diff --git a/CEP1/_tlk/prc8_cep1_merge.xml b/CEP1/_tlk/prc8_cep1_merge.xml index 94b7d65..cc5a516 100644 --- a/CEP1/_tlk/prc8_cep1_merge.xml +++ b/CEP1/_tlk/prc8_cep1_merge.xml @@ -248,7 +248,7 @@ Every 2 levels the character gains new spells per day as if they had also gained Having become a paragon of the way of Bushido and achieved enlightenment, tales of your bravery and honour have spread far and wide. None dare oppose you or question your will. Hit Die: d10. -Skill Points at Each Additional Level: 4 + Int Modifier. +Skill Points at Each Additional Level: 4+ Int Modifier. Bonus Feats: The epic samurai gains a bonus feat every two levels after 20th. To further improve your Ancestral Daisho ability, you must take the Epic Ancestral Daisho feats. @@ -1988,7 +1988,7 @@ An unwilling creature can't be teleported by word of recall. Likewise, a creatur Knowledge is power and the quest for knowledge never ends. There is an ever lasting supply of divine lore for you, the epic archivist, to discover. Hit Die: d6 -- Skill Points: 4+ Int Modifier. +Skill Points: 4+ Int Modifier. Dark Knowledge (Ex): At 21st level and every 3 levels thereafter, the epic archivist gains an additional use of Dark Knowledge. Lore Mastery (Ex): The archivist adds an additional +1 bonus on all Lore skill checks at level 23 and every 5 levels thereafter. Bonus Feats: The epic archivist gains a bonus feat (selected from the list of epic class bonus feats) every three levels higher than 20th. @@ -14673,7 +14673,7 @@ Level With Bane guiding your every step, you have ascended through the ranks of Bane's faithful to become a symbol of his domination and power. Hit Die: d10. -Skill Points: 2 + Int Modifier. +Skill Points: 2+ Int Modifier. Bonus Feats: The Epic Champion of Bane gains a bonus feat every four levels. Special: Sacred Defense: Saving throws continue to improve by +1 every 2 levels. @@ -16066,7 +16066,7 @@ Level Learn Secret 1/day - Grants a +10 bonus to lore 2: Command - As the spell 3: Learn Secret 2/day -4: Summon Hellcat - Summons a hellcat until dismissed +4: Summon Hellcat - Summons a hellcat. 5: Learn Secret 3/day 6: Evil Authority - Gain control of all evil creatures within 50 feet. 7: Learn Secret 4/day @@ -16095,7 +16095,7 @@ Use: Selected. Summon Hellcat Type of Feat: Class Specific Prerequisite: Disciple of Asmodeus level 4. -Specifics: Once per day, you may summon a hellcat for 24 hours. At level 9, you may summon 1d4 hellcats. +Specifics: A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon monster spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day. If the Disciple has no effective caster level, the duration will be 2 rounds per Disciple of Asmodeus class level. Use: Selected. Evil Authority Type of Feat: Class Specific @@ -16940,7 +16940,7 @@ A mortal imbued with fiendish cruelty, the drow judicator is a knight most foul. -Hit Die: d8. -Proficiencies: All simple and martial weapons, light, medium and heavy armor, small and large shields --Skill Points: 2 + Int Modifier. +-Skill Points: 2+ Int Modifier. REQUIREMENTS Alignment: Any evil @@ -18252,12 +18252,12 @@ Level 4: Divine Power, Holy Sword Prerequisite: Vassal of Bahamut level 1. Specifics: Good dragons are naturally well-disposed towards a Vassal of Bahamut, while evil dragons are cowed by his presence. The Vassal of Bahamut gains a bonus equal to his class level on all Appraise, Persuade, Intimidate, Taunt and Perform checks. Use: Automatic. - Platinum Armor +4 - Platinum Armor +6 - Platinum Armor +8 + **** + **** + Platinum Armor Type of Feat: Class Specific -Prerequisite: Vassal of Bahamut Level 1 and higher. -Specifics: The Vassal gains a Platinum armor made from transmuted scales of a red dragon. He only can only use his Vassal abilities while wearing it. This armor will start out with +4 at level 1, and enhance to +6 at level 5 and +8 at level 10. +Prerequisite: Vassal of Bahamut Level 1. +Specifics: The Vassal is granted a platinum armor made from transmuted scales of a red dragon. The masterwork suit of armor weighs 25 pounds and confers a +8 armor bonus. Its other properties are as a masterwork chain shirt (+4 max Dex bonus, —2 armor check penalty, 20% arcane spell failure chance) Use: Automatic. Dragon Senses Type of Feat: Class Specific @@ -18918,7 +18918,8 @@ Combining the dynamic powers of martial prowess and arcane might, the Hexblade p - Alignment Restrictions: non-good only - Hit Die: d10 -- Proficiencies: A Hexblade gains proficiency with Simple and Martial Weapons, Light and Medium Armour and with Shields. +- Proficiencies: Hexblades are proficient with all simple and martial weapons, and with light armor but not with shields. + - Skill Points: 2+ Int Modifier. CLASS FEATURES: @@ -19412,7 +19413,7 @@ Epic Soulknife: The epic soulknife is adept at channeling the entirety of his psychic might into the creation of an increasingly potent blade of mental energy. Hit Die: d10 - Skill Points at Each Additional Level: 4 + Int modifier. + Skill Points at Each Additional Level: 4+ Int Modifier. Mind Blade: At 25th level and every five levels thereafter, the soulknife gains an additional +1 enhancement bonus on attack rolls and damage rolls (+6 at 25th, +7 at 30th, and so on). Mind Blade Enhancement: The epic soulknife's mind blade gains additional powers as the soulknife gains epic levels. At 22nd level and every four levels thereafter, the soulknife can improve the value of the weapon special abilities on his mind blade by 1 (+5 equivalent bonus at 22nd, +6 at 26th, and so on). As noted in the soulknife class description, reassigning qualities still takes 8 hours of concentration. Psychic strike: The epic soulknife's psychic strike progression continues past 20th level, continuing to grant an additional die (d8) of damage every four levels higher than 19th (+6d8 at 23rd, +7d8 at 27th, and so on). @@ -29775,7 +29776,7 @@ Sharess is a paradoxical deity. Originally, she was a war goddess of the Mulhora REQUIREMENTS: Alignment: Chaotic good -Skills: Diplomacy 7 ranks , Perform 7 ranks +Skills: Persuade 7 ranks , Perform 7 ranks Feats: Sacred Vow, Vow of Purity CLASS FEATURES: @@ -31971,7 +31972,7 @@ Special Abilities: (The following may or may not be in use, depending on the module switch settings) Level Adjustment: +3 -Racial Hit Dice/Class: 4 of Monstrous Humanoid +Racial Hit Dice/Class: 5 of Monstrous Humanoid The wild, empty savannah is not enough to satisfy your natural curiosity about the world for any length of time. Forsaking your own pride, at least for the time being, your wanderings have brought you in contact with the puny Two-Legs who leap so boldly into the face of adventure. Brownie brownie @@ -34714,7 +34715,7 @@ Bonus Spells: The cleric gains access to the following spells at the specified s Use: Automatic. Type of Feat: Domain Prerequisite: Access to War domain. -Granted Power: Free Martial Weapon Proficiency and Weapon Focus with the deity's favoured weapon. +Granted Power: Free Martial Weapon Proficiency and Weapon Focus with the deity's favoured weapon. These feats cannot be used as pre-requisites for classes or other feats. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Legion's Conviction (2), Legion's Shield of Faith (3), Mantle of Egregious Might (9) Use: Once/Day. Type of Feat: Domain @@ -35770,9 +35771,9 @@ Note: if you take this feat and are not a Kalashtar, you will have to reselect y Use: Selected. Soulblade Warrior Type of Feat: Racial -Prerequisite: Kalashtar, ability to manifest a mindblade +Prerequisite: Kalashtar, Soulknife 6 You can manifest a mindblade(using this feat) as a swift action. Your effective level for determining the mind blade enhancement class feature is 2 higher than normal, but you still do not get access to it until level 6 soulknife. -Note: if you take this feat and are not a Kalashtar, you will have to reselect your feats. if you take this feat at level 1 and are not Kalashtar, you will be unable to level. +Note: if you take this feat and are not a Kalashtar, you will have to reselect your feats. Use: Selected. Spiritual Force Type of Feat: Racial @@ -46363,7 +46364,6 @@ Whenever you successfully critical hit a creature, you gain a +1 Attack and Dama Claw At The Moon Tiger Claw (Strike) Level: Swordsage 2, Warblade 2 -Prerequisite: Two Tiger Claw maneuvers Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creature @@ -47146,7 +47146,7 @@ Area of Effect / Target: Spell Cone Duration: Instant Additional Counter Spells: Save: Reflex 1/2 -Spell Resistance: Yes +Spell Resistance: No A cone of fire shoots forth from the caster's hands, doing 1d6 points of fire damage per caster level to all those within the area of effect, to a maximum of 10d6. Disintegrate @@ -53057,7 +53057,7 @@ Use: Selected. Type of Feat: Draconic Prerequisite: Cha 11, Dragonblood subtype*, Turn Undead -When you activate this feat, you use up a Turn Undead use for the day and breathe a 15' cone of an element related your draconic ancestry. If your dragon type is not related to one of the 5 main elements, or you are not related to a specific dragon, the damage defaults to fire. The damage is a number of d6 equal to your turning level divided by 2, and the save is a Reflex save vs 10 + your Charisma modifier + your turning level divided by 2. +When you activate this feat, you use up a Turn Undead use for the day and channel via your holy symbol a 15' cone of an element related your draconic ancestry. If your dragon type is not related to one of the 5 main elements, or you are not related to a specific dragon, the damage defaults to fire. The damage is a number of d6 equal to your turning level divided by 2, and the save is a Reflex save vs 10 + your Charisma modifier + your turning level divided by 2. Use: Selected. *Note: In addition to race, you can gain the dragonblood subtype through the Dragon Devotee or Dragon Disciple classes, or through the Dragontouched or Dragon Heritage feats. If you take this feat and are not dragonblooded, you will be deleveled or unable to level. @@ -55279,7 +55279,7 @@ Level: 0 1 2 3 4 5 6 7 8 9 Hit Die: d8 -Skill Points at Each Additional Level: 4 + Int modifier. +Skill Points at Each Additional Level: 4+ Int Modifier. Spells: Your caster level is equal to your class level. Your number of spells per day does not increase after 20th level. @@ -56643,36 +56643,29 @@ These packages do not give any special abilities to your character, they simply Default Scout These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Healer - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Beguiler - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + **** + **** + **** + **** Default Artificer These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Warlock - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Anti-Paladin - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Ultimate Ranger - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Bowman - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + **** + **** + **** + **** + **** + **** + **** + **** Default Samurai These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. Default Ninja These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Dragon Shaman - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + **** + **** Default Dragonfire Adept These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. @@ -56691,12 +56684,10 @@ These packages do not give any special abilities to your character, they simply Default Dread Necromancer These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Mystic - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Noble - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + **** + **** + **** + **** Default Archivist These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. @@ -56733,9 +56724,8 @@ These packages do not give any special abilities to your character, they simply Default Knight These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Brawler - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + Defensive Manifestation + If you want to manifest a power without provoking attacks of opportunity, you need to dodge and weave. You must make a Concentration check (DC 15 + the level of the power you’re manifesting) to succeed. You lose the power points without successful manifestation if you fail. Two Weapon Pounce Type of Feat: General Prerequisite: Two-Weapon Fighting, Dex 15, Base Attack Bonus +6 @@ -57111,7 +57101,7 @@ Use: Selected Undead Wild Shape Type of Feat: Class Prerequisite: Blighter 3 -Benefit: You can undead wild shape into a Bear, Boar, Badger, Wolf, or Panther. These forms gain the following changes: +Benefit: You can wild shape into a skeletal Bear, Boar, Badger, Wolf, or Panther. These forms gain the following changes: - Type changes to undead. - Natural bonus +2 @@ -57122,11 +57112,11 @@ Benefit: You can undead wild shape into a Bear, Boar, Badger, Wolf, or Panther. You get a 2nd use at 4th, 3rd at 6th, 4th at 8th, and 5th at 10th levels. You also gain better forms at class levels 5th and 9th. Use: Selected - Undead Bears - Undead Panthers - Undead Wolves - Undead Boars - Undead Badgers + Undead Bear + Undead Panther + Undead Wolve + Undead Boar + Undead Badger Animate Dead Animal Type of Feat: Class Prerequisite: Blighter 6 @@ -77859,7 +77849,7 @@ Epic Warlock Bonus Feats: Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Hit Die: d6. -Skill Points at Each Additional Level: 4 + Int modifier. +Skill Points at Each Additional Level: 4+ Int Modifier. Spells: The epic shaman's caster level is equal to his class level. The shaman's number of spells per day does not increase after 20th level. @@ -84654,13 +84644,13 @@ Use: Selected Type of Feat: Exalted You have taken a sacred vow to forswear material possessions. -You gain bonuses to your Armor Class, ability scores, and saving throws, as well as bonus exalted feats, all depending on your character level. +You gain bonuses to your Armor Class, ability scores, and saving throws, as well as bonus exalted feats, all depending on your character's ascetic level. To fulfill your vow, you must not own or use any material possessions, with the following exceptions: You may carry and use ordinary (neither magic nor masterwork) simple weapons, usually just a quarterstaff that serves as a walking stick. You may wear simple clothes (usually just a homespun robe, possibly also including a hat and sandals) with no magical properties. You may carry and use a spell component pouch. You may not use any magic item of any sort, though you can benefit from magic items used on your behalf-you can drink a potion of cure serious wounds a friend gives you, receive a spell cast from a wand, scroll, or staff, or ride on your companion's ebony fly. You may not, however, "borrow" a cloak of resistance or any other magic item from a companion for even a single round, nor may you yourself cast a spell from a scroll, wand, or staff. FEAT FEATURES: -Level +Ascetic Level 1: AC Armor +4 2: Exalted Feat 3: AC Armor +5 @@ -84781,7 +84771,7 @@ A character can gain this feat multiple times. Its effects do not stack. Each ti Ability Focus (Word of Changing) ### Start PRC8 Prestige Class Epic Expansion ### Epic Eye of Gruumsh - You are the living embodiment of Gruumsh's savage fury—a one-eyed martyr whose terrible sacrifice has unlocked epic levels of brutal power. Your scarred visage and impaired sight serve as a constant reminder of your oath, granting you a glimpse into your deity's blind rage. In the heat of battle, your ferocity and unholy devotion enable you to strike terror into the hearts of your foes, as you channel the very essence of an orcish legend. + You are the living embodiment of Gruumsh's savage fury, a one-eyed martyr whose terrible sacrifice has unlocked epic levels of brutal power. Your scarred visage and impaired sight serve as a constant reminder of your oath, granting you a glimpse into your deity's blind rage. In the heat of battle, your ferocity and unholy devotion enable you to strike terror into the hearts of your foes, as you channel the very essence of an orcish legend. Hit Die: d12 Skill Points at Each Additional Level: 2 + Intelligence modifier @@ -84918,10 +84908,10 @@ Skill Points at Each Additional Level: 2 + Int Modifier Bonus Feats: The epic Forsaker gains a bonus feat every four levels. Special: -Ability Bonus: The epic forsaker continues to increase in physcial and mental power at each level. +Ability Bonus: The epic forsaker continues to increase in physcial or mental power at each level. Fast Healing: The epic forsaker's healing ability continues to increase in power every three levels. Spell Resistance: The epic forsaker's spell resistance continues to increase in power every 3 levels. -Damage Reduction: THe epic forsaker's damage resistence increases every 3 levels. +Damage Reduction: The epic forsaker's damage resistence increases every 3 levels. Epic Forsaker Bonus Feat List: Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Self Concealment, Epic Skill Focus, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Epic Will, Overwhelming Critical, Perfect Health, Two-Weapon Rend. @@ -86346,10 +86336,296 @@ Use: Automatic 79 80 ###_PRC8_CLASS_PACKAGES_RESERVES_### - Healer (Default) - (STARTING PACKAGE) + Archivist (Cloistered Scholar) + (STARTING PACKAGE) -The default healer package is focused on survivability & increasing the amount of healing the Healer can perform per spell or skill check. +This package focuses on back-line support, research, maximum spell access and skill utility. + +Equipment: +Torch +Studded Leather Armor +Dagger +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(2) Blank Scrolls + Archivist (Healer) + (STARTING PACKAGE) + +This package focuses on restoration, condition removal, and party sustain rather than offense. + +Equipment: +Torch +Scale Mail +Quarterstaff +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(2) Antitoxin + Archivist (Occult Hunter) + (STARTING PACKAGE) + +Focuses on identifying, countering, and exploiting the weaknesses of supernatural threats, using forbidden lore and meticulous preparation to neutralize undead, outsiders, and other occult foes. + +Equipment: +Torch +Scale Mail +Heavy Mace +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(2) Holy Water + Archvist 4 + Archvist 4 + Archvist 5 + Archvist 5 + Beguiler (Controller) + (STARTING PACKAGE) + +This package focuses on using enchantments and illusions to dominate the battlefield, disabling or redirecting enemies through confusion, charms, fear, and misdirection. + +Equipment: +Torch +Studded Leather +Short sword +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(1) Thieves' Tools + Beguiler (Investigator) + (STARTING PACKAGE) + +This packkage leverages illusions, enchantments, and keen observation to uncover secrets, extract information, and reconstruct events, using subtle magic and social manipulation to solve problems without drawing attention. + +Equipment: +Torch +Studded Leather +Rapier +Shortbow +(2) quivers of arrows +(2) Healer's Kits +(1) Thieves' Tools + Beguiler (Trickster) + (STARTING PACKAGE) + +The trickster package focuses on illusions, enchantments, and clever misdirection to deceive foes and bypass obstacles, relying on feints, false appearances, and manipulation rather than direct confrontation. + +Equipment: +Torch +Studded Leather +Morningstar +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(1) Thieves' Tools + Beguiler 4 + Beguiler 4 + Beguiler 5 + Beguiler 5 + Binder (Controller) + (STARTING PACKAGE) + +The Controller focuses on shaping the battlefield through fear, debuffs, and denial effects, using vestige-granted abilities to disrupt enemy actions, limit movement, and weaken opponents rather than dealing direct damage. + +Equipment: +Torch +Studded Leather Armor +Morningstar +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits + Binder (Trickster) + (STARTING PACKAGE) + +The Trickster focuses on deception and misdirection, leveraging supernatural abilities for stealth, mobility, and social manipulation to bypass encounters or turn enemies against each other. + +Equipment: +Torch +Leather Armor +Dagger +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(1) Softfoot +(1) Blend Cream + Binder (Second-Rank Warrior) + (STARTING PACKAGE) + +The Second-Rank Warrior focuses on supporting melee from just behind the front line, using vestige-granted defenses and reliable supernatural attacks to reinforce allies and exploit openings without drawing sustained enemy focus. + +Equipment: +Torch +Scale Mail +Spear +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits + Binder4 + Binder4 + Binder5 + Binder5 + Crusader (Default) + (STARTING PACKAGE) + +The default Crusader package represents a balanced martial initiate, trained to hold the line while remaining adaptable to changing battlefield conditions. + +Equipment: +Torch +Scale Mail +Large Shield +Longsword +Shortbow +(2) Quivers of arrows +(2) Healer's Kits + Crusader (Defender) + (STARTING PACKAGE) + +The Defender package is a dedicated line-holder and damage sponge, optimized to remain in the thick of combat and protect allies rather than pursue aggressive kills. + +Equipment: +Torch +Scale Mail +Large Shield +Heavy Mace +Sling +(2) Pouches of bullets +(2) Healer's Kits + Crusader (Striker) + (STARTING PACKAGE) + +The striker package focuses on aggressive, mobile strikes, relying on charging, pressure, and punishment, not static defense. + +Equipment: +Torch +Scale Mail +Greatsword +(1) brace of throwing axes +(2) Healer's Kits + Crusader4 + Crusader4 + Crusader5 + Crusader5 + DragonFireAdept1 + DragonFireAdept1 + DragonFireAdept2 + DragonFireAdept2 + DragonFireAdept3 + DragonFireAdept3 + DragonFireAdept4 + DragonFireAdept4 + DragonFireAdept5 + DragonFireAdept5 + Dragon Shaman (Defender) + (STARTING PACKAGE) + +The defender package focuses on standing firm in the front line, using draconic resilience and supportive auras to absorb enemy pressure, protect allies, and maintain control of key positions on the battlefield. + +Equipment: +Torch +Large Shield +Scale Mail +Morningstar +Sling +(2) pouches of bullets +(3) Healer's Kits + Dragon Shaman (Destroyer) + (STARTING PACKAGE) + +The Destroyer package focuses on dealing steady, close-range damage while pressing the attack, using draconic power and offensive auras to overwhelm enemies and break opposing lines. + +Equipment: +Torch +Scale Mail +Large Shield +Morningstar +50 Throwing Axes +(3) Healer's Kits + Dragon Shaman (Second-Rank Warrior) + (STARTING PACKAGE) + +The second-rank warrior focuses on supporting the front line from just behind it, reinforcing allies with draconic auras while delivering reliable melee attacks and exploiting openings without drawing primary enemy focus. + +Equipment: +Torch +Studded Leather +Spear +Light Crossbow +(2) quivers of bolts. +(3) Healer's Kits + DragonShamanReserve4 + DragonShamanReserve4 + DragonShamanReserve5 + DragonShamanReserve5 + DreadNecromancer1 + DreadNecromancer1 + DreadNecromancer2 + DreadNecromancer2 + DreadNecromancer3 + DreadNecromancer3 + DreadNecromancer4 + DreadNecromancer4 + DreadNecromancer5 + DreadNecromancer5 + Duskblade (Blaster) + (STARTING PACKAGE) + +This package focuses on dealing direct magical damage at range, relying on ranged touch attack spells and arcane power to strike accurately and hard without engaging in sustained melee. + +Equipment: +Torch +Scale Mail +Greataxe +50 Throwing Axes +(3) Healer's Kits + Duskblade (Defender) + (STARTING PACKAGE) + +This package focuses on holding the line through a blend of martial durability and protective magic, using armor, self-enhancment and battlefield presence to absorb pressure while remaining a credible threat. + +Equipment: +Torch +Scale Mail +Small Shield +Dwarven Waraxe +Sling +(2) Pouches of Bullets +(3) Healer's Kits + Duskblade (Skirmisher) + (STARTING PACKAGE) + +This package focuses on mobility and opportunistic attacks, combining movement, melee strikes, and short-duration arcane effects to hit quickly, reposition, and avoid prolonged engagement. + +Equipment: +Torch +Studded Leather Armor +Halberd +Shortbow +(2) Quivers of Arrows +(3) Healer's Kits + Factotum1 + Factotum1 + Factotum2 + Factotum2 + Factotum3 + Factotum3 + Factotum4 + Factotum4 + Factotum5 + Factotum5 + FavouredSoul1 + FavouredSoul1 + FavouredSoul2 + FavouredSoul2 + FavouredSoul3 + FavouredSoul3 + FavouredSoul4 + FavouredSoul4 + FavouredSoul5 + FavouredSoul5 + Healer (Default) + (STARTING PACKAGE) + +The default healer package is focused on survivability and increasing the amount of healing the Healer can perform per spell or skill check. Equipment: Torch @@ -86360,16 +86636,268 @@ Light Crossbow Scroll of Cure Light Wounds (2) quivers of bolts. (1) Healing Kit - Healer Reserve2 - Healer Reserve2 - Healer Reserve3 - Healer Reserve3 - Healer Reserve4 - Healer Reserve4 - Warlock (Default) - (STARTING PACKAGE) + Healer_Reserve2 + Healer_Reserve2 + Healer_Reserve3 + Healer_Reserve3 + Healer_Reserve4 + Healer_Reserve4 + Healer_Reserve5 + Healer_Reserve5 + Hexblade1 + Hexblade1 + Hexblade2 + Hexblade2 + Hexblade3 + Hexblade3 + Hexblade4 + Hexblade4 + Hexblade5 + Hexblade5 + Incarnate1 + Incarnate1 + Incarnate2 + Incarnate2 + Incarnate3 + Incarnate3 + Incarnate4 + Incarnate4 + Incarnate5 + Incarnate5 + Knight (Cavalier) + (STARTING PACKAGE) -The default warlock package focuses on improving dexterity and feats that make Eldritch Blast more effective. +The cavalier on commanding the battlefield through presence and discipline, leading from the front with mounted or charging tactics while using challenges and positioning to control enemy attention. + +Equipment: +Torch +Chain Shirt +Light Lance +Longsword +Throwing Axes +(3) Healer's Kits + Knight (Defender) + (STARTING PACKAGE) + +The Defender focuses on locking down enemies and protecting allies, using challenges, positioning, and heavy armor to draw attacks, hold the line, and prevent foes from reaching vulnerable party members. + +Equipment: +Torch +Scale Mail +Large Shield +Dwarven Waraxe +Warhammer +Throwing Axes +(3) Healer's Kits + Knight (Destroyer) + (STARTING PACKAGE) + +The Destroyer focuses on aggressive melee pressure, using martial prowess and decisive strikes to break enemy lines and eliminate threats rather than simply holding ground. + +Equipment: +Torch +Scale Mail +Large Shield +Battleaxe +Throwing Axes + Knight 4 + Knight 4 + Knight 5 + Knight 5 + Marshal1 + Marshal1 + Marshal2 + Marshal2 + Marshal3 + Marshal3 + Marshal4 + Marshal4 + Marshal5 + Marshal5 + Ninja1 + Ninja1 + Ninja2 + Ninja2 + Ninja3 + Ninja3 + Ninja4 + Ninja4 + Ninja5 + Ninja5 + Psion_Egoist + Psion_Egoist + Psion_Nomad + Psion_Nomad + Psion_Savant + Psion_Savant + Psion_Seer + Psion_Seer + Psion_Shaper + Psion_Shaper + Psion_Telepath + Psion_Telepath + PsionReserve1 + PsionReserve1 + PsionReserve2 + PsionReserve2 + PsionReserve3 + PsionReserve3 + PsionReserve4 + PsionReserve4 + PsychicRogue1 + PsychicRogue1 + PsychicRogue2 + PsychicRogue2 + PsychicRogue3 + PsychicRogue3 + PsychicRogue4 + PsychicRogue4 + PsychicRogue5 + PsychicRogue5 + PsychicWarrior1 + PsychicWarrior1 + PsychicWarrior2 + PsychicWarrior2 + PsychicWarrior3 + PsychicWarrior3 + PsychicWarrior4 + PsychicWarrior4 + PsychicWarrior5 + PsychicWarrior5 + Samurai1 + Samurai1 + Samurai2 + Samurai2 + Samurai3 + Samurai3 + Samurai4 + Samurai4 + Samurai5 + Samurai5 + SamuraiCW1 + SamuraiCW1 + SamuraiCW2 + SamuraiCW2 + SamuraiCW3 + SamuraiCW3 + SamuraiCW4 + SamuraiCW4 + SamuraiCW5 + SamuraiCW5 + Scout1 + Scout1 + Scout2 + Scout2 + Scout3 + Scout3 + Scout4 + Scout4 + Scout5 + Scout5 + Shadowcaster1 + Shadowcaster1 + Shadowcaster2 + Shadowcaster2 + Shadowcaster3 + Shadowcaster3 + Shadowcaster4 + Shadowcaster4 + Shadowcaster5 + Shadowcaster5 + Shaman1 + Shaman1 + Shaman2 + Shaman2 + Shaman3 + Shaman3 + Shaman4 + Shaman4 + Shaman5 + Shaman5 + Sohei1 + Sohei1 + Sohei2 + Sohei2 + Sohei3 + Sohei3 + Sohei4 + Sohei4 + Sohei5 + Sohei5 + Soulborn1 + Soulborn1 + Soulborn2 + Soulborn2 + Soulborn3 + Soulborn3 + Soulborn4 + Soulborn4 + Soulborn5 + Soulborn5 + Soulknife1 + Soulknife1 + Soulknife2 + Soulknife2 + Soulknife3 + Soulknife3 + Soulknife4 + Soulknife4 + Soulknife5 + Soulknife5 + Swashbuckler1 + Swashbuckler1 + Swashbuckler2 + Swashbuckler2 + Swashbuckler3 + Swashbuckler3 + Swashbuckler4 + Swashbuckler4 + Swashbuckler5 + Swashbuckler5 + Swordsage1 + Swordsage1 + Swordsage2 + Swordsage2 + Swordsage3 + Swordsage3 + Swordsage4 + Swordsage4 + Swordsage5 + Swordsage5 + Totemist1 + Totemist1 + Totemist2 + Totemist2 + Totemist3 + Totemist3 + Totemist4 + Totemist4 + Totemist5 + Totemist5 + Truenamer1 + Truenamer1 + Truenamer2 + Truenamer2 + Truenamer3 + Truenamer3 + Truenamer4 + Truenamer4 + Truenamer5 + Truenamer5 + Warblade1 + Warblade1 + Warblade2 + Warblade2 + Warblade3 + Warblade3 + Warblade4 + Warblade4 + Warblade5 + Warblade5 + Warlock (Blaster) + (STARTING PACKAGE) + +The blaster package focuses on improving dexterity and feats that make Eldritch Blast more effective. Equipment: Torch @@ -86377,15 +86905,35 @@ Studded Leather Armor Morningstar Light Crossbow (2) quivers of bolts. -(3) Healing Kits - Warlock Reserve1 - Warlock Reserve1 - Warlock Reserve2 - Warlock Reserve2 - Warlock Reserve3 - Warlock Reserve3 - Warlock Reserve4 - Warlock Reserve4 +(3) Healer's Kits + Warlock_RESERVE2 + Warlock_RESERVE2 + Warlock_RESERVE3 + Warlock_RESERVE3 + Warlock_RESERVE4 + Warlock_RESERVE4 + Warlock_RESERVE5 + Warlock_RESERVE5 + Warmage1 + Warmage1 + Warmage2 + Warmage2 + Warmage3 + Warmage3 + Warmage4 + Warmage4 + Warmage5 + Warmage5 + Wilder1 + Wilder1 + Wilder2 + Wilder2 + Wilder3 + Wilder3 + Wilder4 + Wilder4 + Wilder5 + Wilder5 ### CRAFT INFUSION RESERVE### Create Infusion Type of Feat: Item Creation diff --git a/CEP2/2.71/_tlk/prc8_cep271_mrg.7z b/CEP2/2.71/_tlk/prc8_cep271_mrg.7z deleted file mode 100644 index dce2d08..0000000 Binary files a/CEP2/2.71/_tlk/prc8_cep271_mrg.7z and /dev/null differ diff --git a/CEP2/2.71/_tlk/prc8_cep271_mrg.xml b/CEP2/2.71/_tlk/prc8_cep271_mrg.xml index a11a160..7d62a99 100644 --- a/CEP2/2.71/_tlk/prc8_cep271_mrg.xml +++ b/CEP2/2.71/_tlk/prc8_cep271_mrg.xml @@ -248,7 +248,7 @@ Every 2 levels the character gains new spells per day as if they had also gained Having become a paragon of the way of Bushido and achieved enlightenment, tales of your bravery and honour have spread far and wide. None dare oppose you or question your will. Hit Die: d10. -Skill Points at Each Additional Level: 4 + Int Modifier. +Skill Points at Each Additional Level: 4+ Int Modifier. Bonus Feats: The epic samurai gains a bonus feat every two levels after 20th. To further improve your Ancestral Daisho ability, you must take the Epic Ancestral Daisho feats. @@ -1988,7 +1988,7 @@ An unwilling creature can't be teleported by word of recall. Likewise, a creatur Knowledge is power and the quest for knowledge never ends. There is an ever lasting supply of divine lore for you, the epic archivist, to discover. Hit Die: d6 -- Skill Points: 4+ Int Modifier. +Skill Points: 4+ Int Modifier. Dark Knowledge (Ex): At 21st level and every 3 levels thereafter, the epic archivist gains an additional use of Dark Knowledge. Lore Mastery (Ex): The archivist adds an additional +1 bonus on all Lore skill checks at level 23 and every 5 levels thereafter. Bonus Feats: The epic archivist gains a bonus feat (selected from the list of epic class bonus feats) every three levels higher than 20th. @@ -14681,7 +14681,7 @@ Level With Bane guiding your every step, you have ascended through the ranks of Bane's faithful to become a symbol of his domination and power. Hit Die: d10. -Skill Points: 2 + Int Modifier. +Skill Points: 2+ Int Modifier. Bonus Feats: The Epic Champion of Bane gains a bonus feat every four levels. Special: Sacred Defense: Saving throws continue to improve by +1 every 2 levels. @@ -16074,7 +16074,7 @@ Level Learn Secret 1/day - Grants a +10 bonus to lore 2: Command - As the spell 3: Learn Secret 2/day -4: Summon Hellcat - Summons a hellcat until dismissed +4: Summon Hellcat - Summons a hellcat. 5: Learn Secret 3/day 6: Evil Authority - Gain control of all evil creatures within 50 feet. 7: Learn Secret 4/day @@ -16103,7 +16103,7 @@ Use: Selected. Summon Hellcat Type of Feat: Class Specific Prerequisite: Disciple of Asmodeus level 4. -Specifics: Once per day, you may summon a hellcat for 24 hours. At level 9, you may summon 1d4 hellcats. +Specifics: A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon monster spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day. If the Disciple has no effective caster level, the duration will be 2 rounds per Disciple of Asmodeus class level. Use: Selected. Evil Authority Type of Feat: Class Specific @@ -16948,7 +16948,7 @@ A mortal imbued with fiendish cruelty, the drow judicator is a knight most foul. -Hit Die: d8. -Proficiencies: All simple and martial weapons, light, medium and heavy armor, small and large shields --Skill Points: 2 + Int Modifier. +-Skill Points: 2+ Int Modifier. REQUIREMENTS Alignment: Any evil @@ -18260,12 +18260,12 @@ Level 4: Divine Power, Holy Sword Prerequisite: Vassal of Bahamut level 1. Specifics: Good dragons are naturally well-disposed towards a Vassal of Bahamut, while evil dragons are cowed by his presence. The Vassal of Bahamut gains a bonus equal to his class level on all Appraise, Persuade, Intimidate, Taunt and Perform checks. Use: Automatic. - Platinum Armor +4 - Platinum Armor +6 - Platinum Armor +8 + **** + **** + Platinum Armor Type of Feat: Class Specific -Prerequisite: Vassal of Bahamut Level 1 and higher. -Specifics: The Vassal gains a Platinum armor made from transmuted scales of a red dragon. He only can only use his Vassal abilities while wearing it. This armor will start out with +4 at level 1, and enhance to +6 at level 5 and +8 at level 10. +Prerequisite: Vassal of Bahamut Level 1. +Specifics: The Vassal is granted a platinum armor made from transmuted scales of a red dragon. The masterwork suit of armor weighs 25 pounds and confers a +8 armor bonus. Its other properties are as a masterwork chain shirt (+4 max Dex bonus, —2 armor check penalty, 20% arcane spell failure chance) Use: Automatic. Dragon Senses Type of Feat: Class Specific @@ -18926,7 +18926,7 @@ Combining the dynamic powers of martial prowess and arcane might, the Hexblade p - Alignment Restrictions: non-good only - Hit Die: d10 -- Proficiencies: A Hexblade gains proficiency with Simple and Martial Weapons, Light and Medium Armour and with Shields. +- Proficiencies: Hexblades are proficient with all simple and martial weapons, and with light armor but not with shields. - Skill Points: 2+ Int Modifier. CLASS FEATURES: @@ -19420,7 +19420,7 @@ Epic Soulknife: The epic soulknife is adept at channeling the entirety of his psychic might into the creation of an increasingly potent blade of mental energy. Hit Die: d10 - Skill Points at Each Additional Level: 4 + Int modifier. + Skill Points at Each Additional Level: 4+ Int Modifier. Mind Blade: At 25th level and every five levels thereafter, the soulknife gains an additional +1 enhancement bonus on attack rolls and damage rolls (+6 at 25th, +7 at 30th, and so on). Mind Blade Enhancement: The epic soulknife's mind blade gains additional powers as the soulknife gains epic levels. At 22nd level and every four levels thereafter, the soulknife can improve the value of the weapon special abilities on his mind blade by 1 (+5 equivalent bonus at 22nd, +6 at 26th, and so on). As noted in the soulknife class description, reassigning qualities still takes 8 hours of concentration. Psychic strike: The epic soulknife's psychic strike progression continues past 20th level, continuing to grant an additional die (d8) of damage every four levels higher than 19th (+6d8 at 23rd, +7d8 at 27th, and so on). @@ -29783,7 +29783,7 @@ Sharess is a paradoxical deity. Originally, she was a war goddess of the Mulhora REQUIREMENTS: Alignment: Chaotic good -Skills: Diplomacy 7 ranks , Perform 7 ranks +Skills: Persuade 7 ranks , Perform 7 ranks Feats: Sacred Vow, Vow of Purity CLASS FEATURES: @@ -31979,7 +31979,7 @@ Special Abilities: (The following may or may not be in use, depending on the module switch settings) Level Adjustment: +3 -Racial Hit Dice/Class: 4 of Monstrous Humanoid +Racial Hit Dice/Class: 5 of Monstrous Humanoid The wild, empty savannah is not enough to satisfy your natural curiosity about the world for any length of time. Forsaking your own pride, at least for the time being, your wanderings have brought you in contact with the puny Two-Legs who leap so boldly into the face of adventure. Brownie brownie @@ -34722,7 +34722,7 @@ Bonus Spells: The cleric gains access to the following spells at the specified s Use: Automatic. Type of Feat: Domain Prerequisite: Access to War domain. -Granted Power: Free Martial Weapon Proficiency and Weapon Focus with the deity's favoured weapon. +Granted Power: Free Martial Weapon Proficiency and Weapon Focus with the deity's favoured weapon. These feats cannot be used as pre-requisites for classes or other feats. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Legion's Conviction (2), Legion's Shield of Faith (3), Mantle of Egregious Might (9) Use: Once/Day. Type of Feat: Domain @@ -35778,9 +35778,9 @@ Note: if you take this feat and are not a Kalashtar, you will have to reselect y Use: Selected. Soulblade Warrior Type of Feat: Racial -Prerequisite: Kalashtar, ability to manifest a mindblade +Prerequisite: Kalashtar, Soulknife 6 You can manifest a mindblade(using this feat) as a swift action. Your effective level for determining the mind blade enhancement class feature is 2 higher than normal, but you still do not get access to it until level 6 soulknife. -Note: if you take this feat and are not a Kalashtar, you will have to reselect your feats. if you take this feat at level 1 and are not Kalashtar, you will be unable to level. +Note: if you take this feat and are not a Kalashtar, you will have to reselect your feats. Use: Selected. Spiritual Force Type of Feat: Racial @@ -46371,7 +46371,6 @@ Whenever you successfully critical hit a creature, you gain a +1 Attack and Dama Claw At The Moon Tiger Claw (Strike) Level: Swordsage 2, Warblade 2 -Prerequisite: Two Tiger Claw maneuvers Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creature @@ -47154,7 +47153,7 @@ Area of Effect / Target: Spell Cone Duration: Instant Additional Counter Spells: Save: Reflex 1/2 -Spell Resistance: Yes +Spell Resistance: No A cone of fire shoots forth from the caster's hands, doing 1d6 points of fire damage per caster level to all those within the area of effect, to a maximum of 10d6. Disintegrate @@ -53065,7 +53064,7 @@ Use: Selected. Type of Feat: Draconic Prerequisite: Cha 11, Dragonblood subtype*, Turn Undead -When you activate this feat, you use up a Turn Undead use for the day and breathe a 15' cone of an element related your draconic ancestry. If your dragon type is not related to one of the 5 main elements, or you are not related to a specific dragon, the damage defaults to fire. The damage is a number of d6 equal to your turning level divided by 2, and the save is a Reflex save vs 10 + your Charisma modifier + your turning level divided by 2. +When you activate this feat, you use up a Turn Undead use for the day and channel via your holy symbol a 15' cone of an element related your draconic ancestry. If your dragon type is not related to one of the 5 main elements, or you are not related to a specific dragon, the damage defaults to fire. The damage is a number of d6 equal to your turning level divided by 2, and the save is a Reflex save vs 10 + your Charisma modifier + your turning level divided by 2. Use: Selected. *Note: In addition to race, you can gain the dragonblood subtype through the Dragon Devotee or Dragon Disciple classes, or through the Dragontouched or Dragon Heritage feats. If you take this feat and are not dragonblooded, you will be deleveled or unable to level. @@ -55328,7 +55327,7 @@ Level: 0 1 2 3 4 5 6 7 8 9 Hit Die: d8 -Skill Points at Each Additional Level: 4 + Int modifier. +Skill Points at Each Additional Level: 4+ Int Modifier. Spells: Your caster level is equal to your class level. Your number of spells per day does not increase after 20th level. @@ -55913,7 +55912,7 @@ Necromancy is usually a poor choice for arcane spellcasters. Those who really wa - Hit Die: d6. - Proficiencies: A pale master does not gain any additional weapon or armor proficiencies. -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -55950,7 +55949,7 @@ All frostragers are barbarians to some degree, although many are multiclass barb - Hit Die: d12 - Proficiencies: A frostrager does not gain any additional weapon or armor proficiencies. -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -56008,7 +56007,7 @@ Most sacred purifiers are clerics (often of Pelor), but paladins have also been - Hit Die: d8 - Proficiencies: A sacred purifier does not gain any additional weapon or armor proficiencies. -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -56054,7 +56053,7 @@ If you have a disciplined worldview and a certain level of combat prowess, and y - Hit Die: d8 - Proficiencies: A serene guardian does not gain any additional weapon or armor proficiencies. -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -56692,36 +56691,29 @@ These packages do not give any special abilities to your character, they simply Default Scout These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Healer - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Beguiler - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + **** + **** + **** + **** Default Artificer These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Warlock - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Anti-Paladin - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Ultimate Ranger - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Bowman - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + **** + **** + **** + **** + **** + **** + **** + **** Default Samurai These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. Default Ninja These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Dragon Shaman - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + **** + **** Default Dragonfire Adept These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. @@ -56740,12 +56732,10 @@ These packages do not give any special abilities to your character, they simply Default Dread Necromancer These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Mystic - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Noble - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + **** + **** + **** + **** Default Archivist These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. @@ -56782,9 +56772,8 @@ These packages do not give any special abilities to your character, they simply Default Knight These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Brawler - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + Defensive Manifestation + If you want to manifest a power without provoking attacks of opportunity, you need to dodge and weave. You must make a Concentration check (DC 15 + the level of the power you’re manifesting) to succeed. You lose the power points without successful manifestation if you fail. Two Weapon Pounce Type of Feat: General Prerequisite: Two-Weapon Fighting, Dex 15, Base Attack Bonus +6 @@ -57160,7 +57149,7 @@ Use: Selected Undead Wild Shape Type of Feat: Class Prerequisite: Blighter 3 -Benefit: You can undead wild shape into a Bear, Boar, Badger, Wolf, or Panther. These forms gain the following changes: +Benefit: You can wild shape into a skeletal Bear, Boar, Badger, Wolf, or Panther. These forms gain the following changes: - Type changes to undead. - Natural bonus +2 @@ -57171,11 +57160,11 @@ Benefit: You can undead wild shape into a Bear, Boar, Badger, Wolf, or Panther. You get a 2nd use at 4th, 3rd at 6th, 4th at 8th, and 5th at 10th levels. You also gain better forms at class levels 5th and 9th. Use: Selected - Undead Bears - Undead Panthers - Undead Wolves - Undead Boars - Undead Badgers + Undead Bear + Undead Panther + Undead Wolve + Undead Boar + Undead Badger Animate Dead Animal Type of Feat: Class Prerequisite: Blighter 6 @@ -57254,7 +57243,7 @@ Fighters and paladins are well served by becoming battlesmiths. Spellcasters are - Hit Die: d10 - Proficiencies: A battlesmith gains no additional proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -57305,7 +57294,7 @@ Some believe that the ultimate expression of the warforged experiment is the jug - Hit Die: d12 - Proficiencies: A Warforged Juggernaut gains no additional proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -57371,7 +57360,7 @@ As members of this prestige class must have the ability to cast arcane spells, f - Hit Die: d4 - Proficiencies: A Frost Mage gains no additional proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -57419,7 +57408,7 @@ Most wayfarer guides are wizards or sorcerers, though a few clerics with access - Hit Die: d6 - Proficiencies: A Wayfarer Guide gains no additional proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -57570,7 +57559,7 @@ Over a dozen deities have worshipers who are paladins, promoting law and good ac - Hit Die: d8 - Proficiencies: Knights of the Weave gain no proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -57610,7 +57599,7 @@ Spelldancers are an energetic sort of spellcaster who draw on the quasi-primal e - Hit Die: d6 - Proficiencies: Spelldancers gain no proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -59318,7 +59307,7 @@ Ur-priests despise gods. However, a small number of them have learned to tap int - Hit Die: d8 - Proficiencies: An ur-priest does not gain any additional weapon or armor proficiencies. -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -60773,7 +60762,7 @@ and her companions. The wild mage accepts this as the price of her convictions. - Hit Die: d4 - Proficiencies: A Wild Mage gains no additional proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -60819,7 +60808,7 @@ Other spellcasters don't understand the force missile mages' dedication to only - Hit Die: d4 - Proficiencies: A Force Missile gains no additional proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -77802,7 +77791,7 @@ Magic is evil. Magic tempts. Magic perverts. Magic corrupts. Anyone who cannot e - Hit Die: d12 - Proficiencies: Forsakers gain no proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -77908,7 +77897,7 @@ Epic Warlock Bonus Feats: Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Hit Die: d6. -Skill Points at Each Additional Level: 4 + Int modifier. +Skill Points at Each Additional Level: 4+ Int Modifier. Spells: The epic shaman's caster level is equal to his class level. The shaman's number of spells per day does not increase after 20th level. @@ -84708,13 +84697,13 @@ Use: Selected Type of Feat: Exalted You have taken a sacred vow to forswear material possessions. -You gain bonuses to your Armor Class, ability scores, and saving throws, as well as bonus exalted feats, all depending on your character level. +You gain bonuses to your Armor Class, ability scores, and saving throws, as well as bonus exalted feats, all depending on your character's ascetic level. To fulfill your vow, you must not own or use any material possessions, with the following exceptions: You may carry and use ordinary (neither magic nor masterwork) simple weapons, usually just a quarterstaff that serves as a walking stick. You may wear simple clothes (usually just a homespun robe, possibly also including a hat and sandals) with no magical properties. You may carry and use a spell component pouch. You may not use any magic item of any sort, though you can benefit from magic items used on your behalf-you can drink a potion of cure serious wounds a friend gives you, receive a spell cast from a wand, scroll, or staff, or ride on your companion's ebony fly. You may not, however, "borrow" a cloak of resistance or any other magic item from a companion for even a single round, nor may you yourself cast a spell from a scroll, wand, or staff. FEAT FEATURES: -Level +Ascetic Level 1: AC Armor +4 2: Exalted Feat 3: AC Armor +5 @@ -84835,7 +84824,7 @@ A character can gain this feat multiple times. Its effects do not stack. Each ti Ability Focus (Word of Changing) ### Start PRC8 Prestige Class Epic Expansion ### Epic Eye of Gruumsh - You are the living embodiment of Gruumsh's savage fury—a one-eyed martyr whose terrible sacrifice has unlocked epic levels of brutal power. Your scarred visage and impaired sight serve as a constant reminder of your oath, granting you a glimpse into your deity's blind rage. In the heat of battle, your ferocity and unholy devotion enable you to strike terror into the hearts of your foes, as you channel the very essence of an orcish legend. + You are the living embodiment of Gruumsh's savage fury, a one-eyed martyr whose terrible sacrifice has unlocked epic levels of brutal power. Your scarred visage and impaired sight serve as a constant reminder of your oath, granting you a glimpse into your deity's blind rage. In the heat of battle, your ferocity and unholy devotion enable you to strike terror into the hearts of your foes, as you channel the very essence of an orcish legend. Hit Die: d12 Skill Points at Each Additional Level: 2 + Intelligence modifier @@ -84972,10 +84961,10 @@ Skill Points at Each Additional Level: 2 + Int Modifier Bonus Feats: The epic Forsaker gains a bonus feat every four levels. Special: -Ability Bonus: The epic forsaker continues to increase in physcial and mental power at each level. +Ability Bonus: The epic forsaker continues to increase in physcial or mental power at each level. Fast Healing: The epic forsaker's healing ability continues to increase in power every three levels. Spell Resistance: The epic forsaker's spell resistance continues to increase in power every 3 levels. -Damage Reduction: THe epic forsaker's damage resistence increases every 3 levels. +Damage Reduction: The epic forsaker's damage resistence increases every 3 levels. Epic Forsaker Bonus Feat List: Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Self Concealment, Epic Skill Focus, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Epic Will, Overwhelming Critical, Perfect Health, Two-Weapon Rend. @@ -86400,10 +86389,296 @@ Use: Automatic 79 80 ###_PRC8_CLASS_PACKAGES_RESERVES_### - Healer (Default) - (STARTING PACKAGE) + Archivist (Cloistered Scholar) + (STARTING PACKAGE) -The default healer package is focused on survivability & increasing the amount of healing the Healer can perform per spell or skill check. +This package focuses on back-line support, research, maximum spell access and skill utility. + +Equipment: +Torch +Studded Leather Armor +Dagger +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(2) Blank Scrolls + Archivist (Healer) + (STARTING PACKAGE) + +This package focuses on restoration, condition removal, and party sustain rather than offense. + +Equipment: +Torch +Scale Mail +Quarterstaff +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(2) Antitoxin + Archivist (Occult Hunter) + (STARTING PACKAGE) + +Focuses on identifying, countering, and exploiting the weaknesses of supernatural threats, using forbidden lore and meticulous preparation to neutralize undead, outsiders, and other occult foes. + +Equipment: +Torch +Scale Mail +Heavy Mace +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(2) Holy Water + Archvist 4 + Archvist 4 + Archvist 5 + Archvist 5 + Beguiler (Controller) + (STARTING PACKAGE) + +This package focuses on using enchantments and illusions to dominate the battlefield, disabling or redirecting enemies through confusion, charms, fear, and misdirection. + +Equipment: +Torch +Studded Leather +Short sword +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(1) Thieves' Tools + Beguiler (Investigator) + (STARTING PACKAGE) + +This packkage leverages illusions, enchantments, and keen observation to uncover secrets, extract information, and reconstruct events, using subtle magic and social manipulation to solve problems without drawing attention. + +Equipment: +Torch +Studded Leather +Rapier +Shortbow +(2) quivers of arrows +(2) Healer's Kits +(1) Thieves' Tools + Beguiler (Trickster) + (STARTING PACKAGE) + +The trickster package focuses on illusions, enchantments, and clever misdirection to deceive foes and bypass obstacles, relying on feints, false appearances, and manipulation rather than direct confrontation. + +Equipment: +Torch +Studded Leather +Morningstar +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(1) Thieves' Tools + Beguiler 4 + Beguiler 4 + Beguiler 5 + Beguiler 5 + Binder (Controller) + (STARTING PACKAGE) + +The Controller focuses on shaping the battlefield through fear, debuffs, and denial effects, using vestige-granted abilities to disrupt enemy actions, limit movement, and weaken opponents rather than dealing direct damage. + +Equipment: +Torch +Studded Leather Armor +Morningstar +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits + Binder (Trickster) + (STARTING PACKAGE) + +The Trickster focuses on deception and misdirection, leveraging supernatural abilities for stealth, mobility, and social manipulation to bypass encounters or turn enemies against each other. + +Equipment: +Torch +Leather Armor +Dagger +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(1) Softfoot +(1) Blend Cream + Binder (Second-Rank Warrior) + (STARTING PACKAGE) + +The Second-Rank Warrior focuses on supporting melee from just behind the front line, using vestige-granted defenses and reliable supernatural attacks to reinforce allies and exploit openings without drawing sustained enemy focus. + +Equipment: +Torch +Scale Mail +Spear +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits + Binder4 + Binder4 + Binder5 + Binder5 + Crusader (Default) + (STARTING PACKAGE) + +The default Crusader package represents a balanced martial initiate, trained to hold the line while remaining adaptable to changing battlefield conditions. + +Equipment: +Torch +Scale Mail +Large Shield +Longsword +Shortbow +(2) Quivers of arrows +(2) Healer's Kits + Crusader (Defender) + (STARTING PACKAGE) + +The Defender package is a dedicated line-holder and damage sponge, optimized to remain in the thick of combat and protect allies rather than pursue aggressive kills. + +Equipment: +Torch +Scale Mail +Large Shield +Heavy Mace +Sling +(2) Pouches of bullets +(2) Healer's Kits + Crusader (Striker) + (STARTING PACKAGE) + +The striker package focuses on aggressive, mobile strikes, relying on charging, pressure, and punishment, not static defense. + +Equipment: +Torch +Scale Mail +Greatsword +(1) brace of throwing axes +(2) Healer's Kits + Crusader4 + Crusader4 + Crusader5 + Crusader5 + DragonFireAdept1 + DragonFireAdept1 + DragonFireAdept2 + DragonFireAdept2 + DragonFireAdept3 + DragonFireAdept3 + DragonFireAdept4 + DragonFireAdept4 + DragonFireAdept5 + DragonFireAdept5 + Dragon Shaman (Defender) + (STARTING PACKAGE) + +The defender package focuses on standing firm in the front line, using draconic resilience and supportive auras to absorb enemy pressure, protect allies, and maintain control of key positions on the battlefield. + +Equipment: +Torch +Large Shield +Scale Mail +Morningstar +Sling +(2) pouches of bullets +(3) Healer's Kits + Dragon Shaman (Destroyer) + (STARTING PACKAGE) + +The Destroyer package focuses on dealing steady, close-range damage while pressing the attack, using draconic power and offensive auras to overwhelm enemies and break opposing lines. + +Equipment: +Torch +Scale Mail +Large Shield +Morningstar +50 Throwing Axes +(3) Healer's Kits + Dragon Shaman (Second-Rank Warrior) + (STARTING PACKAGE) + +The second-rank warrior focuses on supporting the front line from just behind it, reinforcing allies with draconic auras while delivering reliable melee attacks and exploiting openings without drawing primary enemy focus. + +Equipment: +Torch +Studded Leather +Spear +Light Crossbow +(2) quivers of bolts. +(3) Healer's Kits + DragonShamanReserve4 + DragonShamanReserve4 + DragonShamanReserve5 + DragonShamanReserve5 + DreadNecromancer1 + DreadNecromancer1 + DreadNecromancer2 + DreadNecromancer2 + DreadNecromancer3 + DreadNecromancer3 + DreadNecromancer4 + DreadNecromancer4 + DreadNecromancer5 + DreadNecromancer5 + Duskblade (Blaster) + (STARTING PACKAGE) + +This package focuses on dealing direct magical damage at range, relying on ranged touch attack spells and arcane power to strike accurately and hard without engaging in sustained melee. + +Equipment: +Torch +Scale Mail +Greataxe +50 Throwing Axes +(3) Healer's Kits + Duskblade (Defender) + (STARTING PACKAGE) + +This package focuses on holding the line through a blend of martial durability and protective magic, using armor, self-enhancment and battlefield presence to absorb pressure while remaining a credible threat. + +Equipment: +Torch +Scale Mail +Small Shield +Dwarven Waraxe +Sling +(2) Pouches of Bullets +(3) Healer's Kits + Duskblade (Skirmisher) + (STARTING PACKAGE) + +This package focuses on mobility and opportunistic attacks, combining movement, melee strikes, and short-duration arcane effects to hit quickly, reposition, and avoid prolonged engagement. + +Equipment: +Torch +Studded Leather Armor +Halberd +Shortbow +(2) Quivers of Arrows +(3) Healer's Kits + Factotum1 + Factotum1 + Factotum2 + Factotum2 + Factotum3 + Factotum3 + Factotum4 + Factotum4 + Factotum5 + Factotum5 + FavouredSoul1 + FavouredSoul1 + FavouredSoul2 + FavouredSoul2 + FavouredSoul3 + FavouredSoul3 + FavouredSoul4 + FavouredSoul4 + FavouredSoul5 + FavouredSoul5 + Healer (Default) + (STARTING PACKAGE) + +The default healer package is focused on survivability and increasing the amount of healing the Healer can perform per spell or skill check. Equipment: Torch @@ -86414,16 +86689,268 @@ Light Crossbow Scroll of Cure Light Wounds (2) quivers of bolts. (1) Healing Kit - Healer Reserve2 - Healer Reserve2 - Healer Reserve3 - Healer Reserve3 - Healer Reserve4 - Healer Reserve4 - Warlock (Default) - (STARTING PACKAGE) + Healer_Reserve2 + Healer_Reserve2 + Healer_Reserve3 + Healer_Reserve3 + Healer_Reserve4 + Healer_Reserve4 + Healer_Reserve5 + Healer_Reserve5 + Hexblade1 + Hexblade1 + Hexblade2 + Hexblade2 + Hexblade3 + Hexblade3 + Hexblade4 + Hexblade4 + Hexblade5 + Hexblade5 + Incarnate1 + Incarnate1 + Incarnate2 + Incarnate2 + Incarnate3 + Incarnate3 + Incarnate4 + Incarnate4 + Incarnate5 + Incarnate5 + Knight (Cavalier) + (STARTING PACKAGE) -The default warlock package focuses on improving dexterity and feats that make Eldritch Blast more effective. +The cavalier on commanding the battlefield through presence and discipline, leading from the front with mounted or charging tactics while using challenges and positioning to control enemy attention. + +Equipment: +Torch +Chain Shirt +Light Lance +Longsword +Throwing Axes +(3) Healer's Kits + Knight (Defender) + (STARTING PACKAGE) + +The Defender focuses on locking down enemies and protecting allies, using challenges, positioning, and heavy armor to draw attacks, hold the line, and prevent foes from reaching vulnerable party members. + +Equipment: +Torch +Scale Mail +Large Shield +Dwarven Waraxe +Warhammer +Throwing Axes +(3) Healer's Kits + Knight (Destroyer) + (STARTING PACKAGE) + +The Destroyer focuses on aggressive melee pressure, using martial prowess and decisive strikes to break enemy lines and eliminate threats rather than simply holding ground. + +Equipment: +Torch +Scale Mail +Large Shield +Battleaxe +Throwing Axes + Knight 4 + Knight 4 + Knight 5 + Knight 5 + Marshal1 + Marshal1 + Marshal2 + Marshal2 + Marshal3 + Marshal3 + Marshal4 + Marshal4 + Marshal5 + Marshal5 + Ninja1 + Ninja1 + Ninja2 + Ninja2 + Ninja3 + Ninja3 + Ninja4 + Ninja4 + Ninja5 + Ninja5 + Psion_Egoist + Psion_Egoist + Psion_Nomad + Psion_Nomad + Psion_Savant + Psion_Savant + Psion_Seer + Psion_Seer + Psion_Shaper + Psion_Shaper + Psion_Telepath + Psion_Telepath + PsionReserve1 + PsionReserve1 + PsionReserve2 + PsionReserve2 + PsionReserve3 + PsionReserve3 + PsionReserve4 + PsionReserve4 + PsychicRogue1 + PsychicRogue1 + PsychicRogue2 + PsychicRogue2 + PsychicRogue3 + PsychicRogue3 + PsychicRogue4 + PsychicRogue4 + PsychicRogue5 + PsychicRogue5 + PsychicWarrior1 + PsychicWarrior1 + PsychicWarrior2 + PsychicWarrior2 + PsychicWarrior3 + PsychicWarrior3 + PsychicWarrior4 + PsychicWarrior4 + PsychicWarrior5 + PsychicWarrior5 + Samurai1 + Samurai1 + Samurai2 + Samurai2 + Samurai3 + Samurai3 + Samurai4 + Samurai4 + Samurai5 + Samurai5 + SamuraiCW1 + SamuraiCW1 + SamuraiCW2 + SamuraiCW2 + SamuraiCW3 + SamuraiCW3 + SamuraiCW4 + SamuraiCW4 + SamuraiCW5 + SamuraiCW5 + Scout1 + Scout1 + Scout2 + Scout2 + Scout3 + Scout3 + Scout4 + Scout4 + Scout5 + Scout5 + Shadowcaster1 + Shadowcaster1 + Shadowcaster2 + Shadowcaster2 + Shadowcaster3 + Shadowcaster3 + Shadowcaster4 + Shadowcaster4 + Shadowcaster5 + Shadowcaster5 + Shaman1 + Shaman1 + Shaman2 + Shaman2 + Shaman3 + Shaman3 + Shaman4 + Shaman4 + Shaman5 + Shaman5 + Sohei1 + Sohei1 + Sohei2 + Sohei2 + Sohei3 + Sohei3 + Sohei4 + Sohei4 + Sohei5 + Sohei5 + Soulborn1 + Soulborn1 + Soulborn2 + Soulborn2 + Soulborn3 + Soulborn3 + Soulborn4 + Soulborn4 + Soulborn5 + Soulborn5 + Soulknife1 + Soulknife1 + Soulknife2 + Soulknife2 + Soulknife3 + Soulknife3 + Soulknife4 + Soulknife4 + Soulknife5 + Soulknife5 + Swashbuckler1 + Swashbuckler1 + Swashbuckler2 + Swashbuckler2 + Swashbuckler3 + Swashbuckler3 + Swashbuckler4 + Swashbuckler4 + Swashbuckler5 + Swashbuckler5 + Swordsage1 + Swordsage1 + Swordsage2 + Swordsage2 + Swordsage3 + Swordsage3 + Swordsage4 + Swordsage4 + Swordsage5 + Swordsage5 + Totemist1 + Totemist1 + Totemist2 + Totemist2 + Totemist3 + Totemist3 + Totemist4 + Totemist4 + Totemist5 + Totemist5 + Truenamer1 + Truenamer1 + Truenamer2 + Truenamer2 + Truenamer3 + Truenamer3 + Truenamer4 + Truenamer4 + Truenamer5 + Truenamer5 + Warblade1 + Warblade1 + Warblade2 + Warblade2 + Warblade3 + Warblade3 + Warblade4 + Warblade4 + Warblade5 + Warblade5 + Warlock (Blaster) + (STARTING PACKAGE) + +The blaster package focuses on improving dexterity and feats that make Eldritch Blast more effective. Equipment: Torch @@ -86431,15 +86958,35 @@ Studded Leather Armor Morningstar Light Crossbow (2) quivers of bolts. -(3) Healing Kits - Warlock Reserve1 - Warlock Reserve1 - Warlock Reserve2 - Warlock Reserve2 - Warlock Reserve3 - Warlock Reserve3 - Warlock Reserve4 - Warlock Reserve4 +(3) Healer's Kits + Warlock_RESERVE2 + Warlock_RESERVE2 + Warlock_RESERVE3 + Warlock_RESERVE3 + Warlock_RESERVE4 + Warlock_RESERVE4 + Warlock_RESERVE5 + Warlock_RESERVE5 + Warmage1 + Warmage1 + Warmage2 + Warmage2 + Warmage3 + Warmage3 + Warmage4 + Warmage4 + Warmage5 + Warmage5 + Wilder1 + Wilder1 + Wilder2 + Wilder2 + Wilder3 + Wilder3 + Wilder4 + Wilder4 + Wilder5 + Wilder5 ### CRAFT INFUSION RESERVE### Create Infusion Type of Feat: Item Creation diff --git a/CEP3/_tlk/prc8_cep3_merge.xml b/CEP3/_tlk/prc8_cep3_merge.xml index c80a2a1..b9ef5db 100644 --- a/CEP3/_tlk/prc8_cep3_merge.xml +++ b/CEP3/_tlk/prc8_cep3_merge.xml @@ -329,7 +329,7 @@ Every 2 levels the character gains new spells per day as if they had also gained Having become a paragon of the way of Bushido and achieved enlightenment, tales of your bravery and honour have spread far and wide. None dare oppose you or question your will. Hit Die: d10. -Skill Points at Each Additional Level: 4 + Int Modifier. +Skill Points at Each Additional Level: 4+ Int Modifier. Bonus Feats: The epic samurai gains a bonus feat every two levels after 20th. To further improve your Ancestral Daisho ability, you must take the Epic Ancestral Daisho feats. @@ -2069,7 +2069,7 @@ An unwilling creature can't be teleported by word of recall. Likewise, a creatur Knowledge is power and the quest for knowledge never ends. There is an ever lasting supply of divine lore for you, the epic archivist, to discover. Hit Die: d6 -- Skill Points: 4+ Int Modifier. +Skill Points: 4+ Int Modifier. Dark Knowledge (Ex): At 21st level and every 3 levels thereafter, the epic archivist gains an additional use of Dark Knowledge. Lore Mastery (Ex): The archivist adds an additional +1 bonus on all Lore skill checks at level 23 and every 5 levels thereafter. Bonus Feats: The epic archivist gains a bonus feat (selected from the list of epic class bonus feats) every three levels higher than 20th. @@ -14962,7 +14962,7 @@ Level With Bane guiding your every step, you have ascended through the ranks of Bane's faithful to become a symbol of his domination and power. Hit Die: d10. -Skill Points: 2 + Int Modifier. +Skill Points: 2+ Int Modifier. Bonus Feats: The Epic Champion of Bane gains a bonus feat every four levels. Special: Sacred Defense: Saving throws continue to improve by +1 every 2 levels. @@ -16355,7 +16355,7 @@ Level Learn Secret 1/day - Grants a +10 bonus to lore 2: Command - As the spell 3: Learn Secret 2/day -4: Summon Hellcat - Summons a hellcat until dismissed +4: Summon Hellcat - Summons a hellcat. 5: Learn Secret 3/day 6: Evil Authority - Gain control of all evil creatures within 50 feet. 7: Learn Secret 4/day @@ -16384,7 +16384,7 @@ Use: Selected. Summon Hellcat Type of Feat: Class Specific Prerequisite: Disciple of Asmodeus level 4. -Specifics: Once per day, you may summon a hellcat for 24 hours. At level 9, you may summon 1d4 hellcats. +Specifics: A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon monster spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day. If the Disciple has no effective caster level, the duration will be 2 rounds per Disciple of Asmodeus class level. Use: Selected. Evil Authority Type of Feat: Class Specific @@ -17229,7 +17229,7 @@ A mortal imbued with fiendish cruelty, the drow judicator is a knight most foul. -Hit Die: d8. -Proficiencies: All simple and martial weapons, light, medium and heavy armor, small and large shields --Skill Points: 2 + Int Modifier. +-Skill Points: 2+ Int Modifier. REQUIREMENTS Alignment: Any evil @@ -18541,12 +18541,12 @@ Level 4: Divine Power, Holy Sword Prerequisite: Vassal of Bahamut level 1. Specifics: Good dragons are naturally well-disposed towards a Vassal of Bahamut, while evil dragons are cowed by his presence. The Vassal of Bahamut gains a bonus equal to his class level on all Appraise, Persuade, Intimidate, Taunt and Perform checks. Use: Automatic. - Platinum Armor +4 - Platinum Armor +6 - Platinum Armor +8 + **** + **** + Platinum Armor Type of Feat: Class Specific -Prerequisite: Vassal of Bahamut Level 1 and higher. -Specifics: The Vassal gains a Platinum armor made from transmuted scales of a red dragon. He only can only use his Vassal abilities while wearing it. This armor will start out with +4 at level 1, and enhance to +6 at level 5 and +8 at level 10. +Prerequisite: Vassal of Bahamut Level 1. +Specifics: The Vassal is granted a platinum armor made from transmuted scales of a red dragon. The masterwork suit of armor weighs 25 pounds and confers a +8 armor bonus. Its other properties are as a masterwork chain shirt (+4 max Dex bonus, —2 armor check penalty, 20% arcane spell failure chance) Use: Automatic. Dragon Senses Type of Feat: Class Specific @@ -19207,7 +19207,7 @@ Combining the dynamic powers of martial prowess and arcane might, the Hexblade p - Alignment Restrictions: non-good only - Hit Die: d10 -- Proficiencies: A Hexblade gains proficiency with Simple and Martial Weapons, Light and Medium Armour and with Shields. +- Proficiencies: Hexblades are proficient with all simple and martial weapons, and with light armor but not with shields. - Skill Points: 2+ Int Modifier. CLASS FEATURES: @@ -19701,7 +19701,7 @@ Epic Soulknife: The epic soulknife is adept at channeling the entirety of his psychic might into the creation of an increasingly potent blade of mental energy. Hit Die: d10 - Skill Points at Each Additional Level: 4 + Int modifier. + Skill Points at Each Additional Level: 4+ Int Modifier. Mind Blade: At 25th level and every five levels thereafter, the soulknife gains an additional +1 enhancement bonus on attack rolls and damage rolls (+6 at 25th, +7 at 30th, and so on). Mind Blade Enhancement: The epic soulknife's mind blade gains additional powers as the soulknife gains epic levels. At 22nd level and every four levels thereafter, the soulknife can improve the value of the weapon special abilities on his mind blade by 1 (+5 equivalent bonus at 22nd, +6 at 26th, and so on). As noted in the soulknife class description, reassigning qualities still takes 8 hours of concentration. Psychic strike: The epic soulknife's psychic strike progression continues past 20th level, continuing to grant an additional die (d8) of damage every four levels higher than 19th (+6d8 at 23rd, +7d8 at 27th, and so on). @@ -30064,7 +30064,7 @@ Sharess is a paradoxical deity. Originally, she was a war goddess of the Mulhora REQUIREMENTS: Alignment: Chaotic good -Skills: Diplomacy 7 ranks , Perform 7 ranks +Skills: Persuade 7 ranks , Perform 7 ranks Feats: Sacred Vow, Vow of Purity CLASS FEATURES: @@ -32260,7 +32260,7 @@ Special Abilities: (The following may or may not be in use, depending on the module switch settings) Level Adjustment: +3 -Racial Hit Dice/Class: 4 of Monstrous Humanoid +Racial Hit Dice/Class: 5 of Monstrous Humanoid The wild, empty savannah is not enough to satisfy your natural curiosity about the world for any length of time. Forsaking your own pride, at least for the time being, your wanderings have brought you in contact with the puny Two-Legs who leap so boldly into the face of adventure. Brownie brownie @@ -35003,7 +35003,7 @@ Bonus Spells: The cleric gains access to the following spells at the specified s Use: Automatic. Type of Feat: Domain Prerequisite: Access to War domain. -Granted Power: Free Martial Weapon Proficiency and Weapon Focus with the deity's favoured weapon. +Granted Power: Free Martial Weapon Proficiency and Weapon Focus with the deity's favoured weapon. These feats cannot be used as pre-requisites for classes or other feats. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Legion's Conviction (2), Legion's Shield of Faith (3), Mantle of Egregious Might (9) Use: Once/Day. Type of Feat: Domain @@ -36059,9 +36059,9 @@ Note: if you take this feat and are not a Kalashtar, you will have to reselect y Use: Selected. Soulblade Warrior Type of Feat: Racial -Prerequisite: Kalashtar, ability to manifest a mindblade +Prerequisite: Kalashtar, Soulknife 6 You can manifest a mindblade(using this feat) as a swift action. Your effective level for determining the mind blade enhancement class feature is 2 higher than normal, but you still do not get access to it until level 6 soulknife. -Note: if you take this feat and are not a Kalashtar, you will have to reselect your feats. if you take this feat at level 1 and are not Kalashtar, you will be unable to level. +Note: if you take this feat and are not a Kalashtar, you will have to reselect your feats. Use: Selected. Spiritual Force Type of Feat: Racial @@ -46652,7 +46652,6 @@ Whenever you successfully critical hit a creature, you gain a +1 Attack and Dama Claw At The Moon Tiger Claw (Strike) Level: Swordsage 2, Warblade 2 -Prerequisite: Two Tiger Claw maneuvers Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creature @@ -47435,7 +47434,7 @@ Area of Effect / Target: Spell Cone Duration: Instant Additional Counter Spells: Save: Reflex 1/2 -Spell Resistance: Yes +Spell Resistance: No A cone of fire shoots forth from the caster's hands, doing 1d6 points of fire damage per caster level to all those within the area of effect, to a maximum of 10d6. Disintegrate @@ -53346,7 +53345,7 @@ Use: Selected. Type of Feat: Draconic Prerequisite: Cha 11, Dragonblood subtype*, Turn Undead -When you activate this feat, you use up a Turn Undead use for the day and breathe a 15' cone of an element related your draconic ancestry. If your dragon type is not related to one of the 5 main elements, or you are not related to a specific dragon, the damage defaults to fire. The damage is a number of d6 equal to your turning level divided by 2, and the save is a Reflex save vs 10 + your Charisma modifier + your turning level divided by 2. +When you activate this feat, you use up a Turn Undead use for the day and channel via your holy symbol a 15' cone of an element related your draconic ancestry. If your dragon type is not related to one of the 5 main elements, or you are not related to a specific dragon, the damage defaults to fire. The damage is a number of d6 equal to your turning level divided by 2, and the save is a Reflex save vs 10 + your Charisma modifier + your turning level divided by 2. Use: Selected. *Note: In addition to race, you can gain the dragonblood subtype through the Dragon Devotee or Dragon Disciple classes, or through the Dragontouched or Dragon Heritage feats. If you take this feat and are not dragonblooded, you will be deleveled or unable to level. @@ -55568,7 +55567,7 @@ Level: 0 1 2 3 4 5 6 7 8 9 Hit Die: d8 -Skill Points at Each Additional Level: 4 + Int modifier. +Skill Points at Each Additional Level: 4+ Int Modifier. Spells: Your caster level is equal to your class level. Your number of spells per day does not increase after 20th level. @@ -56153,7 +56152,7 @@ Necromancy is usually a poor choice for arcane spellcasters. Those who really wa - Hit Die: d6. - Proficiencies: A pale master does not gain any additional weapon or armor proficiencies. -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -56190,7 +56189,7 @@ All frostragers are barbarians to some degree, although many are multiclass barb - Hit Die: d12 - Proficiencies: A frostrager does not gain any additional weapon or armor proficiencies. -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -56248,7 +56247,7 @@ Most sacred purifiers are clerics (often of Pelor), but paladins have also been - Hit Die: d8 - Proficiencies: A sacred purifier does not gain any additional weapon or armor proficiencies. -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -56294,7 +56293,7 @@ If you have a disciplined worldview and a certain level of combat prowess, and y - Hit Die: d8 - Proficiencies: A serene guardian does not gain any additional weapon or armor proficiencies. -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -56932,36 +56931,29 @@ These packages do not give any special abilities to your character, they simply Default Scout These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Healer - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Beguiler - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + **** + **** + **** + **** Default Artificer These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Warlock - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Anti-Paladin - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Ultimate Ranger - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Bowman - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + **** + **** + **** + **** + **** + **** + **** + **** Default Samurai These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. Default Ninja These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Dragon Shaman - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + **** + **** Default Dragonfire Adept These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. @@ -56980,12 +56972,10 @@ These packages do not give any special abilities to your character, they simply Default Dread Necromancer These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Mystic - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Noble - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + **** + **** + **** + **** Default Archivist These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. @@ -57022,9 +57012,8 @@ These packages do not give any special abilities to your character, they simply Default Knight These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Brawler - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + Defensive Manifestation + If you want to manifest a power without provoking attacks of opportunity, you need to dodge and weave. You must make a Concentration check (DC 15 + the level of the power you’re manifesting) to succeed. You lose the power points without successful manifestation if you fail. Two Weapon Pounce Type of Feat: General Prerequisite: Two-Weapon Fighting, Dex 15, Base Attack Bonus +6 @@ -57400,7 +57389,7 @@ Use: Selected Undead Wild Shape Type of Feat: Class Prerequisite: Blighter 3 -Benefit: You can undead wild shape into a Bear, Boar, Badger, Wolf, or Panther. These forms gain the following changes: +Benefit: You can wild shape into a skeletal Bear, Boar, Badger, Wolf, or Panther. These forms gain the following changes: - Type changes to undead. - Natural bonus +2 @@ -57411,11 +57400,11 @@ Benefit: You can undead wild shape into a Bear, Boar, Badger, Wolf, or Panther. You get a 2nd use at 4th, 3rd at 6th, 4th at 8th, and 5th at 10th levels. You also gain better forms at class levels 5th and 9th. Use: Selected - Undead Bears - Undead Panthers - Undead Wolves - Undead Boars - Undead Badgers + Undead Bear + Undead Panther + Undead Wolve + Undead Boar + Undead Badger Animate Dead Animal Type of Feat: Class Prerequisite: Blighter 6 @@ -57494,7 +57483,7 @@ Fighters and paladins are well served by becoming battlesmiths. Spellcasters are - Hit Die: d10 - Proficiencies: A battlesmith gains no additional proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -57545,7 +57534,7 @@ Some believe that the ultimate expression of the warforged experiment is the jug - Hit Die: d12 - Proficiencies: A Warforged Juggernaut gains no additional proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -57611,7 +57600,7 @@ As members of this prestige class must have the ability to cast arcane spells, f - Hit Die: d4 - Proficiencies: A Frost Mage gains no additional proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -57659,7 +57648,7 @@ Most wayfarer guides are wizards or sorcerers, though a few clerics with access - Hit Die: d6 - Proficiencies: A Wayfarer Guide gains no additional proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -57810,7 +57799,7 @@ Over a dozen deities have worshipers who are paladins, promoting law and good ac - Hit Die: d8 - Proficiencies: Knights of the Weave gain no proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -57850,7 +57839,7 @@ Spelldancers are an energetic sort of spellcaster who draw on the quasi-primal e - Hit Die: d6 - Proficiencies: Spelldancers gain no proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -59558,7 +59547,7 @@ Ur-priests despise gods. However, a small number of them have learned to tap int - Hit Die: d8 - Proficiencies: An ur-priest does not gain any additional weapon or armor proficiencies. -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -61013,7 +61002,7 @@ and her companions. The wild mage accepts this as the price of her convictions. - Hit Die: d4 - Proficiencies: A Wild Mage gains no additional proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -61059,7 +61048,7 @@ Other spellcasters don't understand the force missile mages' dedication to only - Hit Die: d4 - Proficiencies: A Force Missile gains no additional proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -78042,7 +78031,7 @@ Magic is evil. Magic tempts. Magic perverts. Magic corrupts. Anyone who cannot e - Hit Die: d12 - Proficiencies: Forsakers gain no proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -78148,7 +78137,7 @@ Epic Warlock Bonus Feats: Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Hit Die: d6. -Skill Points at Each Additional Level: 4 + Int modifier. +Skill Points at Each Additional Level: 4+ Int Modifier. Spells: The epic shaman's caster level is equal to his class level. The shaman's number of spells per day does not increase after 20th level. @@ -84947,13 +84936,13 @@ Use: Selected Type of Feat: Exalted You have taken a sacred vow to forswear material possessions. -You gain bonuses to your Armor Class, ability scores, and saving throws, as well as bonus exalted feats, all depending on your character level. +You gain bonuses to your Armor Class, ability scores, and saving throws, as well as bonus exalted feats, all depending on your character's ascetic level. To fulfill your vow, you must not own or use any material possessions, with the following exceptions: You may carry and use ordinary (neither magic nor masterwork) simple weapons, usually just a quarterstaff that serves as a walking stick. You may wear simple clothes (usually just a homespun robe, possibly also including a hat and sandals) with no magical properties. You may carry and use a spell component pouch. You may not use any magic item of any sort, though you can benefit from magic items used on your behalf-you can drink a potion of cure serious wounds a friend gives you, receive a spell cast from a wand, scroll, or staff, or ride on your companion's ebony fly. You may not, however, "borrow" a cloak of resistance or any other magic item from a companion for even a single round, nor may you yourself cast a spell from a scroll, wand, or staff. FEAT FEATURES: -Level +Ascetic Level 1: AC Armor +4 2: Exalted Feat 3: AC Armor +5 @@ -85074,7 +85063,7 @@ A character can gain this feat multiple times. Its effects do not stack. Each ti Ability Focus (Word of Changing) ### Start PRC8 Prestige Class Epic Expansion ### Epic Eye of Gruumsh - You are the living embodiment of Gruumsh's savage fury—a one-eyed martyr whose terrible sacrifice has unlocked epic levels of brutal power. Your scarred visage and impaired sight serve as a constant reminder of your oath, granting you a glimpse into your deity's blind rage. In the heat of battle, your ferocity and unholy devotion enable you to strike terror into the hearts of your foes, as you channel the very essence of an orcish legend. + You are the living embodiment of Gruumsh's savage fury, a one-eyed martyr whose terrible sacrifice has unlocked epic levels of brutal power. Your scarred visage and impaired sight serve as a constant reminder of your oath, granting you a glimpse into your deity's blind rage. In the heat of battle, your ferocity and unholy devotion enable you to strike terror into the hearts of your foes, as you channel the very essence of an orcish legend. Hit Die: d12 Skill Points at Each Additional Level: 2 + Intelligence modifier @@ -85211,10 +85200,10 @@ Skill Points at Each Additional Level: 2 + Int Modifier Bonus Feats: The epic Forsaker gains a bonus feat every four levels. Special: -Ability Bonus: The epic forsaker continues to increase in physcial and mental power at each level. +Ability Bonus: The epic forsaker continues to increase in physcial or mental power at each level. Fast Healing: The epic forsaker's healing ability continues to increase in power every three levels. Spell Resistance: The epic forsaker's spell resistance continues to increase in power every 3 levels. -Damage Reduction: THe epic forsaker's damage resistence increases every 3 levels. +Damage Reduction: The epic forsaker's damage resistence increases every 3 levels. Epic Forsaker Bonus Feat List: Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Self Concealment, Epic Skill Focus, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Epic Will, Overwhelming Critical, Perfect Health, Two-Weapon Rend. @@ -86639,10 +86628,296 @@ Use: Automatic 79 80 ###_PRC8_CLASS_PACKAGES_RESERVES_### - Healer (Default) - (STARTING PACKAGE) + Archivist (Cloistered Scholar) + (STARTING PACKAGE) -The default healer package is focused on survivability & increasing the amount of healing the Healer can perform per spell or skill check. +This package focuses on back-line support, research, maximum spell access and skill utility. + +Equipment: +Torch +Studded Leather Armor +Dagger +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(2) Blank Scrolls + Archivist (Healer) + (STARTING PACKAGE) + +This package focuses on restoration, condition removal, and party sustain rather than offense. + +Equipment: +Torch +Scale Mail +Quarterstaff +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(2) Antitoxin + Archivist (Occult Hunter) + (STARTING PACKAGE) + +Focuses on identifying, countering, and exploiting the weaknesses of supernatural threats, using forbidden lore and meticulous preparation to neutralize undead, outsiders, and other occult foes. + +Equipment: +Torch +Scale Mail +Heavy Mace +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(2) Holy Water + Archvist 4 + Archvist 4 + Archvist 5 + Archvist 5 + Beguiler (Controller) + (STARTING PACKAGE) + +This package focuses on using enchantments and illusions to dominate the battlefield, disabling or redirecting enemies through confusion, charms, fear, and misdirection. + +Equipment: +Torch +Studded Leather +Short sword +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(1) Thieves' Tools + Beguiler (Investigator) + (STARTING PACKAGE) + +This packkage leverages illusions, enchantments, and keen observation to uncover secrets, extract information, and reconstruct events, using subtle magic and social manipulation to solve problems without drawing attention. + +Equipment: +Torch +Studded Leather +Rapier +Shortbow +(2) quivers of arrows +(2) Healer's Kits +(1) Thieves' Tools + Beguiler (Trickster) + (STARTING PACKAGE) + +The trickster package focuses on illusions, enchantments, and clever misdirection to deceive foes and bypass obstacles, relying on feints, false appearances, and manipulation rather than direct confrontation. + +Equipment: +Torch +Studded Leather +Morningstar +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(1) Thieves' Tools + Beguiler 4 + Beguiler 4 + Beguiler 5 + Beguiler 5 + Binder (Controller) + (STARTING PACKAGE) + +The Controller focuses on shaping the battlefield through fear, debuffs, and denial effects, using vestige-granted abilities to disrupt enemy actions, limit movement, and weaken opponents rather than dealing direct damage. + +Equipment: +Torch +Studded Leather Armor +Morningstar +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits + Binder (Trickster) + (STARTING PACKAGE) + +The Trickster focuses on deception and misdirection, leveraging supernatural abilities for stealth, mobility, and social manipulation to bypass encounters or turn enemies against each other. + +Equipment: +Torch +Leather Armor +Dagger +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(1) Softfoot +(1) Blend Cream + Binder (Second-Rank Warrior) + (STARTING PACKAGE) + +The Second-Rank Warrior focuses on supporting melee from just behind the front line, using vestige-granted defenses and reliable supernatural attacks to reinforce allies and exploit openings without drawing sustained enemy focus. + +Equipment: +Torch +Scale Mail +Spear +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits + Binder4 + Binder4 + Binder5 + Binder5 + Crusader (Default) + (STARTING PACKAGE) + +The default Crusader package represents a balanced martial initiate, trained to hold the line while remaining adaptable to changing battlefield conditions. + +Equipment: +Torch +Scale Mail +Large Shield +Longsword +Shortbow +(2) Quivers of arrows +(2) Healer's Kits + Crusader (Defender) + (STARTING PACKAGE) + +The Defender package is a dedicated line-holder and damage sponge, optimized to remain in the thick of combat and protect allies rather than pursue aggressive kills. + +Equipment: +Torch +Scale Mail +Large Shield +Heavy Mace +Sling +(2) Pouches of bullets +(2) Healer's Kits + Crusader (Striker) + (STARTING PACKAGE) + +The striker package focuses on aggressive, mobile strikes, relying on charging, pressure, and punishment, not static defense. + +Equipment: +Torch +Scale Mail +Greatsword +(1) brace of throwing axes +(2) Healer's Kits + Crusader4 + Crusader4 + Crusader5 + Crusader5 + DragonFireAdept1 + DragonFireAdept1 + DragonFireAdept2 + DragonFireAdept2 + DragonFireAdept3 + DragonFireAdept3 + DragonFireAdept4 + DragonFireAdept4 + DragonFireAdept5 + DragonFireAdept5 + Dragon Shaman (Defender) + (STARTING PACKAGE) + +The defender package focuses on standing firm in the front line, using draconic resilience and supportive auras to absorb enemy pressure, protect allies, and maintain control of key positions on the battlefield. + +Equipment: +Torch +Large Shield +Scale Mail +Morningstar +Sling +(2) pouches of bullets +(3) Healer's Kits + Dragon Shaman (Destroyer) + (STARTING PACKAGE) + +The Destroyer package focuses on dealing steady, close-range damage while pressing the attack, using draconic power and offensive auras to overwhelm enemies and break opposing lines. + +Equipment: +Torch +Scale Mail +Large Shield +Morningstar +50 Throwing Axes +(3) Healer's Kits + Dragon Shaman (Second-Rank Warrior) + (STARTING PACKAGE) + +The second-rank warrior focuses on supporting the front line from just behind it, reinforcing allies with draconic auras while delivering reliable melee attacks and exploiting openings without drawing primary enemy focus. + +Equipment: +Torch +Studded Leather +Spear +Light Crossbow +(2) quivers of bolts. +(3) Healer's Kits + DragonShamanReserve4 + DragonShamanReserve4 + DragonShamanReserve5 + DragonShamanReserve5 + DreadNecromancer1 + DreadNecromancer1 + DreadNecromancer2 + DreadNecromancer2 + DreadNecromancer3 + DreadNecromancer3 + DreadNecromancer4 + DreadNecromancer4 + DreadNecromancer5 + DreadNecromancer5 + Duskblade (Blaster) + (STARTING PACKAGE) + +This package focuses on dealing direct magical damage at range, relying on ranged touch attack spells and arcane power to strike accurately and hard without engaging in sustained melee. + +Equipment: +Torch +Scale Mail +Greataxe +50 Throwing Axes +(3) Healer's Kits + Duskblade (Defender) + (STARTING PACKAGE) + +This package focuses on holding the line through a blend of martial durability and protective magic, using armor, self-enhancment and battlefield presence to absorb pressure while remaining a credible threat. + +Equipment: +Torch +Scale Mail +Small Shield +Dwarven Waraxe +Sling +(2) Pouches of Bullets +(3) Healer's Kits + Duskblade (Skirmisher) + (STARTING PACKAGE) + +This package focuses on mobility and opportunistic attacks, combining movement, melee strikes, and short-duration arcane effects to hit quickly, reposition, and avoid prolonged engagement. + +Equipment: +Torch +Studded Leather Armor +Halberd +Shortbow +(2) Quivers of Arrows +(3) Healer's Kits + Factotum1 + Factotum1 + Factotum2 + Factotum2 + Factotum3 + Factotum3 + Factotum4 + Factotum4 + Factotum5 + Factotum5 + FavouredSoul1 + FavouredSoul1 + FavouredSoul2 + FavouredSoul2 + FavouredSoul3 + FavouredSoul3 + FavouredSoul4 + FavouredSoul4 + FavouredSoul5 + FavouredSoul5 + Healer (Default) + (STARTING PACKAGE) + +The default healer package is focused on survivability and increasing the amount of healing the Healer can perform per spell or skill check. Equipment: Torch @@ -86653,16 +86928,268 @@ Light Crossbow Scroll of Cure Light Wounds (2) quivers of bolts. (1) Healing Kit - Healer Reserve2 - Healer Reserve2 - Healer Reserve3 - Healer Reserve3 - Healer Reserve4 - Healer Reserve4 - Warlock (Default) - (STARTING PACKAGE) + Healer_Reserve2 + Healer_Reserve2 + Healer_Reserve3 + Healer_Reserve3 + Healer_Reserve4 + Healer_Reserve4 + Healer_Reserve5 + Healer_Reserve5 + Hexblade1 + Hexblade1 + Hexblade2 + Hexblade2 + Hexblade3 + Hexblade3 + Hexblade4 + Hexblade4 + Hexblade5 + Hexblade5 + Incarnate1 + Incarnate1 + Incarnate2 + Incarnate2 + Incarnate3 + Incarnate3 + Incarnate4 + Incarnate4 + Incarnate5 + Incarnate5 + Knight (Cavalier) + (STARTING PACKAGE) -The default warlock package focuses on improving dexterity and feats that make Eldritch Blast more effective. +The cavalier on commanding the battlefield through presence and discipline, leading from the front with mounted or charging tactics while using challenges and positioning to control enemy attention. + +Equipment: +Torch +Chain Shirt +Light Lance +Longsword +Throwing Axes +(3) Healer's Kits + Knight (Defender) + (STARTING PACKAGE) + +The Defender focuses on locking down enemies and protecting allies, using challenges, positioning, and heavy armor to draw attacks, hold the line, and prevent foes from reaching vulnerable party members. + +Equipment: +Torch +Scale Mail +Large Shield +Dwarven Waraxe +Warhammer +Throwing Axes +(3) Healer's Kits + Knight (Destroyer) + (STARTING PACKAGE) + +The Destroyer focuses on aggressive melee pressure, using martial prowess and decisive strikes to break enemy lines and eliminate threats rather than simply holding ground. + +Equipment: +Torch +Scale Mail +Large Shield +Battleaxe +Throwing Axes + Knight 4 + Knight 4 + Knight 5 + Knight 5 + Marshal1 + Marshal1 + Marshal2 + Marshal2 + Marshal3 + Marshal3 + Marshal4 + Marshal4 + Marshal5 + Marshal5 + Ninja1 + Ninja1 + Ninja2 + Ninja2 + Ninja3 + Ninja3 + Ninja4 + Ninja4 + Ninja5 + Ninja5 + Psion_Egoist + Psion_Egoist + Psion_Nomad + Psion_Nomad + Psion_Savant + Psion_Savant + Psion_Seer + Psion_Seer + Psion_Shaper + Psion_Shaper + Psion_Telepath + Psion_Telepath + PsionReserve1 + PsionReserve1 + PsionReserve2 + PsionReserve2 + PsionReserve3 + PsionReserve3 + PsionReserve4 + PsionReserve4 + PsychicRogue1 + PsychicRogue1 + PsychicRogue2 + PsychicRogue2 + PsychicRogue3 + PsychicRogue3 + PsychicRogue4 + PsychicRogue4 + PsychicRogue5 + PsychicRogue5 + PsychicWarrior1 + PsychicWarrior1 + PsychicWarrior2 + PsychicWarrior2 + PsychicWarrior3 + PsychicWarrior3 + PsychicWarrior4 + PsychicWarrior4 + PsychicWarrior5 + PsychicWarrior5 + Samurai1 + Samurai1 + Samurai2 + Samurai2 + Samurai3 + Samurai3 + Samurai4 + Samurai4 + Samurai5 + Samurai5 + SamuraiCW1 + SamuraiCW1 + SamuraiCW2 + SamuraiCW2 + SamuraiCW3 + SamuraiCW3 + SamuraiCW4 + SamuraiCW4 + SamuraiCW5 + SamuraiCW5 + Scout1 + Scout1 + Scout2 + Scout2 + Scout3 + Scout3 + Scout4 + Scout4 + Scout5 + Scout5 + Shadowcaster1 + Shadowcaster1 + Shadowcaster2 + Shadowcaster2 + Shadowcaster3 + Shadowcaster3 + Shadowcaster4 + Shadowcaster4 + Shadowcaster5 + Shadowcaster5 + Shaman1 + Shaman1 + Shaman2 + Shaman2 + Shaman3 + Shaman3 + Shaman4 + Shaman4 + Shaman5 + Shaman5 + Sohei1 + Sohei1 + Sohei2 + Sohei2 + Sohei3 + Sohei3 + Sohei4 + Sohei4 + Sohei5 + Sohei5 + Soulborn1 + Soulborn1 + Soulborn2 + Soulborn2 + Soulborn3 + Soulborn3 + Soulborn4 + Soulborn4 + Soulborn5 + Soulborn5 + Soulknife1 + Soulknife1 + Soulknife2 + Soulknife2 + Soulknife3 + Soulknife3 + Soulknife4 + Soulknife4 + Soulknife5 + Soulknife5 + Swashbuckler1 + Swashbuckler1 + Swashbuckler2 + Swashbuckler2 + Swashbuckler3 + Swashbuckler3 + Swashbuckler4 + Swashbuckler4 + Swashbuckler5 + Swashbuckler5 + Swordsage1 + Swordsage1 + Swordsage2 + Swordsage2 + Swordsage3 + Swordsage3 + Swordsage4 + Swordsage4 + Swordsage5 + Swordsage5 + Totemist1 + Totemist1 + Totemist2 + Totemist2 + Totemist3 + Totemist3 + Totemist4 + Totemist4 + Totemist5 + Totemist5 + Truenamer1 + Truenamer1 + Truenamer2 + Truenamer2 + Truenamer3 + Truenamer3 + Truenamer4 + Truenamer4 + Truenamer5 + Truenamer5 + Warblade1 + Warblade1 + Warblade2 + Warblade2 + Warblade3 + Warblade3 + Warblade4 + Warblade4 + Warblade5 + Warblade5 + Warlock (Blaster) + (STARTING PACKAGE) + +The blaster package focuses on improving dexterity and feats that make Eldritch Blast more effective. Equipment: Torch @@ -86670,15 +87197,35 @@ Studded Leather Armor Morningstar Light Crossbow (2) quivers of bolts. -(3) Healing Kits - Warlock Reserve1 - Warlock Reserve1 - Warlock Reserve2 - Warlock Reserve2 - Warlock Reserve3 - Warlock Reserve3 - Warlock Reserve4 - Warlock Reserve4 +(3) Healer's Kits + Warlock_RESERVE2 + Warlock_RESERVE2 + Warlock_RESERVE3 + Warlock_RESERVE3 + Warlock_RESERVE4 + Warlock_RESERVE4 + Warlock_RESERVE5 + Warlock_RESERVE5 + Warmage1 + Warmage1 + Warmage2 + Warmage2 + Warmage3 + Warmage3 + Warmage4 + Warmage4 + Warmage5 + Warmage5 + Wilder1 + Wilder1 + Wilder2 + Wilder2 + Wilder3 + Wilder3 + Wilder4 + Wilder4 + Wilder5 + Wilder5 ### CRAFT INFUSION RESERVE### Create Infusion Type of Feat: Item Creation diff --git a/ProjectQ/3.1/_tlk/prc8_pq31_merge.xml b/ProjectQ/3.1/_tlk/prc8_pq31_merge.xml index 9a2ac3b..cefd20e 100644 --- a/ProjectQ/3.1/_tlk/prc8_pq31_merge.xml +++ b/ProjectQ/3.1/_tlk/prc8_pq31_merge.xml @@ -248,7 +248,7 @@ Every 2 levels the character gains new spells per day as if they had also gained Having become a paragon of the way of Bushido and achieved enlightenment, tales of your bravery and honour have spread far and wide. None dare oppose you or question your will. Hit Die: d10. -Skill Points at Each Additional Level: 4 + Int Modifier. +Skill Points at Each Additional Level: 4+ Int Modifier. Bonus Feats: The epic samurai gains a bonus feat every two levels after 20th. To further improve your Ancestral Daisho ability, you must take the Epic Ancestral Daisho feats. @@ -1988,7 +1988,7 @@ An unwilling creature can't be teleported by word of recall. Likewise, a creatur Knowledge is power and the quest for knowledge never ends. There is an ever lasting supply of divine lore for you, the epic archivist, to discover. Hit Die: d6 -- Skill Points: 4+ Int Modifier. +Skill Points: 4+ Int Modifier. Dark Knowledge (Ex): At 21st level and every 3 levels thereafter, the epic archivist gains an additional use of Dark Knowledge. Lore Mastery (Ex): The archivist adds an additional +1 bonus on all Lore skill checks at level 23 and every 5 levels thereafter. Bonus Feats: The epic archivist gains a bonus feat (selected from the list of epic class bonus feats) every three levels higher than 20th. @@ -5954,7 +5954,7 @@ Level With Bane guiding your every step, you have ascended through the ranks of Bane's faithful to become a symbol of his domination and power. Hit Die: d10. -Skill Points: 2 + Int Modifier. +Skill Points: 2+ Int Modifier. Bonus Feats: The Epic Champion of Bane gains a bonus feat every four levels. Special: Sacred Defense: Saving throws continue to improve by +1 every 2 levels. @@ -7347,7 +7347,7 @@ Level Learn Secret 1/day - Grants a +10 bonus to lore 2: Command - As the spell 3: Learn Secret 2/day -4: Summon Hellcat - Summons a hellcat until dismissed +4: Summon Hellcat - Summons a hellcat. 5: Learn Secret 3/day 6: Evil Authority - Gain control of all evil creatures within 50 feet. 7: Learn Secret 4/day @@ -7376,7 +7376,7 @@ Use: Selected. Summon Hellcat Type of Feat: Class Specific Prerequisite: Disciple of Asmodeus level 4. -Specifics: Once per day, you may summon a hellcat for 24 hours. At level 9, you may summon 1d4 hellcats. +Specifics: A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon monster spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day. If the Disciple has no effective caster level, the duration will be 2 rounds per Disciple of Asmodeus class level. Use: Selected. Evil Authority Type of Feat: Class Specific @@ -8221,7 +8221,7 @@ A mortal imbued with fiendish cruelty, the drow judicator is a knight most foul. -Hit Die: d8. -Proficiencies: All simple and martial weapons, light, medium and heavy armor, small and large shields --Skill Points: 2 + Int Modifier. +-Skill Points: 2+ Int Modifier. REQUIREMENTS Alignment: Any evil @@ -9533,12 +9533,12 @@ Level 4: Divine Power, Holy Sword Prerequisite: Vassal of Bahamut level 1. Specifics: Good dragons are naturally well-disposed towards a Vassal of Bahamut, while evil dragons are cowed by his presence. The Vassal of Bahamut gains a bonus equal to his class level on all Appraise, Persuade, Intimidate, Taunt and Perform checks. Use: Automatic. - Platinum Armor +4 - Platinum Armor +6 - Platinum Armor +8 + **** + **** + Platinum Armor Type of Feat: Class Specific -Prerequisite: Vassal of Bahamut Level 1 and higher. -Specifics: The Vassal gains a Platinum armor made from transmuted scales of a red dragon. He only can only use his Vassal abilities while wearing it. This armor will start out with +4 at level 1, and enhance to +6 at level 5 and +8 at level 10. +Prerequisite: Vassal of Bahamut Level 1. +Specifics: The Vassal is granted a platinum armor made from transmuted scales of a red dragon. The masterwork suit of armor weighs 25 pounds and confers a +8 armor bonus. Its other properties are as a masterwork chain shirt (+4 max Dex bonus, —2 armor check penalty, 20% arcane spell failure chance) Use: Automatic. Dragon Senses Type of Feat: Class Specific @@ -10199,7 +10199,7 @@ Combining the dynamic powers of martial prowess and arcane might, the Hexblade p - Alignment Restrictions: non-good only - Hit Die: d10 -- Proficiencies: A Hexblade gains proficiency with Simple and Martial Weapons, Light and Medium Armour and with Shields. +- Proficiencies: Hexblades are proficient with all simple and martial weapons, and with light armor but not with shields. - Skill Points: 2+ Int Modifier. CLASS FEATURES: @@ -10693,7 +10693,7 @@ Epic Soulknife: The epic soulknife is adept at channeling the entirety of his psychic might into the creation of an increasingly potent blade of mental energy. Hit Die: d10 - Skill Points at Each Additional Level: 4 + Int modifier. + Skill Points at Each Additional Level: 4+ Int Modifier. Mind Blade: At 25th level and every five levels thereafter, the soulknife gains an additional +1 enhancement bonus on attack rolls and damage rolls (+6 at 25th, +7 at 30th, and so on). Mind Blade Enhancement: The epic soulknife's mind blade gains additional powers as the soulknife gains epic levels. At 22nd level and every four levels thereafter, the soulknife can improve the value of the weapon special abilities on his mind blade by 1 (+5 equivalent bonus at 22nd, +6 at 26th, and so on). As noted in the soulknife class description, reassigning qualities still takes 8 hours of concentration. Psychic strike: The epic soulknife's psychic strike progression continues past 20th level, continuing to grant an additional die (d8) of damage every four levels higher than 19th (+6d8 at 23rd, +7d8 at 27th, and so on). @@ -21056,7 +21056,7 @@ Sharess is a paradoxical deity. Originally, she was a war goddess of the Mulhora REQUIREMENTS: Alignment: Chaotic good -Skills: Diplomacy 7 ranks , Perform 7 ranks +Skills: Persuade 7 ranks , Perform 7 ranks Feats: Sacred Vow, Vow of Purity CLASS FEATURES: @@ -23252,7 +23252,7 @@ Special Abilities: (The following may or may not be in use, depending on the module switch settings) Level Adjustment: +3 -Racial Hit Dice/Class: 4 of Monstrous Humanoid +Racial Hit Dice/Class: 5 of Monstrous Humanoid The wild, empty savannah is not enough to satisfy your natural curiosity about the world for any length of time. Forsaking your own pride, at least for the time being, your wanderings have brought you in contact with the puny Two-Legs who leap so boldly into the face of adventure. Brownie brownie @@ -25995,7 +25995,7 @@ Bonus Spells: The cleric gains access to the following spells at the specified s Use: Automatic. Type of Feat: Domain Prerequisite: Access to War domain. -Granted Power: Free Martial Weapon Proficiency and Weapon Focus with the deity's favoured weapon. +Granted Power: Free Martial Weapon Proficiency and Weapon Focus with the deity's favoured weapon. These feats cannot be used as pre-requisites for classes or other feats. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Legion's Conviction (2), Legion's Shield of Faith (3), Mantle of Egregious Might (9) Use: Once/Day. Type of Feat: Domain @@ -27051,9 +27051,9 @@ Note: if you take this feat and are not a Kalashtar, you will have to reselect y Use: Selected. Soulblade Warrior Type of Feat: Racial -Prerequisite: Kalashtar, ability to manifest a mindblade +Prerequisite: Kalashtar, Soulknife 6 You can manifest a mindblade(using this feat) as a swift action. Your effective level for determining the mind blade enhancement class feature is 2 higher than normal, but you still do not get access to it until level 6 soulknife. -Note: if you take this feat and are not a Kalashtar, you will have to reselect your feats. if you take this feat at level 1 and are not Kalashtar, you will be unable to level. +Note: if you take this feat and are not a Kalashtar, you will have to reselect your feats. Use: Selected. Spiritual Force Type of Feat: Racial @@ -37644,7 +37644,6 @@ Whenever you successfully critical hit a creature, you gain a +1 Attack and Dama Claw At The Moon Tiger Claw (Strike) Level: Swordsage 2, Warblade 2 -Prerequisite: Two Tiger Claw maneuvers Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creature @@ -38427,7 +38426,7 @@ Area of Effect / Target: Spell Cone Duration: Instant Additional Counter Spells: Save: Reflex 1/2 -Spell Resistance: Yes +Spell Resistance: No A cone of fire shoots forth from the caster's hands, doing 1d6 points of fire damage per caster level to all those within the area of effect, to a maximum of 10d6. Disintegrate @@ -44338,7 +44337,7 @@ Use: Selected. Type of Feat: Draconic Prerequisite: Cha 11, Dragonblood subtype*, Turn Undead -When you activate this feat, you use up a Turn Undead use for the day and breathe a 15' cone of an element related your draconic ancestry. If your dragon type is not related to one of the 5 main elements, or you are not related to a specific dragon, the damage defaults to fire. The damage is a number of d6 equal to your turning level divided by 2, and the save is a Reflex save vs 10 + your Charisma modifier + your turning level divided by 2. +When you activate this feat, you use up a Turn Undead use for the day and channel via your holy symbol a 15' cone of an element related your draconic ancestry. If your dragon type is not related to one of the 5 main elements, or you are not related to a specific dragon, the damage defaults to fire. The damage is a number of d6 equal to your turning level divided by 2, and the save is a Reflex save vs 10 + your Charisma modifier + your turning level divided by 2. Use: Selected. *Note: In addition to race, you can gain the dragonblood subtype through the Dragon Devotee or Dragon Disciple classes, or through the Dragontouched or Dragon Heritage feats. If you take this feat and are not dragonblooded, you will be deleveled or unable to level. @@ -46560,7 +46559,7 @@ Level: 0 1 2 3 4 5 6 7 8 9 Hit Die: d8 -Skill Points at Each Additional Level: 4 + Int modifier. +Skill Points at Each Additional Level: 4+ Int Modifier. Spells: Your caster level is equal to your class level. Your number of spells per day does not increase after 20th level. @@ -47145,7 +47144,7 @@ Necromancy is usually a poor choice for arcane spellcasters. Those who really wa - Hit Die: d6. - Proficiencies: A pale master does not gain any additional weapon or armor proficiencies. -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -47182,7 +47181,7 @@ All frostragers are barbarians to some degree, although many are multiclass barb - Hit Die: d12 - Proficiencies: A frostrager does not gain any additional weapon or armor proficiencies. -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -47240,7 +47239,7 @@ Most sacred purifiers are clerics (often of Pelor), but paladins have also been - Hit Die: d8 - Proficiencies: A sacred purifier does not gain any additional weapon or armor proficiencies. -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -47286,7 +47285,7 @@ If you have a disciplined worldview and a certain level of combat prowess, and y - Hit Die: d8 - Proficiencies: A serene guardian does not gain any additional weapon or armor proficiencies. -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -47924,36 +47923,29 @@ These packages do not give any special abilities to your character, they simply Default Scout These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Healer - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Beguiler - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + **** + **** + **** + **** Default Artificer These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Warlock - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Anti-Paladin - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Ultimate Ranger - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Bowman - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + **** + **** + **** + **** + **** + **** + **** + **** Default Samurai These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. Default Ninja These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Dragon Shaman - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + **** + **** Default Dragonfire Adept These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. @@ -47972,12 +47964,10 @@ These packages do not give any special abilities to your character, they simply Default Dread Necromancer These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Mystic - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Noble - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + **** + **** + **** + **** Default Archivist These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. @@ -48014,9 +48004,8 @@ These packages do not give any special abilities to your character, they simply Default Knight These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. - Default Brawler - -These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. + Defensive Manifestation + If you want to manifest a power without provoking attacks of opportunity, you need to dodge and weave. You must make a Concentration check (DC 15 + the level of the power you’re manifesting) to succeed. You lose the power points without successful manifestation if you fail. Two Weapon Pounce Type of Feat: General Prerequisite: Two-Weapon Fighting, Dex 15, Base Attack Bonus +6 @@ -48392,7 +48381,7 @@ Use: Selected Undead Wild Shape Type of Feat: Class Prerequisite: Blighter 3 -Benefit: You can undead wild shape into a Bear, Boar, Badger, Wolf, or Panther. These forms gain the following changes: +Benefit: You can wild shape into a skeletal Bear, Boar, Badger, Wolf, or Panther. These forms gain the following changes: - Type changes to undead. - Natural bonus +2 @@ -48403,11 +48392,11 @@ Benefit: You can undead wild shape into a Bear, Boar, Badger, Wolf, or Panther. You get a 2nd use at 4th, 3rd at 6th, 4th at 8th, and 5th at 10th levels. You also gain better forms at class levels 5th and 9th. Use: Selected - Undead Bears - Undead Panthers - Undead Wolves - Undead Boars - Undead Badgers + Undead Bear + Undead Panther + Undead Wolve + Undead Boar + Undead Badger Animate Dead Animal Type of Feat: Class Prerequisite: Blighter 6 @@ -48486,7 +48475,7 @@ Fighters and paladins are well served by becoming battlesmiths. Spellcasters are - Hit Die: d10 - Proficiencies: A battlesmith gains no additional proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -48537,7 +48526,7 @@ Some believe that the ultimate expression of the warforged experiment is the jug - Hit Die: d12 - Proficiencies: A Warforged Juggernaut gains no additional proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -48603,7 +48592,7 @@ As members of this prestige class must have the ability to cast arcane spells, f - Hit Die: d4 - Proficiencies: A Frost Mage gains no additional proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -48651,7 +48640,7 @@ Most wayfarer guides are wizards or sorcerers, though a few clerics with access - Hit Die: d6 - Proficiencies: A Wayfarer Guide gains no additional proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -48802,7 +48791,7 @@ Over a dozen deities have worshipers who are paladins, promoting law and good ac - Hit Die: d8 - Proficiencies: Knights of the Weave gain no proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -48842,7 +48831,7 @@ Spelldancers are an energetic sort of spellcaster who draw on the quasi-primal e - Hit Die: d6 - Proficiencies: Spelldancers gain no proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -50550,7 +50539,7 @@ Ur-priests despise gods. However, a small number of them have learned to tap int - Hit Die: d8 - Proficiencies: An ur-priest does not gain any additional weapon or armor proficiencies. -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -52005,7 +51994,7 @@ and her companions. The wild mage accepts this as the price of her convictions. - Hit Die: d4 - Proficiencies: A Wild Mage gains no additional proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -52051,7 +52040,7 @@ Other spellcasters don't understand the force missile mages' dedication to only - Hit Die: d4 - Proficiencies: A Force Missile gains no additional proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -68915,7 +68904,7 @@ Magic is evil. Magic tempts. Magic perverts. Magic corrupts. Anyone who cannot e - Hit Die: d12 - Proficiencies: Forsakers gain no proficiencies -- Skill Points: 2+ Int Modifier. +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -69021,7 +69010,7 @@ Epic Warlock Bonus Feats: Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Hit Die: d6. -Skill Points at Each Additional Level: 4 + Int modifier. +Skill Points at Each Additional Level: 4+ Int Modifier. Spells: The epic shaman's caster level is equal to his class level. The shaman's number of spells per day does not increase after 20th level. @@ -74819,13 +74808,13 @@ Use: Selected Type of Feat: Exalted You have taken a sacred vow to forswear material possessions. -You gain bonuses to your Armor Class, ability scores, and saving throws, as well as bonus exalted feats, all depending on your character level. +You gain bonuses to your Armor Class, ability scores, and saving throws, as well as bonus exalted feats, all depending on your character's ascetic level. To fulfill your vow, you must not own or use any material possessions, with the following exceptions: You may carry and use ordinary (neither magic nor masterwork) simple weapons, usually just a quarterstaff that serves as a walking stick. You may wear simple clothes (usually just a homespun robe, possibly also including a hat and sandals) with no magical properties. You may carry and use a spell component pouch. You may not use any magic item of any sort, though you can benefit from magic items used on your behalf-you can drink a potion of cure serious wounds a friend gives you, receive a spell cast from a wand, scroll, or staff, or ride on your companion's ebony fly. You may not, however, "borrow" a cloak of resistance or any other magic item from a companion for even a single round, nor may you yourself cast a spell from a scroll, wand, or staff. FEAT FEATURES: -Level +Ascetic Level 1: AC Armor +4 2: Exalted Feat 3: AC Armor +5 @@ -74946,7 +74935,7 @@ A character can gain this feat multiple times. Its effects do not stack. Each ti Ability Focus (Word of Changing) ### Start PRC8 Prestige Class Epic Expansion ### Epic Eye of Gruumsh - You are the living embodiment of Gruumsh's savage fury—a one-eyed martyr whose terrible sacrifice has unlocked epic levels of brutal power. Your scarred visage and impaired sight serve as a constant reminder of your oath, granting you a glimpse into your deity's blind rage. In the heat of battle, your ferocity and unholy devotion enable you to strike terror into the hearts of your foes, as you channel the very essence of an orcish legend. + You are the living embodiment of Gruumsh's savage fury, a one-eyed martyr whose terrible sacrifice has unlocked epic levels of brutal power. Your scarred visage and impaired sight serve as a constant reminder of your oath, granting you a glimpse into your deity's blind rage. In the heat of battle, your ferocity and unholy devotion enable you to strike terror into the hearts of your foes, as you channel the very essence of an orcish legend. Hit Die: d12 Skill Points at Each Additional Level: 2 + Intelligence modifier @@ -75083,10 +75072,10 @@ Skill Points at Each Additional Level: 2 + Int Modifier Bonus Feats: The epic Forsaker gains a bonus feat every four levels. Special: -Ability Bonus: The epic forsaker continues to increase in physcial and mental power at each level. +Ability Bonus: The epic forsaker continues to increase in physcial or mental power at each level. Fast Healing: The epic forsaker's healing ability continues to increase in power every three levels. Spell Resistance: The epic forsaker's spell resistance continues to increase in power every 3 levels. -Damage Reduction: THe epic forsaker's damage resistence increases every 3 levels. +Damage Reduction: The epic forsaker's damage resistence increases every 3 levels. Epic Forsaker Bonus Feat List: Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Self Concealment, Epic Skill Focus, Epic Superior Initiative, Epic Toughness, Epic Weapon Focus, Epic Will, Overwhelming Critical, Perfect Health, Two-Weapon Rend. @@ -76511,10 +76500,296 @@ Use: Automatic 79 80 ###_PRC8_CLASS_PACKAGES_RESERVES_### - Healer (Default) - (STARTING PACKAGE) + Archivist (Cloistered Scholar) + (STARTING PACKAGE) -The default healer package is focused on survivability & increasing the amount of healing the Healer can perform per spell or skill check. +This package focuses on back-line support, research, maximum spell access and skill utility. + +Equipment: +Torch +Studded Leather Armor +Dagger +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(2) Blank Scrolls + Archivist (Healer) + (STARTING PACKAGE) + +This package focuses on restoration, condition removal, and party sustain rather than offense. + +Equipment: +Torch +Scale Mail +Quarterstaff +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(2) Antitoxin + Archivist (Occult Hunter) + (STARTING PACKAGE) + +Focuses on identifying, countering, and exploiting the weaknesses of supernatural threats, using forbidden lore and meticulous preparation to neutralize undead, outsiders, and other occult foes. + +Equipment: +Torch +Scale Mail +Heavy Mace +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(2) Holy Water + Archvist 4 + Archvist 4 + Archvist 5 + Archvist 5 + Beguiler (Controller) + (STARTING PACKAGE) + +This package focuses on using enchantments and illusions to dominate the battlefield, disabling or redirecting enemies through confusion, charms, fear, and misdirection. + +Equipment: +Torch +Studded Leather +Short sword +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(1) Thieves' Tools + Beguiler (Investigator) + (STARTING PACKAGE) + +This packkage leverages illusions, enchantments, and keen observation to uncover secrets, extract information, and reconstruct events, using subtle magic and social manipulation to solve problems without drawing attention. + +Equipment: +Torch +Studded Leather +Rapier +Shortbow +(2) quivers of arrows +(2) Healer's Kits +(1) Thieves' Tools + Beguiler (Trickster) + (STARTING PACKAGE) + +The trickster package focuses on illusions, enchantments, and clever misdirection to deceive foes and bypass obstacles, relying on feints, false appearances, and manipulation rather than direct confrontation. + +Equipment: +Torch +Studded Leather +Morningstar +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(1) Thieves' Tools + Beguiler 4 + Beguiler 4 + Beguiler 5 + Beguiler 5 + Binder (Controller) + (STARTING PACKAGE) + +The Controller focuses on shaping the battlefield through fear, debuffs, and denial effects, using vestige-granted abilities to disrupt enemy actions, limit movement, and weaken opponents rather than dealing direct damage. + +Equipment: +Torch +Studded Leather Armor +Morningstar +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits + Binder (Trickster) + (STARTING PACKAGE) + +The Trickster focuses on deception and misdirection, leveraging supernatural abilities for stealth, mobility, and social manipulation to bypass encounters or turn enemies against each other. + +Equipment: +Torch +Leather Armor +Dagger +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits +(1) Softfoot +(1) Blend Cream + Binder (Second-Rank Warrior) + (STARTING PACKAGE) + +The Second-Rank Warrior focuses on supporting melee from just behind the front line, using vestige-granted defenses and reliable supernatural attacks to reinforce allies and exploit openings without drawing sustained enemy focus. + +Equipment: +Torch +Scale Mail +Spear +Light Crossbow +(2) quivers of bolts. +(2) Healer's Kits + Binder4 + Binder4 + Binder5 + Binder5 + Crusader (Default) + (STARTING PACKAGE) + +The default Crusader package represents a balanced martial initiate, trained to hold the line while remaining adaptable to changing battlefield conditions. + +Equipment: +Torch +Scale Mail +Large Shield +Longsword +Shortbow +(2) Quivers of arrows +(2) Healer's Kits + Crusader (Defender) + (STARTING PACKAGE) + +The Defender package is a dedicated line-holder and damage sponge, optimized to remain in the thick of combat and protect allies rather than pursue aggressive kills. + +Equipment: +Torch +Scale Mail +Large Shield +Heavy Mace +Sling +(2) Pouches of bullets +(2) Healer's Kits + Crusader (Striker) + (STARTING PACKAGE) + +The striker package focuses on aggressive, mobile strikes, relying on charging, pressure, and punishment, not static defense. + +Equipment: +Torch +Scale Mail +Greatsword +(1) brace of throwing axes +(2) Healer's Kits + Crusader4 + Crusader4 + Crusader5 + Crusader5 + DragonFireAdept1 + DragonFireAdept1 + DragonFireAdept2 + DragonFireAdept2 + DragonFireAdept3 + DragonFireAdept3 + DragonFireAdept4 + DragonFireAdept4 + DragonFireAdept5 + DragonFireAdept5 + Dragon Shaman (Defender) + (STARTING PACKAGE) + +The defender package focuses on standing firm in the front line, using draconic resilience and supportive auras to absorb enemy pressure, protect allies, and maintain control of key positions on the battlefield. + +Equipment: +Torch +Large Shield +Scale Mail +Morningstar +Sling +(2) pouches of bullets +(3) Healer's Kits + Dragon Shaman (Destroyer) + (STARTING PACKAGE) + +The Destroyer package focuses on dealing steady, close-range damage while pressing the attack, using draconic power and offensive auras to overwhelm enemies and break opposing lines. + +Equipment: +Torch +Scale Mail +Large Shield +Morningstar +50 Throwing Axes +(3) Healer's Kits + Dragon Shaman (Second-Rank Warrior) + (STARTING PACKAGE) + +The second-rank warrior focuses on supporting the front line from just behind it, reinforcing allies with draconic auras while delivering reliable melee attacks and exploiting openings without drawing primary enemy focus. + +Equipment: +Torch +Studded Leather +Spear +Light Crossbow +(2) quivers of bolts. +(3) Healer's Kits + DragonShamanReserve4 + DragonShamanReserve4 + DragonShamanReserve5 + DragonShamanReserve5 + DreadNecromancer1 + DreadNecromancer1 + DreadNecromancer2 + DreadNecromancer2 + DreadNecromancer3 + DreadNecromancer3 + DreadNecromancer4 + DreadNecromancer4 + DreadNecromancer5 + DreadNecromancer5 + Duskblade (Blaster) + (STARTING PACKAGE) + +This package focuses on dealing direct magical damage at range, relying on ranged touch attack spells and arcane power to strike accurately and hard without engaging in sustained melee. + +Equipment: +Torch +Scale Mail +Greataxe +50 Throwing Axes +(3) Healer's Kits + Duskblade (Defender) + (STARTING PACKAGE) + +This package focuses on holding the line through a blend of martial durability and protective magic, using armor, self-enhancment and battlefield presence to absorb pressure while remaining a credible threat. + +Equipment: +Torch +Scale Mail +Small Shield +Dwarven Waraxe +Sling +(2) Pouches of Bullets +(3) Healer's Kits + Duskblade (Skirmisher) + (STARTING PACKAGE) + +This package focuses on mobility and opportunistic attacks, combining movement, melee strikes, and short-duration arcane effects to hit quickly, reposition, and avoid prolonged engagement. + +Equipment: +Torch +Studded Leather Armor +Halberd +Shortbow +(2) Quivers of Arrows +(3) Healer's Kits + Factotum1 + Factotum1 + Factotum2 + Factotum2 + Factotum3 + Factotum3 + Factotum4 + Factotum4 + Factotum5 + Factotum5 + FavouredSoul1 + FavouredSoul1 + FavouredSoul2 + FavouredSoul2 + FavouredSoul3 + FavouredSoul3 + FavouredSoul4 + FavouredSoul4 + FavouredSoul5 + FavouredSoul5 + Healer (Default) + (STARTING PACKAGE) + +The default healer package is focused on survivability and increasing the amount of healing the Healer can perform per spell or skill check. Equipment: Torch @@ -76525,16 +76800,268 @@ Light Crossbow Scroll of Cure Light Wounds (2) quivers of bolts. (1) Healing Kit - Healer Reserve2 - Healer Reserve2 - Healer Reserve3 - Healer Reserve3 - Healer Reserve4 - Healer Reserve4 - Warlock (Default) - (STARTING PACKAGE) + Healer_Reserve2 + Healer_Reserve2 + Healer_Reserve3 + Healer_Reserve3 + Healer_Reserve4 + Healer_Reserve4 + Healer_Reserve5 + Healer_Reserve5 + Hexblade1 + Hexblade1 + Hexblade2 + Hexblade2 + Hexblade3 + Hexblade3 + Hexblade4 + Hexblade4 + Hexblade5 + Hexblade5 + Incarnate1 + Incarnate1 + Incarnate2 + Incarnate2 + Incarnate3 + Incarnate3 + Incarnate4 + Incarnate4 + Incarnate5 + Incarnate5 + Knight (Cavalier) + (STARTING PACKAGE) -The default warlock package focuses on improving dexterity and feats that make Eldritch Blast more effective. +The cavalier on commanding the battlefield through presence and discipline, leading from the front with mounted or charging tactics while using challenges and positioning to control enemy attention. + +Equipment: +Torch +Chain Shirt +Light Lance +Longsword +Throwing Axes +(3) Healer's Kits + Knight (Defender) + (STARTING PACKAGE) + +The Defender focuses on locking down enemies and protecting allies, using challenges, positioning, and heavy armor to draw attacks, hold the line, and prevent foes from reaching vulnerable party members. + +Equipment: +Torch +Scale Mail +Large Shield +Dwarven Waraxe +Warhammer +Throwing Axes +(3) Healer's Kits + Knight (Destroyer) + (STARTING PACKAGE) + +The Destroyer focuses on aggressive melee pressure, using martial prowess and decisive strikes to break enemy lines and eliminate threats rather than simply holding ground. + +Equipment: +Torch +Scale Mail +Large Shield +Battleaxe +Throwing Axes + Knight 4 + Knight 4 + Knight 5 + Knight 5 + Marshal1 + Marshal1 + Marshal2 + Marshal2 + Marshal3 + Marshal3 + Marshal4 + Marshal4 + Marshal5 + Marshal5 + Ninja1 + Ninja1 + Ninja2 + Ninja2 + Ninja3 + Ninja3 + Ninja4 + Ninja4 + Ninja5 + Ninja5 + Psion_Egoist + Psion_Egoist + Psion_Nomad + Psion_Nomad + Psion_Savant + Psion_Savant + Psion_Seer + Psion_Seer + Psion_Shaper + Psion_Shaper + Psion_Telepath + Psion_Telepath + PsionReserve1 + PsionReserve1 + PsionReserve2 + PsionReserve2 + PsionReserve3 + PsionReserve3 + PsionReserve4 + PsionReserve4 + PsychicRogue1 + PsychicRogue1 + PsychicRogue2 + PsychicRogue2 + PsychicRogue3 + PsychicRogue3 + PsychicRogue4 + PsychicRogue4 + PsychicRogue5 + PsychicRogue5 + PsychicWarrior1 + PsychicWarrior1 + PsychicWarrior2 + PsychicWarrior2 + PsychicWarrior3 + PsychicWarrior3 + PsychicWarrior4 + PsychicWarrior4 + PsychicWarrior5 + PsychicWarrior5 + Samurai1 + Samurai1 + Samurai2 + Samurai2 + Samurai3 + Samurai3 + Samurai4 + Samurai4 + Samurai5 + Samurai5 + SamuraiCW1 + SamuraiCW1 + SamuraiCW2 + SamuraiCW2 + SamuraiCW3 + SamuraiCW3 + SamuraiCW4 + SamuraiCW4 + SamuraiCW5 + SamuraiCW5 + Scout1 + Scout1 + Scout2 + Scout2 + Scout3 + Scout3 + Scout4 + Scout4 + Scout5 + Scout5 + Shadowcaster1 + Shadowcaster1 + Shadowcaster2 + Shadowcaster2 + Shadowcaster3 + Shadowcaster3 + Shadowcaster4 + Shadowcaster4 + Shadowcaster5 + Shadowcaster5 + Shaman1 + Shaman1 + Shaman2 + Shaman2 + Shaman3 + Shaman3 + Shaman4 + Shaman4 + Shaman5 + Shaman5 + Sohei1 + Sohei1 + Sohei2 + Sohei2 + Sohei3 + Sohei3 + Sohei4 + Sohei4 + Sohei5 + Sohei5 + Soulborn1 + Soulborn1 + Soulborn2 + Soulborn2 + Soulborn3 + Soulborn3 + Soulborn4 + Soulborn4 + Soulborn5 + Soulborn5 + Soulknife1 + Soulknife1 + Soulknife2 + Soulknife2 + Soulknife3 + Soulknife3 + Soulknife4 + Soulknife4 + Soulknife5 + Soulknife5 + Swashbuckler1 + Swashbuckler1 + Swashbuckler2 + Swashbuckler2 + Swashbuckler3 + Swashbuckler3 + Swashbuckler4 + Swashbuckler4 + Swashbuckler5 + Swashbuckler5 + Swordsage1 + Swordsage1 + Swordsage2 + Swordsage2 + Swordsage3 + Swordsage3 + Swordsage4 + Swordsage4 + Swordsage5 + Swordsage5 + Totemist1 + Totemist1 + Totemist2 + Totemist2 + Totemist3 + Totemist3 + Totemist4 + Totemist4 + Totemist5 + Totemist5 + Truenamer1 + Truenamer1 + Truenamer2 + Truenamer2 + Truenamer3 + Truenamer3 + Truenamer4 + Truenamer4 + Truenamer5 + Truenamer5 + Warblade1 + Warblade1 + Warblade2 + Warblade2 + Warblade3 + Warblade3 + Warblade4 + Warblade4 + Warblade5 + Warblade5 + Warlock (Blaster) + (STARTING PACKAGE) + +The blaster package focuses on improving dexterity and feats that make Eldritch Blast more effective. Equipment: Torch @@ -76542,15 +77069,35 @@ Studded Leather Armor Morningstar Light Crossbow (2) quivers of bolts. -(3) Healing Kits - Warlock Reserve1 - Warlock Reserve1 - Warlock Reserve2 - Warlock Reserve2 - Warlock Reserve3 - Warlock Reserve3 - Warlock Reserve4 - Warlock Reserve4 +(3) Healer's Kits + Warlock_RESERVE2 + Warlock_RESERVE2 + Warlock_RESERVE3 + Warlock_RESERVE3 + Warlock_RESERVE4 + Warlock_RESERVE4 + Warlock_RESERVE5 + Warlock_RESERVE5 + Warmage1 + Warmage1 + Warmage2 + Warmage2 + Warmage3 + Warmage3 + Warmage4 + Warmage4 + Warmage5 + Warmage5 + Wilder1 + Wilder1 + Wilder2 + Wilder2 + Wilder3 + Wilder3 + Wilder4 + Wilder4 + Wilder5 + Wilder5 ### CRAFT INFUSION RESERVE### Create Infusion Type of Feat: Item Creation