#include "nw_i0_generic" //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); object oTarget = GetWaypointByTag("wp_mob_landing"); object oMob = GetObjectByTag("YasharaMcDaggart"); object oVic = GetObjectByTag("nasemp"); effect eEffect = EffectDeath(); location lTarget = GetLocation(oTarget); object oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "yasharamcdaggar", lTarget);//spawn mob AssignCommand(oMob, ActionAttack(oVic));//attack emporer ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oVic); //kill him AssignCommand(oMob, ActionSpeakString("Old Fool!Now you are dead, and so my friends are you.."));// the gloat AdjustReputation(oPC,oMob, -100); //go hostile and attack pc speaker AssignCommand(oMob, ActionAttack(oPC)); AssignCommand(oMob, DetermineCombatRound(oPC)); }