// End of Combat Round. Done when an action can be preformed // (3 seconds if hasted, else about every 6 seconds). #include "j_inc_generic_ai" void main() { DebugActionSpeak("[Combat Round Default Call]"); DetermineCombatRound(); if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1003)); } }