void main() //initializes light source to truly be off { if (GetLocalInt(OBJECT_SELF,"initialized") == 0) { PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE); DelayCommand(0.4,SetPlaceableIllumination(OBJECT_SELF, FALSE)); SetLocalInt(OBJECT_SELF,"initialized",1); DelayCommand(0.4,RecomputeStaticLighting(GetArea(OBJECT_SELF))); } }