From 7c73c385b7b6c77b2e0c8393f8cb6a33a156f990 Mon Sep 17 00:00:00 2001
From: Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com>
Date: Mon, 9 Sep 2024 21:21:43 -0400
Subject: [PATCH] Updated tlks for PRC8 updates.
Updated tlks for PRC8 updates.
---
CEP1/_tlk/prc8_cep1_merge.xml | 15 ++++++++++-----
CEP2/2.69/_tlk/prc8_cep269_mrg.xml | 13 +++++++++----
CEP2/2.71/_tlk/prc8_cep271_mrg.xml | 11 ++++++++---
CEP3/_tlk/prc8_cep3_merge.xml | 9 +++++++--
ProjectQ/3.1/_tlk/prc8_pq31_merge.xml | 9 +++++++--
5 files changed, 41 insertions(+), 16 deletions(-)
diff --git a/CEP1/_tlk/prc8_cep1_merge.xml b/CEP1/_tlk/prc8_cep1_merge.xml
index d756fdf..883a332 100644
--- a/CEP1/_tlk/prc8_cep1_merge.xml
+++ b/CEP1/_tlk/prc8_cep1_merge.xml
@@ -5098,11 +5098,16 @@ Feats Required: Exotic
Overwhelming Critical (eagle claw)
Devastating Critical (eagle claw)
Weapon of Choice (eagle claw)
+ Weapon Proficiency: Light Crossbow
+ Weapon Proficiency: Heavy Crossbow
+ Weapon Proficiency: Quarterstaff
+ Weapon Proficiency: Dagger
+ Weapon Proficiency: Club
Forest Master
Forest Masters
forest master
(PRESTIGE CLASS)
-Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature dear—wind and weather, animal and plant, meadows and mountains— the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path.
+Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature; wind and weather, animal and plant, meadows and mountains— the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path.
A few multiclassed barbarians become forest masters, although they rarely have the dedication to the plant aspect of nature to embrace this worldview. Forest masters often work alone, but are more than capable of working as part of a group. Many times adventurers have spoken with what they thought was a young, small treant, when they were actually speaking with a very powerful forest master. There are no rivalries between groups of forest masters, although individuals may disagree on methods of enacting the will of the Treefather.
@@ -5268,11 +5273,11 @@ Feats Required: Martial
Flowers - Crystal Bouquets*
Sap
The sap is a simple weapon, typically consisting of a small bag filled with sand or lead shot.
- Base Damage: 1d4
+ Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
-Feats Required: Simple
+Feats Required: Martial
Assassin Dagger*
The assassin dagger is a normal dagger wielded in a palm-down mode, making it effective for backstabbing and other unexpected attacks.
shortsword 2*
@@ -59659,7 +59664,7 @@ Specifics: You have learned to fight with your weapons in different ways. A char
Adopt the Bear's Claw martial arts combat style.
Combat Style: Default
Revert to the default combat style.
- <CUSTOM0> changes his stance.
+ <CUSTOM0> changes their stance.
Spiretop Dragon
Spiretop Dragon
spiretop dragon
@@ -83968,4 +83973,4 @@ Feats Required: Simple, or Druid
[CEP] Door 1498
[CEP] Door 1499
[CEP] Door 1500
-
+
\ No newline at end of file
diff --git a/CEP2/2.69/_tlk/prc8_cep269_mrg.xml b/CEP2/2.69/_tlk/prc8_cep269_mrg.xml
index 08cc149..9bce36b 100644
--- a/CEP2/2.69/_tlk/prc8_cep269_mrg.xml
+++ b/CEP2/2.69/_tlk/prc8_cep269_mrg.xml
@@ -5098,6 +5098,11 @@ Feats Required: Exotic
Overwhelming Critical (eagle claw)
Devastating Critical (eagle claw)
Weapon of Choice (eagle claw)
+ Weapon Proficiency: Light Crossbow
+ Weapon Proficiency: Heavy Crossbow
+ Weapon Proficiency: Quarterstaff
+ Weapon Proficiency: Dagger
+ Weapon Proficiency: Club
Forest Master
Forest Masters
forest master
@@ -5268,11 +5273,11 @@ Feats Required: Martial
Flowers - Crystal Bouquets*
Sap
The sap is a simple weapon, typically consisting of a small bag filled with sand or lead shot.
- Base Damage: 1d4
+ Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
-Feats Required: Simple
+Feats Required: Martial
Assassin Dagger*
The assassin dagger is a normal dagger wielded in a palm-down mode, making it effective for backstabbing and other unexpected attacks.
shortsword 2*
@@ -59710,7 +59715,7 @@ Specifics: You have learned to fight with your weapons in different ways. A char
Adopt the Bear's Claw martial arts combat style.
Combat Style: Default
Revert to the default combat style.
- <CUSTOM0> changes his stance.
+ <CUSTOM0> changes their stance.
Spiretop Dragon
Spiretop Dragon
spiretop dragon
@@ -84025,4 +84030,4 @@ Feats Required: Simple, or Druid
[CEP] Door 1498
[CEP] Door 1499
[CEP] Door 1500
-
+
\ No newline at end of file
diff --git a/CEP2/2.71/_tlk/prc8_cep271_mrg.xml b/CEP2/2.71/_tlk/prc8_cep271_mrg.xml
index 2d26b43..b560db3 100644
--- a/CEP2/2.71/_tlk/prc8_cep271_mrg.xml
+++ b/CEP2/2.71/_tlk/prc8_cep271_mrg.xml
@@ -5098,6 +5098,11 @@ Feats Required: Exotic
Overwhelming Critical (eagle claw)
Devastating Critical (eagle claw)
Weapon of Choice (eagle claw)
+ Weapon Proficiency: Light Crossbow
+ Weapon Proficiency: Heavy Crossbow
+ Weapon Proficiency: Quarterstaff
+ Weapon Proficiency: Dagger
+ Weapon Proficiency: Club
Forest Master
Forest Masters
forest master
@@ -5268,11 +5273,11 @@ Feats Required: Martial
Flowers - Crystal Bouquets*
Sap
The sap is a simple weapon, typically consisting of a small bag filled with sand or lead shot.
- Base Damage: 1d4
+ Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
-Feats Required: Simple
+Feats Required: Martial
Assassin Dagger*
The assassin dagger is a normal dagger wielded in a palm-down mode, making it effective for backstabbing and other unexpected attacks.
shortsword 2*
@@ -84024,4 +84029,4 @@ Feats Required: Simple, or Druid
[CEP] Door 1498
[CEP] Door 1499
[CEP] Door 1500
-
+
\ No newline at end of file
diff --git a/CEP3/_tlk/prc8_cep3_merge.xml b/CEP3/_tlk/prc8_cep3_merge.xml
index 36327f5..45403e8 100644
--- a/CEP3/_tlk/prc8_cep3_merge.xml
+++ b/CEP3/_tlk/prc8_cep3_merge.xml
@@ -5179,11 +5179,16 @@ Feats Required: Exotic
Overwhelming Critical (eagle claw)
Devastating Critical (eagle claw)
Weapon of Choice (eagle claw)
+ Weapon Proficiency: Light Crossbow
+ Weapon Proficiency: Heavy Crossbow
+ Weapon Proficiency: Quarterstaff
+ Weapon Proficiency: Dagger
+ Weapon Proficiency: Club
Forest Master
Forest Masters
forest master
(PRESTIGE CLASS)
-Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature dear—wind and weather, animal and plant, meadows and mountains— the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path.
+Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature; wind and weather, animal and plant, meadows and mountains— the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path.
A few multiclassed barbarians become forest masters, although they rarely have the dedication to the plant aspect of nature to embrace this worldview. Forest masters often work alone, but are more than capable of working as part of a group. Many times adventurers have spoken with what they thought was a young, small treant, when they were actually speaking with a very powerful forest master. There are no rivalries between groups of forest masters, although individuals may disagree on methods of enacting the will of the Treefather.
@@ -59948,7 +59953,7 @@ Specifics: You have learned to fight with your weapons in different ways. A char
Adopt the Bear's Claw martial arts combat style.
Combat Style: Default
Revert to the default combat style.
- <CUSTOM0> changes his stance.
+ <CUSTOM0> changes their stance.
Spiretop Dragon
Spiretop Dragon
spiretop dragon
diff --git a/ProjectQ/3.1/_tlk/prc8_pq31_merge.xml b/ProjectQ/3.1/_tlk/prc8_pq31_merge.xml
index c83227b..c78ed8d 100644
--- a/ProjectQ/3.1/_tlk/prc8_pq31_merge.xml
+++ b/ProjectQ/3.1/_tlk/prc8_pq31_merge.xml
@@ -5098,6 +5098,11 @@ Feats Required: Exotic
Overwhelming Critical (eagle claw)
Devastating Critical (eagle claw)
Weapon of Choice (eagle claw)
+ Weapon Proficiency: Light Crossbow
+ Weapon Proficiency: Heavy Crossbow
+ Weapon Proficiency: Quarterstaff
+ Weapon Proficiency: Dagger
+ Weapon Proficiency: Club
Forest Master
Forest Masters
forest master
@@ -5410,11 +5415,11 @@ Weapon Size: Large
Feats Required: Martial
Sap
The sap is a simple weapon, typically consisting of a small bag filled with sand or lead shot.
- Base Damage: 1d4
+ Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
-Feats Required: Simple
+Feats Required: Martial
Katar
The katar is also known as a punching dagger, discrete and efficient.
Base Damage: 1d4