// FastFrench 8 janvier 2003 // FF modifie le 13/1/03 // -> verifie la coherence d'un groupe, et ejecte (ou detruit si NPC) ceux qui s'eloignent d'au moins 5 niveaux // FF modifie le 23/1/03 : memorise aussi la position du perso #include "ff_include" void PCLoop2() { float fDelayRandom = (FF_UPDATEDELAY * (1.0 + Random(200))/100.0); SetLocalInt(OBJECT_SELF, "Time", GetLocalInt(OBJECT_SELF, "Time") + FloatToInt(fDelayRandom)); ff_FlushData(OBJECT_SELF); // Avoid to save the PC if ShapeChanged or Polymorphed int iApp = GetAppearanceType(OBJECT_SELF); if (iApp == APPEARANCE_TYPE_DWARF || iApp == APPEARANCE_TYPE_ELF || iApp == APPEARANCE_TYPE_HALF_ELF || iApp == APPEARANCE_TYPE_HALF_ORC || iApp == APPEARANCE_TYPE_HALFLING || iApp == APPEARANCE_TYPE_HUMAN) ExportSingleCharacter(OBJECT_SELF); DelayCommand(fDelayRandom,PCLoop2()); } void main() { float fRandom = FF_UPDATEDELAY * (0.5 + Random(200)/100.0); // Player Loop - introduction delai variable - execute seulement la premiere fois if (GetIsPC(OBJECT_SELF)) { SetLocalInt(OBJECT_SELF,"LocalNbSave",0); DelayCommand(fRandom+0.1, PCLoop2()); } }