void main() { object oPC = GetPCSpeaker(); AdjustAlignment(oPC, ALIGNMENT_GOOD, 25); object oTarget; oTarget = OBJECT_SELF; //Visual effects can't be applied to waypoints, so if it is a WP //apply to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SPELL_MANTLE_USE), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SPELL_MANTLE_USE), GetLocation(oTarget)); oTarget = OBJECT_SELF; //Visual effects can't be applied to waypoints, so if it is a WP //apply to the WP's location instead nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWSTUN), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWSTUN), GetLocation(oTarget)); }