// Material Constants // Material Types int CINT_MATERIAL_UNKNOWN = 0; int CINT_MATERIAL_COPPER = 1; int CINT_MATERIAL_BRONZE = 2; int CINT_MATERIAL_IRON = 3; int CINT_MATERIAL_SILVER = 4; int CINT_MATERIAL_GOLD = 5; int CINT_MATERIAL_SHADOW = 6; int CINT_MATERIAL_VERDICITE = 7; int CINT_MATERIAL_RUBICITE = 8; int CINT_MATERIAL_SYENITE = 9; int CINT_MATERIAL_MITHRAL = 10; int CINT_MATERIAL_ADAMANTINE = 11; int CINT_MATERIAL_MYRKANDITE = 12; int CINT_MATERIAL_CLOTH = 13; int CINT_MATERIAL_SLH = 14; // small leather hide int CINT_MATERIAL_MLH = 15; // medium leather hide int CINT_MATERIAL_LLH = 16; // large leather hide int CINT_MATERIAL_MALACHITE = 17; int CINT_MATERIAL_AMETHYST = 18; int CINT_MATERIAL_JADE = 19; int CINT_MATERIAL_LAPIS_LAZULI = 20; int CINT_MATERIAL_TURQUOISE = 21; int CINT_MATERIAL_OPAL = 22; int CINT_MATERIAL_ONYX = 23; int CINT_MATERIAL_PEARL = 24; int CINT_MATERIAL_SAPPHIRE = 25; int CINT_MATERIAL_BLACK_SAPPHIRE = 26; int CINT_MATERIAL_FIRE_OPAL = 27; int CINT_MATERIAL_RUBY = 28; int CINT_MATERIAL_EMERALD = 29; int CINT_MATERIAL_DIAMOND = 30; int CINT_MATERIAL_OAK = 31; int CINT_MATERIAL_ELM = 32; int CINT_MATERIAL_ASH = 33; int CINT_MATERIAL_ARR = 34; // arrows int CINT_MATERIAL_C01 = 35; // Begin colors int CINT_MATERIAL_C02 = 36; int CINT_MATERIAL_C03 = 37; int CINT_MATERIAL_C04 = 38; int CINT_MATERIAL_C05 = 39; int CINT_MATERIAL_C06 = 40; int CINT_MATERIAL_C07 = 41; int CINT_MATERIAL_C08 = 42; int CINT_MATERIAL_C09 = 43; int CINT_MATERIAL_C10 = 44; int CINT_MATERIAL_C11 = 45; int CINT_MATERIAL_C12 = 46; int CINT_MATERIAL_C13 = 47; int CINT_MATERIAL_C14 = 48; int CINT_MATERIAL_C15 = 49; int CINT_MATERIAL_C16 = 50; int CINT_MATERIAL_C17 = 51; int CINT_MATERIAL_C18 = 52; // End colors int CINT_MATERIAL_ALK = 53; // Alchemy Packs // Material Names string CSTR_MATERIAL_COPPER = "copper"; string CSTR_MATERIAL_BRONZE = "bronze"; string CSTR_MATERIAL_IRON = "iron"; string CSTR_MATERIAL_SILVER = "silver"; string CSTR_MATERIAL_GOLD = "gold"; string CSTR_MATERIAL_SHADOW = "shadow"; string CSTR_MATERIAL_VERDICITE = "verdicite"; string CSTR_MATERIAL_RUBICITE = "rubicite"; string CSTR_MATERIAL_SYENITE = "syenite"; string CSTR_MATERIAL_MITHRAL = "mithral"; string CSTR_MATERIAL_ADAMANTINE = "adamantine"; string CSTR_MATERIAL_MYRKANDITE = "myrkandite"; string CSTR_MATERIAL_CLOTH = "cloth"; string CSTR_MATERIAL_SLH = "small leather hide"; string CSTR_MATERIAL_MLH = "medium leather hide"; string CSTR_MATERIAL_LLH = "large leather hide"; string CSTR_MATERIAL_MALACHITE = "malachite"; string CSTR_MATERIAL_AMETHYST = "amethyst"; string CSTR_MATERIAL_JADE = "jade"; string CSTR_MATERIAL_LAPIS_LAZULI = "lapis lazuli"; string CSTR_MATERIAL_TURQUOISE = "turquoise"; string CSTR_MATERIAL_OPAL = "opal"; string CSTR_MATERIAL_ONYX = "onyx"; string CSTR_MATERIAL_PEARL = "pearl"; string CSTR_MATERIAL_SAPPHIRE = "sapphire"; string CSTR_MATERIAL_BLACK_SAPPHIRE = "black sapphire"; string CSTR_MATERIAL_FIRE_OPAL = "fire opal"; string CSTR_MATERIAL_RUBY = "ruby"; string CSTR_MATERIAL_EMERALD = "emerald"; string CSTR_MATERIAL_DIAMOND = "diamond"; string CSTR_MATERIAL_OAK = "oak"; string CSTR_MATERIAL_ELM = "elm"; string CSTR_MATERIAL_ASH = "ash"; string CSTR_MATERIAL_ARR = "arrow"; string CSTR_MATERIAL_C01 = "Aqua"; string CSTR_MATERIAL_C02 = "Black"; string CSTR_MATERIAL_C03 = "Blue"; string CSTR_MATERIAL_C04 = "Brown"; string CSTR_MATERIAL_C05 = "Bronze"; string CSTR_MATERIAL_C06 = "Gold"; string CSTR_MATERIAL_C07 = "Gray"; string CSTR_MATERIAL_C08 = "Green"; string CSTR_MATERIAL_C09 = "Lime"; string CSTR_MATERIAL_C10 = "Maroon"; string CSTR_MATERIAL_C11 = "Navy"; string CSTR_MATERIAL_C12 = "Olive"; string CSTR_MATERIAL_C13 = "Purple"; string CSTR_MATERIAL_C14 = "Red"; string CSTR_MATERIAL_C15 = "Silver"; string CSTR_MATERIAL_C16 = "Teal"; string CSTR_MATERIAL_C17 = "White"; string CSTR_MATERIAL_C18 = "Yellow"; string CSTR_MATERIAL_ALK = "alchemy pack"; // Material IDs string CSTR_MATERIAL_ID_COPPER = "COP"; string CSTR_MATERIAL_ID_BRONZE = "BRO"; string CSTR_MATERIAL_ID_IRON = "IRO"; string CSTR_MATERIAL_ID_SILVER = "SIL"; string CSTR_MATERIAL_ID_GOLD = "GOL"; string CSTR_MATERIAL_ID_SHADOW = "BLA"; string CSTR_MATERIAL_ID_VERDICITE = "VER"; string CSTR_MATERIAL_ID_RUBICITE = "RUB"; string CSTR_MATERIAL_ID_SYENITE = "SYE"; string CSTR_MATERIAL_ID_MITHRAL = "MIT"; string CSTR_MATERIAL_ID_ADAMANTINE = "ADA"; string CSTR_MATERIAL_ID_MYRKANDITE = "MYR"; string CSTR_MATERIAL_ID_CLOTH = "CLO"; string CSTR_MATERIAL_ID_SLH = "SLH"; string CSTR_MATERIAL_ID_MLH = "MLH"; string CSTR_MATERIAL_ID_LLH = "LLH"; string CSTR_MATERIAL_ID_MALACHITE = "MAL"; string CSTR_MATERIAL_ID_AMETHYST = "AMY"; string CSTR_MATERIAL_ID_JADE = "JDE"; string CSTR_MATERIAL_ID_LAPIS_LAZULI = "LAZ"; string CSTR_MATERIAL_ID_TURQUOISE = "TRQ"; string CSTR_MATERIAL_ID_OPAL = "OPL"; string CSTR_MATERIAL_ID_ONYX = "OYX"; string CSTR_MATERIAL_ID_PEARL = "PRL"; string CSTR_MATERIAL_ID_SAPPHIRE = "SAP"; string CSTR_MATERIAL_ID_BLACK_SAPPHIRE = "BSP"; string CSTR_MATERIAL_ID_FIRE_OPAL = "FOP"; string CSTR_MATERIAL_ID_RUBY = "RBY"; string CSTR_MATERIAL_ID_EMERALD = "EME"; string CSTR_MATERIAL_ID_DIAMOND = "DIA"; string CSTR_MATERIAL_ID_OAK = "OAK"; string CSTR_MATERIAL_ID_ELM = "ELM"; string CSTR_MATERIAL_ID_ASH = "ASH"; string CSTR_MATERIAL_ID_ARR = "ARR"; string CSTR_MATERIAL_ID_C01 = "C01"; string CSTR_MATERIAL_ID_C02 = "C02"; string CSTR_MATERIAL_ID_C03 = "C03"; string CSTR_MATERIAL_ID_C04 = "C04"; string CSTR_MATERIAL_ID_C05 = "C05"; string CSTR_MATERIAL_ID_C06 = "C06"; string CSTR_MATERIAL_ID_C07 = "C07"; string CSTR_MATERIAL_ID_C08 = "C08"; string CSTR_MATERIAL_ID_C09 = "C09"; string CSTR_MATERIAL_ID_C10 = "C10"; string CSTR_MATERIAL_ID_C11 = "C11"; string CSTR_MATERIAL_ID_C12 = "C12"; string CSTR_MATERIAL_ID_C13 = "C13"; string CSTR_MATERIAL_ID_C14 = "C14"; string CSTR_MATERIAL_ID_C15 = "C15"; string CSTR_MATERIAL_ID_C16 = "C16"; string CSTR_MATERIAL_ID_C17 = "C17"; string CSTR_MATERIAL_ID_C18 = "C18"; string CSTR_MATERIAL_ID_ALK = "ALK"; // These are the adjustments to the base skill needed to make an item // based on the material type. int CINT_MATERIAL_MINBONUS_COPPER = 0; int CINT_MATERIAL_MAXBONUS_COPPER = 0; int CINT_MATERIAL_MINBONUS_BRONZE = 65; int CINT_MATERIAL_MAXBONUS_BRONZE = 66; int CINT_MATERIAL_MINBONUS_IRON = 120; int CINT_MATERIAL_MAXBONUS_IRON = 125; int CINT_MATERIAL_MINBONUS_SILVER = 175; int CINT_MATERIAL_MAXBONUS_SILVER = 182; int CINT_MATERIAL_MINBONUS_GOLD = 235; int CINT_MATERIAL_MAXBONUS_GOLD = 235; int CINT_MATERIAL_MINBONUS_SHADOW = 270; int CINT_MATERIAL_MAXBONUS_SHADOW = 272; int CINT_MATERIAL_MINBONUS_VERDICITE = 303; int CINT_MATERIAL_MAXBONUS_VERDICITE = 395; int CINT_MATERIAL_MINBONUS_RUBICITE = 303; int CINT_MATERIAL_MAXBONUS_RUBICITE = 395; int CINT_MATERIAL_MINBONUS_SYENITE = 303; int CINT_MATERIAL_MAXBONUS_SYENITE = 395; int CINT_MATERIAL_MINBONUS_MITHRAL = 310; int CINT_MATERIAL_MAXBONUS_MITHRAL = 448; int CINT_MATERIAL_MINBONUS_ADAMANTINE = 318; int CINT_MATERIAL_MAXBONUS_ADAMANTINE = 475; int CINT_MATERIAL_MINBONUS_MYRKANDITE = 325; int CINT_MATERIAL_MAXBONUS_MYRKANDITE = 490; int CINT_MATERIAL_MINBONUS_C01 = 0; int CINT_MATERIAL_MAXBONUS_C01 = 0; int CINT_MATERIAL_MINBONUS_C02 = 18; int CINT_MATERIAL_MAXBONUS_C02 = 22; int CINT_MATERIAL_MINBONUS_C03 = 36; int CINT_MATERIAL_MAXBONUS_C03 = 40; int CINT_MATERIAL_MINBONUS_C04 = 54; int CINT_MATERIAL_MAXBONUS_C04 = 58; int CINT_MATERIAL_MINBONUS_C05 = 72; int CINT_MATERIAL_MAXBONUS_C05 = 76; int CINT_MATERIAL_MINBONUS_C06 = 90; int CINT_MATERIAL_MAXBONUS_C06 = 94; int CINT_MATERIAL_MINBONUS_C07 = 108; int CINT_MATERIAL_MAXBONUS_C07 = 112; int CINT_MATERIAL_MINBONUS_C08 = 126; int CINT_MATERIAL_MAXBONUS_C08 = 130; int CINT_MATERIAL_MINBONUS_C09 = 144; int CINT_MATERIAL_MAXBONUS_C09 = 148; int CINT_MATERIAL_MINBONUS_C10 = 162; int CINT_MATERIAL_MAXBONUS_C10 = 166; int CINT_MATERIAL_MINBONUS_C11 = 180; int CINT_MATERIAL_MAXBONUS_C11 = 184; int CINT_MATERIAL_MINBONUS_C12 = 198; int CINT_MATERIAL_MAXBONUS_C12 = 202; int CINT_MATERIAL_MINBONUS_C13 = 216; int CINT_MATERIAL_MAXBONUS_C13 = 220; int CINT_MATERIAL_MINBONUS_C14 = 234; int CINT_MATERIAL_MAXBONUS_C14 = 238; int CINT_MATERIAL_MINBONUS_C15 = 252; int CINT_MATERIAL_MAXBONUS_C15 = 256; int CINT_MATERIAL_MINBONUS_C16 = 270; int CINT_MATERIAL_MAXBONUS_C16 = 274; int CINT_MATERIAL_MINBONUS_C17 = 288; int CINT_MATERIAL_MAXBONUS_C17 = 302; int CINT_MATERIAL_MINBONUS_C18 = 306; int CINT_MATERIAL_MAXBONUS_C18 = 310; // fletching min/max int CINT_MATERIAL_MINBONUS_ARR = 0; int CINT_MATERIAL_MAXBONUS_ARR = 0; // These are the adjustments to the base skill needed to make an item // based on the material wood type. int CINT_MATERIAL_MINBONUS_OAK = 0; int CINT_MATERIAL_MINBONUS_ELM = 50; int CINT_MATERIAL_MINBONUS_ASH = 100; int CINT_MATERIAL_MAXBONUS_OAK = 0; int CINT_MATERIAL_MAXBONUS_ELM = 55; int CINT_MATERIAL_MAXBONUS_ASH = 110; // Tiner min/max int CINT_MATERIAL_MINBONUS_ALK = 0; int CINT_MATERIAL_MAXBONUS_ALK = 0; // These are the adjustments to the base skill needed to make an item // based on the material gem type. int CINT_MATERIAL_MINBONUS_MALACHITE = 0; int CINT_MATERIAL_MINBONUS_AMETHYST = 12; int CINT_MATERIAL_MINBONUS_LAPIS_LAZULI = 20; int CINT_MATERIAL_MINBONUS_TURQUOISE = 35; int CINT_MATERIAL_MINBONUS_OPAL = 63; int CINT_MATERIAL_MINBONUS_ONYX = 63; int CINT_MATERIAL_MINBONUS_JADE = 100; int CINT_MATERIAL_MINBONUS_PEARL = 140; int CINT_MATERIAL_MINBONUS_SAPPHIRE = 160; int CINT_MATERIAL_MINBONUS_BLACK_SAPPHIRE = 160; int CINT_MATERIAL_MINBONUS_FIRE_OPAL = 180; int CINT_MATERIAL_MINBONUS_RUBY = 200; int CINT_MATERIAL_MINBONUS_EMERALD = 220; int CINT_MATERIAL_MINBONUS_DIAMOND = 230; int CINT_MATERIAL_MAXBONUS_MALACHITE = 0; int CINT_MATERIAL_MAXBONUS_AMETHYST = 21; int CINT_MATERIAL_MAXBONUS_LAPIS_LAZULI = 37; int CINT_MATERIAL_MAXBONUS_TURQUOISE = 63; int CINT_MATERIAL_MAXBONUS_OPAL = 105; int CINT_MATERIAL_MAXBONUS_ONYX = 105; int CINT_MATERIAL_MAXBONUS_JADE = 155; int CINT_MATERIAL_MAXBONUS_PEARL = 200; int CINT_MATERIAL_MAXBONUS_SAPPHIRE = 225; int CINT_MATERIAL_MAXBONUS_BLACK_SAPPHIRE = 225; int CINT_MATERIAL_MAXBONUS_FIRE_OPAL = 250; int CINT_MATERIAL_MAXBONUS_RUBY = 280; int CINT_MATERIAL_MAXBONUS_EMERALD = 315; int CINT_MATERIAL_MAXBONUS_DIAMOND = 345; //Default Material Durabilities int CINT_MATERIAL_DURABILITY_COPPER = 25; int CINT_MATERIAL_DURABILITY_BRONZE = 45; int CINT_MATERIAL_DURABILITY_IRON = 80; int CINT_MATERIAL_DURABILITY_OAK = 80; //////// int CINT_MATERIAL_DURABILITY_ELM = 120; //////// int CINT_MATERIAL_DURABILITY_ASH = 200; //////// int CINT_MATERIAL_DURABILITY_ARR = 80; //////// int CINT_MATERIAL_DURABILITY_SILVER = 110; int CINT_MATERIAL_DURABILITY_GOLD = 135; int CINT_MATERIAL_DURABILITY_SHADOW = 150; int CINT_MATERIAL_DURABILITY_SYENITE = 175; int CINT_MATERIAL_DURABILITY_RUBICITE = 175; int CINT_MATERIAL_DURABILITY_VERDICITE = 175; int CINT_MATERIAL_DURABILITY_MITHRAL = 200; int CINT_MATERIAL_DURABILITY_ADAMANTINE = 250; int CINT_MATERIAL_DURABILITY_MYRKANDITE = 300;