//::///////////////////////////////////////////////
//:: FileName chk_class_fight
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 11/27/2002 10:40:12 AM
//:://////////////////////////////////////////////
#include "prc_class_const"

int StartingConditional()
{
	object oPC = GetPCSpeaker();
	
	int iWarrior	= GetLevelByClass(CLASS_TYPE_FIGHTER, oPC)		
				+ GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oPC)
				+ GetLevelByClass(CLASS_TYPE_KNIGHT, oPC)
				+ GetLevelByClass(CLASS_TYPE_MARSHAL, oPC)
				+ GetLevelByClass(CLASS_TYPE_SAMURAI, oPC)
				+ GetLevelByClass(CLASS_TYPE_SOULKNIFE, oPC)
				+ GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oPC);
				
	if(iWarrior == 0)
		return FALSE;
	else
		return TRUE;					

/*     // Restrict based on the player's class
    int iPassed = 0;
    if(GetLevelByClass(CLASS_TYPE_FIGHTER, GetPCSpeaker()) >= 1)
        iPassed = 1;
    if(iPassed == 0)
        return FALSE;

    return TRUE; */
}