//::///////////////////////////////////////////////
//:: FileName chk_class_sorc
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 11/27/2002 10:42:19 AM
//:://////////////////////////////////////////////
#include "prc_class_const"

int StartingConditional()
{
	object oPC = GetPCSpeaker();
	
	int iArcane	= GetLevelByClass(CLASS_TYPE_SORCERER, oPC)
				+ GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT, oPC)
				+ GetLevelByClass(CLASS_TYPE_DRAGON_SHAMAN, oPC)			
				+ GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC)
				+ GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
				+ GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC)
				+ GetLevelByClass(CLASS_TYPE_WARMAGE, oPC)
				+ GetLevelByClass(CLASS_TYPE_BINDER, oPC)
				+ GetLevelByClass(CLASS_TYPE_TRUENAMER, oPC)			
				+ GetLevelByClass(CLASS_TYPE_WARLOCK, oPC);		
	if(iArcane == 0)
		return FALSE;
	else
		return TRUE;	
	
/*     // Restrict based on the player's class
    int iPassed = 0;
    if(GetLevelByClass(CLASS_TYPE_SORCERER, GetPCSpeaker()) >= 1)
        iPassed = 1;
    if(iPassed == 0)
        return FALSE;

    return TRUE; */
}