object oTarget; effect eEffect; // Script by MotoTsume aka Hafur // Simple slip on ice and take damage script // The 12 in line "if (ReflexSave(oPC, 12))" can be lowered or // raised to make it easier or harder to save // d4(2) can also be changed for more or less damage // //Put this OnEnter of Generic Trigger void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; //if (ReflexSave(oPC, 14)) { FloatingTextStringOnCreature("Please Report any bad transitions to our message board with a small description of where and where it was supposed to go, any details will make finding and fixing that much easier. Thank you for any help you offer. ", oPC); } //else //{ //FloatingTextStringOnCreature("You slipped on the ice!", oPC); //eEffect = EffectDamage(d6(2), DAMAGE_TYPE_COLD, DAMAGE_POWER_NORMAL); //ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC); // oTarget = oPC; //eEffect = EffectKnockdown(); //ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 10.0f); } //}