//:://///////////////////////////////////////////// //:: Name Choas Caves PBox Effect //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* This is the Inside Random Choas Caves Area. */ //::////////////////////////////////////////////// //:: Created By: Donny Wilbanks //:: Created On: 11/20/02 //::////////////////////////////////////////////// #include "NW_I0_SPELLS" int vVortexs = 20; // This Setting tells how many Vortoxes are present. // void Pandora's Box effect - suck things arround it to location. void PandorasBox(location lLoc,location dLoc) { object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lLoc, TRUE, OBJECT_TYPE_CREATURE); float vDelay = 1.0; while (GetIsObjectValid(oTarget)) { DelayCommand(vDelay-1.0,AssignCommand(oTarget,ClearAllActions())); //*** Stun Victem effect eHowl = EffectDazed(); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); effect eLink = EffectLinkEffects(eHowl, eDur); eLink = EffectLinkEffects(eLink, eDur2); int nDuration = d3(); DelayCommand(vDelay+2.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget,RoundsToSeconds(nDuration))); DelayCommand(vDelay,AssignCommand(oTarget,JumpToLocation(dLoc))); oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lLoc, TRUE, OBJECT_TYPE_CREATURE); vDelay = vDelay + 1.0; } } // void CavesOfChaos() { int vFound = 0; int vWhere; int vStart; string sCoC = "SP_CAVESOFCHOAS"; object oExit = GetObjectByTag(sCoC,vFound); while(GetIsObjectValid(oExit)) { vFound++; oExit = GetObjectByTag(sCoC,vFound); } vWhere = Random(vFound); vStart = Random(vFound); object oStart =GetObjectByTag(sCoC,vStart); location lLoc = GetLocation(oStart); location lTarget = lLoc; oExit = GetObjectByTag(sCoC,vWhere); object oArea = GetArea(oExit); if(GetIsObjectValid(oExit)) { effect eEffect = EffectVisualEffect(VFX_FNF_IMPLOSION,FALSE); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eEffect,lLoc,6.0); lLoc = GetLocation(oExit); DelayCommand(1.0,ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eEffect,lLoc,6.0)); DelayCommand(2.0,PandorasBox(lTarget,lLoc)); effect eLightning = EffectVisualEffect(VFX_IMP_LIGHTNING_M,FALSE); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eLightning,lLoc,6.0); } else { effect eEffect = eEffect = EffectVisualEffect(VFX_DUR_BLACKOUT,FALSE); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eEffect,lLoc,6.0); } } void main() { int vK; for (vK=0;vK<=vVortexs;vK++) { CavesOfChaos(); } }