//:://///////////////////////////////////////////// //:: FileName chk_class_sorc //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/27/2002 10:42:19 AM //::////////////////////////////////////////////// #include "prc_class_const" int StartingConditional() { object oPC = GetPCSpeaker(); int iArcane = GetLevelByClass(CLASS_TYPE_SORCERER, oPC) + GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT, oPC) + GetLevelByClass(CLASS_TYPE_DRAGON_SHAMAN, oPC) + GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC) + GetLevelByClass(CLASS_TYPE_BEGUILER, oPC) + GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC) + GetLevelByClass(CLASS_TYPE_WARMAGE, oPC) + GetLevelByClass(CLASS_TYPE_BINDER, oPC) + GetLevelByClass(CLASS_TYPE_TRUENAMER, oPC) + GetLevelByClass(CLASS_TYPE_WARLOCK, oPC); if(iArcane == 0) return FALSE; else return TRUE; /* // Restrict based on the player's class int iPassed = 0; if(GetLevelByClass(CLASS_TYPE_SORCERER, GetPCSpeaker()) >= 1) iPassed = 1; if(iPassed == 0) return FALSE; return TRUE; */ }