{ "__data_type": "GIC ", "Creature List": { "type": "list", "value": [ { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } } ] }, "Door List": { "type": "list", "value": [] }, "Encounter List": { "type": "list", "value": [] }, "List": { "type": "list", "value": [] }, "Placeable List": { "type": "list", "value": [ { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Low treasure script." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Low treasure script. \r\n\r\nDetection DC: 25\r\nHardness DC: 10" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Low treasure script. \r\n\r\nDetection DC: 25\r\nHardness DC: 10" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Low treasure script. \r\n\r\nDetection DC: 25\r\nHardness DC: 10" } } ] }, "SoundList": { "type": "list", "value": [ { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } } ] }, "StoreList": { "type": "list", "value": [ { "__struct_id": 11, "Comment": { "type": "cexostring", "value": "" } } ] }, "TriggerList": { "type": "list", "value": [ { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "DESERT HEAT 2.0\r\n================\r\nWater source trigger.\r\n\r\nOn enter the DH2_Water set to TRUE on PC\r\nOn exit it is set to FALSE\r\n\r\nTrigger parses its NAME field to determine any other qualities of the water.\r\n\r\nMart, just paint as a trigger in a water source, thats it.......\r\n\r\nthis is for normal drinking water" } } ] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "If you wish to change this interval from the default 30 seconds then you need to place a single waypoint in the area (this is the only waypoint needed by this script) with the tag DH2_INTENSITY. Set the name of the tag to the number of seconds you want the interval to be. Remember, it cannot be less than 5 and I do not recommend going higher than 90." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "" } } ] } }