/**************************************************** Action Taken Script : Open Store Script ats_at_openstore Last Updated: August 24, 2002 ***Ambrosia Tradeskill System*** Created by Mojo(Allen Sun) This script belongs to the conversation file for a crafting NPC. It is used to create the store if one doesn't exist and then opens it. ****************************************************/ #include "ats_inc_common" void main() { string sNPCTag = GetTag(OBJECT_SELF); int iTagLength = GetStringLength(sNPCTag); string sStoreTag = "ATS_STORE_" + GetStringRight(sNPCTag, iTagLength - 8); // Either open the store with that tag or create the store. object oStore = GetLocalObject(OBJECT_SELF, "ats_object_store"); if(GetIsObjectValid(oStore) == FALSE) { oStore = CreateObject(OBJECT_TYPE_STORE, ATS_GetResRefFromTag(sStoreTag), GetLocation(OBJECT_SELF)); SetLocalObject(OBJECT_SELF, "ats_object_store", oStore); object oCurrentItem = GetFirstItemInInventory(oStore); while(oCurrentItem != OBJECT_INVALID) { SetLocalInt(oCurrentItem, "ats_onstore_original", TRUE); oCurrentItem = GetNextItemInInventory(oStore); } } if(GetObjectType(oStore) == OBJECT_TYPE_STORE) OpenStore(oStore, GetPCSpeaker()); else ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); }