void main()
{
    object oPC = GetEnteringObject();

    if(GetIsPC(oPC)==TRUE)
    {
        SendMessageToPC(oPC,"You remove your gear before entering the bathing area.");
        AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CHEST, oPC)));
        AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_ARMS, oPC)));
        AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_BELT, oPC)));
        AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_BOOTS, oPC)));
        AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC)));
        AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_HEAD, oPC)));
        AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)));
        AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC)));
        AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_LEFTRING, oPC)));
        AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oPC)));
        AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_NECK, oPC)));
    }
}