//:://///////////////////////////////////////////// //:: FileName chk_class_rogue //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/27/2002 10:41:52 AM //::////////////////////////////////////////////// #include "prc_class_const" int StartingConditional() { object oPC = GetPCSpeaker(); int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC) + GetLevelByClass(CLASS_TYPE_SCOUT, oPC) + GetLevelByClass(CLASS_TYPE_BEGUILER, oPC) + GetLevelByClass(CLASS_TYPE_NINJA, oPC) + GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC) + GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC); if(iRogue == 0) return FALSE; else return TRUE; /* // Restrict based on the player's class int iPassed = 0; if(GetLevelByClass(CLASS_TYPE_ROGUE, GetPCSpeaker()) >= 1) iPassed = 1; if(iPassed == 0) return FALSE; return TRUE; */ }