//:://///////////////////////////////////////////// //:: FileName chk_class_fight //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/27/2002 10:40:12 AM //::////////////////////////////////////////////// #include "prc_class_const" int StartingConditional() { object oPC = GetPCSpeaker(); int iWarrior = GetLevelByClass(CLASS_TYPE_FIGHTER, oPC) + GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oPC) + GetLevelByClass(CLASS_TYPE_KNIGHT, oPC) + GetLevelByClass(CLASS_TYPE_MARSHAL, oPC) + GetLevelByClass(CLASS_TYPE_SAMURAI, oPC) + GetLevelByClass(CLASS_TYPE_SOULKNIFE, oPC) + GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oPC); if(iWarrior == 0) return FALSE; else return TRUE; /* // Restrict based on the player's class int iPassed = 0; if(GetLevelByClass(CLASS_TYPE_FIGHTER, GetPCSpeaker()) >= 1) iPassed = 1; if(iPassed == 0) return FALSE; return TRUE; */ }