//:://///////////////////////////////////////////// //:: Default:On Death //:: NW_C2_DEFAULT7 //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Shouts to allies that they have been killed */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 25, 2001 //::////////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { object oDoor = GetNearestObjectByTag("GargoylesDungeonDoor"); SetLocalInt(OBJECT_SELF,"NW_L_DyingGasp",TRUE); SpeakOneLinerConversation(); SetLocked(oDoor,FALSE); AssignCommand(oDoor,ActionOpenDoor(oDoor)); }