void main() { object oPC = GetPCSpeaker(); ClearAllActions(); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_TALK_LAUGHING, 1.0f, 1.0f)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1)); AssignCommand(oPC, ActionWait(1.0f)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK)); AssignCommand(oPC, ActionWait(1.0f)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK, 1.0f, 3.0f)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 1.0f, 2.0f)); }