// This code is by Magic // Pausanias's modification: // Add more text feedback to the player. int TalentIdentifyItem(object oItem) { SetIdentified(oItem,TRUE); int nLore = GetSkillRank(SKILL_LORE)+GetLevelByClass(CLASS_TYPE_BARD); int nValue = GetGoldPieceValue(oItem); if (nLore>=1 && nValue<=10 || nLore>=2 && nValue<=50 || nLore>=3 && nValue<=100 || nLore>=4 && nValue<=150 || nLore>=5 && nValue<=200 || nLore>=6 && nValue<=300 || nLore>=7 && nValue<=400 || nLore>=8 && nValue<=500 || nLore>=9 && nValue<=1000 || nLore>=10 && nValue<=2500 || nLore>=11 && nValue<=3750 || nLore>=12 && nValue<=4800 || nLore>=13 && nValue<=6500 || nLore>=14 && nValue<=9500 || nLore>=15 && nValue<=13000 || nLore>=16 && nValue<=17000 || nLore>=17 && nValue<=20000 || nLore>=18 && nValue<=30000 || nLore>=19 && nValue<=40000 || nLore>=20 && nValue<=50000 || nLore>=21 && nValue<=60000 || nLore>=22 && nValue<=80000 || nLore>=23 && nValue<=100000 || nLore>=24 && nValue<=150000 || nLore>=25 && nValue<=200000 || nLore>=26 && nValue<=250000 || nLore>=27 && nValue<=300000 || nLore>=28 && nValue<=350000 || nLore>=29 && nValue<=400000 || nLore>=30 && nValue<=500000 || nLore>=31 && nValue<=100000*nLore-2500000) { return TRUE; } SetIdentified(oItem,FALSE); return FALSE; } void main() { object oPC = GetPCSpeaker(); object oItem = GetFirstItemInInventory(oPC); int nNotId = 0; while (GetIsObjectValid(oItem)) { if (!GetIdentified(oItem)) { ++nNotId; if (TalentIdentifyItem(oItem)) { SpeakString("Object #"+IntToString(nNotId)+": This looks like a " +GetName(oItem)+"."); } else SpeakString("Object #"+IntToString(nNotId)+": I'm not sure what this thing is."); } oItem=GetNextItemInInventory(oPC); } if (nNotId == 0) SpeakString("Are you playing games with me?"); }