// Skill constants // Maximum skill levels int CINT_MAXSKILL_MINING = 200; int CINT_MAXSKILL_BLACKSMITHING = 200; int CINT_MAXSKILL_ARMORCRAFTING = 400; int CINT_MAXSKILL_WEAPONCRAFTING = 400; int CINT_MAXSKILL_TANNING = 200; int CINT_MAXSKILL_GEMCUTTING = 200; int CINT_MAXSKILL_JEWELCRAFTING = 400; int CINT_MAXSKILL_BOWYERING = 400; // int CINT_MAXSKILL_FLETCHING = 400; // int CINT_MAXSKILL_TAILOR = 400; // int CINT_MAXSKILL_TINKER = 400; int CINT_SKILL_COUNT = 11; // // Trade skill constants int CINT_SKILL_MINING = 1; int CINT_SKILL_BLACKSMITHING = 2; int CINT_SKILL_ARMORCRAFTING = 3; int CINT_SKILL_WEAPONCRAFTING = 4; int CINT_SKILL_TANNING = 5; int CINT_SKILL_GEMCUTTING = 6; int CINT_SKILL_JEWELCRAFTING = 7; int CINT_SKILL_BOWYERING = 8; // int CINT_SKILL_FLETCHING = 9; // int CINT_SKILL_TAILOR = 10; // int CINT_SKILL_TINKER = 11; //Primary Skills int CINT_SKILL_PRIMARY_1 = CINT_SKILL_ARMORCRAFTING; int CINT_SKILL_PRIMARY_2 = CINT_SKILL_WEAPONCRAFTING; int CINT_SKILL_PRIMARY_3 = CINT_SKILL_JEWELCRAFTING; int CINT_SKILL_PRIMARY_4 = CINT_SKILL_BOWYERING; // int CINT_SKILL_PRIMARY_5 = CINT_SKILL_FLETCHING; // int CINT_SKILL_PRIMARY_6 = CINT_SKILL_TAILOR; int CINT_SKILL_PRIMARY_7 = CINT_SKILL_TINKER; int CINT_SKILL_PRIMARY_8 = 0; int CINT_SKILL_PRIMARY_9 = 0; int CINT_SKILL_PRIMARY_10 = 0; // Secondary Skills int CINT_SKILL_SECONDARY_1 = CINT_SKILL_BLACKSMITHING; int CINT_SKILL_SECONDARY_2 = CINT_SKILL_MINING; int CINT_SKILL_SECONDARY_3 = CINT_SKILL_TANNING; int CINT_SKILL_SECONDARY_4 = CINT_SKILL_GEMCUTTING; int CINT_SKILL_SECONDARY_5 = 0; int CINT_SKILL_SECONDARY_6 = 0; int CINT_SKILL_SECONDARY_7 = 0; int CINT_SKILL_SECONDARY_8 = 0; int CINT_SKILL_SECONDARY_9 = 0; int CINT_SKILL_SECONDARY_10 = 0; // Skill Ranks string CSTR_SKILLRANK_0 = "Untrained"; string CSTR_SKILLRANK_1 = "Novice"; string CSTR_SKILLRANK_2 = "Junior Apprentice"; string CSTR_SKILLRANK_3 = "Senior Apprentice"; string CSTR_SKILLRANK_4 = "Journeyman"; string CSTR_SKILLRANK_5 = "Senior Journeyman"; string CSTR_SKILLRANK_6 = "Adept"; string CSTR_SKILLRANK_7 = "Master"; string CSTR_SKILLRANK_8 = "Accomplished Master"; string CSTR_SKILLRANK_9 = "Craft Master"; string CSTR_SKILLRANK_10 = "Grand Master"; // Minimum Skill level needed for ranks int CINT_SKILL_LEVEL_RANK_0 = 0; int CINT_SKILL_LEVEL_RANK_1 = 1; int CINT_SKILL_LEVEL_RANK_2 = 20; int CINT_SKILL_LEVEL_RANK_3 = 50; int CINT_SKILL_LEVEL_RANK_4 = 100; int CINT_SKILL_LEVEL_RANK_5 = 150; int CINT_SKILL_LEVEL_RANK_6 = 175; int CINT_SKILL_LEVEL_RANK_7 = 200; int CINT_SKILL_LEVEL_RANK_8 = 250; int CINT_SKILL_LEVEL_RANK_9 = 325; int CINT_SKILL_LEVEL_RANK_10 = 399; // This is the skill rank that is considered master level int CINT_SKILLRANK_MASTERLEVEL = 7; //Trade skill display names string CSTR_SKILLNAME_MINING = "Mining"; string CSTR_SKILLNAME_BLACKSMITHING = "Blacksmithing"; string CSTR_SKILLNAME_ARMORCRAFTING = "Armorcrafting"; string CSTR_SKILLNAME_WEAPONCRAFTING = "Weaponcrafting"; string CSTR_SKILLNAME_TANNING = "Tanning"; string CSTR_SKILLNAME_GEMCUTTING = "Gemcutting"; string CSTR_SKILLNAME_JEWELCRAFTING = "Jewelcrafting"; string CSTR_SKILLNAME_BOWYERING = "Bowyering"; string CSTR_SKILLNAME_FLETCHING = "Fletching"; string CSTR_SKILLNAME_TAILOR = "Tailoring"; string CSTR_SKILLNAME_TINKER = "Tinkering"; // Tanning subskill constants int ATS_TANNING_SUBSKILL_CURING = 0; int ATS_TANNING_SUBSKILL_TANNING = 1; int ATS_TANNING_SUBSKILL_HARDENING = 2; int ATS_TANNING_SUBSKILL_SEWING = 3; //Mining Skill Trivial Levels int CINT_MINELEVEL_COPPER = 45; int CINT_MINELEVEL_BRONZE = 70; int CINT_MINELEVEL_IRON = 100; int CINT_MINELEVEL_SILVER = 135; int CINT_MINELEVEL_GOLD = 170; int CINT_MINELEVEL_SHADOW = 210; int CINT_MINELEVEL_VERDICITE = 225; int CINT_MINELEVEL_RUBICITE = 225; int CINT_MINELEVEL_SYENITE = 225; int CINT_MINELEVEL_MITHRAL = 235; int CINT_MINELEVEL_ADAMANTINE = 240; int CINT_MINELEVEL_MYRKANDITE = 245; int CINT_MINELEVEL_MALACHITE = 80; int CINT_MINELEVEL_AMETHYST = 110; int CINT_MINELEVEL_LAPIS_LAZULI = 128; int CINT_MINELEVEL_TURQUOISE = 150; int CINT_MINELEVEL_OPAL = 167; int CINT_MINELEVEL_ONYX = 167; int CINT_MINELEVEL_JADE = 175; int CINT_MINELEVEL_PEARL = 190; int CINT_MINELEVEL_SAPPHIRE = 215; int CINT_MINELEVEL_BLACK_SAPPHIRE = 215; int CINT_MINELEVEL_FIRE_OPAL = 225; int CINT_MINELEVEL_RUBY = 235; int CINT_MINELEVEL_EMERALD = 239; int CINT_MINELEVEL_DIAMOND = 244; // Blacksmithing(smleting) Trivial Levels int CINT_SMELTLEVEL_COPPER = 40; int CINT_SMELTLEVEL_BRONZE = 65; int CINT_SMELTLEVEL_IRON = 100; int CINT_SMELTLEVEL_SILVER = 130; int CINT_SMELTLEVEL_GOLD = 165; int CINT_SMELTLEVEL_SHADOW = 205; int CINT_SMELTLEVEL_VERDICITE = 225; int CINT_SMELTLEVEL_RUBICITE = 225; int CINT_SMELTLEVEL_SYENITE = 225; int CINT_SMELTLEVEL_MITHRAL = 235; int CINT_SMELTLEVEL_ADAMANTINE = 240; int CINT_SMELTLEVEL_MYRKANDITE = 245;