generated from Jaysyn/ModuleTemplate
2025/07/21 Update
Added PEPS AI Full compile.
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68
_removed/nw_c2_default4.nss
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68
_removed/nw_c2_default4.nss
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//::///////////////////////////////////////////////
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//:: SetListeningPatterns
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//:: NW_C2_DEFAULT4
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Determines the course of action to be taken
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by the generic script after dialogue or a
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shout is initiated.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 24, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_GENERIC"
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void main()
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{
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int nMatch = GetListenPatternNumber();
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object oShouter = GetLastSpeaker();
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object oIntruder;
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ExecuteScript("prc_npc_conv", OBJECT_SELF);
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ExecuteScript("dmfi_voice_exe", OBJECT_SELF);
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if (nMatch == -1 && GetIsPC(oShouter) &&(GetLocalInt(GetModule(), "dmfi_AllMute") || GetLocalInt(OBJECT_SELF, "dmfi_Mute")))
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{
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SendMessageToAllDMs(GetName(oShouter) + " is trying to speak to a muted NPC, " + GetName(OBJECT_SELF) + ", in area " + GetName(GetArea(OBJECT_SELF)));
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SendMessageToPC(oShouter, "This NPC is muted. A DM will be here shortly.");
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}
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else if (nMatch == -1 && GetCommandable(OBJECT_SELF) && !GetLocalInt(GetModule(), "dmfi_AllMute") && !GetLocalInt(OBJECT_SELF, "dmfi_Mute"))
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{
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SetLocalObject(oShouter, "hls_MyNPCSpeaker", OBJECT_SELF);
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ClearAllActions();
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BeginConversation();
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}
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else if(nMatch != -1 && GetIsObjectValid(oShouter) && !GetIsPC(oShouter) && GetIsFriend(oShouter))
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{
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if(nMatch == 4)
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{
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oIntruder = GetLocalObject(oShouter, "NW_BLOCKER_INTRUDER");
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}
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else if (nMatch == 5)
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{
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oIntruder = GetLastHostileActor(oShouter);
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if(!GetIsObjectValid(oIntruder))
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{
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oIntruder = GetAttemptedAttackTarget();
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if(!GetIsObjectValid(oIntruder))
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{
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oIntruder = GetAttemptedSpellTarget();
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if(!GetIsObjectValid(oIntruder))
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{
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oIntruder = OBJECT_INVALID;
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}
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}
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}
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}
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RespondToShout(oShouter, nMatch, oIntruder);
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}
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if(GetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1004));
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}
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}
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