//::///////////////////////////////////////////////
//:: Default: End of Combat Round
//:: NW_C2_DEFAULT3
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Calls the end of combat script every round
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 16, 2001
//:://////////////////////////////////////////////

#include "NW_I0_GENERIC"
void main()
{
    if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
    {
        DetermineSpecialBehavior();
    }
    else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
    {
       DetermineCombatRound();
    }
    if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT))
    {
        SignalEvent(OBJECT_SELF, EventUserDefined(1003));
    }

    if(OBJECT_SELF == GetObjectByTag("BOXER_BLUE"))
    {
        if(GetIsDead(GetObjectByTag("BOXER_RED")))
        {
            ActionMoveToObject(GetObjectByTag("CHAIR_BLUE"));
            ActionSit(GetObjectByTag("CHAIR_BLUE"));
            SetLocalInt(GetObjectByTag("BOXER_RED"),"Fight",0);
            SetLocalInt(GetObjectByTag("BOXER_BLUE"),"Fight",0);
            DelayCommand(10.0,ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(OBJECT_SELF)),OBJECT_SELF));
        }
    }
    else
    {
        if(GetIsDead(GetObjectByTag("BOXER_BLUE")))
        {
            ActionMoveToObject(GetObjectByTag("CHAIR_RED"));
            ActionSit(GetObjectByTag("CHAIR_RED"));
            SetLocalInt(GetObjectByTag("BOXER_RED"),"Fight",0);
            SetLocalInt(GetObjectByTag("BOXER_BLUE"),"Fight",0);
            DelayCommand(10.0,ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(OBJECT_SELF)),OBJECT_SELF));
        }
    }
}