#include "x0_i0_partywide" void main() { object oPC = GetLastOpenedBy(); effect eEffect = EffectVisualEffect(VFX_FNF_IMPLOSION, FALSE); location lLoc = GetLocation(OBJECT_SELF); GiveXPToAll(oPC, 1000); ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, eEffect, lLoc, 0.0f); DestroyObject(OBJECT_SELF, 0.0f); }