void main()
{
    //the tease part
    ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0);
    ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
    ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0);
    ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
    ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
    ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0);
    //the strip part
    object oItem = GetItemInSlot (INVENTORY_SLOT_CHEST);
    ActionUnequipItem (oItem);
    //more danceing
    ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0);
    ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
    ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0);
    ActionPlayAnimation(ANIMATION_LOOPING_GET_MID,1.0);
    ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
    ActionPlayAnimation(ANIMATION_LOOPING_TALK_FORCEFUL,1.0);
    ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
    ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
    ActionPlayAnimation(ANIMATION_LOOPING_TALK_PLEADING,1.0);
    ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
    ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0);
    ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0);
    ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0);
    ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
    // getting dressed again
    ActionEquipItem(oItem, INVENTORY_SLOT_CHEST);
}