/**************************************************** On Jeweler's Desk Use Script ats_anvil_use Last Updated: August 17, 2002 ***Ambrosia Tradeskill System*** Created by Mojo(Allen Sun) This script should be placed on the custom fletching desk's OnUsed trigger. This script checks to make sure the player has the fletching skill and has the proper fletching tool. If so, it starts the fletching conversation menu. ***********************************************/ #include "ats_inc_common" #include "ats_inc_constant" #include "ats_config" #include "ats_inc_skill" #include "ats_inc_material" #include "ats_inc_tool" #include "ats_inc_menu" void main() { object oPlayer = GetLastUsedBy(); // Check to make sure the player doesn't have zero skill in fletching if(ATS_GetTradeskill(oPlayer, CSTR_SKILLNAME_TAILOR) <= 0) FloatingTextStringOnCreature("You do not know how to use this.", oPlayer, FALSE); // Check to make sure the proper tool is equipped else if(ATS_GetToolForCraft(oPlayer, CSTR_SKILLNAME_TAILOR) == OBJECT_INVALID) FloatingTextStringOnCreature("You do not have the proper tool equipped to use this.", oPlayer, FALSE); else if(IsInConversation(OBJECT_SELF) == TRUE && IsInConversation(GetLocalObject(OBJECT_SELF, "ats_converser")) == TRUE) FloatingTextStringOnCreature(CSTR_ERROR1_INUSE, oPlayer, FALSE); else { SetLocalObject(OBJECT_SELF, "ats_converser", oPlayer); ClearAllActions(); ATS_SetCurrentCraftType(oPlayer, ATS_CRAFT_TYPE_TAILOR); ActionStartConversation( GetLastUsedBy(), "", TRUE); } }