#include "NW_O2_CONINCLUDE" void main() { object oItem = OBJECT_INVALID; int respawntime = 200; // Check object for the time it was last opened and see if it is time to respawn int lastopened = GetLocalInt(OBJECT_SELF,"CS_Opened"); // CS_Openend = 0 on not found, GetLocalInt error return int currenttime = GetTimeSecond()+60*GetTimeMinute()+3600*GetTimeHour(); if (currenttime > lastopened + respawntime) { // respawntime seconds passed? SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0); } if (lastopened > currenttime) { // maybe a whole day passed? or it's midnight? SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0); } // Respawn chest if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") == 0) { oItem = GetFirstItemInInventory(); while ( oItem != OBJECT_INVALID ) { DestroyObject( oItem, 0.0 ); oItem = GetNextItemInInventory(); } object oLastOpener = GetLastOpener(); // See NW_O2_CONINCLUDE for more Treasure generating scripts, // Thisone generates high treasure depending on the lastopener level GenerateLowTreasure(oLastOpener, OBJECT_SELF); SetLocalInt(OBJECT_SELF,"CS_Opened",GetTimeSecond()+60*GetTimeMinute()+3600*GetTimeHour()); SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); } }