void main() { object oPC = GetPCSpeaker(); effect edumb1 = EffectVisualEffect(VFX_IMP_HEAD_ACID); effect edumb2 = EffectVisualEffect(VFX_IMP_HEAD_COLD); effect edumb3 = EffectVisualEffect(VFX_IMP_HEAD_ELECTRICITY); effect edumb4 = EffectVisualEffect(VFX_IMP_HEAD_EVIL); effect edumb5 = EffectVisualEffect(VFX_IMP_HEAD_FIRE); effect edumb6 = EffectVisualEffect(VFX_IMP_HEAD_HEAL); effect edumb7 = EffectVisualEffect(VFX_IMP_HEAD_HOLY); effect edumb8 = EffectVisualEffect(VFX_IMP_HEAD_MIND); effect edumb9 = EffectVisualEffect(VFX_IMP_HEAD_NATURE); effect edumb10 = EffectVisualEffect(VFX_IMP_HEAD_ODD); effect edumb11 = EffectVisualEffect(VFX_IMP_HEAD_SONIC); effect edumb12 = EffectVisualEffect(VFX_IMP_HARM); effect edumb13 = EffectVisualEffect(VFX_IMP_PULSE_COLD); effect edumb14 = EffectVisualEffect(VFX_IMP_PULSE_FIRE); effect edumb15 = EffectVisualEffect(VFX_IMP_PULSE_HOLY); effect edumb16 = EffectVisualEffect(VFX_FNF_HOWL_ODD); effect edumb17 = EffectVisualEffect(VFX_IMP_SUPER_HEROISM); effect edumb18 = EffectVisualEffect(VFX_IMP_UNSUMMON); effect edumb19 = EffectDisappear(); effect edumb20 = EffectVisualEffect(VFX_COM_CHUNK_RED_LARGE); effect edumb21 = EffectAppear(); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb1,oPC)); DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb2,oPC)); DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb3,oPC)); DelayCommand(2.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb4,oPC)); DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb5,oPC)); DelayCommand(3.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb6,oPC)); DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb7,oPC)); DelayCommand(4.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb8,oPC)); DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb9,oPC)); DelayCommand(5.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb10,oPC)); DelayCommand(6.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb11,oPC)); DelayCommand(6.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb12,oPC)); DelayCommand(7.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb13,oPC)); DelayCommand(7.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb14,oPC)); DelayCommand(8.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb15,oPC)); DelayCommand(8.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb16,oPC)); DelayCommand(9.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb17,oPC)); DelayCommand(9.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb18,oPC)); DelayCommand(10.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,edumb19,oPC)); DelayCommand(11.5,ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb20,oPC)); DelayCommand(12.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,edumb21,oPC)); }