//::///////////////////////////////////////////////
//:: FileName chk_class_rogue
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 11/27/2002 10:41:52 AM
//:://////////////////////////////////////////////
#include "prc_class_const"

int StartingConditional()
{
	object oPC = GetPCSpeaker();
	
	int iRogue	= GetLevelByClass(CLASS_TYPE_ROGUE, oPC)
			+ GetLevelByClass(CLASS_TYPE_SCOUT, oPC)
			+ GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
			+ GetLevelByClass(CLASS_TYPE_NINJA, oPC)
			+ GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)
			+ GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC);	

	if(iRogue == 0)
		return FALSE;
	else
		return TRUE;			

/*     // Restrict based on the player's class
    int iPassed = 0;
    if(GetLevelByClass(CLASS_TYPE_ROGUE, GetPCSpeaker()) >= 1)
        iPassed = 1;
    if(iPassed == 0)
        return FALSE;

    return TRUE; */
}