void main() { object oPC = OBJECT_SELF; effect eFlash1 = EffectVisualEffect (VFX_IMP_HEAD_COLD); effect eFlash2 = EffectVisualEffect (VFX_IMP_KNOCK); effect eFlash3 = EffectVisualEffect (VFX_COM_CHUNK_GREEN_MEDIUM); string sMessage = "omg,, noooooooo"; string sMessage2 = "Arrgggg i feel sick."; string sMessage3 = "No More Please."; string sMessage4 = "Please... No More."; DelayCommand(0.3, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash1,oPC)); DelayCommand(0.7, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash2,oPC)); DelayCommand(15.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,eFlash3,oPC)); DelayCommand(0.9, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT))); DelayCommand(1.4, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK))); DelayCommand(1.9, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT))); DelayCommand(2.4, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK))); DelayCommand(2.8, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT))); DelayCommand(3.2, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK))); DelayCommand(3.6, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT))); DelayCommand(4.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK))); DelayCommand(4.4, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT))); DelayCommand(4.8, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK))); DelayCommand(5.2, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT))); DelayCommand(5.6, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK))); DelayCommand(6.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT))); DelayCommand(6.4, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK))); DelayCommand(6.7, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT))); DelayCommand(7.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK))); DelayCommand(7.3, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT))); DelayCommand(7.6, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK))); DelayCommand(7.9, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT))); DelayCommand(8.2, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK))); DelayCommand(8.5, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT))); DelayCommand(8.8, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK))); DelayCommand(9.1, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT))); DelayCommand(9.4, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK))); DelayCommand(9.7, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT))); DelayCommand(10.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK))); DelayCommand(10.3, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT))); DelayCommand(10.7, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK))); DelayCommand(11.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT))); DelayCommand(11.3, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK))); DelayCommand(11.6, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT))); DelayCommand(11.9, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK))); DelayCommand(12.2, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT))); DelayCommand(12.5, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK))); DelayCommand(12.8, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT))); DelayCommand(13.1, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK))); DelayCommand(13.7, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_BOW))); DelayCommand(14.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE,1.0,10.0))); AssignCommand (oPC,DelayCommand(0.5, ActionSpeakString (sMessage, TALKVOLUME_TALK))); AssignCommand (oPC,DelayCommand(3.7, ActionSpeakString (sMessage2, TALKVOLUME_TALK))); AssignCommand (oPC,DelayCommand(16.1, ActionSpeakString (sMessage3, TALKVOLUME_TALK))); AssignCommand (oPC,DelayCommand(16.7, ActionSpeakString (sMessage4, TALKVOLUME_TALK))); }