// Remove LandGate shafts on exiting trigger area
void main()
{
    AssignCommand(GetEnteringObject(), PlaySound("as_mg_telepout1"));
    DestroyObject(GetNearestObjectByTag("LandGateShaftColor1"));
    DestroyObject(GetNearestObjectByTag("LandGateShaftColor2"));
    DestroyObject(GetNearestObjectByTag("LandGateShaftColor3"));
}