void main() { object oPC = GetPCSpeaker(); ClearAllActions(); ActionPlayAnimation(ANIMATION_FIREFORGET_BOW); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2); ActionPlayAnimation(ANIMATION_FIREFORGET_BOW); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2); ActionPlayAnimation(ANIMATION_FIREFORGET_BOW); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2); ActionPlayAnimation(ANIMATION_FIREFORGET_BOW); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2); ActionPlayAnimation(ANIMATION_FIREFORGET_BOW); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2); }