{
  "__data_type": "DLG ",
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    "type": "dword",
    "value": 0
  },
  "DelayReply": {
    "type": "dword",
    "value": 0
  },
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  "EndConversation": {
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          "type": "cexostring",
          "value": "This starting condition should only come up if the henchman is working for a player and it is NOT that player who is trying to talk to him (the script NW_CH_JOIN_NOT only checks to see if the henchman is working for ANY player, including the one he is currently serving).  "
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          "type": "cexolocstring",
          "value": {
            "0": "Would you like some help in your mission?"
          }
        }
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            "0": "As you wish."
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        "Sound": {
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        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "Very good, <mister/missus> <LastName>"
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          "type": "cexolocstring",
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            "0": "Hello, would you like to join up together again?"
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            "0": "As you wish."
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          "type": "cexolocstring",
          "value": {
            "0": "Very good, <mister/missus> <LastName>"
          }
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        "Script": {
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          "type": "cexolocstring",
          "value": {
            "0": "Death took me from your side, <Sir/Madam>. "
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        }
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          "type": "cexolocstring",
          "value": {
            "0": "Would you like to join up together again?"
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            "0": "As you wish."
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          "type": "cexolocstring",
          "value": {
            "0": "Very good, <mister/missus> <LastName>"
          }
        }
      },
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          "value": 0
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          "type": "cexolocstring",
          "value": {
            "0": "I am afraid that I cannot work for you."
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          "value": 0
        },
        "AnimLoop": {
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        "Comment": {
          "type": "cexostring",
          "value": "Default dialogue when the henchman is a member of the player's party.  "
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          "value": 4294967295
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        "Quest": {
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        "Script": {
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        "Speaker": {
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        "Text": {
          "type": "cexolocstring",
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            "0": "Yes, what could I do for you?",
            "id": 56145
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      },
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          "type": "cexolocstring",
          "value": {
            "id": 56168
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        "Speaker": {
          "type": "cexostring",
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        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "Very well."
          }
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      },
      {
        "__struct_id": 15,
        "Animation": {
          "type": "dword",
          "value": 0
        },
        "AnimLoop": {
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        "Speaker": {
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        "Text": {
          "type": "cexolocstring",
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            "0": "As you wish."
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        "__struct_id": 16,
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        "RepliesList": {
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        "Script": {
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        "Sound": {
          "type": "resref",
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        "Speaker": {
          "type": "cexostring",
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        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "As you wish, <FirstName>."
          }
        }
      },
      {
        "__struct_id": 17,
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          "value": 0
        },
        "AnimLoop": {
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        "Quest": {
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            "0": "I will equip the items, then."
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            "0": "What would you like to manage?"
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            "0": "OK, you now have a bag of holding with my armor in it."
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            "0": "Sure. What would you like me to do?"
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            "0": "Very well. I will avoid melee combat unless I am cornered."
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        "Text": {
          "type": "cexolocstring",
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            "0": "They will not catch me off-guard!"
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            "0": "Hard to judge, but I'll see what I can do."
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          "type": "cexolocstring",
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            "0": "OK, I'll wait until the last possible moment!"
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            "0": "OK. I will do what I feel is best."
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            "0": "Why, what is the matter with what I'm doing now?"
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          "type": "resref",
          "value": ""
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        "Speaker": {
          "type": "cexostring",
          "value": ""
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        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "Very well, but I will still refrain from healing you if I am in close-range combat."
          }
        }
      },
      {
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        "AnimLoop": {
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        "Delay": {
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        "Quest": {
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        "Sound": {
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        "Speaker": {
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        "Text": {
          "type": "cexolocstring",
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            "0": "Very well, I will both cast attack spells and heal you whenver necessary."
          }
        }
      },
      {
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        "Quest": {
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        "RepliesList": {
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          "type": "resref",
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        "Sound": {
          "type": "resref",
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        "Speaker": {
          "type": "cexostring",
          "value": ""
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        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "Very well, I will neither cast attack spells nor heal you if I'm in close-range combat."
          }
        }
      },
      {
        "__struct_id": 35,
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          "value": 0
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          "value": ""
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        "Quest": {
          "type": "cexostring",
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        "Script": {
          "type": "resref",
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        "Sound": {
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        "Speaker": {
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        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "Very well, but I will still try to heal you according to your instructions."
          }
        }
      },
      {
        "__struct_id": 36,
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          "value": 0
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          "value": ""
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        "Delay": {
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        "Quest": {
          "type": "cexostring",
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        "RepliesList": {
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        "Sound": {
          "type": "resref",
          "value": ""
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        "Speaker": {
          "type": "cexostring",
          "value": ""
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        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "Very well, I won't use spells unless we face a challenging fight!"
          }
        }
      },
      {
        "__struct_id": 37,
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          "value": 0
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        "AnimLoop": {
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        "Delay": {
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        "Quest": {
          "type": "cexostring",
          "value": ""
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        "RepliesList": {
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        "Script": {
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        "Sound": {
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        "Speaker": {
          "type": "cexostring",
          "value": ""
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        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "I'll try to do a better job at conserving them."
          }
        }
      },
      {
        "__struct_id": 38,
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          "value": 0
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        "AnimLoop": {
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        "Quest": {
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        "Sound": {
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        "Speaker": {
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        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "Magic is an effective way to deal with our enemies. I'll do as you say."
          }
        }
      },
      {
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          "value": 0
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        "AnimLoop": {
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        "Delay": {
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        "Quest": {
          "type": "cexostring",
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        "Script": {
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        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "Sounds good. I'll cast when I feel comfortable doing so."
          }
        }
      },
      {
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          "value": 0
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          "value": ""
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        "Delay": {
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          "value": 4294967295
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        "Quest": {
          "type": "cexostring",
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        "Script": {
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          "value": "henchdoswap"
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        "Speaker": {
          "type": "cexostring",
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        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "How embarassing. I'll fix that right away."
          }
        }
      },
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        "AnimLoop": {
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          "type": "cexolocstring",
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            "0": "How far away do you want me to stay?",
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            "0": "Is there anything else?",
            "id": 56175
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            "0": "Is there anything else?",
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            "0": "Why, what is the matter with what I'm doing now?"
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            "0": "Very well, but I will still refrain from healing you if I am in close-range combat."
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            "0": "Very well, I will both cast attack spells and heal you whenver necessary."
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            "0": "Very well, I will neither cast attack spells nor heal you if I'm in close-range combat."
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            "0": "Very well, but I will still try to heal you according to your instructions."
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            "0": "Very well, I won't use spells unless we face a challenging fight!"
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            "0": "I'll try to do a better job at conserving them."
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            "0": "Magic is an effective way to deal with our enemies. I'll do as you say."
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            "0": "Sounds good. I'll cast when I feel comfortable doing so."
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            "0": "Of course. When the combat begins I'll still use my spells, but I'll also stay back and attack with my ranged weapons from a distance. I'll switch weapons if the enemies get too close.",
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            "0": "Sure. What would you like me to do?"
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            "0": "Very well. I will avoid melee combat unless I am cornered."
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            "0": "Hard to judge, but I'll see what I can do."
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            "0": "OK, I'll wait until the last possible moment!"
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            "0": "OK. I will do what I feel is best."
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            "0": "No, I work better alone."
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            "0": "Yes, an unfortunate fate indeed."
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            "0": "Yes, I would."
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            "0": "Unsummon your animal companion, please."
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          "type": "cexolocstring",
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            "0": "Heal whoever has the most injuries in the party."
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          "type": "cexolocstring",
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            "0": "Scout ahead for enemies. Engage in combat if they are nearby; otherwise return to me."
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            "0": "Never mind."
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            "0": "I would like to give you new equipment to wear."
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          "type": "cexostring",
          "value": ""
        },
        "Script": {
          "type": "resref",
          "value": ""
        },
        "Sound": {
          "type": "resref",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "id": 55705
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        }
      },
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        "AnimLoop": {
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        "Comment": {
          "type": "cexostring",
          "value": ""
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        "Delay": {
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        },
        "EntriesList": {
          "type": "list",
          "value": []
        },
        "Quest": {
          "type": "cexostring",
          "value": ""
        },
        "Script": {
          "type": "resref",
          "value": ""
        },
        "Sound": {
          "type": "resref",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "id": 55732
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        }
      },
      {
        "__struct_id": 23,
        "Animation": {
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          "value": 0
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        "AnimLoop": {
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        "Comment": {
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          "value": ""
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        "Delay": {
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          "value": 4294967295
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        "EntriesList": {
          "type": "list",
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                "type": "resref",
                "value": ""
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                "value": 25
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        "Quest": {
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        "Script": {
          "type": "resref",
          "value": ""
        },
        "Sound": {
          "type": "resref",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "Must talk about weapon-switch...stuff."
          }
        }
      },
      {
        "__struct_id": 24,
        "Animation": {
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          "value": 0
        },
        "AnimLoop": {
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        "Comment": {
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        "Delay": {
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          "value": 4294967295
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        "EntriesList": {
          "type": "list",
          "value": [
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              "__struct_id": 0,
              "Active": {
                "type": "resref",
                "value": ""
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              "Index": {
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                "value": 26
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              "IsChild": {
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                "value": 0
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        },
        "Quest": {
          "type": "cexostring",
          "value": ""
        },
        "Script": {
          "type": "resref",
          "value": ""
        },
        "Sound": {
          "type": "resref",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "No grapple combat. Move from the enemy if enemy get too close!"
          }
        }
      },
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        "__struct_id": 25,
        "Animation": {
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          "value": 0
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        "AnimLoop": {
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          "value": 1
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        "Comment": {
          "type": "cexostring",
          "value": ""
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        "Delay": {
          "type": "dword",
          "value": 4294967295
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        "EntriesList": {
          "type": "list",
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                "type": "resref",
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              "Index": {
                "type": "dword",
                "value": 27
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              "IsChild": {
                "type": "byte",
                "value": 0
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        },
        "Quest": {
          "type": "cexostring",
          "value": ""
        },
        "Script": {
          "type": "resref",
          "value": ""
        },
        "Sound": {
          "type": "resref",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "Aggressive! When enemy get closer than 6 meters, charge!"
          }
        }
      },
      {
        "__struct_id": 26,
        "Animation": {
          "type": "dword",
          "value": 0
        },
        "AnimLoop": {
          "type": "byte",
          "value": 1
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        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "Delay": {
          "type": "dword",
          "value": 4294967295
        },
        "EntriesList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "Active": {
                "type": "resref",
                "value": ""
              },
              "Index": {
                "type": "dword",
                "value": 28
              },
              "IsChild": {
                "type": "byte",
                "value": 0
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          ]
        },
        "Quest": {
          "type": "cexostring",
          "value": ""
        },
        "Script": {
          "type": "resref",
          "value": ""
        },
        "Sound": {
          "type": "resref",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "Switch to melee if the enemy is at medium distance,  between 4 and 5 meters away."
          }
        }
      },
      {
        "__struct_id": 27,
        "Animation": {
          "type": "dword",
          "value": 0
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        "AnimLoop": {
          "type": "byte",
          "value": 1
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        "Comment": {
          "type": "cexostring",
          "value": ""
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        "Delay": {
          "type": "dword",
          "value": 4294967295
        },
        "EntriesList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "Active": {
                "type": "resref",
                "value": ""
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              "Index": {
                "type": "dword",
                "value": 29
              },
              "IsChild": {
                "type": "byte",
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        },
        "Quest": {
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          "value": ""
        },
        "Script": {
          "type": "resref",
          "value": ""
        },
        "Sound": {
          "type": "resref",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "You good with missile weapon, wait until the enemy get close, less than 3 meters, before switch to melee weapon."
          }
        }
      },
      {
        "__struct_id": 28,
        "Animation": {
          "type": "dword",
          "value": 0
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        "AnimLoop": {
          "type": "byte",
          "value": 1
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        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "Delay": {
          "type": "dword",
          "value": 4294967295
        },
        "EntriesList": {
          "type": "list",
          "value": [
            {
              "__struct_id": 0,
              "Active": {
                "type": "resref",
                "value": ""
              },
              "Index": {
                "type": "dword",
                "value": 30
              },
              "IsChild": {
                "type": "byte",
                "value": 0
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        },
        "Quest": {
          "type": "cexostring",
          "value": ""
        },
        "Script": {
          "type": "resref",
          "value": ""
        },
        "Sound": {
          "type": "resref",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "Trust mind when to switch betwen melee and missile weapons."
          }
        }
      },
      {
        "__struct_id": 29,
        "Animation": {
          "type": "dword",
          "value": 0
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        "AnimLoop": {
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          "value": 1
        },
        "Comment": {
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          "value": ""
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        "Delay": {
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          "value": 4294967295
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        "EntriesList": {
          "type": "list",
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                "type": "resref",
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                "value": 31
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              "IsChild": {
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                "value": 0
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        },
        "Quest": {
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          "value": ""
        },
        "Script": {
          "type": "resref",
          "value": ""
        },
        "Sound": {
          "type": "resref",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "Me want talk how you use combat spells."
          }
        }
      },
      {
        "__struct_id": 30,
        "Animation": {
          "type": "dword",
          "value": 0
        },
        "AnimLoop": {
          "type": "byte",
          "value": 1
        },
        "Comment": {
          "type": "cexostring",
          "value": ""
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        "Delay": {
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          "value": 4294967295
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        "EntriesList": {
          "type": "list",
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                "value": 33
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        },
        "Quest": {
          "type": "cexostring",
          "value": ""
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        "Script": {
          "type": "resref",
          "value": "henchcastyes"
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        "Sound": {
          "type": "resref",
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        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "Cast combat spells when you grapple with enemy."
          }
        }
      },
      {
        "__struct_id": 31,
        "Animation": {
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          "value": 0
        },
        "AnimLoop": {
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          "value": 1
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        "Comment": {
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          ]
        },
        "Quest": {
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          "value": ""
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        "Script": {
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          "value": "henchcastno"
        },
        "Sound": {
          "type": "resref",
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        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "No cast spells while you grapple with enemy."
          }
        }
      },
      {
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        "Animation": {
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          "value": 0
        },
        "AnimLoop": {
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        "Comment": {
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        "Delay": {
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          "value": 4294967295
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        "EntriesList": {
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              "__struct_id": 0,
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                "type": "resref",
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                "value": 36
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        "Quest": {
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        "Script": {
          "type": "resref",
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        "Sound": {
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        "Text": {
          "type": "cexolocstring",
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            "0": "All is good, but save spells. Use them for stronger enemy."
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      },
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        "__struct_id": 33,
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          "value": 0
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        "AnimLoop": {
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        "Delay": {
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          "value": 4294967295
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        "EntriesList": {
          "type": "list",
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        "Quest": {
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          "value": ""
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        "Script": {
          "type": "resref",
          "value": ""
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        "Sound": {
          "type": "resref",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "You waste spells. Use them when enemy is medium strong."
          }
        }
      },
      {
        "__struct_id": 34,
        "Animation": {
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          "value": 0
        },
        "AnimLoop": {
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          "value": 1
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        "Comment": {
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          "value": 4294967295
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        "EntriesList": {
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                "type": "resref",
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                "value": 38
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              "IsChild": {
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        "Quest": {
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          "value": ""
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        "Script": {
          "type": "resref",
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        "Sound": {
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        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "Use spells all time! Don't stop unless enemy is weak."
          }
        }
      },
      {
        "__struct_id": 35,
        "Animation": {
          "type": "dword",
          "value": 0
        },
        "AnimLoop": {
          "type": "byte",
          "value": 1
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        "Comment": {
          "type": "cexostring",
          "value": ""
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        "Delay": {
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          "value": 4294967295
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        "EntriesList": {
          "type": "list",
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                "type": "resref",
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        "Quest": {
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          "value": ""
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        "Script": {
          "type": "resref",
          "value": ""
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        "Sound": {
          "type": "resref",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "Forget before talk.You do good when use spells."
          }
        }
      },
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        "__struct_id": 36,
        "Animation": {
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          "value": 0
        },
        "AnimLoop": {
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          "value": 1
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        "Comment": {
          "type": "cexostring",
          "value": ""
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        "Delay": {
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          "value": 4294967295
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        "EntriesList": {
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                "type": "resref",
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                "type": "dword",
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          ]
        },
        "Quest": {
          "type": "cexostring",
          "value": ""
        },
        "Script": {
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          "value": "henchswap"
        },
        "Sound": {
          "type": "resref",
          "value": ""
        },
        "Text": {
          "type": "cexolocstring",
          "value": {
            "0": "Ummm...Me think you dual-wield weapon not good."
          }
        }
      },
      {
        "__struct_id": 37,
        "Animation": {
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          "value": 1
        },
        "AnimLoop": {
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                "value": 1
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        "Quest": {
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        "Script": {
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        "Sound": {
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            "id": 55731
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      },
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        "Quest": {
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        "Script": {
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        "Sound": {
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            "id": 55730
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        "Quest": {
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        "Sound": {
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            "id": 55729
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        "Quest": {
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        "Script": {
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        "Sound": {
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            "0": "Let's talk about your weapon-switching tactics."
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