//:://///////////////////////////////////////////// //:: FileName bidocvar //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/29/2003 5:32:16 PM //::////////////////////////////////////////////// #include "prc_class_const" int StartingConditional() { object oPC = GetPCSpeaker(); int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC) + GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC) + GetLevelByClass(CLASS_TYPE_SCOUT, oPC) + GetLevelByClass(CLASS_TYPE_BARD, oPC) + GetLevelByClass(CLASS_TYPE_BEGUILER, oPC) + GetLevelByClass(CLASS_TYPE_NINJA, oPC) + GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC) + GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC) + GetLevelByClass(CLASS_TYPE_ARCTRICK, oPC) + GetLevelByClass(CLASS_TYPE_HANDOTWM, oPC) + GetLevelByClass(CLASS_TYPE_NIGHTSHADE, oPC) + GetLevelByClass(CLASS_TYPE_NINJA_SPY, oPC) + GetLevelByClass(CLASS_TYPE_SHADOWLORD, oPC) + GetLevelByClass(CLASS_TYPE_SHADOW_SUN_NINJA, oPC) + GetLevelByClass(CLASS_TYPE_SHADOW_THIEF_AMN, oPC) + GetLevelByClass(CLASS_TYPE_UNSEEN_SEER, oPC) + GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC); // Restrict based on the player's class /* int iPassed = 0; if(GetLevelByClass(CLASS_TYPE_ASSASSIN, GetPCSpeaker()) >= 1) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BLACKGUARD, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BARD, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_ROGUE, GetPCSpeaker()) >= 1)) iPassed = 1; */ if(iRogue == 0) return FALSE; return TRUE; }