void main() { object oPC = GetPCSpeaker(); AssignCommand(oPC, TakeGoldFromCreature(100, oPC, TRUE)); object oCaster; oCaster = OBJECT_SELF; object oTarget; oTarget = oPC; AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_HEAL, oTarget, METAMAGIC_ANY, TRUE, 20, PROJECTILE_PATH_TYPE_DEFAULT, FALSE)); oCaster = OBJECT_SELF; oTarget = oPC; AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_GREATER_RESTORATION, oTarget, METAMAGIC_ANY, TRUE, 20, PROJECTILE_PATH_TYPE_DEFAULT, FALSE)); }