Knight of the Weave continues to increase in caster level (and spells known, if applicable). + +Epic Knight of the Weave Bonus Feat List: +Arcane Defense, Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Devastating Critical, Epic Leadership, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Forge Epic Ring, Great Charisma, Great Intelligence, Great Wisdom, Great Smiting, Holy Strike, Ignore Material Components, Improved Combat Casting, Legendary Commander, Overwhelming Critical, Perfect Health, Planar Turning, Tenacious Magic. + Epic Drow Judicator + An epic Drow Judicator is a terror of the Underdark, a living embodiment of Selvetarm's relentless cruelty. Their war strikes sap the life from even the strongest foes, while their dominion over arachnids extends to legendary fiendish horrors. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Drow Judicator gains a bonus feat every three levels + +Special: +Selvetarm's Wrath: The epic Drow Judicator continues to gain one use of Selvetarm's Wrath every three levels. +Spellcasting: The epic Drow Judicator continues to increase in caster level (and spells known, if applicable) at every third class level. + +Epic Drow Judicator Bonus Feat List: +Arcane Defense, Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Daylight Adaptation, Devastating Critical, Epic Energy Resistance, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Ignore Material Components, Improved Combat Casting, Overwhelming Critical, Perfect Health, Tenacious Magic. + Epic Shadowbane Inquisitor + A paragon of righteous fury, the epic Shadowbane Inquisitor is a relentless force against darkness. Wielding divine might, they expose and annihilate evil with overwhelming power. + +Hit Die: d10 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Shadowbane Inquisitor gains a bonus feat every three levels + +Special: +Sneak Attack: The epic Shadowbane Inquisitor continues gaining sneak attack increases at the raite of 1d6 every three class levels. +Smite: The epic Shadowbane Inquisitor continues to gain another use of Smite every four class levels. + +Epic Shadowbane Inquisitor Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Shield, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Reputation, Epic Toughness, Epic Weapon Focus, Great Smiting, Holy Martial Strike, Invoke Divine Wrath, Legendary Commander, Overwhelming Critical, Perfect Health, Planar Turning. + Epic Shadowbane Stalker + Masters of righteous subterfuge, the epic Shadowbane Stalkers are unseen hunters of evil, striking from the shadows with divine precision. They blend the arts of infiltration with unwavering faith, exposing deception and delivering swift justice. + +Hit Die: d8 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic Shadowbane Stalker gains a bonus feat every four levels + +Special: +Sneak Attack: The epic Shadowbane Stalker's sneak attack continues to increase by 1d6 every 3 levels. +Discover Subterfuge: The epic Shadowbane Stalker's bonus to Search & Sense Motive continues to row by +2 every 3 class levels. +Spellcasting: The epic Shadowbane Stalker continues to increase in caster level (and spells known, if applicable). + +Epic Shadowbane Stalker Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Dodge, Epic Energy Resistance, Epic Reputation, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Fast Healing, Ignore Material Components, Improved Combat Casting, Improved Sneak Attack, Lingering Damage, Perfect Health, Planar Turning, Self-Concealment, Superior Initiative, Tenacious Magic. + Epic Umbral Disciple + Mastering the darkness within and without, the Epic Umbral Disciple becomes a living shadow, slipping unseen through the world and striking with spectral precision. They transcend physical limitations, extending their reach beyond mortal constraints and channeling pure shadow essence into devastating attacks. + +Hit Die: d6 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic Umbral Disciple gains a bonus feat every three levels + +Special: +Sneak Attack: The epic Umbral Disciple's sneak attack continues to increase by 1d6 every 3 levels. + +Epic Umbral Disciple Bonus Feat List: +Armor Skin, Blinding Speed, Bonus Soulmeld, Epic Dodge, Epic Energy Resistance, Epic Essentia, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Self-Concealment, Epic Skill Focus, Epic Superior Initiative, Epic Weapon Focus, Extra Chakra Bind, Great Dexterity, Improved Sneak Attack, Lingering Damage, Open Heart Chakra, Open Soul Chakra, Rapid Meldshaping, Rebind Soulmeld. + Epic Alienist + As an Epic Alienist, the boundaries of reality and sanity become mere illusions. With a mind forever altered by the truths of the Far Realm, they no longer walk among mortals but drift between dimensions, communing with incomprehensible entities. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Alienist gains a bonus feat every three levels + +Special: +Caster Level: Increases as if gaining a level in your arcane spellcasting class. + +Epic Alienist Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Armor Skin, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Damage Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Black Blood Cultist + As an Epic Black Blood Cultist, the savage spirit of the Beastlord fully consumes you, transforming you into a walking nightmare of claws, fangs, and unrelenting fury. Your connection to the Black Blood deepens, making your body tougher, your instincts sharper, and your ferocity unmatched. + +Hit Die: d12 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Black Blood Cultist gains a bonus feat every three levels + +Special: +Feral rage: The epic Black Blood Cultist continues to gain 1 use of rage every 4 class levels. + +Epic Black Blood Cultist Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Devastating Critical, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Superior Initiative, Terrifying Rage, Thundering Rage. + Epic Fochlucan Lyrist + An Epic Fochlucan Lyrist is the embodiment of harmony between sword, spell, and song. As a master of both arcane and divine magic, their knowledge of lore and music transcends mortal understanding. They weave powerful enchantments into their melodies, bolster allies with ancient wisdom, and strike down foes with finesse and supernatural prowess. + +Hit Die: d6 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic Fochlucan Lyrist gains a bonus feat every five levels + +Special: +Bardic Abilities: The epic Fochlucan Lyrist continues to increase their Bardic Lore and Bardic Song abilities. +Spellcasting: The epic Fochlucan Lyrist continues to increase in arcane as well as divine caster level (and spells known, if applicable). + +Epic Fochlucan Lyrist Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Curse Song, Dragon Wild Shape, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Extra Music, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Ignore Material Components, Improved Combat Casting, Lasting Inspiration, Legendary Commander, Lingering Song, Master Wand, Perfect Health, Plant Wild Shape, Tenacious Magic. + Epic Spinemeld Warrior + The path of the Epic Spinemeld Warrior is one of absolute mastery over body and soulmelds. Their honed discipline transforms them into living weapons, their spines striking with supernatural precision and adamantine strength. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Spinemeld Warrior gains a bonus feat every three levels. + +Special: +Meldshaping: At each Spinemeld Warrior level after 10th, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the soulcaster level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. + +Epic Spinemeld Warrior Bonus Feat List: +Armor Skin, Blinding Speed, Bonus Soulmeld, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Essentia, Epic Fortitude, Epic Leadership, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Epic Will, Extra Chakra Bind, Legendary Commander, Open Heart Chakra, Open Soul Chakra, Overwhelming Critical, Perfect Two-Weapon Fighting, Rapid Meldshaping, Rebind Soulmeld, Superior Initiative, Two-Weapon Pounce, Two-Weapon Rend. + Epic Nightshade + Masters of deception, infiltration, and assassination, Epic Nightshades become true phantoms of the Underdark. Their affinity for magic and venomous strikes makes them deadly foes, whether in the depths of drow society or among surface dwellers. + +Hit Die: d8. +Skill Points at Each Additional Level: 6 + Intelligence modifier. +Bonus Feats: The epic Nightshade gains a bonus feat every three levels. + +Special: +Sneak Attack: The epic Nightshade's sneak attack continues to increase in power. + +Epic Nightshade Bonus Feat List: +Blinding Speed, Epic Dodge, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Skill Focus, Epic Weapon Focus, Great Dexterity, Improved Manyshot, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative. + Epic Shadow Adept + Masters of the Shadow Weave, Epic Shadow Adepts wield darkness itself as both weapon and shield. They pierce the veil between worlds, their spells weaving illusions so potent they blur the line between reality and nightmare. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Shadow Adept gains a bonus feat every four levels + +Special: +Shadow Defense: the epic Shadow Adept continues gaining a +1 Save vs. spells against the Enchantment, Illusion, Necromancy schools and the spells with the Darkness descriptor for every four class levels. +Shadow Spell Power: the epic Shadow Adept continues gaining +1 DC for casting spells of the Enchantment, Illusion, Necromancy schools and the spells with the Darkness descriptor for every three class levels. +Spellcasting: The epic Shadow Adept continues to increase in caster level (and spells known, if applicable). + +Epic Shadow Adept Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting. + Epic Soldier of Light + Steeled in the fires of righteousness, the Epic Soldier of Light becomes a beacon of divine power, radiating positive energy that shatters darkness and evil wherever it lurks. These champions stand unwavering against the forces of undeath and corruption, their faith and blade striking with celestial fury. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Soldier of Light gains a bonus feat every three levels after 10th. + +ABILITIES: + +Level +13: Healing Domain - Healing spells are empowered. +16: Maximize Turn Undead - When you turn undead, your turn damage is multiplied by 2 (Doesn't stack with Empower Turning). +19: Fast Healing 3 - Regenerate 3 HP/round. +22: Supreme Positive Energy Burst: Now you only spend 1 turn attempt when you use Positive Energy Burst. + +Epic Soldier of Light Bonus Feats List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Shield, Epic Divine Resistance, Epic Divine Vigor, Epic Leadership, Epic Prowess, Epic Reputation, Epic Toughness, Epic Weapon Focus, Great Smiting, Great Wisdom, Legendary Commander, Overwhelming Critical, Perfect Health, Planar Turning. + Epic Sapphire Hierarch + Ascended beyond mortal constraints, the Epic Sapphire Hierarch becomes an avatar of perfect order, an unyielding force against the encroaching tide of chaos. Guided by the will of the Sapphire Eidolon, these champions refine their meldshaping, divine magic, and unwavering discipline to an absolute pinnacle. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Sapphire Hierarch gains a bonus feat every five levels + +Special: +Damage Reduction: Increases by 1 every three class levels. +Caster Level: Increases as if gaining a level in your divine spellcasting class. +Meldshaping: At each Sapphire Hierarch level after 10th, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the soulcaster level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. + +Epic Sapphire Hierarch Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Bonus Soulmeld, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Essentia, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Extra Chakra Bind, Focused Spell Penetration, Great Charisma, Great Intelligence, Great Smiting, Great Wisdom, Ignore Material Components, Improved Combat Casting, Open Heart Chakra, Open Soul Chakra, Planar Turning, Rapid Meldshaping, Rebind Soulmeld, Tenacious Magic. + Epic Bonded Summoner + Beyond the boundaries of mortal summoning, the Epic Bonded Summoner becomes one with the elemental forces, merging soul and essence with the raw power of the planes. Their companion, now a force of nature incarnate, stands as an unshakable sentinel, while the summoner transcends flesh, embracing an existence of pure elemental might. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Bonded Summoner gains a bonus feat every three levels + +Special: +Spellcasting: The epic Bonded Summoner continues to increase in caster level (and spells known, if applicable). + +Epic Bonded Summoner Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Initiate of Draconic Mysteries + The Epic Initiate of Draconic Mysteries ascends beyond mortal limits, embodying the ancient power of dragons. Their unarmed strikes can rend steel, their senses pierce the darkest shadows, and their very presence instills awe and fear. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Initiate of Draconic Mysteries gains a bonus feat every five levels + +Special: +Claw of the Dragon: The epic Initiate of Draconic Mysteries' unarmed strike continues to gain +1 enhancement every 3 class levels. + +Epic Initiate of Draconic Mysteries Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Self Concealment, Epic Toughness, Fast Healing, Great Charisma, Great Wisdom, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Perfect Health, Superior Initiative. + Epic Battleguard of Tempus + The Epic Battleguard of Tempus stands as a living avatar of war, embodying the unrelenting force of battle. These warriors inspire entire armies, wield weapons of divine might, and endure wounds that would fell lesser beings. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Battleguard of Tempus gains a bonus feat every three levels + +Special: +Enchant Weapon: The bonus from the Enchant Weapon ability continues increasing by +1 for every three class levels past 10th. +Spellcasting: The epic Battleguard of Tempus continues to increase in caster level (and spells known, if applicable). + +Epic Battleguard of Tempus Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Shield, Epic Divine Vigor, Epic Divine Resistance, Epic Energy Resistance, Epic Fortitude, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Prowess, Epic Toughness, Epic Weapon Focus, Great Wisdom, Legendary Commander, Improved Combat Casting, Overwhelming Critical, Planar Turning. + Epic Bladesinger + The Epic Bladesinger transcends the limits of mere martial prowess and arcane mastery, becoming a living embodiment of battle's deadly artistry. With unparalleled grace, they weave steel and spell into a seamless dance, striking down foes with fluid, lethal precision. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Bladesinger gains a bonus feat every two levels + +Special: +Spellcasting: The epic Bladesinger continues to increase in caster level (and spells known, if applicable) at every other level. + +Epic Bladesinger Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Prowess, Epic Spell Penetration, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Focused Spell Penetration, Great Intelligence, Improved Combat Casting, Superior Initiative. + Epic Soulcaster + The Epic Soulcaster is a master of both incarnum and arcane (or psionic) energy, seamlessly weaving soul energy into their spells and manifestations. As their mastery deepens, they unlock unparalleled control over chakra binds, enhance their investments to extraordinary levels, and transcend the boundaries between mortal essence and pure magic. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Soulcaster gains a bonus feat every five levels + +Special: +Caster/Manifester/Meldshaper Level: Increases as if gaining a level in both your arcane spellcasting class (or psionic manifester class) and your meldshaper class at each level. + +Epic Soulcaster Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Soulmeld, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Essentia, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Extra Chakra Bind, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Great Wisdom, Ignore Material Components, Improved Combat Casting, Open Heart Chakra, Open Soul Chakra, Rapid Meldshaping, Rebind Soulmeld, Tenacious Magic Soulmanifesters can pick from psionic and metapsionic feats instead of arcane feats. + Epic Sacred Fist + The epic Sacred Fist is the ultimate fusion of divine power and martial discipline. Transcending the limits of mortal endurance, their bodies become living conduits of divine energy. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Sacred Fist gains a bonus feat every four levels + +Special: +Sacred Armor Bonus: The epic Sacred Fist's armor class continues to improved by +1 every four levels. +Sacred Flames: The epic Sacred Fist continues to gain a use of their Sacred Flames ability every five levels. +Spellcasting: The epic Sacred Fist continues to increase in caster level (and spells known, if applicable). + +Epic Sacred Fist Bonus Feats List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Self Concealment, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Great Wisdom, Improved Combat Casting, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Planar Turning, Self-Concealment, Superior Initiative. + Epic Legendary Dreadnought + The epic Legendary Dreadnought is an unstoppable juggernaut, a living engine of war whose mere presence on the battlefield turns the tide of conflict. With endurance beyond mortal limits and resilience that defies destruction, the Epic Legendary Dreadnought stands as an immovable force and an unstoppable weapon. + +Hit Die: d12 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Legendary Dreadnought gains a bonus feat every five levels + +Level +11: Unstoppable - Three times per day. +12: Unmovable - Three times per day. +13: Epic Toughness.* - Character gains an additional 20 HP. +14: Epic Damage Reduction.* - Dreadnought gains 9/- damage reduction. +15: Bonus Feat. + +Epic Legendary Dreadnought Bonus Feats List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Prowess, Epic Reflexes, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Fast Healing, Great Constitution, Great Strength, Overwhelming Critical. + Epic Disciple of Baalzebul + The epic Disciple of Baalzebul is a master of lies, deception, and treachery. She weaves webs of manipulation, using guile and cunning to achieve her goals. A true servant of the Lord of Lies, she excels in deception, charming others to her will, summoning infernal allies, and calling upon swarms of vile insects to torment her enemies. + +Hit Die: d6 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic Disciple of Baalzebu gains a bonus feat every three levels + +Special: +Sneak Attack: The epic Disciple of Baalzebu's sneak attack continues to increase by 1d6 every 3 levels. + +Epic Disciple of Baalzebu Bonus Feat List: +Armor Skin, Blinding Speed, Epic Energy Resistance, Fast Healing, Perfect Health, Epic Dodge, Epic Prowess, Epic Reputation, Epic Skill Focus, Great Charisma, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative. + Epic Mighty Contender of Kord + Mighty Contenders of Kord strive for the ultimate fusion of physical and spiritual perfection. Champions of the Brawler, they push their bodies to their limits, believing that true strength leads to freedom. Through divine might and relentless training, they become living testaments to Kord’s power, breaking chains both literal and metaphorical in their quest for supremacy. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Mighty Contender of Kord gains a bonus feat every three levels + +Special: +Spellcasting: The epic Mighty Contender of Kord continues to increase in caster level (and spells known, if applicable). + +Epic Mighty Contender of Kord Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Fortitude, Epic Spell Focus, Epic Spell Penetration, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Strength, Legendary Wrestler, Improved Combat Casting, Perfect Health, Planar Turning, Overwhelming Critical. + Epic Iaijutsu Master + Among the Iaijutsu Masters are told stories of warriors who have transcended this ancient art. These are the epic masters of Iaijutsu -- swordfighters of incomparable skill. Some can strike numerous times with a single cut, others can use their swords to perform blinding works of precision cutting, and some even strike so fast that they do not seem to draw their blade at all. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Iaijutsu Master gains a bonus feat every three levels. + +Special: +Echoes of the Edge: The epic Iaijutsu Master gains the Echoes of the Edge ability at 11th level and an additional use of it every three levels afterwards. +Spirit Strike: The epic Iaijutsu Master gains the Spirit Strike ability at 12th level and an additional use of it every three levels afterwards. + +Epic Iaijutsu Master Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Dodge, Epic Prowess, Epic Reflexes, Epic Skill Focus, Epic Weapon Focus, Epic Weapon Specialization, Improved Iaijutsu Focus (Epic), Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative. + Epic Disciple of Dispater + Epic Disciples of Dispater become nearly indestructible warlords, commanding infernal legions and shrouding themselves in layers of iron both literal and mystical. Their mastery of defense, deception, and destructive force makes them terrifying opponents who strike with overwhelming might while remaining almost untouchable on the battlefield. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Disciple of Dispater gains a bonus feat every two levels. + +Epic Disciple of Dispater Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Energy Resistance, Epic Damage Resistance, Epic Leadership, Epic Skill Focus, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Constitution, Legendary Commander, Overwhelming Critical, Superior Initiative. + Epic Ravager + Epic Ravagers are avatars of pure slaughter, exalting in the chaos and horror they sow. As they ascend beyond mortal limits, their every blow spreads agony, their presence breaks wills, and their cruelty transcends mere violence-becoming a divine expression of Erythnul's madness. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Ravager gains a bonus feat every five levels. + +Special: +Pain Touch - At 11th level you gain a 4th use of Pain Touch and that increases by 1 use per day every five Ravager levels past 11th. +Aura of Fear - At 12th level you gain a 4th use of Aura of Fear and that increases by 1 use per day every five Ravager levels past 12th. +Cruelest Cut - At 13th level you gain a 4th use of Aura of Fear and that increases by 1 use per day every five Ravager levels past 13th. +Visage of Terror - At 10th level you gain Visage of Terror and that increases by 1 use per day every five Ravager levels past 10th. + +Epic Ravager Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Great Charisma, Great Dexterity, Great Strength, Improved Sneak Attack, Overwhelming Critical, Superior Initiative. + Epic Runescarred Berserker + Epic Runescarred Berserkers are living weapons of wrath and arcane resilience. Their rune-covered flesh blazes with potent magic, their fury eclipsing mortal limits. As chosen champions of Rashemen, they channel raw pain into devastating power—each scar a rune, each scream a spell, each rage an unstoppable storm. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Runescarred Berserker gains a bonus feat every four levels. + +Special: +Runescar Progression: The epic Runescarred Berzerker's runescars continue to advance in caster level. +Damage Reduction: The epic Runescarred Berzerker continues to gain +1 DR every 3 class levels. +Ritual Scarring : The epic Runescarred Berzerker continues to gain +1 Natural AC every 3 class levels. + +Epic Runescarred Berserkers Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Terrifying Rage, Thundering Rage + Epic Talontar Blightlord + Epic Talontar Blightlords are avatars of pestilence and decay, their very presence a walking plague. With blighted blood and cursed glaives, they corrupt nature itself, spreading Talona’s rot across forests and flesh alike. No longer truly mortal, these twisted priests become vessels of contagion—, unfeeling, unyielding, and unstoppable harbingers of a diseased apocalypse. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Talontar Blightlords gains a bonus feat every five levels + +Special: +Blight Touch: The epic Talontar Blightlord continues to gain a use of Blight Touch every other level. +Spellcasting: The epic Talontar Blightlord continues to increase in divine caster level (and spells known, if applicable). + +Epic Talontar Blightlords Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Ignore Material Components, Improved Combat Casting, Planar Turning. + Epic Child of Night + Epic Children of Night transcend mortal shadow and step fully into the realm of darkness. With bodies cloaked in ever-shifting umbra and minds untethered from the concerns of the flesh, they weave mysteries that distort perception and unravel reality. No longer bound by day or death, they are whispers given form—walking veils between this world and the shadow that lies beyond. + +Hit Die: d6 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Child of Night gains a bonus feat every five levels + +Special: +Cold Resistance: The epic Child of Night's cold resistance continues to increase by 5 every four levels. +Mysteries: The epic Child of Night continues to increase in mystery caster level (and mysteries known, if applicable). + +Epic Child of Night Bonus Feat List: +Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Self-Concealment, Epic Skill Focus, Favored Mystery, Great Charisma, Greater Path Focus, Nocturnal Caster, Path Focus, Shadow Cast, Superior Initiative, and any metashadow feat. + Epic Master of Shadow + Epic Masters of Shadow are no longer mere commanders of darkness—they are its avatars. Their shadow servants swell into entities of primordial gloom, answering unspoken commands with lethal grace. Cloaked in absolute cold and bolstered by unfathomable shadow-magic, these lords of twilight weave darkness into weapons, armor, and essence. In the deep, where no light dares tread, they reign supreme. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Master of Shadow gains a bonus feat every three levels + +Special: +Mysteries: The epic Master of Shadow continues to increase in mystery caster level (and mysteries known, if applicable). + +Epic Master of Shadow Bonus Feat List: +Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Self-Concealment, Epic Skill Focus, Favored Mystery, Great Charisma, Greater Path Focus, Nocturnal Caster, Path Focus, Shadow Cast, Superior Initiative, and any metashadow feat. + Epic Noctumancer + Epic Noctumancers are master weavers of arcane and shadow threads, effortlessly unraveling the magic of others while reinforcing their own with stolen power. With eyes that pierce the weave and shroud alike, they bend hostile spells into fuel for their next incantation. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Noctumancer gains a bonus feat every five levels. + +Special: +Innate Counterspell: The epic Noctumancer continues to gain an Innate Counterspell use per day for every three class levels past 8th lvl. +Mysteries: The epic Noctumancer continues to increase in mystery caster level (and mysteries known, if applicable). +Spellcasting: The epic Noctumancer continues to increase in caster level (and spells known, if applicable). + +Epic Noctumancer Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Favored Mystery, Focused Spell Penetration, Great Charisma, Great Intelligence, Greater Path Focus, Ignore Material Components, Improved Combat Casting, Nocturnal Caster, Path Focus, Shadow Cast, Superior Initiative, Tenacious Magic, and any metashadow feat. + Epic Totem Rager + An epic totem rager is the living embodiment of primal fury and spiritual instinct. At this level, rage and soulmeld are no longer separate forces—they are one. Her body channels the raw power of magical beasts, while her spirit roars with ancestral might. As she charges into battle, the ground trembles and the air thickens with incarnum, a visible aura of bestial power surrounding her. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Totem Rager gains a bonus feat every three levels. + +Special: +Meldshaping: Meldshaper level increases as if gaining a level in your meldshaper class at each totem rager class level. + +Epic Totem Rager Bonus Feat List: +Armor Skin, Blinding Speed, Bonus Soulmeld, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Essentia, Epic Prowess, Epic Toughness, Epic Weapon Focus, Extra Chakra Bind, Fast Healing, Legendary Wrestler, Mighty Rage, Open Heart Chakra, Open Soul Chakra, Overwhelming Critical, Rapid Meldshaping, Rebind Soulmeld, Terrifying Rage, Thundering Rage. + Epic Shadowblade + At epic levels, the shadowblade becomes a phantom of war—an untouchable presence whose strikes come from impossible angles and vanish without trace. Their unseen weapon evolves beyond mortal reach, letting them slip through defenses, extend their reach through shadow, and pierce even the strongest wards. As their bond with darkness deepens, so too does their lethality—each step silent, each blow fatal. + +Hit Die: d8. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Shadowblade gains a bonus feat every three levels. + +Special: +Unseen Weapon: The epic Shadowblade continues receiving a user per day of Unseen Weapon at each class level. +Sneak Attack: The epic Shadowblade's sneak attack continues to increase in power. + +Epic Shadowblade Bonus Feat List: +Armor Skin, Blinding Speed, Epic Dodge, Epic Prowess, Epic Reputation, Epic Self-Concealment, Epic Skill Focus, Epic Weapon Focus, Great Dexterity, Improved Sneak Attack, Lingering Damage, Superior Initiative. + Epic Dragon Shaman + At epic levels, the dragon shaman becomes a living embodiment of draconic majesty. Their auras grow stronger, their breath weapon rivals that of ancient wyrms, and their resilience is all but unshakable. With wings unfurled and power drawn directly from their totem dragon’s essence, they stride through battle as a paragon of scaled might and unwavering purpose. + +Hit Die: d10. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Dragon Shaman gains a bonus feat every three levels. + +Special: +Draconic Armor: The epic Dragon Shaman's Natural Armor bonus grows to +4 at level 22 and continues to increase by +1 every 5 levels thereafter. +Draconic Aura: The epic Dragon Shaman's draconic aura power continues to increase, becoming +6 at 25 and growing by 1 every 5 levels thereafter. + +Epic Dragon Shaman Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Leadership, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Great Constitution, Improved Whirlwind Attack, Legendary Commander, Superior Initiative. + Epic Dragonfire Adept + An epic Dragonfire Adept is a conduit of draconic magic made flesh, wielding their breath weapon with apocalyptic force and commanding invocations with the ease of thought. Their scales grow ever harder, their breath more versatile, and their arcane might ever deeper. + +Hit Die: d8. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Dragonfire Adept gains a bonus feat every five levels. + +Special: +Invocations: The Dragonfire Adept's invoker level continues to increase. +Breath Weapon: The epic Dragonfire Adept's Breath weapon continues to gain in power. +Draconic Armor: The epic Dragonfire Adept's Natural Armor bonus grows to +6 at level 23 and continues to increase by +1 every 5 levels thereafter. + +Epic Dragonfire Adept Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Great Constitution, Improved Whirlwind Attack, Legendary Commander, Superior Initiative. + Epic Red Wizard + At epic levels, Red Wizards deepen their mastery over a single school of magic to terrifying heights. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Red Wizard gains a bonus feat every five levels + +Special: +Spell Power: At every even level the epic Red Wizard continues to gain a +1 DC and +1 Spell Penetration on all spells from his spell school of choice. +Specialist Defense: At every even level the epic Red Wizard continues to gain a +1 on saves vs spells in his school of choice. +Spellcasting: The epic Red Wizard continues to increase in caster level (and spells known, if applicable). + +Epic Red Wizard Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Forge Epic Ring, Great Intelligence Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic True Necromancer + At epic levels, the True Necromancer transcends the boundaries between life and death, becoming a living conduit of necrotic power. No longer merely a manipulator of the dead, they embody death itself—an enduring presence whose will animates entire graveyards. Feared by the living and revered by the dead, their passage darkens the land, and even other necromancers whisper their name with dread. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic True Necromancer gains a bonus feat every three levels + +Special: +Spellcasting: The epic True Necromancer continues to increase in arcane caster level (and spells known, if applicable). +Rebuke: The epic True Necromancer's levels continue to stack with cleric levels for turning and rebuking undead. +Necromancer: The epic True Necromancer continues to count all spellcasting levels for the purposes of necromancy spells. + +Epic True Necromancer Bonus Feat List: + +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Focused Spell Penetration, Great Intelligence, Great Wisdom, Great Charisma, Ignore Material Components, Improved Combat Casting, Undead Mastery, Zone of Animation. + Epic Blood Magus + At epic heights, the Blood Magus is no mere spellcaster; they are blood given will, a living paradox of life dancing on the edge of death. Their veins pulse with raw arcane potential, and their mastery over their own mortality is unmatched. To them, blood is not just life, it is power, memory, and magic itself. + +Hit Die: d6 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Blood Magus gains a bonus feat every three levels + +Special: +Durable Casting: the epic Blood Magus continues to gain +1 bouns per class level to Concentration checks. +Homunculus: the epic Blood Magus' Homunculus continues to scale in power with the Blood Magus' class level. +Spellcasting: At every even level, the epic Blood Magus continues to increase in arcane caster level (and spells known, if applicable). + +Epic Blood Magus Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Diabolist + At the epic scale, the Diabolist no longer imitates the damned, they command them. Every whispered invocation sears the Weave with the echoes of Hell's will, and each spell drips with the essence of infernal corruption. They walk among mortals cloaked in fire and dread, their ambition smoldering like embers beneath skin. Devils no longer tempt the Diabolist, they envy them. For what greater blasphemy than a mortal who dares not serve, but instead seeks to ascend? + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Diabolist gains a bonus feat every three levels + +Special: +Diabolism: The epic Diabolist's Diabolism continues to increase by +1d6 every 3 class levels. +Spellcasting: The epic Diabolist continues to increase in arcane caster level (and spells known, if applicable). + +Epic Diabolist Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Incandescent Champion + At the epic level, the Incandescent Champion ceases to be merely mortal, she becomes a radiant echo of the cosmic soul itself. Her presence hums with celestial harmony, her form a vessel of pure incandescent essence. No longer tethered by the limits of flesh or fear, she walks the realms as a beacon of luminous hope, a burning reminder that even the smallest spark can ignite a revolution of spirit. + +Hit Die: d10. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Incandescent Champion gains a bonus feat every three levels. + +Special: +Incarnum Overload: The epic Incandescent Champion continues to gain another use of Incarnum Overload every three levels. + +Epic Incandescent Champion Bonus Feat List: +Armor Skin, Blinding Speed, Bonus Soulmeld, Devastating Critical, Epic Energy Resistance, Epic Essentia, Epic Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Extra Chakra Bind, Great Constitution, Legendary Commander, Open Heart Chakra, Open Soul Chakra, Overwhelming Critical, Rapid Meldshaping, Rebind Soulmeld, Superior Initiative. + Epic Justice of Weald and Woe + You are the forest’s final answer. Where diplomacy fails, your arrows speak. Moving unseen, striking without mercy, you end threats to elvenkind with lethal precision, and vanish like mist before dawn. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Justice of Weald and Woe gains a bonus feat every three levels. + +Special: +Spellcasting: The epic Justice of Weald and Woe continues to increase in divine caster level. + +Epic Justice of Weald and Woe Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical (any bow or crossbow), Epic Prowess, Epic Weapon Focus (any bow or crossbow), Epic Weapon Specialization (any bow or crossbow), Fast Healing, Great Dexterity, Great Wisdom, Improved Combat Casting, Improved Manyshot, Overwhelming Critical (any bow or crossbow), Perfect Health, Perfect Two-Weapon Fighting, Superior Initiative, Two-Weapon Rend. + Epic Acolyte of the Ego + You speak power into yourself, bending reality with each syllable of your own truename. As your voice grows stronger, so does your form, shifting, resonating, evolving. You are your own source of power, and none may unmake what you have named. + +Hit Die: d8. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Acolyte of the Ego gains a bonus feat every three levels. + +Special: +Morphic Cadence: The epic Acolyte of the Ego continues to pick a new Cadence every other level. +Truenaming: The epic Acolyte of the Ego continues to increase in Truenaming level. + +Epic Acolyte of the Ego Bonus Feat List: +Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Skill Focus, Epic Toughness, Epic Reputation, Epic Will, Fast Healing, Great Intelligence, Perfect Health, Superior Initiative. + Epic Peerless Archer + You’'ve left behind distractions, there is only the bow. While others boast and brawl, you craft arrows with care and strike from shadows with precision. Every breath you take centers you. Every arrow you loose is a lesson in dominance. No magic, no mercy, just skill, steel, and silence. + +Hit Die: d10. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Peerless Archer gains a bonus feat every four levels. + +Special: +Ranged Sneak Attack: the epic Peerless Archer's ranged sneak attack continues to gain +1d6 damage every three levels. +Fletching: The epic Peerless Archer's Fletching ability continues to increase by +1 every even level. + +Epic Peerless Archer Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Prowess, Epic Toughness, Epic Weapon Focus (longbow or shortbow), Epic Weapon Specialization (longbow and shortbow), Great Dexterity, Improved Manyshot, Overwhelming Critical, Superior Initiative, Swarm of Arrows. + Epic Thrall of Orcus + The epic Thrall of Orcus has turned from the warmth of life and pledged themseleves to Orcus, the demon prince of undeath. Where they walk, decay follows. The epic Thrall of Orcus communes with corpses, commands foul things, and revels in spreading dread. You are a hand of rot in a living world, and your god is watching. + +Hit Die: d8. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Thrall of Orcus gains a bonus feat every three levels. + +Special: +Spellcasting: At each even level the epic Thrall of Orcus continues to increase in divine caster level (and spells known, if applicable). + +Epic Thrall of Orcus Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Prowess, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Great Wisdom, Great Charisma, Ignore Material Components, Improved Combat Casting, Planar Turning, Undead Mastery, Zone of Animation. + Epic Black Flame Zealot + You are fire made flesh and vengeance given form. As a secret holy assassin of Kossuth, you walk between shadows and flame, striking down the faithless with blade and conviction. Your devotion is not for mercy, but for retribution. Kossuth burns within you, and your victims are simply fuel. + +Hit Die: d6. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Black Flame Zealot gains a bonus feat every four levels. + +Special: +Sneak Attack: the epic Black Flame Zealot's sneak attack continues to gain +1d6 damage every three levels. +Spellcasting: At each even level the epic Black Flame Zealot continues to increase in divine caster level (and spells known, if applicable). + +Epic Black Flame Zealot Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Prowess, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Focused Spell Penetration, Great Wisdom, Great Charisma, Ignore Material Components, Improved Combat Casting, Improved Sneak Attack, Lingering Damage, Planar Turning. + Epic Knight of Middle Circle + You are a sworn protector of celestial wisdom and earthly honor. As a Knight of the Middle Circle, your blade defends the Stargazers' sacred charge while your presence extends their reach. You are both herald and guardian—trusted with secrets, tasked with missions few can know, and bound by duty to serve the light of knowledge and the cause of good. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Knight of the Middle Circle gains a bonus feat every three levels. + +Special: +True Strike: the epic Knight of the Middle Circle continues to gain another usage of True Strike every three levels. +Combat Sense: the epic Knight of the Middle Circle's Combat Sense continues to improve by +2 every four class levels. +Spellcasting: At each even level the epic Knight of the Middle Circle continues to increase in divine caster level (and spells known, if applicable). + +Epic Knight of the Middle Circle Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Improved Combat Casting, Improved Stunning Fist, Improved Whirlwind Attack, Overwhelming Critical, Perfect Two-Weapon Fighting, Superior Initiative. + Epic Spirit Shaman + Epic Spirit Shaman Description - PLACEHOLDER + Epic Hospitaler + At epic levels, the Hospitaler becomes a paragon of mercy and martial devotion. Their healing touch mends even the gravest wounds, their presence turns the tide of battle with divine fervor, and their unwavering dedication to protection and service inspires allies and humbles the wicked. With greater command over divine magic and an unbreakable will, the epic Hospitaler is a living beacon of hope in a world often shadowed by suffering. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Hospitaler gains a bonus feat every three levels + +Special: +Spellcasting: At each level the epic Hospitaler continues to increase in divine caster level (and spells known, if applicable). + +Epic Hospitaler Bonus Feats List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Prowess, Epic Reputation, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration,Epc Spellcasting, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Great Charisma, Great Smiting, Great Wisdom, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning. + Epic Master of Shrouds + At epic levels, the Master of Shrouds commands the dread powers of the grave with terrifying authority. Her ability to summon incorporeal undead grows to include even greater horrors, and her dominion over death magic becomes absolute. + +Hit Die: d8. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Master of Shrouds gains a bonus feat every three levels. + +Special: +Summon Undead: The epic Master of Shrouds' undead thrall continues gaining power throughout epic levels. +Spellcasting: At each class level the epic Master of Shrouds continues to increase in divine caster level (and spells known, if applicable). + +Epic Master of Shrouds Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Focused Spell Penetration, Great Charisma, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Planar Turning, Zone of Animation. + Epic Master Harper + Epic Master Harpers are legendary champions of freedom, lore, and harmony. Their mastery of ancient knowledge, music, and magic allows them to uplift allies, dismantle tyranny, and uncover secrets long forgotten. At epic levels, they gain deeper access to the Harper Secrets, further enhance their bardic and arcane talents, and wield their influence across the realms as inspirational figures and guardians of balance. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Master Harper gains a bonus feat every three levels + +Special: +Spellcasting: At every class level, the epic Master Harper continues to increase in arcane caster level (and spells known, if applicable). + +Epic Master Harper Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Spellcasting, Epic Skill Focus, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Lasting Inspiration, Master Wand, Tenacious Magic. + Epic Foe Hunter + Epic Foe Hunters are relentless executioners of their sworn enemies. With every strike, they channel years of training, hatred, and precision into devastating blows that bypass even supernatural defenses. At epic levels, their Rancor damage intensifies, their resistances grow stronger, and their Death Attacks become nearly impossible to avoid, making them the ultimate bane of their hated foes. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Foe Hunter gains a bonus feat every three levels + +Special: +Rancor: the epic Foe Hunter's Rancor ability contiues to increase its damage bonus by +1d6 every odd level. +Hated Enemy Damage Reduction: the epic Foe Hunter's Hated Enemy Damage Reduction ability contiues to increase its resistance by 2/- every three levels. + +Epic Foe Hunter Bonus Feat List: +Armor Skin, Bane of Enemies, Blinding Speed, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Strength, Great Dexterity, Perfect Health, Perfect Two-Weapon Fighting, Two-Weapon Rend, Superior Initiative. + Epic Thrall of Grazzt + Epic Thralls of Graz’zt become living conduits of seduction and destruction. Their dark charisma becomes irresistible, allowing them to manipulate even the most stalwart minds. Their spell betrayal abilities reach deadly precision, turning every opening into an opportunity for pain. With the power to summon greater demons and twist arcane energy into lethal cunning, an Epic Thrall of Graz'zt no longer merely follows the Dark Prince, they act as his voice, his blade, and his will. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Thrall of Graz'zt gains a bonus feat every four levels + +Special: +Dark Charisma: the epic Thrall of Graz'zt's Dark Charisma ability contiues to increase its bonus by +2 every odd level. +Spell Betrayal: the epic Thrall of Graz'zt's Spell Betrayal ability continues to increase its bonus by +1d6 every even level. +Spellstrike: the epic Thrall of Graz'zt's Spellstrike ability continues to increase its bonus by +1d6 every even level. +Spellcasting: The epic Thrall of Graz'zt continues to increase in arcane caster level (and spells known, if applicable). + +Epic Thrall of Graz'zt Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Eldritch Disciple + At epic levels, the Eldritch Disciple becomes a master of both divine magic and eldritch power. Her patron’s gifts grow stronger, allowing her to blend invocations and divine spells with greater ease. As a chosen vessel of her deity's will, she channels supernatural power with unmatched versatility and purpose. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Eldritch Disciple gains a bonus feat every four levels + +Special: +Spellcasting: The epic Eldritch Disciple continues to increase in divine caster level (and spells known, if applicable). +Invoking: The epic Eldritch Disciple continues to increase in invoker level (and spells known, if applicable). + +Epic Eldritch Disciple Bonus Feat List: +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Eldritch Sculptor, Epic Damage Reduction, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Eldritch Blast, Epic Energy Resistance, Epic Extra Invocation, Epic Fiendish Resilience, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Fast Healing, Improved Combat Casting, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Superior Initiative. + Epic Ghost Faced Killer + At epic levels, the Ghost-Faced Killer becomes a nearly unstoppable specter of death, striking from the shadows with terrifying precision. Their ghostly abilities expand, allowing more frequent use of ethereal movement and fear-based tactics. Few see them coming, and even fewer survive the encounter. + +Hit Die: d8. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Ghost-Faced Killer gains a bonus feat every four levels. + +Special: +Sudden Strike: The epic Ghost-Faced Killer's Sudden Strike damage continues to increase by +1d6 every three levels. +Ghost Step: The epic Ghost-Faced Killer continues gaining a use of their Ghost Step ability every three class levels. +Frightful Attack: The epic Ghost-Faced Killer continues gaining a use of their Frightful Attack ability every three class levels. + +Epic Ghost-Faced Killer Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Dodge, Epic Reputation, Epic Skill Focus, Epic Prowess, Epic Toughness, Epic Weapon Focus, Great Dexterity, Improved Sneak Attack, Lingering Damage, Overwhelming Critical, Self-Concealment, Superior Initiative. + Epic Ultimate Magus + Epic Ultimate Magus Description - PLACEHOLDER + Epic Forest Master + At epic levels, the Forest Master becomes one with the primal wilds, embodying the ancient power of the forest. Their connection to nature grants them even greater physical resilience, enhanced plant-based abilities, and the enduring strength of the deep woods. They stand as timeless guardians of the green. + +Hit Die: d8. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Forest Master gains a bonus feat every three levels. + +Special: +Spellcasting: At each class level the epic Forest Master continues to increase in divine caster level (and spells known, if applicable). + +Epic Forest Master Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Energy Resistance, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Weapon Focus (Maul), Focused Spell Penetration, Epic Spellcasting, Fast Healing, Great Wisdom, Ignore Material Components, Improved Combat Casting, Overwhelmging Critical, Perfect Health, Plant Wild Shape, Tenacious Magic. + Epic Jade Phoenix Mage + At epic levels, the Jade Phoenix Mage attains unparalleled harmony between blade and spell. Arcane energy flows seamlessly through their martial forms, amplifying both precision and power. Their mastery allows them to unleash devastating elemental techniques, extend their mystic stances indefinitely, and call upon the eternal flame of the Phoenix to rise again, even in death. + +Hit Die: d8. +Skill Points at Each Additional Level: 2 + Intelligence modifier. +Bonus Feats: The epic Jade Phoenix Mage gains a bonus feat every four levels. + +Special: +Spellcasting: At each class level the epic Jade Phoenix Mage continues to increase in arcane caster level (and spells known, if applicable). +Maneuvers: At each class level the epic Jade Phoenix Mage continues to increase in initiator level. + +Epic Jade Phoenix Mage Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Devastating Critical, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Spellcasting, Epic Skill Focus, Epic Toughness, Epic Weapon Specialization, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Master Wand, Overwhelming Critical, Tenacious Magic. + Epic Ruby Knight Vindicator + At epic levels, the Ruby Knight Vindicator becomes a divine instrument of vengeance and secrecy. Steeped in martial discipline and empowered by the divine will of Wee Jas, the vindicator learns to bend time with divine fervor, recover and execute maneuvers with near-limitless efficiency, and move through shadows in full armor as easily as others in silence. His turning power fuels even more devastating strikes and supernatural precision, and no marked enemy escapes his holy judgment. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Ruby Knight Vindicator gains a bonus feat every five levels. + +Special: +Spellcasting: The epic Ruby Knight Vindicator continues to increase in divine caster level (and spells known, if applicable). +Maneuvers: At each class level the epic Ruby Knight Vindicator continues to increase in initiator level. + +Epic Ruby Knight Vindicator Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning, Tenacious Magic + Epic Eternal Blade + Epic Eternal Blades are peerless elven warriors who have forged an unbreakable bond with their ancestral guides. Their mastery of martial maneuvers transcends time, allowing them to strike with preternatural precision and defend with foresight unmatched. As they grow in power, their eternal training deepens, granting even greater access to advanced techniques and the wisdom of ancient elven spirits, making them living legends on the battlefield. + +Hit Die: d10 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Eternal Blade gains a bonus feat every three levels + +Special: +Eternal Training: At each odd class level the epic Eternal Blade continues to gain another use of Eternal Training. +Maneuvers: At each class level the epic Eternal Blade continues to increase in initiator level. + +Epic Eternal Blade Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Fast Healing, Great Dexterity, Great Strength, Perfect Health, Overwhelming Critical, Superior Initiative. + Epic Shadow Sun Ninja + Epic Shadow Sun Ninjas are masters of duality, channeling both radiant and shadow energies in perfect harmony. At the peak of their path, they transcend the traditional boundaries of martial arts and mysticism, wielding darkness to strike down foes and light to lift allies. With enhanced ki control and the wisdom born of balance, they become avatars of twilight, warriors whose mere presence can tip the scales between salvation and ruin. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Shadow Sun Ninja gains a bonus feat every four levels + +Special: +Monk Abilities: The epic Shadow Sun Ninja continues to add their class level to determine AC Bonus, Unarmed Damage & Stunning Fist uses per day. +Maneuvers: At each class level the epic Shadow Sun Ninja continues to increase in initiator level. + +Epic Shadow Sun Ninja Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Fast Healing, Great Dexterity, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Self-Concealment, Superior Initiative. + Epic Witchborn Binder + Epic Witchborn Binders are the final bulwark against arcane tyranny. Having mastered the fusion of incarnum and anti-magic, they become living wards, nullifying spellcraft with a gesture, and shackling even the most powerful wizards in prisons of soulstuff. At this level, their presence alone can suppress magical auras, unravel arcane constructs, and seal away reality-bending threats. Vigilant and relentless, an epic Witchborn Binder is both a hunter and a sentinel, wielding pure incarnum as a weapon of justice. + +Hit Die: d6. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Witchborn Binder gains a bonus feat every three levels. + +Special: +Meldshaping: Meldshaper level increases as if gaining a level in your meldshaper class at each Witchborn Binder class level. + +Epic Witchborn Binder Bonus Feat List: +Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Skill Focus, Epic Toughness, Epic Will, Great Constitution, Superior Initiative, Bonus Soulmeld, Epic Essentia, Extra Chakra Bind, Open Heart Chakra, Open Soul Chakra, Rapid Meldshaping, Rebind Soulmeld. + Epic Disciple of Mephistopheles + An Epic Disciple of Mephistopheles becomes a living conduit of hellfire, their body and soul twisted by infernal power. Their mere presence scorches the earth, their voice echoes with embers, and flames answer their every command. No longer just a servant, they are a herald of Mephistopheles himself, incinerating armies with infernal storms, summoning greater devils as lieutenants, and walking untouched through magical and mundane flame alike. Their mastery of hellfire transcends mortal understanding, making them a terror to celestials and mortals alike. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Disciple of Mephistopheles gains a bonus feat every other level. + +Epic Disciple of Mephistopheles Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Great Constitution, Improved Whirlwind Attack, Legendary Commander, Superior Initiative. + Epic Soul Eater + An Epic Soul Eater is a walking extinction event. It no longer feeds just on life, it devours identity, power, and memory. Each victim makes it stronger, faster, and harder to stop. To face one is to risk becoming part of it forever. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Soul Eater gains a bonus feat every other level. + +Epic Soul Eater Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Great Constitution, Improved Stunning Fist, Improved Whirlwind Attack, Overwhelming Critical, Perfect Health, Superior Initiative. + Epic Henshin Mystic + Epic Henshin Mystics embody the ideals of discipline and transformation that define their order. As they progress beyond traditional limits, they further transcend physical boundaries and deepen their spiritual mastery. Their pursuit of perfection sharpens their awareness, focus, and presence, allowing them to act as beacons of balance and clarity. In battle and in stillness, their command of inner power continues to grow, reflecting their steady evolution toward the divine. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Henshin Mystic gains a bonus feat every three levels + +Special: +Monk Abilities: The epic Henshin Mystic continues to add their class level to determine AC Bonus, Unarmed Damage & Monk movement speed increase. + +Epic Henshin Mystic Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Epic Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Fast Healing, Great Wisdom, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Self-Concealment, Superior Initiative. + Epic Drunken Master + The Drunken Master masters the art of unpredictable, staggered movements to confuse and evade enemies. At epic levels, their drunken combat style becomes even more powerful, turning alcohol into a source of strength and resilience. They become a whirlwind of chaos, using their unsteady form to surprise and overpower opponents with unexpected, powerful strikes. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Drunken Master gains a bonus feat every three levels. + +Epic Drunken Master Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Epic Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Fast Healing, Great Constitution, Great Dexterity, Great Strength, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Self-Concealment, Superior Initiative. + Epic Enlightened Fist + At epic levels, the Enlightened Fist fully unites arcane power with martial mastery. Their fists strike with not only speed and precision, but with the force of magic itself. Every motion is charged with energy, allowing them to deliver devastating touch spells and elemental strikes in a blur of combat. They become spellcasters in motion, unarmed, unarmored, and unstoppable. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Enlightened Fist gains a bonus feat every five levels + +Special: +Spell Resistance: The epic Enlightened Fist continues to add their class level to their spell resistance. +Spellcasting: At each class level the epic Enlightened Fist continues to increase in arcane caster level (and spells known, if applicable). +Monk Abilities: The epic Enlightened Fist continues to add their class level to determine Stunning Attacks, Unarmed Damage & Monk movement speed increase. + +Epic Enlightened Fist Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Focused Spell Penetration, Great Wisdom, Improved Combat Casting, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Self-Concealment, Superior Initiative. + Epic Morninglord of Lathander + At epic levels, the Morninglord becomes a living vessel of Lathander's divine light. Their presence alone is a balm to the wounded and a bane to the undead. Their power to turn, heal, and sanctify grows radiant and awe-inspiring, suffused with the hope and renewal of dawn itself. Wherever they walk, darkness falters, and the sun seems to shine a little brighter. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Morninglord of Lathander gains a bonus feat every three levels + +Special: +Greater Turning: The epic Morninglord of Lathander continues to gain a use of Greater Turning every four levels. +Spellcasting: The epic Morninglord of Lathander continues to increase in divine caster level (and spells known, if applicable). + +Epic Morninglord of Lathander Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Perfect Health, Planar Turning, Tenacious Magic. + Epic Pyrokineticist + At epic levels, the Pyrokineticist becomes the living embodiment of raw elemental force. Whether wielding searing flame, freezing cold, corrosive acid, or crackling lightning, they channel destructive energy with deadly precision and flair. Their chosen element shapes every strike, movement, and breath unleashing devastating touch attacks, elemental lashes, and overwhelming bursts of power. Masters of heat, chill, corrosion, or storm, these kineticists don't just manipulate energy, they become it. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Pyrokineticist gains a bonus feat every three levels. + +Epic Pyrokineticist Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Epic Psionic Feats, Superior Initiative. + Epic Shadowmind + At epic levels, the Shadowmind becomes a whisper in the mind and a ghost in the dark. Blending silent footfalls with psychic sabotage, she can unravel thoughts before they are spoken, cloud perceptions before danger is noticed, and strike where no defense can reach. With powers that distort memory and stealth refined to supernatural precision, the epic Shadowmind is the perfect infiltrator; unseen, unknown, and unforgettable only to those who survive. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Shadowmind gains a bonus feat every other level. + +Special: +Sneak Attack: the epic Shadowmind's sneak attack continues to gain +1d6 damage every three levels. +Manifesting: At each class level the epic Shadowmind continues to increase in manifester level (and powers known, if applicable). + +Epic Shadowmind Bonus Feat List: +Armor Skin, Blinding Speed, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Skill Focus, Great Charisma, Great Dexterity, Great Intelligence, Great Wisdom, Improved Sneak Attack, Lingering Damage, Epic Psionic Feats, Self-Concealment, Superior Initiative. + Epic Psychic Thurge + To the epic Psychic Theurge, the boundary between faith and thought is a veil easily pierced. Wielding divine miracles and mental might in seamless harmony, they are living conduits of transcendent purpose. Their prayers echo with psionic force, and their psionic power is guided by divine insight. These rare visionaries stand at the nexus of will and wonder, forging a path where no spell nor power is beyond reach. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Psychic Theurge gains a bonus feat every six levels. + +Special: +Spellcasting: At each class level the epic Psychic Theurge continues to increase in divine caster level (and spells known, if applicable). +Manifesting: At each class level the epic Psychic Theurge continues to increase in manifester level (and powers known, if applicable). + +Epic Psychic Theurge Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Sheild, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Focused Spell Penetration, Great Charisma, Great Intelligence, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Planar Turning, Epic Psionic Feats, Tenacious Magic, Zone Of Animation. + Epic Cerebremancer + The epic Cerebremancer is a scholar of two worlds, one of incantations and sigils, the other of thoughts shaped into force. They weave arcane threads with psionic clarity, bending the very essence of reality with twin pillars of intellect and magic. To them, the mind is just another spellbook, and magic merely another expression of will. In their hands, knowledge becomes transcendence, and dual mastery becomes a singular, unstoppable force. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Cerebremancer gains a bonus feat every six levels. + +Special: +Spellcasting: At each class level the epic Cerebremancer continues to increase in arcane caster level (and spells known, if applicable). +Manifesting: At each class level the epic Cerebremancer continues to increase in manifester level (and powers known, if applicable). + +Epic Cerebremancer Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Energy Resistance, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Skill Focus, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Great Wisdom, Ignore Material Components, Improved Combat Casting, Epic Psionic Feats, Tenacious Magic. + Epic Thrallherd + The epic Thrallherd is no mere master of persuasion, they are a gravitational center of will, drawing minds like comets into their orbit. Words are unnecessary; their presence alone compels obedience. Servants do not follow out of duty, but because they believe it is destiny. Kings, monsters, even minds alien and ancient, none are beyond the Thrallherd’s reach. Their thoughts shape allegiance, and their will becomes the law of others. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Thrallherd gains a bonus feat every three levels. + +Special: +Manifesting: At each class level the epic Thrallherd continues to increase in manifester level (and powers known, if applicable). + +Epic Thrallherd Bonus Feat List: +Armor Skin, Blinding Speed, Epic Energy Resistance, Epic Leadership, Epic Skill Focus, Great Intelligence, Epic Psionic Feats, Legendary Commander. + Epic Fist of Zouken + Epic Fists of Zuoken are masters of both body and mind, walking paths few dare to tread. Their strikes carry the weight of perfect training, and their thoughts cut as sharply as their fists. These monks have unlocked the deep synergy between psionics and martial discipline, weaving them into a single, flawless form. They are guardians of the awakened, defenders of mental freedom, and relentless opponents of oppression. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Fist of Zuoken gains a bonus feat every five levels + +Special: +Monk Abilities: The epic Fist of Zuoken continues to add their class level to determine AC Bonus, Unarmed Damage & Monk movement speed increase. +Manifesting: At each class level the epic Fist of Zuoken continues to increase in manifester level (and powers known, if applicable). + +Epic Fist of Zuoken Bonus Feat List: +Armor Skin, Blinding Speed, Damage Reduction, Epic Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Fast Healing, Great Wisdom, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Perfect Health, Psionic Feats, Self-Concealment, Superior Initiative. + Epic Contemplative + Epic Contemplatives have moved beyond mere devotion into living embodiments of divine connection. Their thoughts echo the will of their deity, and their actions shape the world in subtle yet profound ways. Whether isolated in serene temples or walking amid the chaos of the world, they are guided by unshakable faith. Every breath is a prayer, every step a sacred act. In their presence, others feel the stillness of eternity, as if the divine is looking through their eyes. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Contemplative gains a bonus feat every three levels. + +Special: +Spellcasting: At each class level the epic Contemplative continues to increase in divine caster level (and spells known, if applicable). + +Epic Contemplative Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Resistance, Epic Divine Shield, Epic Divine Vigor, Epic Energy Resistance, Epic Dodge, Epic Spell Focus, Epic Spell Penetration, Epic Prowess, Epic Toughness, Epic Spellcasting, Fast Healing, Focused Spell Penetration, Great Charisma, Great Wisdom, Improved Combat Casting, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Legendary Wrestler, Perfect Health, Planar Turning, Self-Concealment, Superior Initiative, Tenacious Magic. + Epic Runecaster + The epic runecaster no longer simply inscribes symbols of divine power, they weave divine essence into the world itself. Their runes thrum with ancient energy, etched into stone, metal, and air alike. Each mark is a silent hymn, a declaration of faith and force, holding power that rivals full incantations. Thieves no longer dare approach the runecaster's artifacts, and foes learn too late that every step toward a runecaster is a step deeper into a trap. Their runes do not merely cast spells, they shape destiny. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Runecaster gains a bonus feat every three levels + +Special: +Rune Craft: The epic Runecaster continues to gain a +1 on Runecarving checks at every odd level. +Rune Power: The epic Runecaster's Rune Power ability continues to gain +1 to DC & spell penetration checks at every even level. +Spellcasting: The epic Runecaster continues to increase in divine caster level (and spells known, if applicable). + +Epic Runecaster Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Fortitude, Epic Spell Focus, Epic Spell Penetration, Epic Prowess, Epic Toughness, Epic Spellcasting, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Improved Combat Casting, Great Charisma, Great Wisdom, Perfect Health, Planar Turning, Tenacious Magic. + Epic Warchief + The epic Warchief becomes the stuff of legend, feared and revered by entire nations. His warcries shake enemy lines, and his presence alone can rally tribes to conquer cities and kingdoms. As he grows in power, his influence spreads like wildfire, turning even the most fractured clans into an unstoppable force. Epic Warchiefs inspire absolute loyalty and demand unquestioning obedience, forging empires from chaos and blood. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Warchief gains a bonus feat every four levels. + +Special: +Tribal Frenzy: the Strength bonus from the epic Warchief's Tribal Frenzy continues to grow by +2 every even level. +Ability Boost: the epic Warchief's Charisma bonus continues to grow by +2 every four levels. + +Epic Warchief Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Leadership, Epic Prowess, Epic Reputation, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Constitution, Legendary Commander, Mighty Rage, Overwhelming Critical, Terrifying Rage, Thundering Rage. + Epic War Mind + An epic War Mind channels unmatched clarity and precision in battle, moving with the focus of a weapon guided by thought alone. His mastery of the Talariic Codex unlocks deeper chains of war, each one enhancing his physical form and tactical prowess. Striking with devastating force and defending with near-impenetrable resolve, the epic War Mind blends mind and might into a perfect war machine, commanding the battlefield with every breath and motion. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic War Mind gains a bonus feat every five levels + +Special: +Enduring Body: The epic War Mind's Damage Reduction continues to grow by +1 every three class levels. +Manifesting: At each class level the epic War Mind continues to increase in manifester level (and powers known, if applicable). + +Epic War Mind Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Overwhelming Critical, Epic Psionic Feats, Improved Whirlwind Attack, Superior Initiative. + Epic Iron Mind + An epic Iron Mind stands as an unbreakable bastion against psychic assault, her will as tempered as the armor she wears. With unshakable focus and hardened discipline, she deflects enchantments and mind control with effortless resolve. Her presence radiates mental fortitude, empowering allies and punishing those who dare probe her thoughts. In the epic tiers, the Iron Mind becomes the embodiment of pure, unyielding resistance. + +Hit Die: d10 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Iron Mind gains a bonus feat every five levels + +Special: +Armoured Mind: The epic Iron Mind continues to gain a use of Armoured Mind every three class levels. +Damage Reduction: The epic Iron Mind's Damage Reduction continues to grow by +1 every three class levels. +Mind Over Body: The epic Iron Mind continues to gain a use of Mind Over Body every three class levels. +Manifesting: At each class level the epic Iron Mind continues to increase in manifester level (and powers known, if applicable). + +Epic Iron Mind Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Overwhelming Critical, Epic Psionic Feats, Great Wisdom, Great Constitution, Superior Initiative. + Epic Slayer of Domiel + An epic Slayer of Domiel becomes a divine instrument of retribution, delivering swift and silent justice to the forces of evil. With holy precision and supernatural grace, they strike unseen, guided by celestial purpose. Their death touch grows ever more lethal, and their sacred presence turns stealth into salvation. In the epic ranks, no corrupt soul escapes the light they bring from the shadows. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Slayer of Domiel gains a bonus feat every four levels. + +Special: +Death Touch: The epic Slayer of Domiel continues to gain a use of their Death Touch ability every four class levels. +Sneak Attack: the epic Slayer of Domiel's sneak attack continues to gain +1d6 damage every odd class level. +Spellcasting: The epic Slayer of Domiel continues to increase in divine caster level (and spells known, if applicable). + +Epic Slayer of Domiel Bonus Feat List: +Armor Skin, Blinding Speed, Epic Dodge, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Weapon Focus, Great Charisma, Great Dexterity, Great Wisdom, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative. + Epic Disciple of Asmodeus + An epic Disciple of Asmodeus becomes a true architect of tyranny, his will an unbreakable chain upon the minds of lesser beings. His commands echo with infernal authority, bending even the strongest to his purpose. Secrets fall into his hands like ripe fruit, and with each one, his dominion grows. Surrounded by devils and cloaked in dread majesty, he no longer merely serves Asmodeus, he embodies his dark doctrine. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Disciple of Asmodeus gains a bonus feat every three levels. + +Special: +Learn Secret: The epic Disciple of Asmodeus continues to gain a use of Learn Secret every odd class level. +Spellcasting: Every other level the epic Disciple of Asmodeus continues to increase in arcane caster level (and spells known, if applicable). + +Epic Disciple of Asmodeus Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Suel Archanamach + An epic Suel Archanamach is a living relic of an empire that once challenged the gods themselves. Blade and spell move as one in their hands , seamless, relentless, unstoppable. They slip through magical wards as if they were cobwebs, unraveling spells and spellcasters alike with practiced ease. Masters of dispelling, cloaked in illusions, and steeped in ancient arcane warfare, these elusive warriors are nightmares whispered among archmages , for when a Suel Archanamach comes, even the most powerful wizard may find no sanctuary. + +Hit Die: d6 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Suel Archanamach gains a bonus feat every four levels. + +Special: +Dispelling Strike: The epic Suel Archanamach continues to gain a use of their Dispelling Strike ability every four class levels. +Ignore Spell Failure: the epic Suel Archanamach continues to increase the amount of spell failure they can overcome by 5% every three class levels. +Spellcasting: The epic Suel Archanamach continues to increase in arcane caster level (and spells known, if applicable). + +Epic Suel Archanamach Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Weapon Focus, Great Charisma, Improved Combat Casting, Overwhelming Critical, Superior Initiative. + Epic Skullclan Hunter + An epic Skullclan Hunter is the eternal bane of the undead. With eyes that pierce through shadow and a resolve that rivals divine judgment, they tread where others dare not , into tombs reeking with the chill of unlife. Each strike of their blade sears with holy vengeance, bypassing foul defenses and undoing necromantic abominations with grace and fury. Immune to the withering touch of unlife, they become a living bulwark against the darkness; a radiant scourge born to end what should never have risen. + +Hit Die: d6 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic Skullclan Hunter gains a bonus feat every three levels + +Special: +Sneak Attack: The epic Skullclan Hunter's sneak attack continues to increase by 1d6 every 3 levels. + +Epic Skullclan Hunter Bonus Feat List: +Armor Skin, Blinding Speed, Epic Divine Might, Epic Divine Sheild, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Skill Focus, Epic Weapon Focus, Epic Reputation, Fast Healing, Great Charisma, Great Smiting, Invoke Divine Wrath, Improved Sneak Attack, Lingering Damage, Perfect Health, Planar Turning, Superior Initiative. + Epic Master Alchemist + An epic Master Alchemist is a living crucible of arcane transmutation, distilling raw magic into liquid form with an artistry that defies mortal comprehension. With hands steady as time and minds sharp as diamond, these arcane chemists brew wonders that rival the greatest of spells , bottled miracles, captured storms, and essence of the gods. Able to craft potions imbued with ninth-circle sorcery, they shape the future in vials and flasks, offering power, salvation, or ruin with a single sip. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Master Alchemist gains a bonus feat every three levels. + +Special: +Spellcasting: At each class level the epic Master Alchemist continues to increase in arcane caster level (and spells known, if applicable). + +Epic Master Alchemist Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Energy Resistance, Epic Leadership, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Skill Focus, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. In addition to the feats on this list, the epic Master Alchemist may select any item creation feat not listed here. + Epic Brimstone Speaker + Epic Brimstone Speakers are divine orators of sacred flame, their voices echoing with the resonance of celestial truth. Their mastery of truenames reaches apocalyptic potency, capable of invoking divine conflagrations that sear away corruption and summon angelic paragons from the farthest reaches of the Upper Planes. When an Epic Brimstone Speaker speaks, the heavens answer, fire obeys, and evil trembles before the purity of their word-forged wrath. + +Hit Die: d8. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Brimstone Speaker gains a bonus feat every three levels. + +Special: +Truenaming: The epic Brimstone Speaker continues to increase in Truenaming level. +Spellcasting: At each odd class level the epic Brimstone Speaker continues to increase in divine caster level (and spells known, if applicable). + +Epic Brimstone Speaker Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Shield, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Reputation, Fast Healing, Focused Spell Penetration, Great Charisma, Great Intelligence, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Perfect Health, Planar Turning, Superior Initiative, Tenacious Magic, Zone Of Animation. + Epic Shugenja + Epic Shugenja Description - PLACEHOLDER + Epic Hand of the Winged Masters + Epic Hands of the Winged Masters become more than servants, they become whispers in the wind, shadows beneath wings, and the unseen daggers of draconic will. Their bond to their draconic patrons transcends mere loyalty, transforming into something sacred and absolute. As spies, saboteurs, and assassins, they move unseen through the world, wielding deadly grace and dragon-blessed cunning. Each word they speak and every blade they draw serves the ancient agendas of their winged masters with terrifying precision. + +Hit Die: d8 +Skill Points at Each Additional Level: 6 + Int Modifier +Bonus Feats: The epic Hand of the Winged Masters gains a bonus feat every three levels. + +Special: +Special Attack: the epic Hand of the Winged Masters's sneak attack or skirmish attack continues to gain +1d6 damage every three levels. + +Epic Hands of the Winged Masters Bonus Feat List: +Armor Skin, Blinding Speed, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Great Dexterity, Improved Sneak Attack, Lingering Damage, Self-Concealment, Superior Initiative. + Epic Talon of Tiamat + Epic Talons of Tiamat are the chosen claws of dragonkind’s darkest queen, spreading her wrath and dominion across the realms. Empowered by draconic fury and ancient magic, they become living engines of destruction, breathing elemental death, sowing terror with their presence, and turning even mighty dragons into pawns of their will. Whether clad in steel or shrouded in sorcery, they are avatars of chromatic vengeance, feared by all who stand with metallic dragons and loathed as heretics by the righteous. Wherever they walk, Tiamat’s shadow follows. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Talon of Tiamat gains a bonus feat every three levels. + +Special: +Voice of the Dragon: the epic Talon of Tiamat continues to gain a +2 bonus to Intimidate and Bluff checks every four class levels. +Spellcasting: At each odd class level the epic Talon of Tiamat continues to increase in arcane caster level (and spells known, if applicable). + +Epic Talon of Tiamat Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Great Constitution, Ignore Material Components, Improved Combat Casting, Improved Whirlwind Attack, Superior Initiative. + Epic Frost Mage + Epic Frost Mages are winter incarnate, beings of arcane chill whose mere presence numbs the soul. Having transcended the mortal limits of frost magic, they wield glacial power with terrifying precision. Their spells freeze blood in veins and shatter stone with creeping ice. The frost itself answers their call, howling through the world as an extension of their will. + +Hit Die: d4 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Frost Mage gains a bonus feat every four levels. + +Special: +Natural Armor: The epic Frost Mage continues to gain +1 Natural Armor every three class levels. +Spellcasting: At each class level the epic Frost Mage continues to increase in arcane caster level (and spells known, if applicable). + +Epic Frost Mage Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Skill Focus, Focused Spell Penetration, Epic Toughness, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Blighter + An epic blighter is the walking death of ecosystems, a roving apocalypse wrapped in bone and flame. Where they pass, forests blacken, rivers sour, and life recoils in terror. No longer merely forsaken by nature, they have become its antithesis, an unrelenting force of defilement. Their very breath poisons the wind, and their touch spreads pestilence faster than wildfire. + +Hit Die: d8. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic Blighter gains a bonus feat every five levels. + +Special: +Contagious Touch: the epic blighter gains another use of Contagious Touch every other level. +Undead Wild Shape: the epic blighter gains another use of undead wild shape every 4 levels. +Spellcasting: At each class level the epic Blighter continues to increase in divine caster level (and spells known, if applicable). + +Epic Blighter Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Weapon Focus, Focused Spell Penetration, Epic Spellcasting, Epic Toughness, Fast Healing, Great Wisdom, Ignore Material Components, Improved Combat Casting, Overwhelming Critical, Perfect Health, Tenacious Magic, Superior Initiative. + Epic Rage Mage + An epic rage mage is an arcane storm in human form, where fury and magic fuse into devastating synergy. No longer shackled by the fragile composure most spellcasters cling to, she channels raw emotion into spellcraft that crackles with violent energy. Her rage no longer clouds her casting, it defines it. Each shout is a sonic blast, each heartbeat a surge of power. In battle, she becomes an avatar of destruction, tearing through enemies in a blaze of primal wrath and arcane fury. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Rage Mage gains a bonus feat every four levels. + +Special: +Spell Rage: The epic Rage Mage continues to gain a use of their Spell Rage ability every five class levels. +Spellcasting: Every other class level the epic Rage Mage continues to increase in arcane caster level (and spells known, if applicable). + +Epic Rage Mage Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Focused Spell Penetration, Fast Healing, Great Charisma, Great Constitution, Great Intelligence, Ignore Material Components, Improved Combat Casting, Legendary Commander, Mighty Rage, Overwhelming Critical, Superior Initiative, Tenacious Magic, Thundering Rage. + Epic Dragonheart Mage + The epic dragonheart mage is the living embodiment of draconic majesty fused with arcane mastery. As their blood grows richer with ancient draconic power, so too does their spellcraft swell with elemental might. Their breath becomes an instrument of cataclysm, a devastating release of stored arcane potential shaped by the legacy of their draconic forebears. With every spell cast, their presence becomes more commanding, their body more resilient, their soul more like that of a true dragon. + +Hit Die: d6 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Dragonheart Mage gains a bonus Draconic feat every level ending in 2, 4, or 8. + +Special: +Draconic Breath: The epic Dragonheart Mage's Draconic Breath damage increases to 3d8 at level 16, 4d6 at 20, 4d8 at 26, and 5d6 at level 30. +Spellcasting: At each class level the epic Dragonheart Mage continues to increase in arcane caster level (and spells known, if applicable). + +Epic Dragonheart Mage Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Epic Damage Reduction, Epic Energy Resistance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Reputation, Epic Skill Focus, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Fast Healing, Focused Spell Penetration, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. + Epic Swift Wing + An epic Swift Wing is more than a servant of the divine, they are the very breath, muscle, and will of the sacred dragon they revere. Their connection to draconic divinity becomes seamless, a fusion of holy purpose and ancient power. Their breath heals armies and scours the undead from the battlefield in blazing waves of divine flame. With wings unfurled and energy flowing through every fiber, they strike with celestial fury and soar above mortal bounds. In body and spirit, the epic swift wing is the swift vengeance and swift salvation of their god, wreathed in light, cloaked in scales, and unstoppable in purpose. + +Hit Die: d8 +Skill Points at Each Additional Level: 4 + Int Modifier +Bonus Feats: The epic Swift Wing gains a bonus feat every three levels. + +Special: +Breath of Life: The epic Swift Wing's Breath of Life continues to gain +1d6 damage vs undead every class level. +Spellcasting: At each class level the epic Swift Wing continues to increase in divine caster level (and spells known, if applicable). + +Epic Swift Wing Bonus Feat List: +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Epic Divine Might, Epic Divine Shield, Epic Divine Resistance, Epic Divine Vigor, Epic Energy Resistance, Epic Prowess, Epic Skill Focus, Epic Spellcasting, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Reputation, Fast Healing, Focused Spell Penetration, Great Charisma, Great Intelligence, Great Wisdom, Improved Combat Casting, Invoke Divine Wrath, Perfect Health, Planar Turning, Superior Initiative, Tenacious Magic, Zone Of Animation. + Epic Diamond Dragon + An epic diamond dragon is the embodiment of psionic and draconic synergy. Their mind channels the full strength of the draconic psionic collective, shaping energy into claws, wings, and breath with effortless will. Their presence unnerves even the boldest, radiating the calm, crystalline power of a mind sharpened to a perfect edge. They no longer tap into psionic dragon energy, they are its living expression. + +Hit Die: d8 +Skill Points at Each Additional Level: 2 + Int Modifier +Bonus Feats: The epic Diamond Dragon gains a bonus feat every four levels. + +Special: +Dragon Augmentation: Every five class levels the epic Diamond Dragon can choose to gain a +1 in either Strength, Dexterity, or Constitution. +Manifesting: At each class level the epic Diamond Dragon continues to increase in manifester level (and powers known, if applicable). + +Epic Diamond Dragon Bonus Feat List: +Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Toughness, Great Charisma, Great Intelligence, Great Wisdom, Psionic Feats, Superior Initiative. + Epic Crusader + An epic crusader continues to be the unwavering blade of their cause-unyielding, unbreakable, and fiercely committed. Their righteous fury deepens into divine inevitability, delaying even death through sheer force of will. With increased uses of smite and greater mastery of damage control, the epic crusader becomes a juggernaut of conviction, shrugging off even the most devastating effects through unwavering faith and epic resilience. + +Hit Die: d10. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic crusader gains a bonus feat every three levels. + +Special: +Maneuvers: At each class level the epic Crusader continues to increase in initiator level. +Steely Resolve: the epic crusader's Steely Resolve abilty continues to improve by +5 every 4 levels beyond 20th. + +Epic Crusader Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Great Charisma, Great Constitution, Great Smiting, Legendary Commander, Overwhelming Critical, Perfect Health. + Epic Swordsage + An epic swordsage is the living embodiment of the Sublime Way, blending shadow, elemental power, and martial grace into a fluid and deadly whole. With every strike, leap, or step, the epic swordsage dances through the battlefield with supernatural precision and fluidity. Their mastery of disciplines allows them to transcend the limits of the body, the blade, and even reality itself. + +Hit Die: d8. +Skill Points at Each Additional Level: 6 + Intelligence modifier. +Bonus Feats: The epic swordsage gains a bonus feat every three levels. + +Special: +Maneuvers: At each class level the epic swordsage continues to increase in initiator level. + +Epic swordsage Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Dexterity, Great Wisdom, Improved Stunning Fist, Overwhelming Critical, Perfect Health, Perfect Two-Weapon Fighting, Self Concealment, Superior Initiative, Two-Weapon Rend. + Epic Warblade + At epic levels, the warblade becomes a supreme martial exemplar-combining flawless instinct, tactical genius, and indomitable might. Each battle is a canvas, each strike a masterstroke. With honed instincts and intellect driving every move, the epic warblade moves through combat like a storm of precision and power, outmaneuvering foes with sheer discipline and overwhelming them with raw skill. + +Hit Die: d12. +Skill Points at Each Additional Level: 4 + Intelligence modifier. +Bonus Feats: The epic warblade gains a bonus feat every three levels. + +Special: +Maneuvers: At each class level the epic warblade continues to increase in initiator level. + +Epic Warblade Bonus Feat List: +Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Great Intelligence, Great Strength, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative. In addition, the warblade can pick any feat on the fighter bonus feat list. + Hardiness Vs. Disease + Type of Feat: Race +Specifics: This feat grants a +2 racial bonus on saving throws vs. disease. +Use: Automatic. + Shadowlands Immunity + Type of Feat: Race +Specifics: Immune to the Shadowlands Taint: Nezumi can never acquire a Taint score, and suffer no ill effects from exposure to the Shadowlands. Effects such as the cloud of Taint spell or the special attacks of Shadowlands creatures can still harm them, however. + +*This is up to the module builder to implement. + Keen Scent + Type of Feat: Race +Prerequisites: Wisdom 11, Nezumi Race +Specifics: You gain Keen Senses and +4 bonus to Spot, Listen, and Search. +Use: Automatic + ### Start PRC8 Prestige Class Epic Expansion ### + <cÿÿÿ>Special Attack</c> + At 2nd level, 5th level, 8th level and every three levels afterwards, your sneak attack or skirmish ability deals an extra 1d6 points of damage. If you have more than one of these abilities, you can improve any one ability of your choice, each time you gain this benefit. + Special Sneak Attack +6d6 + Special Sneak Attack +7d6 + Special Sneak Attack +8d6 + Special Sneak Attack +9d6 + Special Sneak Attack +10d6 + Special Skirmish +6d6 + Special Skirmish +7d6 + Special Skirmish +d6 + Special Skirmish +9d6 + Special Skirmish +10d6 + ## Vile Martial Strike Expansion ## + Vile Martial Strike (Eagle Claw) + Vile Martial Strike (Light Lance) + Vile Martial Strike (Heavy Pick) + Vile Martial Strike (Light Pick) + Vile Martial Strike (Sai) + Vile Martial Strike (Nunchaku) + Vile Martial Strike (Falchion) + Vile Martial Strike (Sap) + Vile Martial Strike (Katar) + Vile Martial Strike (Heavy Mace) + Vile Martial Strike (Maul) + Vile Martial Strike (Double Scimitar) + Vile Martial Strike (Goad) + Vile Martial Strike (Elven Lightblade) + Vile Martial Strike (Elven Thinblade) + Vile Martial Strike (Elven Courtblade) + ## Sanctify Martial Strike Expansion ## + Sanctify Martial Strike (Eagle Claw) + Sanctify Martial Strike (Light Lance) + Sanctify Martial Strike (Heavy Pick) + Sanctify Martial Strike (Light Pick) + Sanctify Martial Strike (Sai) + Sanctify Martial Strike (Nunchaku) + Sanctify Martial Strike (Falchion) + Sanctify Martial Strike (Sap) + Sanctify Martial Strike (Katar) + Sanctify Martial Strike (Heavy Mace) + Sanctify Martial Strike (Maul) + Sanctify Martial Strike (Double Scimitar) + Sanctify Martial Strike (Goad) + Sanctify Martial Strike (Elven Lightblade) + Sanctify Martial Strike (Elven Thinblade) + Sanctify Martial Strike (Elven Courtblade) + ## iprp_casterlvl Expansion ## + 61 + 62 + 63 + 64 + 65 + 66 + 67 + 68 + 69 + 70 + 71 + 72 + 73 + 74 + 75 + 76 + 77 + 78 + 79 + 80 + Swarm of Arrows + Prerequisites + Dex 23, Point Blank Shot, Rapid Shot, Weapon Focus (type of bow used). + + Benefit + As a full-round action, you may fire an arrow at your full base attack bonus at each opponent within 30 feet. Daring Warrior Type of Feat: General Prerequisite: Weapon Specialization, Grace +1 @@ -74334,13 +76134,13 @@ Special: A fighter can select Daring Warrior as one of his fighter bonus feats +Special: A fighter can select Charming the Arrow as one of his fighter bonus feats. Martial Stalker Type of Feat: General Prerequisite: Ki Power, Proficiency with all martial weapons Specifics: Your fighter and ninja levels stack for the purpose of determining the size of your ki pool, as well as your AC bonus. For example, a 5th-level fighter/1st-level ninja with this feat could use his ki powers a number of times equal to 3 (one-half his ninja and fighter levels) + his Wisdom bonus (if any), and would have a +1 bonus to AC (as if he were a 6th-level ninja). Use: Automatic -Special: A fighter can select Martial Stalker as one of his fighter bonus feats +Special: A fighter can select Martial Stalker as one of his fighter bonus feats. Investigator Type of Feat: General Benefit: You get a +2 bonus on all Sense Motive and Search checks.