int nInt; object oTarget; effect eEffect; /* Script generated by Lilac Soul's NWN Script Generator, v. 2.2 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); if (GetGold(oPC) >= 10000000) { AssignCommand(oPC, TakeGoldFromCreature(10000000, oPC, TRUE)); } else { eEffect = EffectDamage(2000, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC); oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SMOKE_PUFF), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SMOKE_PUFF), GetLocation(oTarget)); } }