/*   Script generated by
Lilac Soul's NWN Script Generator, v. 1.2

For download info, please visit:
http://www.angelfire.com/space/lilacsoul    */

//Put this OnDeath
void main()
{

object oPC = GetLastKiller();

if (!GetIsPC(oPC)) return;

object oTarget;
oTarget = oPC;

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectKnockdown(), oTarget, 60.0f);

oTarget = oPC;

ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), GetLocation(oTarget));

ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(10, DAMAGE_TYPE_FIRE, DAMAGE_POWER_ENERGY), oPC);

oTarget = oPC;

ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_NATURES_BALANCE), GetLocation(oTarget));

}